Thanks for watching.👍 For a working 4:3 aspect ratio Gecko code for Donkey Kong Retruns NTSC check here: twitter.com/WobblingP/status/1655949865451675659 ♦Please NOTE: You don't need to disable Bloom and other post proccesing effects like in Monster Hunter Tri but the goal of this video is to achieve the sharpest image possible when using analog output and not trying to maintain the original art style of the game. 1. Works with PAL and NTSC games (disc and images) 2. Please don't ask me any question about how to hack the Wii, installation of USB Loader GX, homebrew channel or download links for ciOS. ;-) 3. I never tested the four improvements on the Wii U (vWii). Just try it out. I would expect disabling deflicker filter, 4:3 aspect ratio and Framebuffer fix should work. 4. Some games like Xenoblade use their own anti aliasing filter which can't be disabled via USB Loader GX. 5. OFF (Extended) is the option I recommend for disabling deflicker filter. In case the game freezes try OFF (safe)
Does the code for 4:3 works with 480i output? because it just gives me a black screen and the console resets itself; Ive tried it with both ntsc v1.0 and v1.1 versions, or the code is for the pal version?
Often we enthusiasts can get lost in pursuit of negligible image quality improvements, but these are dramatic improvements that seem totally worth it and for basically no cost. Great work as usual.
Of course the improvements seem dramatic, because you aren't sitting on the floor 3 feet away from the same CRT box that you had in the 90s/00s with the svideo cable hooked around back. It's not so bad
@@PhillyBoyRoy all the effects he turned off besides the force 4:3 and 480p bug are meant to be seen on a CRT. Just playing Mario Galaxy 2 on my pvm in 480i is better than if I use a HD tv. But when upscaling it to 1080 up to 4k these feature he turned off are needed.
The problem with disabling the frame buffer is that you can tell that the games were meant to be played in widescreen since many assets were rendered to compensate for the stretched image. With it disabled then certain graphics look too thin or elongated. I'll keep that on and turn on the 480p patch and disable deflicker. Sure it may not be as sharp, but I'd rather keep the aspect ratio right.
The framebuffer has nothiing to do with widescreen. :-) When you switch to 4:3 as shown in the video the game renders 2d and 3d elements at the correct aspect ratio. With disabled framebuffer the image will be slightly compressed which can be fixed with your tv settings or a good scaler. At the end it's up to you
Congratulations for the video, I think it was the most complete video I've ever seen on how to improve the Wii image. I already use all these settings, but I prefer play Wii in widescreen 16:9 than 4:3. In the OSSC there a option called "allow upsample2x" that makes the image with a very good quality in widescreen. Thanks for the great video.
Since buying the retrotink 5x, I'm always looking for getting the sharpest/best possible output from any console it's hooked up to. Wii has always been an issue until now and I am truly grateful you dropped this video and graced us with this knowledge. Always wondered why Wii output looked so blurry before and this explains why. Thank you so much for this, you have been so helpful to all of us!
I cant remember if im right but if im. Ot mistaken the wii converts a digital signal to analog internally. So even when you use all these work arounds you are still converting analog back to digital. I think the other gaming channel talked about this issue with the wii. There is a workaround but i can’t remember. This is also a reason why gamecube games can have a much sharper and cleaner look with the same upgrades done. (Hdmi adapter + mclassic.) or retrotink etc..
@@dnegel9546This can be fixed with hard mod like Wii Dual or AVE HDMI, this mod take the original digital video from the wii's GPU and it's put to output through HDMI, this Will fix this problems
I was waiting for this video for so long!!! Thanks so much!!! This channel is such an amazing source of info for those like me who search for the best image quality using the original hardware. Keep up the good work!! 👍👍
If you're using the Retrotink5X heres something you might find useful when using the frame buffer option: If games seem too skinny, turning on the DTV 480p setting in the sampling section will make it slightly wider than usual while being sharper, but because the image is slightly skinnier due to the frame buffer setting, it will cancel out while giving you an even sharper image due to optimized sampling.
@@aliceroberts3294 Oh, I guess I didnt account for different output resolutions. If you're using 1080p Fill, it'll have basically the same aspect ratio between generic and DTV, but if you're using 1080p Under or 1440p, the aspect ratio will work out nicely with the frame buffer setting on.
These are awesome results and a very good and concise summary. Thank you! I love that the 4:3 Mode is actually the best quality. This will look so nice on 480p capable CRTs ❤
@@MegaFinalRound oh no, not at all! It's just with CRTs, the picture is pretty soft to begin with, kind of like a built-in smoothing filter. So the crisper the source material, the better :)
I got a top of the line RGB SCART cable with CSYNC filter for Wii (only PAL Wii cab make full RGB), and a "elcheapo" Bush TV, 4:3, 480i, and I am confident that is how the Wii (and GC) were intended look like. The 480p must have been an afterthought later in development, and only with 480p CRT in mind. The CRT won't suffer from all the filters and stretches. Of course, if you have a retrotink, power to you. This looks almost as good as a switch. I can't wait to fiddle around with the USB loader on the regular TV and see for myself.
OMG I absolutely love videos of this kind, that focus on details that aren't much known/spoken about anywhere else I highly look foward to this, maybe with a rgbhv mod and a vga 4:3 monitor!!!! THANK YOU SO MUCH!
