@@GlamrockDuskyi mean, the style of the white cheek tufts do look a lot like what Tails has. Are you sure your animatronic isn’t possessed by the spirit of a dead sonic character?
I think the problem with The Backrooms is that people look at it like a single cohesive "canon", rather than as a single Really Good Post and an endless variation of riffs thereon.
I think the reason why some people mistake your character for a sonic OC is because of the face shape. The face shape and style is similar to the sonic art style because of how the eye shape and whiskers are common in the sonic style
The character design strikes me as an inbetween of sonic and freedom planet, leaning towards fp (which is understandable conidering what shes worked on). The way her face is constructed its a bit closer to sonic mainly due to the muzzle shape, while the proportions of the body are alot closer to that of freedom planets art style, as the characters in that game have a bit more bulk in the rest of the body relative to the head, at least compared to sonic characters.
@@mrshin8035 to be fair, only the head and face is actually important for a sonic fan char, the body can look like anything unless one is specifically trying to emulate exact character models and promo art. both archie and idw comics have a wide variety of body shapes and proportions for most side and background characters, occasionally idw series will sneak in cameos of webcomics and other franchises that have nothing to do with sonic. though often i like to make the argument that sonic chars are just regular furries using a particularly identifiable toony style and can pretty much be used for any char that isn't sonic related at all. also i sometimes like to make a comparison with old vintage toon style and that sonic style is just an evolution to that vintage toon style that nobody noticed before since sonic chars and fan chars are so colorful
Canon being a thing for the backrooms has always seemed silly to me. I hear people argue about what’s canon and what’s not, even though the backrooms isn’t a series, it’s a prompt. It’s one photo and a short description that you can turn into whatever you want
Just like scp foundation I think, people can make whatever they want but you don’t have to like all of it In a way each person would have their own version of the canon
@@froggycolouringfrom what I know, the SCP foundation has the motto “Nothing is Canon”, taking the multiverse idea to the extreme. every scp is basically its own universe. Arguing smthn is canon or not usually gets met with this unless you’re arguing about the canon of a specific universe, in which case, take it to dms lol
6:30 "Am I glad he's frozen in there and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and- I just remembered, we're out here! What I wanna know is where's the caveman?"
Joking aside, probably the same reason there isn't SCP 2, it's an ever expanding fandom with new levels entities and other such being made all the time
Fun fact: 0451 is a code typically associated with games in the immersive sim genre (PREY 2017, Deus Ex, System Shock, etc.), it's called the LookingGlass code and used to be the code for the studio's offices. Seeing that in Eight Levels is weird though, as immersive sims are characterized by an emphasis in player freedom and the ability to solve a problem in different ways
The intended fear of the backrooms is imagining you were trapped in a dimension - alone. No food, no water, no monster, no peers, no way out. All you can do is walk and pray you'll find an exit. If we go by the casino handbook, blocking out windows and keeping the area fullbright will lead you to losing track of time. You will walk for minutes and think it had been hours, once you force yourself to sleep on the soggy carpet you'll wake up a few hours later realising the true horror of the situation. The fear of the Backrooms cannot be translated into video game form because you are healthily (debatebly) sitting at a desk interacting with, at best, a walking simulator. At worst, it's a survival-puzzle horror. The fandom theories read like a desperate attempt to turn the Backrooms into an SCP. I remember loving the concept, but the more I think about it, the more it sounds like the 'Infinite IKEA'. The 'Infinite IKEA' canonically has a population of thousands trapped inside the warehouse, hunting IKEA staff and forming tribes.
As somepne who's only experience in "cold" temperatures being trying to stand in an ice skating ring, can confirm breathing burns despite it being so DAM COLD
Side tangent, but anyone else find that having all of this lore to the Backrooms kinda weakens it? What makes Liminal Horror so good is the sense of warped nostalgia. The feeling that you've been here before... but have you really? Everything feels wrong, like the space around is using your memories against you, making you questiom everything. That being said, I could see a really good Backrooms game that uses the lore by randomizing the floors you end up on. You might know what the floors are and do, but you'll never know WHICH floor you have to deal with next.
Like one or two max is the best imo. But even then when people started adding levels and it went from liminal spaces to more dreamcore and trippy area it felt less special almost instantly. From the horror of a familiar but out of place space where you may or may not he alone to knock off scp overnight
@@kingpatatochip3357 if it were up to me, I would only have a single entity. One that watches from afar, and you only ever get faint glimpses of it IF you're lucky.
