Dr Boom should be changed to a 9 mana 4/12 that at the end of your turn gives you a Boom card the Boom cards would be: Boommare: Deal 5 Damage to all expect Dr Boom, Boomerald Drake : a 7/6 minion, Booming Sisters: 3/5 minion, Boom: Return a minion to your hand
+cdwwg You see, it's about removing all the old cards without actually removing all the old cards so everyone has to buy the new stuff and they have to put way less effort into balancing the game.
My name is Jori Pasterino, brother of eddi pasterino, and I seriously regret starting "skipperino Kripperino". Now, whenever I go into the comments section, I cringe when someone copy pastes my comment and substitutes the time at which Kripp stops talking. Please, no pasterino! Also, 5:55 to not listen to kripp.
How about changing his name to be officially Dr. Balanced and make him a 10/10 that summons 5 6/6 boom bots. He costs 0 mana and boom bots have: "Deathrattle: Deal 9 damage to all characters.
In all seriousness though Dr. Boom is broken and he would be much better if you change it too 7 mana 7/7 deathrattle summon 2 boom bots or Even better 7 mana 7/7 battlecry add 2 boom bots in your hand
a 6/7 would make him stronger because there would be one less way to kill it... I'd say make it a 7/5 or 7/6... Because that way he is a bit easier to handle... 6/7 makes him invulnerable to BGH
So weird to watch games from six years ago. There weren't any "mega-synergy" decks yet doing insane things all game long. People just played high value cards and traded as much as possible.
Ideas to nerf Dr. Boom I have seen that don't sound crazy to me. 1. Boom Bots card text becomes "Deathrattle: Deal 1-4 damage to a random character" (Tinkmaster Treatment) 2. Dr Boom becomes 8 or 9 mana (Cenarius treatment) 3. Dr Boom becomes a 7/5 (Illidan treatment) 4. Boom Bots become 0/1s (Nerubian Egg treatment) 5. Nerubian Weblord buff (his effect is better at countering Dr Boom but right now he just doesn't have enough stats) 6. A combination of the above ideas. I am personally hoping for number 1 and 5, even making Nerebian Weblord a 3 mana 2/4 would make him more playable, but these are the best/most likely outcomes.
ExtremeGSE ha. funny. cause i read it, and it can be interpreted as either. as the card "Dr. Boom" does spawn the boom bots, and the card itself is NOT just a 7/7 body. plus the 7/7 body only did 7 damage, not 11. so how did he come up with 11? i could say math is hard again, but the joke is overdone. so ill just go with "fuck off"
Just make the Boom Bot 0/1. So the opponent can play around the bots, but are still annoying to deal with. The one who play Dr Boom can still found creative way to use the bots effectively, like in buff decks, savage roar combo, taunts, ... Big Game Hunter should also be nerf in my opinion. His ability is worth too much compare to his downside in stats. He has to big of an impact on the meta. Many good late game minion aren't even an option to put in your deck, just because of BGH. Not only this but he is killing decks like giant mage. Not to mention he is almost killing the warrior class. He should be a 3/2 imo.
The downside of BGH is he's awful against aggro or if he doesn't find a target. It's very easy to make a control deck that uses no minions with 7+ attack. But I agree making him a 3/2 isn't awful.
What would make the card balanced is if the explosion from the boom bots would target any random character. Also bgh does not need nerf, mainly because it is a dead card most of the time and it's two health means that it almost certainly dies the turn after you play it.
That sounds like a good Dr Boom change! I somewhat agree that bgh has too big of a meta impact, but unfortunately changing it to a 3/2 won't change a thing :/ It will still be ridiculous when it hits, and when it misses, a 3/2 is hardly different than a 4/2. Changing it to a 4/1 on the other hand could make a significant difference, since it would actually become terrible when it doesn't hit.
who cares if it's killing control warrior, It's still the damn strongest deck in the game, an most decks and I mean almost all decks only play 1 bgh, so most of the time it'll only kill 1 large legendary, but if u're playing control warrior, u probably have 5 more
bgh killing warrior? :D please, when control warry has rag, alextrasza, dr woom and grommash 1 or even 2 big game hunters aren't gonna hinder him too much, because all of them have done their job before enemy's turn begins. and as other people mentioned, for example hunters don't usually run anything with 7 attacks. in fact big game hunter dropped from meta at one point (was it during early naxx or even before it?) because only target it really had was random ragnaros. to me it's perfectly good card for epic. 4/2 is enough to make it threat but low healt is good trade for it's ability. and it's control card compared to hex,execute and polymorph, those kind of cards shouldn't be touched if you don't want this game to go full p2w
The thought that when the undertaker nerf goes live there will be at least a couple of huntards who play without realising the nerf is happening or modifying their strategy in any way and get completely crushed on ladder is giving me life right now.
I use a deck I call "reinforcements" that doesn't focus on cheap deathrattle minions, so it actually didn't affect it much, except the odd game that I was able to run away with its stats.
10 років тому+3
It's not like they needed Undertaker to win games.
I'm still not convinced that Dr. Boom is actually overpowered, I think he just demonstrates what we already knew: War Golem is slightly underpowered. Apparently it was about two tokens worth of underpowered. Instead of nerfing the doctor it would probably be healthier to buff the golem slightly and design other 7 drops to be of similar power level. Also print more 7s in general so that there's more competition for the curve slot. The only potential issue with the card is the deathrattle randomness but I only seem to get blown out by that about once a week which is no more than any other chance effect in the game. At most I would argue to drop the bomb range to 0-3 just to further reduce instances of it having an overly significant impact on a match, but that's only if they even see the need for a nerf at all. Also, him seeing play in every deck isn't a sign he's overpowered, it's a sign that everyone thinks he's overpowered. It's an issue with perception, likely related to the aforementioned past failings of 7 drops.
Dr boom is beyond overpowered and it has nothing to do with war golem being a bad vanilla drop. Many vanilla drops are bad, no one cares. The problem with dr boom is that it cannot be dealt with properly even though it has the value of a war golem + avenging wrath. Think about it. Avenging wrath deals 8 random DMG and costs 6 mana and a card. Dr boom gets that avenging wrath for free. I had games where the boombots removed two of my belchers. Thats two cards worth 10 mana which simply get removed for free while the 7/7 body still remains. Other cards that have absurd value potentials are sylvanas, sneed, kelthuzad etc, but they can be dealt with properly unlike dr boom. They can be hexed or silenced thus completely negating their insane value potentials. Dr boom is immune to these counters and thats the reason he is op. The fact that the boombots are separated from the main body makes it so that he not only has absurd value but at the same time absurd tempo that cannot be dealt with. If dr boom would summon the boombots per deathrattle he would be a lot less overpowered because you could hex or silence him. If you compare him to cenarius who costs 9 mana, you realize how much stronger dr boom is in direct comparison. Dr boom has better overall stats, deals more potential damage (basically a free avenging wrath) and costs 2 less mana. He is beyond broken, end of story really.
***** You do know that the bombs don't always do 4 damage, right? They are in no way even close to comparable to avenging wrath, that's the most hyperbolic description of Dr. Booms impact that I've ever heard. I don't know what to tell you, I don't run the card, rarely include Big Game Hunters in decks and haven't had any difficulty dealing with him since his debut. The next time someone drops him pay close attention to what follows and try to see how significant it really is compared to if it had a been a basic war golem instead. Then do that again and again for the next 20 or so games. I think you'll be surprised to find how little the bots actually do on average.
Danlord GT This I agree with, which is another reason to buff the golem. That was really the only thing that seems off about him, we've had better war golems before but only as class cards. Making a strictly better neutral seems like a very bad path to start down in terms of design. But it is an easy fix at least.
