@@cresoma a demo is a demonstrason of what vil/is coming, a beta is an early verson of the game itself that vil get updated, a demo is not ment to be updated.
@@fractal-dreamz It would be genuinely brilliant if this was intentionally released in a shoddy state, and the actual product comes out and is miles better because Fazbear Entertainment rushed the game out the door to cash in on Nostalgia. Change the publisher on steam to be Fazbear Entertainment to make this an in-universe thing, and you've got a brilliant 5D chess move.
another thing to note about Midnight Motorist: the house and the mound of dirt are there too, there's even a message under the mound saying "no hidden lore here" or something, AstralSpiff checked it out on his stream of the game
can we admire the fact that just like mario inviting bowser to go racing. the kids decided to invite the guy who murdered them to race alongside them. just goes to show no matter how terrible or evil someone is go carts on very dangerous tracks bring us together.
I think the full game still has potential, but this seriously felt like a cheap Freddy In Space type game made for the sake of just having SOMETHING for the anniversary
I would argue that the biggest annoyance is there is no drift correction. Games like Mariokart and Crash Team Racing automatically turn your kart somewhat after a drift, making it so you continue in the direction your kart was moving in the drift. Laps does not do that. I HATE drifting in this game simply because it sends you into a wall. I want to fully drift around a corner, not drift halfway and have to let go otherwise ram into a wall or be stuck in sinkhole hell. By the way, by driving on the walls in sinkhole, you can mess with your karts collision and end up on the unused floor beneath the entire track. Me and my friends dubbed it 'the farlands' and its always hilarious when you end up there. We're still looking for other ways to get to the farlands in the other two tracks.
A way that I found works more often is holding in the opposite direction as you drift, and then turning it a bit in the direction you’re drifting so the cart turn. It still isn’t entirely perfect, but it works a lot more often than just drifting.
8:19 the best thing to come out of this game is the implication that in the actual midnight motorist minigame, william just spontaneously went "fuck it" and casually pulled a stunt off of the highway to drive home through the woods instead
@@Leech-3 I think the community’s learned since being so impatient for SB lol, even then the devs have the power to take their time regardless of what fans are saying
modern demos and early access have been either way too large or just not good enough to keep someone hooked weve strayed prretty far, and sometimes its for the better
@@iconica9516 I feel like people are treating it like there can't be polish when the game comes out. now I'm not expecting everything to be immaculate but It didn't give that vibe anyway.
The fact that security breach track is the most broken/ buggiest track out of all tracks on launch is hilariously referencing how buggy fnaf security breach is on launch
Sorry, 2 years development and they didn't even give the character models basic animations? No idles, no turning, no 'oof got hit', nothing? That's literally absurd. Whatever company that is is just bilking Scott for cash.
Considering Clickteam can’t make a game engine that’s up to snuff with Game Maker and Godot that charges you a hefty price for export options that have LIMITS, it doesn’t really surprise me that the game is so rough tbh. I don’t usually crap on a game engine outside of Unity but Clickteam Fusion is just plain bad.
Fnaf ar is completely dead. I actually liked the game and wish it didn’t get treated this way by Illumix. Forsaken ar is kinda good but it wasn’t enough to save the game as a whole.
@@FnafIntothepitenjoyer *FNAF AR doesn't deserved to be hated* *It's because of the fucking SENSITIVE pussies* *THAT CAN'T HANDLE GOOD CONTENT* *Second of all FNAF WORLD IS THE ONLY GOOD GAME* *THIS IS A MISTAKE!?!?* *Third of all I used to be a fan of Mario games* *before all of this started* *this made me sick*
@@THGMR-ox7sd Yeah, I wasn't even able to get forsaken working on my phone, so I've had to resort to the roblox remake for my occasional fnaf ar fix 💀
13:44 I sorta beg to differ. I agree yes, the items are basic in use and the controls are subpar, Flaf has the battery mechanic that’s a risk versus reward system that gives you extreme speeds if used properly. Along with that, the dayshift/nightshift concept that can really turn tracks on its head IF used properly (it hasn’t really done much other than a reskin of the track so far but I hope you see my point) This game holds a bunch of promise to be a stand out racing game, but it REALLY needs a lot more focus and time in the oven to add needed content and polished gameplay
Exactly- if it comes out early or mid 2025 I’m just not going to hold any high expectations for it. MAYBE late 2025 I will have some expectations but it really needs a 2026 release to be good
Im shocked at how clunky this turned out, 2 years and they did NOT cook. This game has potential, but they better iron ALOT of things out before I touch it again. P.s: thank you for correctly identifying the animatronic skeleton a "mech", thats always irked me. Also they shouldve made the giant wolf shadow freddy, that would be cool.
basically clickteam, is a company that always uses its own game engine "clickteam", but this game is made in unreal engine, because it is either its first time or one of its first times using this engine, so they have no experience
Five Laps aside, its so nice to hear someone mention the anatomy of real life animatronics and appreciate them! People seem to forget that the inspiration behind FNAF is perfectly harmless and some are great works of machinery! As a big fan of the Rock Afire Explosion AND FNAF (I don't keep up as much as I used to lol) I love it! The Moonrockers DID deserve better 😤
Bro, you serious? You too? Animatronic figures are based on an endoskeleton The endoskeleton is frequently made of aluminum, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure. It's actually painful seeing how many people think that Fnaf calling the inside an Endoskeleton is so wrong, when it isn't, we have always called it that, Fnaf isn't even the first that called the inside of an animatronic an Endoskeleton. We have an Endoskeleton and yes, this word not only came first since it is literally an internal skeleton, such as the bony or cartilaginous skeleton of vertebrates, but they used it for animatronics too because it literally is the same thing but just without bones and instead has aluminum, steel, plastic or wood. Functions the same way.
Honestly the art style/models are pretty cute but aside from that why does the five nights at Freddie's franchise have such an uninspired licensed game like the only thing that really makes it stand out as THE fnaf racing game is the nightshift mechanic and that's about it why not have each character attack correspond with some of thier themes like foxy with pirate stuff,chica with food and uhh whatever you could make up for the others like atleast something would be better than nothing
To be honest, I don’t even disagree. I really don’t like shitting on things, especially since in my standards are very low... But, at least in its current state, I don’t think it’s very good. I like it, but it isn't very good.
I think the thing I like about Glamrock Dusky is she doesn't just shit on projects. She always offers good criticism and this is from someone who has taken criticism classes. She always makes sure to include positive feedback and though she lists the faults with something she tends to do it in a way of "here it is in how it can be improved." rather than just raving about how bad something is, and she's usually far more critical of projects made by bigger companies like this and takes more time with smaller projects made by individual developers to offer more constructive feedback on improvement, and she remains encouraging. There's never any "Just stop" with her, it's always "Just do better" and I appreciate that.
i'm just really sad ever since the teaser Clickteam posted i was hella pumped. Mostly cause you know who is my favourite character, but once they revealed what the game is i was still excited since the idea of a FNAF kart-racer sounded fun how is Race With Ryan a better game than FLAF 😭
Like, i know it's just a demo and she'll probably be in the final version (she *better* be in the final version), but they couldn't put Roxy in their racing game??