You know, I don't usually watch a whole lot of png horror game video essay channels. I find that a lot of narrators are just sort of corny or worry too much about being yt-friendly that they just feel stale. But I'm really enjoying your content so far! The videos are well put-together visually, the scripts have jokes that actually land and are funny instead of too cheesy or something, and your voice and line delivery have a certain charisma that adds a lot to the video instead of being annoying or stale. You sound confident and fun, which is big considering that a lot of youtubers are too nervous to even add things like curse words or shots/jokes at people or games for fear of inciting a war against fans of said person or game. You also have a good sense of comedic timing, which might seem small, but you would be surprised at how many narrators fail to time a joke so that it is actually funny instead of eye-rolling. You seem like an overall fun and genuinely funny person who enjoys making these vids, and I definetely expect to see you make it big in the near future. Keep up the good work!
I’m so happy this is topic being touched upon because the backrooms is one of my favorite concepts that is SORELY, ATTROCIOUSLY butchered by the majority of these indie horror devs and the surface level enjoyers of the backrooms that play them. The horror the backrooms is so much more than just monsters in a place with too many hallways and fluorescent lights; its dread is a concept not a physical entity And even the popular backrooms games are pretty much the ones I despise the most, *because* they’re popular and contributing to diluting the concept of the back rooms the most.
It's such a simple, terrible, stark and lonely and horrifying idea, and the fandom instantly decided there were 2000 themed levels and named monsters and entire communities living in the Backrooms and completely ruined it. Like, my dudes, not everything needs LORE and expansion and complication. It was fine just as it was.
@@heatherschaefer5529EXACTLY, the more you try and flesh out the backrooms with clear, defined lore the further away you get from what makes it terrifying to begin with.
Ngl I love some entities but I tend to dislike when they're the main focus. I think it would be nice if there were perhaps separate versions of the Backrooms for people who prefer there not to be monsters and just want to enjoy the environments. I played this AMAZING game called The Complex: Expedition with absolutely zero entities and great looking environments. You might like it!
(Excuse how wordy this post will get) Personally I feel like the horror can work if there’s something (or somethings) there, but you just don’t know where it is or if it’s even there to begin with. I admit I do like the concept of monsters in a maze, heck I even like the “layered cake” concept of the backrooms with multiple sections (levels, layers, whatever the community wants to call it) even my own variation of the backrooms has levels, though I tried making them “biomes” in a sense. Though there is a point where it’s too much, the labyrinth didn’t have a dozen Minotaurs after all, and while I personally don’t mind there being monsters, the backrooms doesn’t need to be a funhouse full of ghosts saying “boo” at you. Heck one of my favorite creators for this content, lost in the hyperverse, managed to make their variant of the backrooms empty but still have something that’s an actual danger. As for some ambient entities like kitty, yeah I don’t mind them too, but again restraint is necessary so they don’t either overstay their welcome, or detract from the horror, heck they could even add to it (imo) by adding false senses of security, being blindsighted because you either never actually saw anything or didn’t encounter anything that’s a threat could do something. To try and wrap this mess of a comment in a neat-ish bow, I never really liked the “elitism” (or whatever one would call it) of both sides the fandom has, the backrooms to me shouldn’t exclusively be one thing or another, since the same scary thing wont always scare two people at the same time. The world’s your oyster. (Excuse how out of left field this might be, I just saw this and thought I’d throw a couple cents at it)
Just found your channel today and I can easily say 3 things. 1) These videos are fantastic and I happily subscribed 2) I LOVE your character's design. The colors work together really well. 3) I think all the comments about your character being from sonic has to do with the artstyle, which at points does remind me of the StH comics. But yeah, awesome work!
Seen you some time ago and instantly loved your videos. I'm really happy that new videos are made and I will be here for all of em. Keep up the good work!
doofenshmirtz!dusky is INCREDIBLY cursed and I'm so glad you made it for the bit dkfhskgh thank you for continuing to suffer for our entertainment!!!! ✨️
One thing to mention, that water level in Room231 with the invisible monster is basically just taken from Amnesia: The Dark Descent. Surprised you didn't mention it but yeah the most creative part of the game was an idea from another game
@@GlamrockDusky You pretty much have to, that game was so incredibly influential in the entire horror game genre. It not only popularized the first-person perspective in the genre, but it was also one of the first 3D horror games that did away with combat entirely, back when almost all other popular horror games were either first-person shooters or similar to Resident Evil in gameplay, it's safe to say that the horror genre would different without it, I don't even like Amnesia or horror games yet I'd rank it just alongside Resident Evil and FNAF in terms of how much it has affected the games released after it. I'm surprised that a horror-focused UA-camr such as yourself isn't more familiar with Amnesia, considering its influence on horror game history.