The Message's Movies you do realize that the bombs deal between 4-10 damage right? On average they will do 7 additional damage to the enemy board/face. That is pretty much exactly an avenging wrath, since it also deals it's damage randomly. I will even argue that the boombots are better because you can usually choose where the first 2 damage are going, while you can't do the same with avenging wrath. In the worst case (where both bombs deal 1 damage) the boombots still amount to the effect of half an avenging wrath, which is still decently powerful. In the best case, the boombots are even better than an avenging wrath. The reason why almost no one plays avenging wrath is because it is way too slow of a card. Well if you simply put it's effect on war golem while not increasing the mana cost, you get a card which is so obscenely strong that it is auto includeable in every single deck archetype. Honestly I was sick of facing the card and simply crafted it myself. From my own experience of playing it myself I can certainly say that dr boom carries many games on his own. Playing him gives extreme value at the price of a tempo gain. Yes, you actually gain tempo by playing him, which is totally absurd.
Dr Balanced: Cost: 7 Stats: 6/95 Battlecry: Summon two boombots with deathrattle: Your opponent immediately loses the game. Charge+Ultimate Windfury+Divine Shield+Taunt Inspire: Turn any of your opponent's into a living bomb, dealing 4 damage to it every turn. When it dies, explode and completely kill every single opposing minion. Deathrattle: Summon Kel'thuzad Have I made the card Balanced enough yet guys?
Why does the card say "bots MAY explode" when they always do? they should make the card so that there is a 50% chance that the bots do the 1-4 dmg or none.
Corret me if Im wrong but when I play Dr Boom it comes onto the board at first and then it drops his bombs right? That would basically mean the Sword of J should give Dr Boom his +1/+1 mark at first and the the bombs right? I had recently only 1/5 stats on my sword but it always ended up giving one of the bombs the +1/+1 mark instead of Dr Boom. Did I miss sth or is this supposed to work this way? thx for reading
+LiangHuBBB Basically Dr Boom summons the Boom Bots as his Battlecry. He doesn't exist as a minion until his Battlecry finishes. Hence, his Boom Bots are summoned first before Dr Boom, despite what the animation entails. So the Boom Bots should get buffed first, then Dr Boom himself.
I think Dr Boom would be much more balanced if the boom bots were 0/1s. That way you would at least need activators like buffs or board clears and at the very least they couldn't attack into Dr Booms only counter in BGH. This would also still allow Dr Boom to be playable and it would still counter decks that rely on random hits like Tempo Mage for ex. But wouldn't be an auto include in any deck that has a couple 7 attack or higher minions. I wonder if that would make like a mech hunter deck relevant because Metaltooth Leaper would turn the 0/1 bots back into 2/1s. Idk if the boom bots were 0/1s and you had 0 activators and they had BGH you at least wouldnt come out on top every single time like the current way it is now lol.
Should be a 7/5. You still get 9/7 worth of stats, plus an average of 5 damage damage randomly to the opponent. Fire elemental is 6/5 plus 3 damage battlecry, class specific and pretty much an autoinclude. Even nerfed, it's basically a neutral fire elemental.
I don't see how Dr. Boom is all that worse than Ragnaros. He's like a one time Ragnaros with a shotgun... except the bots might only explode for 1 each. At least Ragnaros ALWAYS gets in 8 damage when played. Yes, BGH cleans up the entire card, but something like shadow word: death and a Cabal Shadow Priest can deal with with Dr. Boom very effectively. I just feel that Dr. Boom is everywhere because, while it is good, it is also new and very popular.
yeah, shadow word death and cabal. 2 cards for 1. then the opponent still has a bot. BGHing rag is a clean 1 for 1, assuming rag didnt bust you up with the 8 damage. dr boom cannot be dealt with that cleanly. and you mentioned a solution for priest only. name another class that steal 1/1s. swipe and wrath might be the second best option, again tho, only in druid, and still 1 for 2
1) Dr. Balanced is 7 mana, Rag is 8 2) Dr. Balanced can actually attack directly with 3 bodies, for 9 damage. Rag can't attack 3) Dr. Balanced has Deathrattle which made it good in hunter 4) Boombots can be buffed 5) You can control to some extent when Boombots trigger Rag is too slow, Boom is just a massive tempo swing when Boombots alone consistently kill 2, 3 and 4 drops.
I think if the boombots merely got placed into your hand it would be totally fine, but then again like Kripp said, the strength was that you summoned them both on the board straight up, so don't know if that would make him fall below the bar in the end
I have a Druid deck that has about 20 legendary minions in it. It's not great, but it is a lot of fun. The best combos I have ever had involved a Baron Rivendare coming in right as I toss a boombot, Sneeds old shredder, or whip out a Thaddius. I Have even had Kel Thuzad out a few times. It's so much fun when it works.
probably will never be nerfed at this point, but my suggestions were A. make boombots deathrattle target random character instead of enemy B. make boom a 5/5 for 5 with same effect (still very strong but not a win condition) or C. summon 1 boombot instead of 2
+the1janitor these ideas are awful. Bots hitting a Random character increases the already awful rng of this card, your second "solution" would make him even more overpowered, and the third, while decent in terms of balance, removes the flavor of the card.
I remember one of my more recent arena runs the opponent had 3 Dr. Booms in his deck, and I was like. If this fucking guy doesn't get to 12 wins, I will slit Dr. Booms Throat.
What would you prefer a 3/3 Dr. Boom who summons more boombots or a 7/7 Dr. Boom with deathrattle, summon 2 boom bots? I prefer the first because its more inline with the actual lore/fight etc.
60 dust away from Doctor Boom. AFTER ALL THESE MONTHS!!! I FINALLY GET TO HAVE MY REVENGE! Those kiddies who spend their mommy's credit card will face my wrath!
Or, y'know, they have a paying job and bought a few packs, or earned the pack through quests, Tavern Brawl, etc. My point is very few "kiddies" pay to play this game. There are plenty of ways to get packs.
+Original Logan (Ultimo90) It's very slow, the chance to get a legendary in a pack is slim (1 in 22 or so in average). Doing the quests, tavern brawls, etc, you can get something like 1.2 free packs a day and so roughly you would get a legendary every 20 days or so if you're not below average, which lots of people are. And if you want Dr Boom the odds will be even slimer. So when I see people full with rares, epics, legendaries etc etc it's clear they wasted money on the game or are neets, good for them if that's what they want although I'd never do it. I prefer go take a beer or a coffee than buying a virtual pack of random good and bad virtual cards.
+Long Hue Sarted HS 2 months ago, too poor to put real money in it, been using my gold to unlock adventures only so far, untill a week ago, i decided it was time to buy some packs. Only enough gold to buy 1 pack for now. Buy a gbg pack cause why not. Get dr. balanced on my first pack ever. AYYY LMAO GG
+dantedero I've been playing for little over a year now and have finally crated the doctor after disenchanting ALL of my cards except what I need for Warlock decks (zoo, handlock, darkwonix and dreadlock). I also crafted Mal'Ganis, Jaraxxus and the giants, and pretty much every other card that is actually useful. It took me a year of collecting crap and spending gold on decks in stead of BRM or LOE (I pretty much HAD to go through Naxx but the other two are not that vital). So don't assume that everyone who has epics and legendaries spent money on packs. I will NEVER do that. (might buy the adventures though)
As a game designer,best balanced adjustment would be, "At the start of your next turn summon 2 boom bots". So there is time to prevent the boom bots from summoning, you give the chance of someone to do something before , or have him face the powers of a legendary creature.
Dr. Boom 70/70 boom bots 100/100 battlecry, deathrattle, when attacked, when attacking deal 100-40000 damage to all enemies. dr boom 0 mana wisp charge windfury divine shield deathrattle summon 1030000 boom bots gg.
In my opinion, if Dr. boom is a card, then war golem should be buffed in some way A 7 mana 9/9 deal 2-8 dmg seems a bit to good, even if it could hit your board as well
Kripp you get luckier than most lol. I get the worst drafts ever since gvg so im on a suck fest. Before gvg I averaged 8-0 enough to make a profit but now I avoid Arena like a plague because people get insane drafts while I get to choose between whisps, alarmo bots and pint size summoners.