Given that there's data for the Roxy Raceway in the demo's files and the standard kart is themed after the roxy raceway karts I think it's safe to say she's gonna be in the game. Yeah
I’m not very good at racing games, but I honestly think that FLAP is good, it just needs some work. And honestly, the stage I found to be the glitchiest was The Sinkhole, with resetting on a certain segment of the track causing you to get stuck in a loop of resetting in the tunnel in front of the pizza place part of it. Sure midnight motorist crashed a few times, but I didn’t really experience any other bugs on that track.
12:33 THANK YOU. as much as I still enjoy FNAF, the way it’s affected the animatronics fandom and discussions about it drives me crazy! I lose so much HP every time I hear or read the word “endoskeleton” in reference to animatronics.
Animatronic figures are based on an endoskeleton The endoskeleton is frequently made of aluminum, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure. Like, come on, it's always been called that, has nobody looked this up?
Um there are companies out there that use the term endoskeleton, one good example is the company Hermonic drive SE. I don't know why people get so heated over a term that is actually used
To be fair, it's not like anyone at the company knew the 10th anniversary was coming. Who'd have thought time would continue on a linear path the way it's been doing for the last billion billion years?
I think this would honestly be fine if it was a fan game, but as an OFFICIAL game, well a lot more is expected. Heck Bloodborne kart is an actual fan game and look at THAT magnificent beast.
The game has some identity, but I don’t think it quite pushes its identity far enough. Maybe it’s because “five NIGHTS at Freddy’s” doesn’t have a lot of daytime content,but the day segments of some of these tracks just sort of feel…generic? Lore additions aside, the characters feel out of place. Also making a design decision based on the title’s pun is dangerous. You have to actually do five laps? I hope each race is able to keep up its energy for all five, then.
a neat tutorial to get around the bugs and issues of Five Laps at Freddy's: 1. close Five Laps at Freddy's 2. open Preston's Hourglass instead hope this helps FNAF fans!
Wish this game was more than a generic racing game with fnaf characters you can tell that the demo was incredibly rushed Although animatronics playing mario kart is really funny.Also what did they do to baloon boy?
this game feels like drunk driving except you are not drunk driving but you're tired from working, had no sleep and your infant son bit your tires. You also have a cow in the back of your car. Also you have random shit in your trunk.
Animatronic figures are based on an endoskeleton The endoskeleton is frequently made of aluminium, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure.
Honestly, my biggest issue with the game so far has been that it's piss easy. Now, I am a very seasoned (not necessarily good) racist, but I've never really liked kart racers because they rely way too much on your luck instead of your driving skill, but after remapping the controls (Who's idea was it to put throttle on left trigger?), I managed to win my first race with a 19 second lead, which is massive, to the point where the other animatronics didn't even show up in the grid, the game genuinely gave up on tracking them. Another thing is that the game genuinely feels like it can't decide if it wants to be a normal or a kart racer, you have all the mechanics of a regular kart racer (Drifting, boosting, jumping, and boost pads), but with a physics model that doesn't really lend itself too well to forcing the player to engage in those mechanics, most if not all corners can be taken easily with your regular steering, and while I honestly quite enjoy that, there's really no reason to drift besides gaining a tiny boost, but that's _also_ hampered by the massive speed loss when you're drifting, which, again, is realistic, but doesn't really lend itself well to a kart racer, and it doesn't help that there's also just a regular boost you can use at any time, making the drift boost irrelevant unless you're trying to save energy; there are some good innovations and ideas, the Nightshift mode is an interesting way to break up the gameplay, but it doesn't really do much besides the Big Bad Torso following you around if you have low battery, and most are just dumb stuff like separating jump and drift just to be different from Mario Kart. Also, Midnight Motorist always crashes on the second lap for me.
Hey Dusky. I found your channel a month ago through the segment you did on Preston’s Hourglass. I’m friends with all of the people involved and we all got a kick out of your commentary. I’ve stayed for the content though and have now binged pretty much the entire channel while working. Your stuff is delightful. I love the editing and scripting and something about your voiceover makes me really happy. You’re super good at this and I’m glad you’re seeing some success so early. Just wanted to say thanks for the awesome content and best of luck to you going forward :)
I really hope the game could be a lot better when it releases next year. Considering Clickteam was asking for help in the game's help wanted post with Lolbit from way back, I feel they're still currently in deep development with the game since they may not have as much hands/skill to develop the game to a proper state at this time period for a demo. I see a lot of potential in this game. I really like the style/look of the characters, the references, the gameplay (which I feel does a good job of intertwining the elements of the series into a kart racer) and I feel it's all held back by the bugs, proper steering/drift control and a lack of info on certain things (like the character class). The UI could be a lttle more expressive and better. And they also NEED to add a map. That's a basic fundamental thing MOST kart games have in order to show the player what's to come in the track. Here's to hoping Five Laps at Freddy's could have a proper, successful launch next year
I have been in this fandom for ten years now, and not once have I ever heard that "endoskeletons" are not actually called endoskeletons in the real world. It is crazy to me that this is the first time I'm hearing this information. Thank you for teaching me a new fun fact today!
I wouldn't go as far as to say it's a total disaster, after playing for around 30 minutes myself, but the visuals and specifically the drifting controls are definitely... lacking. I understand this is an early access demo, but with Into the Pit directly after it it just feels especially bad. The character designs are fine (except Balloon Boy), but the models definitely don't do them justice, and unless the game gets a LOT of work and polish before release (hoping for a late 2025 release at the earliest to give them time), I don't see this game being much better or worse than another cashgrab-style Mario Kart impersonator, even if it's not a TOTAL cashgrab (again, some things like the character designs and core gameplay mechanics are fine and have potential imo) Also I'm writing this AS I listen to the video from 0:00 onwards so if any of this is mentioned uhhhhh oopsie daisy
Please give us an unhinged and insanely meticulously detailed breakdown of the ups and downs that mascot horror has done to the real life mascot field.
I was playing the sinkhole map, being stuck into a loop and my game got bricked, I had to restart my computer, and at some point I was racing myself, because all the NPC's got stuck. I kept getting turned around from touching little things, sent under the map by turning, and getting killed when my battery wasn't recharging., as well as items not being thrown etc. Basically, this game needs ALOT more TCL and work. The controls suck and I had to go into settings to change the controls constantly. Love FNAF, think this game has potential, its cute and adorable, and the attention to detail, but having Clickteam do this game was a bad choice/it needed some more time in the oven :(
alot of people say "its demo give it time it will be better" but i'm like... no it won't a demo is verticle slice of the game, if the game is this bad in the demo form then i doubt its gonna be fixed, i'm glad into the pit and fnaf in dbd were highlights but if only flaf came out it would have been a bad anniversy
I'll argue that demos are NOT a vertical slice of the game, you're thinking of a TECH DEMO-- the thing you show to possible investors/bosses/managers to pitch your project, not to players. A playable demo can be anything from a prototype build (Chrono Trigger's kiosk demo, the RE2 demo that was on RE1 Director's cut, a lot of Spaceworld/E3/DS download play demos from the Wii Shop) to a segment of the full game (Wild ARMs, the Sonic Adventure 2 demos, the Playstation Underground Brave Fencer Musashi demo) or the whole game but with a playable time limit (like the Smash Brawl demos or the Final Fantasy 8 demo).
