Create Automotive Glass

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 8

  • @juanofthekind
    @juanofthekind 5 місяців тому

    Love it. Thanks a lot for the tip. Currently learning blender octane. I found you videos very easy to follow. Thanks a lot

    • @Brilly_Yo
      @Brilly_Yo  5 місяців тому +1

      Thank you! Thrilled I could help

    • @juanofthekind
      @juanofthekind 5 місяців тому

      @@Brilly_Yo oh men, I’m making a video as we speak, I’ll put it on my channel and tag you on it once it’s done ;)

  • @JMach4217
    @JMach4217 5 місяців тому

    I would call this a "cheat" more than anything...You don't have to use thin wall if you just give the glass thickness. Then there will be no refraction issues and it will be more realistic

    • @Brilly_Yo
      @Brilly_Yo  5 місяців тому

      Yes, I have done both ways but as I mention in the video this method has the ability to render quicker with possibly less artifacts. Visually with how I set it up there was no visible difference but quicker render. No solution is best in every single case.

  • @7ens3nButt0n
    @7ens3nButt0n 5 місяців тому

    I would never advice using thin walls for anything other than soap bubbles or some sort of plastic that is ultra thin. A real windshield has depth, with real world depth the weird refraction will solve it self. Thin walls and fake shadows is a work around for lazy modelers but far away from realism

    • @Brilly_Yo
      @Brilly_Yo  5 місяців тому

      I appreciate your thought process on this but for me it is not practical to do everything physically based. I completely disagree with this being "lazy". It is all about problem solving to get the look you desire when you design. If the look needed requires a physically based solution great, if it does not than that is great too. There are pro's and con's to both.

    • @7ens3nButt0n
      @7ens3nButt0n 5 місяців тому

      @@Brilly_Yo well you flip a switch that is labeled "fake shadows" idk what else than lazy that is. these options purely exist because they break pbr as you dont get the look you expected. but instead of fixing it or trying to understand why it looks wrong they implemented a workaround.