I finally made it work... It's so noticeable that even without playing with my Wii for years it was immediately clear the were improvements. Thanks a lot! I'll return to play Madworld :D
I was playing Monster Hunter tri with these settings... the difference is huge... now you can notice textures and details that didn't appear before, the details on the skin of the dinosaurs, dragons and also on the backgrounds etc... everything is much better .
I just tested the 480p fix on my launch model with the 240p Test Suite Versions 1.10b (without the fix) and 1.15 (with the fix), and there's a visible difference. If you are playing on big screens or own a 1080p scaler, this fix is a must. (Buying an AVE-HDMI mod kit will also bypass this bug.)
The video slightly misinforms the viewers on that bug. It's not that the fix only works on Revision 1 Wiis, but rather that the SDK bug that causes it was worked around in hardware in later models. It makes no difference on Wiis that have the workaround (or on vWii)
I do not agree with all the options you applied (i.e. turning off post-processing or forcing 4:3 in a game clearly not designed for it), but I do enjoy the scientific endeavour of seeing just how far we can go with these improvements. Thank you for this overview. Grüße aus Belgien!
Yes, his work is truly useful! On some Wii, applying the 480p fix is enough. The thing is... Without a scaler like the RetroTINK 5X, you need to make sure your TV is upscaling 480p appropriately. I tried two TVs and my first choice was a blurry mess.
@@bowi1332 this is my case, my tv is terrible for 480p, but I'm going to buy an adapter to put it on my monitor that despite being fullHD it is excellent for 480p (I tried several games from the 90s and early 2000s for PC)
Unpopular opinion, but I feel the 16:9 mode is much better simply because of the increased field of view. Playing a seventh generation game in 4:3 (unless it only supports 4:3, as some Wii titles did not support 16:9) is honestly kind of weird.
@@legoclayface it's not unpopular, when the game is native 4:3 like Fragile Dreams, I set Frame Buffe, but when it's 16:9 (try playing in Frame Buffe Resident Evil Archives and Archives zero in 4:3 with the 16:9 setting, it is squeezed, and in the 16:9 setting they are 4:3 just like RE 4, in addition, I do not remove the Deflicker because it causes errors in the image and effects (see how RE Darkside turned out, with grains on the screen)
I noticed that at the beginning the video says that the improvements can be applied to dvd based games as game images. But you can also apply them to wii ware game, usb loader gx can boot the wii channels and the same settings as dvd games can be applied to them. I just tried gradius rebirth and it looked a lot better than without the improvements
@@Truevitz As long as you load the game through usb loader and click the disc icon in the top right, you can load your disc, and use the settings that you enabled in the usb loader, as shown in the video. I’ve been doing it for a while and it’s been great
Modded my Wii for the first time today just cause I saw this video! Been waiting long enough to do this and now this gave me a reason. Thank you for this bud
Most SD consoles do the same, and suffer the same issue In this video it looks ultra dramatic, but in real life 16:9 looks just fine and it's mostly the other tips where the real improvements are.
I should mention that I love Wii injects because I can use the gamepad as a classic controller, and use c2w_patcher to run Wii injects under the Wii Us higher clock speed using TeconmoonWiiVCInjector. Also, I don’t need a second drive like I would with a USB loader. I hope more advancements come to the Wii U in the coming years as the only thing holding it back from good Wii game performance is the scaling being absolutely terrible at all resolutions. If people can figure out how to fix the Wii Us scaling of Wii games at all resolutions and figure out how to add the fixes shown in this video to TeconmoonWiiVCInjector, then the Wii U will be the ultimate way to play Wii games for me.
My man you fixed a huge part of mk wii thank u, now just need the colors on the track, karts, and characyers to be brighter shadrs to get that cartoony look.
I always have my Wii hooked up. I need to try this soon. Smash Bros Brawl had an option in the menu to disable the flicker filter in the game but I don't know of any other games that had that option. I'm glad users finally figured this out though. Wii is one of my favorite consoles, so I gotta try this soon. :)
My quest for the absolute best video quality possible on original Wii Hardware. 1. Have a later Wii model that has slightly better Analog output. (I have a White RVL-CPU-40 that still has Gamecube ports). 2. Official Nintendo Component cables and set to 480p in settings. Also have it set to 4:3 instead of 16:9 because I'm using a CRT. 3. 480p pixel patch in Priiloader to fix 480p bug that affects all software. 4. Do everything shown in this video. I'm using USBloader GX, to load all my GC and Wii games off USB with faster load times. 5. Use a Component to VGA Transcoder to connect to a Trinitron CRT Monitor. 480p on a computer Monitor looks like a PVM but WAY cheaper. Especially since Aperture Grille CRTs produce way nicer colors than others. 6. Profit. Playing Smash Bros. Melee with this setup looks so beautiful I want to cry.
I love the improvements, but I would just turn off the deflicker and maybe the 480p bug when possible. I am happy with the blurrier 16:9 if it has more screen estate, and also the correct aspect ratio and the post-processing effects.
I would keep the 4:3 display, but I agree with the rest. :P Maybe those fixes will appeal to people who used emulators or who bought a cheap Wii in order to play games they never played before. I am used to the Wii looking blurry.
