Good morning everyone - thanks for tuning in! Got a lot of projects lined up and of course - still working on the "History of Battlefield" documentary. Stay tuned :)
Void engine is really handicapped on PC. Arkane Lyon either need to fallback to UE like Dishonored 1 or else a re-do of the Void based off of idtech 7.
It's interesting that If you watch the Noclip doc on Prey, you start to understand the WHY behind some of the design decisions in this game. Prey was criticized by some for being to difficult/confusing and in their own reflections, Arkane whished they had simplified the gameplay in some regards. Guess that's a lesson they brought with the when designing Deathloop. Not sure they reached the right conclusions though...
I honestly don't have any problems following things in Prey. Immersive sims is really dying bro. Players these days seem to not like it when games are more open-ended and less hand-holdy or something. The moment it challenges your creativity and problem-solving skills in real-time, people call it boring and "too confusing", "too hard"
@@linhza501 The problem isn't when games are super open ended. The problem they perceive is when their isn't some easily exploitable strategy to cheese the open ended game with. Prey required you to go into different fights with different tactics and asked you to actually plan ahead when facing some of the harder enemies. Compare that to something like Metal Gear Solid V, which while offering many more tools and a much larger map, also allowed you to easily tranq spam through a vast majority of missions. It is part of a larger problem where gamers have become spoiled by games that can be finished by a piece of balsa wood in order to make sure even the most unqualified of gaming critics can finish them. They are also being spoiled by a vast majority of games trying to cater to every player with every play style in order to maximize sales. So once in a while when a game has the audacity to not have the maximum possible demographic and have a more focused game for a focused audience as a result. People outside that demographic, instead of just moving onto the million more pressing matters in their life and simply not getting a game that doesn't appeal to them, throw a hissy fit on the internet instead. Honestly, having beaten Deathloop shorty before clicking on the above video. I honestly feel like the hand holding isn't too bad. Most of it is a more aggressive version of what outer wilds does, where it records relevant info and connects them together between timeloops, it has a mission structure to the flow chart and it's fine enough. But I honestly did wish that it didn't give a step by step guide at the end on how to do the golden loop. I already have all the info, and spent the whole game getting that info. Let me put it all together on my own. It is structured in such a way that there is only one possible solution anyways. I have this giant leads screen displaying all of it, the additional flow chart added at the end when you get it all is just a bit overkill. Outer Wilds trust you to put the final solution together on your own and that moment was what made that game one of the best last decade for me.
@@11cat123 Outer Wilds doesn't waypoint your objective to every single god damn clue. I thought at first I was in a "narrative" section, near the end of my first loop I was already dissapointed, their marketing material didn't lead to this conclusion at all. I don't have to piece anything together and there is a lot of rigidity in the ways you can come across some things and, well the deathloop having only one option to do isn't bad, there is just no way to lose yourself in thought investigating.
My absolute favourite thing about this game is the invasions. Sometimes you get a laggy Juliana, just because of the connection, but most of the time it works so damn well, having an intense firefight, or being sneaky and figuring out what the other person is setting up to trap you, only to stab her in the back. It works so well, and is so much fun.
@@pokbot Not really, whenever you're on the main menu you can press a button to swap from offline, where Juliana is an AI, then to friends only, where Juliana will be an AI unless your friend invades you, and then Online, which is anyone can be Juliana
@@reyjimenz Opinion? Haha IGN reviews are 90% of the cases the opposite from what the rest of reviewers and users say. Is that a coincidence or "different opinion"? I don't think so! IGN just sucks.
This channel and Before You Buy are the only two channels to take me back to when watching reviews were such an entertaining thing and couldn’t wait until they’re posted. Or maybe it’s because I was more into the industry back then, since I would check every single publication and every single review for that game…last game I did that for was Ratchet & Clank: Rift Apart. Ignore the rant, love the reviews on this channel.
SPLASH WAVE is another great UA-cam channel that offers insight into the behind-the-scenes of video games that released years ago. Very professional presentation and accurate research.
