@@g-dojjo I don't really know, shouldn't Cloud *not* use the Buster Sword in that flashback? or did he go back in time to fight with Sephiroth? most plausible would be Cloud assuming Zack's place, though. I saw a Shin-Ra infantryman right at 0:16, is he Cloud, or?
They improved the air combat, and dodge system significantly. Using your abilities in the air and being able to guard in the air as well is phenomenal. Literally counting down the days until full release. You should make a video like this for the Junon demo too when that comes out
The way Cloud fights in air, is literally giving me Advent Children vibes like holy shit, everytime he ascends to the air, it's so smooth af. Definitely an improvement from Remake
@@badrbattioui By gameplay stance point, this still is Cloud with playable Sephiroth, because “Cloud” in this flashback has present Cloud’s moveset. You need playable Zack and mod to make him be in the same party as Sephiroth for real (need to wait for PC version tho).
@TP-pq9xx probably should’ve specified that. By “made for each other,” I meant the limit breaks themselves not “cloud” and Sephiroth. It’s more like these 2 limit breaks were made to be used side by side
When I found out you can switch to Punisher Mode mid air and guard, I drooled. Did a counter and then a slam attack, finishing with a Triple Slash where Cloud dashes between the ground target and the air target. I came. This game’s combat is deep.
This game is so based. What is even more awesome is that we are no longer held back from treasure that maybe hard to get to because they had no jump/platform for them but now we can leap over bars & climb to get them which I enjoy so much.
I thought of something funny. For the "modern audience", will they allow male+male chocobo breeding? Just for fun, resulting in a 0% success rate? 😆 Or maybe come up with a quirk that anything is possible if you pump the Chocobo full of jenova cells.
IDK if you know, but Sephiroth can do extensions of each of his super moves and even his LB, (Which is called Octaslash Prime) by pressing Triangle after he does the initial move! That's the best part of him! So I hope you do a new video with including those!
Look I've never really played Final Fantasy VII except for when that remake came out and I had a ball but this is just feeling my soul with Kingdom Hearts and I want it with all my essence
I feel wayyyy more KH inspiration here in this demo than I did in any of the original remake. Something about the way combat flows now just really makes me feel like it’s a fight out of KH3. Especially if you turn off slowdown ability menu, Tetsua Namora definitely brought his knowledge from that here into Rebirth
@@danquaza9275 Indeed! Say what you want about his storytelling (insanely intriguing to say the least), but his combat systems in all the games have been really active and fun and a spectacle
Sephiroth was so fun to play as I bet there's gonna be more gameplay with him probably related to their story changes they're implementing, I could be COMPLETELY wrong though
Genuinely hope we’ll get to use sephiroth in Chadley’s combat simulator because it’s just a shame he’s relegated in the prologue only. Oooooor isn’t it time for a new dissidia square enix????
With the way Dissidia NT performed, I doubt we will get a new Dissidia game anytime soon. If only they have the balls to remake the Dissidia games from the PSP, that would be much better
Now that's the combat I was expecting ever since. Somewhat Dissidia but the Combos are DMC-ish. Most of the time I see Cloud and Sephiroth's Moveset on other games only consisting of short strings. They have Omnislash and Octoslash but that's pretty much it. But here it's actually you doing the Combos.
Well, during the tutorial, you can see a clip of him fighting in the VR Room. So maybe? Or perhaps it was just something that only the devs used or whatever.
@@MariusBoss11458 literally all of their tutorial pop ups have X character in the VR simulation room. I don't think that's an indicator of anything. I hope we get to use him though
I loved FFXVI, but this in Rebirth looks like the best combat ever in FF. The perfect blend between strategy and real time action never ceased to amaze me in Remake, but Rebirth elevated it to a whole new level
You know, I have to admit. Both Cloud and Sephiroth were frienemies, Rivals, but I never seen those two were together all the time. It was pretty good.
