4:52:14 It was nerfed in a recent patch, there's now 5%, and the slots regenerate once instead of every turn, while consuming all of Sin Magic's stacks.
The melee class for witch is so broken, I tested the class out a little bit and when I saw the lvl 9 ability I just dipped. 3d6 force to all attacks with no action economy and 5 turns of effect is so ridiculously powerful. Not to mention it stacks with the 1d6 lightning from earlier. Couldn't make even my 250% buffed enemies suffer with the level of ridiculousness. Not even looking at the lvl 11 abilities.
4:52:14 It was nerfed in a recent patch, there's now 5%, and the slots regenerate once instead of every turn, while consuming all of Sin Magic's stacks.
For witch, using extended spell for pincushion makes them have -8 immediately to saves, and it doesn't trigger extra damage until they fail a save
The melee class for witch is so broken, I tested the class out a little bit and when I saw the lvl 9 ability I just dipped. 3d6 force to all attacks with no action economy and 5 turns of effect is so ridiculously powerful. Not to mention it stacks with the 1d6 lightning from earlier. Couldn't make even my 250% buffed enemies suffer with the level of ridiculousness. Not even looking at the lvl 11 abilities.
Damn I missed the RoR2 ost, my favorite game ost ever
If medicine buffs poison, should've definitely used gith astral knowledge to buff it
We were already proficient with it