I got a solid 26 hours in the game so far and yeah, it's been just about everything i've wanted it to be. I haven't finished it just yet but i've been having a blast playing as both Colt and Julianna, at least whenever playing as Julianna doesn't result in insane rubberbanding that makes my slabs useless and generally just kills me outright. Hurts even worse that if you shift and then rubberband it automatically unequips your slab so if you're not paying attention to that you'll just straight up die to fall damage like i have a few times, it really hurts when you're on a good win streak as her only to get cucked by some bullshiza. But nontheless it's been a fantastic experience and i love it.
It really is a great game. I was really skeptical because of reviews like this but honestly I found this reviews complaints not to line up with mine. Not sure why but this game seems to be getting lots of hate online from people who haven’t played it nitpicking it to death. One of the best games Iv played in recent memory.
Man I was sceptical as hell and didn't play it for 3 days prior to buying it but damn its an unbelievable game really. Far more worth the money than a lot of the garbage out lately and its honestly the best experience I've had so far with the dual sense controller. People talk about how straightforward the directions are but when you actually play the game you'll realize how over complicated the games concept is there's no way people would figure out the things they're tasking you to do. Absolutely no way
I did not like Deathloop as much as I hoped (weakest Arkane game for me) but I agree that pulling off its concept and the way the setup was designed without the explicit clues to follow...very few people would be able to finish it.
Yea seriously, this is a completely original IP and its way more of a realized world than any other game studios are producing. An Arkane 8/9 is a 10 compared to any other game.
Every massively advertised game has an unfinished aspect these days. Did not think Arkane would fumble this one... It's a good(i'm pushing it here) game but not up to Arkane standards
@@seanporcelli3965 Idk, I actually find that fun, since you get to build up your arsenal when you start the day over again. Everyone has their own preferences. And apparently you get to keep the information as well, so it won't be tedious starting the day over, as you won't have to search for the same information. But I haven't played it, eventually I will and i hope i love it. Idk if you've actually played it or not.
@@seanporcelli3965 That sucks, idk if taking off motion blur would help with that. I bet you probably wouldn't like playing VR games in case you get motion sickness right?
I used to do reviews more regularly - but they were given a lower priority due to lower views relative to the amount of effort. I started incorporating my thoughts on the game's design into those comparisons as well. But some titles like this one I feel deserve their own separate review.
I enjoyed Deathloop! Not owning a PS5 and sticking with PC gaming my experience with Deathloop started out as a love/hate relationship and evolved to potentially my most appreciated fresh IP of 2021 (Scarlet Nexus being pretty close and I haven't tried Kena: Brigde of Spirits but plan to and am sure I'll enjoy that to)! I played so many loops thanks to me achievement hunting and last night 100%ed Deathloop as far as it's achievements went making it my twelfth game to reach my Perfect Games list on Steam which I'm certainly one heck of a proud Steam gamer for the games where I am a completionist of achievements on! Nice video btw!
July 2022, after Patch 3: Game on PC still crashes. During gameplay, not menus. Seems to be related to being VRAM strained. Once I was under the limit, game stopped crashing.
Review was really well thought out, thank you! only gripe is the background music was overlapping your voice at a few parts, made it hard for me to focus on your words.
Deathloop has some issues, and thankfully I played it on the PS5, but I found it very captivating and satisfying. Loved the conversations and visionaries, and there’s still hidden areas in the game that i’ve yet to figure out. And on top of it I never had crashes or FPS drops on the console version. I don’t know I just think the game is getting a pretty bad take from lots of people, and I can see why considering the polishing it needs but the countless 0 to 1 star user ratings? Nah, the game is at least medium range. And for all the reviews calling it broken, did everyone just forget about cyberpunk? Arkane has always had some issues with launch, but it’s been fixed pretty much every time. And considering most released titles in the last 5-10 years have never been ACTUALLY ready on release the consumer should be wary and wait to purchase if they want a no fuss game experience. But that’s just my 2 cents.
"did everyone just forget about cyberpunk?" How is that at all relevant? One broken game does not excuse another one's shortcomings. I'm glad you enjoyed this game - but these issues are based purely off my own experience with the title and there were many of them.