As a veteran of the backrooms wikis, could you specify which wiki a level you mention is from? Because a level slot can be entirely different in Fandom and Wikidot Edit: thank you for specifying Kitty's House! That's actually a somewhat disliked level in the community for being simple
My bad! I forget they've been retconning stuff, I don't keep up to date that often 😅 (Let it be known I am a firm confirmed hater of sanguine festivus :[ )
@@GlamrockDusky oh you dont even know HALF the lore behind rewriting the partygoers. Be glad thats we ended up with because GOD we went through so much /j
I'm quite fond of how your character blends sonic character and glamrock animatronic elements together, got a neat charm to how you've gone about it, intentional or otherwise. Shame tou didn't play the one with the little giraffes, don't recall the name of it sadly, it's rather short and sweet/heartbreaking typically :v
Of course the door number is 0451. Oh god I just realized they used Hello Kitty in 8 Levels, Sanrio is notoriously litigious. Those devs are totally screwed.
@@bwife3 I don't know much about Happy Meat Farms, but what I will say is that you know damn well there is a difference between using AI for its uncanny nature in order to further a horror experience vs. using AI to avoid hiring real artists and to replace putting actual thought and effort into the game/show/movie/whatever. The commenter obviously meant the latter and not the former.
AI art stopped being "fun" and "harmless" after Dall-E. If you use modern generative engines, you're using other people's art. Dall-E at the very least was abstract and iconic. It's sickening. Any use of AI = immediate 0/10, sorry, I don't support skilless hacks.
@@offbranddorito9668 - The developer of the game is an artist too. Yet you're demanding that they lose thousands of dollars for literally no reason. Y'all aren't helping artists. Y'all are the ones attacking them, purely because they don't stifle themselves to placate your entitled first-world moral-panic.
Just found your channel not too long ago, really dig the style, and yes you are a sonic oc in glamrock form xD jk, but love the style, love the commentary, and love your goofy edits and sprites, I wish I could do the same, even getting a glamrock oc too! I did buy a couple adopts from some people, but would like a fox one too, but enough about me! Great content and videos, keep it up and don't give up!
An amazing analysis on this game, I myself have seen this game in the past and had similar thoughts, I love these videos as they perfectly match my mind
Ever since I first found your channel a couple months ago, I'm always pleased to see when you upload a new video. However, I do find it interesting considering that I usually don't watch/enjoy essay styled videos like this, but I honestly enjoy your videos and, if I find the time to, I'm hoping to chime into your streams sometime.
I could see drowning working in a backrooms story: Guy has made it to the level, but can't find the way out, ages pass and he's growing weak and tired, finally he decides to take his own life in a pool (or maybe is so weak he can't escape one he falls in by mistake) he drowns then wakes up at the next level, back to normal as if nothing happened. But for a game... I have no idea how you'd do that without at least dialog or a cut-scene
In regards to your avatar it looks like a mix of security breech and that looney tunes remake where the characters were all superheroes or something of the like.
1:19 The fuck is a Grey Knight doing here? Great, now I gotta tell the Inquisition about all the people who've seen this Astartes who is doing a lackluster job at keeping out of the public eye.
Love the Glamrock oc. I also have become a fan of your videos. Question about your oc. Trying not sound rude but what is she? I think you a Lynx but please feel free to correct me.
8:46 As you may see, gentlemen, there is a pink bolter hanging on the wall… It means that this is a room of a Pink Decimator, therefore, making Warhammer 40k canon in Backrooms.
LOVE this video! I feel like I've got a bit of a controversial opinion on bad backrooms games, but I think think they are helpful to the overall indie game dev "ecosystem". I'm totally new to making games but I've been doing very basic building in game engines and 3D software by creating backrooms levels. To me, backrooms are an extremely simple but effective entry project for beginners in environmental game design, and can help people focus more on familiarizing themselves with hotkeys, shaders, software functions, and clean building/optimization without putting too much strain on your computer. Even for people who are buying assets, there's still some work to be put into learning how to stitch the whole project together. Maybe a few years down the line we'll have the next big indie horror hit akin to Lethal Company or MFN and the creator will be sharing stories of their first ever game being a "mostly negative" reviewed backrooms game they made while in college. I don't necessarily think these amateur projects all need to be on the steam store for actual money but on the bright side it's also a good opportunity for consumers to be more selective and thoughtful when buying games too and for the devs to get very honest feedback about where their skills might need to improve.
20:59: i have a folder on my phone of such steve harvey generated art. my favorite use of ai art is telling it to do "steve harvey being chased by a monster" or something of the sort. the results are generally incredible.
So, as an old nerdy person from the Backrooms wiki, many of the games are based on the Kane pixels version. It's not the same as the wiki, and no matter how many times people say it, takes heavy inspiration from it.
with the fur looking textured hair and cheek fluffs and the full eyes that dont look like eye ball cameras in a white surrounded hole and the lack of visible joint on things like fingers or the ears it just looks like a sonic oc, or at least someone could like escape their sonic fan-art style and i will never not see it that way
It wasn't specifically a Backrooms game, but earlier this year, I played and was honestly rather disappointed by a liminal space game called Anemoiapolis. While the Steam page called it "a relaxing horror game" (??), I mainly just found it rather boring. You just wander around some liminal areas to pick up tickets to go to other liminal areas. Not much else to it. Sure, there's the inherent odd feeling of liminality, but there was really no threat to make it a "horror" game. No real story, you're just trying to get out via an elevator in the dead mall hub area, and the only notable gameplay part was a little mini-golf game. I like mini-golf, but it was just a never ending procedurally-generated narrow hallway of obstacles. You don't get any prize or reward for playing it. It's not even necessary to progress. I just ended up circling through the lobby repeatedly to farm tickets. What I'm saying here, is at least these you covered had something going for them as actual games, rather than just literal empty spaces to wander through.
