Thanks for these videos! A wider perspective with planning and deciding what patterns to use is something I see rarely covered, at least with Godot in mind. One notable example are videos by Tutemic (sadly no signs of life since 2021). One criticism I have is the sound you used when showing a title card - there's a lot of high frequencies that are a bit painful, maybe try a different sound, or make it much, much quieter?
The diagrams of the design patterns at the beginning of the video, do they come from a book? Which one? I've been looking at a clear/concise representation of them for a while. Thanks.
Very insightful video. Thank you for sharing!
Thanks for these videos! A wider perspective with planning and deciding what patterns to use is something I see rarely covered, at least with Godot in mind. One notable example are videos by Tutemic (sadly no signs of life since 2021).
One criticism I have is the sound you used when showing a title card - there's a lot of high frequencies that are a bit painful, maybe try a different sound, or make it much, much quieter?
Will try. It's my best attempt at making a digital glitch noise. I'm not very experienced in sound design. Thank you for the feedback!
@@Ombarus It just so happens that I have a channel all about making audio with open-source software :D
Maybe my tutorials can help you somehow?
2:00 At first glance, that looks way more sellable than Solar Rogue.
08:33 small details
09:10 different state of mind
Great video idea!
The diagrams of the design patterns at the beginning of the video, do they come from a book? Which one? I've been looking at a clear/concise representation of them for a while. Thanks.
It's a random image I found on Google. I mistakenly cropped out the bottom which had the name of the author: Jason S. McDonald
Please make a tutorial about godot multiplayer!
p͓̽r͓̽o͓̽m͓̽o͓̽s͓̽m͓̽ 😂