@@Nick930 I mention cyberpunk not as an excuse for shortcomings, but as an example. When I think “broken”, Cyberpunk is what I see. Deathloop is far from unplayable on launch for most platforms. It’s just unfair to say when there are much worse problems for other title launches. All i’m saying is a defense for an otherwise review bombed game, not coming at you for your criticisms, which I for the most part agree with.
I really love Deathloop and sorry to compare it to Returnal but in Returnal i never felt like i was making meaningful progress because you had to start absolutely everything again but here in Deathloop, you can retain weapons and you keep any clues you find on your clue tabs 😊
i just finished the game. i really liked it, sure i agree you mostly just follow a waypoint, a more in deept puzzle element to this game would make it more awsome. But The invasion thing was really fun. i only played online and had a hard time killing people in the start, got owned by my first invasion didn't even get a hit in. but later in the game i usually just sneak, stealth and back stab the players. really fun to set up traps and lure the player to my area or sneak around to find and follow them for a while and when i get a opportunity sneak behind or jump on top them and assassinate them. but the time to time head on gun play (when did found me and the jig was up) was really fun and intense too. gonna play as Juliana next to see if i manage to kill some fools. would love to see a second installment but you have the option the toggle ''puzzle mode'' or something. that enables are more in deept and challenging puzzle element that forces you to figure out all the stuff by your self.
Only the main story "holds your hand". The side quests have to be solved without any "hand holding" whatsoever. I personally didn't mind the map markers, but they should've made them optional for those who want a greater challenge.
For me, after just having replayed dishonored 1 and 2, this game seemed like a copy of them. The combat is almost exactly the same, except you have a gun now. Domino (8:20) was incredible in dishonored 2, and to see the exact same thing in this game was kind of disappointing. I mean I could name sooo many things that are just like in dishonored, and it seemed kina lazy to me - but I haven't played it so I shouldn't really talk.
Yea there were so many times where it was plugging in a battery here or there, or overhearing a random convo, or just following power lines and queues in the world that I was rewarded with a progression in a quest line or a quest like in general. Like you said you can completely keep the markers off, and actually have to opt in yourself. Agree that was an unfair criticism
It’s an old story that i read by many other youtubers, like Under the Mayo and Skill Up: they critize that the game give you all the info and and immediately the solution treating the player like an idiot; yet almost nobody i see have even tried to disable the in game markers by simply going in the options. When i saw the first gameplays i immediately doing it once i begin it that way and it was enjoyable without them, just like the Dishonoreds
@@Nick930 yeah I was just mentioning that it's the same bars as in all the Dishonored series they should have at least changed the colors purple and orange or something
I think this will become more of a jumping off point for people getting into immersive Sims as while it had the very kitchen sink gameplay it lacks the choice and consequences that games like Deus ex,Prey and dishonored have.
I played this game day 1 and beat it in less than a week, definitely not a 10, but atleast an 8 and I would say 9 could still be a fair score. It's not this perfect amazing game some big reviewers put it out to be. However, it is a bunch of fun and unique.
Thanks for a spoiler free review! I’m about an hour in and I’ve really liked the gameplay so far and I liked the story set up, but seems like the story doesn’t hold up throughout the game.
Disabling the HUD doesn't change the fact that the progress is tied directly to "finding the note" That's not figuring things you.. that's just following a linear questline until it tells you that it's over
@@Nick930 yeah I agree with you on that. I was just saying that my experience with the game was better without the markers. Been playing without it right from the start.
i couldnt even play in 4k was absolute trash, but it looked incredible in 2k downscaled and my fps prtty much never dropped below 100... very occasionally hitting 80 or so before instantly shooting right back up. I assume your build is better than mine as you have multiple and use pcs for your vids. However i did have some really annoying issues , i play afk style games while gaming at all times. When playing multiple accounts my processor and gpu would heat far beyond its normal maximums causing me to limit graphics in my other games.
@@Nick930 Just to clarify, for me it's a bit overwhelming to try to filter your voice over the background music. If you want to emphasize the music of the game, use an opportunity to clarify that without speaking. i mean, i guess you already know this but it's been done for a reason.