Mindblowing. Night and day. I wish Nintendo noticed the level of dedication fans have to their old work and decided to appreciate it instead of constantly denouncing and neglecting it. Will greatly consider getting the HDMI adapter now.
I just put the 480p fix, because completely removing the deflicker has problems with the effects, so I just reduce it and it doesn't make the screen 4:3
In the skyward sword I could see that the aspect ratio was wrong after the fixes, and Link was thinner. I think that the 4:3 aspect ration is the only one I wouldn't use, because of this kind of inconsistent result.
Great video but I wouldnt touch the framebuffer. The Wii renders non-square pixels, skinny pixels (10:11) which are meant to be stretched for a correct aspect ratio. This is per the SDTV and EDTV standards, unfortunately it works bad with LCDs. The Dreamcast has the same issue (the VGA box should be called EDTV box) and is affected in the same way. Some people think it is supposed to be 720x480 or a VGA signal but the picture is 640x480p. It is an Enhanced Definition TV, digital resolution that is encoded in an analog output. Since it is, it also mostly just worked with analog displays (monitors, there are few EDTVs). Those encodings always used skinny pixels and the only available interface, at the time, was the VGA port.
MH Tri, even without "hacks" looks a million times better in 4:3. It seems to even have a higher internal resolution even (I doubt it, but it is just too much better).
Does this work at all when running GameCube games through the Wii via a loader such as Nintendont? I always remember hearing that even GameCube games got compromised in image quality when running through a Wii, so I'm just curious to know.
Some games look better without post processing (monster hunter and zack & wiki) while others look worse (the zelda titles). It depends mostly, but i really enjoy the ps2 look of these games with these enhacements.
With 480i on a CRT you don't need to worry about most of this. The deflicker OFF setting will certainly help in most cases, as well as the 4:3 codes for some widescreen only games (though I've heard it can produce issues in some games like Xenoblade). Overall with CRTs you're better off using 480i.
Thank you, excellent video. Updated USB Loader GX to v1281 and beginning to tinker with this. Latest Wii Flow update has the same options as USB Loader GX; 480p pixel fix, deflicker filter, video width, and aspect ratio. You may want to cover that too. Also, will the options be different for vWii version, I assume it will. I’d like to see the best video quality for vWii, and people with digital to digital Wii mods ie WiiDual and AVEHDMI. Correction: WiiFlow has all the same settings except Video Width “Framebuffer”.
I hardly think any of these outside of the 4:3 aspect ratio are improvements. While the sharper image may look better at first glance, it’s clear that there is a lot more aliasing that developers didn’t think they needed to fix as they accounted for the blur being there. Removing the bloom in Mariokart Wii also felt criminal. That was a big part of the game’s identity to me and it just looks wrong without it. Not something that was ever emphasized as a must-have fix, but still. Also I feel like the gecko code hack for DKCR is bound the cause some graphical glitches. I think if you want the best image on your Wii, you don’t even need to mod it, literally just play in 4:3 on your old grandparent’s crt and call it a day.
Wow! Mind blown! I could never notice any difference with the mCable but this makes a night and day difference. Would love to see a comparison betwen the Switch port of Skyward Sword and the Wii version with all the improvements applied.
@@djm9937 I personally don't own a mClassic but I've watched numerous videos and to my eyes it all looked the same. However in this video the difference is as clear as day.
@@aaliguy9986 Wobbling Pixels did this..ua-cam.com/video/0WQAJU0i6VY/v-deo.html . It shows what it can do. Best at 480p, good at 720, negligible at 1080p . Some like it, some don't :)
The Deflicker filter is the game changer. I like widescreen, so I don’t mind the slightly softer image to fill the screen. One thing to be aware of: for me, adjusting the framebuffer breaks some games. Resident Evil: The Umbrella Chronicles wouldn’t show the crosshairs and I couldn’t shoot anything. Muramasa: The Demon Blade would have issues with my character getting hung up on parts of the environment and some areas wouldn’t load. I would use this setting sparingly.
Been playing so much Wii lately, this is a great video. Wii has so many incredible games but so many retro consoles are plagued by bad output. I'm excited to get my GBS-C to make the video even better compared to my Wii2HDMI
Softness of the image is part of the charm, having it too sharp makes it look cheap worse. Like early 3d PC shooter. It makes the game look barren. Its like the PS2 Vice city stories "trails" option. Without it game looks washed out and plain. With it on its vibrant and glowing with soft blur.
You do you bro, it's more of a personal preference thing, I really value sharpness, even if it reveals things like dithering and whatnot. But I understand why people may want a softer image
Can you please share the RetroTINK 5X pro settings for Wii? The scaler is amazing but has so many options that i don't know how to deal with, or is it just plug and play? Thanks for the amazing video by the way wonderful job.
