How much money will your FIRST INDIE GAME make?
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- Опубліковано 22 тра 2024
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i would be honest even earning 1 $ from your first game should be considered a achievement
Bro give me some tips I am going to engineering college. How you learn animation
@@gamex5014 there are plenty of utube tutorials i chose one and started , download adobe cc and start
Before that stanrt sketchinglike practise it
I made 2 $ from an empty app . It was hillarious I just uploaded it to see if anyone dwonlaods.I didn't market it didn't share it to anyone.Still got downloaded.1.5K + times
@@rohankumarpanigrahi7475 what's app.it??
@@Alessandro-lx1ug that's autocorrect for you. I wrote two different words app full stop and it.
"...even just $100,000..."
Just? I couldn't even imagine making that much on my tenth game...
I would be happy if I just get 1000 dollar
heh i read this as soon as he said it
Taxes?
but u have ten games. I would be happy and screaming if I complete my very first game :D
@@saratchandramv1886 Who has ten games?
A tip for every new game dev around here: learn music and audio production. No matter if you game only uses basic forms as graphics, if it has good original music and good sound effects, it will be good and it will sell.
Much agreed! Custom music is key. The tools available today enable really anyone to compose good quality game music.
If a player spend 300 hour per month on a online game , how much a game creator will earn? Or dosnt matter , you can make money only from downloads?
@@ergicela4420 @Ergi Çela @Ergi Çela Depends on the type of monetization your game uses. If its ads, then the online time matters. And, normaly, a player that spends much time playing your game will have more chances of buying something in your game with real money. Theoretically, you can make money using every single monetization method at the same time, but most payed games wont have Ads because the person that already payed for the game wouldnt want ads on it.
@@PorthoGamesBR and for pc games works the same? And if you want to take ads for monetization you will not take money from downloads?
It would be much easier and likely have a better audio result, if you hire a composer or a music composition student that also knows production and has good plugins.
They have professional DAWs and plugins that will sound better than the free ones.
HOLY MOLY YOU MADE FLASH GEOMETRY WARS! I played the crap out of that in middle school, that’s crazy.
...wait so why didn't it make money?
he probably published for free.....
And I made Centeron
play.google.com/store/apps/details?id=com.xlise.centeron
Crazy?
He made the flash version not the original one. thats what he said prototyping.
He made the copy
My first game made 0.14$...
My first free game made $4.00 lol
I will make my first game now
@M prauraa.itch.io there is only one game here you may also rate the game, its a game for a jam and voting for the jam is going on!!
Im making mine now
200 here on steam, what platform did you guys use to publish?
if you havent made already a video about it i would like to learn about the story why you sold your IP and how you got it back.....
thumbs up people if you wanna hear the story
I want to learn HOW you sell your IP
I want to know what made him think he couldnt reuse the ip without the company knowing
mmm... "Once upon a coma" changing its name to "Neversong" now sounds suspicious... 🧐
"...or even just 100,000$"
"JUST 100,000$" ? I just hope it will cover the development/production cost, by that I mean about 500$ XD
Or if u make it for ios 100$ per year
Boi my budget is 0$
@@SebaCape55 Time investment in marketing will have to do because I don't have much money to spend in it.
@@SebaCape55 Yep I'm planning on using Twitter mainly. The content just isn't good enough to be shared yet though.
@@SebaCape55 Thanks. I could do that I guess.
I bought a camera recently that can do good quality videos and my game engine is practically functional now so I would at least have something to show on the screen. However, my drawing skills are still crap even if my color theory is quite good and my music making skills are simply non existent. A devlog that goes alongside me learning and implementing those things into a game could work.
It will have to wait for September though, I still have exams to pass and my uni room is a lot quieter and has better lighting than where I am currently.
Loved this. Thanks for keeping it real, Mr. Brush!
I’m going to make my second game and if it gets atleast like 20€ I will consider it a success honestly
If people keep dragging themselves down and listening to what everyone has said in history, this would be a pretty boring place. Js. Follow your dreams with passion, not just precision. Do you think ff7 was made for the money? Nope. Do you think Morrowind was made for the money? Nope. Keep your chins up. Stay on the path of passion. Work with reality, don't try to bend it to your will; it's impossible. This process can take a lifetime, and your brain knows this, we as game devs choose to ignore it and push. You have to push carefully with something big; shovelware isn't going to get you guys anywhere.
