I've always been fascinated with the sort of Prisoner's Dilemma of 'semi cooperative' games, balancing out having to get ahead while tamping down the mutual danger. This seems like a very cool design as well. Great job on the video as always.
42:05 You increase the yellow player's beer production from the upgrade, but not from placing the brewery. Later when a brewery comes back, you still lower their production ( 50:28 ), so they end up with one less production than they should. Not a fan of area control as a general rule, so though there are some interesting mechanics here this game is not for me. Great video as always.
34:58 Question regarding your clarification: So are you counting the number of tiles which HAVE at least one brewery adjacent to deserts - OR the TOTAL number of breweries? For example, what if some of those tiles have MORE THAN 1 brewery on them??
Not a fan of the difficulty scale. Could do something like adding more aggressive gnome actions to their deck with 2x multipliers. Something like this could also be implemented to reduce the gnome turn length.
1:13:35 So if the arrow on that last card was green, indicating that Gloomtail should fly, then he would be able to move to an adjacent space - or would he not move?
They lost adjacency to some tiles when the boat was removed, but since they already used the boat several times their cubes give them many more adjacency options.
Any first thoughts on this? Is it similar / better than any other title? A lot of symbols made it hard to follow the flow of the game, because I am not patient enough. It looks hard to learn.
I never actually played this one with anyone else, so I can't really give any opinions since this tutorial was an instructional experience for me vs a playing experience.
Jon, you don't get many downvotes on your videos but it always annoys me when I see them. I strongly suspect people use those buttons sometimes as if they mean "this looks like a good game" vs. "I'm not interested in this game". Maybe the occasional downvotes don't bug you, but I wonder if there's any change you could make in your initial script? Like adding something like "If this playthrough helped you decide whether you are or are not interested in this game, please consider clicking the like button to support more informational videos like this one." Obviously you'd want to carefully word it, but some way of reminding people that a Like means you appreciate the information, regardless of what you now think of the game.
I do ask "if you enjoyed this video, then please click the like button", so I try to make it video specific vs game specific. Downvotes are just a fact of life, overall I'm happy with the up to downs :)
Looks like it might be a lot of fun as a pure co-op. But competitive seems miserable. Like Terra Mystica with a random dragon running around wrecking your stuff.
@@JonGetsGames you can mitigate it, yes. Which is nice. But do you get anything for paying the dragon off? Otherwise if it hits me, I still have to lose resources that opponents that didn't get hit don't have to pay.
CORRECTIONS:
42:05 = Yellow forgot to increase their beer production for the brewery they just constructed.
I've always been fascinated with the sort of Prisoner's Dilemma of 'semi cooperative' games, balancing out having to get ahead while tamping down the mutual danger. This seems like a very cool design as well. Great job on the video as always.
Interesting game. I really like the randomized worker placement cards. Reminds me of Shogun which I love
42:05 You increase the yellow player's beer production from the upgrade, but not from placing the brewery. Later when a brewery comes back, you still lower their production ( 50:28 ), so they end up with one less production than they should.
Not a fan of area control as a general rule, so though there are some interesting mechanics here this game is not for me. Great video as always.
Good catch, thanks for pointing that out. I've added a note to the Klingon subtitles and the corrections comment.
Thanks for this playthrough, Jon. This game looks awesome! :-)
Thanks Jon! Looks like a fun game to play!
Love your videos🙂
34:58 Question regarding your clarification: So are you counting the number of tiles which HAVE at least one brewery adjacent to deserts - OR the TOTAL number of breweries? For example, what if some of those tiles have MORE THAN 1 brewery on them??
The card scores for hexes with at least one brewery adjacent to a desert.
Not a fan of the difficulty scale. Could do something like adding more aggressive gnome actions to their deck with 2x multipliers. Something like this could also be implemented to reduce the gnome turn length.
1:13:35 So if the arrow on that last card was green, indicating that Gloomtail should fly, then he would be able to move to an adjacent space - or would he not move?
1:17:31 I guess that answers my question! :-)
30:42 I am just wondering: Why would you want to place into a desert tile?
For reasons I explained at 34:58 and because we had the upgrade which let us build a brewery on the desert tile.
45:58/46:28 So if in the rare instance the Gnomes would not be able to place anywhere, do the Gnomes end up just scoring 2 points?
Yep.
47:52 As in the starting player would get to decide which player’s cubes would get removed??
Yes, I believe that is true.
1:12:17 Ok, so does that mean that the green player will no longer have the adjacency to those tiles?
They lost adjacency to some tiles when the boat was removed, but since they already used the boat several times their cubes give them many more adjacency options.
1:13:04 But what if there are no mountain tiles adjacent to Gloomtail? Will he just stay where he is?
1:13:35 Oh, ok, gotcha.
Any first thoughts on this? Is it similar / better than any other title? A lot of symbols made it hard to follow the flow of the game, because I am not patient enough. It looks hard to learn.
I never actually played this one with anyone else, so I can't really give any opinions since this tutorial was an instructional experience for me vs a playing experience.
49:39 What happens when the Gnomes have a choice as to which tile they can place into?
There is a track on each card showing their preference when multiple options exist.
Jon, you don't get many downvotes on your videos but it always annoys me when I see them. I strongly suspect people use those buttons sometimes as if they mean "this looks like a good game" vs. "I'm not interested in this game". Maybe the occasional downvotes don't bug you, but I wonder if there's any change you could make in your initial script? Like adding something like "If this playthrough helped you decide whether you are or are not interested in this game, please consider clicking the like button to support more informational videos like this one." Obviously you'd want to carefully word it, but some way of reminding people that a Like means you appreciate the information, regardless of what you now think of the game.
I do ask "if you enjoyed this video, then please click the like button", so I try to make it video specific vs game specific. Downvotes are just a fact of life, overall I'm happy with the up to downs :)
Looks like it might be a lot of fun as a pure co-op. But competitive seems miserable. Like Terra Mystica with a random dragon running around wrecking your stuff.
I imagine making sure you have a good hoard of coins is key in the competitive game for this reason.
@@JonGetsGames you can mitigate it, yes. Which is nice. But do you get anything for paying the dragon off? Otherwise if it hits me, I still have to lose resources that opponents that didn't get hit don't have to pay.
Why does every boardgames channel cover the exact same game at the exact same time?
They record them when they have time and when the kickstarter launches they are made public so everyone can view them
google "review embargo"