Specifying that your totally not a Sonic character makes me think your a sonic character who escaped and hid in Fnaf SB. I'm onto you
shit
Idk dude she looks like a fnaf oc
@@GlamrockDuskyi mean, the style of the white cheek tufts do look a lot like what Tails has. Are you sure your animatronic isn’t possessed by the spirit of a dead sonic character?
a mix between Blaze the cat and Roxanne is still good :3
To me, it looks like a three way mix of Sonic, the Glamrocks, and Mega Man X. Regardless, really enjoy the design!
I think the problem with The Backrooms is that people look at it like a single cohesive "canon", rather than as a single Really Good Post and an endless variation of riffs thereon.
I look at it kinda like an SCP foundation type thing
@@enderkatze6129 though scp is less lax with the endless variation thing
YES this is a perfect explanation. the post was the inspiration for a ton of diffrent interpretations that all have pros and cons
Perhaps the real backrooms were the interpretations we made along the way
the problem is that people tried to turn the Backrooms into the SCP founation with none of the skill or quality control
I think the reason why some people mistake your character for a sonic OC is because of the face shape. The face shape and style is similar to the sonic art style because of how the eye shape and whiskers are common in the sonic style
I know it does have a bit of unintentional Sonic vibes but I know it’s Security Breach and not Sonic
i mena dusky do be looking like surge from sonic
The character design strikes me as an inbetween of sonic and freedom planet, leaning towards fp (which is understandable conidering what shes worked on). The way her face is constructed its a bit closer to sonic mainly due to the muzzle shape, while the proportions of the body are alot closer to that of freedom planets art style, as the characters in that game have a bit more bulk in the rest of the body relative to the head, at least compared to sonic characters.
@@mrshin8035 to be fair, only the head and face is actually important for a sonic fan char, the body can look like anything unless one is specifically trying to emulate exact character models and promo art. both archie and idw comics have a wide variety of body shapes and proportions for most side and background characters, occasionally idw series will sneak in cameos of webcomics and other franchises that have nothing to do with sonic.
though often i like to make the argument that sonic chars are just regular furries using a particularly identifiable toony style and can pretty much be used for any char that isn't sonic related at all. also i sometimes like to make a comparison with old vintage toon style and that sonic style is just an evolution to that vintage toon style that nobody noticed before since sonic chars and fan chars are so colorful
Canon being a thing for the backrooms has always seemed silly to me. I hear people argue about what’s canon and what’s not, even though the backrooms isn’t a series, it’s a prompt. It’s one photo and a short description that you can turn into whatever you want
It'll say canon if it's a canon camera, their logo is pretty distinctive.
Big if true @@singithi8556
@@singithi8556
-1
Just like scp foundation I think, people can make whatever they want but you don’t have to like all of it
In a way each person would have their own version of the canon
@@froggycolouringfrom what I know, the SCP foundation has the motto “Nothing is Canon”, taking the multiverse idea to the extreme. every scp is basically its own universe. Arguing smthn is canon or not usually gets met with this unless you’re arguing about the canon of a specific universe, in which case, take it to dms lol
6:30
"Am I glad he's frozen in there and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and- I just remembered, we're out here! What I wanna know is where's the caveman?"
Let's head back to the malt shop.
@@senorsnout4417Let's go (let's go)
If backrooms so good why is there no backrooms 2:back 2 the rooms?
To be fair, if someone managed to end up there a second time, I don't think they would be able to survive again lol
I hate you, take my like!
There is, it's just been lost in the backrooms.
Joking aside, probably the same reason there isn't SCP 2, it's an ever expanding fandom with new levels entities and other such being made all the time
@@danielisgamer why did my month old comment get two replies in an hour or two
Fun fact: 0451 is a code typically associated with games in the immersive sim genre (PREY 2017, Deus Ex, System Shock, etc.), it's called the LookingGlass code and used to be the code for the studio's offices. Seeing that in Eight Levels is weird though, as immersive sims are characterized by an emphasis in player freedom and the ability to solve a problem in different ways
its originate from call of duty where character input 0451 password on number pad to open one of the door
@@revichairindra No it doesn't lmfao. Deus Ex came out years before CoD.
@@revichairindra it originates from "451 Fahrenheit" book friend
The intended fear of the backrooms is imagining you were trapped in a dimension - alone.