I actually really needed to hear this! Right now my game development progress has taken a huge blow because my motherboard fried and since then I've just been watching videos and stuff on my work laptop until I save up the scratch to get new parts (not allowed to produce on my work laptop as any intellectual property that is produced on it will automatically belong to my employer). This really helped to put it into perspective for me, I've been thinking that I would release a game and then open a studio and start my game studio career but this video helped me to realize that I've got a lot of work to do. I currently hate my job and am very miserable, making games is a fun process for me and I think I put too much pressure on the game to bring me into a career that I enjoy, so I suppose the best thing for me is to have fun with it as a hobby until I can actually produce something that can make me some money, I mean it's fun anyway so why not just treat it like a hobby for now and get serious about it later?
In short... thank you... I really needed to hear this!
Great man! I appreciate your hard work...you went so far! Well done!
in the middle of a game jam right now and just found your vids while searching for tech stuff but these are quite motivational to just let play in the background while i'm working lol, thanks! (ive finished three or so games but theyre nothing crazy)
I LOVE the way you say and show things. You are my ispiration and YOU help me not to give up not just for game developing but in every day things. THANK YOU FOR MAKING VIDEOS and i hope you wont stop uploading new.
As always, great advice. I'm in the baby stages of my first, post college game. My expectations have just been justified from watching your video... Maybe pick up some pocket change, but make something to add to my portfolio, something that can show me that I can take a game from inception to release, and have it be a learning tool to make better games in the future.
What you do in this channel is so great for the indie/hobbyist/just-getting-started game development community as a whole.
Thank you
Edit: grammar errors..
I stopped my 9-5 thanks to, *2OnlineJobs. Com*
Such a great video. Thank you, helped a lot.
Thanks Thomas,Your videos really help me to keep going and learn code and create games. Congrats on 200K and Have a Great Day!
thank you so much for giving us these precious advices.
Thank you so much for this video. You told me exactly what I needed to hear. I am going to stop worrying and just release my game on itch then move on to the next game. I am so grateful and thankful for the content in this video. Thank you so so so very much!!!!!
This actually motivated me. I'm gonna make a list of simple games I can make. Thanks. 👍
"the first game you will realize ..."
AD:
"This is you , your in a pile of poop"
My favorite video of yours so far!
thank you for video and insight! It was informative! ❤️
I really enjoy your advise on being a game dev I hope one day I will be able to work on a project with your
Please keep up the hard work and inspiring the young mind to work harder on their dreams
Being in the learning stage what I've realised by watching your and others' videos is that one just simply needs to finish small projects instead focusing on the success.
I’m about to finish my first game in Unity. It’s a small game, and I don’t expect to make much if any off of it. But I’m learning about how to make a game and what goes into making a game. I’m especially learning about how gaining the experience is what matters most, especially in the first games you build.
Thank you for the reassurance Thomas! 😄
Howd did it go...being 2 years later
How is it now
Hey! Other people have asked, but what’s the name of your game? I’m really curious and want to see how it worked out!
Welp 4 years later, i hope you made it 👍
You rock bro you explain everything clearly thanks
I keep getting back to my first big project every year, but I've never felt super serious about finishing it till this year. Hopefully I can afford to make time to get that done because my skills are so much better now and I genuinely feel like I'm capable of releasing something I'll be proud of in the future (:
Did u earn money
Thank you for this video i really enjoy your videos. I wish too make games when im older and you inspire me alot
I should of found this bout a month ago; very much needed, thanks mate
Awesome Motivation!! Thankyou :)
Thanks Bro.....much needed advice......Highly appreciated
Love the honesty Thomas.
hey thomas, can you make a video about how you create your own music? what type and version of instrument did you use and what instrument did you think good enough to be promoted to indie game developer
Thanks for another great video that super encouraging for us newbs.
thanks i really needed that
Good talk man! Nice to see someone instilling a little humility into the masses :)
Statements in the video, so very true. I made two games earlier before (using game Studio), they were fun to make, finished them, released them on itch io and forgot about them and kept moving forward.
