POV: You’re respawn/EA: -Given tens of millions in funding to make a sequel to a massive hit game -given a generous development timeline and pretty much complete creative control -allowed to release after March despite a giant hit to fiscal earnings . . . . . . . . . -game comes out broken on PC . . . . . . . -Cannot be fixed even 17 months post-launch
On the consoles side, Series S still lacks a 60 FPS option despite being 4x as powerful as a XB1/ps4, which run at 30 FPS as well. EA just doesn't care.
It’s such a shame. I’m sure the people developing this at the “coal face” really do try their best but it just seems the skills aren’t there anymore to really optimise code. People like John Carmack getting the original Doom and Quake engines running on such low powered computers and Tim Sweeney getting the original unreal engine running so well on hardware of the time (I would wager he’s not that involved in UE4 and 5). I just think modern game dev tools are abstracted out to such a level to be point and click/drag and drop to get games out of the door, that the art of getting it running smoothly is just not there like it used to be.
The year is 2032, patch 26 of Jedi: Survivor has just dropped. Alex sadly reports that while there is an avg 2% framerate increase, the game is still stuttery. Maybe the next patch will be different...
@@mattmcgoo Right on the money! They've already announced that they're working on the 3rd game in the series. Our only hope might be the inevitable Jedi: Remake Collection 😂😂
Returned? They’ve been around for every UE5 release. Also dead space remake. Side note: when I saw ur comment all I could hear was “somehow palpatine returned.”
That's never going to happen simply because they're gonna pick it apart to a level that is unfixable. Bro the game has been out and we've played and finished it months ago when they added dlss and fixed up most of the issues, it doesn't have to be perfect, move on.
@@EyefyourGf Yes, I believe so as well. The stutters are truely so deep in the apps runtime that fixing these would take a lot of time and afford EA won't invest in after this time and sales. You can implement upscalers and other features the Unreal engine supports quite well, but these issues are something different.
Just so frustrating that this game, and the original, were never fixed. Jedi Fallen Order and Jedi Survivor are phenomenal games. The tech issues are just really unfortunate.
Yeah I had to give up on my playthrough of Fallen Order because the game was a stuttery mess on my pc. It's a real shame the developers still can't get this issue resolved with the sequel.
They need to do an entire repass on this game for Patch 10. Or watch this video and take notes on what to fix. This is ridiculous at this point. I doubt the game will be fully fixed by the time we see the 3rd game. 🤦🏾♂️
@@deathtrooper2048 they should retire from Unreal Engine then because there are studios that take their time fixing and polishing the engine's faults like The Coalition.
Saw many people say “denuvo is gone, fps up by 40%!” as I scream in horror when Koboh loads up and the textures are disappearing under my feet (and it still runs like garbage)
@@sven957the overwhelming majority of people don't even know what denuvo does. It has had a negligible performance impact for several years now. It's hardly ever an issue anymore.
@@sven957 you'd be surprised how many people love their extra placebo performance when denuvo is removed from a game, whatever makes them feel better i guess.
I've noticed that the performance of the game degrades over time for me. It'll run rather smoothly for an hour or so but after a few cutscenes it gradually turns into a stuttery mess. (4090 13900k) Restarting the game seems to return it to normal.
That happened to me before this patch *and* with RT on. With RT off even before this patch or with RT on after the patch, I didn't really notice it anymore.
The absolutely pathetic effort they put into this shit is disgusting. Finish your f*cking game BEFORE you release it. The fact its been TWO YEARS and its STILL UNPLAYABLE is f*cking UNBELIEVABLE.
Unplayable... bruh me and my friends played it and finished it last year without any issues. If you won't play a game because of slight almost imperceivable stutters in a major city do you even play games?
Jedi: Survivor seeks a pass, because Disney was taking away their Star Wars license, and Electronic Arts was to move away from licensed IP altogether. This meant that there were concerns in the fan community that Disney would not permit the game to be released at all.
Fixed, yes. Perfect, it's never going to be perfect. These animation things and all the stuff DF picks out I NEVER noticed and wouldn't notice without them pointing it out. They even removed Denuvo this patch. That's the ultimate discount right there.
@@albert2006xpactually fax, and I’m a from soft fan. This game is a nightmare for people who hate stutter, but to this day there are the same issues present with more on top of elden ring, yet they get a pass. Respawn has become the golden goose of EA, and even though I won’t back any business mindlessly, I do find myself excited about any new respawn project. But sure, consider this a warning to the people who can’t handle stutter.
Not even considering the traversal stutter that we’re still suffering in this game, my GOD the pop in is just atrocious. Running around town on Kobo it literally feels like the walls, floors, shadows, and set dressing are alive. They jump around all the time and it’s so distracting.
I recommend everyone to also install May the performance be with you optimization mod that greatly reduces stutters, fixes the AO culling flashes, fixes crashes when using RT, increases image quality, optimizes VRAM allocation, and has all kinds of tweaks in it!
Thanks for continuing to cover this title. It's insane a company with their resources hasn't addressed these issues a year after launch. If they want this to be a legit trilogy, they NEED to fix this game! I'm not going to skip game #2. So until they fix survivor there's zero chance I'll buy the 3rd installment.
They should fix the first damn game as well! What a horrible mess, even worse than this, as there is no pre-compilation for the shaders AND some insane traversal stutters in certain areas! Feel so good about not buying the 2nd game. They sure taught me a lesson with the 1st one, which I'm surprised by how many have not learned from...
1 yr later and I still cannot play the game I bought. I even replaced my computer this year. Still plays like a pile of shit. Biggest regret was trying to fiddle with settings for longer than steam’s refund window. Never getting anything from respawn day 1 again.
Steam can be quite forgiving when it comes to the refund window if you explain that the time spent has gone to trying to get the game to run, instead of actually playing it. By no means are you guaranteed a refund, but it's worth trying anyways. That being said, not getting anything from Respawn (or EA, for that matter) day 1 again is a good idea. Fool me once, etc etc
I’m surprised no one is talking about the broken controller support, thanks to the EA app. You literally cannot use a controller unless you add the EA app as a non-steam app, and THEN launch the game. If you don’t do that, your joysticks will move erratically and the menu button will open up the Steam keyboard. You can work around the issue by removing the EA app, but it’s annoying.
For all its benefits in terms of universal gamepad support, Steam Input can commonly cause issues like the one you've described by interfering with games that have native gamepad support (which Jedi Survivor defs does). Have you tried disabling Steam Input, then launching the game? This has fixed close to 100% of controller issues I've ever come across with games launched from Steam
@@a54 I have disabled it and nothing changed. The only time it worked was when I disabled the EA app through some online fix. It’s just the EA app making things difficult, sadly.