No food, no water, no monster, no peers, no way out. All you can do is walk and pray you'll find an exit. If we go by the casino handbook, blocking out windows and keeping the area fullbright will lead you to losing track of time. You will walk for minutes and think it had been hours, once you force yourself to sleep on the soggy carpet you'll wake up a few hours later realising the true horror of the situation.
The fear of the Backrooms cannot be translated into video game form because you are healthily (debatebly) sitting at a desk interacting with, at best, a walking simulator. At worst, it's a survival-puzzle horror.
The fandom theories read like a desperate attempt to turn the Backrooms into an SCP. I remember loving the concept, but the more I think about it, the more it sounds like the 'Infinite IKEA'. The 'Infinite IKEA' canonically has a population of thousands trapped inside the warehouse, hunting IKEA staff and forming tribes.
You forgot to play the Mr Clean Backrooms game; this review is incredibly under-researched smh.
an accurate backrooms is surprisingly easy to create
but the 'fun' part is missing
So you’re one of those Backrooms purists who have zero creativity in horror? Nice. Glad you haven’t made any games.
@@littlemoth4956 We have that, it's called the SCP Foundation. The Backrooms is just that but with worse editorial standards.
So the plot summary of "Backroom: Room 231" is basically *dolphin approaches*
Makes incredible horror game video essay.
Refuses to elaborate.
Keeps making more.
As somepne who's only experience in "cold" temperatures being trying to stand in an ice skating ring, can confirm breathing burns despite it being so DAM COLD
Side tangent, but anyone else find that having all of this lore to the Backrooms kinda weakens it? What makes Liminal Horror so good is the sense of warped nostalgia. The feeling that you've been here before... but have you really? Everything feels wrong, like the space around is using your memories against you, making you questiom everything.
That being said, I could see a really good Backrooms game that uses the lore by randomizing the floors you end up on. You might know what the floors are and do, but you'll never know WHICH floor you have to deal with next.
A Portal-like approach to the Backrooms is certainly an interesting idea!
"Backrooms: Eight Levels"
"Slender: Eight pages"
HMMMMMMMMM
"You say that you aren't a sonic oc....
THAT IS WHAT A BADNIK WOULD SAY!"
Okay, but it *could* be a Sonic
There's no shame in admitting you got that hog in you
Phrasing.
@@GigasGMXoh I think they were paying PLENTY of attention to the phrasing
@@enbybunny9940I should have you smote for such an accusation
raiden, squeeze my hog!
Ah yes, the famous compass directions: Gorth, Houth, Beast, and Gest.
I'm pretty on the fence about the backrooms. I think the idea is interesting, but not sure about some of the entities.
Like one or two max is the best imo. But even then when people started adding levels and it went from liminal spaces to more dreamcore and trippy area it felt less special almost instantly. From the horror of a familiar but out of place space where you may or may not he alone to knock off scp overnight
@@kingpatatochip3357 if it were up to me, I would only have a single entity. One that watches from afar, and you only ever get faint glimpses of it IF you're lucky.
If feels too much like a dumping ground for peoples rejected SCPs cause they dared to tell them to “improve as a writer”
@@man3son1 I keep my practice writings to myself. Lol
I see it as a grab bag as to what you want to consider cannon at this point
The fact that Glamrock Doofsky is an asset that you just have is hilarious
You know, I don't usually watch a whole lot of png horror game video essay channels. I find that a lot of narrators are just sort of corny or worry too much about being yt-friendly that they just feel stale. But I'm really enjoying your content so far! The videos are well put-together visually, the scripts have jokes that actually land and are funny instead of too cheesy or something, and your voice and line delivery have a certain charisma that adds a lot to the video instead of being annoying or stale. You sound confident and fun, which is big considering that a lot of youtubers are too nervous to even add things like curse words or shots/jokes at people or games for fear of inciting a war against fans of said person or game. You also have a good sense of comedic timing, which might seem small, but you would be surprised at how many narrators fail to time a joke so that it is actually funny instead of eye-rolling. You seem like an overall fun and genuinely funny person who enjoys making these vids, and I definetely expect to see you make it big in the near future. Keep up the good work!
THANK YOU JAKE FROM STATE FARM ‼ yes i love making these
“The ladder from Metal Gear is here”
Oh dang, that must’ve been a thrill :)
petition for a backrooms game where you are just in Kitty’s house hanging out with Kitty :3
I sure do love being defenestrated by a shadow man with evil_smile.png for a face and then falling into the backrooms
Now I want to make Beds, Backrooms & Beyond
That would be a fire company ngl
I’m so happy this is topic being touched upon because the backrooms is one of my favorite concepts that is SORELY, ATTROCIOUSLY butchered by the majority of these indie horror devs and the surface level enjoyers of the backrooms that play them.