I turned off objective markers and am very thankful that I did. It added a much needed layer of complexity and need for observation of surroundings to complete objectives and felt a lot less linear and hand hold-y without them. I definitely get why some may need them and why they were included though, as there were times where I did feel quite stuck.
I watched swaim stream this and didn’t think much about it so I’m interested to see what you think, just finished watching….. doesn’t look that good thanks for the heads up
I think you made some awesome points but a lot of the good thing about those points you made is if they choose to updates can come in the future to tweak a lot of these issues which I hope gets done
honestly the gun play to me mixed with the slabs is some of the most fun I've had with a video game in a cool minute and the dialogue between colt and julianna is great and on PS5 I haven't experienced any issues with crashing so yeah I love this game
I haven't exactly experienced the PC version yet but the aiming controls on the console version is--once again--pretty bad. It feels loose and not nearly as responsive as it should be for the type of game that it wants to be. This is a major problem for me because for whatever reason Arkane just can't seem to properly develop tight and responsive console controls no matter what even after the latest update to the game. This has been a reoccurring issue with Arkane's games on consoles for years and they just don't seem to want to improve themselves in that aspect despite being owned by a publisher that owns id-fucking-Software for god sakes.
This was a good game but there is no way this is a 10/10. I would say this is not on the same caliber as other Arkane games but that does not mean it is bad. The AI is pretty bad at times. I knew that when Raphaël Colantonio left Arkane the studio would decline.
That narrative that Arkane without Colantonio is in decline is simply false and unfair: i just played Weird West, the game that was made by his new studio, and it totally lack what made both the Dishonoreds and Prey great; Deathloop is not perfect but is still pretty much an Arkane game at his core, because the studio wasn’t never a single game designer centric company like Kojima Productions, but is the sum of the talents that made him unique; hell, Dishonored 2 and Death of the Outsiders aren’t made by Colantonio, and are still stellar games; also Redfall (that have Harvey Smith, longtime Deus Ex veteran and basically the guy that contributed to create Dishonored saving the studio as game directors) really looks promising despite the big changes, and i’m confident that under Microsoft they will deliver more quality games in the future in their unique styles, and i’m pretty sure there is at least a Dishonored 3 in the future.
Ive bought this on the back of many reviewers giving it 9s and 10s, though, after This and Girlfriend Reviews recently, it seems like the day one reviews have hyped it up a bit too much, hence why the 'Week After' scores have been influenced by the big scores and are a bit negative because it doesnt quite live up to the 10/10 hype,. We have to remember this is more of a puzzle game though, hence why the AI is a bit more dumb than a shooter,..
My reviews are never influenced by someone else's review of a game. I began playing this a day before it released and have been taking my own notes ever since. The discrepancy between day-1 reviews and mine is that I spent more time actually playing through the game. (Some reviewers received it even earlier - so this doesn't apply to them necessarily) I don't get as many views on my reviews - but I never rush them. As for this "it's just a puzzle game" No. Because the puzzles are just as overly simplistic. You're not solving anything - it solves it for you. This is a shooter with stealth elements, that's it.
It is arkanes weakest title but its still a solid 8 out of 10 and i got my 80 cad worth in my 30hours played but. On a ryzen 2600x 16gb 3400mhz and 1660ti Asus OC i could hardly hold 40 to 60 fps while the game looks worse than dis 2 the last game arkane made on this VOID engine. I think this engine just needs to be retired Dis 2 still has some slow down to this day as you said deathloop also has and it is still very demanding despite it being a old title. My biggest gripe with deathloop was the constantly average to lower than expected fps on this rig. Once the tech issues are ironed out and maybe a difficulty settings option so its not so braindead easy it will be a better game.