Seeing as this game doesn’t come out till late next year, and the FNAF community is absolutely BEATING THE HELL out of this game, it’ll definitely be polished by then, hell I wouldn’t be surprised if they delayed it specifically because the demo is getting dunked on so hard.
10:45 this remapping bug also means this game is not accessible to physically disabled players who use accessibility controllers. So not friendly to vis impaired or physically disabled players, though surprisingly more freindly to photosensitive players than other fnaf games
I thought this was gonna be another one of those "I don't like it, therefor it's trash" sort of videos where it gives 18 reasons why their opinions are facts actually. Let's just say I was pleasantly surprised.
My suggestion for changing the sound of getting an item box would be to replace the current sound with the toreador's march and have glowy eyes flicker in the item visualizer until the march stops and the item you got shows up at the corner of the screen
There ARE some really fun concepts here. I think the jump mechanic, the idea of the night mode, the one really cool track, the CONCEPT of the wolf anamatronic coming after you and having to keep your battery up to protect yourself from it, a couple of the items like the doors, and the racers having different classes, are all fun different things that COULD help it stand out among other cart racing games. I also really really want another wolf animatronic, so sue me. But there's just... so much, and I think the design of the wolf animatronic feels like someone's barebones first attempt at modeling. Not to mention the uh... actual models (Except Foxie's, I love it immensely). I know it's just a demo and I don't want to judge it TOO harshly but OH my goodness that is a.... that is a rough demo.
I'm sorry but this name genuinely looks like something a fan made in UE5 in their spare time. Clickteam's developing it, but it looks like an asset flip. If you want a kart racer with good mechanics and tons of tracks/characters, play Crash Team Racing Nitro Fueled or MK8 or something XD
honestly, i genuinely enjoy playing the demo, but i also think i got incredibly lucky for some reason. I have around 2 hours of playtime on the demo, and I've never encountered any issues with AI. I've also went out of bounds only once (in the same spot in the Sinkhole as you did), and had issues with a spawnpoint also only once in the same exact spot shown in 17:48 . regarding 16:25 i got 2 of these errors, but one of them was in the first map (fields something?) and the other one was on the finish line of Midnight Motorist, not on the highway. I also don't have a lot of experience with racing games and I've never played any of the mario kart games, so that may be why my expectations are lower which also mixed with me being lucky enough to avoid most of the issues. it shocked me when i got a notification with this title, but i also agree with most of the cons listed unfortunately. as naive as it can be, i genuinely just hope to see a decent, playable and enjoyable game come out next year and that it'll be a nice surprise to everyone edit: just got the fatal error on the finish line of Midnight Motorist again. i didn't get hit by a single car on the highway beforehand, so it's not the highway that is the problem
Honestly, the only two issues that I’ve seen with the demo, is the huge amount of bugs, and the lack any kind of ingame tutorial. Other than that, it’s honestly a super fun game.
9:57 this is literally just a skill issue. Once you get good at the time, the controls aren’t an issue. 12:51 Ok and? That’s the case in basically every kart racer ever made. If it ain’t broke, don’t fix it. But yeah, game needs more items, and definitely more original items.
from the way foxy was angled, i didn't even notice he had a scarf until the gameplay of him ingame started playing it's a neat pose, but it's basically a side view lmao
man what if the added voice lines for the racers like if springtrap gets hit an he says something like "nice try but I always come back you'll see" or some shit
One thing I can add in as someone with experience in kart racers (mainly CTR): 90 degree corners being the only ones where you can actually drift consistently is ridiculous. If you try to take longer corners in one drift the car will just keep turning into a 180° and into a wall (and that's on lowest steering combo)
I remember a time where demos were a sneak peek into a mostly-finished game and was supposed to get you hyped for the release. Nowadays, demos are just unfinished rushed-out messes to tell the public that they're working on something.
What bothers me the most is that this RACING game doesn't have a map! I don't know what it is, but the lack of a map just makes the game very confusing! Like, how am I supposed to know how far from the finish line I am?? Or who's behind and in front??? Or even the shape of the track??? I know it sounds silly, but a map would be really useful, especially for people like me who get lost easily!
Dear game designers. Please make your games actually functional before releasing them. For once. Also, try making sure the controls are actually good and the level design is functional before worrying about aesthetics and character designs. Ugly Fun > Pretty Garbage
You know its bad when I can only play 3 games, one to try each of the cars and see if they are different, before everything starts breaking. I had the game crash on me twice after 20 minutes of play, and after friends didn't believe me, I streamed the game, picked a track, and lap three got an error. Haven't even played the demo for 25 minutes, and only got to see two tracks before "Fatal Error Has Occurred" messages started to pop up whenever I try to play it. I was advised to stop playing else I risk my entire pc killing itself. Buggy state of launch is an understatement.
I dont think i cam take your oc very seriously ever because of how goddamn cute it is like if it was angry and screaming id never ever take it seriously its just so damn adorable i cant dude
12:31 the surge of joy i felt knowing i am not the only one who is enraged by how the fnaf series has fucked over animatronic culture. it's so bad that if i want to learn something new about animatronics there's ALWAYS fnaf. god forbid i want to make a homemade animatronic, because all the results will be be "i made fnaf in real life guys that's crazy!!!" you know what's actually crazy? aaron fechter accidentally making a bomb that blew up half his warehouse that's 10x more interesting than making shit designed animatronics (sorry, i do love the fnaf franchise but by god do i get heated when i talk about how much it's screwed over animatronic culture)
No offense, but this is a demo, not a complete build. And I understand that yes, at the moment, it’s a complete buggy mess. But again, it’s a demo. Compare it to say… the original Grounded 30 minute beta. It was broken, glitchy, and you could barely do anything, but there were great bones for the teams to work with. And not to mention, even if this game sucks, let me put it to you this way. Games trying to make light of the history of Fazbear are minimized for profit, so if anything, it’s damn near in character. Again, not trying to invalidate your opinion, nor your thoughts. Just trying to give the benefit of the doubt.
Not since big rigs over the road racing have I seen a racing game so gloriously broken, hopefully the final game isn't as broken but if not then this game will go down in racing game infamy.
