Looks like a really fun little mission, I love this sort of size of CM scenario, makes it easy enough to play in an afternoon/evening unlike some of the massive 90min+ ones
The largest scenarios I end up playing are the medium sized ones. I only play in real-time, so anything larger than a medium scenario becomes a chore to manage.
I fully agree, it also allows you to actually take note of most things going on in the turns without spending an insane amount of time per turn. It also allows you to really get into the small unit tactics which is where most of the fun is IMO.
Another great video. I'm glad we are seeing more of these shorter scenario walkthroughs. I loved all the ones you have done in Shock Force, it's good to see how you handle these smaller engagements.
Once again, an enjoyable and informative video of CM. Thank you for continuing to post CM content. It seems all the other content creators I followed for CM content have stopped.
I've found some relevant historical context (with a map including Landing Zone P) in Tim Saunders 'Operation Varsity' Battleground Europe battlefield tour guide book, chapter 8 (6 Air Landing Brigade), pages 161 to 164 with an earlier explanation about the American presence on pages 152 to 153, where it is also explained that the German 84th Volksgrenadier Division troops were reinforced by AA guns and (light) armour from the Waffen-SS 'Kampfgruppe Karst' anti-air landing troops.
Interesting scenario. The airborne force mix includes armor, indirect fire weapons and significant crewed weapons which provided the airborne troops with good combined arms even in a air drop. The recoiless rifle pretty much shows pak guns as obsolete. Much more mobile and still gives good long range firepower. From the allied side it really shows a post war leap into the 1950s taking shape. Very interesting scenario. Thanks for posting it.
Cannister is love and life... Seriously, they're so ridiculous good in combat mission that in close quarters battles I honestly prefer using lighter vehicles equipped with them over full sizes tanks without them. I wonder how effective cannister were IRL back in ww2, I'm guessing nowhere close else they'd be more common. Maybe a topic for a future video? ❤ Love these smaller ww2 AI battles, thanks Hapless! ❤
my great uncle was a british glider pilot in varsity, his glider was shot up on landing and he was captured by the germans not long afterwards who treated him pretty well according to him.
tbf British Airborne are very much *not* British regulars in terms of equipment, you won't find a more lethal close range unit outside of *maybe* a soviet SMG unit, or German STG-44 unit
There's an independent Para company in Downfall and Rome to Victory that has 5 SMGs and 2-3 Brens per squad. It's awesome, but will run out of ammo super quick.
I'm also playing Drop Zone P and I don't understand why the option to use the howitzer from the HQ artillery button is OK if the contact is with the radio of an unbuttoned vehicle, but if it is the radio of a HQ you can't call for artillery. Thanks and regards.
Not sure on that one. I don't think the howitzer would achieve much in an indirect fire role anyway though- the range is too short for it to fire indirectly so it would need to use direct fire anyway, at which point it's infinitely easier to give the gun a target order.
I think everyone who looked at that map could say, ye of course there is something in that small forest behind villages. Also, i think you u can use two split teams to bomb same building at once or do i remember that incorrectly?
Yeah, that wood block was an obvious contender. And... yes, it is possible to blast a building with two split teams though this depends on who's carrying the explosives (if it's just one man, the other team obviously can't blast) and there are some timing issues: if one team goes first then they'll pile in and the other team will blast them...
Another great video! Around the 9 minute mark you mentioned why attacking from your base of fire is bad because you could shoot your buddy in the back. Does CM simulate that? I swear, in games I’ve had friendly fire happen in the middle of firefights. But I can not recreate it in testing, besides area of effect weapons. It’s just a single example, but I had a time when a scout team left the trench in front of my mg, and right as they cross the mg fired and they died. But again, I can’t recreate it. Great video as always!
There is friendly fire only for using the target command to purposely shoot friendly's or if a round isn't on target and hits a friendly. In my experience, it only pins them
Strong contender. Depends how you define 'successful'. The Germans thought the chaotic drop on D-Day was a plan to scatter angry little groups of paras all over Normandy, not that it was all going wrong.
For clarity, the size of the group does not affect the angriness of paras. A single cherry beret is plenty capable of starting a fight in an empty room.
Really liked this one. Final Blitzkrieg visuals are some of my favorites. Loved the tall trees and the mist at ua-cam.com/video/slaEi70jv6o/v-deo.html.