How is "leaning towards shooter elements and combat" synonymous with "drifting away from its immersive sim roots" my dude? Prey was HEAVY combat. It was basically a shotgun sim to me. Dishonored you could go balls to the wall action and killing. My favorite immersive sim ever was Deus Ex: The Conspiracy and I went full gun build. Just saying, immersive sim just means you have freedom to play how you want and approach according to your strengths. I understand this game was not what some people wanted it to be, totally get that. However, Arkane did something different here, and I applaud that. Was a fun romp. Was not my favorite game from them, but I refuse to not acknowledge this was a great game and totally worth playing. Our expectations tend to ruin things. So instead treat each game like you did when you first started gaming, no expectations and just an experience. In that way you have to admit that this game was something we never saw before, had a fun sci-fi them, some twists and turns, solid gameplay and a satisfying experience. My one and only gripe was that the AI was not as sharp as we had seen in the past. But this is also something that the gaming industry as a whole has been struggling with for years. Personally I cant wait to see what Arkane does next, love those guys.
A game centered around straight linear gunplay with no real influence on the world outside of main scripted button presses is not what I consider an immersive sim. Arkane themselves have stated this isnt really an immersive sim. The fact that 0451 is not an actual usable code only furthers this point.
Deathloop is the most disappointing game of this year so far for me. More disappointing than Cyberpunk 2077 in fact. Not only is it full of technical issues, bugs and some aspects feel unfinished, it is also extremely linear compared to other Arkane games. The marketing was very agressive but we didn't really know anything about the game other than you replay the same day over and over again and that it's an Arkane game so everyone thought it will be another great Immersive Sim. They weren't clear about what the game is because they also didn't know. Which translated AGAIN to high expectations created by us because we had no clear answer to anything. They have spent more on the advertising than the actual game... AGAIN. The shooting doesn't feel good at all. There is no puzzle element to taking out visionaries because the game outright tells you how to take them out when you find all the clues. The loadout is bad because you can't experiment in the mission, so you end up using the loadout that always works for you because you don't want to risk losing everything. The enemies are all the same. The visionaries (and Julianna) are no threat because you kill them the same way like all other enemies. I just don't understand the 10/10 reviews at all. But still, there are many people who LOVE this game which is great, more power to them. I just bought it so Arkane has the money to make Prey 2.
Uhhhhhhhhhh, Bethesda Game Studios develops TES, Fallout, and Starfield. Arkane (specifically the Lyon team) developed Deathloop. Bethesda Softworks publishes them all.
Good morning everyone - thanks for tuning in! Got a lot of projects lined up and of course - still working on the "History of Battlefield" documentary. Stay tuned :)
Void engine is really handicapped on PC.
Arkane Lyon either need to fallback to UE like Dishonored 1 or else a re-do of the Void based off of idtech 7.
Where's the Cold War/ Warzone Review??? I've been waiting all year😂
@@ogtreyjerome 🤷
@@Nick930 plz do a cold war review, at least??😩😩🙏🏽
@@ogtreyjerome vanguard is coming out soon he’ll probably just do a direct comparison on that if he hasn’t already
It's interesting that If you watch the Noclip doc on Prey, you start to understand the WHY behind some of the design decisions in this game. Prey was criticized by some for being to difficult/confusing and in their own reflections, Arkane whished they had simplified the gameplay in some regards. Guess that's a lesson they brought with the when designing Deathloop. Not sure they reached the right conclusions though...
Yeah if their goal was to appeal to a mass audience then Deathloop isn't going to do that either.
I honestly don't have any problems following things in Prey.
Immersive sims is really dying bro. Players these days seem to not like it when games are more open-ended and less hand-holdy or something. The moment it challenges your creativity and problem-solving skills in real-time, people call it boring and "too confusing", "too hard"
@@linhza501 The problem isn't when games are super open ended. The problem they perceive is when their isn't some easily exploitable strategy to cheese the open ended game with. Prey required you to go into different fights with different tactics and asked you to actually plan ahead when facing some of the harder enemies. Compare that to something like Metal Gear Solid V, which while offering many more tools and a much larger map, also allowed you to easily tranq spam through a vast majority of missions.
It is part of a larger problem where gamers have become spoiled by games that can be finished by a piece of balsa wood in order to make sure even the most unqualified of gaming critics can finish them. They are also being spoiled by a vast majority of games trying to cater to every player with every play style in order to maximize sales. So once in a while when a game has the audacity to not have the maximum possible demographic and have a more focused game for a focused audience as a result. People outside that demographic, instead of just moving onto the million more pressing matters in their life and simply not getting a game that doesn't appeal to them, throw a hissy fit on the internet instead.
