Awesome video, Last year it took me around a week to implement almost the exact same effect by writing shaders. And now it took you less than 10 minutes!
Hi, I’m a beginner trying to get into game development and your make a game series helped me actually understand some of the basics of unity. I would love to see some more beginner tutorials for people like me. I know lots of people enjoy the advanced content, (myself included even though I don’t understand much of it) but I’m sure you could help more people get into game development. Thank you.
I started learning about unity a couple of days ago, came across your channel, great content, best I've came across, so thank you. Subbed and looking forward to your future uploads.
Oh man, seeing this my mind immediately begins racing thinking of other possible applications... Things like having an item that lets you see enemies through obstacles in an FPS or stealth game, or even just a function of object highlighting in a game with an AR-style UI. (Like the SHD Tech UI in _The Division._ ) Wow, could be interesting in VR, too!
I most like that without the fresnel you get that 2d look. I can think of a lot of uses for that. I also like the ghostly look you created @7:22 on its own for certain uses - I haven’t played much with shader graph so seeing that was fantastic.
Interesting video, I've always had a hard time with shaders but the visual scripting makes it look easier. Btw there's no link in the description about the lightweight renderering pipeline (it's not a big deal I'll just google it)
For those wondering how to change to your own pipeline asset: Go to Edit --> Project Settings --> Grafic and drag your asset onto Scriptable Render Pipeline Settings
so this seems to pretty easily solve the "ghost armpits" problem, too, where you can see other parts of a ghost through the ghost, which looks computer graphicky and not very cinematic. cool that this solves that problem.
Your tutorials are great. I saw the documentation about this feature and didn't really understand how this worked. Now that I watched your tutorial everything is cristal clear. Would you care to cover Asset Bundles ? This feature seems important but I can't wrap my head around this concept. Thanks !
He already has a full tutorial on how to do a multiplayer fps. But again UNet is deprecated so he will most probably wait till Unity deploys the new networking system.
Can you please make a video to show how to make a Reach point on the map in Lightweight ? Like how Tomb Rider do it to show you where you have to go in the game?
Very cool! Any details on how the "Stencyl" override in the render features works? Can't find any documentation and clicking around I'm not figuring it out. Would love to use a mesh as a stencyl for the world behind.
can you create tutorial about keeping data between scenes and transitioning player between levels? i don't think i can find it anywhere in this youtube channel
Can you make an updated tutorial series for ppl who are just starting with unity? For example. 2019 unity complete tutorial for beginners step by step-introduction to unity part 1....and keep making part 2 etc...that will help a lot and you will get tons of views and make tons of money on UA-cam.many ppl will appreciate and respect your work.
You said that you'll put some links to ducs about LWRP, but I'm pretty sure there's nothing about it on Line of Code, on your Twitter, Instagram and on the subscribe button.
Brackeys i am a huge fan of u i am a beginner like u in your previous days .. and i need help .. well keep going on man u are such a great legend provide free assets and vedios to small developers like me i am from india plz make a vedio on how to use unity ads in your game .. and earn this will help me too much and plz remind me in that vedio ... means plz say my name in your vedio i like too much i am huge fan of yours hope u see this comment of 16 years old kid ..
Hi Brackeys! very nice video, it certainly was very easy to follow! I was wondering how the reflection on towers happen, and the mage prefab appears to have a WeaponRig empty object that is generating the reflections but don't see where the trick is done for the reflections. Can you explain how is that happening? Thanks!
I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.
@@terminatorakhil his settings say default layer mask and has one drop down. mine has two drop downs under "filtering" : opaque layer mask and transparent layer mask and neither nor both do anything
One way: duplicate the mesh and inflate the vertices along their normals, then invert the normals and draw it with black. This can be done in a shader. Another way: as a post effect, draw pixels as black when their depth is quite high compared to at least one adjacent pixel.
Are you able to make a video about how to make your character throw an object and, after a certain distance, have it return to the player like a boomerang?
How do I get this to work with sprite renderer? I got 2d sprites moving around in a 3d space, but it doesn't work if my character is behind another sprite
Scriptable Render Passes are sooooo cool! Glad you made a video on this. =D
Why it's so perfect, Brackeys videos are the best, thank you for tutorial, and motivation :D
Awesome video, Last year it took me around a week to implement almost the exact same effect by writing shaders. And now it took you less than 10 minutes!
Hi, I’m a beginner trying to get into game development and your make a game series helped me actually understand some of the basics of unity. I would love to see some more beginner tutorials for people like me. I know lots of people enjoy the advanced content, (myself included even though I don’t understand much of it) but I’m sure you could help more people get into game development. Thank you.
I love how you manage to make sponsored videos that are enjoyable, educational, AND manage to perfectly promote Unity
Free Laser beam pack! Out on AssetStore. ua-cam.com/video/UuQOU9HkIXU/v-deo.html
Brackeys is the goto channel... there's no topic that he hasn't touched... he started revisiting.... 🥶thanks alot
hmm, it turned out to be much easier than i thought, thanks
Now that is the kind of videos we expect from you! Awesome! Thank you!
