2024 Update - ua-cam.com/users/shorts_S8ZlNZ9NFc For the time being, they're working again on PS3! After over 10 years of Miracle Resonance not working, the servers went offline for few days, only to reboot and clear whatever the bug was that glitched them all to that one specific spot in the Darkroot Garden. Will they just glitch again as they always have before, or will the smaller playerbase allow them to last longer, maybe even until the game goes offline? Only time will tell. I made a short to give an update on the situation and show fresh footage of them working on PS3! ♥
I never even played any of these games. The last game I played was metal gear solid 4 I think. I stopped playing videos games after I couldn't get past The 3rd level. I wouldn't even know where to start with playing or gaming again.
It's sad, but also kind of hopeful. It's an enduring, everlasting light in the darkness. It will persist and attract people so long as the PS3 servers keep the game online.
That single Miracle Sign persisting on the PS3 is really in the spirit of Dark Souls- a single remaining vestige of a failed system, surviving for unknown reasons.
@@soulofartorias9928 @Steps @Ezra Nobleheart Although I'm really thankful for all the wikis now, it was kind of fun/terrifying playing when it first released and everything was trial and error. Like I remember going into the Tomb of Giants the first time and not even realizing there was a lantern item and that I already had it. I seriously thought I had to make my way through with prism stones lol!
Lol ikr, I never gave much thought about it, nor ever knew anyone who cared about it either. Really strange, that so many people just shrugged it off completely, it really didn't work well at all.
It’s so bizarre that the levels provide such minor buffs. It’s like they were deathly afraid of making miracle synergy too powerful so they preemptively nerfed their own neat mechanic to the point where it barely mattered.
Most likely they assumed the mechanic wouldn't get bugged in later releases (and in a whole console) and assumed faith builds would be more popular than they turned out to be, so they didn't want the player to get too much from other players casting miracles.
@@scantyer They would of been more popular if they was more support, but they made it so little attempts at doing so in the design, including the synergy, which is such a minor edition to the calculation and gameplay that it was basically not worth even implementing. They could of at least made it so more than 4 miracles created them (or at least added 2 more miracles not locked to the crappiest covenant to make it fair). It would of at least made miracles somewhat worth it when they were working as intended, and have an advantage, especially compared to the multitude of items that sorcery has or the raw damage of pyromancy. The only game where they're even remotely good is early patched DS2, before the infamous lightning spear and miracle nerf, which is sad, since they're all so cool.
Yes, resonance would have been fixed/treated with more respect over time if it provided a buff that was appropriate for its rarity and positional inconvenience. Something like a starting rate of 1.5x boost to miracle effects, or even 2x, scaling up from there. But +10 damage per resonance LEVEL? No wonder nobody cares. What a shame.
@sgt dornan I would say Pyromancy (Black Flame, Combustion+, Firestorm for luls, Power Within, CFB for catching rolls) and Sorcery (Chameleon, SS, CSP, Homing Soul Mass, Pursuers, and god forbid Dark Bead and Souls Arrow+ spammers) were simply better because they had SUCH a low general investment to stats or had lots of support gear and complementary weapons that Faith just didn't have unfortunately. Faith required specific covenants to even give them an edge sans the lagging spammers delight, WoG and TWoP. In order to get the best versions of their best spells you had to either be in specific covenants, and had to either get to max (Sunlight Blade less so, but DMB, which was a pain, especially if no one was to invade, since you had to farm Birds in Painted World for a long time) or had to be on NG+ (Sunlight Spear.) I also don't know how you can say Faith is better in both PvE and PvP when Sorcery has a level 18 INT poise destroying scaling one-shot-shotgun and the ultimate roll-catchers that chase, and Pyromancy's literal 0 investment to stats required so you could unga bunga with your build and have no downside to using the flame. WoG spammers also had the ultimate weakness: MID ROLLING.
Yup, especially since literally only 10 can come into your game at a time. Under what circumstance would they all be in the same small patch? The 360 vid from Oro shows how a PvP hotspot can concentrate them, but nowhere near *10* at once.
Dark Souls is hardly a balanced game too, if these had an bigger impact, more people would use miracles in high concentration which would in turn increase the viability for miracle use but only where everybody else’s uses them. If this saw more fanfare it could have cemented miracles in further installments as just as or more powerful than sorcery.
One of my favourite memories from Dark Souls was piecing together a crime scene by figuring out that someone had WoG'd the one hollow lying down near the New London elevator
I know it's not that crazy, or maybe that impactful or experimental, but I will ALWAYS love the asymmetric multiplayer bit of the church bell's ringing. Every time I played (or play now), and I hear that bell ring, the fact that I KNOW another player out there is on the same journey as me is just incredible. I'm extremely glad they throw out ideas like that or miracle resonance or gravelord servants and all, because if even one (like the bells) really worked out, it really enhances the experience. Maybe a bit of a tangent, but your segment on experimentation just reminded me of how much I fanboy that little mechanic.
Thats what that is! I'm playing it for the first time and I constantly heard the bells going off at seemingly random intervals. The fact that thats all just others playing the game with me, especially so long since it came out, makes me feel really happy lol. These games all have some of the best multiplayer imo. The ways that it all generally feels like thousands of people going through the same things as eachother, and trying to help others who they will never know. It's just.. a nice feeling idk. (I realize this is 3 years late, but honestly I think thats just neat lol)
I am starting to wonder about this though. I recently started a playthrough on PS4 and the bell seems like it absolutely will not stop going off. It's at the point where I'm thinking surely there are not THAT many people playing this.
So _that's_ why in earlier Souls games when two people in Soul Level range went to the same spot it wouldn't always allow them to connect for summoning via soapstone / eye stone, they had to be currently assigned to your circle group of 20. If the multiplayer is too populated, all your circle group slots may already be filled.
That's exactly right! You had to wait to be pushed into the same temporary-group of 20. If you were patient enough it turned out to be semi-reliable, it seemed like 9 times out of 10 you could expect to pair up with a specific player if you were willing to wait a solid 10-15 minutes and closely look out for their sign (often happening within ~5 minutes). But it still never truly felt guaranteed and sometimes people would report waiting even longer without any luck. Essay incoming, but this is part of how we can be sure the later games (including the remaster) work differently, even without directly seeing what the networking looks like behind the scenes. In the original Dark Souls 1, once you were within the same group of 20, it would only take up to ~30 seconds or so to be able to find someone else's summon sign (since they're on something like a 15-30 sec refresh timer IIRC). And this is just how it *always* works in the later games: -In Dark Souls 2 people had felt that equipping the Name Engraved Ring would pair them faster with a specific player, but it was actually just filtering out other signs and also expanding the Soul Memory range for co-op. So it did make it easier in some ways, but so long as you were in range already otherwise, and you did manage to place your signs where other players wouldn't interrupt and mess with things, they actually reliably showed up for each other just as fast without the Name Engraved Ring at all. -Same goes for passwords in Bloodborne. They help filter unwanted players and bypass level ranges, but if you were already in range without the passwords and there aren't other players getting in the way, you actually do pair just as fast without using the password. And this is also true for DS3 and DSR. This all strongly suggests that their matchmaking servers effectively pair you with the entire playerbase at once (recognizing that regional filtering can still be a thing), because it just kind of always... works. Right away. Even if it's not literally making connections with everyone at once, it's at least very very fast at finding players looking for activity in the same area, which is kind of the same thing in the end. You might not get this impression when you hear about matchmaking troubleshooting from the community, because there's still a lot of potential issues (router settings, not understanding some specific requirements, etc), so there might be a sense that the matchmaking is wonky in some way. But having done a bunch of level range testing across the series I am confident that it mostly works consistently without passwords. You really can find people quickly and it works just fine 99% of the time if there aren't other problems getting in the way. No waiting around to wind up in the same pool of players like in vanilla Dark Souls 1. This isn't to say that there aren't some other issues, like the Short Root Ritual Chalice in Bloodborne was obscenely slow to make connections (even with a friend who you knew was a viable host). But that was probably just bad design and not the servers themselves failing.
