Smash Ultimate Archetypes

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 1,2 тис.

  • @redgerran
    @redgerran  3 роки тому +519

    What archetype is YOUR main?

    • @jaygiemtg7511
      @jaygiemtg7511 3 роки тому +54

      I've had a hard time pinning down a real "main," but I've been playing Incineroar a LOT after picking him as a joke to show my friend how slow his run is. He's a fun Grappler.
      Used to play Wario though. I feel like he'd be considered a Rushdown character?

    • @xtodt
      @xtodt 3 роки тому +17

      Dynamic (PT)

    • @goiabinha2006
      @goiabinha2006 3 роки тому +36

      I think Duck Hunt is a trapper

    • @olafpiotrowski5333
      @olafpiotrowski5333 3 роки тому +11

      Grappler (Luigi )

    • @greatobikili4858
      @greatobikili4858 3 роки тому +12

      We all know that we have at least played all archetype at least one am I right

  • @kerb__
    @kerb__ 3 роки тому +2362

    "Mixup charachters like palutena" yeah mixups between nair and bair

    • @EE-us9we
      @EE-us9we 3 роки тому +247

      As a Palutena main I find this wrong
      You forgot the neutural B too

    • @ZeroX7649
      @ZeroX7649 3 роки тому +31

      You forgot the Up B for Mario because every Mario player tries to jump over Palutena for reasons I will never fathom.

    • @melodyrawr
      @melodyrawr 3 роки тому +55

      @@ZeroX7649 ah yes, the jump man jumps over palutena, I can't imagine why.

    • @PieJee1
      @PieJee1 3 роки тому +13

      I miss the punching bag category with pichu, jigglypuff and donkey kong

    • @deathserpent9747
      @deathserpent9747 3 роки тому +5

      And maybe a u-air

  • @coffeebean5579
    @coffeebean5579 3 роки тому +1780

    You can tell this guy doesn't play Ryu when he pronounces it "Riye-u" 😂

    • @TheMasterBlaze
      @TheMasterBlaze 3 роки тому +185

      He either doesn't play or is super old school, but based on his definitions of "Zoner" or calling Stance characters "Dynamic characters". I'd say he doesn't play traditional fighting games.

    • @x_eduardo_x6186
      @x_eduardo_x6186 3 роки тому +28

      who plays Ryu tho
      no offense to the Ryu mains

    • @stebopign
      @stebopign 3 роки тому +18

      i think the standard back in SF2 was RYE YOU.

    • @mr.crossing5384
      @mr.crossing5384 3 роки тому +12

      Riye-u is the right way
      Edit:he still don’t play ryu tho

    • @tommynguyen8164
      @tommynguyen8164 3 роки тому +13

      @@x_eduardo_x6186 I do lol. It's fine though. It's pretty hype to see a good ryu player

  • @keeshuunedited5678
    @keeshuunedited5678 3 роки тому +603

    A bit disappointed that you didn't have a chart. However I'm glad you have this video out there for people in the first place. I understand how much time it would take to make a chart like that. Kinda hard to categorize some characters as some of them are hybrids in 2 or more areas.

    • @samg6152
      @samg6152 3 роки тому +6

      Check the description

    • @keeshuunedited5678
      @keeshuunedited5678 3 роки тому +11

      @@samg6152 Aaaaaayyyy he edited the description! Awesome! Still was hoping he'd actually make one himself but this is still good because the link actually shows a few other people's takes on the archetype stuff.

    • @rhettmitchell
      @rhettmitchell 3 роки тому +4

      It could just be a huge Venn diagram with several circles

    • @keeshuunedited5678
      @keeshuunedited5678 3 роки тому +5

      @@rhettmitchell I mean this smash archetype triangle basically is the same thing so I can definitely see that.
      However I think it's still super vague and will always not give the whole picture to a lot of characters. One of these days I want to make a program that gives you a suggestion for a main, with some backup options based on sliders for the various things that make up all characters in the roster. Though realistically, Smash 6, maybe even 7 will be out before I get around to that lol

    • @user-vn7tm5ht5g
      @user-vn7tm5ht5g 3 роки тому +1

      Lol wtf

  • @Zer0billion
    @Zer0billion 3 роки тому +1057

    Why use Lucina instead of Marth as your example of "precision" character when she removes the entire mechanic that makes Marth require precision.

    • @rosestrohm7986
      @rosestrohm7986 3 роки тому +75

      Because its still advantageous for Lucina to be precise and space moves well

    • @Ozukai
      @Ozukai 3 роки тому +161

      @@rosestrohm7986 yeah but precision is marth's whole thing

    • @digi1449
      @digi1449 3 роки тому +15

      @@Ozukai same for sephiroth as well

    • @Rexis102
      @Rexis102 3 роки тому +31

      @@Ozukai yeah but even the most precise Marth player will miss the tippers like it isn’t even there. His frame data’s hitboxes are just fundamentally lacking so Lucina’s spacing and precision has more reward

    • @Ozukai
      @Ozukai 3 роки тому +7

      @@Rexis102 bro lucina has the same hitboxes what do you mean.

  • @Amaling
    @Amaling 3 роки тому +148

    “They use disjointed hit boxes to attack at just the right distance”
    Shows clip of Lucina doing poorly spaced reverse nair three times lmao
    Good video regardless

  • @arshadali220
    @arshadali220 3 роки тому +73

    "Precision characters this is when you think about sword characters". Roy: me press button me win.

  • @2xspdtrond
    @2xspdtrond 3 роки тому +131

    rayu?