@@CartycinemaDualsense often requires steam input or ds4windows because it doesn't support xinput. Xbox controllers in bluetooth mode can have issues showing up as a dinput and xinput device simultaneously.
I think I have some ideas. Maybe you were talking to Star Wars fans, or, someone who plays on PC took it as an "this game works great on consoles", when for them it's much worse there. They can have a biased opinion because (and lets be honest) these aren't big issues to a lot of people. Black Myth: Wukong had small stutters in all platforms too, and nobody takled about that other than Alex. Either that, or they were using mods and then being like "but it runs great on my PC!"... Well, duuuuuuh.
At this point EA really just needs to take this port from Respawn and hand this over to someone else who can fix it up for them. This is pathetic. Do the same for the first game too (it still has issues!). And the upcoming one. Contract someone who knows what they're doing. I don't know of any other PC version of a game screwed up as deep into its code as this one.
No I dont think they did, but the director did praise how fast they made the game. "Jedi Survivor Director admits he refused more dev time from EA leadership 'because he looked at other games launching around them'"
The DLSS thing not working before restarting was also a thing before the most recent patch. I knew because I was in the middle of playing on Game Pass PC before the patch dropped.
@@dr.sivavignesh664 too bad those of us without brain worms already played and enjoyed the game on koboh a year ago. A bunch of fussy "waa not 144 fps smooth" babies who have never owned a PC that their daddy didn't buy for them.
@@longann7560 even indies and early access games perform a lot better. But people like that Albert guy in the previous comment say it's great and has been claiming it for a year now. Can't believe people support this EA scams.
"I felt a great disturbance in the Force, as if millions of voices suddenly STUTTERED out in terror and were suddenly silenced. I fear something terrible has happened."
Animations run on the physics process which runs on CPU. If the CPU is overloaded it's going to delay the next instance of that process and then catch up.
They will have to prove the performance of the 3rd game before anyone will buy it next time around. Poor performance alone is the reason this game didn't receive a GOTY nomination. Graphics and gameplay along with the character performances were outstanding.
Unfortunately those of us that actually care about performance make up probably 1% of the audience. We're pissed off and loud about it, which we should be, but most people just don't care.
In addition to all of this, control rebinding is *still* broken, despite them acknowledging the bug within like a week of release. If you rebind the special attack button or BD-1 controls to anything else they stop working, which essentially means you cant rebind at all. Absolutely 0 attempt at fixing since release.
I'd be suprised since they don't really cover last gen versions of games. Honestly feel like they don't like the idea of people still playing on last gen consoles.
i don't see it being fixable...strangely enough star wars outlaws has a similar flaw where the game will randomly go all blurry and stuttery and become unplayable unless you re-launch it. the only 2 games i've experienced that with are star wars.
I don't really think this is recent. But EA bosses don't care about optimising. That's seen as a useless step that doesn't add anything new and flashy to the product. That's not exclusive to the games industry either sadly.
I doubt it has anything to do with EA beyond their internal QA being too lax. Dragon age is also theirs and it appears to be well tailored to the PC. This is just respawn being respawn and unreal engine being terrible
My PC: 5700X + RX 6800 + 32 GB RAM. I play it at 4K FSR Quality + High Settings and I get 60 fps on average. Some dips to low 50s are not noticable. Still runs waaay better than on my PS5.
What happened to Respawn? Titanfall did things with the Source engine that was just mind-blowing. That game ran like butter too. Then they do these two Jedi games (great games for sure!) but technically they phoned them both in. I'm really confused. Is this the same studio? Yes I know this is UE5 but the blame is with Respawn here for minimum effort.
@@deathtrooper2048 Some people forget that, mostly because Titanfall 2 ran really well no matter what platform you played on. So when they think of Titanfall, they're thinking of the sequel.
EA happened. Short schedules, cut corners to already rounded edge. Classical EA running studio dry. Wondered how they managed to take time to patch it for a year. Maybe just some interns in their spare time :P That would explain the results
God, if they coded their animations to be based on the wrong “kind” of tic rate, it would be such a massive tear down and rebuild to fix such a fundamental problem. I know there are different ways to clock time with things like animations, and it’s often highly different looking formulas and checks involved in those different methods. Then you have all sorts of combat interactions based on those frequently checked values of such animations and now you’ve tied all of your shoe laces together by starting off on the wrong method.
"Patch 9" you say. Apparently the developers don't know how to do differential patches as the download through EA access for this "update" is 115GB. I'm basically just downloading the entire game again aren't I...
The frametime spikes in the hub area of Koboh are significantly reduced indeed. But moving around in the rest of Koboh will still see heavy traversal stutter and even huge stuttering when RT is enabled even during combat.
I installed this game like 3 days ago and played few hours, currently in the area that is in the video. At 1440p Maxed out Frame Gen ON, DLSS Disabled. Have zero issues so far. Smooth as butter but the vsync, gsync has to be enabled at 165 hz. It's locked at 157 fps prob due to the forced reflex with Frame Gen. 4080, 16GB Ram and 13600K 5.6 ghz. 14.5 GB Vram and about same Ram usage. Frame Gen is mandatory for smooth experience.
I don't understand why they can't fix this. Do companies just not hire software engineers anymore? It's like every company uses Unreal5 but most of them don't actually know how to make it work well, like they can't actually optimize it.
I managed to fix most of the stuttering of the first game by forcing a non varying frame rate. I would get 45-60fps so by forcing the game to 40fps removing the variance in frame. The vast majority of the stutter other then loading when walking through a new area is gone.
@walater_the_wobot2349 So, i had this issue with both my xbox controller and dualsesne controller. i got mine to finally work by going to steam settings>controller>desktop layout "click edit"> then click "disable steam input". after hours and hours of research and tinkering this fixed it. my xbox series x controller worked and my regular dualsense worked. however my dualsesne edge did not work. I also have steam input disabled on the game settings as well.
I thought of reinstalling the game after I saw there the patch 9 release and then thought let me wait till Alex & DF drop a video on it before I waste 130GB of SSD space.
I have a 4090, 64GB RAM, 13900k. I finished the game back in April. I don't 100% games but I do 100% exploration and quests. I crashed so many times I finally gave up around 85% and powered through the story. I tried every tweak mentioned online and it would still crash which would really suck when some of the save points were a bit too far apart. With the Intel news, I have no idea if my chip was the problem or if the game was still a bit of a mess. I had no hitching. No frame rate problems. Just lots and lots of crashing. I lean toward intel issues but I game a lot and this is the only game I had trouble with this year.