I started learning about unity a couple of days ago, came across your channel, great content, best I've came across, so thank you. Subbed and looking forward to your future uploads.
This is really so cool! The fact that we can do this without coding at all is really great!
i love this channel. its quick and very easy to understand. thanks man
That is one amazing tutorial. I love your stuff, please keep it coming, @Brackeys!
00:14 Me and the boys asserting our magical dominance against the Gedway Insignia clan
xD
@@maehn3134 lol
Where are the flying daddy steeds?
riadz.itch.io/climb-it
Excellent video! I needed for my player to be visible behind buildings. I tried different methods but this is just so clean and simple.
Unity has soooooo much to learn!!! I’m excited and terrified
I don't have the "Lightweight Pipeline Asset" in my assets folder, but I did install the package.
Oh man, seeing this my mind immediately begins racing thinking of other possible applications... Things like having an item that lets you see enemies through obstacles in an FPS or stealth game, or even just a function of object highlighting in a game with an AR-style UI. (Like the SHD Tech UI in _The Division._ ) Wow, could be interesting in VR, too!
I most like that without the fresnel you get that 2d look. I can think of a lot of uses for that. I also like the ghostly look you created @7:22 on its own for certain uses - I haven’t played much with shader graph so seeing that was fantastic.
I want those assets! They are so cool and perfect for an RPG mini-game
Also thanks for this. It’s been ages since yo vet done a focused tutorial I almost thought you stopped doing them.
Every time I get stuck on my project, I really don't know how but you publish a video solving my problem...dude are you stalking me😂😂😂😂😂
Well, that's a cool effect that I imagined would be much harder to pull off. Thanks for the tutorial!
this video hurts. i spent weeks trying to learn shader programming (and failing) a few years ago to get nearly this exact effect.
F
F
F
F..uck
F
Interesting video, I've always had a hard time with shaders but the visual scripting makes it look easier.
Btw there's no link in the description about the lightweight renderering pipeline (it's not a big deal I'll just google it)
@@RiadZX Stop spamming your fucking game everywhere.
Thank for the downloadable link ! I love you 💖
Wow! So helpful and informative! Thanks!
I demand more glasses rap.
Hello from Turkey!
For those wondering how to change to your own pipeline asset: Go to Edit --> Project Settings --> Grafic and drag your asset onto Scriptable Render Pipeline Settings
You can make the frenel effect stronger and it gives you a nice outline dither effect
@Brackeys have you done or are you planning to do a Key Bindings tutorial (as part of your menus series)? keep up the awesome work!
That's so wild! This gives people so much power without the need of a shader programmer!
Brackeys - uploads
Me - yaaayy!
Awesome! Thanks for the video.
Nice video :) I'll definitely have to cover this topic on my channel too.
Great video!! Would have never imagined I could do all that in the editor.
Wow, is that a pink diamond with complex refractions in LDPR, on the top of the left tower? Looks amazing! Will there be some tutorial about it?
That is exactly what I am looking for. I was looking for an outline effect actually, but that will fit!
Yay,I love all your videos.
Amazing tutorial, just what I was looking for.
Miss you, Brackeys.
We miss you Brackeys!
This was super interesting.
I would really like other videos about Scriptable Render Passes, if there's other relevant content to it.
Can u make a video tutorial on full body awareness so that when the character turns the arms head and upper body follow it then the legs as well
This new glasses this is new glasses.
This is a rap.😂😂😂
10:00
Great video as usual:)
My game development hero
wooh thank you so much !
the part 8:30 helped me a lot
Hey,
How can we recreate similar effect in 2D ?
so this seems to pretty easily solve the "ghost armpits" problem, too, where you can see other parts of a ghost through the ghost, which looks computer graphicky and not very cinematic. cool that this solves that problem.
Your tutorials are great. I saw the documentation about this feature and didn't really understand how this worked. Now that I watched your tutorial everything is cristal clear. Would you care to cover Asset Bundles ? This feature seems important but I can't wrap my head around this concept. Thanks !
Nice effect but something must have broked since then, character seems to be rendered behind any shadow
Please, throw more videos like this at us :)
I have that same shirt
NEW GLASSES! 9:58
Yey :D I love your tutorials. Can you make somethink about multiplayer?
He already has a full tutorial on how to do a multiplayer fps.
But again UNet is deprecated so he will most probably wait till Unity deploys the new networking system.
@@TMDS i mean photon or fire (from google)
@@AnonymouseNO.1 look up Mirror.
It's free on the asset store and the community is very helpful. Getting started with it should be a breeze.
@@TMDS Actually MLAPI is the best one available right now. mlapi.network/features/
Far better explanation compare to Unity own video tutorial for the same topic so thank you for making things easily understandable form.
The Glasses rap😂😂😂😂😂
Pls do a video about active ragdolls!