  • @pbz7572
    @pbz7572 3 роки тому +155

    Timestamps:
    All rounder 1:24
    Dynamic/Stat Changing 1:41
    Rushdown 2:02
    Hit and Run 2:21
    Mix Up 2:41
    Zoner 2:56
    Trapper/Set Up 3:12
    Precision/Spacer 3:36
    Puppeteer 3:57
    Bait and Punish/Heavy 4:15
    Grappler 4:34
    Glass Canon 4:49
    Footsies/Grounded 5:06

    • @quackster9285
      @quackster9285 3 роки тому +3

      underrated

    • @enjoyer2227
      @enjoyer2227 3 роки тому +6

      He fucked up some of the more official terms.
      “Dynamic” characters are actually called Stance Characters. “Trappers” as you said are setup characters. And Precision characters are often referred to as keep-away characters. You could also argue that Bait and Punish characters are called Turtles, but the community hasn’t really come with a definitive term.

    • @iambobo227
      @iambobo227 3 роки тому

      @@enjoyer2227 same thing as healer or medic

    • @fadesensei8825
      @fadesensei8825 3 роки тому +1

      Thnx fr

    • @illford
      @illford 2 роки тому +1

      @@enjoyer2227 to be fair calling marth keep away is strange since he can use more rushdown esque elements to achieve what he wants

  • @zaydqazi364
    @zaydqazi364 3 роки тому +262

    I got so excited when I saw the title. I've found it difficult before to understand archetypes but you've cleared it up Red.

    • @ramidoof2766
      @ramidoof2766 3 роки тому +1

      Me too

    • @Cognitive_Fun
      @Cognitive_Fun 3 роки тому +1

      Me and a friend were debating over this and were kind of surprised at how little it’s talked about within the community.

  • @danielmartins9901
    @danielmartins9901 3 роки тому +74

    I thought he was about to show us where all the characters fit in the ones he listed from what I got from the thumbnail

    • @neek_0473
      @neek_0473 3 роки тому +1

      It's in the description

  • @vantage4233
    @vantage4233 3 роки тому +44

    I’d say Lucario also belongs in the dynamic archetype because he plays aggressively at low aura and passively at high aura. Not only that he would also be more likely to use certain moves depending on the percent he is at. For example, at low aura, he will use fast moves like f-air and dash attack. At high aura he will use strong moves like b-air or f-smash.

  • @zenospark153
    @zenospark153 3 роки тому +258

    Just saw this in my reccomended, underrated as hell, needs to get more attention!!

  • @dylanr.7760
    @dylanr.7760 3 роки тому +37

    One reason why I like link so much is that he can fit into a few things. At a basic level he’s a zoner but when you get better especially with the bomb you can be a trapper, bait and punish, and more!

    • @toastedtarts4044
      @toastedtarts4044 2 роки тому +4

      I play mario but link sounds cool

    • @Ibinho._
      @Ibinho._ Рік тому +4

      That’s why I would def call link a mix up character since you can do alot with his kit

    • @ShadowsK.Y
      @ShadowsK.Y 3 місяці тому +1

      ​@@toastedtarts4044play link. He's a
      - bait and punish (slow but hits hard)
      - zoner (3 projectiles)
      - mix-up (can z-drop bomb combo like paisy turnip + plenty of options)
      - trapper (bomb can be used as a manually triggered mine)
      If link still had his tethered grab he would have been a grappler too and had the most archetypes under his belt

  • @AacroX
    @AacroX 3 роки тому +12

    Dude really said RAYU

  • @mochinossb
    @mochinossb 2 роки тому +18

    Thing about Greninja is that mainly he strives as a hit and run but is more based towards bait and punish footsies.
    He covers lots of ground with aerials, shuriken and things.
    Bear in mind most characters in this game are defined by a multiple of archetypes.

  • @aqualacerta3961
    @aqualacerta3961 3 роки тому +9

    Ah yes, my favorite street fighter character "r-why-you"

  • @melonlord5973
    @melonlord5973 3 роки тому +37

    is olimar/alph not a puppeteer as well?

    • @HikaruOfTheWind
      @HikaruOfTheWind 3 роки тому +13

      I wouldn't say Olimar is really a puppeteer/shadow type, the pikmin are more like ammunition for his attacks than a second thing on the field that requires placement
      K. Rool's crown also exists as an entity that can be separate from him, but he's clearly not a puppeteer, right? I would see Olimar the same way
      You could turn Olimar into a guy with a magic gun who cycles through different types of ammo and has to take a moment to reload, and he'd basically be the same, whereas you couldn't just give Rosalina a gun because all of the actions Luma normally takes wouldn't be there, she'd be a different character, Rosalina and Gun
      That's the difference imo

    • @yngmeka
      @yngmeka 3 роки тому

      I’d say he’s a really weird mix between puppeteer, projectile character, and a stance character??? It’s really hard to label him since he has certain specific features of each archetype that his gameplay relies on- him absolutely relying on “items” separate from his hurt box that have their own specific hitbox and can be separated from him, his ability to throw pikmin as an offensive option, and the feature of his five types pikmin each having completely different hitbox, frame data, and damage output, respectively- but not enough to confidently label him to a certain archetype(s). I’d even say it would make more sense to classify olimar as an item character if such a thing exists.

  • @MasterXUV784
    @MasterXUV784 8 місяців тому +9

    I place K. Rool, respectively, in the same archetype as Kazuya and Sora. The “Everything about them is busted” archetype.

  • @fhc6742
    @fhc6742 3 роки тому +46

    As a sonic main, i think sonic falls into 3 archetypes, rushdown, hit and run, and bait and punish, depending on how you play him.