Honestly, having beaten Deathloop shorty before clicking on the above video. I honestly feel like the hand holding isn't too bad. Most of it is a more aggressive version of what outer wilds does, where it records relevant info and connects them together between timeloops, it has a mission structure to the flow chart and it's fine enough. But I honestly did wish that it didn't give a step by step guide at the end on how to do the golden loop. I already have all the info, and spent the whole game getting that info. Let me put it all together on my own. It is structured in such a way that there is only one possible solution anyways. I have this giant leads screen displaying all of it, the additional flow chart added at the end when you get it all is just a bit overkill. Outer Wilds trust you to put the final solution together on your own and that moment was what made that game one of the best last decade for me.
@@11cat123 Outer Wilds doesn't waypoint your objective to every single god damn clue. I thought at first I was in a "narrative" section, near the end of my first loop I was already dissapointed, their marketing material didn't lead to this conclusion at all. I don't have to piece anything together and there is a lot of rigidity in the ways you can come across some things and, well the deathloop having only one option to do isn't bad, there is just no way to lose yourself in thought investigating.
My absolute favourite thing about this game is the invasions. Sometimes you get a laggy Juliana, just because of the connection, but most of the time it works so damn well, having an intense firefight, or being sneaky and figuring out what the other person is setting up to trap you, only to stab her in the back. It works so well, and is so much fun.
@@pokbot Not really, whenever you're on the main menu you can press a button to swap from offline, where Juliana is an AI, then to friends only, where Juliana will be an AI unless your friend invades you, and then Online, which is anyone can be Juliana
Deathloop worth getting
Damn! You guys finish games too fast. I used to play 1 game for at least 3 months!
I feel you. It took me 10 months to finish RDR2 and 8 months to finish CP77.
Play all day and your done in 3 or 4 days or maybe even lesser
@@gizmo-7q people have jobs and school
@@Chuked not to mention i also did
IGN's 10/10 review is starting to make no sense at all.
IGN is a joke
It's called an opinion.
@@reyjimenz How much do yours cost?
@@reyjimenz Opinion? Haha IGN reviews are 90% of the cases the opposite from what the rest of reviewers and users say. Is that a coincidence or "different opinion"? I don't think so! IGN just sucks.
@@DeltaAssaultGaming Bingo.
This channel and Before You Buy are the only two channels to take me back to when watching reviews were such an entertaining thing and couldn’t wait until they’re posted.
Or maybe it’s because I was more into the industry back then, since I would check every single publication and every single review for that game…last game I did that for was Ratchet & Clank: Rift Apart.
Ignore the rant, love the reviews on this channel.
You don't like ACG?
What about Digital Foundry? They are amazing too!!
@@PurpleSlays his writing is difficult to understand for non native english speaker.
SPLASH WAVE is another great UA-cam channel that offers insight into the behind-the-scenes of video games that released years ago. Very professional presentation and accurate research.
@@NYCJoeBlack thanks for sharing.
Oh strafefox, i am already a subscriber.
I got a solid 26 hours in the game so far and yeah, it's been just about everything i've wanted it to be. I haven't finished it just yet but i've been having a blast playing as both Colt and Julianna, at least whenever playing as Julianna doesn't result in insane rubberbanding that makes my slabs useless and generally just kills me outright. Hurts even worse that if you shift and then rubberband it automatically unequips your slab so if you're not paying attention to that you'll just straight up die to fall damage like i have a few times, it really hurts when you're on a good win streak as her only to get cucked by some bullshiza. But nontheless it's been a fantastic experience and i love it.
It really is a great game. I was really skeptical because of reviews like this but honestly I found this reviews complaints not to line up with mine. Not sure why but this game seems to be getting lots of hate online from people who haven’t played it nitpicking it to death. One of the best games Iv played in recent memory.
I bet this game will be on a massive discount on black friday and boxing day this year
Gamepass in a year.
@@DrLynch2009 Much less than a year, if in 6 months its not there I'll be shocked.