Spoiler alert, this was actually Zack and sephiroth that were friends before he went crazy, cloud never interacted with him until he had turned, cloud has Zacks memories and thats whats being shown
@@Supersonicspyrodamn bro you should really edit this comment with a LONG space after "spoiler alert", its impossible for anyone to see that and not immediately see the rest. That is a pretty shit move, I would fix that asap no one should have these twists spoiled for them
Wonder if they’ll do something with the other one that fell with them and was never seen again Most of the time that would mean they’d return in some fashion, but that one never did
nice combos! were u able to figure out the use case for sephiroths 'retaliation' move? (his triangle in r1 mode when his aura is charged) I cant seem to figure out what kinda move it is, is it a counter? gap closer? etc
Gonna take some gerting used to the slightly less fluid gameplay (and dodge on circle) after playing 16 for months but the combat is definately a step up and improvement from Remake. As others have said, having the dodge not be tied to materia is great, the aerial combat has mostly been improved, and the synergy attacks are fun. But there is still some room for improvement. The camera can be a little frustraring sometimes (though that was an issue outside of combat too) and unless I missed something, actually initiating aerial combat is very janky. (Edit: Looked it up, that info not being in the combat tutorials seems dumb) Like I had multiple times where the character just refused to get in the air to attack enemies and just kept dash attack below them. Though I am mostly happy that the phase transitions for the bosses have been improved. The transition from gameplay to cutscene could be better but I'm just happy the stagger bar doesn't reset anymore with those. Now hopefully the rumors that the performance mode quality is improved in the full game are true because if not that is going to be very problematic, because if some people want to complaim about FF16's performance (which holy crap do they love to blow that out of proportion), then I am sure as hell going to hold this game to the same standard. (Edit: okay somehow they made it worse, bluriness I can deal with after a while and it seemed dependent on lighting. The visable pixels on the screen after the update is much worse).
FFXVI performance mode is only "winning" because it had better visuals overall. But SE already addressed it and said they are putting in an update when they add the Junon portion, which will ofc carry over to the full game's day 1 updates. Its flawlessly 60fps otherwise. Don't get me wrong here XVI ended up basically one of my favorite games of all time and finally dethroned FFX in the emotional impact it had on me, feeling like I came full circle as a gamer. But Rebirth's combat is just on another level. There's so much going on even if you don't use ATB abilities.
@@zerosolis6664 Yeah it is mostly visual quality, though it might also be lightning since some areas of the Demo seemed better or even worse depending on the lighting, but we'll see with the update. Personally I think Rebirth and 16 are on the same level combat wise in terms of my enjoyment. Both have completely different end goals that they both excel at. The fact that I think I spent about 40 hours worth of playtime just messing around with different builds in thr Arcade mode at my first 16 playthrough is pretty damn impressive since most games haven't gotten me to stick around too long after the story finishes. But 7R was a game I did enjoy playing through a second time because the combat (minus aerial enemeies) was great, and 16's combat actually did improve my recent playthrough of 7R since treating ATB like the Eikon cooldowns made me just obliterate most bosses. Though I would say I enjoy 16 slightly more, purely due to the boss roaster of 16. There were a couple bosses in 7R that I just did not enjoy fighting (Hell House, Eligor, Tomberry, Brain Pod) or were lackluster (I will wish Roche had a better boss fight, Rude's first fight was meh). Meanwhile there wasn't a single boss 16 I didn't have fun fighting (even the mini-bosses), and best of them are some of my favorite bosses in the franchise. But again I like both games and find them equally fun in different ways. I just feel bad for Rebirth because being unable to not interect the annoying section of the FF fandom (which I know is a minority of the fanbase, and that the FF reddit is mostly a joke and completely detached from most of the fandom) since they refuse to let a single video or comment of praise of 16 (or any post 10 FF) exist without saying people a wrong and they are the majority (despite the game being very well recieved), I am going to be very critical of Rebirth, just because I know those people are going to treat it like a godsend and try to bash every single other entree in the franchise with its mere existance.
My gf was saying how weird and cringey fake Cloud is in the flashback, but I replied with "Well the first time you ever play the original, you think 'oh he was only this hyper and outgoing in the past because the massacre hadn't happened, yet, and he was just a huge fan of Sephiroth lol' " Then, you see how much of a nooblet Zack is in Crisis Core.
I really wish they would have made enemies slightly beefier, or added a third difficulty for new games. Though I guess this is the tutorial, to be fair.
Dodge then hold the attack button. You can Dodge in the air too, so technically you can keep looping this attack sequence and cloud will stay in the air until he does an ability or gets hit. Makes me wonder if there's going to be materia for aerial recovery.