To Wobbling Pixels, A few months ago I saw your ‘How to Remaster the Nintendo Wii Image (2024) - NO PC Emulation!’ video and before that I been viewing/following you (on and off) for a long while. I also already own a Nintendo Wii console as well since 2007, my model is RVL-CPU-01 version, its PAL (UK) region and it’s still working fine. For quite a few years now, I’m slowly planning on setting up my Wii console again to play both GameCube and Wii games, and as well doing some video game capture recording. From doing some research (reading and watching) of understanding of the Wii model revision history, I really wanted to pinpoint (if possible) of which Wii console revision model versions is the best one to pick up for both visual and longevity (maybe). So my main question is, Which revision Wii models between RVL-CPU-01 to RVL-CPU-60 (with GameCube component) is the best one for visual? I know this is a silly question to ask) Long-story-short for my ideal setup… - I’m planning on picking up another Wii console. - I already own Mike Chi’s RetroTINK 5X Pro. - The HD Retrovision Wii / Wii U Premium YPbPr Component Cable is being shipped. So that my ideal set I wanted to form. As well in the near future, I would like to get the Electron Shepherd’s ElectronAVE Kit - Wii Mod one day (to see the visual detail differences in-person). Nevertheless sorry for this long written request, and I hope you have a good week. From Samfake233
Were you using PAL or NTSC for the demonstrations? At least with Twilight Princess, 480p is significantly better on NTSC vs. PAL (Maybe because it removes one of these 6 problems, idk).
Great video; thanks for making it. Is there anything that can be done for Virtual Console games running in 480i? Castlevania: The Adventure ReBirth looks quite blurry on my TV for example.
I can confirm the 3 Rebirth Games will all work in 480p with the right settings via USB Loader GX. But be sure to grab the latest version of the loader as mentioned in the video
I just don't use this because on my wii the blurry effect looks great and feels natural on my tv screen like until I saw this on a emulator I never realized there was a blur on the game
Excellent ! have been waiting a long time for this. Sadly my version is older (revision 1268) :( What do the DOL and VIDTV Patches do? I have those in the settings, but not the settings you apply
This is all without a WiiDual mod? Didn’t realize I could improve that mess of a signal this much in software, guess I’ll have to hack my Wii one of these days and run it thru 5x
The Wii U will run the USB loader and games just fine with these fixes, but the Wii U has terrible scaling of Wii games (even through 480p) as can be seen in RetroRGBs video on the WiiDual he did years back. It’s an improvement over stock though.
I use on vwii and have 4k Samsung tv which I guess upscales to a point...I think image is fantastic..although I find certain games look better than others but house of the dead 2&3 looks AMAZING making it worth it imo.
I wish Wobbling pixels could test out the Rebirth serie (Contra Rebirth, Castlevania Rebirth, etc..) game which is notorious for blurry uneven pixel upscale. And perhaps another 240p native game such as Hawaii Shakedown for Wii
Thanks for watching.👍
For a working 4:3 aspect ratio Gecko code for Donkey Kong Retruns NTSC check here:
twitter.com/WobblingP/status/1655949865451675659
♦Please NOTE: You don't need to disable Bloom and other post proccesing effects like in Monster Hunter Tri but the goal of this video is to achieve the sharpest image possible when using analog output and not trying to maintain the original art style of the game.
1. Works with PAL and NTSC games (disc and images)
2. Please don't ask me any question about how to hack the Wii, installation of USB Loader GX, homebrew channel or download links for ciOS. ;-)
3. I never tested the four improvements on the Wii U (vWii). Just try it out. I would expect disabling deflicker filter, 4:3 aspect ratio and Framebuffer fix should work.
4. Some games like Xenoblade use their own anti aliasing filter which can't be disabled via USB Loader GX.
5. OFF (Extended) is the option I recommend for disabling deflicker filter. In case the game freezes try OFF (safe)
I'm at that weird uncomfortable period after hacking my Wii where I don't want to allow it back online. Guess I should read up on that.
@@khmr33 Wii online services are no longer available. No need to worry.
Great work, thank you! Should RetroTINK 5X owners use Generic 4:3 mode @1440P?
Does the code for 4:3 works with 480i output? because it just gives me a black screen and the console resets itself; Ive tried it with both ntsc v1.0 and v1.1 versions, or the code is for the pal version?
Excuse me sir,
my WII game, there is a crash, when changed to nand memory
Often we enthusiasts can get lost in pursuit of negligible image quality improvements, but these are dramatic improvements that seem totally worth it and for basically no cost. Great work as usual.
Wii + mclassic is magic. But even better on a gamecube.
Of course the improvements seem dramatic, because you aren't sitting on the floor 3 feet away from the same CRT box that you had in the 90s/00s with the svideo cable hooked around back. It's not so bad
@@PhillyBoyRoy all the effects he turned off besides the force 4:3 and 480p bug are meant to be seen on a CRT. Just playing Mario Galaxy 2 on my pvm in 480i is better than if I use a HD tv. But when upscaling it to 1080 up to 4k these feature he turned off are needed.
The problem with disabling the frame buffer is that you can tell that the games were meant to be played in widescreen since many assets were rendered to compensate for the stretched image. With it disabled then certain graphics look too thin or elongated. I'll keep that on and turn on the 480p patch and disable deflicker. Sure it may not be as sharp, but I'd rather keep the aspect ratio right.
The framebuffer has nothiing to do with widescreen. :-) When you switch to 4:3 as shown in the video the game renders 2d and 3d elements at the correct aspect ratio. With disabled framebuffer the image will be slightly compressed which can be fixed with your tv settings or a good scaler. At the end it's up to you
@@wobblingpixels3921 Ah I see. I'll experiment a little more thanks.