Man I was sceptical as hell and didn't play it for 3 days prior to buying it but damn its an unbelievable game really. Far more worth the money than a lot of the garbage out lately and its honestly the best experience I've had so far with the dual sense controller. People talk about how straightforward the directions are but when you actually play the game you'll realize how over complicated the games concept is there's no way people would figure out the things they're tasking you to do. Absolutely no way
I did not like Deathloop as much as I hoped (weakest Arkane game for me) but I agree that pulling off its concept and the way the setup was designed without the explicit clues to follow...very few people would be able to finish it.
Yea seriously, this is a completely original IP and its way more of a realized world than any other game studios are producing. An Arkane 8/9 is a 10 compared to any other game.
Every massively advertised game has an unfinished aspect these days. Did not think Arkane would fumble this one... It's a good(i'm pushing it here) game but not up to Arkane standards
My problem with time loop games is progress resets. It gets really annoying to do the same stuff over again when you don't want to.
I think that's the point of the game everything resets except the information/skill that you get with time
@@luisdias3939 yeah. I get that. I just don't find that fun ya know?
@@seanporcelli3965 Idk, I actually find that fun, since you get to build up your arsenal when you start the day over again. Everyone has their own preferences. And apparently you get to keep the information as well, so it won't be tedious starting the day over, as you won't have to search for the same information.
But I haven't played it, eventually I will and i hope i love it. Idk if you've actually played it or not.
@@noobslayer6915 I did. It made me motion sick too much for me to finish unfortunately.
@@seanporcelli3965 That sucks, idk if taking off motion blur would help with that. I bet you probably wouldn't like playing VR games in case you get motion sickness right?
I honestly didn't know you do reviews now. Always watch your videos for comparisons
I used to do reviews more regularly - but they were given a lower priority due to lower views relative to the amount of effort. I started incorporating my thoughts on the game's design into those comparisons as well. But some titles like this one I feel deserve their own separate review.
I don’t regret subscribing to you, love all this content. Keep up the good work man
You are not that special..
@@KMCDM i don't know where or how you got any indication that he was saying that in the comments.
Whyy do i feel like i have seen this game 100 times before
Because you can’t get enough.
@@arrownoir im not even into first person shooters lol
Kids love generic shooters.
@@oboroth51 Generic is good in Yu-Gi-Oh! terms.
@@oboroth51 Right, because Deathloop is a generic shooter. 🙄
Enjoyed deathloop but not as much as Arkane's Dishonored series or Prey.
Loved Prey. Dishonored series was good too. I really want another Prey.
Side by side comparison to dishonored 2???
This was such a great time! I had a great time getting the platinum! It was a great time and a fun game worth getting for yourselves!🙌
Definitely a Great Time!
I enjoyed Deathloop! Not owning a PS5 and sticking with PC gaming my experience with Deathloop started out as a love/hate relationship and evolved to potentially my most appreciated fresh IP of 2021 (Scarlet Nexus being pretty close and I haven't tried Kena: Brigde of Spirits but plan to and am sure I'll enjoy that to)! I played so many loops thanks to me achievement hunting and last night 100%ed Deathloop as far as it's achievements went making it my twelfth game to reach my Perfect Games list on Steam which I'm certainly one heck of a proud Steam gamer for the games where I am a completionist of achievements on! Nice video btw!
July 2022, after Patch 3: Game on PC still crashes. During gameplay, not menus. Seems to be related to being VRAM strained. Once I was under the limit, game stopped crashing.
Good game but far from Prey and Dishonored
Review was really well thought out, thank you! only gripe is the background music was overlapping your voice at a few parts, made it hard for me to focus on your words.
2:26 Majora's Mask? It's pretty much the inspiration for all time loop games, I think.
Deathloop has some issues, and thankfully I played it on the PS5, but I found it very captivating and satisfying. Loved the conversations and visionaries, and there’s still hidden areas in the game that i’ve yet to figure out. And on top of it I never had crashes or FPS drops on the console version. I don’t know I just think the game is getting a pretty bad take from lots of people, and I can see why considering the polishing it needs but the countless 0 to 1 star user ratings? Nah, the game is at least medium range. And for all the reviews calling it broken, did everyone just forget about cyberpunk? Arkane has always had some issues with launch, but it’s been fixed pretty much every time. And considering most released titles in the last 5-10 years have never been ACTUALLY ready on release the consumer should be wary and wait to purchase if they want a no fuss game experience. But that’s just my 2 cents.
