What's the philosophy for the trap lineup? I'm surprised to not see any heavy blow-out traps in the main deck. Does the unchained package cover removal that well?
It is max 4 interrupts with rage into s:p + escape, and still 2-3 interrupts under the welcome fiend lock with rage into anguish/unicorn + escape. Both ways also give follow up by recurring furnitures and Ariannas. Only major removal that could be worth it is daruma for VV and the fire decks
@@karuptedninja2000you'd have to open it to do that. A 1 of. The reason you play it at 1. Is if you open welcome plus Arianna. You get the unchained play by searching arias. Using her effect to set and activate welcome.
What's the philosophy for the trap lineup? I'm surprised to not see any heavy blow-out traps in the main deck. Does the unchained package cover removal that well?
It is max 4 interrupts with rage into s:p + escape, and still 2-3 interrupts under the welcome fiend lock with rage into anguish/unicorn + escape. Both ways also give follow up by recurring furnitures and Ariannas.
Only major removal that could be worth it is daruma for VV and the fire decks
That’s a pretty Arianna
Just cut arias if you're gonna play it at one
In the unchained version you need 1 to do full combo through ash/belle
@@karuptedninja2000you'd have to open it to do that. A 1 of. The reason you play it at 1. Is if you open welcome plus Arianna. You get the unchained play by searching arias. Using her effect to set and activate welcome.