I installed this game like 3 days ago and played few hours. At 1440p Maxed out Frame Gen ON, DLSS OFF. have zero issues so far. Smooth as butter but the vsync has to be enabled at 165 hz it's locked at 157 fps. 4080, 16GB Ram and 13600K 5.6 ghz.
@@club4ghz It was April and I have played a lot of games since so I could be remembering wrong but most of the crashing was probably from the mid point. I just checked and I played 78 hours. I poke around a lot. I would say the real pain probably started around 40 hours in. It would be great if it was fixed because i enjoyed the gameplay 100%.
@@jmalonemyth I'm thinking it was probably just Patch 5. Even I got abhorrently bad crashing every 5 minutes on Patch 5, and my game has been otherwise rock solid stable since launch. It was stable again by Patch 8 when I started looking to see if it had improved since launch. Windows 11, RX 6600M (8GB VRAM), 32GB DDR4, and Medium Graphics at 1080p.
Patch 9? How shit. They patched the game 9 times and DF is still out here making videos about how shitty the game runs? That's worthy of a gold medal or something.
Not mentioning the sudden performance improvements when denuvo has been removed is surprising, don't get me wrong they certainly did something to optimize the game but the denuvo removal also helped a lot.
> but the denuvo removal also helped a lot. Do you have any proof for this or did you just make this up? Because there are a lot of games that removed denuvo without any other changes and performance was unchanged
@@sven957 And a lot of other games where cpu usage was a problem and they were much better after denuvo was removed. Stop simping for garbage optimized games.
This game has its time which has now passed. I'm happy for new players that will receive a far better experience. Those of us that chose to support this game before patch 9 had a mediocre experience. As said by numerous gamers, this could've been Game of the Year. What's sad is that all of the actors, actresses, musicians and graphic artist did an amazing job! They deserved so much better.
I'm playing through Jedi: Fallen Order now and the stuttering is just abysmal. Really sucks that EA never bothered addressing the issue. I have mine modded with DXVK Async, had to cap the framerate to a measly 60fps and just use LSFG (Lossless Scaling Frame Gen) to get to 120. It's smooth-enough to play, but the traversal stutter is just never truly gone and feels crap...
I think the "tick rate" can be set in the INI file for the game's settings, by limiting the Frame Rate. I've set mine to 30 FPS and it seems to have made the animation issues largely unnoticeable, most of my frame time spikes on Patch 8 seemed to have been reduced to Traversal Stutter. Third Party and external frame rate caps did not seem to provide any benefit, but the Game's INI does seem to, and the opening sequence was entirely fixed by capping the frame rate at 30 FPS on Patch 8. I don't have the game installed currently, having completed my second run through, but I might be pleasantly surprised to find that Patch 9, with the INI capped to 30 FPS to lower the engine "tick rate", could very well render this game "fixed" on my AMD Ryzen 7 5800H and RX 6600M, with 32GB of DDR4 RAM. There was a tweak to the Shader system to use LastOpened = "Test" which seemed to force the game to use cached shaders where it apparently wasn't always using cached shaders before. This tweak turned off the shader compilation step entirely at startup, requiring it to be manually enabled after driver updates and such.
It is embarassing that a large publisher like EA makes worse PC ports than smaller companies. With Dead Space and the Star Wars games, they seem to ship them in an unacceptable state, and only fix whatever issues they feel like fixing before abandoning support soon. I do not understand Respawn's struggles with Unreal Engine. They can ask Epic for help if they need it. Why give up like this.
Just started playing this game at 1440p 60fps upscaled to 4k on high settings no rt. Its playable on over powered hardware. But unacceptably demanding. Using 24gb of ram and the vram leak is crazy, starts out using 7.3gb vram and after 3 hour game session uses 23gb vram. Forced to restart game or it gets studdery. Rig 7800x3d 7900xtx 64gb ram 4tb gen4 2280 ssd
I installed this game like 3 days ago and played few hours, currently in the area that is in the video. At 1440p Maxed out Frame Gen ON, DLSS Disabled. Have zero issues so far. Smooth as butter but the vsync, gsync has to be enabled at 165 hz. It's locked at 157 fps prob due to the forced reflex with Frame Gen. 4080, 16GB Ram and 13600K 5.6 ghz. 14.5 GB Vram and about same Ram usage. Frame Gen is mandatory for smooth experience.
@@club4ghz I haven't tried frame gen. But I did have the game locked at 90 fps and had frame pacing issues. So I locked it at 60 fps, and it runs smooth. The 2 issues I'm still having are the vram leak. Tried disabling SAM smart access memory and increasing virtual memory size. Neither helped. Luckily, the leak is slow, so a game restart every 3 hours doesn't make it unplayable. I had this happen in RDR 2 and disabling SAM fixed the problem, oh well. The 2nd issue I have is FSR2. Quality mode and performance mode look the same. Which is impossible, performance mode should look like dogsh!t. Compared native, windowed mode, full screen windowed mode, and full screen mode. It all looks the same. The only visual difference I could see, is when I tried lossless scaling app (fsr1) on steam, it looked worse.
Works fine for Alex, in the video. If he wasn't pointing out a lot of that none of that would be a deal breaker in gameplay, I wouldn't even notice 90% of it.
@@Polyh3dron Those literally never happen if you do normal gameplay and don't try to make it happen like Alex does. I've never seen those in my game. Guess what, if you play a game like a QA tester you're gonna find something. If you play the game like a normal human would, you probably won't.
@@Pinoisreadingabook Or someone that actually worked on games and played thousands of games in their lifetime. Variable refresh rate is variable for a reason.
PS5 Pro price doesn’t seem so bad now, compared to the typical buggy experience of PC games… never seen a shader compilation delay in PlayStation either
This is why i renamed my PS5 to The "Unreal 4 machine" It's just less hassle. Imagine my shock when i tried a VR UE4 title with no precomp shaders. Holy ghost of stutter clense us of these bugs.
We go through this every time a patch gets released. These games are broken at a fundamental level and I don't expect it to change even with the third game currently in development. Our only choices as consumers are to play the games and deal with the performance being what it is or to not buy the games. I don't think there is any hope that these games will ever have "good" performance on PC.
Why can't developers just optimize their games... It runs so much better on consoles, which is proof that it can be done if they just spend more time on it.
These hacks made the game somehow run on an Xbox one and PS4. I would like to see how it performs there. I know... console optimization and all that but it seems to me they put interns to work on the PC version.