Everybody gets picks like that. I got to choose between Goldshire Footman, Eye for and Eye, and Murloc Raider once. Another pick was Ancient Watcher, Coldlight Seer, Young Priestess (with no Watcher activaters). I find that whenever I get a draft with a sick legendary, I also get several picks like these which offer me all worthless cards. Go back to arena dude, that's where the game is best (at least you don't see Dr. Balanced all the time).
lkjkhfggd I dunno man, I run into Dr.Boom often. I haven't been able to get a single sticky minion in arena for a month now and I said fuck it and started going mage "praying to get cancer decks" but nope. I get the worst picks and now the best I can pull off is 5-0 and thats only because the opponents I go up against actually get cards that synergize and or are sticky. Its so damn frustrating too because so far since I quit I have 3600 gold that is just sitting there saving away all because RNG gives me the finger. At least in constructed I have the means to obliterate cancerous rush decks and other mainstream decks that are loaded with Dr.Boom. Bah just haven't been too happy lately with RNG and the lack of legendarily from opening packs. Oh and when I say lack I mean I got 1 legendary the day GVG came out with the 3 free gvg cards. Ever since then I have opened around 80 ish packs and not a single damn legendary.
I'm surprised to hear that from a guy that supposedly averaged 8 wins before GvG. When GvG first came out in arena, I had a 12, 9, and then another 12 win run immediately. GvG changed nothing as far as the old strategy goes. Just grab the value cards, but grab enough early game that you properly curve out. What GvG did change, though, is make aggro strategies more viable. My last three 12 win runs were Hunter, Hunter, and Warlock with aggro decks. So go try that strategy if you're tilting. Also, while Mage is everywhere in arena, I think on average she's still way weaker than before because a Mage with no Flamestrike is often a pushover, and with more cards in the game, it's very likely you'll draft many Mage decks with zero of them. Priest/Warlock/Paladin are all better classes imo anyways.
I'm baffled that everyone thinks it's such a strong card, I find it utterly useless. Honestly that could be because RNG favors me, but I've seen nothing that proves it's even worth putting in a deck, let alone overpowered.
1337 PH4N70M Because it spends too much mana to gamble on it being useful, and it's too easy to make it hit what you're okay with it hitting. At best it kills one creature you wanted alive, but you should be prepared.
SoulerVids I guess putting 1 big threat and a good chunk of AoE-exploding minions that can be buffed and synergize with mechs isn't "much". Maybe it should do 20 damage to the enemy hero while at the same time clearing all their minions? WTF do you expect from 7 mana really?
I think a decent nerf would be make it so the doombots can hit your own board too. Or adding the bots to your hand instead. It fills a missing gap in decent 7 drops, so changing mana costs wouldn't be the best solution, but you could bring down it's health to 5 or 6 to allow more answers/better minion trades.
7 Mana, 7 Attack,5 Health,at the end of yout turn summon a Boom Bot, Or: 8 Mana,7 Attack,8 Health,Battlecry: Add to your hand 3 Boom Bots, Or: 8 Mana,1 Attack,3 Health,Battlecry: Fill your board with Boom Bots (Onixia like) Or: 1 Mana, 30 Attack,30 Health, Fill your board with Mega Boom Bots (8/8 Charge,Deathrattle,20-40 damage to a random enemy) Charge,Mega-Windfury,Mega-Divine shield (Survives 2 attacks),Taunt,Deathrattle, Summon a Doctor boom and Trigger his Battlecry. I think the most balanced option is 4...
I remember when i was doing arena, i was facing a druid who somehow had an Iron Juggernaut in his deck. It was when the GvG cards weren't introduced to constructed, i screenshot it but i accidentally deleted it.
Regarding the first clip...I picked warlock in arena a couple of weeks ago and drafted seven power overwhelmings and two shades of naxxramus. I would play a SoN, wait until I had four or five PO in hand and then I would just OTK. Pretty hilarious combo.
Some stats: Dr Doom: 7-7 + 1-1 + 1-1 = 9-9 across 3 bodies + 2-8 damage from the bombs This means Dr. Boom is a guaranteed 11-9 for 7 mana with the possibility of being a 17-9 if the bombs max-hit. Even with the fact that the damage of the bombs is random, the insane amount of damage on board is OP beyond all reason. Praise be the mighty god, Wisp, he is going to be banned from standard along with the other aggro mech synergy cards. ^_^
+tygonmaster not guaranteed. i won against dr boom once. i used vanish (rogue card) on dr boom. and his boom bots also go back. but you would think it is counter intuitive right? because now if he plays dr boom again he would have 3 boom bots at 8 mana right? yes.so he played dr boom again! and 3 boom bots but his hero was wide open so i killed him with lots of face damage from oil + prep + charge. so i am guessing blizzard is trying to make it so that you have to beat dr boom deck before he plays dr boom!
Zylo Thecat Yes, but the issue is he is seven mana, meaning he is a mid-range card. Blizzard has stated again and again that they do not like the rushy aggro meta we have, so they clearly do not want people to "win before the Dr. Boom." One class-specific card that worked in a very specific situation does not mean he is in any way balanced or healthy for a control meta. :)
tygonmaster my suggestion is they change dr boom's boom bot cards to go to player's hand instead of putting them on the board. so the player actually have to pay 9 mana to play 3 cards. 8 mana to play 2 cards. and 7 mana only gives him 7/7 dr boom. i know it will weaken him A LOT as a legendary card, but he is still better than war golem though.
tygonmaster boom bots are really great cards and are definitely better than a lot of other 1 mana cost cards. boom bots by themselves aren't that great when you play them early because they take up space in your deck. the only problem is they become very powerful with dr boom because they don't take up space in your deck and 2 of them come out right away with dr boom at no cost! even if you pay the 1 mana cost they are still very powerful if they don't take up space in your deck. so...i think dr boom would still be a great legendary card.
Yeah, it's really fun to play. And even getting it mirror imaged or having your oponent play one himself you get some interesting results. Also there must be some overpowerd legendaries to make money. You are right with that.
Hey kripp, could you make a video about what cards to craft when you first start? im kinda lost after GvG and i dont get much gold or packs because i still such in arena. so it would be great to see a newer video about the first cards to craft in general
Kripp, the reason other people seem to play Dr. Boom more than you in arena is because during any run, you can play 3-12 different people. That's literally 60-330 more cards you face that could be Dr. Boom.
I forget who said this, but this is the best idea I've seen on how to balance Dr. Boom. Instead of the two Boom Bots being summoned, they're added to your hand and they cost 1 mana. That way it takes a solid turn in order for them to do anything. Some suggest that they should lower his health, which is whatever. Some suggest lowering his attack, and that's a buff lol (out of range for BGH). Some say increase his mana, which is the laziest fucking way of balancing a card. That just makes it so that you get mouth fucked a turn later (coughPyroblastcough). So props to the guy on the Hearthstone forums that came up with this idea.
not sure if it did it, but do the bombs trigger a double effect if you had an undertaker? my only 12-0 win in arena was thanks to this guy. with pali, sword of justice pimped out bombs instant rage quit.
Kripp was very exact on his comment, if there was a card "Boom bot", it would be a decent 1-drop. So you have a 7 mana 7/7, which is OK, plus 2 1-mana OK drops, which means that if Dr. Balanced costed 9 mana, it would already be a decent card, as it is 1-in-3. I think making him cost 8 mana would be the easiest nerf, but my favourite nerf would be to make boom bots being able to hit all characters (and it fits with the description "Beware!").
What would make the most sense to balance Dr. Balanced I think, would be that Dr. Boom keeps all his current effects, but your opponent is given a "Boom's Doom" spell card that deals say 4 damage to its target. The Dr. Boom fight was about dodging his boom bots and then taking Boom out with the "Boom's Doom" bombs that are given to you. Not only does it make more sense lore wise than the way he is now, it balances him out more. Dr. Boom basically gets a guaranteed 9 mana value (usually more) for 7 mana with no drawback. There needs to be some kind of drawback to it, and that drawback is already screaming in our faces from WoW.