If you talk about a bit different combat, then it just his new moveset and new kit for Rebirth, he gonna play like in flashback through out the game. How ever if you talk about the way he act and the way he talk…then yeah Cloud act like how “he” was 5 years ago.
@@TheKpa11 Well if I remember right, he didn't even have Materia in the original's flashback, and his base stats made him hit for like 15HP damage to enemies lmao I even accidentally got him killed because I purposely ran around to get more fights so I could see how Sephiroth fights, since "Cloud's" HP is so low in the past. Though you can't control Sephiroth, Sephiroth does use Life2 on Cloud when he dies in battle. Sephiroth also replies with "..." when you try to unequip all his mastered Materia. I was like "reallyyyyyy"
@@2dheethbar “Cloud” had “preemptive strike” material in the original flashback. I’m not sure what the symbolism there could be for that though Why that materia of all things if not for deeper meaning
This is how you improve a combat in a sequel, not like gow ragnarok(same combat with new moves that are old runic attack),Spider-Man( it’s just the same as the first one lol) and horizon(in the first 10 ours I felt like I was playing this game for like 2 months). This game completely changes and improves air combat,parry and defense mechanics, party sinergyand the old characters fells completely new. This is TRULY GOTY material. They scammed us with ff 16
Wtf? Don't be stupid. You are using recency bias and nostalgia here to completely shoot down FFXVI which went for something all its own thing. Nobody got "scammed" by a video game that was never going to be anything but what it was. Rebirth is absolutely GOTY but yeah don't be dumb and ruin your whole comment like that lmao
when sephy's mental is not broke.
Not yet.
This is before that
@@liammcnicholas918 yeaaah ? this is nibelheim flashback normally when zack,cloud,sephy comes to nibelheim for reactor thing.
@@g-dojjo I don't really know, shouldn't Cloud *not* use the Buster Sword in that flashback? or did he go back in time to fight with Sephiroth? most plausible would be Cloud assuming Zack's place, though.
I saw a Shin-Ra infantryman right at 0:16, is he Cloud, or?
@@penebrook8330 Shinra soldier is Cloud,Cloud is Zack and yeah Sephiroth is Sephy xD But our little Cloud have some mental problems :V
Good to see Seph still going crazy after more than 20 years. I was a kid when I 1st met him and now I'm 37 and I still adore him ^^
They improved the air combat, and dodge system significantly. Using your abilities in the air and being able to guard in the air as well is phenomenal. Literally counting down the days until full release. You should make a video like this for the Junon demo too when that comes out
So happy the dodge is no longer confined to a materia slot
and seem like AI is more offensive now, unlike before they just block while enemy is staggered!!!
i loved the parry mechanics now....
The only thing i didn’t like was the new punisher mode. I had to press triangle multiple times in order for it to activate
@haise1884 yeah, punisher sucks this time round. Such a shame.
The way Cloud fights in air, is literally giving me Advent Children vibes like holy shit, everytime he ascends to the air, it's so smooth af. Definitely an improvement from Remake
Finally we get to play the greatest couple of final fantasy
Zack and sephiroth?
@@badrbattioui By gameplay stance point, this still is Cloud with playable Sephiroth, because “Cloud” in this flashback has present Cloud’s moveset. You need playable Zack and mod to make him be in the same party as Sephiroth for real (need to wait for PC version tho).
@@VeryNormalGuy9If we want to dig into the lore a bit more, then we can say that it is Cloud x Sephiroth in Crisis Core onward.
The double limit break at the end. Holy smokes.
@TP-pq9xxyou need to change some camera settings, i did that and it was like a completely different game
Gotta love how Sephiroth ends it by slashing down while cloud ends it by slashing up. They’re literally made for each other
@TP-pq9xx probably should’ve specified that. By “made for each other,” I meant the limit breaks themselves not “cloud” and Sephiroth. It’s more like these 2 limit breaks were made to be used side by side
This makes Remake’s combat look like a tech demo jesus
And this is with 2 party members. 3 members is gonna get wild.
"Good thing I don't just fight with a sword"
[uses sword anyway]
One of Cloud’s attacks in Smash is a kick
He's talking about how he can throw projectiles with his sword when you attack from far away after a roll i believe.