    • @equinoxphantoon8974
      @equinoxphantoon8974 3 роки тому +3

      Sonic totally fits the rushdown and bait and punish, thats how i play him

    • @fivenightsatminecraft9615
      @fivenightsatminecraft9615 3 роки тому +8

      sonic isn’t rushdown cuz he’s supposed to get to the corner of the stage and spin charge, that’s his game plan. no way is he rushdown

    • @equinoxphantoon8974
      @equinoxphantoon8974 3 роки тому +7

      @@fivenightsatminecraft9615 Says who, folks take his normals for granted when he has plenty of combo starters for him to not be campy...for crying out loud he's the fastest character. C.Falcon is the second fastest and we don't see people playing campy with him😒😢

    • @fhc6742
      @fhc6742 3 роки тому +2

      @@fivenightsatminecraft9615 Sorry but I gotta disagree with that

    • @H4ri4n
      @H4ri4n 3 роки тому +2

      Sonic can be played rushdown but the sad part is how most Sonic players use it for camping.

  • @franciscoortiz5402
    @franciscoortiz5402 3 роки тому +65

    This is pretty misguided in my opinion and doesn't really help understand matchups in this game. The archetypes you placed the characters in aren't wrong persay but they're not accurate for smash. Archetypes for matchups should revolve around gameplan. For example rosalina and ice climbers. They're both puppet characters sure, but have different gameplans. Rosalina is a super neutral based character no matter who is playing her, she wants to win neutral and keep you in disadvantage, like lucina, and pikachu. Ice climbers however have a terrible neutral, but have a deadly advantage when they get it and a more survivable disadvantage, making them touch of death type, or high damage characters, like jigglypuff and incineroar.
    The information you present is just kinda useless for how the game truly works at a deeper level.

    • @trueswayne2556
      @trueswayne2556 3 роки тому +5

      I was thinking the same thing. If he’s right I don’t get the game at all lol.

    • @vanquish1333
      @vanquish1333 3 роки тому +6

      Yeah I didn’t really agree with some of the things he said either. For example, heavies are their own archetype, and are normally well, heavy grapplers that don’t have the best frame data. Glass cannons also are normally rushdowns, so Sephiroth is a bad example

    • @coffeebean5579
      @coffeebean5579 3 роки тому +2

      This video isn't about matchups dude

    • @franciscoortiz5402
      @franciscoortiz5402 3 роки тому +7

      @@coffeebean5579 it's about archetypes which are based around gameplan.
      At the very least the video is misguided and at worst its harmful.

    • @raekwonchambers2297
      @raekwonchambers2297 3 роки тому +2

      I agree I’m a samus main and for some matchups I either play her as a zoner or a trapper w my down b and slow missles,

  • @NaroniPichu
    @NaroniPichu 3 роки тому +24

    stop getting secondaries early on, play one character and stick with it for a while until you think you're good enough that you can share attention to 2 characters at a time

    • @kadrewilliams1513
      @kadrewilliams1513 3 роки тому +2

      I just play whatever character I feel like playing.

    • @Luisxpro10
      @Luisxpro10 3 роки тому

      Agreed

    • @pughug545
      @pughug545 3 роки тому +2

      I agree so much. From experience I've played with 2 noob friends and one never had a main but a group of characters they play and another had only 1. Its obvious who got better after 9 months of playing.

    • @-rlmn
      @-rlmn 3 роки тому +1

      pick random

    • @adjmonkey
      @adjmonkey 3 роки тому

      @@-rlmn honestly; that’s an underrated strat once you get good enough- makes you stuff fishing your character specific things and force yourself to improve fundamentals

  • @certifiedtrash3152
    @certifiedtrash3152 3 роки тому +4

    The best part of this video is that we don't know what characters are in each archetype besides a couple characters

  • @dreamerboii5228
    @dreamerboii5228 3 роки тому +7

    And remember, Mario is a Shoto

  • @Athorment
    @Athorment 3 роки тому +17

    Really helpful video. Just one thing tho...
    Game, when you select Ryu: REE - U
    Red Gaming: RAH - EE - U
    lol

    • @Athorment
      @Athorment 3 роки тому

      @@kid14346 I'm not OP, so your comment is useless to me.
      If you want to provide feedback, comment to his video or make your own. Good day :)

  • @elijahkarnouk7289
    @elijahkarnouk7289 3 роки тому +48

    You should do videos diving in deeper to each archetype. I love your content red, keep up the good work!

  • @godmode3611
    @godmode3611 3 роки тому +19

    I don't agree with the definition of zoner. Some zoners throw projectiles to put you into disadvantage and then attack at close range. They don't necessarily want you to be far all the time as the big damage and kills does not come from their projectiles. I also think there are characters that are hybrid, like King K. Rool. He has characteristics of both Bait and Punish and Zoner.

    • @CactusKen
      @CactusKen Рік тому +1

      @God Mode, I agree because I play Incineroar (Grappler/Precision) and Piranha Plant (Trapper)

    • @SantanaBanana47
      @SantanaBanana47 7 місяців тому

      A zoner should have no incentive to move from the long range unless they need to.

  • @daysound9761
    @daysound9761 3 роки тому +2

    Im a character specialist, and i main Toon Link.
    I like what you said about not trying to pigeon hole your character too much. What ive found is that Toon Link is absolutely built like a zoner, but his true power is unlocked when you can play him as rushdown. It takes such an insane amount of unique encounter muscle memory baked into your brain to be able to approach with toon link and win neutral consistantly, but if your boomerang, bomb, arrow, sword synergy is truly awakened then you can play toon link as a rushdown character.
    I think that's the most interesting thing i got from this video, that sometimes a character can unlock new playstyles but it comes at the price of character mastery.