Thank you for advice! I just started with my first game.
You made coma? I LOVE this game. I have shown it to many people or at least told them about it and it's story. It is just great. Still listening to the red wind theme once in a while. Thank you for this game and it's music.
You’re right great advice dood
Great video, but I dont agree that you shouldnt put your emotions to your game. If let s say Toby Foxx didnt put so much love and care to his characters in Undertale, what would we get from it? A walking simulator with battle system. But of course, if your first games are like Thomas s, there is no need for emotios, games like that are for you to learn something about game design
I agree, but I think that he is trying to say to not let your emotions depend from the game. Put them into the game but not let the game affect you if you have bad reviews or a hard time or something like this that can put you down. Or this is what I think! See you!
I think he meant is not to get too emotionally attached to your game.
loved this video,I soo needed to hear that "don't treat your game as baby" part.
Thanks, as someone who had dreams of being a famous musician in the past (and had been in bands for many years) I sort of figured to manage my expectations with gamedev much as one has to in the music industry. But it's good to have your misgivings confirmed by someone who actually knows what they're talking about. I have a couple of friends who work in the gaming industry (well, one is a pretty successful indie dev but in-no-small-part down to his background in youtube/digital promotions and the other codes shading on A list games) and the impression I've always got from them is it's a bit of a 21st century "tinsel town".
I'm from a background mixture of hacking and commercial web development. I'm taking my sweet time on my project and am aiming for it to be a pretty long game. If it does well, that's good. If not, meh: it's a fun distraction. I've made stuff in the past but not for release; just prototypes (well, I /did/ do one major SNES game hacking thing that was fun but who cares and I can't really put it on my portfolio because you know how amenable Nintendo are to their hacker community).
One thing I'm thinking of doing in support of it is a bunch of code videos looking at ways I solve problems as I go along. Obviously this is a well-trodden path, but the edge I have is a background in web industry programming (as well as some fairly niche problems in the instance of my game... some of the mechanics will be... different, but hopefully insightful for others with ideas they wanna apply).
I am also in my indie developer journey and I've started with zero money down. I definitely agree with your points and I was scared that I was the only one thinking that way.
I've paid like 33 dollars so far but 21 was for aseprite and 12 was for a course on how unity works and how to use visual scripting (I suck at regular scripting)
But I definitely agree on spending the least amount possible
I guess it’s time for me to make some more games. It’s been a few months since I’ve released my first major game and there’s a lot that goes into it compared to a game jam game. Especially the non-game stuff (title screen, store compliance, etc.)
I hate to think that my idea wont make money and wont do well, but the anxiety for getting started on something that i dont have all the knowledge for yet is kiling my drive to create the project in the first place. I trust and thank you for you advice maybe the push i need to just get started with doing projects so i can actually gather the knowledge that i need
It takes 10 years to become a professional in any field. Choose wisely. This job isn't rewarding AT ALL.
Thank you for this!
I needed this video
You absolutely need to release the first one, especially the first one. I was super attached to my first game, I thought it was going to be the next Color Switch. I needed that reality check. Also know that there are over 900k games released each year, by people far better than you, the odds are not on your side. I have reached a point where I enjoy the process of making games rather than stressing about whether it will workout or not. But my best advice, put that first one out there...it will help you a lot. My first game is called 'Sone Star' by the way, I am not sure if it's still on the app store. Haven't updated it in years....
Learned about you from the Lets Make A Game Together channel. Looking forward to learning from you as well.
Really like the story in Pinstripe and Neversong hope Mr Brush keeps making games in the same vein
Great vid thank you
Thanks for the advice! I only want to make games to share my philosophies and hopefully help someone. I don’t care about the money I care about the reach. But the money would be nice to live by myself and my cat in Delaware.
Tyvm, i was in a dream idea to make my first game and its going to be a masterpiece blahblahblah but u are right , i should start by smaller project to see how well i can do and the experience i get from them , thanks a lot man here a new subscriber and follower for all the work u do its very inspiring
Thanks for the reminder.