@@illusorywall At the Ringed City release for Dark souls 3, there was summon signs everywhere in the bonfire before the big staircase. Like maybe 40 or more at a time, that's mean the range was large beyond that ?
Yeah which is why friends had to use a software to directly link up with each other in order to see their summon signs. At least in the original DS1. Never had this issue I'm the remastered
There is so much cool shit in Dark Souls that has become background noise over the past decade and dozens of playthroughs. It's nice to be reminded of these nuances that never really made much sense. I really hope Elden Ring has weird mechanics that take our community years to work out.
Elden Ring is probably just Sekiro 2 like how DS3 was Bloodborne 2. I doubt anything more interesting than "mash dodge and attack" will make an appearance. It's what the "fans" want.
I feel the same about agreeing with *most* of Matthew's video. Dark Souls had heaps of unique, almost counter intuitive mechanics that no other game has. I love how good the combat and gamefeel of their latest titles are but my god do I miss that wild experimentation.
I think this mechanic could have been cool if used as a covenant mechanic. Imagine Darkmoon Blades or Warriors of Sunlight being able to enhance each other's miracles, for example.
"Long ago, when the imprints left by the gods were still deep, miracles of the Way of White existed alongside aureoles. Those who yearned for the long-lost aureoles fully believed that they would return... one day."
I wish this mechanic actually worked in Remastered, so unique just like the whole multiplayer system of these games. I love it when developers think outside of the box and try weird things never seen before, even if it doesn't work out as well as intended. I'm not a patron but I'd love to see a video on the world layout of DS3. It's always fascinating to see what you come up with when showing us.
A small detail on 11:13, soothing sunlight's heal on resonance level 3 is shown as 375 instead of 675! Unless that's another little dark souls hidden bug 😆
I’m not lying when I say I’m legitimately ecstatic whenever another one of your videos explaining DS1 mechanics pop up I had a dangerous obsession with this game when I was in high school, and I still find myself clicking away on videos like this with wide eyes, ever curious to learn even just a little more about the world-building of Dark Souls (both from its storytelling and design perspectives, of course!) Can’t even begin to explain how appreciative I am of your dedication to what might seem painfully mundane, but rest assured, there is an audience that’s always excited to revel in your discoveries! The community is forever bolstered by your commitment to the joy of understanding, thank you so much for sharing it with the rest of us :)
Extremely honored to have been able to help your research, man. Even if it was just to confirm that the mechanic is busted. Amazing video. And I’m looking forward to any of those three future videos.
I've always been a fan of MatthewMatosis's "Lost Soul Arts" video, but it's nice to hear someone else defend Dark Souls 1 in this regard as well. The bizarre unexplained sub-mechanics in those games (especially Dark Souls) really made it feel like you were in an unknown place where you didn't know what the rules that governed the world around you were. It's an aspect that I really miss and am hoping against hope that is brought back in Elden Ring.
As a more casual player (as in someone who doesn't go on forums about this kind of thing) I tend to not want sub-mechanics that are basically entirely unexplained or take away from my enjoyment. This one sounds like a fine idea and something that you could figure out fairly easily, but some of the weird subsystems is part of why I was less attracted to playing Demon's Souls than Dark Souls. I'd rather have hidden lore and/or sidequests than I would entirely unexplained mechanics because I wouldn't want to go through a game having missed a whole fun or helpful thing...
I started playing Dark Souls when I was around 12 and have been wondering about this subject all this time and now it's finally been deep dived, about time! Thanks for this video
@@chrisj403 lol I'm 21 now, not sure why I wanted to go and play Dark Souls but I saw it in my local game store and knew it was good! Put 4000 hours into the series, was a good buy!
@@Sir_Twiggy I got dark souls one free on the Xbox 360 with games with gold, but never played it. But then a year or so later, the hotel we were staying at had dark souls 2 to rent. And I played it there, and the rest is history
I remember seeing these when I played it for the first time on Switch and none of my friends knew what I was talking about, and neither did an entire Discord server
This video was a really interesting topic. I'd always been seeing those white fruit loops on my playthroughs of dark souls, but I hadn't known what they were until now. On the other hand, I had never seen, nor heard of a "Vagrant" until this video.
And literally less than 10 minutes after watching this I found a resonance in the Duke's Archives in Dark Souls Remastered. Just one on the entrance elevator. But still, it was there.
Honestly I would LOVE to see a video on the detection system from enemies. The fact that speed, carry weight, and angle you see them at alone affect their range is fascinating
Before watching the video: I've always been confused by this mechanic, so it's awesome that you decided to cover it. Hopefully I'll walk away knowing what's up with these white rings. After watching: Not surprised at all that this video was very informative as always! You always so expertly explain the obscurities of these games. Even 9 years after the game's release, I have never truly found a source that explained what miracle resonance, so thanks! Shame that the remaster screwed it up, as it did most things pertaining to the online it seems. I also found it hilarious that you mention Matthewmatosis' as I just finished watching the Death Stranding review he uploaded earlier today. That was a surreal moment indeed.
I have a theory: What if in remastered, resonance rings only go to one player? Or perhaps just a handful of players? Maybe because many more players are connected at once, they decided it going to everybody was overkill and didn't put much thought into it.
well ive seen some of those rings but never had a single miracle to see that white ring on them when they r buffed, i believe its more like "words next to u" as it is said in eye of death lore
As someone that has played this game for years, including my recently completed SL1 melee only +DLC run... this is the first time I've even HEARD of this mechanic. So yeah, something ain't working right.