  • @rosestrohm7986
    @rosestrohm7986 3 роки тому +6

    IMO Link is more of a trapper than a zoner

  • @elijahadorno5061
    @elijahadorno5061 3 роки тому +6

    I think piranha plant is a mix of hit and run with trapper

  • @elijahkarnouk7289
    @elijahkarnouk7289 3 роки тому +11

    could wii fit be considered dynamic? swapping between a defensive zoning playstyle until she gets deep breathing to kill you at 0?

    • @dbgr9875
      @dbgr9875 3 роки тому +1

      Yeah she's very similar to shulk in that regard. Also Min Min, who would be a dynamic zoner/precision

    • @dbgr9875
      @dbgr9875 3 роки тому +1

      @1337 Precisely.

    • @Telescreen5
      @Telescreen5 3 роки тому

      Wii fit is in the useless archtype
      Just kidding ;)

  • @jaygiemtg7511
    @jaygiemtg7511 3 роки тому +7

    Maybe putting characters into archetypes based on what the character IS, rather than what the character is TRYING TO DO IN GAME, isn't really a greeeat way to do it. Yeah, Roaslina & Luma is a 'Puppeteer' character. But with their large hitboxes, I'd be more inclined to place them under 'Precision.'
    I think there only really need to be 4 archetypes, based on what the character is generally going to try to do during a game:
    All-Rounder - has a varied moveset to accommodate for multiple kinds of situations. Sometimes has a projectile. (Mario, Wolf, maybe Ness?)
    Zoner - usually is going to be throwing out projectiles and stay away from their opponent. (Link, Samus, Villager)
    Grappler - most of their power comes from their grabs. Usually have either a killthrow, grab combos, or both. (Donkey Kong, Luigi, Incineroar)
    Rushdown - just get in your opponent's face and juggle them to death. (Fox, Roy, Pikachu)
    Anything beyond those could really be reserved for very specific classifications such as:
    Captain Falcon is a rushdown character WITHOUT a sword.
    -----or-----
    Roy is a rushdown character WITH a sword.

  • @moongirl-d9h
    @moongirl-d9h 3 роки тому +3

    joker is rushdown? sure, when he has big bad dad but he has so many tools to camp

    • @Luisxpro10
      @Luisxpro10 3 роки тому +1

      I feel like he failed to mention that many archetypes can fit one character. Rush down would go more to someone like shiek, fox, or pika. This game is a little more complex than that tough. A good character should be able to dabble in 3-4 archetypes or have some of their features

  • @michaelhecht8302
    @michaelhecht8302 3 роки тому +4

    I feel like K rool could also be considered a trapper. He may only have 2 projectiles, but repeatedly throwing them out covers a lot of ground.

  • @xBinari
    @xBinari 3 роки тому +21

    Congrats man , your vid is ranked #1 at the top of searching “Smash Ultimate”

  • @lukasluna5319
    @lukasluna5319 3 роки тому +6

    i searched for a video like that and never really found one and yours is exactly what i was looking for!

  • @quichen2271
    @quichen2271 3 роки тому +10

    I was struggling to grasp archetypes and this video helped me out a lot! Do you think you could go over how different archetypes are against each other? It is the only other thing I am confused about. The things about each archetype are quite clear to me after your amazing video!

    • @sptflcrw8583
      @sptflcrw8583 3 роки тому

      Wdym?

    • @quichen2271
      @quichen2271 3 роки тому

      @@sptflcrw8583 Archetypes have different strengths and weaknesses, I meant that I would love to see a video going over the strengths and weaknesses of archetypes and how those strengths and weaknesses can be exploited by other archetypes.

    • @sptflcrw8583
      @sptflcrw8583 3 роки тому +1

      @@quichen2271 very few characters fit directly into one archetype, and instead are homogenizations of various different archetypes. Even then, archetype matchups vary based on the game. For example, in some games, grapplers tend to beat rushdown characters, while the opposite holds true for others.

  • @ddddiegoooo
    @ddddiegoooo 3 роки тому +60

    For me there is only 2 archetypes
    1. People who play the game
    2. Campy piece's of s**t

    • @MelancholyJoker19
      @MelancholyJoker19 3 роки тому +2

      Those are playstyles

    • @AshenDust_
      @AshenDust_ 3 роки тому +1

      What about me? I can’t play the game, but I’m not a campy piece of shit

    • @ddddiegoooo
      @ddddiegoooo 3 роки тому +3

      @@AshenDust_ by play the game I mean actually approach and try to fight

    • @hollowneko9795
      @hollowneko9795 3 роки тому +12

      But camping IS playing the game. As much as i hate it, it is a viable option.
      Fucking Y Link.

    • @ddddiegoooo
      @ddddiegoooo 3 роки тому +3

      @@hollowneko9795 it's a joke, I understand that every character "plays the game " and the camping is a strategy

  • @torchilicho
    @torchilicho День тому +1

    The comments reconfirmed that smash players don’t care about the actual accuracy of things, they just care about mincing the meaning of definitions and words to prove they “know more” about smash and “prove others wrong” because they’re more “experienced” and/or “better/smarter”

  • @ThePurpleJOfficial
    @ThePurpleJOfficial Рік тому +1

    We can all agree that Villager is the definition of a trapper.

  • @7lair724
    @7lair724 3 роки тому +9

    I feel like Ryu, Ken, and Terry should have their own archetype because of how differently they play.

    • @Sawcybui
      @Sawcybui 3 роки тому

      Yeah

    • @kardersamson9035
      @kardersamson9035 3 роки тому +3

      Pretty sure that’s just called the Shotos lol

    • @pedrojackson8416
      @pedrojackson8416 3 роки тому +1

      @@kardersamson9035
      Terry is not a Shoto,
      Shoto is a fighting style ONLY for
      STREET FIGHTER!