After giving it some thought I think if the nerf should change the Bomb Bots so they “cannot attack”. That way you would either have to kill them yourself or put a taunt on them, or it will just be some protection on board wipes. Negative side they could end up just taking space which is why the card would not just be fundamentally better than War Golem
Question... (possibly a stupid one, so I apologize in advance) The Boombots' deathrattle should trigger twice when Baron Rivendare is on the board, correct?
yes thus each would explode twice on a different target because the randomness is repeated and not the target. Honestly baron doesnt see much play unless it's in some deathrattle deck . I'd love to play him for fun tho in like a dreadsteed deck with Kelthuzad
+Nazem Traboulsi yeah, that makes sense. Come to think of it, Baron + Kel + Dr. Balanced + stuff like Reincarnate and Ancestral Spirit sounds like a ton of random, explosive fun. Not very viable, sure, but silly fun nonetheless ^^
Dr. Boom Post-GvG dream: 7 mana - 7/7 Minion Spawn a boom bot at the start of your turn. Boom Bot 1/1 - mech, 1 mana. Charge Death Rattle: Deal 1-4 damage to a random enemy
A good way to balance it while keeping its theme would be making it deathrattle deal 1 damage to each adjacent minion. Its not "OP", as a card, the problem is that u cant clear it with one card; so it always gets value. This way its just a worse rag because 8 damage to a random is better then 2-8
I stopped playing Hearthstone before the Curse of Naxramma was released but it looks like a balance might be to change the Boom Bot random damage from 1-4 to 1-2.
☑ “This guy's deck is CRAZY!” ☑ “My deck can't win against a deck like that” ☑ "He NEEDED precisely those two cards to win" ☑ “He topdecked the only card that could beat me” ☑ "He had the perfect cards" ☑ “There was nothing I could do” ☑ “I played that perfectly” Kappa
I drafted Dr Boom *and* Ragnaros in a recent priest arena. I was laughing so hard, when I would turn 7 Boom, turn 8 Rag. I had this feeling that perhaps some of my opponents were also laughing... because this guy's deck was crazy. lol
1.) Make Boom Bots explode on a random target, rather than an enemy target. 2.) Make the boom bots appear on the player's hand instead of the field. 3.) Nerf Dr. Booms stats in a way which makes him weaker. Thoughts?
I had a huge argument just 2 weeks ago with about 10 idiots on the channel who thought dr boom was fine. But now kripp has said it I'm sure people have changed their minds...
You should also mention the new Druid Legendary that gets shuffled in the deck every time it's killed. It should get at LEAST a slight nerf to it's attack and health values.
Boom Bot is also a Mech, Deathrattle, and 1 attack, which can combo even more. Just make Boom Bots does damage randomly like madbomber :), i mean for allies and own hero
kripp can you make a deck based around kazrilla or however you spell it I don't know all the details but it would have tons of stuff to buff it and also have rhinos for like a charge one turn 24 damage gg put a lot of low damage spells like arcane shots and maybe some beast combos too just for fun but don't have any of the undertake cancer in it just cause its a hunter also I think the card then added where it makes our hero power target anything will be good would like to see what you do with the idea
Dr Boom should be changed to a 9 mana 4/12 that at the end of your turn gives you a Boom card the Boom cards would be: Boommare: Deal 5 Damage to all expect Dr Boom, Boomerald Drake : a 7/6 minion, Booming Sisters: 3/5 minion, Boom: Return a minion to your hand
Those Booming Sisters sound like a real dynamite duo
That sounds so op! kudos for creativity though!
LOL
It could also be a six mana 5/5 with deathrattle: Take control of a random enemy minion. Wait, we were trying to make it more powerful or less?
***** You realize that is just a Ysera right?
"It will absolutely get nerfed"
A year later: uuuhhhhhhhhhh
+DaBesFish I've came back to the game, I used to play before Naxx came.
And right now I see this.
and I say
what the actual fuck?
new year was today!
+DaBesFish
2 months later: Standard mode makes Boom unplayable in the new main game mode.
+cdwwg that's the best nerf they could have implemented imo
+cdwwg You see, it's about removing all the old cards without actually removing all the old cards so everyone has to buy the new stuff and they have to put way less effort into balancing the game.
Instead, they made him 4 mana and removed the battlecry and made it shaman only.
Pretty much.
tagtag123 and gave it overload...
*battlecry deal 2 damage and discard lava shock* overload 2
And u can now have 2 in your deck
5:55 to skipperino the Kripperino
Ty
this should be a job
My name is Jori Pasterino, brother of eddi pasterino, and I seriously regret starting "skipperino Kripperino". Now, whenever I go into the comments section, I cringe when someone copy pastes my comment and substitutes the time at which Kripp stops talking. Please, no pasterino! Also, 5:55 to not listen to kripp.
ty bro
ElectricEyebrows Its on the internet so it must be true
But remember guys, he's no Troggzor.
0:00 for watcherino the whole videorino
5:55 for skipperino kripperino
19:39 for skippering the whole videorino
How about changing his name to be officially Dr. Balanced and make him a 10/10 that summons 5 6/6 boom bots. He costs 0 mana and boom bots have: "Deathrattle: Deal 9 damage to all characters.
All enemy characters
Kaaskroketje Nah, all characters. Suicidal bomb wombo.
***** The joke
Your head
In all seriousness though Dr. Boom is broken and he would be much better if you change it too 7 mana 7/7 deathrattle summon 2 boom bots or Even better 7 mana 7/7 battlecry add 2 boom bots in your hand
tankigamer200 I too think so, but hey, It's Blizz who decides what will be nerfed and what will remain OP.
A good way to balance Dr boom it to make him a 6/7 for 7 mana well keeping both boom bots.
That's genius! Blizz pls
a 6/7 would make him stronger because there would be one less way to kill it... I'd say make it a 7/5 or 7/6... Because that way he is a bit easier to handle... 6/7 makes him invulnerable to BGH
Perfect, 7 attack is just too much for card that good. We need nerf
Taziod a 7/6 costing 8 mana I think is a better idea
But the most common way of getting rid of him is BGH and that would make it out of range
I come from the future meta. Please send help.
No
Is Patron Warrior still a thing?
+UtterAttack No. Control Warrior with a buttload of legendaries is.
+UtterAttack Patron is WITH Control warrior.
Temessong I actually see patron more and more rarely these days. Everyone runs Dr. Boom, Grommash Hellscream and Sylvanas.
Dr boom = 7 mana 9/9 deal 8 damage split between favoured targets.
you mean enemy hero its always face ! smorc
So weird to watch games from six years ago. There weren't any "mega-synergy" decks yet doing insane things all game long. People just played high value cards and traded as much as possible.
was more fun
Ideas to nerf Dr. Boom I have seen that don't sound crazy to me.
1. Boom Bots card text becomes "Deathrattle: Deal 1-4 damage to a random character" (Tinkmaster Treatment)
2. Dr Boom becomes 8 or 9 mana (Cenarius treatment)
3. Dr Boom becomes a 7/5 (Illidan treatment)
4. Boom Bots become 0/1s (Nerubian Egg treatment)
5. Nerubian Weblord buff (his effect is better at countering Dr Boom but right now he just doesn't have enough stats)
6. A combination of the above ideas.
I am personally hoping for number 1 and 5, even making Nerebian Weblord a 3 mana 2/4 would make him more playable, but these are the best/most likely outcomes.
A weblord buff is a leeroy and deathwing nerf.
I always advocate leeroy nerfs.
I really like your first idea. It nerfs Dr. Boom and doesn't make him instantly suck, plus it fits the "mad bomber" theme.
i like nr 1 a lot. also, 7/5 still seems too strong :P
Perhaps, but Illidan currently does not see much play and he is only 6 mana, I like number one too
Scarlette Rose What about making boombots 0/1?
Deck creation pre-Standard: Dr. Boom + 29 other cards.
5:55 to Skipperino the Kripperino
19:39 to Skipperino the Viderino
Kappa.
This is copyrino pasterino, so you should just shut-the-fuck-uperino
The Blue Shell Salt.