Amazing, please toon shader with outline tutorial !!
that is just legendary
Can you please make a video to show how to make a Reach point on the map in Lightweight ? Like how Tomb Rider do it to show you where you have to go in the game?
Nice but Multiplayer game tut is too old and can you make updated version becouse "High level API will be removed in future versions of Unity" ?
its weird that this channel has more subscribers than the official unity channel
You are the best! I love you
Wow nice😁
Where is the download link for the example?
Very cool! Any details on how the "Stencyl" override in the render features works? Can't find any documentation and clicking around I'm not figuring it out. Would love to use a mesh as a stencyl for the world behind.
Great video, thanks! How difficult would it be to make a Post-Process Shader with Shader Graph?
Great video mate :) 2019.1 is looking pretty great with some of these be experimental features 👍
Me: I'm taking a day off from developing.
Brackeys: *uploads a video.
Me: ready to start working now
Can you do a tutorial on HDRP and stencil buffers? It seems impossible (or not just supported yet).
I'd also heavily appreciate this! I've been painfully trying to make an effect like this work in HDRP without having to do rocket science.
can you create tutorial about keeping data between scenes and transitioning player between levels? i don't think i can find it anywhere in this youtube channel
Oooh man i neeeeded it tight now. THANKS
Awesome video. Is there any other help, tuto or examples somewhere about the "stencil" features ?
unable to click the + at 3:00 anyone know why?
Can you make an updated tutorial series for ppl who are just starting with unity? For example. 2019 unity complete tutorial for beginners step by step-introduction to unity part 1....and keep making part 2 etc...that will help a lot and you will get tons of views and make tons of money on UA-cam.many ppl will appreciate and respect your work.
Man you are owsom. I Learn from your each video. You always make new and interesting videos. Keep it up 👍👍👍😎
You said that you'll put some links to ducs about LWRP, but I'm pretty sure there's nothing about it on Line of Code, on your Twitter, Instagram and on the subscribe button.
is there anyway to do this on HDRP
Brackeys, can you start a tutorial series on tower defense game or racing game?
im pretty sure there is more tower defense tutorials than any other tutorial on youtube
Can you make a tutorial on this but in 2D?
how do you get up to 2:40 to work in unity 2020.1.3f1?
Do you Guys ever intent to make a Full game. I would like to see what you Guys have house
Yeah please .
So cool, but what about performance? Is it better this method or others?
Where is the link for how to configure your project to use the Lightweight render pipeline?
Brackeys i am a huge fan of u i am a beginner like u in your previous days .. and i need help .. well keep going on man u are such a great legend provide free assets and vedios to small developers like me i am from india plz make a vedio on how to use unity ads in your game .. and earn this will help me too much and plz remind me in that vedio ... means plz say my name in your vedio i like too much i am huge fan of yours hope u see this comment of 16 years old kid ..
Is there any possibility of a tutorial for creating custom nodes using the scriptable render pipeline in the future?
Love your vids! You know you should do a face reveal!
You do understand he revealed his face in the beginning of the video right? Like his every other video..
r/woosh
Hi Brackeys! very nice video, it certainly was very easy to follow! I was wondering how the reflection on towers happen, and the mage prefab appears to have a WeaponRig empty object that is generating the reflections but don't see where the trick is done for the reflections. Can you explain how is that happening? Thanks!
Do updated Unity tutorial on how to make a game.
I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.
Same here.
same. I got to about 2:39 and when I set it to render everything except my characters, they are still there, being rendered
I was able to fix this. Don't know why it conflicted. But there was another urp template in the example project. Delete that, and it should work.
@@terminatorakhil k ill try.. nope there are no changes at all
@@terminatorakhil his settings say default layer mask and has one drop down. mine has two drop downs under "filtering" : opaque layer mask and transparent layer mask and neither nor both do anything
Awesome! If there is a way to use unity tilemap editor in real time, show us please
I wanna start learning to use unity and coding in it, can I have some recommendation in where to learn and that stuff ?
learn from brackeys, of cource! I recommend his "how to make a video game series".
@@rubenleejohnsen2037 Thank you very much!
@@sefii05 I started that way, and i have been following his tutorials since, and i feel like i have got a pretty solid understanding of unity and c#!
Yeah me too . He is awesome oh and don't forget the team 😊
also, does anyone know if this works with hdrp? I haven't gotten around to testing it yet.
Awesome!!
Can you make a tutorial, how to make a comic black outline effect for characters?
One way: duplicate the mesh and inflate the vertices along their normals, then invert the normals and draw it with black. This can be done in a shader.
Another way: as a post effect, draw pixels as black when their depth is quite high compared to at least one adjacent pixel.
Clicks on a Unity Shader video, gets a Unity Shader tutorial ad.
Are you able to make a video about how to make your character throw an object and, after a certain distance, have it return to the player like a boomerang?
How do I get this to work with sprite renderer? I got 2d sprites moving around in a 3d space, but it doesn't work if my character is behind another sprite
I fucking miss you, man.