I did this mission/Campaign US. Must say the little 37mm German gun packing the HEAT AT round will make mince meat of any Armor via frontal or otherwise, make sure you spot them first.. LOL
@@usuallyhapless9481 LOL True that, but I was very unlucky in the other American campaign to take the bridge... a short but sweet campaign, I think I lost 8-10 from those buggers. GhostRider3/3 from the forums. Say Hapless if you are interested I have an Authentic Barkmann's Corner scenario. I spent 3 months researching it. If you're curious. Just PM on the Battlefront forum.
I believe it's mostly related to calibre. It makes sense for 37mm because you can carry loads of ammo and HE ammo is pretty underpowered so you might need a "make everything in front of me go away" trick up your sleeve. Switch to 75mm and not only is the HE much beefier and more effective but you have less space for ammunition (it's all bigger) so hyper specialised rounds are going to be much less preferable.
Looks like a really fun little mission, I love this sort of size of CM scenario, makes it easy enough to play in an afternoon/evening unlike some of the massive 90min+ ones
The largest scenarios I end up playing are the medium sized ones. I only play in real-time, so anything larger than a medium scenario becomes a chore to manage.
Yeah I'm half way through a massive 2 and a half hour game in black sea, and I'm just starting to get bored of it
Definitely
I fully agree, it also allows you to actually take note of most things going on in the turns without spending an insane amount of time per turn. It also allows you to really get into the small unit tactics which is where most of the fun is IMO.
@@sotemotDo as I do and play soviets: lets you redefine small. /j
Great scenario playthrough. Always felt that CM was much better for small scale engagements
Same. Company+ is about the limit for me
Always nice to see some smaller scale fights. Nice video as always!
Hapless video on a Monday. Perhaps the greatest day of my life.
Great CM video as always. Love these small tactical scenarios where it feels more like individual skill matters more than pure brute force.
Another great video. I'm glad we are seeing more of these shorter scenario walkthroughs. I loved all the ones you have done in Shock Force, it's good to see how you handle these smaller engagements.
Once again, an enjoyable and informative video of CM. Thank you for continuing to post CM content. It seems all the other content creators I followed for CM content have stopped.
It's quite the time investment, I can understand.
I've found some relevant historical context (with a map including Landing Zone P) in Tim Saunders 'Operation Varsity' Battleground Europe battlefield tour guide book, chapter 8 (6 Air Landing Brigade), pages 161 to 164 with an earlier explanation about the American presence on pages 152 to 153, where it is also explained that the German 84th Volksgrenadier Division troops were reinforced by AA guns and (light) armour from the Waffen-SS 'Kampfgruppe Karst' anti-air landing troops.
Interesting scenario. The airborne force mix includes armor, indirect fire weapons and significant crewed weapons which provided the airborne troops with good combined arms even in a air drop. The recoiless rifle pretty much shows pak guns as obsolete. Much more mobile and still gives good long range firepower. From the allied side it really shows a post war leap into the 1950s taking shape. Very interesting scenario. Thanks for posting it.
Yep. A sign of things to come.
a cracking assault sir
Thanks very much!
Cannister is love and life... Seriously, they're so ridiculous good in combat mission that in close quarters battles I honestly prefer using lighter vehicles equipped with them over full sizes tanks without them. I wonder how effective cannister were IRL back in ww2, I'm guessing nowhere close else they'd be more common. Maybe a topic for a future video? ❤
Love these smaller ww2 AI battles, thanks Hapless! ❤
I really like these after action report styled videos
I can only get it up after hear you say "Enfilade".
Excellent stuff! You have me convinced that I really should pick up CM again, that ex I can’t ever seem leave.
Thanks for the really good video. There are lots of valuable tactical lessons to pick up in there. Much appreciated.
No problem! It's a really nice little scenario
my great uncle was a british glider pilot in varsity, his glider was shot up on landing and he was captured by the germans not long afterwards who treated him pretty well according to him.
I agree @commissarmartin it's the right size of mission, especially for H2H. I also love some of the new toys in CMFB Downfall.
tbf British Airborne are very much *not* British regulars in terms of equipment, you won't find a more lethal close range unit outside of *maybe* a soviet SMG unit, or German STG-44 unit
There's an independent Para company in Downfall and Rome to Victory that has 5 SMGs and 2-3 Brens per squad. It's awesome, but will run out of ammo super quick.
I had no idea you could blast through a building wall like that! I’ve only ever used them for hedgerows and so on
Oh yeah. Nothing like a bit of dynamic entry!
Wow that was textbook, if it wasn't a game I could believe it happened IRL just like that, awesome.