dude I was losing my mind the whole time like "I know there was 2 in the catacombs when I was playing as a kid" I'm glad I wasn't the only one with the miracle hallway thank you for validating my childhood
Ohh man that sign in the garden always made me wonder what was goin on back when i played on my buddy's ps3. The last bastion of faith being by Sif seems somewhat appropriate
Dude, can I just say, your videos are awesome. They remind me of how the souls community was 5 years ago or more. I always loved lore speculation and weapon mechanic guides, they all were just so fun to watch and to interact with. You and Vaati are in my opinion the last of a dying bread of content creators. ENB, Peverson, Oroboro, Yukas, Afro, MrIWontForget and dont forget good old HellkiteDrake, their presence has almost all but vanished in this community. Damn I miss those days. When there was this collective wave of awesome dark souls 1 content on UA-cam. I'm mentioning this because I was busy re-watching ENB's from the dark playthrough of DS1 and he mentioned you. I had such a nostalgia rush, I thought I would tell you how much I and probably many others love the stuff you make
This is a random comment but just wanted to say last night I woke up with severe neck pain and I couldn’t get back to sleep. So I looked at my phone and saw you posted a video. I put 1 earphone in and just laid there just listening to you explain this strange feature and it was incredibly relaxing and it actually managed to take my mind off my neck pain enough that the pain dicipated enough to get back to sleep. I was so thankful this was such a long vid 🙂
the resonance ring on PS3 is shining in other places now. for some reason it started working properly again this month. found 2 resonance rings on PS3 while doing some forest covenant pvp. and earlier this week found 4 resonance rings in the depths and one in the Tomb of the Giants
I think part of the problem may be that the resonance signs are ID'd with a timestamp to ensure they only last 30 seconds. This becomes a problem with even slight lag over a network and the anticheat system so by the time it passes through and the connection is verified properly the timestamp has already expired, effectively deleting the sign before it has a chance to appear.
i have a total of about 350 hours between DS1 and DS1 Remastered, had absolutely no idea miracle resonance was a thing, never gave those circles a thought
I LOVE the cool weird stuff in ds1 and for me it really hammers home the point of Dark Souls that Miyazaki talked about. As a kid I spent hours trying to make weird jumps in Harry Potter and the Chamber of Secrets on PC. I browsed the internet for weird secrets in the game, some of which I couldn't replicate due to having the wrong version (like debug mode being locked under different keys for that scrapped level in the commons room). I also started fantasising about expansions to the game, which through a child's memory were solidified as headcanon. One of the things I prided myself with was having a slightly broken graphics card that rarely created 'strawberry fire crabs'. As an adult only Dark Souls 1 managed to reawaken such adventurous mystique due to these little things, and it's exactly what Miyazaki wanted. No other game comes even close. This is a game where you can basically find 20 different kinds of bigfoot and you can find tonnes of videos of people with 30+ hours in the game who see like a vagrant for the first time. I think that's fantastic. I do have a complaint about miracle resonance specifically, though. It's oddly niche, but the lore impact it has is too sweet to pass up. I wish there was some dialogue that vaguely alludes to this. Maybe Solaire saying how 'faith in the gods aligns our will, and we can feel our strength and conviction'. This would elevate it from 'obscure' to 'cryptic', and cryptic is what dark souls does best.
On my first playthrough I thought that it was just bug of my lock on, since it was PC version on release, I just settled with that variant in my mind. When I think about it, I really come to enjoy with this sort of mechanics, cryptic and mysterious, it creates a feeling of living, breathing, completely unpredictable world which got a lot to uncover.
I watched this video a couple years ago after finding my first resonance sign, but I recall a few months ago running into my second resonance sign so I wanted to come back and comment as a kind of sighting report. This one was on the bridge right under the wyvern perch near the sunlight altar. This is after 1500+ hours on DS Remastered from July of 2020 to now. Anyway, 2 sightings for me!
I find it amusing that the Sun Princess Ring is both technically better than you might initially think, and also usually does literally exactly what you expect.
During the first week or two of Dark Souls Remastered on PC I saw several Vagrants, but only one or two Miracle Resonance signs. I like how From was willing to try implementing strange, hidden mechanics that not every player would discover on their first, second, or even dozenth playthrough, it's a big part of the reason why I think people keep coming back to these games; no matter how many times you beat them, you can never quite shake the feeling you're missing something important. Which, as it turns out, you almost always are.
Everytime i play (steam,original version) i see this in so many locations, i thought this is a visual bug from the one who carry you to Anor Londo in Sen's Fortress Now all make sense
Man I'm new to the souls series and spent all this time discovering DS PTD in sheer loneliness, all these videos about the cool online features really makes me hopefull they do follow through their announcement and bring back online in PTD, I'll be there. At least I made it right for DS2's reactivation of the features, had a blast discovering all of this!
Strangely enough, I used to see these rings CONSTANTLY on every new playthrough of the game in the PS3 version in the same few places: - right in front of the members of the Way of White - in that pit before Pinwheel with all the Skeletons + their Undead Mage - Gaping Dragon boss fight in the middle of the arena I always chucked it up to it being a visual glitch or a sign that a member of the Way of White was also in the same place online, so I guess I wasn’t far off on either 🤷🏽♂️
you can't farm rubbish unless you run into a drift item all the time (good luck with that) but i know there's 2 rubbish locations in the game. The first one is in the undead burg near the starting area, after you fall down a bit and end up being ganked by some hollows. The last one is somewhere in the DLC area. It's useful because you can trade with the crow for a titanite chunk
I didn't know what those circles were for til this video. Always wondered about them, but didn't care enough to try to search about it. What a cool mechanic.
Fascinating, in all my time playing I have never seen a single resonance. I do know that the system shows up again in dark souls 3 but doesn't have a use or do anything in normal gameplay that I know of, it's just an effect constantly applied to the character.
i remember never seeing these things until 8 months after it released, all in a new play-through, they were everywhere. i remember people used to create rumors over them, like a cheater died there, etc.
and when your insight goes up the little rip in space has more ghastly sights to show you, up until the great ones themselves peer back out at you. I love that idea.
Hello everyone! A few things I should mention/ FAQs: -As some of you have noticed I did make a typo on Soothing Sunlight's healing amount at resonance level 3. Oops! -A lot of people are asking about the stray bag of Rubbish. That would be an example of a drift item, if you don't yet know what that is, check out my video on Vagrants, that'll have you covered! -Healative is a perfectly cromulent word! -With the improved networking, is it possible resonance is working just fine in the remaster and that it's being divided amongst a much larger playerbase (explaining why the WOG spamming party had trouble)? This has been considered, but something that doesn't sit well with this is that being connected with more players should also mean more connections with players that are creating them, so that still doesn't explain the deficit from random players. A good example is Vagrants, they seem to be significantly more common in DSR, so it's difficult to pin the problem on being connected to more players at once (though it may still be part of the problem in some way, just unlikely to be the sole cause imo).
How many videos of the dissected series do you started producing, bc all the intros contain part of videos, just like the mytha elevator out of bounds and the bonf in shrine of amana central tree
@@Mathaiascn Good eye! Unfortunately the rest of that stuff hasn't truly been started yet, sometimes I like to hint at what's to come but I really only grabbed those specific shots. That isn't to say I haven't begun poking around already into a bunch of different things, but that content hasn't been scripted or had more stuff recorded just yet. :)
@@illusorywall Hey Illusory Wall, will you ever take a look at messages throughout the series? It’d be a monster video to be sure, and there’s a ton we dont know, but Im curious about how messages are sent, stored, etc. It seems like messages in Ds1 with huge amounts of traction (9000 upvotes for instance) are permanently stored, and smaller messages are dropped or filtered. Are messages ever “hidden” for no traction? Or could they be hidden with extreme negative voting? The world deserves to know!