Dang the way you do combo it looks like a movie, so clean.
When I found out you can switch to Punisher Mode mid air and guard, I drooled. Did a counter and then a slam attack, finishing with a Triple Slash where Cloud dashes between the ground target and the air target. I came. This game’s combat is deep.
This game is so based. What is even more awesome is that we are no longer held back from treasure that maybe hard to get to because they had no jump/platform for them but now we can leap over bars & climb to get them which I enjoy so much.
Thing is there flying and climbing chocobos, so there will be some areas our characters can't get to.
@@kuroinova2056 True.
I thought of something funny. For the "modern audience", will they allow male+male chocobo breeding? Just for fun, resulting in a 0% success rate? 😆 Or maybe come up with a quirk that anything is possible if you pump the Chocobo full of jenova cells.
@@terrancecloverfield6791 no breeding in rebirth they said
Dude ur a wild one@@terrancecloverfield6791
Almost looking like Dissidia now that you can use specials in mid-air.
It is the same people after all.
"I owe you one."
"When we're done."
"Of course!"
( ͡° ͜ʖ ͡°)
“You’re in good hands”
Sephiroth is MOTIVATED
I always love the combo mad videos
That thumbnail sure is something!
Seeing these two is like watching Sparda Brothers!
Damn Sephiroth is fun to play.
I like the new part of the combo they created for cloud too, makes him feel faster.
IDK if you know, but Sephiroth can do extensions of each of his super moves and even his LB, (Which is called Octaslash Prime) by pressing Triangle after he does the initial move! That's the best part of him! So I hope you do a new video with including those!
Epico, great insight!
Omg that ending blow was perfect
Man they made Sephiroths moves look so cool i seriously cant wait for Rebirth to realese.
That double limit break finisher synching up to the music was so sick
Feels like Nomura looked at 16 and said. “Fuck it, we ball.”
I wish I could buy a ps5 just for this game. I love the FVII series sm! I’m also excited for more Cloud &Sephiroth and Cloud & Vincent moments :)
Just wait until it is released on PC. It wouldn't be PS5 exclusive for long.
@@Trimint123 I don’t have Pc either so that’s not really an option for me but thanks for the consideration
@@Trimint123it'll be exclusive to PS5 for awhile just like Remake was.
No Vincent unfortunately. Not playable until the third game. Developer confirmed this recently. No Cid either. It sucks
@@stormcutter59Vincent isn't playable at all. They will probably put him in the dlc like yuffie.
Look I've never really played Final Fantasy VII except for when that remake came out and I had a ball but this is just feeling my soul with Kingdom Hearts and I want it with all my essence
I feel wayyyy more KH inspiration here in this demo than I did in any of the original remake. Something about the way combat flows now just really makes me feel like it’s a fight out of KH3. Especially if you turn off slowdown ability menu, Tetsua Namora definitely brought his knowledge from that here into Rebirth
@@danquaza9275 Indeed! Say what you want about his storytelling (insanely intriguing to say the least), but his combat systems in all the games have been really active and fun and a spectacle
Sephiroth: hello there I team up cloud
That not cloud that zack
Sephiroth was so fun to play as I bet there's gonna be more gameplay with him probably related to their story changes they're implementing, I could be COMPLETELY wrong though
I believe that too. They didn't gave him moves and his own synchro attacks with cloud only to make him playable for 20 minutes in a 100 hour long game
There's simply to mich work thats gone into him. For him to only be used here.
@@schwubmexx I bet they know modders gonna put their hands on him LOL.
Just VR fights probably
Genuinely hope we’ll get to use sephiroth in Chadley’s combat simulator because it’s just a shame he’s relegated in the prologue only.
Oooooor isn’t it time for a new dissidia square enix????
We might not get another based on how the latest dissidia went.
In his tutorial the example shows him in the simulator.
With the way Dissidia NT performed, I doubt we will get a new Dissidia game anytime soon. If only they have the balls to remake the Dissidia games from the PSP, that would be much better
@@tryinoproductions5374 I had a burst oh hope after Nomura’s latest interview saying he’d like that his to work for a new dissidia.
Cloud is such a good sub.
4:05 Time to get serious
Now that's the combat I was expecting ever since. Somewhat Dissidia but the Combos are DMC-ish.