This is definitely a me thing/minor nitpick but I HATE how we went from security breach, which had PERFECT in universe marketing for fazbear ent, to a game that makes the characters animatronics in the text. I know it's not super serious but I want more things like Freddy and friends on tour where they're allowed to just be characters and not have to be robots- if you wanna put characters like springtrap or mangle in here why not make them hidden behind codes you can find in game to add to the retro feel they're going for? Also as someone who loves both fnaf and irl animatronics i would watch your video on misconceptions about animatronics FNAF has spread
i remember on the day that the demo came out my friend was YEETED out of the midnight motorist part! basically he bumped into nothing got an enormous speed boost drove off the map got the 0th place and then got a prompt to wake up by using the analog stick and then his game crashed
My biggest problem with the game is that there seems to be literally no rubber banding, so if you get left behind, which is honestly not difficult, you can't catch up, and it also feels like the stats of the other racers are cranked up for simulated difficulty
The hate for the game is so stupid, this is an EARLY build of the game and just because it's a demo doesn't mean it's going to be a sample of the full release, The version of the demo is version 0.24 WHICH IS VERY EARLY IN DEVOLPMENT. The problems like the sinkhole was because it was the most unpolished map in the demo so they know the problems with that. They are actively trying to fix bugs and improve the game so instead of trashing on it actually help them and tell clickteam about bugs and other problems instead of just insulting it. I think it's a fine game and people have ridiculous standards for a game that most likely has a few people working on it. Plus it's a racing game not a typical fnaf game so it's harder to work on. And it's on an completely different engine which they aren't used to. They wanted to make it in clickteam but their Firefly engine needs more work before tackling a game of this scope. SO they decided it was best for the FNaF community to use something else. They are very passionate about the game and we just know the release day is in sometime in 2025 so it most likely isn't coming out any time soon. The game is amazing and they clearly care about the game and what to give something awesome for the FNaF community but the FNaF community hate everything that's different
The scariest thing to me about this game is that there are hints at Lolbit having an items shop when breaking the boundaries of the menu. This could mean that there is a non-0 percent chance that this game could have micro-transactions a la CTR Nitro-Fueled. Micro-transactions in a FNAF game. 💀
Timestamp 12:31 Robot insides not called what you think? That's normal. In Medabots it's called a tinpet or tin-pet depending on the media. Though, endoskeleton does make more sense. It does act as the skeleton of the animatronic, and does go on the inside of the animatronic's chasis. Also, they are likely calling them endoskeletons as "mech" can mean something else, and they don't want to confuse people. For example; what game comes to mind when I say bird people? Now how about if I say harpy? Rito? Chozo? Okay; let's try with something more common; What comes to mind when for zombie? What if we call them necrons? The decayed? tarnished? living dead? necromorph? Suddenly you have a name for something so common that you can market to people who play your game - they'll see a zombie marketed as a necron and more likely associate it with your IP instead of "oh, another zombie from some random franchise". I do agree that the giant wolf animatronic doesn't much look like it's an endo.
Why did they even release it? If they plan to fix it before release - all this demo did was taint the game's reputation and give bad word of mouth in eyes of the players. Coming back from this won't be easy no matter how good the final product is.
It is insane how after 2 years, this game isn’t even closed to finished. Kart racers are such a common and polished game genre that seeing a large company fumble it so hard is crazy.
the magnet sucks battery from a random player on the track and gives it to you, when theres a magnet/battery icon above your kart that means another racer used that ability and it locked onto you
praise be, they FIXED IT (in beta)
I played the Sinkhole tonight and I actually had to put in effort to win.. big news!!
Fresh comments! Mmm.
it is only a demo so it is going to be bad give it time
@@zorenflame3007
They should have called it a beta if it wasn’t ready yet
@@GlamrockDusky Nice.
@@cresoma a demo is a demonstrason of what vil/is coming, a beta is an early verson of the game itself that vil get updated, a demo is not ment to be updated.
Well obviously they’re gonna be bad at driving, half of them are children
Charlie, the gamer.
🥁🥁 tss
@@JoThNoMi i can't believe there isn't a drum cymbal emoji
wait until you hear about the babies and bowser jr. in mario kart
Dont forget the corpse
honestly a broken, barely functioning kart racer sounds like something Fazbear Entertainment would release in universe
True actually
Lore accurate racing game
it would be so fucking funny if they turned it into an arg with that premise
@@fractal-dreamz i mean, it wouldn't be the first time a fnaf game allowed you to clip out of bounds to find secrets
@@fractal-dreamz It would be genuinely brilliant if this was intentionally released in a shoddy state, and the actual product comes out and is miles better because Fazbear Entertainment rushed the game out the door to cash in on Nostalgia.
Change the publisher on steam to be Fazbear Entertainment to make this an in-universe thing, and you've got a brilliant 5D chess move.
another thing to note about Midnight Motorist: the house and the mound of dirt are there too, there's even a message under the mound saying "no hidden lore here" or something, AstralSpiff checked it out on his stream of the game
The Lump!!! The Lump is real!
I'm the one hiding under it
can we admire the fact that just like mario inviting bowser to go racing. the kids decided to invite the guy who murdered them to race alongside them. just goes to show no matter how terrible or evil someone is go carts on very dangerous tracks bring us together.
Well, maybe it's more of a "oh hey, we can beat the shit out of him" type of situation.
facts
Or it could be them figuring out a way to just gang up on him while he's still mentally broken from UCN.
*Cassidy suddenly pulling up in an m1 Abrams ready to blow William's cart to kingdom come.
I think the full game still has potential, but this seriously felt like a cheap Freddy In Space type game made for the sake of just having SOMETHING for the anniversary
it feels like an illegal mobile game even though it's official
@@terraaaaaaaaaaaaathat’s exactly how I felt
They have "Into the Pit" though, Theres No need for this game
They already have plenty for the anniversary. This would just be something for that day
@@theclown2257
For the anniversary’s daily schedule, I mean
I would argue that the biggest annoyance is there is no drift correction. Games like Mariokart and Crash Team Racing automatically turn your kart somewhat after a drift, making it so you continue in the direction your kart was moving in the drift. Laps does not do that. I HATE drifting in this game simply because it sends you into a wall. I want to fully drift around a corner, not drift halfway and have to let go otherwise ram into a wall or be stuck in sinkhole hell.
By the way, by driving on the walls in sinkhole, you can mess with your karts collision and end up on the unused floor beneath the entire track. Me and my friends dubbed it 'the farlands' and its always hilarious when you end up there. We're still looking for other ways to get to the farlands in the other two tracks.
A way that I found works more often is holding in the opposite direction as you drift, and then turning it a bit in the direction you’re drifting so the cart turn. It still isn’t entirely perfect, but it works a lot more often than just drifting.
i thought the drifting thing mightve just been a skill issue on my part so thank you for validating me lmao
Yeah i'd like the drifting to be like team sonic racing
Agreed!
I'm using Tilt Controls!
8:19 the best thing to come out of this game is the implication that in the actual midnight motorist minigame, william just spontaneously went "fuck it" and casually pulled a stunt off of the highway to drive home through the woods instead
Thank GOD it's just a demo, meaning there's time to drastically improve.
The question is whether or not it _will._
They've had time to make a decent demo. 2 years. I don't think it will improve.
It won’t if we rush it.
@@Leech-3
I think the community’s learned since being so impatient for SB lol, even then the devs have the power to take their time regardless of what fans are saying
The biggest issue is calling this a demo. It's clearly a beta. A demo should be near identical to the finished game.
prob wont but i REALLY hope it does
Damn, Cassidy is getting creative for Williams torture time
"fuck you william afton im sentencing you to play this barely functional kart racing game for the rest of time"
We stan an angry gamer queen.
@@clawcakes2"MICHAEL! DONT LEAVE ME HERE, MICHAEL!!!"