Yeah i've seen videos of laptop 3050 ( so 4gb and not a lot of bandwidth) and it looks terrible , idk if it's a bug or it happens to every gpu like that but yeah this patch is not enough
Yea I wouldve loved to see a texture/LoD comparison. Textures all over the place are popping in like crazy or sometimes stay on potato quality forever ("Epic" settings on a RTX 4090 btw)
Same on the console version. The ground texture LOD draws in much closer to the player when running around. It looks like a blurred smear a few feet ahead of you, and detail pop in, rocks etc, often occurs as you pass over them.
If a tiny stutter in a major game city is unplayable you are a snob who's never had a pc that wasn't the most expensive thing on the market or just don't play games.
@@albert2006xp "tiny stutter in a major game city" Did I mention that? Correct me if I'm wrong but I'm pretty sure you know absolutely nothing about how the game runs on my PC.
Dragons Dogma 2 just got a patch that supposedly fixed the performance issues in the towns. Can you guys do a video on whether this patch actually fixes anything? I’d like to get the game but I’m really suspicious about the performance.
Good performance or not, the game is so bad it's not even worth playing. Mid repetitive gameplay, abymal story and characters. Fallen Order was great but they really s*** the bed on this one.
Raytracing at 720p internal... running at 45 fps on a 4090... jebus freaking christ. And nvidia is still trying to tell us that raytracing is worth it. LOL no it isnt
Just finished Star Wars Outlaws and this video popped up. I gotta say, even tho a stuttery mess on pc, Jedi Survivor is the superior Star Wars experience.
POV: You’re respawn/EA:
-Given tens of millions in funding to make a sequel to a massive hit game
-given a generous development timeline and pretty much complete creative control
-allowed to release after March despite a giant hit to fiscal earnings
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-game comes out broken on PC
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-Cannot be fixed even 17 months post-launch
* Be EA
* Use Unreal
Ah, there's the mistake.
On the consoles side, Series S still lacks a 60 FPS option despite being 4x as powerful as a XB1/ps4, which run at 30 FPS as well. EA just doesn't care.
@@OneLastScholar Is it really? It doesn't seem that powerful
It’s such a shame. I’m sure the people developing this at the “coal face” really do try their best but it just seems the skills aren’t there anymore to really optimise code. People like John Carmack getting the original Doom and Quake engines running on such low powered computers and Tim Sweeney getting the original unreal engine running so well on hardware of the time (I would wager he’s not that involved in UE4 and 5). I just think modern game dev tools are abstracted out to such a level to be point and click/drag and drop to get games out of the door, that the art of getting it running smoothly is just not there like it used to be.
The year is 2032, patch 26 of Jedi: Survivor has just dropped. Alex sadly reports that while there is an avg 2% framerate increase, the game is still stuttery. Maybe the next patch will be different...
Bahaha yeah right, this will be the last patch before completely abandoning the game like they did for Fallen Order.
meanwhile EA released ps3 version.
@@mattmcgoo Right on the money! They've already announced that they're working on the 3rd game in the series. Our only hope might be the inevitable Jedi: Remake Collection 😂😂
PC gaming these day summed up in perfectly in OP's last line "Maybe the next patch will be different..."
With how much the PC Karen's cry and pirate, I wouldn't waste resources fixing anything for them either.
Somehow, the “runs fine on my PC” crowd returned
Returned? They’ve been around for every UE5 release. Also dead space remake.
Side note: when I saw ur comment all I could hear was “somehow palpatine returned.”
😂
@@stealthhunter6998that’s the joke 😊
& They fly now.
This game still runs and looks like crap on PS5 too. They’re not fixing the console versions. They ain’t fixing PC either. It’s over Anakin.
After 18 months and 9 patches no DF seal of approval, still. Gosh darnit.
Even removing denuvo couldn't fix this garbage heap. Not even worth pirating.
That's never going to happen simply because they're gonna pick it apart to a level that is unfixable. Bro the game has been out and we've played and finished it months ago when they added dlss and fixed up most of the issues, it doesn't have to be perfect, move on.
I played Jedi Fallen Order this year and it was stuttering,this wont ever get fixed.
I'm just glad they're still patching it. So many singleplayer games they just give up on not long after release
@@EyefyourGf Yes, I believe so as well. The stutters are truely so deep in the apps runtime that fixing these would take a lot of time and afford EA won't invest in after this time and sales.
You can implement upscalers and other features the Unreal engine supports quite well, but these issues are something different.
Just so frustrating that this game, and the original, were never fixed.
Jedi Fallen Order and Jedi Survivor are phenomenal games. The tech issues are just really unfortunate.
Yeah I had to give up on my playthrough of Fallen Order because the game was a stuttery mess on my pc. It's a real shame the developers still can't get this issue resolved with the sequel.
@@matenator13meh. It was way worse on console and I still enjoyed the hell out of it.
It's Unreal how stuttery it is... but that didn't stop me from playing the hell out of it :D
I finished fallen order with 0 bugs I don't think it crashed once. But... I was also playing pirate version😂
It's not unfortunate, it's unfathomable. Even with 9 patches the game still really isn't even released worthy. Complete trash
If patch 9 was the launch version, it would be concerning, now its just sad.
What a relief. I was afraid Alex might loose his favorite whipping boy.
Alex should just play it on console or turn off ray tracing which tanks framerate for little benefit
@@aquaglow1it also runs fucking terribly on console in my experience, genuinely unacceptable on Koboh
They need to do an entire repass on this game for Patch 10. Or watch this video and take notes on what to fix. This is ridiculous at this point. I doubt the game will be fully fixed by the time we see the 3rd game. 🤦🏾♂️
Honestly I'm surprised they didn't stop after like 5 or 6 patches
A lot of these issues are due to unreal engine.
@@deathtrooper2048 No one else on unreal has this level of difficulty cleaning shit up.
@@chettlar212 even epic games dont have stutter free fortnite
@@deathtrooper2048 they should retire from Unreal Engine then because there are studios that take their time fixing and polishing the engine's faults like The Coalition.
Saw many people say “denuvo is gone, fps up by 40%!” as I scream in horror when Koboh loads up and the textures are disappearing under my feet (and it still runs like garbage)
Denuvo sucks but has basically 0 impact on performance for a long time now
@@sven957the overwhelming majority of people don't even know what denuvo does. It has had a negligible performance impact for several years now. It's hardly ever an issue anymore.
It definitely takes FPS on the CPU side and decreases 1% lows
@@sven957 you'd be surprised how many people love their extra placebo performance when denuvo is removed from a game, whatever makes them feel better i guess.