Congratulations for the video, I think it was the most complete video I've ever seen on how to improve the Wii image. I already use all these settings, but I prefer play Wii in widescreen 16:9 than 4:3. In the OSSC there a option called "allow upsample2x" that makes the image with a very good quality in widescreen. Thanks for the great video.
What’s OSSC?
Since buying the retrotink 5x, I'm always looking for getting the sharpest/best possible output from any console it's hooked up to. Wii has always been an issue until now and I am truly grateful you dropped this video and graced us with this knowledge. Always wondered why Wii output looked so blurry before and this explains why. Thank you so much for this, you have been so helpful to all of us!
I cant remember if im right but if im. Ot mistaken the wii converts a digital signal to analog internally. So even when you use all these work arounds you are still converting analog back to digital.
I think the other gaming channel talked about this issue with the wii. There is a workaround but i can’t remember.
This is also a reason why gamecube games can have a much sharper and cleaner look with the same upgrades done. (Hdmi adapter + mclassic.) or retrotink etc..
@@dnegel9546This can be fixed with hard mod like Wii Dual or AVE HDMI, this mod take the original digital video from the wii's GPU and it's put to output through HDMI, this Will fix this problems
@@d4rk73Yeah but then they can't use their upscaler with it because it would only support analog input
@@dnegel9546afaik the component output's quality isn't that much different from the hdmi output
I was waiting for this video for so long!!! Thanks so much!!!
This channel is such an amazing source of info for those like me who search for the best image quality using the original hardware. Keep up the good work!! 👍👍
If you're using the Retrotink5X heres something you might find useful when using the frame buffer option: If games seem too skinny, turning on the DTV 480p setting in the sampling section will make it slightly wider than usual while being sharper, but because the image is slightly skinnier due to the frame buffer setting, it will cancel out while giving you an even sharper image due to optimized sampling.
Can you explain this more? I’ve tried applying the dtv settings and nothing changes…
@@aliceroberts3294 Oh, I guess I didnt account for different output resolutions. If you're using 1080p Fill, it'll have basically the same aspect ratio between generic and DTV, but if you're using 1080p Under or 1440p, the aspect ratio will work out nicely with the frame buffer setting on.
@@theseabass Thank you! I realized that you meant like the 3:2, not the 858. This makes a lot of sense! Found the explanation on the ps2 video
These are awesome results and a very good and concise summary. Thank you!
I love that the 4:3 Mode is actually the best quality. This will look so nice on 480p capable CRTs ❤
Are all 6 enhancements necessary if playing it on a CRT? 🤔
@@MegaFinalRound oh no, not at all! It's just with CRTs, the picture is pretty soft to begin with, kind of like a built-in smoothing filter. So the crisper the source material, the better :)
I got a top of the line RGB SCART cable with CSYNC filter for Wii (only PAL Wii cab make full RGB), and a "elcheapo" Bush TV, 4:3, 480i, and I am confident that is how the Wii (and GC) were intended look like. The 480p must have been an afterthought later in development, and only with 480p CRT in mind. The CRT won't suffer from all the filters and stretches. Of course, if you have a retrotink, power to you. This looks almost as good as a switch. I can't wait to fiddle around with the USB loader on the regular TV and see for myself.
Holy crap, I was wondering this whole time what Ocarina was haha. Thats awesome! Learned something new!
OMG
I absolutely love videos of this kind, that focus on details that aren't much known/spoken about anywhere else
I highly look foward to this, maybe with a rgbhv mod and a vga 4:3 monitor!!!!
THANK YOU SO MUCH!
I finally made it work... It's so noticeable that even without playing with my Wii for years it was immediately clear the were improvements. Thanks a lot! I'll return to play Madworld :D
Good to see you back.
I was playing Monster Hunter tri with these settings... the difference is huge... now you can notice textures and details that didn't appear before, the details on the skin of the dinosaurs, dragons and also on the backgrounds etc... everything is much better .
...and when you disable the bloom filter the difference is even bigger :)
@@wobblingpixels3921 I have to test this too. thank you :)
THE RETURN OF THE KING
Incredible production value and extremely informative. Thank you!
I just tested the 480p fix on my launch model with the 240p Test Suite Versions 1.10b (without the fix) and 1.15 (with the fix), and there's a visible difference. If you are playing on big screens or own a 1080p scaler, this fix is a must. (Buying an AVE-HDMI mod kit will also bypass this bug.)
The video slightly misinforms the viewers on that bug. It's not that the fix only works on Revision 1 Wiis, but rather that the SDK bug that causes it was worked around in hardware in later models.
It makes no difference on Wiis that have the workaround (or on vWii)
@@KopperNeoman Are we really sure about that?
Just got this all properly setup thanks to your video and Mario Kart is looking extra crispy! 🔥
you've just earned a new subscriber. fantastic content!
Phenomenal work!
I always did feel that my wii looks a bit too blurry even when properly upscaled. Now I know why
Great video, I had been meaning to do a bunch of this kind of capturing & comparing myself so this video saved me hours upon hours, cheers!
I do not agree with all the options you applied (i.e. turning off post-processing or forcing 4:3 in a game clearly not designed for it), but I do enjoy the scientific endeavour of seeing just how far we can go with these improvements. Thank you for this overview. Grüße aus Belgien!
Yes, his work is truly useful!
On some Wii, applying the 480p fix is enough.