When's your next CM campaign? I always enjoy seeing your detailed playthroughs and how your actions play out in future missions and
I'm also playing Drop Zone P and I don't understand why the option to use the howitzer from the HQ artillery button is OK if the contact is with the radio of an unbuttoned vehicle, but if it is the radio of a HQ you can't call for artillery. Thanks and regards.
Not sure on that one. I don't think the howitzer would achieve much in an indirect fire role anyway though- the range is too short for it to fire indirectly so it would need to use direct fire anyway, at which point it's infinitely easier to give the gun a target order.
I think everyone who looked at that map could say, ye of course there is something in that small forest behind villages.
Also, i think you u can use two split teams to bomb same building at once or do i remember that incorrectly?
Yeah, that wood block was an obvious contender.
And... yes, it is possible to blast a building with two split teams though this depends on who's carrying the explosives (if it's just one man, the other team obviously can't blast) and there are some timing issues: if one team goes first then they'll pile in and the other team will blast them...
Love ww2 content
The last minute, its always the last minutes and we complain about long games.
Did he make a canister video?
No videos specifically about canister. But we do love canister
Please more
Hell, I reckon the US platoon alone could have probably handled that.
Potentially the infantry side, but it would have struggled without the other AT assets. And the Locusts.
Will you do a mission on Combat Mission Black Sea again?
At some point.
Were locust tanks actually used on the war? I though some locust were built but the only use paratanks were Tetrarchs.
They were, in Operation Varsity. Look up photos
Another great video! Around the 9 minute mark you mentioned why attacking from your base of fire is bad because you could shoot your buddy in the back. Does CM simulate that? I swear, in games I’ve had friendly fire happen in the middle of firefights. But I can not recreate it in testing, besides area of effect weapons. It’s just a single example, but I had a time when a scout team left the trench in front of my mg, and right as they cross the mg fired and they died. But again, I can’t recreate it. Great video as always!
I did experience that in CM Normandy before.
There is friendly fire only for using the target command to purposely shoot friendly's or if a round isn't on target and hits a friendly. In my experience, it only pins them
IIRC small arms fire won't cause friendly fire casualties but anything heavier will. But I haven't tested it.
Most succesful allied para drop of the war ?
Strong contender. Depends how you define 'successful'. The Germans thought the chaotic drop on D-Day was a plan to scatter angry little groups of paras all over Normandy, not that it was all going wrong.
For clarity, the size of the group does not affect the angriness of paras. A single cherry beret is plenty capable of starting a fight in an empty room.
Really liked this one. Final Blitzkrieg visuals are some of my favorites. Loved the tall trees and the mist at ua-cam.com/video/slaEi70jv6o/v-deo.html.
I'm currently wading through mud in the Reichswald, so it will be a long time before I get to play this one.
Hope it's fun! I'm a little Scottish-Corridor'd out for Cleve... for now.
@@usuallyhapless9481 I can understand that. It's a bit like "Corridor, with even worse weather.
I did this mission/Campaign US. Must say the little 37mm German gun packing the HEAT AT round will make mince meat of any Armor via frontal or otherwise, make sure you spot them first.. LOL
I believe the round is called the Stielgranate 41-shaped charge round.
@@JuergenGDBThey have a loopy trajectory though, so not the easiest thing to aim at least!
@@usuallyhapless9481 LOL True that, but I was very unlucky in the other American campaign to take the bridge... a short but sweet campaign, I think I lost 8-10 from those buggers. GhostRider3/3 from the forums. Say Hapless if you are interested I have an Authentic Barkmann's Corner scenario. I spent 3 months researching it. If you're curious. Just PM on the Battlefront forum.
A human wouldent stop in the german vechail, well id be going hell for leather.
Was this supposed to be public?
Nope. Supposed to be friday. So, err... surprise! I guess.
So, no video on friday?
@@sotemotWe'll see
why only usa uses canister shot? was it that meh in reality?
I believe it's mostly related to calibre. It makes sense for 37mm because you can carry loads of ammo and HE ammo is pretty underpowered so you might need a "make everything in front of me go away" trick up your sleeve. Switch to 75mm and not only is the HE much beefier and more effective but you have less space for ammunition (it's all bigger) so hyper specialised rounds are going to be much less preferable.
@@usuallyhapless9481 makes.. Oh wait americans still use big canisters in their mbts arent they?
@@wojszach4443Doesn't mean it not's useful if you're expecting a lot of infantry targets at close range ;)
@@usuallyhapless9481 some vets had some vivid memories from vietnam with big canosters, remember seeing documentary of it ages ago