Thoughts on doing a one shot Dark Souls 3 Dissected on the "randomly" getting Estus back while in game? It's probably the only esoteric mechanic they put into that game, so I doubt you can do a full series of Dark Souls 3 Dissected, but it's a thing that a lot of people have conflicting ideas about, so it'd be nice to have an analysis.
I remember being so confused by randomly getting Estus back in my early playthroughs in the Burg and Sens Fortress. All along it was just someone ringing the bell of awakening. I always figured it would be something similar to that from DS1.
@@Cabenoxx When someone else rings the bell it only makes the bell toll in your world. In DS1 you get estus back when someone kindles the last bonfire rested at.
Very well put together video. I only played fromsoft games from BB and on, but the flow of information in this video is so refined, it’s easy to watch the entire vid.
Just recently played through the original PC DS1 PTDE again (around a week ago as of 9/26/21), and not only did I find an evil vagrant in the Kiln of the First Flame along the walkways you can fall from, but I also found a miracle synergy circle at the same time right next to it. Both were the first I had seen for that run. Back in the day I remember seeing quite a few miracle synergy spots, but I've only ever seen 3 vagrants in a dozen or so playthroughs. I saw the aforementioned vagrant, as well as the one that appears at the end of Anor Londo's rafter room below the statue, and the one that appears on top of the tower with the two crossbow hollows where you fight the Taurus demon.
since the servers for most of the games are now back up, its extremely sad now that with PTDE staying offline for good, this mechanic is pretty much doomed to obscurity even more in the future since as video mentioned the signs are so rare
To be honest these existing only in DS1 and being so rare as well as existing in greater number back when more were playing really makes them feel like miracles in the real sense. I’m not sure a brain could be that big, but if that was the idea then..
@@StockpileThomas1 Only if you're in the Blade of the Dark Moon covenant and both your dex and faith are at level 52 or higher, you need to have defeated a vagrant in the past 17 minutes and you'll have to be invading in either Darkroot Garden or Sens Fortress for this to work. The lore implications are amazing.
@@StockpileThomas1 I think you can 'parry' anything but sometimes you still take damage. Except there's no animation for you being hit, simply the parry animation
bro the fact that you took that picture IRL and kept it until now... the souls community has ALWAYS relied on dedication like that. good shit fr Edit: wait am I crazy, are you one of the people behind the wikidot? If so I’ve been using that wiki exclusively for 8 years because it’s so good
2024 Update - ua-cam.com/users/shorts_S8ZlNZ9NFc
For the time being, they're working again on PS3! After over 10 years of Miracle Resonance not working, the servers went offline for few days, only to reboot and clear whatever the bug was that glitched them all to that one specific spot in the Darkroot Garden. Will they just glitch again as they always have before, or will the smaller playerbase allow them to last longer, maybe even until the game goes offline? Only time will tell. I made a short to give an update on the situation and show fresh footage of them working on PS3! ♥
The sequel we didn't know we needed.
I watched a 30 minute video about an almost nonexistent feature for a magic class I have never used in my life. 10/10
polishing is the process of losing materiel
I feel like that's a part of it, how many people got miracle builds?
I've never even owned a computer
I never even played any of these games. The last game I played was metal gear solid 4 I think. I stopped playing videos games after I couldn't get past The 3rd level. I wouldn't even know where to start with playing or gaming again.
I’ve played all the souls games like 200+ hours each and never have used a magic build
The idea that there is one last, lonely miracle sign in the forest on PS3 made me really sad.
But you have to admit its fitting for dark souls....
I remember seeing that one, the message next to it often just reads "Ring."
It's sad, but also kind of hopeful. It's an enduring, everlasting light in the darkness. It will persist and attract people so long as the PS3 servers keep the game online.
@@8Kazuja8
Makes you think, when the PS3 servers go offline...that could be the priest finally going Hollow
Don't worry all online support for PS3 was just snuffed out!
That single Miracle Sign persisting on the PS3 is really in the spirit of Dark Souls- a single remaining vestige of a failed system, surviving for unknown reasons.
The beauty of its online: one day it will fade
@@Garl_Vinland "But soon, the flames will fade, and only dark will remain."
I’ve encountered it before and every sign near it says “ring”
@@vikinghoodbluelighthouse2911 We did it boys, we found the Elden Ring.
Inb4 furtive pygmy
Rewind to 2011 when we first popped the game in: “WTF is that circle dude?” “I don’t know, must be a bug.”
was just thinking this. I never knew what these were for until now lol
@@soulofartorias9928 @Steps @Ezra Nobleheart Although I'm really thankful for all the wikis now, it was kind of fun/terrifying playing when it first released and everything was trial and error. Like I remember going into the Tomb of Giants the first time and not even realizing there was a lantern item and that I already had it. I seriously thought I had to make my way through with prism stones lol!
Lmao more like rewind to Yesterdat-Before-I-Saw-This-Video
Lol ikr, I never gave much thought about it, nor ever knew anyone who cared about it either. Really strange, that so many people just shrugged it off completely, it really didn't work well at all.
@Ezra Nobleheart i am sorry for your loss
It’s so bizarre that the levels provide such minor buffs. It’s like they were deathly afraid of making miracle synergy too powerful so they preemptively nerfed their own neat mechanic to the point where it barely mattered.
Most likely they assumed the mechanic wouldn't get bugged in later releases (and in a whole console) and assumed faith builds would be more popular than they turned out to be, so they didn't want the player to get too much from other players casting miracles.
@@scantyer They would of been more popular if they was more support, but they made it so little attempts at doing so in the design, including the synergy, which is such a minor edition to the calculation and gameplay that it was basically not worth even implementing. They could of at least made it so more than 4 miracles created them (or at least added 2 more miracles not locked to the crappiest covenant to make it fair). It would of at least made miracles somewhat worth it when they were working as intended, and have an advantage, especially compared to the multitude of items that sorcery has or the raw damage of pyromancy.
The only game where they're even remotely good is early patched DS2, before the infamous lightning spear and miracle nerf, which is sad, since they're all so cool.
Yes, resonance would have been fixed/treated with more respect over time if it provided a buff that was appropriate for its rarity and positional inconvenience. Something like a starting rate of 1.5x boost to miracle effects, or even 2x, scaling up from there. But +10 damage per resonance LEVEL? No wonder nobody cares. What a shame.
Probably a case of: "If this works, it's too good. If it doesn't, it's irrelevant." Which also explains why it was ultimately yeeted.
@sgt dornan I would say Pyromancy (Black Flame, Combustion+, Firestorm for luls, Power Within, CFB for catching rolls) and Sorcery (Chameleon, SS, CSP, Homing Soul Mass, Pursuers, and god forbid Dark Bead and Souls Arrow+ spammers) were simply better because they had SUCH a low general investment to stats or had lots of support gear and complementary weapons that Faith just didn't have unfortunately. Faith required specific covenants to even give them an edge sans the lagging spammers delight, WoG and TWoP. In order to get the best versions of their best spells you had to either be in specific covenants, and had to either get to max (Sunlight Blade less so, but DMB, which was a pain, especially if no one was to invade, since you had to farm Birds in Painted World for a long time) or had to be on NG+ (Sunlight Spear.)