The thing is... Without a scaler like the RetroTINK 5X, you need to make sure your TV is upscaling 480p appropriately. I tried two TVs and my first choice was a blurry mess.
@@bowi1332 this is my case, my tv is terrible for 480p, but I'm going to buy an adapter to put it on my monitor that despite being fullHD it is excellent for 480p (I tried several games from the 90s and early 2000s for PC)
Unpopular opinion, but I feel the 16:9 mode is much better simply because of the increased field of view. Playing a seventh generation game in 4:3 (unless it only supports 4:3, as some Wii titles did not support 16:9) is honestly kind of weird.
@@legoclayface Exactly. These games were designed with widescreen in mind. Artist's intent!
@@legoclayface it's not unpopular, when the game is native 4:3 like Fragile Dreams, I set Frame Buffe, but when it's 16:9 (try playing in Frame Buffe Resident Evil Archives and Archives zero in 4:3 with the 16:9 setting, it is squeezed, and in the 16:9 setting they are 4:3 just like RE 4, in addition, I do not remove the Deflicker because it causes errors in the image and effects (see how RE Darkside turned out, with grains on the screen)
The legend returns 🥂
I noticed that at the beginning the video says that the improvements can be applied to dvd based games as game images. But you can also apply them to wii ware game, usb loader gx can boot the wii channels and the same settings as dvd games can be applied to them. I just tried gradius rebirth and it looked a lot better than without the improvements
Wait so you can use disk games and the loader settings can apply to those disk games!?!
@@Truevitz As long as you load the game through usb loader and click the disc icon in the top right, you can load your disc, and use the settings that you enabled in the usb loader, as shown in the video. I’ve been doing it for a while and it’s been great
Modded my Wii for the first time today just cause I saw this video! Been waiting long enough to do this and now this gave me a reason. Thank you for this bud
kinda wild that not only was the wii not very good at 480p, but also widescreen.
Most SD consoles do the same, and suffer the same issue
In this video it looks ultra dramatic, but in real life 16:9 looks just fine and it's mostly the other tips where the real improvements are.
that before and after in the intro had me jump out of my chair! another excellent video, but I think you've outdone yourself on this one
I love Wii injects on my Wii U and hate USB loaders as they never worked for me on any of my 5 Wiis, but the results in the video looks so good 😭
I should mention that I love Wii injects because I can use the gamepad as a classic controller, and use c2w_patcher to run Wii injects under the Wii Us higher clock speed using TeconmoonWiiVCInjector. Also, I don’t need a second drive like I would with a USB loader.
I hope more advancements come to the Wii U in the coming years as the only thing holding it back from good Wii game performance is the scaling being absolutely terrible at all resolutions. If people can figure out how to fix the Wii Us scaling of Wii games at all resolutions and figure out how to add the fixes shown in this video to TeconmoonWiiVCInjector, then the Wii U will be the ultimate way to play Wii games for me.
My man you fixed a huge part of mk wii thank u, now just need the colors on the track, karts, and characyers to be brighter shadrs to get that cartoony look.
Fucking excellent video, congrats, very professional, i love the way you have showed the final results, explanation and how to put, very especify
I always have my Wii hooked up. I need to try this soon. Smash Bros Brawl had an option in the menu to disable the flicker filter in the game but I don't know of any other games that had that option. I'm glad users finally figured this out though. Wii is one of my favorite consoles, so I gotta try this soon. :)
Great content! Wonderfully presented! Instant like and sub
5:18 pause for gx loader settings
the difference is shocking, great video!
Excellent work! Thank you very much for all this valuable information!
You should make a video like this but for how to improve GC games on Wii as well!!
My quest for the absolute best video quality possible on original Wii Hardware.
1. Have a later Wii model that has slightly better Analog output. (I have a White RVL-CPU-40 that still has Gamecube ports).
2. Official Nintendo Component cables and set to 480p in settings. Also have it set to 4:3 instead of 16:9 because I'm using a CRT.
3. 480p pixel patch in Priiloader to fix 480p bug that affects all software.
4. Do everything shown in this video. I'm using USBloader GX, to load all my GC and Wii games off USB with faster load times.
5. Use a Component to VGA Transcoder to connect to a Trinitron CRT Monitor. 480p on a computer Monitor looks like a PVM but WAY cheaper. Especially since Aperture Grille CRTs produce way nicer colors than others.
6. Profit. Playing Smash Bros. Melee with this setup looks so beautiful I want to cry.
Honestly the difference is incredible! 😮
I love the improvements, but I would just turn off the deflicker and maybe the 480p bug when possible.
I am happy with the blurrier 16:9 if it has more screen estate, and also the correct aspect ratio and the post-processing effects.
I would keep the 4:3 display, but I agree with the rest. :P
Maybe those fixes will appeal to people who used emulators or who bought a cheap Wii in order to play games they never played before.
I am used to the Wii looking blurry.
By 480p bug you mean turn on 480p pixel patch?
Me personally, i LOVE this video and others like it, because the fixes the issues i have with the wii.
Simpley Amazing! This is what a hardware can do well optimized. 👍
WOW BRO MUCHAS GRACIAS MI WII PARECE DE OTRA GENERACIÓN CON TU CONFIG
Mindblowing. Night and day.