Most of the time I see Cloud and Sephiroth's Moveset on other games only consisting of short strings. They have Omnislash and Octoslash but that's pretty much it. But here it's actually you doing the Combos.
3:45 sponsored by Olay...
Why dont you help us fight!? Ramirez!!!
Imagine if you could use Sephiroth in the VR stuff.
This has gotta be in the game. No way they fleshout his moveset and we only get to use him for 45 minutes
mods
Well, during the tutorial, you can see a clip of him fighting in the VR Room. So maybe? Or perhaps it was just something that only the devs used or whatever.
@@MariusBoss11458 literally all of their tutorial pop ups have X character in the VR simulation room. I don't think that's an indicator of anything. I hope we get to use him though
@@lifestream1689 I would love if he was playable after you beat the game in the chapter select. He shouldn't be in cutscenes tho.
I loved FFXVI, but this in Rebirth looks like the best combat ever in FF. The perfect blend between strategy and real time action never ceased to amaze me in Remake, but Rebirth elevated it to a whole new level
You know, I have to admit. Both Cloud and Sephiroth were frienemies, Rivals, but I never seen those two were together all the time. It was pretty good.
Spoiler alert, this was actually Zack and sephiroth that were friends before he went crazy, cloud never interacted with him until he had turned, cloud has Zacks memories and thats whats being shown
@@Supersonicspyrodamn bro you should really edit this comment with a LONG space after "spoiler alert", its impossible for anyone to see that and not immediately see the rest. That is a pretty shit move, I would fix that asap no one should have these twists spoiled for them
@@zerosolis6664 too be fair FF7 has been out since 97 and the original crisis core that shows the real events has been out since like 2007
Was Remake just a beta for Rebirth?! This combat looks so much more slick, clean, and looks just awe-inspiring!
I mean Remake was the first time they experimented with this combat system so maybe
That was insanely good
l'Oreal Combo
Of course they make ol'Sephie the coolest character to play
That’s the point
"Cloud" sure has a puppy vibes here.. *wink wink
Sephiroth are bishonen enoughno need to close up him smiling every here and there
the guys from smash got their own game?!?!?!??!
How is this game so sick trueblade
I like dragoons so i very much enjoyed making sephiroth practice killing that girl by using dragon jump on enemies
How do u launch w cloud didnt that used to be a ability with the nail bat on the remake cant remember the name 0:10
After some experimentation this is the first move of cloud's punisher stance
Is that Shinra infantryman just going to watch? What's he even here for?
Wonder if they’ll do something with the other one that fell with them and was never seen again
Most of the time that would mean they’d return in some fashion, but that one never did
For spoiler from OG xd
The combat is more smooth and finally they fixed the air attacks
Aerial combat looks so much better!
1:53 - 1:59 so satisfying
nice combos! were u able to figure out the use case for sephiroths 'retaliation' move? (his triangle in r1 mode when his aura is charged) I cant seem to figure out what kinda move it is, is it a counter? gap closer? etc
Sephiroth = Best character in game period.
But had to make him a villain to prevent having too much fun lol.
Gonna take some gerting used to the slightly less fluid gameplay (and dodge on circle) after playing 16 for months but the combat is definately a step up and improvement from Remake. As others have said, having the dodge not be tied to materia is great, the aerial combat has mostly been improved, and the synergy attacks are fun.
But there is still some room for improvement. The camera can be a little frustraring sometimes (though that was an issue outside of combat too) and unless I missed something, actually initiating aerial combat is very janky. (Edit: Looked it up, that info not being in the combat tutorials seems dumb) Like I had multiple times where the character just refused to get in the air to attack enemies and just kept dash attack below them.
Though I am mostly happy that the phase transitions for the bosses have been improved. The transition from gameplay to cutscene could be better but I'm just happy the stagger bar doesn't reset anymore with those.
Now hopefully the rumors that the performance mode quality is improved in the full game are true because if not that is going to be very problematic, because if some people want to complaim about FF16's performance (which holy crap do they love to blow that out of proportion), then I am sure as hell going to hold this game to the same standard. (Edit: okay somehow they made it worse, bluriness I can deal with after a while and it seemed dependent on lighting. The visable pixels on the screen after the update is much worse).