@@ReachTeayeah 10 years ago
Poor Kal has probably run the equivalent of multiple marathons with all your testing. No wonder he stutters :D
😂😂😂😂
I've noticed that the performance of the game degrades over time for me. It'll run rather smoothly for an hour or so but after a few cutscenes it gradually turns into a stuttery mess. (4090 13900k)
Restarting the game seems to return it to normal.
Sounds like a memory leak. And restarting would remedy a memory leak, for a little while. Nothing you can do about it. Respawn would have to fix it.
That happened to me before this patch *and* with RT on. With RT off even before this patch or with RT on after the patch, I didn't really notice it anymore.
@@hatchetman3662LOL this game has had nothing but memory leaks since day 1
pagefile off? turn it back on
@@zGunBLADEz So i was running it off a new SSD and pagefile was off. Should I set it to "system managed"?
The absolutely pathetic effort they put into this shit is disgusting. Finish your f*cking game BEFORE you release it. The fact its been TWO YEARS and its STILL UNPLAYABLE is f*cking UNBELIEVABLE.
Unplayable... bruh me and my friends played it and finished it last year without any issues. If you won't play a game because of slight almost imperceivable stutters in a major city do you even play games?
Jedi: Survivor seeks a pass, because Disney was taking away their Star Wars license, and Electronic Arts was to move away from licensed IP altogether. This meant that there were concerns in the fan community that Disney would not permit the game to be released at all.
The fact that we're up to patch 9 and it still isn't fixed makes me think shove it, even if they severely discounted it.
Fixed, yes. Perfect, it's never going to be perfect. These animation things and all the stuff DF picks out I NEVER noticed and wouldn't notice without them pointing it out. They even removed Denuvo this patch. That's the ultimate discount right there.
Anybody who buys the sequel to this game on the PC should consider themselves to have been forewarned.
Rather buy that than the next From Soft game. Had way less issues playing this a year ago than Elden Ring.
@@albert2006xpactually fax, and I’m a from soft fan. This game is a nightmare for people who hate stutter, but to this day there are the same issues present with more on top of elden ring, yet they get a pass.
Respawn has become the golden goose of EA, and even though I won’t back any business mindlessly, I do find myself excited about any new respawn project. But sure, consider this a warning to the people who can’t handle stutter.
Not even considering the traversal stutter that we’re still suffering in this game, my GOD the pop in is just atrocious. Running around town on Kobo it literally feels like the walls, floors, shadows, and set dressing are alive. They jump around all the time and it’s so distracting.
Maybe EA can also throw some resources at Dead Space, too?
No both will remain stuttery messes they didnt fix fallen order as well so it isnt surprising
Sadly, it seems like Dead Space flopped.
Dead space has been abandoned for over a year, not even a hotfix in all this time.
they announced a long time ago that support for dead space has been dropped
@@fozzi_bear and that's why it's better to have a good PC and a console.
Games that ship is such a state like this deserve to be pirated. Absolutely diabolical.
Naw, that's implying they deserve to be played in this state..
No you just get a refund without question, why would you continue to play a pirated game if it doesn’t work correctly?
Even pirating this mess is a waste of time. And performance is the least of its issues imo.
That's same as saying shoplifting is okay to do if the product's quality is not to your liking.... pffft...
if you release a game with trash performance and missing basic features of pc i will not buy your game...maybe i will not even try to pirate it
this game is amazing , shame the performance is so bad, I hope they'll continue fixing it
I hope they do but I kinda doubt it. This is probably the last fix we'll ever see for this game. I hope against hope that I am wrong.
I recommend everyone to also install May the performance be with you optimization mod that greatly reduces stutters, fixes the AO culling flashes, fixes crashes when using RT, increases image quality, optimizes VRAM allocation, and has all kinds of tweaks in it!
Nah I just won't buy it.
Thanks for the recommend. I had no idea this existed. Will definitely grab it once I decide to play the game.
What about Ultra+
I played through the whole game with this last year, absolutely amazing mod
@@AJ-xv7oh you dont have to pay for the game since they removed denuvo
Thanks for continuing to cover this title. It's insane a company with their resources hasn't addressed these issues a year after launch. If they want this to be a legit trilogy, they NEED to fix this game! I'm not going to skip game #2. So until they fix survivor there's zero chance I'll buy the 3rd installment.
They should fix the first damn game as well! What a horrible mess, even worse than this, as there is no pre-compilation for the shaders AND some insane traversal stutters in certain areas! Feel so good about not buying the 2nd game. They sure taught me a lesson with the 1st one, which I'm surprised by how many have not learned from...
Wdym, the judder trilogy is progressing as prothesized.
1 yr later and I still cannot play the game I bought. I even replaced my computer this year. Still plays like a pile of shit. Biggest regret was trying to fiddle with settings for longer than steam’s refund window. Never getting anything from respawn day 1 again.
Steam can be quite forgiving when it comes to the refund window if you explain that the time spent has gone to trying to get the game to run, instead of actually playing it. By no means are you guaranteed a refund, but it's worth trying anyways.
That being said, not getting anything from Respawn (or EA, for that matter) day 1 again is a good idea. Fool me once, etc etc
Now fix dead space
Unfortunately you’re asking for too much
They already abandoned that game and the franchise again.
I’m surprised no one is talking about the broken controller support, thanks to the EA app. You literally cannot use a controller unless you add the EA app as a non-steam app, and THEN launch the game.
If you don’t do that, your joysticks will move erratically and the menu button will open up the Steam keyboard.
You can work around the issue by removing the EA app, but it’s annoying.
I did not have that with an xbox series s controller plugged in via usb. Do you have a dualsense per chance? That may be the difference.
@@DigitalFoundry It happened with both my Dualsense and my Xbox Series controller over Bluetooth. I'll have to try both over wired connection.
For all its benefits in terms of universal gamepad support, Steam Input can commonly cause issues like the one you've described by interfering with games that have native gamepad support (which Jedi Survivor defs does). Have you tried disabling Steam Input, then launching the game? This has fixed close to 100% of controller issues I've ever come across with games launched from Steam
@@a54 I have disabled it and nothing changed. The only time it worked was when I disabled the EA app through some online fix. It’s just the EA app making things difficult, sadly.
@@CartycinemaDualsense often requires steam input or ds4windows because it doesn't support xinput. Xbox controllers in bluetooth mode can have issues showing up as a dinput and xinput device simultaneously.
And people were getting agressive with me just for saying the game still not fixed on PC.