I wish Nintendo noticed the level of dedication fans have to their old work and decided to appreciate it instead of constantly denouncing and neglecting it. Will greatly consider getting the HDMI adapter now.
Does these changes also apply to Gamecube titles loaded from USB loader?
Thank you so much for making this.
I just put the 480p fix, because completely removing the deflicker has problems with the effects, so I just reduce it and it doesn't make the screen 4:3
In the skyward sword I could see that the aspect ratio was wrong after the fixes, and Link was thinner. I think that the 4:3 aspect ration is the only one I wouldn't use, because of this kind of inconsistent result.
Great video but I wouldnt touch the framebuffer.
The Wii renders non-square pixels, skinny pixels (10:11) which are meant to be stretched for a correct aspect ratio.
This is per the SDTV and EDTV standards, unfortunately it works bad with LCDs.
The Dreamcast has the same issue (the VGA box should be called EDTV box) and is affected in the same way.
Some people think it is supposed to be 720x480 or a VGA signal but the picture is 640x480p. It is an Enhanced Definition TV, digital resolution that is encoded in an analog output. Since it is, it also mostly just worked with analog displays (monitors, there are few EDTVs).
Those encodings always used skinny pixels and the only available interface, at the time, was the VGA port.
MH Tri, even without "hacks" looks a million times better in 4:3. It seems to even have a higher internal resolution even (I doubt it, but it is just too much better).
Can these settings be applied to playing GameCube games on Wii?
Does this work at all when running GameCube games through the Wii via a loader such as Nintendont?
I always remember hearing that even GameCube games got compromised in image quality when running through a Wii, so I'm just curious to know.
Some games look better without post processing (monster hunter and zack & wiki) while others look worse (the zelda titles). It depends mostly, but i really enjoy the ps2 look of these games with these enhacements.
The gbs-c is also another upscaler
caca
It’s finally great to get rid of the blur, but i also like the bloom effect of the Wii. I wonder if i can make it sharp but with bloom enabled.
Yes you can.
Will any of these setting affect Gamecube titles as well? Or just the Wii?
can this be applied to gamecube games on wii?
Would you consider doing a video comparing these patches with the look you get from 480i component output on a CRT?
With 480i on a CRT you don't need to worry about most of this. The deflicker OFF setting will certainly help in most cases, as well as the 4:3 codes for some widescreen only games (though I've heard it can produce issues in some games like Xenoblade). Overall with CRTs you're better off using 480i.
Thank you, excellent video. Updated USB Loader GX to v1281 and beginning to tinker with this. Latest Wii Flow update has the same options as USB Loader GX; 480p pixel fix, deflicker filter, video width, and aspect ratio. You may want to cover that too. Also, will the options be different for vWii version, I assume it will. I’d like to see the best video quality for vWii, and people with digital to digital Wii mods ie WiiDual and AVEHDMI.
Correction: WiiFlow has all the same settings except Video Width “Framebuffer”.
Hi, how to update usb loader gx? Is there any requirement before updating?
8:22 😅 I prefer native 480p over Smooth. (Sharp is OK, I guess. :P )
This is a great guide for people who can't stand the vanilla look.
incredible work thanks
Great, informative video. Many thanks
I hardly think any of these outside of the 4:3 aspect ratio are improvements. While the sharper image may look better at first glance, it’s clear that there is a lot more aliasing that developers didn’t think they needed to fix as they accounted for the blur being there. Removing the bloom in Mariokart Wii also felt criminal. That was a big part of the game’s identity to me and it just looks wrong without it. Not something that was ever emphasized as a must-have fix, but still. Also I feel like the gecko code hack for DKCR is bound the cause some graphical glitches. I think if you want the best image on your Wii, you don’t even need to mod it, literally just play in 4:3 on your old grandparent’s crt and call it a day.
Someone know if those ocarinas are allowed in Wiimmfi?
Can you do the same with the gamecube and wii virtual console, that would be perfect
Would this changes do anything when applied to Gamecube games (discs) played on the Wii?
Wow! Mind blown! I could never notice any difference with the mCable but this makes a night and day difference.
Would love to see a comparison betwen the Switch port of Skyward Sword and the Wii version with all the improvements applied.
mClassic looks amazing on the Wii when the games and system are set to 480p..to my eyes
@@djm9937 I personally don't own a mClassic but I've watched numerous videos and to my eyes it all looked the same. However in this video the difference is as clear as day.
@@aaliguy9986 Wobbling Pixels did this..ua-cam.com/video/0WQAJU0i6VY/v-deo.html . It shows what it can do. Best at 480p, good at 720, negligible at 1080p . Some like it, some don't :)
Wonderful Work. Thank You
Watching tv video on a widescreen LCD screen, you cannot grasp the true form of the 480i CRT attack
Amazing, I really wonder how MP3 would look with deflicker and PP turned off.
Does this apply to GameCube on Wii ?
separate setting for that in nintendont, but if you have usb loader gx you can enable it
The Deflicker filter is the game changer. I like widescreen, so I don’t mind the slightly softer image to fill the screen.
One thing to be aware of: for me, adjusting the framebuffer breaks some games. Resident Evil: The Umbrella Chronicles wouldn’t show the crosshairs and I couldn’t shoot anything. Muramasa: The Demon Blade would have issues with my character getting hung up on parts of the environment and some areas wouldn’t load. I would use this setting sparingly.