Mate, you've really put things into perspective for me.
I have an idea for a game but with 0 experience making one. I think I should put it on hold while I develop those skills through other mini games.
Would love help where possible.
developing skills is super important, I've been learning for over 5 years how to make games, even now I still look at it as developing skills... it takes time man, just go for it!
@@ravenofcode8072 Nah yeah, definitely refreshing to be a part of a highly supportive community.
Thanks Thomas. You made my nerves a little stable !!
Amazing video. You have a new subscriber
Hey Thomas did u make some courses yourself? And if yes where can we find them? Thank you!
I've made 4 games! Each one I think of practice, but i make sure they are completed practice. :) Good advice! All done during gamejams, 5th one coming in 5 days haha.
mark browns jam?? 👀👀
@@ravenofcode8072 I'll do his GMTK Jam too! Think that starts in 11days~ Right now I'm doing GamesPlusJam2 on itch
@@Neekoolos dang you're doing em all! I wish I had that kind of time, good luck tho, link em here when ur done and I'll check em out
Your very first games actually look fun to play! for few minutes but still I would enjoy playing them .
Honestly, hearing my first game is probably going to flop helps a lot. I'm a bit of a perfectionist, so of course I want something I put a lot of time into to do well, but realistically, I have to build myself up before I really start seeing money.
Very important point!
Thank you for inspiring me
holy shit, you look so different at around 3:10! it would be interesting to hear about the whole story of coma and what you went through selling the IP and then getting it back if your able to discuss it.
my first game was for a college project which was a combination of mixamo and other free assets
it made 8.5 grade points (out of 10)
oh, and I'd say I earned some XP
U are great man. Thumbs up
I'm 13 and im halfway into my game after a whole year. I started game development at the age of 10 and now I'm seriously into it as an hobby.
Thanks for inspiring
How did it go ?
How did it go?
how did it go?
This is some really good advice.
You know what, I dont normally do this but im subscribing lmao.
How much money will your first game make, None, probably. Well it depends on a lot of things, first of all being publishers and ddp's. If u decide to work with a publisher that is.
How many indie games have you made? I have made 1 and made 2,200$ my first week of sales. Maybe you shouldn't give advice without any experience to back it up. I never used any publisher.
@@GroundbreakGames what is the name of your game?
@@triis8643 click on his name and go to his UA-cam channel. You will see it is called "Age Of Omens".
@@ravenofcode8072 probably because your games are shit
You are totally right
Could tell us where to release our games? Is there any tip for that topic?
Thomas is the best marketer... always starts his video by talking about his games
I'm pretty sure this counts, as I have made many many games on scratch, and have built a quite large following on there. I started out with ports of other games that were already out there, mostly those didn't get recognized beside a few views. I was like that for 1.5 years, learning how to make games, not making good ones, or even halfway decent ones yet. Then, one of my games hit trending. It shot off in popularity, and right now has 1.5 million views. That started it for me, but at the time not much changed. I gain some popularity, and I strived to improve my games. They slowly got better and better, but my short popularity was over. That was, until I released my first good game, which got trending again. That started it, and soon after that, I decided to always make my own games with my own ideas. That was one year ago. Ever since my games have gotten better and better, with each game getting tens of thousands of views, and then, I made my first large game. The Orb. This game took me almost 3 months, I drew countless pieces of art. This game performed pretty well, making it to my #4 position. But, now when I look back on it, I see so many game design errors, a few art errors, and a fair bit of coding to be improved. No more than 2 months after finishing The Orb, I already view it as a sort of alpha for what is to come. I am now making The Orb II. This should fix everything that I know of, and if it wasn't on scratch, I could probably sell it. I am already working on other programming languages to get into the game developing community, but I feel as if I have already passed my "first" game. I really know how to make games now. If anybody wants to see a beta of this game, you can reply to this comment. Thanks for reading, and keep in mind that it took me almost 2 years to get anywhere with my games. Just keep going at it and make more and more games, and you will improve.
I actually went to your youtube channel to check your game! I loved the concept of it, please keep going and creating stuff ^w^
@@deboraaurora9376 Thanks! Just tell me if you would like to see the one I am working on.