I also don't know how you can say Faith is better in both PvE and PvP when Sorcery has a level 18 INT poise destroying scaling one-shot-shotgun and the ultimate roll-catchers that chase, and Pyromancy's literal 0 investment to stats required so you could unga bunga with your build and have no downside to using the flame. WoG spammers also had the ultimate weakness: MID ROLLING.
I can't believe how insignificant these buffs are for what a massive effort it would be to get *10* of the things.
Yup, especially since literally only 10 can come into your game at a time. Under what circumstance would they all be in the same small patch? The 360 vid from Oro shows how a PvP hotspot can concentrate them, but nowhere near *10* at once.
Dark Souls is hardly a balanced game too, if these had an bigger impact, more people would use miracles in high concentration which would in turn increase the viability for miracle use but only where everybody else’s uses them. If this saw more fanfare it could have cemented miracles in further installments as just as or more powerful than sorcery.
@@illusorywallI imagine they really only intended you to get level 4 with the buff but still.
@@frank144p4 I imagine it'd also make a great tool to both give users an idea where the PVP hotspots are, and to discourage PVP in certain areas.
@@illusorywall in boss rooms I guess.
One of my favourite memories from Dark Souls was piecing together a crime scene by figuring out that someone had WoG'd the one hollow lying down near the New London elevator
Damn, RIP! lol
F for chill hollow
my man just wanted to be painted T.T
comfort?
An average day in Slough
I know it's not that crazy, or maybe that impactful or experimental, but I will ALWAYS love the asymmetric multiplayer bit of the church bell's ringing. Every time I played (or play now), and I hear that bell ring, the fact that I KNOW another player out there is on the same journey as me is just incredible. I'm extremely glad they throw out ideas like that or miracle resonance or gravelord servants and all, because if even one (like the bells) really worked out, it really enhances the experience. Maybe a bit of a tangent, but your segment on experimentation just reminded me of how much I fanboy that little mechanic.
Thats what that is! I'm playing it for the first time and I constantly heard the bells going off at seemingly random intervals. The fact that thats all just others playing the game with me, especially so long since it came out, makes me feel really happy lol.
These games all have some of the best multiplayer imo. The ways that it all generally feels like thousands of people going through the same things as eachother, and trying to help others who they will never know. It's just.. a nice feeling idk.
(I realize this is 3 years late, but honestly I think thats just neat lol)
I am starting to wonder about this though. I recently started a playthrough on PS4 and the bell seems like it absolutely will not stop going off. It's at the point where I'm thinking surely there are not THAT many people playing this.
@@chettlar212there is
@@unlimitedquickworks7387 uh, and you know this how?
That permanent resonance sign was always so out of place in Darkroot Garden.
So _that's_ why in earlier Souls games when two people in Soul Level range went to the same spot it wouldn't always allow them to connect for summoning via soapstone / eye stone, they had to be currently assigned to your circle group of 20. If the multiplayer is too populated, all your circle group slots may already be filled.
That's exactly right! You had to wait to be pushed into the same temporary-group of 20. If you were patient enough it turned out to be semi-reliable, it seemed like 9 times out of 10 you could expect to pair up with a specific player if you were willing to wait a solid 10-15 minutes and closely look out for their sign (often happening within ~5 minutes). But it still never truly felt guaranteed and sometimes people would report waiting even longer without any luck.
Essay incoming, but this is part of how we can be sure the later games (including the remaster) work differently, even without directly seeing what the networking looks like behind the scenes. In the original Dark Souls 1, once you were within the same group of 20, it would only take up to ~30 seconds or so to be able to find someone else's summon sign (since they're on something like a 15-30 sec refresh timer IIRC). And this is just how it *always* works in the later games:
-In Dark Souls 2 people had felt that equipping the Name Engraved Ring would pair them faster with a specific player, but it was actually just filtering out other signs and also expanding the Soul Memory range for co-op. So it did make it easier in some ways, but so long as you were in range already otherwise, and you did manage to place your signs where other players wouldn't interrupt and mess with things, they actually reliably showed up for each other just as fast without the Name Engraved Ring at all.
-Same goes for passwords in Bloodborne. They help filter unwanted players and bypass level ranges, but if you were already in range without the passwords and there aren't other players getting in the way, you actually do pair just as fast without using the password. And this is also true for DS3 and DSR.
This all strongly suggests that their matchmaking servers effectively pair you with the entire playerbase at once (recognizing that regional filtering can still be a thing), because it just kind of always... works. Right away. Even if it's not literally making connections with everyone at once, it's at least very very fast at finding players looking for activity in the same area, which is kind of the same thing in the end.
You might not get this impression when you hear about matchmaking troubleshooting from the community, because there's still a lot of potential issues (router settings, not understanding some specific requirements, etc), so there might be a sense that the matchmaking is wonky in some way. But having done a bunch of level range testing across the series I am confident that it mostly works consistently without passwords. You really can find people quickly and it works just fine 99% of the time if there aren't other problems getting in the way. No waiting around to wind up in the same pool of players like in vanilla Dark Souls 1.
This isn't to say that there aren't some other issues, like the Short Root Ritual Chalice in Bloodborne was obscenely slow to make connections (even with a friend who you knew was a viable host). But that was probably just bad design and not the servers themselves failing.
@@illusorywall At the Ringed City release for Dark souls 3, there was summon signs everywhere in the bonfire before the big staircase. Like maybe 40 or more at a time, that's mean the range was large beyond that ?
@@TransparentBarriers That just means ds3 isn't the same
@@TransparentBarriers ds3 is just built different
Yeah which is why friends had to use a software to directly link up with each other in order to see their summon signs. At least in the original DS1. Never had this issue I'm the remastered
There is so much cool shit in Dark Souls that has become background noise over the past decade and dozens of playthroughs. It's nice to be reminded of these nuances that never really made much sense. I really hope Elden Ring has weird mechanics that take our community years to work out.
>implying elden ring is ever gonna be released
Elden Ring is probably just Sekiro 2 like how DS3 was Bloodborne 2.
I doubt anything more interesting than "mash dodge and attack" will make an appearance.
It's what the "fans" want.
@@LtSprinkulz I'm sorry to inform you that you are wrong in every way possible
@@LtSprinkulz If you think those three games are the same, I'm sorry you missed out.
@@LtSprinkulz Sekiro is usually the one that's connected with Bloodborne 2
I feel the same about agreeing with *most* of Matthew's video.
Dark Souls had heaps of unique, almost counter intuitive mechanics that no other game has.
I love how good the combat and gamefeel of their latest titles are but my god do I miss that wild experimentation.
I think this mechanic could have been cool if used as a covenant mechanic. Imagine Darkmoon Blades or Warriors of Sunlight being able to enhance each other's miracles, for example.
That really does sound like some jolly cooperation.
That single resonance ring on PS3 feels weirdly... sad? He is the last of his kind, alone forever on a dead game.
"Long ago, when the imprints left by the gods were still deep, miracles of the Way of White existed alongside aureoles.