    • @yaboimorrissey5273
      @yaboimorrissey5273 3 роки тому +1

      You could also just called them input characters or analog characters. Doesn't really matter.

    • @kardersamson9035
      @kardersamson9035 3 роки тому +1

      @@pedrojackson8416 Even if officially he isn’t, the term is very widely used to describe him as well

  • @samarthgour3026
    @samarthgour3026 3 роки тому +3

    Dk, Incineroar, Ridley, Bowser, Ganondorf can also fill in the grappler archetype aswell.

    • @johnfkennedy1478
      @johnfkennedy1478 3 роки тому +1

      Ridley isn’t too much of a grappler as he doesn’t benefit as heavily as certain other grapplers from a grab. DK I heavily agree should be considered a grappler.

    • @samarthgour3026
      @samarthgour3026 3 роки тому

      @@johnfkennedy1478 Agreed , but side b can be a good kill option

    • @johnfkennedy1478
      @johnfkennedy1478 3 роки тому

      @@samarthgour3026 But that’s a command grab, plus Bowser’s command grab is better. I think the archetype of grappler is more suited for characters that can spend the whole game fishing for grabs and benefit heavily off of them.

    • @samarthgour3026
      @samarthgour3026 3 роки тому

      @@johnfkennedy1478 shoot how did forget bowser

  • @BurntHamSandwich
    @BurntHamSandwich Рік тому +3

    This was actually very helpful! I’m just starting to properly play ultimate, and I’ve decided to pick up pit! Thank you for this helpful info!

  • @Phoenix2Troie
    @Phoenix2Troie 5 місяців тому +1

    Sonic's really REAAAAAAAALLY good at bait and punish because of his mobility !

  • @Peepohold
    @Peepohold 3 роки тому +6

    Loved this video. But i think the "precision" character are better categorized as "mid-range"

  • @jacklantz7535
    @jacklantz7535 3 роки тому +5

    I can see Incineraor as a grapler. I would even see him as a rush down character if he wasn't so slow

    • @FlameAtGames
      @FlameAtGames 2 роки тому +1

      In all fairness, fast incineroar would be horrifying

    • @jacklantz7535
      @jacklantz7535 2 роки тому +1

      @@FlameAtGames but good

  • @shadowenderscar
    @shadowenderscar 3 роки тому +2

    It’s about time someone did this, it’s so satisfying to organize them all like this, amazing job Red

    • @robbiewalker2831
      @robbiewalker2831 3 роки тому

      You're telling me, I hate it when people categorize them by "TIERS".

  • @lajazziamacklin8418
    @lajazziamacklin8418 3 роки тому +2

    Ever since I had Ultimate, I've had a difficult time choosing which main would fit my playstyle. I picked between Joker, Yoshi, Falco and Dark Pit, before I finally found my perfect main, Sephiroth, the glass cannon. The one-winged angel has been dominating the competition like crazy. This man is a really fun swordfighter.

    • @anigodzapex9384
      @anigodzapex9384 3 роки тому +1

      He isn't really your Typical Glass Canon tho. He is Big wich means he has a Big Shield. His slender Frame makes him no real combo food and doesn't let him get Shield poked to heavily. He has high Priority Attacks wich are really disjointed and snap Away Projectiles and guard from other moves and he has a Counter as a Landing and offstage defense mixup. He also has no bad Disadvantage and has Hyper Armor and a Third Jump with His Winged Form. He is a Hyper Defensive Light Weight that lives way longer then even Poor Recovery Heavys like Incineroar or Ganondorf. So would you still call him a Glass Canon. His Defense is just pure Playmaking and not beeing stupidly Heavy like Bowser or Donkes Kong.

    • @lajazziamacklin8418
      @lajazziamacklin8418 3 роки тому +1

      @@anigodzapex9384 Eh, now that you mention it, he's not a glass cannon. He has all sorts of advantages and disadvantages but he makes up for them quickly. You just have to make sure that you know what you're doing with him.

    • @anigodzapex9384
      @anigodzapex9384 3 роки тому +1

      @@lajazziamacklin8418 He fits the Prescision Archtype to perfect. He has slender Hitboxes, and Timing Based Attacks. Everything a Septh does is Prescision!

    • @lajazziamacklin8418
      @lajazziamacklin8418 3 роки тому

      @@anigodzapex9384 Yep. I've had PERFECT timing and precision on my attacks thanks to Sephiroth. One time I killed Cloud when he tried to get back on the Omega Form of Ryu's stage and Gigaflare instantly caught and launched him straight off the stage. Heck, I can now detect when my opponents will get back on the stage and then I go in for the kill with Gigaflare and Megaflare. My playstyle is playing defensively and aggressively.
      PS: The Spirits I use for my main are Sirius, Karel and Aerith. This Spirit Setup makes Sephiroth incredibly powerful, especially when he's fighting against Level 1 CPUs in Smash and Tourney Mode.