I can taste the salt through the title alone, Kripp.
Message from the future: He's back and now he summons 6 boom bots
They should make him an 8/8 and the boom bots 2/2
with charge, windfury, and divine shield
and deathrattle: summon 5 boombots
@@IgorMartinsSpecail 2019: Dr boom summons 6 boom bots for 7 mana.
Average colossal minion be like
Even if you have 2 War Golems you can't have 4 Wisps :( :(
2 faceless
+shuvo rahman facele
ss manipulator : 5 mana 1/1 so op!
+Contorted PvP TINYFIN TO THE RESCUE. Strictly better unless opponent plays hungry crab.
They should "nerf" him on april fool's by making him a 6/7. He'd be changed back on the 2nd, but blizz would play it off like it's a long term thing.
+COYADD to a 7/6 still weak to bgh
+The Anarchist I don't get why he's not a 5/5 with the same everything else , it's value and some extra free dmg , boom , balanced ...
+SilverAsh well it doesn't matter anymore with the new rank system
+The Anarchist When do you ever have a 7/1 Boom going for one turn?
Thats the joke
Dr.Boom did 17 dmg that turn... Dr. Balanced
I think it was 11 total from mr balanced.
yes4me each boom bot did 1 damage from attacking, 4 from explosion. that is 10 doctor boom himself did 7. 7+10= 17. math is hard.
Cole444Train he ment dr boom not dr boom and boombots together..reading is hard
ExtremeGSE ha. funny. cause i read it, and it can be interpreted as either. as the card "Dr. Boom" does spawn the boom bots, and the card itself is NOT just a 7/7 body. plus the 7/7 body only did 7 damage, not 11. so how did he come up with 11? i could say math is hard again, but the joke is overdone. so ill just go with "fuck off"
Cole444Train Karma's a bitch, be careful.
Just make the Boom Bot 0/1. So the opponent can play around the bots, but are still annoying to deal with.
The one who play Dr Boom can still found creative way to use the bots effectively, like in buff decks, savage roar combo, taunts, ...
Big Game Hunter should also be nerf in my opinion. His ability is worth too much compare to his downside in stats. He has to big of an impact on the meta. Many good late game minion aren't even an option to put in your deck, just because of BGH. Not only this but he is killing decks like giant mage. Not to mention he is almost killing the warrior class. He should be a 3/2 imo.
The downside of BGH is he's awful against aggro or if he doesn't find a target. It's very easy to make a control deck that uses no minions with 7+ attack. But I agree making him a 3/2 isn't awful.
What would make the card balanced is if the explosion from the boom bots would target any random character. Also bgh does not need nerf, mainly because it is a dead card most of the time and it's two health means that it almost certainly dies the turn after you play it.
That sounds like a good Dr Boom change! I somewhat agree that bgh has too big of a meta impact, but unfortunately changing it to a 3/2 won't change a thing :/ It will still be ridiculous when it hits, and when it misses, a 3/2 is hardly different than a 4/2. Changing it to a 4/1 on the other hand could make a significant difference, since it would actually become terrible when it doesn't hit.
who cares if it's killing control warrior, It's still the damn strongest deck in the game, an most decks and I mean almost all decks only play 1 bgh, so most of the time it'll only kill 1 large legendary, but if u're playing control warrior, u probably have 5 more
bgh killing warrior? :D please, when control warry has rag, alextrasza, dr woom and grommash 1 or even 2 big game hunters aren't gonna hinder him too much, because all of them have done their job before enemy's turn begins. and as other people mentioned, for example hunters don't usually run anything with 7 attacks. in fact big game hunter dropped from meta at one point (was it during early naxx or even before it?) because only target it really had was random ragnaros. to me it's perfectly good card for epic. 4/2 is enough to make it threat but low healt is good trade for it's ability. and it's control card compared to hex,execute and polymorph, those kind of cards shouldn't be touched if you don't want this game to go full p2w
The thought that when the undertaker nerf goes live there will be at least a couple of huntards who play without realising the nerf is happening or modifying their strategy in any way and get completely crushed on ladder is giving me life right now.
They will play zoo with bots
I think you will be unpleasantly surprised how little the undertaker nerf will affect aggro deck's efficiency even if they keep the undertaker.
alfa0i0omega The fact that you can drop a 2 attack minion and it'll be almost guaranteed to kill it is a huge deal.
I use a deck I call "reinforcements" that doesn't focus on cheap deathrattle minions, so it actually didn't affect it much, except the odd game that I was able to run away with its stats.
It's not like they needed Undertaker to win games.
I'm still not convinced that Dr. Boom is actually overpowered, I think he just demonstrates what we already knew: War Golem is slightly underpowered. Apparently it was about two tokens worth of underpowered. Instead of nerfing the doctor it would probably be healthier to buff the golem slightly and design other 7 drops to be of similar power level. Also print more 7s in general so that there's more competition for the curve slot.
The only potential issue with the card is the deathrattle randomness but I only seem to get blown out by that about once a week which is no more than any other chance effect in the game. At most I would argue to drop the bomb range to 0-3 just to further reduce instances of it having an overly significant impact on a match, but that's only if they even see the need for a nerf at all.
Also, him seeing play in every deck isn't a sign he's overpowered, it's a sign that everyone thinks he's overpowered. It's an issue with perception, likely related to the aforementioned past failings of 7 drops.
I don't think making one card strictly better than another is a good thing, it removes the uniqueness from a card and makes blizzard look unoriginal.
Dr boom is beyond overpowered and it has nothing to do with war golem being a bad vanilla drop. Many vanilla drops are bad, no one cares. The problem with dr boom is that it cannot be dealt with properly even though it has the value of a war golem + avenging wrath. Think about it. Avenging wrath deals 8 random DMG and costs 6 mana and a card. Dr boom gets that avenging wrath for free. I had games where the boombots removed two of my belchers. Thats two cards worth 10 mana which simply get removed for free while the 7/7 body still remains. Other cards that have absurd value potentials are sylvanas, sneed, kelthuzad etc, but they can be dealt with properly unlike dr boom. They can be hexed or silenced thus completely negating their insane value potentials. Dr boom is immune to these counters and thats the reason he is op. The fact that the boombots are separated from the main body makes it so that he not only has absurd value but at the same time absurd tempo that cannot be dealt with. If dr boom would summon the boombots per deathrattle he would be a lot less overpowered because you could hex or silence him. If you compare him to cenarius who costs 9 mana, you realize how much stronger dr boom is in direct comparison. Dr boom has better overall stats, deals more potential damage (basically a free avenging wrath) and costs 2 less mana. He is beyond broken, end of story really.
*****
You do know that the bombs don't always do 4 damage, right? They are in no way even close to comparable to avenging wrath, that's the most hyperbolic description of Dr. Booms impact that I've ever heard.
I don't know what to tell you, I don't run the card, rarely include Big Game Hunters in decks and haven't had any difficulty dealing with him since his debut. The next time someone drops him pay close attention to what follows and try to see how significant it really is compared to if it had a been a basic war golem instead. Then do that again and again for the next 20 or so games. I think you'll be surprised to find how little the bots actually do on average.
Danlord GT
This I agree with, which is another reason to buff the golem. That was really the only thing that seems off about him, we've had better war golems before but only as class cards. Making a strictly better neutral seems like a very bad path to start down in terms of design.
But it is an easy fix at least.
The Message's Movies you do realize that the bombs deal between 4-10 damage right? On average they will do 7 additional damage to the enemy board/face. That is pretty much exactly an avenging wrath, since it also deals it's damage randomly. I will even argue that the boombots are better because you can usually choose where the first 2 damage are going, while you can't do the same with avenging wrath. In the worst case (where both bombs deal 1 damage) the boombots still amount to the effect of half an avenging wrath, which is still decently powerful. In the best case, the boombots are even better than an avenging wrath. The reason why almost no one plays avenging wrath is because it is way too slow of a card. Well if you simply put it's effect on war golem while not increasing the mana cost, you get a card which is so obscenely strong that it is auto includeable in every single deck archetype. Honestly I was sick of facing the card and simply crafted it myself. From my own experience of playing it myself I can certainly say that dr boom carries many games on his own. Playing him gives extreme value at the price of a tempo gain. Yes, you actually gain tempo by playing him, which is totally absurd.