The horror the backrooms is so much more than just monsters in a place with too many hallways and fluorescent lights; its dread is a concept not a physical entity
And even the popular backrooms games are pretty much the ones I despise the most, *because* they’re popular and contributing to diluting the concept of the back rooms the most.
It's such a simple, terrible, stark and lonely and horrifying idea, and the fandom instantly decided there were 2000 themed levels and named monsters and entire communities living in the Backrooms and completely ruined it. Like, my dudes, not everything needs LORE and expansion and complication. It was fine just as it was.
@@heatherschaefer5529EXACTLY, the more you try and flesh out the backrooms with clear, defined lore the further away you get from what makes it terrifying to begin with.
Ngl I love some entities but I tend to dislike when they're the main focus.
I think it would be nice if there were perhaps separate versions of the Backrooms for people who prefer there not to be monsters and just want to enjoy the environments.
I played this AMAZING game called The Complex: Expedition with absolutely zero entities and great looking environments. You might like it!
@@GlamrockDuskyooh!! Good to know! Thank you^^ love your content btw
(Excuse how wordy this post will get)
Personally I feel like the horror can work if there’s something (or somethings) there, but you just don’t know where it is or if it’s even there to begin with. I admit I do like the concept of monsters in a maze, heck I even like the “layered cake” concept of the backrooms with multiple sections (levels, layers, whatever the community wants to call it) even my own variation of the backrooms has levels, though I tried making them “biomes” in a sense.
Though there is a point where it’s too much, the labyrinth didn’t have a dozen Minotaurs after all, and while I personally don’t mind there being monsters, the backrooms doesn’t need to be a funhouse full of ghosts saying “boo” at you. Heck one of my favorite creators for this content, lost in the hyperverse, managed to make their variant of the backrooms empty but still have something that’s an actual danger.
As for some ambient entities like kitty, yeah I don’t mind them too, but again restraint is necessary so they don’t either overstay their welcome, or detract from the horror, heck they could even add to it (imo) by adding false senses of security, being blindsighted because you either never actually saw anything or didn’t encounter anything that’s a threat could do something.
To try and wrap this mess of a comment in a neat-ish bow, I never really liked the “elitism” (or whatever one would call it) of both sides the fandom has, the backrooms to me shouldn’t exclusively be one thing or another, since the same scary thing wont always scare two people at the same time. The world’s your oyster.
(Excuse how out of left field this might be, I just saw this and thought I’d throw a couple cents at it)
0:13 I was going to tell you that your character, due to the art style, looks more Sonic than an animatronic 😂
Just found your channel today and I can easily say 3 things.
1) These videos are fantastic and I happily subscribed
2) I LOVE your character's design. The colors work together really well.
3) I think all the comments about your character being from sonic has to do with the artstyle, which at points does remind me of the StH comics.
But yeah, awesome work!
Seen you some time ago and instantly loved your videos. I'm really happy that new videos are made and I will be here for all of em. Keep up the good work!
Remember the wise words devs, "if I can't be the best, I sure as hell can be the woooooorst"
1:44 I don’t know why, but calling the Backrooms “Stinky Carpet Land” is pretty darn funny!
doofenshmirtz!dusky is INCREDIBLY cursed and I'm so glad you made it for the bit dkfhskgh
thank you for continuing to suffer for our entertainment!!!! ✨️
Yea that's my new sleep paralysis demon
the pizzaplex had so many bugs, yo accidentily activated one of it's nests
Backrooms football?! ⚽ Peak
One thing to mention, that water level in Room231 with the invisible monster is basically just taken from Amnesia: The Dark Descent. Surprised you didn't mention it but yeah the most creative part of the game was an idea from another game
Ah, I've never played Amnesia, so I didn't see that.
@@GlamrockDusky You pretty much have to, that game was so incredibly influential in the entire horror game genre. It not only popularized the first-person perspective in the genre, but it was also one of the first 3D horror games that did away with combat entirely, back when almost all other popular horror games were either first-person shooters or similar to Resident Evil in gameplay, it's safe to say that the horror genre would different without it, I don't even like Amnesia or horror games yet I'd rank it just alongside Resident Evil and FNAF in terms of how much it has affected the games released after it. I'm surprised that a horror-focused UA-camr such as yourself isn't more familiar with Amnesia, considering its influence on horror game history.
As a veteran of the backrooms wikis, could you specify which wiki a level you mention is from? Because a level slot can be entirely different in Fandom and Wikidot
Edit: thank you for specifying Kitty's House! That's actually a somewhat disliked level in the community for being simple
My bad! I forget they've been retconning stuff, I don't keep up to date that often 😅
(Let it be known I am a firm confirmed hater of sanguine festivus :[ )
@@GlamrockDusky oh you dont even know HALF the lore behind rewriting the partygoers. Be glad thats we ended up with because GOD we went through so much /j
I'm quite fond of how your character blends sonic character and glamrock animatronic elements together, got a neat charm to how you've gone about it, intentional or otherwise.