When you said that your first game will probably flop anyway, something popped in my head what my parents used to say when I was a kid. You'll never be flawless when you're just starting out. You'll definitely make a bunch of mistakes at your first whatever, and that's okay. You need to make mistakes in order to learn from them. I think that applies to games too.
Hi Thomas, thanks for the inspiring talk ! The problem I have is that I don't start a game because I don't have ideas for games... Do you have some advice how I can come up with ideas for games ? Thanks ! :)
I released my first game commercially 7 years ago. It was a mobile game on Google Play sold for 99 cents. It made a few hundred or so. I went on to release several more and today I have over 20 games on the play store not counting my main game on Steam. So I stress the whole release games thing as well. You have to get used to doing that very thing.
great insight on releasing your first game
Wooohooo!... I made two games, so my third, which I finishing right now finally will bring me some MOOOONEEEY !! :) ... or not ...
probably no :)
thank you!
Not gonna lie, I needed to hear this. I have been struggling with the graphics on the game I'm currently making, and I might just say f it and literally make a game with potato graphics, or even circles and squares. The issue is, I really wanted a story driven game, and it is so hard to make the "player" fall into the story and not want to climb back out with circles, squares, and triangles. My experience justisnt great enough, but I know, because of you, that I need to step back, and revisit it another time.
Good luck!
You can literally just buy tons of different assets on Unity market.
Would you say it's a good or bad idea to save a game concept for later if I want to do the concept justice, with skills and experience I might get later? (From making simpler games)
I'm not thinking too much about possible revenue of the game concept at the moment but I'm still curious
I honestly would be so so happy with making even 20 dollars off my game, the idea that I can do something I love and make money while doing it motivates me like none other.
I agree a 100% with what you said... I released my first "game" on itch a looong time ago, just a prototype with a free race track, a free car model and a scuffed car controller made by myself, and half of the time you just yeet through the air because the physics are a broken mess. Not makin a single cent with that crap lol, and I've made many bad games after that, but now I'm making an actual game, a mobile game, some bus driving game where you drive from one point to another, really simple, but it's gonna be great :)
Thank you for that
Thank you so much for real. 💓💓💓💓💓
You are very inspiring 😊😊
Thank you very much sir
I want to learn how to code and do some art and make some games. I'm 17 at the moment and I'm definitely not doing it as a full time. More like secondary stuff(or income potentially). Like making a game will Cost nothing and I could do it on my downtime. Ill always have love for games. I hope to make some money off of it also because my dream job makes a bit money but not the amount that's going to cover my dream assets. Thank you for this video.
i totally agree with you
i love your Videos :)
My first game made $ 780 in sales on Steam.
1570 units sold.
It wasn't worth it for the time it took. But I learned a lot!
Let me make sure I'm following this right
So you're saying
If i have huge ideas that have more potential to make money
Put them as 2nd or 3rd project right ?
What I'm getting from what he is saying is first learn to make a game. Meaning finishing it and releasing a finished game, no matter how small. Create,finish release.
@@Gears2Game Yeah, it's easy to get burnt out when tackling a super ambitious project. So doing smaller less ambitious ones allowfor you to learn and get into the habit of finishing what you start.
01/25 i will release my first game on steam, and listen the things you say is so funny because is EXACTLY my situation hahaha
I have no words to say man. I am watching you since 2019 and i've been inspired from you so much. Keep up the good work!. btw im 18 years old and i hope my game be a little bit successful.
Hi bro
Ar u talking with me ? I just want to launch my first mobile game and I was so worried that I would be very disappointed. Yes, it may not be a success, but you have adjusted me to get over it, and your experience says a lot. thanks
I'd play "on the run" which was on miniclip... damn, that was golden era of flash games
Speaking some cold truth Thomas, I like it!
I've worked with Unity for about a year now. Would it be a good idea to do game jams for quick projects, while also working on a main game. That way you're not always focused on one project?
Experience is always worth it but the best time to do anything is yesterday the next best time is now yadda yadda. Do jams on the side while you work on something bigger so you can apply what you learn and not forget it.