  • @Ai-jr4ou
    @Ai-jr4ou 3 роки тому +4

    Why do people act like even half of these are archetypes, I still don't get. Precision, Trapper, and Zoners are all zoners precision just being a normal zoner with the other two being projectile zoners. Bait & Punish and Hit & Run have never been archetypes they are playstyles not archetypes. Using Greninja as it was an example, he would rather stay in your face after the combo if possible to get more damage while you are still scared/panicking.
    "Dynamic" is not a thing, that is just a stance character of which Shulk is not he is a normal zoner (precision). Each stance having an archetype culminating in a character with a more diverse mix of play.
    Mix-up is hardly an archetype in normal fighting games and just is not one in smash due to the lack of diversity of defensive mechanics throughout history.
    Puppet characters fitting the same thing as stance being that it explains the character but the not playstyle/win condition being that you could have a grappler puppet character like Ice Climbers and what ever Rosa is because I personally don't get the character.
    4:37 as your description implies you don't really know what makes a grappler. Grapplers main traits are a difficulty of approach, being scary when close, and an explosive damage output. The second is achieved via mixups commonly through command grabs that can't be teched in traditional fighters which is why they are referred to as "grapplers".
    Footsies is just a all-rounder/shoto. Mind that that does not mean Ken/Ruy/Terry are an all rounder. It just means they are not Footsie characters. All of them are rushdowns with Ryu being the closest to an all-rounder out of the three.
    I'll give you rushdown, zoner, grappler, and All-rounder though. Though Mario is far to combo oriented to ever be a all-rounder.

  • @obijuandy-liacco328
    @obijuandy-liacco328 3 роки тому +3

    I think a Glass Cannon character doesn't help categorize an "archetype" of a character, as the way you explained it only really describes a characters attributes than playstyle. Yes, maybe the implication is that a character dying faster means they must play safer, but a glass cannon character can be anything, it literally just depends if your character is heavy or not and if they deal a lot of damage. Mythra is a glass cannon who is mainly Rushdown, same with Fox and Pika, but their playstyles are wildly different than that of Mewtwo, Olimar, and Sephiroth. Yes, a character can have more than one archetype, but that would imply they have similar aspects in playstyles, and in this case, the only shared attribute is their damage output and weight.

  • @gamedragonja8962
    @gamedragonja8962 2 роки тому

    when I realize both of my mains are hit and run characters and that personally blends in with my personality

  • @Chess.Challenger
    @Chess.Challenger 3 роки тому +2

    Very interesting concept, but I disagree strongly with many of your opinions about where you put specific characters. This might be because I approach the game from a competitive view, but there are many views here that are contrary to the general consensus between top players. For example, Palu is most certainly not a mix-up character; her neutral is incredibly simple. It works because each individual option is so strong, NOT because she has many versatile tools she can use to condition and confuse you, as you defined the mix-up category as. In neutral, Palu mostly relies on spaced and landed fair or bair, dash attack to whiff-punish, grab, and maybe neutral b.
    Also, if a primary purpose of this video was to help people pick a secondary to cover the weaknesses of their primary based on their archetypes, why not talk about which archetype matchups? Like, most real rush-down characters have good approach options and often can break through a zoner's gameplan, leading to a favorable mu there. It confuses me why this wasn't covered in the video at all.

  • @holdenchambers3986
    @holdenchambers3986 3 роки тому +9

    I highly dissagree with link as a zoner, he typically uses his projectiles to trap and force the opponent into a lose-lose situation rather than try to purely zone.

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 3 роки тому

      Nice Profile picture

    • @holdenchambers3986
      @holdenchambers3986 3 роки тому

      @@exaltedfalcheon1793 thanks. I can't remember where I found it though

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 3 роки тому +1

      @@holdenchambers3986 Young link and toon are more of zoners
      Botw Link is a trapper

    • @sptflcrw8583
      @sptflcrw8583 3 роки тому

      That’s actually what zoners are, this guy is just kind of an idiot.

    • @holdenchambers3986
      @holdenchambers3986 3 роки тому

      @@sptflcrw8583 Zoners are all about keeping you out of their face. Link doesn't fight effectively from that far away. His projectiles aren't meant to keep you out. They are just to make you get impatient and mess up, or use a returning boomerang or a bomb to force you into a situation you can't win. Arrow is almost exclusively used to make the opponent burn options offstage. If you're playing link as a full zoner you either suck at the game or you are playing vs heavies/Ryu/ken/terry

  • @rosalina_Thebestmariocharacter
    @rosalina_Thebestmariocharacter 3 роки тому +3

    I’m not at a disadvantage without luma in most situations only when I’m grabbed or when I’m in a combo or to block attacks most attacks and combos stay relatively the same

  • @doom3926
    @doom3926 3 роки тому +2

    I know Luigi has that 0 to death combo off his grab but can he really be considered a true grappler? That combo depends on how low the opponents’ damage percentage is to be the most consistent too so if they’re high enough Luigi doesn’t have an incentive to specifically setup for grabs anymore outside of your regular grab punishes whereas a character like Incineroar would want to grab you as often as possible throughout the entire match regardless of your damage percentage.

    • @Luisxpro10
      @Luisxpro10 3 роки тому

      Many archetypes can fit one character. I think he covered a basic beginner level video of “archetypes” neutral is a whole topic on its own, but your character should be able to do a little bit of everything if he to be a top tier or higher.

  • @blackraptor7837
    @blackraptor7837 3 роки тому +2

    Excuse me!? Why aren't you more popular? This Video was absolute professional. You deserve much more attention for this kind of content. I hit that bell so hard!

    • @amixofvids2475
      @amixofvids2475 3 місяці тому

      While the vid was good, it's too complicated. Half of these archetypes could be put into one category. For ex: zoner and trapper as they both use projectiles

  • @TheMasterBlaze
    @TheMasterBlaze 3 роки тому +7

    Camping is a huge part of Joker's playstyle. To call him just a rushdown down plays his zoning. He's actually more Shoto/all-rounder than what you'd initially assume.