Been playing so much Wii lately, this is a great video. Wii has so many incredible games but so many retro consoles are plagued by bad output. I'm excited to get my GBS-C to make the video even better compared to my Wii2HDMI
Brilliant video. Thanks.
Softness of the image is part of the charm, having it too sharp makes it look cheap worse. Like early 3d PC shooter. It makes the game look barren.
Its like the PS2 Vice city stories "trails" option. Without it game looks washed out and plain. With it on its vibrant and glowing with soft blur.
You do you bro, it's more of a personal preference thing, I really value sharpness, even if it reveals things like dithering and whatnot. But I understand why people may want a softer image
Nice video, thanks man
These fixes always require more effort than I’m willing to go through
Can you please share the RetroTINK 5X pro settings for Wii? The scaler is amazing but has so many options that i don't know how to deal with, or is it just plug and play? Thanks for the amazing video by the way wonderful job.
Looks great I personally hate smear filters the wii finally looks sharp and not washed out kudos
To Wobbling Pixels,
A few months ago I saw your ‘How to Remaster the Nintendo Wii Image (2024) - NO PC Emulation!’ video and before that I been viewing/following you (on and off) for a long while.
I also already own a Nintendo Wii console as well since 2007, my model is RVL-CPU-01 version, its PAL (UK) region and it’s still working fine.
For quite a few years now, I’m slowly planning on setting up my Wii console again to play both GameCube and Wii games, and as well doing some video game capture recording.
From doing some research (reading and watching) of understanding of the Wii model revision history, I really wanted to pinpoint (if possible) of which Wii console revision model versions is the best one to pick up for both visual and longevity (maybe).
So my main question is, Which revision Wii models between RVL-CPU-01 to RVL-CPU-60 (with GameCube component) is the best one for visual?
I know this is a silly question to ask)
Long-story-short for my ideal setup…
- I’m planning on picking up another Wii console.
- I already own Mike Chi’s RetroTINK 5X Pro.
- The HD Retrovision Wii / Wii U Premium YPbPr Component Cable is being shipped.
So that my ideal set I wanted to form.
As well in the near future, I would like to get the Electron Shepherd’s ElectronAVE Kit - Wii Mod one day (to see the visual detail differences in-person).
Nevertheless sorry for this long written request, and I hope you have a good week.
From
Samfake233
Were you using PAL or NTSC for the demonstrations? At least with Twilight Princess, 480p is significantly better on NTSC vs. PAL (Maybe because it removes one of these 6 problems, idk).
Great video; thanks for making it. Is there anything that can be done for Virtual Console games running in 480i? Castlevania: The Adventure ReBirth looks quite blurry on my TV for example.
I haven't tested it. AFAIK Castlevania: The Adventure ReBirt doesn't boot from USB loader GX.
I can confirm the 3 Rebirth Games will all work in 480p with the right settings via USB Loader GX. But be sure to grab the latest version of the loader as mentioned in the video
I play It in 480p with 4:3 with ossc and Works ok
@@OpticalHaze thanks. Is there a way to run them in 240p without downscaling them via an external device like the RetroTink?
@@coderkind can't help you with 240p sorry
Amazon was waiting for this video
8:20 which improvments were applied here?
Bro Sonic Colors legit just became the ultimate version
Great job 👏👏👏
I wish they would make one that let you use the controllers like classic and GameCube for Wii games the heck would be tight
I can not get DKCR to force 4:3 I've set everything up in the menus like you and have the ocarina code for it enabled and it's still letter boxed.
my PAL Wii was bought in August 2007. that means the 480p pixel fix will work right??
This is neat and all but turning off the post-processing in Skyward Sword should be an arrestable offense.
😅
With great powers come great responsibilities.
Just because you and I can doesn't mean we should. I agree. 😅
I just don't use this because on my wii the blurry effect looks great and feels natural on my tv screen like until I saw this on a emulator I never realized there was a blur on the game
@wobbling Pixels , how am i gonna update the rev1271 to rev1281? i need it please anwser
Great video ❤🎮
Will you give evWii a try in the future?
Excellent ! have been waiting a long time for this. Sadly my version is older (revision 1268) :( What do the DOL and VIDTV Patches do? I have those in the settings, but not the settings you apply
This is all without a WiiDual mod? Didn’t realize I could improve that mess of a signal this much in software, guess I’ll have to hack my Wii one of these days and run it thru 5x
Glad to see you back on business!
Is this possible on vWii?
The Wii U will run the USB loader and games just fine with these fixes, but the Wii U has terrible scaling of Wii games (even through 480p) as can be seen in RetroRGBs video on the WiiDual he did years back. It’s an improvement over stock though.
@@perpetualcollapse Thanks
I use on vwii and have 4k Samsung tv which I guess upscales to a point...I think image is fantastic..although I find certain games look better than others but house of the dead 2&3 looks AMAZING making it worth it imo.
Great stuff!
I wish Wobbling pixels could test out the Rebirth serie (Contra Rebirth, Castlevania Rebirth, etc..) game which is notorious for blurry uneven pixel upscale. And perhaps another 240p native game such as Hawaii Shakedown for Wii
my crt is only 480i though :(
are there any ways to disable dithering and run games in 24bit color mode instead of 16bit color mode?