I mean... They're Star Wars fans, what did you expect? 😂
@@AlmostLikeHuman touche
I think I have some ideas.
Maybe you were talking to Star Wars fans, or, someone who plays on PC took it as an "this game works great on consoles", when for them it's much worse there. They can have a biased opinion because (and lets be honest) these aren't big issues to a lot of people. Black Myth: Wukong had small stutters in all platforms too, and nobody takled about that other than Alex. Either that, or they were using mods and then being like "but it runs great on my PC!"... Well, duuuuuuh.
At this point EA really just needs to take this port from Respawn and hand this over to someone else who can fix it up for them. This is pathetic. Do the same for the first game too (it still has issues!). And the upcoming one. Contract someone who knows what they're doing. I don't know of any other PC version of a game screwed up as deep into its code as this one.
Take away? They contracted them again to make the third!!!!!!!!!
@@danieladams5379 not talking about the game itself dawg
Embarrassing! Remember when they said this was their most polished game ever?
Did they?
No they didn’t no where did EA state that
No I dont think they did, but the director did praise how fast they made the game.
"Jedi Survivor Director admits he refused more dev time from EA leadership 'because he looked at other games launching around them'"
I feel like locking the frame rate is the best way to show people how bad these issues are. Well done.
Arkham Knight launch day on PC flashbacks
The DLSS thing not working before restarting was also a thing before the most recent patch. I knew because I was in the middle of playing on Game Pass PC before the patch dropped.
Jedi: Survivor PC - Patch 9 - Improved But Still Very Poor.....AFTER A YEAR AND A HALF ??????? ARE YOU HIGH ???
It's still unplayable on koboh. I wasted my time downloading 120 gb of the game and spending 5 more hours to find that out. 🤬
@@dr.sivavignesh664 too bad those of us without brain worms already played and enjoyed the game on koboh a year ago. A bunch of fussy "waa not 144 fps smooth" babies who have never owned a PC that their daddy didn't buy for them.
@@dr.sivavignesh664 And they call this a AAA game, yeah right !
@@longann7560 even indies and early access games perform a lot better. But people like that Albert guy in the previous comment say it's great and has been claiming it for a year now. Can't believe people support this EA scams.
Poor Cal Kestis still has the same annoyed look on his face in the thumbnail from how his game performs as he did last year. :(
"I felt a great disturbance in the Force, as if millions of voices suddenly STUTTERED out in terror and were suddenly silenced. I fear something terrible has happened."
Poor Cal. Until the port gets better he can't get a break sprinting laps around Koboh. Only Respawn and EA can free him from his perpetual running.
This patch should have been in week one, not in year two
Those animation issues are mind boggling. Like how the hell is this happening?
Animations run on the physics process which runs on CPU. If the CPU is overloaded it's going to delay the next instance of that process and then catch up.
They will have to prove the performance of the 3rd game before anyone will buy it next time around. Poor performance alone is the reason this game didn't receive a GOTY nomination. Graphics and gameplay along with the character performances were outstanding.
Unfortunately those of us that actually care about performance make up probably 1% of the audience. We're pissed off and loud about it, which we should be, but most people just don't care.
That jerky movement while having a flat framtetime graph and locked to 30 is the worst thing I've seen recently.
In addition to all of this, control rebinding is *still* broken, despite them acknowledging the bug within like a week of release. If you rebind the special attack button or BD-1 controls to anything else they stop working, which essentially means you cant rebind at all. Absolutely 0 attempt at fixing since release.
That landing at the end of the video is basically as smooth as the game itself runs...
So, is DF going to cover the Xbox One/ PS4 release? I'm really interested in seeing your take on performance.
Don't quote me but I think Oliver said a few weeks ago in a DF Direct that he will cover it.
I'd be suprised since they don't really cover last gen versions of games. Honestly feel like they don't like the idea of people still playing on last gen consoles.
holy christ they've been working on it all this time!? the last patch feels like it was a year ago.
They did the last gen port so they got more resources for another patch by the look of it.
i don't see it being fixable...strangely enough star wars outlaws has a similar flaw where the game will randomly go all blurry and stuttery and become unplayable unless you re-launch it. the only 2 games i've experienced that with are star wars.
I always especially hate when great games run poorly. I played this on my PS5 a year after actually buying it and it still ran really poorly
Why have EA most recent PC ports come so unoptimised?
I don't really think this is recent. But EA bosses don't care about optimising. That's seen as a useless step that doesn't add anything new and flashy to the product. That's not exclusive to the games industry either sadly.
I doubt it has anything to do with EA beyond their internal QA being too lax. Dragon age is also theirs and it appears to be well tailored to the PC. This is just respawn being respawn and unreal engine being terrible
EA has always been an anti-PC company
because you people buy it anyways.
@@MrMichealHouse Not me, played the game on ps5 when EA play was 1 quid
Can't believe it's been a year and a half and I'm still no closer to actually playing this game.
My PC: 5700X + RX 6800 + 32 GB RAM. I play it at 4K FSR Quality + High Settings and I get 60 fps on average. Some dips to low 50s are not noticable. Still runs waaay better than on my PS5.
What happened to Respawn? Titanfall did things with the Source engine that was just mind-blowing. That game ran like butter too. Then they do these two Jedi games (great games for sure!) but technically they phoned them both in. I'm really confused. Is this the same studio? Yes I know this is UE5 but the blame is with Respawn here for minimum effort.
Its not ue5 it's ue4
Titanfall was unoptimized AF, it would drop frames at 792p on Xbox one.
The Apex/Titanfall guys are a different team within Respawn
@@deathtrooper2048 Some people forget that, mostly because Titanfall 2 ran really well no matter what platform you played on. So when they think of Titanfall, they're thinking of the sequel.
EA happened. Short schedules, cut corners to already rounded edge. Classical EA running studio dry.
Wondered how they managed to take time to patch it for a year. Maybe just some interns in their spare time :P That would explain the results
God, if they coded their animations to be based on the wrong “kind” of tic rate, it would be such a massive tear down and rebuild to fix such a fundamental problem. I know there are different ways to clock time with things like animations, and it’s often highly different looking formulas and checks involved in those different methods. Then you have all sorts of combat interactions based on those frequently checked values of such animations and now you’ve tied all of your shoe laces together by starting off on the wrong method.
Alex:
"Somehow. Jedi Survivor returned"
"Patch 9" you say. Apparently the developers don't know how to do differential patches as the download through EA access for this "update" is 115GB. I'm basically just downloading the entire game again aren't I...