She gotta have fun somehow
@@BFDI_tomato*bang bang bang bang bang* MICHEAL!!! HELP ME!!!!
Mfs saying it’s a demo back in my day demos were short snippets of the game releasing not an insanely early beta
Yeah even for a demo it still definitely needed more time and more play tests before being released.
Given that it's quite literally going to come out probably late 2025. Yeah That should be enough time for some polish
modern demos and early access have been either way too large or just not good enough to keep someone hooked
weve strayed prretty far, and sometimes its for the better
@@plazmasix6694this game has been in dev time for 2+years with minimal progress.I doubt an extra year is gonna do that much
@@iconica9516 I feel like people are treating it like there can't be polish when the game comes out. now I'm not expecting everything to be immaculate but It didn't give that vibe anyway.
The magnet takes battery percentage from the nearest driver, that's it
The fact that security breach track is the most broken/ buggiest track out of all tracks on launch is hilariously referencing how buggy fnaf security breach is on launch
Sorry, 2 years development and they didn't even give the character models basic animations? No idles, no turning, no 'oof got hit', nothing? That's literally absurd.
Whatever company that is is just bilking Scott for cash.
It’s Clickteam- which is unfortunate since their engine is the one he made the first few fnaf games with :/
@@circusdremfnafsmp6845 why are they using clickteam? wouldnt it be better to use a different game engine for a racing game?
Considering Clickteam can’t make a game engine that’s up to snuff with Game Maker and Godot that charges you a hefty price for export options that have LIMITS, it doesn’t really surprise me that the game is so rough tbh. I don’t usually crap on a game engine outside of Unity but Clickteam Fusion is just plain bad.
FLAF:
FNAF AR: First time?
Fnaf ar is completely dead.
I actually liked the game and wish it didn’t get treated this way by Illumix.
Forsaken ar is kinda good but it wasn’t enough to save the game as a whole.
@@THGMR-ox7sdthe game shutdown in march 2024
@@FnafIntothepitenjoyer *FNAF AR doesn't deserved to be hated* *It's because of the fucking SENSITIVE pussies*
*THAT CAN'T HANDLE GOOD CONTENT*
*Second of all FNAF WORLD IS THE ONLY GOOD GAME* *THIS IS A MISTAKE!?!?*
*Third of all I used to be a fan of Mario games* *before all of this started* *this made me sick*
@@THGMR-ox7sd Yeah, I wasn't even able to get forsaken working on my phone, so I've had to resort to the roblox remake for my occasional fnaf ar fix 💀
13:44 I sorta beg to differ. I agree yes, the items are basic in use and the controls are subpar, Flaf has the battery mechanic that’s a risk versus reward system that gives you extreme speeds if used properly. Along with that, the dayshift/nightshift concept that can really turn tracks on its head IF used properly (it hasn’t really done much other than a reskin of the track so far but I hope you see my point)
This game holds a bunch of promise to be a stand out racing game, but it REALLY needs a lot more focus and time in the oven to add needed content and polished gameplay
Exactly- if it comes out early or mid 2025 I’m just not going to hold any high expectations for it. MAYBE late 2025 I will have some expectations but it really needs a 2026 release to be good
@@circusdremfnafsmp6845 these are my exact thoughts
Im shocked at how clunky this turned out, 2 years and they did NOT cook.
This game has potential, but they better iron ALOT of things out before I touch it again.
P.s: thank you for correctly identifying the animatronic skeleton a "mech", thats always irked me.
Also they shouldve made the giant wolf shadow freddy, that would be cool.
The shadows get no love
In it's current state it's worse than Garfield kart
the shadow animatronics are too cool for this game
Or shadow Bonnie since it seems far more lore relevant.
@@eaglest0554 I say shadow freddy cause I don't think he gets nearly as much love as shadow bonnie does, he deserves a spot to shine.
Clickteam fusion's developers making this in UE5 and publicly putting out 'we're contracting' posts on X was probably one of the biggest red flags.
can you explain what this means
basically clickteam, is a company that always uses its own game engine "clickteam", but this game is made in unreal engine, because it is either its first time or one of its first times using this engine, so they have no experience
Five Laps aside, its so nice to hear someone mention the anatomy of real life animatronics and appreciate them! People seem to forget that the inspiration behind FNAF is perfectly harmless and some are great works of machinery! As a big fan of the Rock Afire Explosion AND FNAF (I don't keep up as much as I used to lol) I love it! The Moonrockers DID deserve better 😤
the "explosion" in Rockafire Explosion was NOT supposed to be literal, Mr. Fechter :,)
Bro, you serious?
You too?
Animatronic figures are based on an endoskeleton
The endoskeleton is frequently made of aluminum, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure.
It's actually painful seeing how many people think that Fnaf calling the inside an Endoskeleton is so wrong, when it isn't, we have always called it that, Fnaf isn't even the first that called the inside of an animatronic an Endoskeleton.
We have an Endoskeleton and yes, this word not only came first since it is literally an internal skeleton, such as the bony or cartilaginous skeleton of vertebrates, but they used it for animatronics too because it literally is the same thing but just without bones and instead has aluminum, steel, plastic or wood.
Functions the same way.
@@KarmaKamuii fr, a quick search of "what is the inside of an animatronic called" literally hand-feeds the information to you
@@GrainofZand fr
Trivial complaint: I'm sad that the car is just called the "Midnight Motor". I would've preferred "Purple Ride" or even "The Aftonmobile"
purple ride LMAO
“The AftonMobile” goes kinda hard in my opinion.
Ive got a better one the "murder mobile"
The Man behind the Motor
the man behind the wheel
It’s “Wheelie” hard to control.
"the controls could be better/and the items should be faster!"
-G1 Wheelie probably
ha
😂🔫
Honestly the art style/models are pretty cute but aside from that why does the five nights at Freddie's franchise have such an uninspired licensed game like the only thing that really makes it stand out as THE fnaf racing game is the nightshift mechanic and that's about it why not have each character attack correspond with some of thier themes like foxy with pirate stuff,chica with food and uhh whatever you could make up for the others like atleast something would be better than nothing
Magnet steals battery. Observe the battery at 10:35, then keep an eye on it.
To be honest, I don’t even disagree. I really don’t like shitting on things, especially since in my standards are very low... But, at least in its current state, I don’t think it’s very good. I like it, but it isn't very good.
I think the thing I like about Glamrock Dusky is she doesn't just shit on projects. She always offers good criticism and this is from someone who has taken criticism classes. She always makes sure to include positive feedback and though she lists the faults with something she tends to do it in a way of "here it is in how it can be improved." rather than just raving about how bad something is, and she's usually far more critical of projects made by bigger companies like this and takes more time with smaller projects made by individual developers to offer more constructive feedback on improvement, and she remains encouraging. There's never any "Just stop" with her, it's always "Just do better" and I appreciate that.
12:42 Please let us get this rant video of all the FNAF inaccuracies about animationics.
Please! I was wondering why they keep flip-flopping on if some characters have tails or not.
no lol, it's in-universe name is endoskeleton and that's that
@@lucastheodoro4188 it's talking about the fact that "endoskeletons" is not the real life name for this part of animatronics.