Shame tou didn't play the one with the little giraffes, don't recall the name of it sadly, it's rather short and sweet/heartbreaking typically :v
Backrooms Lost and Found! It's cute
@@GlamrockDusky indeed!
0:11 we won't fall for your lies sonic/fnaf OC!
Of course the door number is 0451. Oh god I just realized they used Hello Kitty in 8 Levels, Sanrio is notoriously litigious. Those devs are totally screwed.
"I'm not a Sonic character" That's exactly what a Sonic character would say!
>not a Sonic fan character
You ain't foolin' me with those face proportions~ =p
any piece of media with ai "art" is an automatic 0 will not support from me tbh
Even Happy Meat Farms ? That media uses it in a good way
@@bwife3 I don't know much about Happy Meat Farms, but what I will say is that you know damn well there is a difference between using AI for its uncanny nature in order to further a horror experience vs. using AI to avoid hiring real artists and to replace putting actual thought and effort into the game/show/movie/whatever. The commenter obviously meant the latter and not the former.
@@offbranddorito9668 Well I thought the original commenter meant in general, so I decided to ask about a media that I feel uses Ai in a good manner
AI art stopped being "fun" and "harmless" after Dall-E. If you use modern generative engines, you're using other people's art. Dall-E at the very least was abstract and iconic. It's sickening. Any use of AI = immediate 0/10, sorry, I don't support skilless hacks.
@@offbranddorito9668 - The developer of the game is an artist too. Yet you're demanding that they lose thousands of dollars for literally no reason.
Y'all aren't helping artists. Y'all are the ones attacking them, purely because they don't stifle themselves to placate your entitled first-world moral-panic.
I can't believe someone else still remembers the bad kitty books
Im definitely subsctibing to you now, sonic oc or not, you're cultured
holy crap its knuckles from sonic and knuckles
Backrooms: "Survive on Almond Water."
Me, with my fatal almond allergy: "Guess i'll die."
A glamrock animatronic OC?
Cool. I didn't expect to see people making their own versions.
Looks neat
Ngl I love your editing- That tomato bomb was actually hilarious.
Just found your channel not too long ago, really dig the style, and yes you are a sonic oc in glamrock form xD jk, but love the style, love the commentary, and love your goofy edits and sprites, I wish I could do the same, even getting a glamrock oc too! I did buy a couple adopts from some people, but would like a fox one too, but enough about me! Great content and videos, keep it up and don't give up!
The ultimate tragedy
The lack of pringles
2nd, only to running out of Pringles
Oh this is perfect, I was rewatching one of your videos and then you posted this. Thank your for making me not bored in a hot car.
Think I felt part of my soul die when I realized the house at 14:09 is the exact one I've seen in a completely different backrooms game.
glad i found your channel i hope you cover the dayshift at freddys story and why the orange mans story is so depressing in a comedy
An amazing analysis on this game, I myself have seen this game in the past and had similar thoughts, I love these videos as they perfectly match my mind
I might have finally gone insane but I could swear I heard MGS music after Dusky said "Metal Gear Solid Ladder"
What a thrill...
dude there WAS some but I took it out because it sounded weird with the BGM but maybe it secretly possessed the video anyway
@@GlamrockDusky Liquid Snake hand moment /j
Loving the transitions in these videos lately. Keep it up!
Ever since I first found your channel a couple months ago, I'm always pleased to see when you upload a new video. However, I do find it interesting considering that I usually don't watch/enjoy essay styled videos like this, but I honestly enjoy your videos and, if I find the time to, I'm hoping to chime into your streams sometime.
*_"who is not a Sonic character"_* 😂
I could see drowning working in a backrooms story: Guy has made it to the level, but can't find the way out, ages pass and he's growing weak and tired, finally he decides to take his own life in a pool (or maybe is so weak he can't escape one he falls in by mistake) he drowns then wakes up at the next level, back to normal as if nothing happened.
But for a game... I have no idea how you'd do that without at least dialog or a cut-scene
Okay this may be a rare occasion a video that's 30 minutes long has actually kept my attention to the point I don't get out my iPad to draw 😭😭
Doofensmirtz dusky is the most cursed thing I have seen today 18:53
Agreed
3:32 defenistrashon reference real.
I love that word so much
Your art style is very Sonic coded, but I was able to tell you was a Glamrock from first looks. Your PNGtuber is very beautiful I love the style.
I cant hear that you day background music without getting all the lyrics stuck in my head
That dolphin thing in Room 231 seems to take after that dolphin muzzle video everyone found creepy at one point
In regards to your avatar it looks like a mix of security breech and that looney tunes remake where the characters were all superheroes or something of the like.