115GB? I don't think even the entire game is that big. The patch was just 823MB for me on the EA app.
lol yeah, it needs to re compile, publishers dont see pc as worth the hassle
The frametime spikes in the hub area of Koboh are significantly reduced indeed.
But moving around in the rest of Koboh will still see heavy traversal stutter and even huge stuttering when RT is enabled even during combat.
PC master race...
UE5: hold my frame time
awesome job Alex! Thanks for going back to this dud and updating us!
I installed this game like 3 days ago and played few hours, currently in the area that is in the video. At 1440p Maxed out Frame Gen ON, DLSS Disabled. Have zero issues so far. Smooth as butter but the vsync, gsync has to be enabled at 165 hz. It's locked at 157 fps prob due to the forced reflex with Frame Gen. 4080, 16GB Ram and 13600K 5.6 ghz. 14.5 GB Vram and about same Ram usage. Frame Gen is mandatory for smooth experience.
Where’s the regular random dude with a 1080 saying how it runs 1440p60 without a single drop.
I don't understand why they can't fix this. Do companies just not hire software engineers anymore? It's like every company uses Unreal5 but most of them don't actually know how to make it work well, like they can't actually optimize it.
Now that they still haven't fixed the sequel, maybe they can attempt at barely fixing the first one too. Because I didn't just barely buy it.
I managed to fix most of the stuttering of the first game by forcing a non varying frame rate. I would get 45-60fps so by forcing the game to 40fps removing the variance in frame. The vast majority of the stutter other then loading when walking through a new area is gone.
I can’t believe that they’ve broken controller support on Steam!
@walater_the_wobot2349 So, i had this issue with both my xbox controller and dualsesne controller. i got mine to finally work by going to steam settings>controller>desktop layout "click edit"> then click "disable steam input". after hours and hours of research and tinkering this fixed it. my xbox series x controller worked and my regular dualsense worked. however my dualsesne edge did not work. I also have steam input disabled on the game settings as well.
You have a keyboard, you just used it to type, it's supposed to be used for games.
Can't wait for Patch 10
Why cant they just se this video to know what they should fix
I thought of reinstalling the game after I saw there the patch 9 release and then thought let me wait till Alex & DF drop a video on it before I waste 130GB of SSD space.
Wise
I have a 4090, 64GB RAM, 13900k. I finished the game back in April. I don't 100% games but I do 100% exploration and quests. I crashed so many times I finally gave up around 85% and powered through the story. I tried every tweak mentioned online and it would still crash which would really suck when some of the save points were a bit too far apart. With the Intel news, I have no idea if my chip was the problem or if the game was still a bit of a mess. I had no hitching. No frame rate problems. Just lots and lots of crashing. I lean toward intel issues but I game a lot and this is the only game I had trouble with this year.
I installed this game like 3 days ago and played few hours. At 1440p Maxed out Frame Gen ON, DLSS OFF. have zero issues so far. Smooth as butter but the vsync has to be enabled at 165 hz it's locked at 157 fps. 4080, 16GB Ram and 13600K 5.6 ghz.
@@club4ghz It was April and I have played a lot of games since so I could be remembering wrong but most of the crashing was probably from the mid point. I just checked and I played 78 hours. I poke around a lot. I would say the real pain probably started around 40 hours in. It would be great if it was fixed because i enjoyed the gameplay 100%.
@@jmalonemyth I'm thinking it was probably just Patch 5. Even I got abhorrently bad crashing every 5 minutes on Patch 5, and my game has been otherwise rock solid stable since launch. It was stable again by Patch 8 when I started looking to see if it had improved since launch.
Windows 11, RX 6600M (8GB VRAM), 32GB DDR4, and Medium Graphics at 1080p.
Patch 9? How shit. They patched the game 9 times and DF is still out here making videos about how shitty the game runs? That's worthy of a gold medal or something.
Enjoyed every min of this video! You nailed it!
Not mentioning the sudden performance improvements when denuvo has been removed is surprising, don't get me wrong they certainly did something to optimize the game but the denuvo removal also helped a lot.
> but the denuvo removal also helped a lot.
Do you have any proof for this or did you just make this up? Because there are a lot of games that removed denuvo without any other changes and performance was unchanged
@@sven957 And a lot of other games where cpu usage was a problem and they were much better after denuvo was removed. Stop simping for garbage optimized games.
every game that removed denuvo had at least better frametime if not framerate but its always both.
This game has its time which has now passed. I'm happy for new players that will receive a far better experience. Those of us that chose to support this game before patch 9 had a mediocre experience. As said by numerous gamers, this could've been Game of the Year. What's sad is that all of the actors, actresses, musicians and graphic artist did an amazing job! They deserved so much better.
I'm playing through Jedi: Fallen Order now and the stuttering is just abysmal. Really sucks that EA never bothered addressing the issue.
I have mine modded with DXVK Async, had to cap the framerate to a measly 60fps and just use LSFG (Lossless Scaling Frame Gen) to get to 120. It's smooth-enough to play, but the traversal stutter is just never truly gone and feels crap...
tbh with RT off and Frame Generation my experience has been very good since this patch. Sure not ideal, but it works and you can play the game smooth.
I feel like a lot of these improvements were just the result of removing Denuvo.
I think the "tick rate" can be set in the INI file for the game's settings, by limiting the Frame Rate. I've set mine to 30 FPS and it seems to have made the animation issues largely unnoticeable, most of my frame time spikes on Patch 8 seemed to have been reduced to Traversal Stutter. Third Party and external frame rate caps did not seem to provide any benefit, but the Game's INI does seem to, and the opening sequence was entirely fixed by capping the frame rate at 30 FPS on Patch 8.
I don't have the game installed currently, having completed my second run through, but I might be pleasantly surprised to find that Patch 9, with the INI capped to 30 FPS to lower the engine "tick rate", could very well render this game "fixed" on my AMD Ryzen 7 5800H and RX 6600M, with 32GB of DDR4 RAM.
There was a tweak to the Shader system to use LastOpened = "Test" which seemed to force the game to use cached shaders where it apparently wasn't always using cached shaders before. This tweak turned off the shader compilation step entirely at startup, requiring it to be manually enabled after driver updates and such.
Whats the 'tick rate' tweak? the stutter seemed more noticeable with the 30fps cap here than without it, which is absolutely crazy busted.
It is embarassing that a large publisher like EA makes worse PC ports than smaller companies. With Dead Space and the Star Wars games, they seem to ship them in an unacceptable state, and only fix whatever issues they feel like fixing before abandoning support soon. I do not understand Respawn's struggles with Unreal Engine. They can ask Epic for help if they need it. Why give up like this.