Those who yearned for the long-lost aureoles fully believed that they would return... one day."
I wish this mechanic actually worked in Remastered, so unique just like the whole multiplayer system of these games. I love it when developers think outside of the box and try weird things never seen before, even if it doesn't work out as well as intended.
I'm not a patron but I'd love to see a video on the world layout of DS3. It's always fascinating to see what you come up with when showing us.
Only a company like Fromsoft could take a white ring and turn it into something completely batshit insane.
More like they had a crazy game mechanic idea and it just ended up being a white ring everyone ignores
Cough Elden COugh.
@@martk647 I just infiltrate fromsoftware server, here is the release da-COUGH!!!!!
So this is why limit break avoids miracle builds.
He made a miracle build tho
@@irmatheshepherd2325 yeah because that 100 extra damage is a real game changer
@@ThomasMBlank That was obviously a joke.
@@irmatheshepherd2325 nah, the way to make miracle builds viable is with actual miracles
@@alexradice8163 old man needs to do it
A small detail on 11:13, soothing sunlight's heal on resonance level 3 is shown as 375 instead of 675! Unless that's another little dark souls hidden bug 😆
Haha, crap. I just typed a wrong number. :D
I've always called them "life savers" since they look like the candy and buff spells.
So if I find a resonance ring with a vagrant chillin on top of it, I should go spend my savings on lottery tickets.
Got it.
No, you'll have used up all the luck you'll ever have for the rest of your life if you find that.
I have never seen a vagrant, but I have seen resonance rings all over the place.
That would likely mean someone killed a vagrant in the same spot with WoG, right? Seems like overkill, but I guess it's a quick way to kill them.
I’m not lying when I say I’m legitimately ecstatic whenever another one of your videos explaining DS1 mechanics pop up
I had a dangerous obsession with this game when I was in high school, and I still find myself clicking away on videos like this with wide eyes, ever curious to learn even just a little more about the world-building of Dark Souls (both from its storytelling and design perspectives, of course!)
Can’t even begin to explain how appreciative I am of your dedication to what might seem painfully mundane, but rest assured, there is an audience that’s always excited to revel in your discoveries!
The community is forever bolstered by your commitment to the joy of understanding, thank you so much for sharing it with the rest of us :)
Hey thank you so much, I'm glad it's appreciated!
Extremely honored to have been able to help your research, man. Even if it was just to confirm that the mechanic is busted.
Amazing video. And I’m looking forward to any of those three future videos.
Thanks again for your help!
I'm doing a DSR run with a friend who's never played it and he's seen those twice and asked me what they were.
Needless to say I had no idea lmao
Well I hope you had fun, I must tech my GF to now spam r1 the whole time and to roll ;-;
I was always confused about the sun princess ring, thanks for clearing up my confusion
I've always been a fan of MatthewMatosis's "Lost Soul Arts" video, but it's nice to hear someone else defend Dark Souls 1 in this regard as well. The bizarre unexplained sub-mechanics in those games (especially Dark Souls) really made it feel like you were in an unknown place where you didn't know what the rules that governed the world around you were. It's an aspect that I really miss and am hoping against hope that is brought back in Elden Ring.
Yep but we are the minority. People want cOmBat but this was never from softwares focus
Because there aren't enough blindly loyal DS1 fanboys out there...🙄🙄
As a more casual player (as in someone who doesn't go on forums about this kind of thing) I tend to not want sub-mechanics that are basically entirely unexplained or take away from my enjoyment. This one sounds like a fine idea and something that you could figure out fairly easily, but some of the weird subsystems is part of why I was less attracted to playing Demon's Souls than Dark Souls.
I'd rather have hidden lore and/or sidequests than I would entirely unexplained mechanics because I wouldn't want to go through a game having missed a whole fun or helpful thing...
"a history of bugginess" could just be a doc about the souls series as a whole
CRIMINALLY underrated channel. Amazing work you put in here sir, top notch.
“Man 2020 is so awful, Corona, everything’s falling apart nothing could make this any better”
*Illusory wall uploads*
First thing listed is corona...the white rings are called coronas in DS3
Coincidence?!
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*yupp*
@@Leotheleprachaun the white rings in ds3 also look like the ones in this video
*COINCIDENCE*
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*Probably*
Haha. Corona.
@@lightinstinct707
*AHEM...aktshually streamer, the item description in DS3 directly refrences them so it's not a coincidence. Kthanx*
😂
Ah yes I'm sure life is so HARD right now.
I started playing Dark Souls when I was around 12 and have been wondering about this subject all this time and now it's finally been deep dived, about time! Thanks for this video
Damn, I just realized that i've been playing dark souls since grade 7. So I was also 12, i'm now 18. Time sure flies
@@chrisj403 lol I'm 21 now, not sure why I wanted to go and play Dark Souls but I saw it in my local game store and knew it was good! Put 4000 hours into the series, was a good buy!
@@Sir_Twiggy
I got dark souls one free on the Xbox 360 with games with gold, but never played it. But then a year or so later, the hotel we were staying at had dark souls 2 to rent. And I played it there, and the rest is history
I remember seeing these when I played it for the first time on Switch and none of my friends knew what I was talking about, and neither did an entire Discord server
Several of them actually did think it was my target reticle glitching
This video was a really interesting topic. I'd always been seeing those white fruit loops on my playthroughs of dark souls, but I hadn't known what they were until now. On the other hand, I had never seen, nor heard of a "Vagrant" until this video.
Very cool, glad you got to see something new! I have a whole episode on Vagrants as well.
And literally less than 10 minutes after watching this I found a resonance in the Duke's Archives in Dark Souls Remastered.
Just one on the entrance elevator. But still, it was there.
Happy to see this again! I’m really hoping for Dark Souls 3 dissected someday
Me too! Dark souls 3 is the best
Yes, that would be amazing
Oh no here come the purists
Theres nothing interesting enough in ds3
@@Angenano It’s the best Dark Souls of the series
Honestly I would LOVE to see a video on the detection system from enemies. The fact that speed, carry weight, and angle you see them at alone affect their range is fascinating
Before watching the video: I've always been confused by this mechanic, so it's awesome that you decided to cover it. Hopefully I'll walk away knowing what's up with these white rings.
After watching: Not surprised at all that this video was very informative as always! You always so expertly explain the obscurities of these games. Even 9 years after the game's release, I have never truly found a source that explained what miracle resonance, so thanks! Shame that the remaster screwed it up, as it did most things pertaining to the online it seems.
I also found it hilarious that you mention Matthewmatosis' as I just finished watching the Death Stranding review he uploaded earlier today. That was a surreal moment indeed.
I have a theory: What if in remastered, resonance rings only go to one player?
Or perhaps just a handful of players?
Maybe because many more players are connected at once, they decided it going to everybody was overkill and didn't put much thought into it.
Did it go to everyone in PTDE?
well ive seen some of those rings but never had a single miracle to see that white ring on them when they r buffed, i believe its more like "words next to u" as it is said in eye of death lore
As someone that has played this game for years, including my recently completed SL1 melee only +DLC run... this is the first time I've even HEARD of this mechanic.
