Did I make money selling my game?

Поділитися
Вставка
  • Опубліковано 28 вер 2024
  • Solar Rogue has been out for more than a year now. How are sales going. Am I going to make money? Let's explore the sales number. Steam, Apple Play Store, Google Play Store, Itch.io, Google Ads and all the expanses and income breakdown!
    ******* www.solar-rogu... *******
    STEAM ► store.steampow...
    ITCH.IO ► ombarus.itch.i...
    ANDROID ► play.google.co...
    IOS ► apps.apple.com...
    ************************************************
    Follow me and support me, check out these links :
    Support me on Patreon ► / ombarus
    Join the discussion on Discord ► / discord
    Twitter ► @Ombarus1
    Instagram ► / ombarus1
    Website ► www.ombarus.com
    Email ► ombarus.dev@gmail.com
    Github ► github.com/Omb...
    Music ► www.bensound.com
    My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

КОМЕНТАРІ • 23

  • @DejaimeNeto
    @DejaimeNeto 2 роки тому +16

    Now on a more serious note, I honestly didn't even know the game was out! Congratulations on a finished product!
    Independent game development is hard, as an adult who pays their own rent and bills especially. Will be around for the vids!

    • @unfa00
      @unfa00 2 роки тому +1

      Same! I've watched some devlogs here and then I dropped off and missed that the game was released!

  • @jitspoe
    @jitspoe 2 роки тому +1

    Thanks for sharing your experience. It's so difficult to make money as an indie dev. I really wish it were more feasible.

  • @LeSingeDeMars
    @LeSingeDeMars 2 роки тому +1

    Hi,
    Thanks for sharing your experiences. For an outsider, it's difficult to imagine how things works for an indie dev. Honestly, it was a good surprise for me to see how much Steam & co have cut on your saled ^^ I have worst expectations when big compagnies are part of the story.
    Best wishes for you and your game(s)!

  • @DFuxaPlays
    @DFuxaPlays Рік тому

    In my opinion you likely wouldn't have gotten much traction with UA-camrs as the game didn't really do enough to stand out. Playing (and winning it a few times) myself I sort of feel that while it had an interesting and unique concept that hasn't really been explored yet; it didn't really have the vast content or depth that someone would expect out of a Traditional Roguelike or a powerful hook to catch peoples attention.
    You are also competing against a lot of other titles at this time too. Approaching Affinity and Sword of the Stars: The Pit 2 are similarly priced to your game on Steam and in a similar sort of futuristic space theme. Those looking to pay for a premium title can get Jupiter Hell and have 'literally the best graphical' Traditional Roguelike on the Steam Market. These games also have a lot going for them in terms of game mechanics, content and depth, ideas (pre-existing or otherwise), a pre-existing audience, and expectations that are mostly being satisfied; plus it says nothing about the myriad of 'other' Traditional Roguelikes that don't have a futuristic space theme but have a lot going for them too.
    I hope you the best in your endeavors though.

  • @ShatabdaRoy115
    @ShatabdaRoy115 2 роки тому +2

    As a game dev meself, kinda sad to see 4 years of hard work only gave a small amount of money…

  • @unicronbot
    @unicronbot Рік тому

    Great info i like it👍

  • @unfa00
    @unfa00 2 роки тому +12

    Thank you for sharing this important experience with us! I hope you'll be able to get back to making more games, and who knows - maybe Solar Rouge will suddenly get discovered by a popular UA-camr who'll love it and it will blow up? I wish you that!

    • @Flonkation
      @Flonkation 2 роки тому +1

      Its unfa!

    • @Ash_18037
      @Ash_18037 Рік тому

      It's Solar Rogue, not Solar Rouge. It's respectful to at least get the name right.

  • @AnKlMa
    @AnKlMa 2 роки тому +4

    Finally an honest and true video I can relate to... When I see the dev videos here on youtube, they are all super successful and sell 30k copies. Well, I sold 150 copies of my game which I've been developing for 2,5 years (part-time since I have another job to pay the bills). Thanks for the honesty, keep it up, I hope your game still finds a bigger audience

  • @JasonLothamer
    @JasonLothamer 2 роки тому +1

    Well, here's hoping the game has a long tail (meaning you continue to make money for a long time - even if it's just trickling in). I checked out the game on steam and was wondering if the trailer and steam page could use some love. And there were some reviews with suggestions. I'm wondering if you implemented any of them or thought about it. I know, you can't afford to spend oodles of time on the game now, but if you could take a short amount of time to improve the games appeal . . . it might help in the long run. Just food for thought.

  • @DejaimeNeto
    @DejaimeNeto 2 роки тому +2

    yes

  • @DoctorMandible
    @DoctorMandible Рік тому

    IMHO charging full price as the minimum is a mistake for indie devs with small marketing budgets. It's a gamble for consumers. You might consider making it free then monetizing with unlockables and other paid content.

  • @manikandanu2317
    @manikandanu2317 Рік тому

    Thanks for the insights

  • @mqssir5049
    @mqssir5049 Рік тому +1

    Your basically amazing, much love

  • @clonka
    @clonka 2 роки тому +1

    Loved your video, the realistic expectations part is what most people don't talk about and it really puts into perspective how hard it is to be successful in the independent videogame industry, thank you for that. It is so hard due to so many random variables that need to be controlled and require a large team of specialists, each on their area, to be well done. Your video is pretty honest and I hope you can finally live off of it some time in the future.
    Anyways, having a published game that some people enjoyed is already a thrill and you have created something that some people enjoyed, which is fantastic.
    Will definitely try out your game on Steam after this, thank you for the video

  • @shire7949
    @shire7949 2 роки тому +2

    You could probably use more clickbait and make the videos more flashy to get more subs and that may equal more buyers. Thank you so much for the insight i'd like to be an indie developer too and this did gave some realist insight into that. Thank you

    • @unfa00
      @unfa00 2 роки тому +1

      I would advise using intriguing thumbnails and titles, but not actual clickbait - that's gonna bring a backlash.
      As a video maker and viewer here I despise when creators do that and I let them know if I think they can do better or I blacklist them in my mind and move on.

    • @shire7949
      @shire7949 2 роки тому

      @@unfa00 I know.. I feel you and I do despise clickbait when there is no content to back up. But, I feel like mr Ombarus does provide nice content, it's just not as user friendly as other creators. So I think if the content is valuable then he may use clickbait, just so more people can click on that content easily, opinion of course

    • @unfa00
      @unfa00 2 роки тому

      @@shire7949 Veritasium has called that "legitbait" - it's grabbing attention but it's delivering on the promise. Clickbait is "bait and switch" and always leaves viewers feeling.tricked.

  • @KumsalObuz
    @KumsalObuz 2 роки тому

    Thank you for sharing. Also, good luck with your current and future projects and endeavours.

  • @joesmoke530
    @joesmoke530 2 роки тому

    Nice content