These games are less Backrooms and more Trashrooms
1:19 The fuck is a Grey Knight doing here? Great, now I gotta tell the Inquisition about all the people who've seen this Astartes who is doing a lackluster job at keeping out of the public eye.
The idea presented in Room 231 that the Backrooms are really part of human experimentation is certainly interesting.
19:57 that's not backrooms! Kane's doing his own thing now
Love the Glamrock oc. I also have become a fan of your videos. Question about your oc. Trying not sound rude but what is she? I think you a Lynx but please feel free to correct me.
Why was there a hello kitty boltgun at 10:38 lmao
0:09 oh my gosh…you poor soul ☹️
Mcdonalds party goer is all I need in life
Even if your OC isn't a Sonic one, it still looks nice!
19:29 huh didn't realise Ao Oni had made his way into the backrooms lol
8:46
As you may see, gentlemen, there is a pink bolter hanging on the wall…
It means that this is a room of a Pink Decimator, therefore, making Warhammer 40k canon in Backrooms.
LOVE this video!
I feel like I've got a bit of a controversial opinion on bad backrooms games, but I think think they are helpful to the overall indie game dev "ecosystem". I'm totally new to making games but I've been doing very basic building in game engines and 3D software by creating backrooms levels. To me, backrooms are an extremely simple but effective entry project for beginners in environmental game design, and can help people focus more on familiarizing themselves with hotkeys, shaders, software functions, and clean building/optimization without putting too much strain on your computer. Even for people who are buying assets, there's still some work to be put into learning how to stitch the whole project together. Maybe a few years down the line we'll have the next big indie horror hit akin to Lethal Company or MFN and the creator will be sharing stories of their first ever game being a "mostly negative" reviewed backrooms game they made while in college. I don't necessarily think these amateur projects all need to be on the steam store for actual money but on the bright side it's also a good opportunity for consumers to be more selective and thoughtful when buying games too and for the devs to get very honest feedback about where their skills might need to improve.
The Level 19 in room231 is based off the wikidot interpretation of level 19, hope this helps
20:59: i have a folder on my phone of such steve harvey generated art. my favorite use of ai art is telling it to do "steve harvey being chased by a monster" or something of the sort. the results are generally incredible.
Drowning to advance reminds me of Morrowind! There is a quest where you have to drown in Vivec's Temple to get to a Daedra, if memory serves right.
The cursed ghost cat in kitty house absolutely sent me
All the mannequins in the third game gave me heavy layers of fear 2 vibes
This is like my favourite UA-cam channel now
Bro in the 34 level sounds like the people from the long drive.
Kitty is so me fr. I too get irritated when my social battery depletes but the people are still there.
RIP Dusky, exploding due to not having pringles.
10:38, is that a pink bolter gun?
So, as an old nerdy person from the Backrooms wiki, many of the games are based on the Kane pixels version. It's not the same as the wiki, and no matter how many times people say it, takes heavy inspiration from it.
I am endlessly disappointed that the music video Backroom Beyond randomly ended with wasn't a Rickroll.
10:58 Sorry to be that know it all guy, but when a pentagram is surrounded by at least one circle it becomes a pentacle.
Okay okay, Dusky - I knew you were a glamrock, obviously. But I did think it was an animatronic version of an sonic oc
with the fur looking textured hair and cheek fluffs and the full eyes that dont look like eye ball cameras in a white surrounded hole and the lack of visible joint on things like fingers or the ears it just looks like a sonic oc, or at least someone could like escape their sonic fan-art style and i will never not see it that way
babe wake up new dusky video dropped!
Still happy to be sub, a really good channel
We did it, ladies and gentlemen. We successfully trapped Dusky in the backgrounds. She'll be contained, for now.
I guess "Fallen Down" from Undertale is now associated with The Backrooms now
Really, Give Me My Money Backrooms? 2:10
I got the SpongeBob reference with the big old eye.
It wasn't specifically a Backrooms game, but earlier this year, I played and was honestly rather disappointed by a liminal space game called Anemoiapolis. While the Steam page called it "a relaxing horror game" (??), I mainly just found it rather boring. You just wander around some liminal areas to pick up tickets to go to other liminal areas. Not much else to it. Sure, there's the inherent odd feeling of liminality, but there was really no threat to make it a "horror" game. No real story, you're just trying to get out via an elevator in the dead mall hub area, and the only notable gameplay part was a little mini-golf game. I like mini-golf, but it was just a never ending procedurally-generated narrow hallway of obstacles. You don't get any prize or reward for playing it. It's not even necessary to progress. I just ended up circling through the lobby repeatedly to farm tickets.
What I'm saying here, is at least these you covered had something going for them as actual games, rather than just literal empty spaces to wander through.
I love old backrooms not this neo stuff with layers like you better have a purple crayon so you won’t get ripped apart on layer 83
Those faces do NOT look like dolphins.