So yeah, something ain't working right.
Wow. I can't believe it. This is actually a mechanic. I never knew why I had seen those little white rings sometimes. So weird
You always knew that wrath of the gods created signs since there were a million of them in the woods, especially near the ledge.
Talking of Gravelording, I would love to see a deep dive in to that
dude I was losing my mind the whole time like "I know there was 2 in the catacombs when I was playing as a kid" I'm glad I wasn't the only one with the miracle hallway thank you for validating my childhood
Ohh man that sign in the garden always made me wonder what was goin on back when i played on my buddy's ps3. The last bastion of faith being by Sif seems somewhat appropriate
Dude, can I just say, your videos are awesome. They remind me of how the souls community was 5 years ago or more. I always loved lore speculation and weapon mechanic guides, they all were just so fun to watch and to interact with. You and Vaati are in my opinion the last of a dying bread of content creators. ENB, Peverson, Oroboro, Yukas, Afro, MrIWontForget and dont forget good old HellkiteDrake, their presence has almost all but vanished in this community. Damn I miss those days. When there was this collective wave of awesome dark souls 1 content on UA-cam. I'm mentioning this because I was busy re-watching ENB's from the dark playthrough of DS1 and he mentioned you. I had such a nostalgia rush, I thought I would tell you how much I and probably many others love the stuff you make
This is a random comment but just wanted to say last night I woke up with severe neck pain and I couldn’t get back to sleep. So I looked at my phone and saw you posted a video. I put 1 earphone in and just laid there just listening to you explain this strange feature and it was incredibly relaxing and it actually managed to take my mind off my neck pain enough that the pain dicipated enough to get back to sleep. I was so thankful this was such a long vid 🙂
I’ve logged 130 hours on DSR and still haven’t seen a single sign. I hadn’t even heard of these till now.
The Light of the Darkroot Resonance Ring shall never fade. Shining eternal
the resonance ring on PS3 is shining in other places now. for some reason it started working properly again this month. found 2 resonance rings on PS3 while doing some forest covenant pvp. and earlier this week found 4 resonance rings in the depths and one in the Tomb of the Giants
@nunosa528 omg it has friends thank god
@@partydeer1640 also a friend of mine found the resonance rings in Anor Londo as well 😍
Small error at 11:24, Soothing Sunlight at RL3 says 375 when it should be saying 675. Amazing video still! Keep up the good work!
I think part of the problem may be that the resonance signs are ID'd with a timestamp to ensure they only last 30 seconds. This becomes a problem with even slight lag over a network and the anticheat system so by the time it passes through and the connection is verified properly the timestamp has already expired, effectively deleting the sign before it has a chance to appear.
This mechanic was always a mystery. I didn't know I wanted to see a video about this so badly!
This came out on by birthday :) also i love how you added the sections for different parts of the video
i have a total of about 350 hours between DS1 and DS1 Remastered, had absolutely no idea miracle resonance was a thing, never gave those circles a thought
Decade and yet there is things about Dark Souls to learn. I love it.
I LOVE the cool weird stuff in ds1 and for me it really hammers home the point of Dark Souls that Miyazaki talked about.
As a kid I spent hours trying to make weird jumps in Harry Potter and the Chamber of Secrets on PC. I browsed the internet for weird secrets in the game, some of which I couldn't replicate due to having the wrong version (like debug mode being locked under different keys for that scrapped level in the commons room). I also started fantasising about expansions to the game, which through a child's memory were solidified as headcanon. One of the things I prided myself with was having a slightly broken graphics card that rarely created 'strawberry fire crabs'.
As an adult only Dark Souls 1 managed to reawaken such adventurous mystique due to these little things, and it's exactly what Miyazaki wanted. No other game comes even close. This is a game where you can basically find 20 different kinds of bigfoot and you can find tonnes of videos of people with 30+ hours in the game who see like a vagrant for the first time. I think that's fantastic.
I do have a complaint about miracle resonance specifically, though. It's oddly niche, but the lore impact it has is too sweet to pass up. I wish there was some dialogue that vaguely alludes to this. Maybe Solaire saying how 'faith in the gods aligns our will, and we can feel our strength and conviction'. This would elevate it from 'obscure' to 'cryptic', and cryptic is what dark souls does best.
I never had the first clue that this mechanic even existed, DS1 is like a mystery that's still unravelling
Ah yes, another DS1 mechanic that really makes me wonder what they were smoking enduring game production
Obviously some of that good stuff.
Kekw
@@themattbat999 Fun fact: The Female Undead Merchant has 420 HP.
@@illusorywall I knew that old hag sold more than moss clumps!
@@themattbat999 Isnt dank just moss clumps?
That Arcane network buff idea is pretty neat. Miracle Resonance as a whole could be interesting as a more primary mechanic.
On my first playthrough I thought that it was just bug of my lock on, since it was PC version on release, I just settled with that variant in my mind. When I think about it, I really come to enjoy with this sort of mechanics, cryptic and mysterious, it creates a feeling of living, breathing, completely unpredictable world which got a lot to uncover.
I watched this video a couple years ago after finding my first resonance sign, but I recall a few months ago running into my second resonance sign so I wanted to come back and comment as a kind of sighting report. This one was on the bridge right under the wyvern perch near the sunlight altar. This is after 1500+ hours on DS Remastered from July of 2020 to now. Anyway, 2 sightings for me!
Thanks for the feedback, it's absurd how rare they are. What platform have you been playing on?
I find it amusing that the Sun Princess Ring is both technically better than you might initially think, and also usually does literally exactly what you expect.
During the first week or two of Dark Souls Remastered on PC I saw several Vagrants, but only one or two Miracle Resonance signs.
I like how From was willing to try implementing strange, hidden mechanics that not every player would discover on their first, second, or even dozenth playthrough, it's a big part of the reason why I think people keep coming back to these games; no matter how many times you beat them, you can never quite shake the feeling you're missing something important. Which, as it turns out, you almost always are.
I hope that great heal I managed to squeeze during Manus' bossfight helps someone out!
Very happy to see an upload from you again. Always a highlight.
Everytime i play (steam,original version) i see this in so many locations, i thought this is a visual bug from the one who carry you to Anor Londo in Sen's Fortress
Now all make sense
Man I'm new to the souls series and spent all this time discovering DS PTD in sheer loneliness, all these videos about the cool online features really makes me hopefull they do follow through their announcement and bring back online in PTD, I'll be there. At least I made it right for DS2's reactivation of the features, had a blast discovering all of this!
For the amount of things we know about this franchise, there is probably two more things that we don't know.
Strangely enough, I used to see these rings CONSTANTLY on every new playthrough of the game in the PS3 version in the same few places:
- right in front of the members of the Way of White
- in that pit before Pinwheel with all the Skeletons + their Undead Mage
- Gaping Dragon boss fight in the middle of the arena
I always chucked it up to it being a visual glitch or a sign that a member of the Way of White was also in the same place online, so I guess I wasn’t far off on either 🤷🏽♂️
"It doesn't matter what covenant you're in... Sort of?"
Ahh... Dark Souls.