That is the 1st Kripp talk I've listened to.. and I must say I enjoyed it :P
*How about a 6/8 Dr.Boom with 2 Boom bots that deal up to 10 damage to a random character?*
+Anona Socah 6/8 is not a nerf, big game hunter and light bom would be less "productive"(bad english)
Patrik Cotrim I don't want to nerf it. :)
Dr Balanced:
Cost: 7 Stats: 6/95
Battlecry: Summon two boombots with deathrattle: Your opponent immediately loses the game.
Charge+Ultimate Windfury+Divine Shield+Taunt
Inspire: Turn any of your opponent's into a living bomb, dealing 4 damage to it every turn. When it dies, explode and completely kill every single opposing minion.
Deathrattle: Summon Kel'thuzad
Have I made the card Balanced enough yet guys?
please be
gentle on my weak soul
Why does the card say "bots MAY explode" when they always do? they should make the card so that there is a 50% chance that the bots do the 1-4 dmg or none.
True, they kind of went in direction flavor text with the "Warning: Bots may explode" which there really shouldn't be.
Because bots dealing 1 damage is considered a fizzle and not an explosion.
Its because thats Blizzard Attempt at a sense of humor lol
Because they concede before the bots blow up.
xLegendaryPete some of the flavor texts are pretty funny i dont see you making them like that
Corret me if Im wrong but when I play Dr Boom it comes onto the board at first and then it drops his bombs right? That would basically mean the Sword of J should give Dr Boom his +1/+1 mark at first and the the bombs right? I had recently only 1/5 stats on my sword but it always ended up giving one of the bombs the +1/+1 mark instead of Dr Boom. Did I miss sth or is this supposed to work this way?
thx for reading
Who cares bro it doesn't matter if sword of justice does it in wrong order
+LiangHuBBB Basically Dr Boom summons the Boom Bots as his Battlecry. He doesn't exist as a minion until his Battlecry finishes. Hence, his Boom Bots are summoned first before Dr Boom, despite what the animation entails. So the Boom Bots should get buffed first, then Dr Boom himself.
I think Dr Boom would be much more balanced if the boom bots were 0/1s. That way you would at least need activators like buffs or board clears and at the very least they couldn't attack into Dr Booms only counter in BGH. This would also still allow Dr Boom to be playable and it would still counter decks that rely on random hits like Tempo Mage for ex. But wouldn't be an auto include in any deck that has a couple 7 attack or higher minions. I wonder if that would make like a mech hunter deck relevant because Metaltooth Leaper would turn the 0/1 bots back into 2/1s. Idk if the boom bots were 0/1s and you had 0 activators and they had BGH you at least wouldnt come out on top every single time like the current way it is now lol.
thats pretty genious
You know blizzard stole your idea
0:00 to watchrino videorino
5:55 to skipprino kripprino
19:39 to skipprino videorino
You're welcomerino
Should be a 7/5. You still get 9/7 worth of stats, plus an average of 5 damage damage randomly to the opponent. Fire elemental is 6/5 plus 3 damage battlecry, class specific and pretty much an autoinclude. Even nerfed, it's basically a neutral fire elemental.
But its not...
You cant just take the complete stats of the card and then say its op
Lila rosa You don't have to, the fact that it's in every deck is data enough to know that it's overpowered.
But now you are comparing a legendary, to a class card common. And look at ilidian, its. At 7/5 and its trash, dont want dr boom to be like that
Huseyin Bas Yes we do. Dr. Boom is overpowered and annoying.
no we don't u are a dumbass. So a card is good, lets nurf it so its so shit that no one will run it.
Just wanted to say, I really enjoy your videos. Keep them up! Thank you.
I don't see how Dr. Boom is all that worse than Ragnaros. He's like a one time Ragnaros with a shotgun... except the bots might only explode for 1 each. At least Ragnaros ALWAYS gets in 8 damage when played. Yes, BGH cleans up the entire card, but something like shadow word: death and a Cabal Shadow Priest can deal with with Dr. Boom very effectively. I just feel that Dr. Boom is everywhere because, while it is good, it is also new and very popular.
yeah, shadow word death and cabal. 2 cards for 1. then the opponent still has a bot. BGHing rag is a clean 1 for 1, assuming rag didnt bust you up with the 8 damage. dr boom cannot be dealt with that cleanly. and you mentioned a solution for priest only. name another class that steal 1/1s. swipe and wrath might be the second best option, again tho, only in druid, and still 1 for 2
1) Dr. Balanced is 7 mana, Rag is 8
2) Dr. Balanced can actually attack directly with 3 bodies, for 9 damage. Rag can't attack
3) Dr. Balanced has Deathrattle which made it good in hunter
4) Boombots can be buffed
5) You can control to some extent when Boombots trigger
Rag is too slow, Boom is just a massive tempo swing when Boombots alone consistently kill 2, 3 and 4 drops.
Cole444Train
Twisting Nether *trollface
*****
I understand now.
AscendedFish haha touché
I think if the boombots merely got placed into your hand it would be totally fine, but then again like Kripp said, the strength was that you summoned them both on the board straight up, so don't know if that would make him fall below the bar in the end
Imo this was the golden age of hearthstone
I have a Druid deck that has about 20 legendary minions in it. It's not great, but it is a lot of fun. The best combos I have ever had involved a Baron Rivendare coming in right as I toss a boombot, Sneeds old shredder, or whip out a Thaddius. I Have even had Kel Thuzad out a few times. It's so much fun when it works.
probably will never be nerfed at this point, but my suggestions were A. make boombots deathrattle target random character instead of enemy B. make boom a 5/5 for 5 with same effect (still very strong but not a win condition) or C. summon 1 boombot instead of 2
+the1janitor these ideas are awful. Bots hitting a Random character increases the already awful rng of this card, your second "solution" would make him even more overpowered, and the third, while decent in terms of balance, removes the flavor of the card.
Message from the future!
He is back!
Hey guys , i have not enough dust to craft Dr.Boom can i just put in War golem and 2 Wisps?
War golam 2wisp + 2 soul fire lol
Kripp, honest question for you. Are you using gunnar glasses in your video there and are they worth it? great video as always :D
I remember one of my more recent arena runs the opponent had 3 Dr. Booms in his deck, and I was like.
If this fucking guy doesn't get to 12 wins, I will slit Dr. Booms Throat.
What would you prefer a 3/3 Dr. Boom who summons more boombots or a 7/7 Dr. Boom with deathrattle, summon 2 boom bots? I prefer the first because its more inline with the actual lore/fight etc.
60 dust away from Doctor Boom. AFTER ALL THESE MONTHS!!! I FINALLY GET TO HAVE MY REVENGE! Those kiddies who spend their mommy's credit card will face my wrath!
Or, y'know, they have a paying job and bought a few packs, or earned the pack through quests, Tavern Brawl, etc. My point is very few "kiddies" pay to play this game. There are plenty of ways to get packs.
+Original Logan (Ultimo90) It's very slow, the chance to get a legendary in a pack is slim (1 in 22 or so in average). Doing the quests, tavern brawls, etc, you can get something like 1.2 free packs a day and so roughly you would get a legendary every 20 days or so if you're not below average, which lots of people are. And if you want Dr Boom the odds will be even slimer. So when I see people full with rares, epics, legendaries etc etc it's clear they wasted money on the game or are neets, good for them if that's what they want although I'd never do it. I prefer go take a beer or a coffee than buying a virtual pack of random good and bad virtual cards.
+dantedero A legendary every 20 days? I wish I had that luck. In about 2 months of play and the daily grind, I've only gotten Onyxia.