Just started playing this game at 1440p 60fps upscaled to 4k on high settings no rt. Its playable on over powered hardware. But unacceptably demanding. Using 24gb of ram and the vram leak is crazy, starts out using 7.3gb vram and after 3 hour game session uses 23gb vram. Forced to restart game or it gets studdery.
Rig
7800x3d
7900xtx
64gb ram
4tb gen4 2280 ssd
I installed this game like 3 days ago and played few hours, currently in the area that is in the video. At 1440p Maxed out Frame Gen ON, DLSS Disabled. Have zero issues so far. Smooth as butter but the vsync, gsync has to be enabled at 165 hz. It's locked at 157 fps prob due to the forced reflex with Frame Gen. 4080, 16GB Ram and 13600K 5.6 ghz. 14.5 GB Vram and about same Ram usage. Frame Gen is mandatory for smooth experience.
@@club4ghz I haven't tried frame gen. But I did have the game locked at 90 fps and had frame pacing issues. So I locked it at 60 fps, and it runs smooth.
The 2 issues I'm still having are the vram leak. Tried disabling SAM smart access memory and increasing virtual memory size. Neither helped. Luckily, the leak is slow, so a game restart every 3 hours doesn't make it unplayable. I had this happen in RDR 2 and disabling SAM fixed the problem, oh well.
The 2nd issue I have is FSR2. Quality mode and performance mode look the same. Which is impossible, performance mode should look like dogsh!t. Compared native, windowed mode, full screen windowed mode, and full screen mode. It all looks the same. The only visual difference I could see, is when I tried lossless scaling app (fsr1) on steam, it looked worse.
It's astonishing how many people said the patch "fixed" the performance, it's still abhorrent this is for sale is this abysmal state.
They try so hard for Alex' approval but he only has tough love for them.
wOrKS FiNe fOr mE!
Works fine for Alex, in the video. If he wasn't pointing out a lot of that none of that would be a deal breaker in gameplay, I wouldn't even notice 90% of it.
@@albert2006xp do you really think those white flashes in a dark cave are acceptable?
@@Polyh3dron Those literally never happen if you do normal gameplay and don't try to make it happen like Alex does. I've never seen those in my game.
Guess what, if you play a game like a QA tester you're gonna find something. If you play the game like a normal human would, you probably won't.
yeah people that say that are just ignorant normies that don't even know the refresh rate of their monitor, just like the guy above me
@@Pinoisreadingabook Or someone that actually worked on games and played thousands of games in their lifetime. Variable refresh rate is variable for a reason.
I'll give them credit. From 25fps to 30 fps is "technically" an improvement.
I hope the final entry moves to a different engine but it's not likely
Patch 156 - Almost there, but there is room for improvement.
Optimized settings - play with your eyes closed
PS5 Pro price doesn’t seem so bad now, compared to the typical buggy experience of PC games… never seen a shader compilation delay in PlayStation either
I wonder how it'll run on the PS5 Pro and if EA will utilize PSSR to improve the framerates.
This is why i renamed my PS5 to The "Unreal 4 machine" It's just less hassle. Imagine my shock when i tried a VR UE4 title with no precomp shaders. Holy ghost of stutter clense us of these bugs.
We go through this every time a patch gets released. These games are broken at a fundamental level and I don't expect it to change even with the third game currently in development. Our only choices as consumers are to play the games and deal with the performance being what it is or to not buy the games. I don't think there is any hope that these games will ever have "good" performance on PC.
Why can't developers just optimize their games...
It runs so much better on consoles, which is proof that it can be done if they just spend more time on it.
720p render resolution with a 4090 and getting 60 fps is ridiculous.
“Runs fine on my pc”
These hacks made the game somehow run on an Xbox one and PS4. I would like to see how it performs there.
I know... console optimization and all that but it seems to me they put interns to work on the PC version.
They did and it runs and looks pretty decent on all consoles similar to hogwarts legacy on last gen consoles
The texture streaming in koboh got absolutely fucked up when it was fine before this patch fml
Yeah i've seen videos of laptop 3050 ( so 4gb and not a lot of bandwidth) and it looks terrible , idk if it's a bug or it happens to every gpu like that but yeah this patch is not enough
Yea I wouldve loved to see a texture/LoD comparison. Textures all over the place are popping in like crazy or sometimes stay on potato quality forever ("Epic" settings on a RTX 4090 btw)
@@lynackhilou4865 I am playing on an rtx 4080 mind you, this is definitely a game issue
Same on the console version. The ground texture LOD draws in much closer to the player when running around. It looks like a blurred smear a few feet ahead of you, and detail pop in, rocks etc, often occurs as you pass over them.
It's such a shame. I have a capable PC and would really like to finish the game but the performance makes it simply unplayable for me.
Its nowhere close to unplayable I have finished twice on pc
@@prince_warhero people have different standards.
@@prince_warhero You can finish it a million times. Won't change the fact that it's unplayable for me.
If a tiny stutter in a major game city is unplayable you are a snob who's never had a pc that wasn't the most expensive thing on the market or just don't play games.
@@albert2006xp "tiny stutter in a major game city"
Did I mention that? Correct me if I'm wrong but I'm pretty sure you know absolutely nothing about how the game runs on my PC.
As someone who still had issues, glad to know the game still has issues. Great work as always DF!
Still traversal stuttering, still massive glitches with FG on...I'll pass. Again.
Dragons Dogma 2 just got a patch that supposedly fixed the performance issues in the towns. Can you guys do a video on whether this patch actually fixes anything? I’d like to get the game but I’m really suspicious about the performance.
Seeing that they are making another Jedi game it doesn’t give me much hope that it will be a performance disaster as well.
Can't they really find competent people or is it 100% DEI hires at this point?
Most of these games aren’t worth the SSD space anymore.
Good performance or not, the game is so bad it's not even worth playing.
Mid repetitive gameplay, abymal story and characters.
Fallen Order was great but they really s*** the bed on this one.
Love all the jabs at the game with ships crashing and the Player Character jumping off the ship, well done.
Can confirm this. It still runs better on my XSX than my PC.
Raytracing at 720p internal... running at 45 fps on a 4090... jebus freaking christ. And nvidia is still trying to tell us that raytracing is worth it. LOL no it isnt
Just finished Star Wars Outlaws and this video popped up.
I gotta say, even tho a stuttery mess on pc, Jedi Survivor is the superior Star Wars experience.
It's still poor on consoles too.
Easily one of the worst optimized AAA games of this gen.
Needs 20 patches