I got two rings in the Switch version... Less than 30 hours... Thanks for the exhaustive work.
The fact your pfp is a vagrant makes so much sense never change it😅
Btw how do you farm rubbish?
you can't farm rubbish unless you run into a drift item all the time (good luck with that) but i know there's 2 rubbish locations in the game. The first one is in the undead burg near the starting area, after you fall down a bit and end up being ganked by some hollows. The last one is somewhere in the DLC area. It's useful because you can trade with the crow for a titanite chunk
Why would you want to farm Rubbish?
Kill forest hosts and there's a chance you'll get sum
Not going to ask why you want it
Edit. This is info is wrong.
If you break chest you get rubbish
You dissect game mechanics in such a majestic way, just beautiful!
THE RETURN OF THE KING
I didn't know what those circles were for til this video. Always wondered about them, but didn't care enough to try to search about it. What a cool mechanic.
Fascinating, in all my time playing I have never seen a single resonance. I do know that the system shows up again in dark souls 3 but doesn't have a use or do anything in normal gameplay that I know of, it's just an effect constantly applied to the character.
Please never stop making these.. seeing the recent date on video makes me glad you still make this awesome content
i remember never seeing these things until 8 months after it released, all in a new play-through, they were everywhere. i remember people used to create rumors over them, like a cheater died there, etc.
This is like watching a nature documentary. Entertaining, but I also learn something
world tendency's little brother
and when your insight goes up the little rip in space has more ghastly sights to show you, up until the great ones themselves peer back out at you. I love that idea.
Thanks for the video my dude
I've only ever found 1 in the remastered. It was in the hallway that leads from Valley of Drakes into Blight Town
Hello everyone! A few things I should mention/ FAQs:
-As some of you have noticed I did make a typo on Soothing Sunlight's healing amount at resonance level 3. Oops!
-A lot of people are asking about the stray bag of Rubbish. That would be an example of a drift item, if you don't yet know what that is, check out my video on Vagrants, that'll have you covered!
-Healative is a perfectly cromulent word!
-With the improved networking, is it possible resonance is working just fine in the remaster and that it's being divided amongst a much larger playerbase (explaining why the WOG spamming party had trouble)? This has been considered, but something that doesn't sit well with this is that being connected with more players should also mean more connections with players that are creating them, so that still doesn't explain the deficit from random players. A good example is Vagrants, they seem to be significantly more common in DSR, so it's difficult to pin the problem on being connected to more players at once (though it may still be part of the problem in some way, just unlikely to be the sole cause imo).
How many videos of the dissected series do you started producing, bc all the intros contain part of videos, just like the mytha elevator out of bounds and the bonf in shrine of amana central tree
@@Mathaiascn he probably has a bunch of B-roll footage that hasn't been used in fully fleshed out episodes yet.
@@Mathaiascn Good eye! Unfortunately the rest of that stuff hasn't truly been started yet, sometimes I like to hint at what's to come but I really only grabbed those specific shots. That isn't to say I haven't begun poking around already into a bunch of different things, but that content hasn't been scripted or had more stuff recorded just yet. :)
Also cleric character starts in way of the white covenant.
@@illusorywall Hey Illusory Wall, will you ever take a look at messages throughout the series? It’d be a monster video to be sure, and there’s a ton we dont know, but Im curious about how messages are sent, stored, etc. It seems like messages in Ds1 with huge amounts of traction (9000 upvotes for instance) are permanently stored, and smaller messages are dropped or filtered. Are messages ever “hidden” for no traction? Or could they be hidden with extreme negative voting? The world deserves to know!
Thoughts on doing a one shot Dark Souls 3 Dissected on the "randomly" getting Estus back while in game? It's probably the only esoteric mechanic they put into that game, so I doubt you can do a full series of Dark Souls 3 Dissected, but it's a thing that a lot of people have conflicting ideas about, so it'd be nice to have an analysis.
I'm pretty sure someone has done a video on this already but it would still be nice to see it properly broken down
I remember being so confused by randomly getting Estus back in my early playthroughs in the Burg and Sens Fortress. All along it was just someone ringing the bell of awakening. I always figured it would be something similar to that from DS1.
After you get enough kills an estus will refill. It takes a lot of kills though so it usually only triggers in areas with lots of mobs.
@@Cabenoxx When someone else rings the bell it only makes the bell toll in your world. In DS1 you get estus back when someone kindles the last bonfire rested at.
@@Invisifly2 oh, i was always under the impression it was when someone kindled a bonfire
I’ve only ever seen 1 of the white rings in Darkroot. Thought it was a glitch lol. Never once seen a vagrant though.
Very well put together video. I only played fromsoft games from BB and on, but the flow of information in this video is so refined, it’s easy to watch the entire vid.
I literally thought that this was a weird visual glitch until I saw this video.....
This whole time I thought this was a glitch that'd make my lock-on icon float in random points, something I've seen happen in other games, lmao
Uh Oh
You've given Limit access to more data.
Just recently played through the original PC DS1 PTDE again (around a week ago as of 9/26/21), and not only did I find an evil vagrant in the Kiln of the First Flame along the walkways you can fall from, but I also found a miracle synergy circle at the same time right next to it. Both were the first I had seen for that run. Back in the day I remember seeing quite a few miracle synergy spots, but I've only ever seen 3 vagrants in a dozen or so playthroughs. I saw the aforementioned vagrant, as well as the one that appears at the end of Anor Londo's rafter room below the statue, and the one that appears on top of the tower with the two crossbow hollows where you fight the Taurus demon.
since the servers for most of the games are now back up, its extremely sad now that with PTDE staying offline for good, this mechanic is pretty much doomed to obscurity even more in the future since as video mentioned the signs are so rare
In the prepare to die edition, there was always one in undead burg, near the bonfire in the room where the shortcut to the undercity was.
To be honest these existing only in DS1 and being so rare as well as existing in greater number back when more were playing really makes them feel like miracles in the real sense. I’m not sure a brain could be that big, but if that was the idea then..
The combination of technical details and critical commentary works well. Great video.
next episode: rat parrying
What what? You can parry rats?
@@StockpileThomas1 Only if you're in the Blade of the Dark Moon covenant and both your dex and faith are at level 52 or higher, you need to have defeated a vagrant in the past 17 minutes and you'll have to be invading in either Darkroot Garden or Sens Fortress for this to work. The lore implications are amazing.
@@dustsucker87 don't forget Eingyi still needs to be alive.
can you have a video parryng rat's?
@@StockpileThomas1 I think you can 'parry' anything but sometimes you still take damage. Except there's no animation for you being hit, simply the parry animation
Even after all this time, years later, I can learn something new about this game.
bro the fact that you took that picture IRL and kept it until now... the souls community has ALWAYS relied on dedication like that. good shit fr
Edit: wait am I crazy, are you one of the people behind the wikidot? If so I’ve been using that wiki exclusively for 8 years because it’s so good
I didn't even know they changed the icon for the resonance ring.
I remember those rings in the catacombs. I spent ages trying to interact with them thinking it was to do with progression
These are the best combo of really interesting and great to fall asleep to. Glad the algorithm led me to a great channel