+Long Hue Sarted HS 2 months ago, too poor to put real money in it, been using my gold to unlock adventures only so far, untill a week ago, i decided it was time to buy some packs. Only enough gold to buy 1 pack for now. Buy a gbg pack cause why not. Get dr. balanced on my first pack ever. AYYY LMAO GG
+dantedero I've been playing for little over a year now and have finally crated the doctor after disenchanting ALL of my cards except what I need for Warlock decks (zoo, handlock, darkwonix and dreadlock). I also crafted Mal'Ganis, Jaraxxus and the giants, and pretty much every other card that is actually useful. It took me a year of collecting crap and spending gold on decks in stead of BRM or LOE (I pretty much HAD to go through Naxx but the other two are not that vital). So don't assume that everyone who has epics and legendaries spent money on packs. I will NEVER do that. (might buy the adventures though)
As a game designer,best balanced adjustment would be, "At the start of your next turn summon 2 boom bots". So there is time to prevent the boom bots from summoning, you give the chance of someone to do something before , or have him face the powers of a legendary creature.
Dr. Boom 70/70 boom bots 100/100 battlecry, deathrattle, when attacked, when attacking deal 100-40000 damage to all enemies. dr boom 0 mana wisp charge windfury divine shield deathrattle summon 1030000 boom bots gg.
I love watching Kripp, he makes me feel better about my arena frustrations lol.
But isn't it a legendary card? So its supposed to give better value for its cost.....why compare it with normal cards?
Brimsurfer Because things like hemet and millhouse exist.
Hay hammet is really good, you can polymorph ur own dr boom and use hammet
shuvo rahman Yep, you can also disenchant it for 400 dust and if it´s gold you can get 1600 dust for a Dr.Balanced.
In my opinion, if Dr. boom is a card, then war golem should be buffed in some way
A 7 mana 9/9 deal 2-8 dmg seems a bit to good, even if it could hit your board as well
Kripp you get luckier than most lol. I get the worst drafts ever since gvg so im on a suck fest. Before gvg I averaged 8-0 enough to make a profit but now I avoid Arena like a plague because people get insane drafts while I get to choose between whisps, alarmo bots and pint size summoners.
Everybody gets picks like that. I got to choose between Goldshire Footman, Eye for and Eye, and Murloc Raider once. Another pick was Ancient Watcher, Coldlight Seer, Young Priestess (with no Watcher activaters).
I find that whenever I get a draft with a sick legendary, I also get several picks like these which offer me all worthless cards. Go back to arena dude, that's where the game is best (at least you don't see Dr. Balanced all the time).
lkjkhfggd I dunno man, I run into Dr.Boom often. I haven't been able to get a single sticky minion in arena for a month now and I said fuck it and started going mage "praying to get cancer decks" but nope. I get the worst picks and now the best I can pull off is 5-0 and thats only because the opponents I go up against actually get cards that synergize and or are sticky. Its so damn frustrating too because so far since I quit I have 3600 gold that is just sitting there saving away all because RNG gives me the finger. At least in constructed I have the means to obliterate cancerous rush decks and other mainstream decks that are loaded with Dr.Boom. Bah just haven't been too happy lately with RNG and the lack of legendarily from opening packs. Oh and when I say lack I mean I got 1 legendary the day GVG came out with the 3 free gvg cards. Ever since then I have opened around 80 ish packs and not a single damn legendary.
I think you are lucky to get 8 wins. I was on your end of your foot and I keep getting 1-2 wins in average.
I'm surprised to hear that from a guy that supposedly averaged 8 wins before GvG. When GvG first came out in arena, I had a 12, 9, and then another 12 win run immediately. GvG changed nothing as far as the old strategy goes. Just grab the value cards, but grab enough early game that you properly curve out.
What GvG did change, though, is make aggro strategies more viable. My last three 12 win runs were Hunter, Hunter, and Warlock with aggro decks. So go try that strategy if you're tilting. Also, while Mage is everywhere in arena, I think on average she's still way weaker than before because a Mage with no Flamestrike is often a pushover, and with more cards in the game, it's very likely you'll draft many Mage decks with zero of them. Priest/Warlock/Paladin are all better classes imo anyways.
lol. you can't go 8-0 in arena. you mean 8-3? lel
7:40 Kripp knows whats about to happen, he may not show it in the way of facial expression but in his heart is nothing but despair.
I'm baffled that everyone thinks it's such a strong card, I find it utterly useless. Honestly that could be because RNG favors me, but I've seen nothing that proves it's even worth putting in a deck, let alone overpowered.
at worst it's a 9/9 for 7. How the fuck is that useless?!
1337 PH4N70M Because it spends too much mana to gamble on it being useful, and it's too easy to make it hit what you're okay with it hitting. At best it kills one creature you wanted alive, but you should be prepared.
It's still a 9/9 for 7 even if the bombs don't hit ANYTHING! Those are ridiculous stats for 7 mana.
1337 PH4N70M The stats don't matter when it doesn't do much. And not doing much for 7 mana is terrible.
SoulerVids I guess putting 1 big threat and a good chunk of AoE-exploding minions that can be buffed and synergize with mechs isn't "much". Maybe it should do 20 damage to the enemy hero while at the same time clearing all their minions? WTF do you expect from 7 mana really?
I think a decent nerf would be make it so the doombots can hit your own board too. Or adding the bots to your hand instead. It fills a missing gap in decent 7 drops, so changing mana costs wouldn't be the best solution, but you could bring down it's health to 5 or 6 to allow more answers/better minion trades.
Should be a 7/5.
7 Mana, 7 Attack,5 Health,at the end of yout turn summon a Boom Bot,
Or:
8 Mana,7 Attack,8 Health,Battlecry: Add to your hand 3 Boom Bots,
Or:
8 Mana,1 Attack,3 Health,Battlecry: Fill your board with Boom Bots (Onixia like)
Or:
1 Mana, 30 Attack,30 Health, Fill your board with Mega Boom Bots (8/8 Charge,Deathrattle,20-40 damage to a random enemy) Charge,Mega-Windfury,Mega-Divine shield (Survives 2 attacks),Taunt,Deathrattle, Summon a Doctor boom and Trigger his Battlecry.
I think the most balanced option is 4...
Imagine playing a 7 mana 7/7.
Technically it's 7 mana 9/9 including the bombs and not the deathrattle
I remember when i was doing arena, i was facing a druid who somehow had an Iron Juggernaut in his deck. It was when the GvG cards weren't introduced to constructed, i screenshot it but i accidentally deleted it.
What you think about balancing dr.boom making the boombots heat random character, not enemy?
Regarding the first clip...I picked warlock in arena a couple of weeks ago and drafted seven power overwhelmings and two shades of naxxramus. I would play a SoN, wait until I had four or five PO in hand and then I would just OTK. Pretty hilarious combo.
*Opponent draws a card*
Kripp: Why is this happening to me?
Some stats:
Dr Doom:
7-7 + 1-1 + 1-1 = 9-9 across 3 bodies + 2-8 damage from the bombs
This means Dr. Boom is a guaranteed 11-9 for 7 mana with the possibility of being a 17-9 if the bombs max-hit. Even with the fact that the damage of the bombs is random, the insane amount of damage on board is OP beyond all reason. Praise be the mighty god, Wisp, he is going to be banned from standard along with the other aggro mech synergy cards. ^_^
+tygonmaster
not guaranteed. i won against dr boom once. i used vanish (rogue card) on dr boom. and his boom bots also go back. but you would think it is counter intuitive right? because now if he plays dr boom again he would have 3 boom bots at 8 mana right? yes.so he played dr boom again! and 3 boom bots but his hero was wide open so i killed him with lots of face damage from oil + prep + charge.
so i am guessing blizzard is trying to make it so that you have to beat dr boom deck before he plays dr boom!