FFXVI performance mode is only "winning" because it had better visuals overall. But SE already addressed it and said they are putting in an update when they add the Junon portion, which will ofc carry over to the full game's day 1 updates. Its flawlessly 60fps otherwise. Don't get me wrong here XVI ended up basically one of my favorite games of all time and finally dethroned FFX in the emotional impact it had on me, feeling like I came full circle as a gamer. But Rebirth's combat is just on another level. There's so much going on even if you don't use ATB abilities.
I also agree that XVI's performance wasn't as "bad" as everyone wants to say. Sure it had drops but man it had good frame pacing which is important.
@@zerosolis6664 Yeah it is mostly visual quality, though it might also be lightning since some areas of the Demo seemed better or even worse depending on the lighting, but we'll see with the update.
Personally I think Rebirth and 16 are on the same level combat wise in terms of my enjoyment. Both have completely different end goals that they both excel at. The fact that I think I spent about 40 hours worth of playtime just messing around with different builds in thr Arcade mode at my first 16 playthrough is pretty damn impressive since most games haven't gotten me to stick around too long after the story finishes. But 7R was a game I did enjoy playing through a second time because the combat (minus aerial enemeies) was great, and 16's combat actually did improve my recent playthrough of 7R since treating ATB like the Eikon cooldowns made me just obliterate most bosses.
Though I would say I enjoy 16 slightly more, purely due to the boss roaster of 16. There were a couple bosses in 7R that I just did not enjoy fighting (Hell House, Eligor, Tomberry, Brain Pod) or were lackluster (I will wish Roche had a better boss fight, Rude's first fight was meh). Meanwhile there wasn't a single boss 16 I didn't have fun fighting (even the mini-bosses), and best of them are some of my favorite bosses in the franchise.
But again I like both games and find them equally fun in different ways. I just feel bad for Rebirth because being unable to not interect the annoying section of the FF fandom (which I know is a minority of the fanbase, and that the FF reddit is mostly a joke and completely detached from most of the fandom) since they refuse to let a single video or comment of praise of 16 (or any post 10 FF) exist without saying people a wrong and they are the majority (despite the game being very well recieved), I am going to be very critical of Rebirth, just because I know those people are going to treat it like a godsend and try to bash every single other entree in the franchise with its mere existance.
They giving us a fully fleshed out and playable Sephiroth for a flashback chapter but no playable Vincent or Cid?
We all know this is actually Zack & Sephi, Cloud was in the background together with Tifa...
My gf was saying how weird and cringey fake Cloud is in the flashback, but I replied with "Well the first time you ever play the original, you think 'oh he was only this hyper and outgoing in the past because the massacre hadn't happened, yet, and he was just a huge fan of Sephiroth lol' " Then, you see how much of a nooblet Zack is in Crisis Core.
I couldn’t get over the judgement everyone will give you if you go into Tifas room. Had me laughing for minutes😂
Does cloud use aero mid combo to make blade beams?!?! Is this The elemental materia I always wanted?!?!?!
Oh Thats Lore
That little pause within combo bothers my eyes..
The real Cloud stands still didn’t help the team
Man, the combat just reminds of me Kingdom Hearts action combat mixed with atb command system!
When you realize that ff16 battle system is just a prototype for ff7 rebirth battle system
Wait, are you telling me that Sephiroth is PLAYABLE?
In the Nibelheim flashback, yes
How do you that?... sending 3 shockwaves?..
Perfect dodge, then attack.
Epic 😎💯
Rufus seemed pretty op, with his perfect parry. And others can’t perfect parry him, since he uses range instead of melee 🤔
Holy shit
Does the Cloud's voice sound....different?
He does. For one he's younger here, and well the other. If you know, you know.
Being impaled with a six foot katana, watching your whole village burn to the ground, and being soaked in Mako does a lot to a person's vocal chords.
@@arexualexDude, don’t spoil it!
How do we tell him?
@liammcnicholas918 i get it now haha, comment deleted so things should be gooood
JOY
nice
Damn this feels alot like KH2 and considering it's by the same guys that makes since
I really wish they would have made enemies slightly beefier, or added a third difficulty for new games. Though I guess this is the tutorial, to be fair.
how does air comboing with cloud feel? he felt very limited in remake
the soldier wasn't do shit geez hope he did not doing anything crazy like backstab someone with a sword (Like that ever gonna happen)
I'm dying ahahahaha
How do you do air combos as cloud so easily?