  • @braxtonjohnson2775
    @braxtonjohnson2775 3 роки тому +12

    bait and punish isnt an archetype, its a playstyle

    • @Someone_Somewhere7
      @Someone_Somewhere7 Місяць тому +2

      Yeah, but it just so happens that certain characterw can only work efficiently by playing this way, because they suck at anything that isnt punishment.

  • @kirriass2991
    @kirriass2991 2 роки тому +1

    Awesome video, very smart : I will finally choose my main !

  • @slumhound9634
    @slumhound9634 2 роки тому

    The fact the pikachu could literally fit the majority of these shows how he’s supposedly the tippy top tier. Sincerely - a pikachu main

  • @migo1559
    @migo1559 3 роки тому +3

    But how do you know which archetype is strong against your main, in order to choose a secondary

    • @Telescreen5
      @Telescreen5 3 роки тому +1

      lol they forgot to mention that important part as well as include the chart in the thumbnail

  • @roberthorn9915
    @roberthorn9915 3 роки тому +3

    I play link a character who i would honestly put in two of the archetypes those being zoner of course and trapper because of his bomb being an ever presents stage hazard that he can manipulate in many diffrent ways and his boomerang is some thing that the opponent constantly has to be mindful of especially when it is coming back to link

    • @TheBigSad8247
      @TheBigSad8247 3 роки тому

      So a trap-zoner. Like Snake and Isabelle.

    • @holdenchambers3986
      @holdenchambers3986 3 роки тому

      I barely even consider link a zoner when nair exists. Link plays a bit like a zoner to start a lot of games before playing almost a hit and run style with his trapping.

    • @TheBigSad8247
      @TheBigSad8247 3 роки тому

      @@holdenchambers3986 by that point. Link can be classified as an all-rounder, since you can play him at any range and play styles to great effects.

  • @goddesssmooth9645
    @goddesssmooth9645 3 роки тому +1

    I was kinda hoping there'd be some sort of graphic to make this easier to keep up with like in the thumbnail. I was going into this thinking there was gonna be quick analytics of each character and defining who they're more effective against and who they aren't

  • @gyurendakke1984
    @gyurendakke1984 3 роки тому

    Lucario’s fits to be a glass cannon. Most of his winning gambits are practically sudden deaths.

  • @realcourier20
    @realcourier20 3 роки тому +5

    Ness main here. I would argue that he is a mix up character. You never know when he's suddenly going to throw out thunder or a tricky double jump cancel to pk fire. Magnet gives him so many movement options. Watch Bestness ledge stall sometime. He makes good players look like they're in disadvantage while he's on ledge because he has so many options. Yes he has that mean back throw but setting up grabs isn't his main focus.

    • @cy4069
      @cy4069 3 роки тому

      Ness is more of a half-grappler or bait and punish character than mix up

    • @Luisxpro10
      @Luisxpro10 3 роки тому +4

      Multiple archetypes can fit a character. Ness has some brawler features, and has kill throws as well. I’d say he is classified as a light weight, floaty brawler with disjoints and projectiles

  • @ttd0000
    @ttd0000 3 роки тому +7

    I thought you were going to tell us what archetypes every archetype was strong and weak against.

  • @dogbrosoct1308
    @dogbrosoct1308 5 місяців тому

    I think K. Rool is a Mix-Up character, he has multiple tools like his projectiles, his suck for his cannon which can kill, suck and cuck, and throw the opponent of stage, he also has very damage and knock back heavy smash attacks which are another tool, combined with his diverse aerials, along with crazy recovery which can damage and throw the opponent into the blast zone, with super armor for moves like, nair, and dash attack, and combined with a counter that can also deflect, it’s a mix-up character, easily.

  • @garygarcia2313
    @garygarcia2313 3 роки тому +2

    This makes me feel moderately less bad about playing Marth like he is a rushdown.

  • @muglokdecrepitus1301
    @muglokdecrepitus1301 3 роки тому +5

    "Turning the arena into a chessboard calculating where they are going" 3:24 and one example is Simon.....
    Yeah because they aren't in a corner spamming all the buttons and throwing all the shit posible

    • @Telescreen5
      @Telescreen5 3 роки тому

      Yup they have special spamming flowchart they use regardless of the character they fight against with Up B and Dtilt "get off me". They are a very polarizing character, you either have the tools to fight them or don't. My main Bowser feels very difficult, but my secondary Wolf does great against them.

  • @eaglest0554
    @eaglest0554 3 роки тому +6

    You know it's a well made game when even little Mac, the most straightforward character in the game, fits perfectly into at least three different categories.

  • @myven_
    @myven_ 3 роки тому +2

    Me, a main Mythra user: Ugh, I keep struggling with Samus.
    Me, after watching the video: I see why people have secondaries. It sounds a good idea to pick one to counter those samuses.
    I liked the video, awesome stuff!

    • @piemonster7
      @piemonster7 3 роки тому

      Mythra beats Seamus though

  • @Choco____1
    @Choco____1 6 місяців тому

    I always think of Little Mac as the poster boy of glass cannons. He's gonna kill you at 30%, but you're gonna get him even earlier by gimping his recovery. A little Mac game often boils down to a horrific slaughter-fest whether or not it's Mac doing the slaughtering.

  • @gabrielcruzd7
    @gabrielcruzd7 3 роки тому +4

    Bro Joker's not a RUshdown character oh my gosh...
    Great video tho

    • @MrBallsackMan
      @MrBallsackMan 3 роки тому

      arguable

    • @raybobillo4908
      @raybobillo4908 3 роки тому

      Yes he is. That’s one of the things he actually got correct.