Zylo Thecat
Yes, but the issue is he is seven mana, meaning he is a mid-range card. Blizzard has stated again and again that they do not like the rushy aggro meta we have, so they clearly do not want people to "win before the Dr. Boom." One class-specific card that worked in a very specific situation does not mean he is in any way balanced or healthy for a control meta. :)
tygonmaster
my suggestion is they change dr boom's boom bot cards to go to player's hand instead of putting them on the board.
so the player actually have to pay 9 mana to play 3 cards. 8 mana to play 2 cards. and 7 mana only gives him 7/7 dr boom.
i know it will weaken him A LOT as a legendary card, but he is still better than war golem though.
Zylo Thecat
Yup! For make them 0-1s, so the player has to do something to activate them rather than getting instant value :)
tygonmaster
boom bots are really great cards and are definitely better than a lot of other 1 mana cost cards. boom bots by themselves aren't that great when you play them early because they take up space in your deck. the only problem is they become very powerful with dr boom because they don't take up space in your deck and 2 of them come out right away with dr boom at no cost! even if you pay the 1 mana cost they are still very powerful if they don't take up space in your deck. so...i think dr boom would still be a great legendary card.
Yeah, it's really fun to play. And even getting it mirror imaged or having your oponent play one himself you get some interesting results. Also there must be some overpowerd legendaries to make money. You are right with that.
*Since Skipperino isn't here, I'm taking on his duty* 5:55
Hey kripp, could you make a video about what cards to craft when you first start? im kinda lost after GvG and i dont get much gold or packs because i still such in arena. so it would be great to see a newer video about the first cards to craft in general
I think a good change would be to make the bots be able to hit friendly minions as well.
One year later, Dr. Boom still Dr. Balanced
Kripp, the reason other people seem to play Dr. Boom more than you in arena is because during any run, you can play 3-12 different people. That's literally 60-330 more cards you face that could be Dr. Boom.
A plausible nerf would be to make the Boom Bots hit a random target, like Mad Bomber-esque.
I forget who said this, but this is the best idea I've seen on how to balance Dr. Boom.
Instead of the two Boom Bots being summoned, they're added to your hand and they cost 1 mana. That way it takes a solid turn in order for them to do anything.
Some suggest that they should lower his health, which is whatever. Some suggest lowering his attack, and that's a buff lol (out of range for BGH). Some say increase his mana, which is the laziest fucking way of balancing a card. That just makes it so that you get mouth fucked a turn later (coughPyroblastcough). So props to the guy on the Hearthstone forums that came up with this idea.
0:00 To Kripperino the skipperino.
crafted him yesterday. glad i chose the right one.
not sure if it did it, but do the bombs trigger a double effect if you had an undertaker? my only 12-0 win in arena was thanks to this guy. with pali, sword of justice pimped out bombs instant rage quit.
Kripp was very exact on his comment, if there was a card "Boom bot", it would be a decent 1-drop. So you have a 7 mana 7/7, which is OK, plus 2 1-mana OK drops, which means that if Dr. Balanced costed 9 mana, it would already be a decent card, as it is 1-in-3. I think making him cost 8 mana would be the easiest nerf, but my favourite nerf would be to make boom bots being able to hit all characters (and it fits with the description "Beware!").
Kripp on January 22nd, 2017 - "I think Dr. Boom was fine"
I didn't understand why doctor boom was a "insta-include" in every pack. But thanks to Krips opening statements I completely understand. Thanks.
He's my first legendary and I'm happy about it. Got him from first 1-3 GvG packs. All my other legendarys suck.
That last Dr. Boom luck: (1/2)*(1/4)*(1/2)*(1/4) = 1.56%. The video before this one Kripp: "Why am I so unlucky?"
What would make the most sense to balance Dr. Balanced I think, would be that Dr. Boom keeps all his current effects, but your opponent is given a "Boom's Doom" spell card that deals say 4 damage to its target.
The Dr. Boom fight was about dodging his boom bots and then taking Boom out with the "Boom's Doom" bombs that are given to you. Not only does it make more sense lore wise than the way he is now, it balances him out more. Dr. Boom basically gets a guaranteed 9 mana value (usually more) for 7 mana with no drawback. There needs to be some kind of drawback to it, and that drawback is already screaming in our faces from WoW.
How bout this? Dr. Boom: 7 mana 7/7, that creates one boom bot (1/1 death rattle deal 1-4 damage to a random enemy) at the end of your turns.
After giving it some thought I think if the nerf should change the Bomb Bots so they “cannot attack”. That way you would either have to kill them yourself or put a taunt on them, or it will just be some protection on board wipes. Negative side they could end up just taking space which is why the card would not just be fundamentally better than War Golem
Question... (possibly a stupid one, so I apologize in advance) The Boombots' deathrattle should trigger twice when Baron Rivendare is on the board, correct?
yes thus each would explode twice on a different target because the randomness is repeated and not the target. Honestly baron doesnt see much play unless it's in some deathrattle deck . I'd love to play him for fun tho in like a dreadsteed deck with Kelthuzad
+Nazem Traboulsi yeah, that makes sense. Come to think of it, Baron + Kel + Dr. Balanced + stuff like Reincarnate and Ancestral Spirit sounds like a ton of random, explosive fun. Not very viable, sure, but silly fun nonetheless ^^
That first game gave me cancer
18:44 the balance level power its over 9000
Forgot I was watching a game featuring Dr Boom for that pally clip.
Dr. Boom Post-GvG dream:
7 mana - 7/7 Minion
Spawn a boom bot at the start of your turn.
Boom Bot 1/1 - mech, 1 mana.
Charge
Death Rattle: Deal 1-4 damage to a random enemy
That moment when the brew master comes out .... AWWW MAN I FEEL YOU
Dr. Boom was the first legend I crafted and it's won me many games.
A good way to balance it while keeping its theme would be making it deathrattle deal 1 damage to each adjacent minion.
Its not "OP", as a card, the problem is that u cant clear it with one card; so it always gets value. This way its just a worse rag because 8 damage to a random is better then 2-8
I wonder why you only cut the first game right to the Boom's appearance, and left the second one at full length.
i used in arena on turn 2 unstable portal and got dr boom.played on turn 3 coin + dr boom.
I stopped playing Hearthstone before the Curse of Naxramma was released but it looks like a balance might be to change the Boom Bot random damage from 1-4 to 1-2.
☑ “This guy's deck is CRAZY!” ☑ “My deck can't win against a deck like that” ☑ "He NEEDED precisely those two cards to win" ☑ “He topdecked the only card that could beat me” ☑ "He had the perfect cards" ☑ “There was nothing I could do” ☑ “I played that perfectly” Kappa
sledge belcher is in all decks now so its OP also?
I drafted Dr Boom *and* Ragnaros in a recent priest arena. I was laughing so hard, when I would turn 7 Boom, turn 8 Rag.
I had this feeling that perhaps some of my opponents were also laughing... because this guy's deck was crazy. lol
1.) Make Boom Bots explode on a random target, rather than an enemy target.
2.) Make the boom bots appear on the player's hand instead of the field.
3.) Nerf Dr. Booms stats in a way which makes him weaker.
Thoughts?
That first game made me laugh so hard. You want to believe it is just variance, but that shit happens.
I had a huge argument just 2 weeks ago with about 10 idiots on the channel who thought dr boom was fine. But now kripp has said it I'm sure people have changed their minds...
You should also mention the new Druid Legendary that gets shuffled in the deck every time it's killed. It should get at LEAST a slight nerf to it's attack and health values.
Boom Bot is also a Mech, Deathrattle, and 1 attack, which can combo even more.
Just make Boom Bots does damage randomly like madbomber :), i mean for allies and own hero
I think the best idea for Dr Boom is: 8 mana cost 7 attack(keeping him in range of bgh) 6 defense and the Boom Bots should deal 1-3 damage instead
kripp can you make a deck based around kazrilla or however you spell it
I don't know all the details but it would have tons of stuff to buff it and also have rhinos for like a charge one turn 24 damage gg
put a lot of low damage spells like arcane shots and maybe some beast combos too just for fun but don't have any of the undertake cancer in it just cause its a hunter also I think the card then added where it makes our hero power target anything will be good would like to see what you do with the idea
its gahzrilla I checked I thought I was wrong