Dodge then hold the attack button. You can Dodge in the air too, so technically you can keep looping this attack sequence and cloud will stay in the air until he does an ability or gets hit. Makes me wonder if there's going to be materia for aerial recovery.
Does “cloud’s” animations actually have a slight difference to them here? As a detail per the flashback?
I noticed that too. It’s a great detail showing what Cloud was like “As a SOLDIER”
If you talk about a bit different combat, then it just his new moveset and new kit for Rebirth, he gonna play like in flashback through out the game.
How ever if you talk about the way he act and the way he talk…then yeah Cloud act like how “he” was 5 years ago.
@@VeryNormalGuy9
I was referring to both. The dialogue was obvious, but if his in game combat style was altered for the flashback it’d be a neat touch
@@TheKpa11 Well if I remember right, he didn't even have Materia in the original's flashback, and his base stats made him hit for like 15HP damage to enemies lmao I even accidentally got him killed because I purposely ran around to get more fights so I could see how Sephiroth fights, since "Cloud's" HP is so low in the past. Though you can't control Sephiroth, Sephiroth does use Life2 on Cloud when he dies in battle. Sephiroth also replies with "..." when you try to unequip all his mastered Materia. I was like "reallyyyyyy"
@@2dheethbar
“Cloud” had “preemptive strike” material in the original flashback. I’m not sure what the symbolism there could be for that though
Why that materia of all things if not for deeper meaning
They should make cloud in the flashback really weak like in the flashback while Sephiroth OP
The thumbnail, they looks like The SIM 😂
Wait, aren't Cloud and Sephiroth enemies?
This is a flashback to before sephiroth had become crazy
This is how i wished FFXVI would have played, no stupid cooldowns, no 3 basic sword strings, just endless combos and MP/ATB gauge abilities
You know the aerial combat here is almost Dissidia-like, they base it here, if they decide to make Dissidia
Say Gex
Oh, I love Gex!
This is just a Yaoi fanfic canonized.
Even with the
"Sephiroth!"
"You're in good hands"
"Yes, mine!"
"On me"
"I owe you one"
"When we're done"
"Such a puppy" 😏
That combo is zack and sephiroth
FFXV inspired.
Not so good SEPHIROTH is a God boy! You got it?!
This is how you improve a combat in a sequel, not like gow ragnarok(same combat with new moves that are old runic attack),Spider-Man( it’s just the same as the first one lol) and horizon(in the first 10 ours I felt like I was playing this game for like 2 months). This game completely changes and improves air combat,parry and defense mechanics, party sinergyand the old characters fells completely new. This is TRULY GOTY material. They scammed us with ff 16
FF16 is not a sequel tho
Wtf? Don't be stupid. You are using recency bias and nostalgia here to completely shoot down FFXVI which went for something all its own thing. Nobody got "scammed" by a video game that was never going to be anything but what it was. Rebirth is absolutely GOTY but yeah don't be dumb and ruin your whole comment like that lmao
Goty
This is what FF16 should have been. A perfect blend of strategy and action.
16 doesn't need to be 7
@@kaihedgie1747 you're right it should have been better. But we got a DMC game trying to be FF, which it falls at both.
@@tristanward9937 It was better.
@@kaihedgie1747 not really but ok
@@tristanward9937had the Gone full dmc or Bayonetta with the combat, I’d probably broken a finger lmaoo
I don't know. The graphics in that shot where they do the combo is very poor.
FFXVI's combat walk so that FFVIIR's combat can run!
Ff7R was first tho?
I am very uncultured when it comes to Final Fantasy but isn't this just FFXVI?
Far from it
Nope 16 plays a bit more similar to DMC5
This is not Final Fantasy VII.
#FireNomura
Bait used to be believable.
@@Trimint123 I know, but leave it to Nomura to make it unbelievable…
@@MisteRRYouTuby Did Nomura shoot your dog or something?
@@pedroportela6476 Worse. He shot Final Fantasy 7 and parades the corpse worldwide…
You know the original exists
this is what i wanted FF16 combat to flow like as an action RPG not just action dmc.