@@octonine6212 Yeah, we it, though it's not an issue on FNaF
@@lucastheodoro4188 what is not an issue on fnaf? sorry, i'm genuinely confused by what you mean.
i'm just really sad
ever since the teaser Clickteam posted i was hella pumped. Mostly cause you know who is my favourite character, but once they revealed what the game is i was still excited since the idea of a FNAF kart-racer sounded fun
how is Race With Ryan a better game than FLAF 😭
Like, i know it's just a demo and she'll probably be in the final version (she *better* be in the final version), but they couldn't put Roxy in their racing game??
Given that there's data for the Roxy Raceway in the demo's files and the standard kart is themed after the roxy raceway karts I think it's safe to say she's gonna be in the game. Yeah
Roxy will probably be added. The full release will either have 12 or 16 characters I think
i think it’d be cool if the sound that played while the game decided what power-up you got was the puppet’s music box
I’m not very good at racing games, but I honestly think that FLAP is good, it just needs some work. And honestly, the stage I found to be the glitchiest was The Sinkhole, with resetting on a certain segment of the track causing you to get stuck in a loop of resetting in the tunnel in front of the pizza place part of it. Sure midnight motorist crashed a few times, but I didn’t really experience any other bugs on that track.
12:33 THANK YOU. as much as I still enjoy FNAF, the way it’s affected the animatronics fandom and discussions about it drives me crazy! I lose so much HP every time I hear or read the word “endoskeleton” in reference to animatronics.
Is it really that bad that it is called that?
You do know we have Endoskeletons, right?
It's the same for an animatronic.
Animatronic figures are based on an endoskeleton
The endoskeleton is frequently made of aluminum, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure.
Like, come on, it's always been called that, has nobody looked this up?
@@KarmaKamuiiwe don’t have endoskeletons. We have skeletons.
@@Satnanat look it up, definition of Endoskeleton, you will understand then.
Um there are companies out there that use the term endoskeleton, one good example is the company Hermonic drive SE. I don't know why people get so heated over a term that is actually used
To be fair, it's not like anyone at the company knew the 10th anniversary was coming. Who'd have thought time would continue on a linear path the way it's been doing for the last billion billion years?
I think this would honestly be fine if it was a fan game, but as an OFFICIAL game, well a lot more is expected. Heck Bloodborne kart is an actual fan game and look at THAT magnificent beast.
The game has some identity, but I don’t think it quite pushes its identity far enough. Maybe it’s because “five NIGHTS at Freddy’s” doesn’t have a lot of daytime content,but the day segments of some of these tracks just sort of feel…generic? Lore additions aside, the characters feel out of place.
Also making a design decision based on the title’s pun is dangerous. You have to actually do five laps? I hope each race is able to keep up its energy for all five, then.
a neat tutorial to get around the bugs and issues of Five Laps at Freddy's:
1. close Five Laps at Freddy's
2. open Preston's Hourglass instead
hope this helps FNAF fans!
holy shit is that Preston's hourglass
@@HydaGaeming ⏳
Wish this game was more than a generic racing game with fnaf characters you can tell that the demo was incredibly rushed
Although animatronics playing mario kart is really funny.Also what did they do to baloon boy?
this game feels like drunk driving except you are not drunk driving but you're tired from working, had no sleep and your infant son bit your tires. You also have a cow in the back of your car. Also you have random shit in your trunk.
I would absolutely love to see a video of all the misconceptions FNAF has about animatronics!
Animatronic figures are based on an endoskeleton
The endoskeleton is frequently made of aluminium, steel, plastic or wood, and its form as far as possible resembles the actual skeleton of the corresponding figure.
Five laps at Freddy's looks like some tired Mario kart clone that has no direction, and will end up crashing and burning
Honestly, my biggest issue with the game so far has been that it's piss easy. Now, I am a very seasoned (not necessarily good) racist, but I've never really liked kart racers because they rely way too much on your luck instead of your driving skill, but after remapping the controls (Who's idea was it to put throttle on left trigger?), I managed to win my first race with a 19 second lead, which is massive, to the point where the other animatronics didn't even show up in the grid, the game genuinely gave up on tracking them.
Another thing is that the game genuinely feels like it can't decide if it wants to be a normal or a kart racer, you have all the mechanics of a regular kart racer (Drifting, boosting, jumping, and boost pads), but with a physics model that doesn't really lend itself too well to forcing the player to engage in those mechanics, most if not all corners can be taken easily with your regular steering, and while I honestly quite enjoy that, there's really no reason to drift besides gaining a tiny boost, but that's _also_ hampered by the massive speed loss when you're drifting, which, again, is realistic, but doesn't really lend itself well to a kart racer, and it doesn't help that there's also just a regular boost you can use at any time, making the drift boost irrelevant unless you're trying to save energy; there are some good innovations and ideas, the Nightshift mode is an interesting way to break up the gameplay, but it doesn't really do much besides the Big Bad Torso following you around if you have low battery, and most are just dumb stuff like separating jump and drift just to be different from Mario Kart.
Also, Midnight Motorist always crashes on the second lap for me.
You're a very seasoned w h a t
you're a very seasoned _WHAT_
You what
W pfp
Hey Dusky. I found your channel a month ago through the segment you did on Preston’s Hourglass. I’m friends with all of the people involved and we all got a kick out of your commentary. I’ve stayed for the content though and have now binged pretty much the entire channel while working. Your stuff is delightful. I love the editing and scripting and something about your voiceover makes me really happy. You’re super good at this and I’m glad you’re seeing some success so early. Just wanted to say thanks for the awesome content and best of luck to you going forward :)
thanks so much!! i really appreciate it!
I really hope the game could be a lot better when it releases next year. Considering Clickteam was asking for help in the game's help wanted post with Lolbit from way back, I feel they're still currently in deep development with the game since they may not have as much hands/skill to develop the game to a proper state at this time period for a demo. I see a lot of potential in this game. I really like the style/look of the characters, the references, the gameplay (which I feel does a good job of intertwining the elements of the series into a kart racer) and I feel it's all held back by the bugs, proper steering/drift control and a lack of info on certain things (like the character class). The UI could be a lttle more expressive and better. And they also NEED to add a map. That's a basic fundamental thing MOST kart games have in order to show the player what's to come in the track. Here's to hoping Five Laps at Freddy's could have a proper, successful launch next year
I have been in this fandom for ten years now, and not once have I ever heard that "endoskeletons" are not actually called endoskeletons in the real world. It is crazy to me that this is the first time I'm hearing this information. Thank you for teaching me a new fun fact today!
I wouldn't go as far as to say it's a total disaster, after playing for around 30 minutes myself, but the visuals and specifically the drifting controls are definitely... lacking. I understand this is an early access demo, but with Into the Pit directly after it it just feels especially bad. The character designs are fine (except Balloon Boy), but the models definitely don't do them justice, and unless the game gets a LOT of work and polish before release (hoping for a late 2025 release at the earliest to give them time), I don't see this game being much better or worse than another cashgrab-style Mario Kart impersonator, even if it's not a TOTAL cashgrab (again, some things like the character designs and core gameplay mechanics are fine and have potential imo)
Also I'm writing this AS I listen to the video from 0:00 onwards so if any of this is mentioned uhhhhh oopsie daisy
Please give us an unhinged and insanely meticulously detailed breakdown of the ups and downs that mascot horror has done to the real life mascot field.