    • @gabrielcruzd7
      @gabrielcruzd7 3 роки тому

      @@raybobillo4908 def not, leo being rushdown =/= Joker being rushdown. He’s honestly more of a hit & run

  • @ahumanoidoforiginx7957
    @ahumanoidoforiginx7957 3 роки тому +6

    This guide made me instantly sub, amazing quality. Your energy gives you a lot of potential, if you keep up the guide videos, and throw in a few comedy style videos(think Little Z or Choctopus or something) and BOOM. One of the greats.

    • @arsenalboi
      @arsenalboi 2 роки тому

      Yep, 3 best smash channels

  • @davidgm7437
    @davidgm7437 2 роки тому

    You: link is a zoner
    Me: link is a rushdown

  • @kidkoopa6389
    @kidkoopa6389 3 роки тому

    Truly there are only three play types. Rushdown. Bait and punish. And a mix.

  • @haydenfisher1387
    @haydenfisher1387 3 роки тому +2

    The diagram in the thumbnail sounds like a cool way to categorize characters in other fighting games too :)

  • @Koopa126
    @Koopa126 3 роки тому +1

    Very informative. Since Inkling's a hit and run character, it's best to keep a safe distance and pressure opponents with the Splattershot and strike whenever there's an opening.

  • @Rspknlikeab0ssxd
    @Rspknlikeab0ssxd 3 роки тому +2

    Really great video, very descriptive and yet succinct

  • @stickstudio
    @stickstudio 3 роки тому +1

    Robin being a trapper makes total sense.

  • @andypeoples7175
    @andypeoples7175 3 роки тому +2

    Currently rush down, but my comfort characters are all-around and precision. I currently main Joker but I may switch back to Mario or Marth eventually.

  • @unknowy_0
    @unknowy_0 2 місяці тому +1

    Im gonna play mii gunner as rushdown and you can't stop me

  • @Telescreen5
    @Telescreen5 3 роки тому

    Sees chart in thumbnail, clicks video to see chart, no chart in video, still an ok video

  • @rayminishi689
    @rayminishi689 3 роки тому +1

    Luigi is a grappler for his over privileged grab that has ridiculously little end lag where Samus and Lucas have a brunch until its over.

  • @kylewoodowens4488
    @kylewoodowens4488 3 роки тому +1

    Luigi isn't a grappler. Sure he gets a lot of mix ups out of his grabs but he does more than just that.

  • @mrdrprofessor8849
    @mrdrprofessor8849 3 роки тому +2

    I like this video. Pretty informative. I just wish you mentioned which archetypes counter another archetype.

    • @sptflcrw8583
      @sptflcrw8583 3 роки тому +1

      Its not set in stone. It’s character dependent

  • @prosecutor68
    @prosecutor68 2 роки тому +2

    Very helpful

  • @allenbouasri9074
    @allenbouasri9074 Рік тому

    As someone who plays Lucas and G&W and is starting to pick up Meta Knight, I hope this video helps me choose my characters better.

  • @Yout-hw1ko
    @Yout-hw1ko 2 дні тому

    "Mining my own bussines" archetype is my main

  • @BBQPringlesEnjoyer
    @BBQPringlesEnjoyer 2 роки тому

    I always found it funny how Sonic's spindash gives 8 frames on parry where the parrier can't do anything but Sonic can, yet people still play him campy. Rushdown Sonic supremacy.

  • @salsathemonkey22
    @salsathemonkey22 2 роки тому

    Small brain: playing Sonic as a hit and run and fishing for time outs
    Galaxy brain: playing Sonic as one of the most ruthless and suffocating rushdown characters on the roster

  • @willy24able
    @willy24able 3 роки тому

    Knowing that Kazuya Mishima is the next DLC character, he is another Footsie-type character and likely another Heavyweight character like Ryu, Ken, and Terry Bogard before.

  • @osteo7
    @osteo7 3 роки тому +2

    i'm a bit confused, why did you say mac was footsies focused? his main gimmick of having armor on everything lets him play neutral in a way that completely ignores footsies.

    • @osteo7
      @osteo7 3 роки тому

      i just realized you think footsies means "grounded" nvm

  • @leviwaters1023
    @leviwaters1023 3 роки тому +2

    I really don’t agree with the archetype system for smash. Look at joker for example. The chart says he’s a rushdown character, but that’s just not true. Most high level joker players use his broken mobility and hitboxes to bait approaches and cover options. Jokers at his best when he threatens an option rather than when he’s actually using it. So how do you classify that? You can’t. He can play too many different ways. Lots of characters end up like this. They can play in a way that defies their supposed archetype. DK can create a wall with bair rather than grappling, bowser can rushdown, young link can bait and punish.

  • @socks2886
    @socks2886 Рік тому

    2:14 "They'll be in your face the whole match"
    Not if my Mega Man has anything to say about it

  • @jimmyoutlaw9384
    @jimmyoutlaw9384 3 роки тому +1

    I love Hero because he doesn’t fit anywhere really. He’s sort of a zoner by default, but with acceleratle he can do rushdown and with oomph/psyche up he can be a brutal bait and punish pick. I guess he’s kind of a stance character but not really. He’s wacky and he’s my favorite

  • @karatomm706
    @karatomm706 3 роки тому +1

    The video is clean, I mostly agree with you on the archetype 👍

  • @deeznutz7597
    @deeznutz7597 3 роки тому +1

    oh god not the inkling music in the back

  • @KT_FGC
    @KT_FGC 3 роки тому

    When you use link like a trapper and now all your friends hate playing your link

  • @kyuurogane6254
    @kyuurogane6254 3 роки тому

    From what I got from this list, I main four different archetypes: Rushdown(Joker), Dynamic(Pyra/Mythra but mostly Pyra), Footsies(Terry), and Glass Cannon(Sephiroth)