The obsession with the detail of 'endoskeleton' being an inaccurate term and the proper term being 'mech' is literally me
Honestly, can't wait for the models of the characters, assets and maps to be ripped so we can inspect the details closer. 👀
Only partway through so apologies if you brought this up, but-- It baffles me that the item roulette sound wasn't the music box from FNAF 2
I was playing the sinkhole map, being stuck into a loop and my game got bricked, I had to restart my computer, and at some point I was racing myself, because all the NPC's got stuck. I kept getting turned around from touching little things, sent under the map by turning, and getting killed when my battery wasn't recharging., as well as items not being thrown etc. Basically, this game needs ALOT more TCL and work. The controls suck and I had to go into settings to change the controls constantly. Love FNAF, think this game has potential, its cute and adorable, and the attention to detail, but having Clickteam do this game was a bad choice/it needed some more time in the oven :(
The 'endo' reminds me of Case Animatronics, not FNaF
SOMEONE ELSE SEES IT i thought i was going crazy
When i was a kid, a demo was the freeplay version of some games to see if you like it or not before buying it. This is more like a alpha/beta
alot of people say "its demo give it time it will be better" but i'm like... no it won't a demo is verticle slice of the game, if the game is this bad in the demo form then i doubt its gonna be fixed, i'm glad into the pit and fnaf in dbd were highlights but if only flaf came out it would have been a bad anniversy
I'll argue that demos are NOT a vertical slice of the game, you're thinking of a TECH DEMO-- the thing you show to possible investors/bosses/managers to pitch your project, not to players.
A playable demo can be anything from a prototype build (Chrono Trigger's kiosk demo, the RE2 demo that was on RE1 Director's cut, a lot of Spaceworld/E3/DS download play demos from the Wii Shop) to a segment of the full game (Wild ARMs, the Sonic Adventure 2 demos, the Playstation Underground Brave Fencer Musashi demo) or the whole game but with a playable time limit (like the Smash Brawl demos or the Final Fantasy 8 demo).
Seeing as this game doesn’t come out till late next year, and the FNAF community is absolutely BEATING THE HELL out of this game, it’ll definitely be polished by then, hell I wouldn’t be surprised if they delayed it specifically because the demo is getting dunked on so hard.
I would unironically love a video about animatronic misconceptions
Once fixed, this will be a pretty cool cart racing game
flaf when you get stuck out of bounds in the sinkhole: 😴
flaf when you touch grass for 2 seconds: *nuh-uh* **respawns**
10:45 this remapping bug also means this game is not accessible to physically disabled players who use accessibility controllers. So not friendly to vis impaired or physically disabled players, though surprisingly more freindly to photosensitive players than other fnaf games
FINALLY I FOUND SOMEONE WHO HAS THE LOOP PROBLEM IN THE SINKHOLE!
I thought this was gonna be another one of those "I don't like it, therefor it's trash" sort of videos where it gives 18 reasons why their opinions are facts actually. Let's just say I was pleasantly surprised.
My suggestion for changing the sound of getting an item box would be to replace the current sound with the toreador's march and have glowy eyes flicker in the item visualizer until the march stops and the item you got shows up at the corner of the screen
Making a competition to rename this video from: "Five Laps At Freddy's Is A Disaster" To: "Five Laps At Disaster."
I think they were a bit *too* accurate with the Security Breach-Ruin course and how broken it is...
Yeah….
I really hope it's just a really really REALLY early demo instead of a slice of the full day 😭😭 they better not pull a gamefreak on us this time
There ARE some really fun concepts here. I think the jump mechanic, the idea of the night mode, the one really cool track, the CONCEPT of the wolf anamatronic coming after you and having to keep your battery up to protect yourself from it, a couple of the items like the doors, and the racers having different classes, are all fun different things that COULD help it stand out among other cart racing games. I also really really want another wolf animatronic, so sue me. But there's just... so much, and I think the design of the wolf animatronic feels like someone's barebones first attempt at modeling. Not to mention the uh... actual models (Except Foxie's, I love it immensely). I know it's just a demo and I don't want to judge it TOO harshly but OH my goodness that is a.... that is a rough demo.
I'm sorry but this name genuinely looks like something a fan made in UE5 in their spare time. Clickteam's developing it, but it looks like an asset flip.
If you want a kart racer with good mechanics and tons of tracks/characters, play Crash Team Racing Nitro Fueled or MK8 or something XD
To be fair, FNAF’s endoskeleton is more advanced then a average animatronic mech
Watched this with my nephew, thank you for giving us something to bond over 🤝
I found a bug in the second level I played so I made a video just to see if I get it again
Also watching the game implode can be hilarious
To be fair it’s just a demo and I can it seeing greatly improving. I mean at least it’s a better time than playing big rigs over the road racing
That's what they always say. And then it comes out the same, if not either slightly better or worse.
Nah
But two years is a long time developing a demo that is *THIS* bad
Even a ghost truck would go over a bridge
YOU’RE WINNER
honestly, i genuinely enjoy playing the demo, but i also think i got incredibly lucky for some reason. I have around 2 hours of playtime on the demo, and I've never encountered any issues with AI. I've also went out of bounds only once (in the same spot in the Sinkhole as you did), and had issues with a spawnpoint also only once in the same exact spot shown in 17:48 . regarding 16:25 i got 2 of these errors, but one of them was in the first map (fields something?) and the other one was on the finish line of Midnight Motorist, not on the highway.
I also don't have a lot of experience with racing games and I've never played any of the mario kart games, so that may be why my expectations are lower which also mixed with me being lucky enough to avoid most of the issues. it shocked me when i got a notification with this title, but i also agree with most of the cons listed unfortunately. as naive as it can be, i genuinely just hope to see a decent, playable and enjoyable game come out next year and that it'll be a nice surprise to everyone
edit: just got the fatal error on the finish line of Midnight Motorist again. i didn't get hit by a single car on the highway beforehand, so it's not the highway that is the problem
Honestly, the only two issues that I’ve seen with the demo, is the huge amount of bugs, and the lack any kind of ingame tutorial. Other than that, it’s honestly a super fun game.
And here I thought that it were Five Lap Dances at Freddy’s, truly it’s a sad day
9:57 this is literally just a skill issue. Once you get good at the time, the controls aren’t an issue.
12:51 Ok and? That’s the case in basically every kart racer ever made. If it ain’t broke, don’t fix it. But yeah, game needs more items, and definitely more original items.
from the way foxy was angled, i didn't even notice he had a scarf until the gameplay of him ingame started playing
it's a neat pose, but it's basically a side view lmao
the game has been out for like 2 days 😭damn you're fast
man what if the added voice lines for the racers like if springtrap gets hit an he says something like "nice try but I always come back you'll see" or some shit
Ofcpurse the sinkhole from fnaf sb was gonna be the buggiest 💀
One thing I can add in as someone with experience in kart racers (mainly CTR): 90 degree corners being the only ones where you can actually drift consistently is ridiculous. If you try to take longer corners in one drift the car will just keep turning into a 180° and into a wall (and that's on lowest steering combo)
Well i really hope clickteam will repair the bugs and does improve on the final version
Having a FNAF racing game WITHOUT ROXANNE WOLF should be considered a criminal offense.
I remember a time where demos were a sneak peek into a mostly-finished game and was supposed to get you hyped for the release. Nowadays, demos are just unfinished rushed-out messes to tell the public that they're working on something.
What bothers me the most is that this RACING game doesn't have a map! I don't know what it is, but the lack of a map just makes the game very confusing! Like, how am I supposed to know how far from the finish line I am?? Or who's behind and in front??? Or even the shape of the track??? I know it sounds silly, but a map would be really useful, especially for people like me who get lost easily!
Dear game designers. Please make your games actually functional before releasing them. For once.
Also, try making sure the controls are actually good and the level design is functional before worrying about aesthetics and character designs. Ugly Fun > Pretty Garbage
im 200% ready to hear your rant about animatronic missingformation
You know its bad when I can only play 3 games, one to try each of the cars and see if they are different, before everything starts breaking. I had the game crash on me twice after 20 minutes of play, and after friends didn't believe me, I streamed the game, picked a track, and lap three got an error. Haven't even played the demo for 25 minutes, and only got to see two tracks before "Fatal Error Has Occurred" messages started to pop up whenever I try to play it. I was advised to stop playing else I risk my entire pc killing itself.
Buggy state of launch is an understatement.
Garfield Kart: Finally, a worthy opponent! OUR BATTLE WILL BE LEGENDARY!
I dont think i cam take your oc very seriously ever because of how goddamn cute it is like if it was angry and screaming id never ever take it seriously its just so damn adorable i cant dude
12:31 the surge of joy i felt knowing i am not the only one who is enraged by how the fnaf series has fucked over animatronic culture. it's so bad that if i want to learn something new about animatronics there's ALWAYS fnaf. god forbid i want to make a homemade animatronic, because all the results will be be "i made fnaf in real life guys that's crazy!!!" you know what's actually crazy? aaron fechter accidentally making a bomb that blew up half his warehouse that's 10x more interesting than making shit designed animatronics (sorry, i do love the fnaf franchise but by god do i get heated when i talk about how much it's screwed over animatronic culture)
Henry Emily blew up half of his studio?
@@justice8718 LMFAO
No offense, but this is a demo, not a complete build. And I understand that yes, at the moment, it’s a complete buggy mess.
But again, it’s a demo.
Compare it to say… the original Grounded 30 minute beta. It was broken, glitchy, and you could barely do anything, but there were great bones for the teams to work with.
And not to mention, even if this game sucks, let me put it to you this way.
Games trying to make light of the history of Fazbear are minimized for profit, so if anything, it’s damn near in character.
Again, not trying to invalidate your opinion, nor your thoughts. Just trying to give the benefit of the doubt.
Not since big rigs over the road racing have I seen a racing game so gloriously broken, hopefully the final game isn't as broken but if not then this game will go down in racing game infamy.
This is definitely a me thing/minor nitpick but I HATE how we went from security breach, which had PERFECT in universe marketing for fazbear ent, to a game that makes the characters animatronics in the text. I know it's not super serious but I want more things like Freddy and friends on tour where they're allowed to just be characters and not have to be robots- if you wanna put characters like springtrap or mangle in here why not make them hidden behind codes you can find in game to add to the retro feel they're going for?
Also as someone who loves both fnaf and irl animatronics i would watch your video on misconceptions about animatronics FNAF has spread
"What do you mean we're supposed to release a demo in two days?! We're struggling to release it on the intended release date!"
i remember on the day that the demo came out my friend was YEETED out of the midnight motorist part! basically he bumped into nothing got an enormous speed boost drove off the map got the 0th place and then got a prompt to wake up by using the analog stick and then his game crashed
My biggest problem with the game is that there seems to be literally no rubber banding, so if you get left behind, which is honestly not difficult, you can't catch up, and it also feels like the stats of the other racers are cranked up for simulated difficulty
The only thing i want is a full pizzaplex map (not the sinkhole) to basically the fnaf coconut mall.
The hate for the game is so stupid, this is an EARLY build of the game and just because it's a demo doesn't mean it's going to be a sample of the full release, The version of the demo is version 0.24 WHICH IS VERY EARLY IN DEVOLPMENT. The problems like the sinkhole was because it was the most unpolished map in the demo so they know the problems with that. They are actively trying to fix bugs and improve the game so instead of trashing on it actually help them and tell clickteam about bugs and other problems instead of just insulting it. I think it's a fine game and people have ridiculous standards for a game that most likely has a few people working on it. Plus it's a racing game not a typical fnaf game so it's harder to work on. And it's on an completely different engine which they aren't used to. They wanted to make it in clickteam but their Firefly engine needs more work before tackling a game of this scope. SO they decided it was best for the FNaF community to use something else. They are very passionate about the game and we just know the release day is in sometime in 2025 so it most likely isn't coming out any time soon. The game is amazing and they clearly care about the game and what to give something awesome for the FNaF community but the FNaF community hate everything that's different
The entire point of a demo is to demonstrate the game! This is a bad demo!
@@RACOONAFIED Demo is fine for me
The scariest thing to me about this game is that there are hints at Lolbit having an items shop when breaking the boundaries of the menu.
This could mean that there is a non-0 percent chance that this game could have micro-transactions a la CTR Nitro-Fueled.
Micro-transactions in a FNAF game.
💀
I would love to hear a rant about all the misconceptions fnaf has given about animatronics
Timestamp 12:31
Robot insides not called what you think?
That's normal.
In Medabots it's called a tinpet or tin-pet depending on the media.
Though, endoskeleton does make more sense. It does act as the skeleton of the animatronic, and does go on the inside of the animatronic's chasis.
Also, they are likely calling them endoskeletons as "mech" can mean something else, and they don't want to confuse people.
For example; what game comes to mind when I say bird people?
Now how about if I say harpy?
Rito?
Chozo?
Okay; let's try with something more common;
What comes to mind when for zombie? What if we call them necrons? The decayed? tarnished? living dead? necromorph? Suddenly you have a name for something so common that you can market to people who play your game - they'll see a zombie marketed as a necron and more likely associate it with your IP instead of "oh, another zombie from some random franchise".
I do agree that the giant wolf animatronic doesn't much look like it's an endo.
Why did they even release it? If they plan to fix it before release - all this demo did was taint the game's reputation and give bad word of mouth in eyes of the players. Coming back from this won't be easy no matter how good the final product is.
It is insane how after 2 years, this game isn’t even closed to finished. Kart racers are such a common and polished game genre that seeing a large company fumble it so hard is crazy.
the magnet sucks battery from a random player on the track and gives it to you, when theres a magnet/battery icon above your kart that means another racer used that ability and it locked onto you