"did everyone just forget about cyberpunk?"
How is that at all relevant? One broken game does not excuse another one's shortcomings. I'm glad you enjoyed this game - but these issues are based purely off my own experience with the title and there were many of them.
@@Nick930 I mention cyberpunk not as an excuse for shortcomings, but as an example. When I think “broken”, Cyberpunk is what I see. Deathloop is far from unplayable on launch for most platforms. It’s just unfair to say when there are much worse problems for other title launches. All i’m saying is a defense for an otherwise review bombed game, not coming at you for your criticisms, which I for the most part agree with.
I really love Deathloop and sorry to compare it to Returnal but in Returnal i never felt like i was making meaningful progress because you had to start absolutely everything again but here in Deathloop, you can retain weapons and you keep any clues you find on your clue tabs 😊
To me however Returnal was fun to play.
@@dec3142 it was fun to play for me too but losing a ton of progress was frustrating
@@James-gj8rn Didn't know you lose absolutely everything in Returnal....that makes me not want to play that now
i just finished the game. i really liked it, sure i agree you mostly just follow a waypoint, a more in deept puzzle element to this game would make it more awsome. But The invasion thing was really fun. i only played online and had a hard time killing people in the start, got owned by my first invasion didn't even get a hit in. but later in the game i usually just sneak, stealth and back stab the players. really fun to set up traps and lure the player to my area or sneak around to find and follow them for a while and when i get a opportunity sneak behind or jump on top them and assassinate them. but the time to time head on gun play (when did found me and the jig was up) was really fun and intense too. gonna play as Juliana next to see if i manage to kill some fools.
would love to see a second installment but you have the option the toggle ''puzzle mode'' or something. that enables are more in deept and challenging puzzle element that forces you to figure out all the stuff by your self.
"Games Journalist difficulty: the video game"
the reason why it got 10/10 reviews by them
I just hate how terribly optimized it is and it lacks enemy variety
Nick, you are one of the best reviewers, hats off dude !
Only the main story "holds your hand". The side quests have to be solved without any "hand holding" whatsoever. I personally didn't mind the map markers, but they should've made them optional for those who want a greater challenge.
If you hated chaos system in d1 and d2 this is still fun
For me, after just having replayed dishonored 1 and 2, this game seemed like a copy of them. The combat is almost exactly the same, except you have a gun now. Domino (8:20) was incredible in dishonored 2, and to see the exact same thing in this game was kind of disappointing. I mean I could name sooo many things that are just like in dishonored, and it seemed kina lazy to me - but I haven't played it so I shouldn't really talk.
Wait for sale seems to be the wise option
Please do Psychonauts vs Psychonauts 2 and psychonauts 2 review
Will u compare battlefield 2042 beta vs cod Vanguard beta
No? By the time that beta releases - COD Vanguard will officially have released. And comparing two betas just seems pointless
The AI is as wack as Adromeda's facial animations
So it basically needs a 'HARD MODE'
*Welcome To Kickloop*
Strange, I never experienced any crashes played this at 60fps the entire game with a few drops to 55fps at times.
Can you make a history of Elder scroll games
Nick makes some of the best game reviews on UA-cam! I really appreciate his level of professionalism!
That's because he really plays the game
agree! its not a Day 1 review but you can see he takes his time to actually review the game
Can you disable motion blur on PS5?
Can't wait for the battlefield video man
False there's an option to disable mark targets and the hud entirely, every game can done a lot more,but this is one of the best imo
Yea there were so many times where it was plugging in a battery here or there, or overhearing a random convo, or just following power lines and queues in the world that I was rewarded with a progression in a quest line or a quest like in general. Like you said you can completely keep the markers off, and actually have to opt in yourself. Agree that was an unfair criticism
It’s an old story that i read by many other youtubers, like Under the Mayo and Skill Up: they critize that the game give you all the info and and immediately the solution treating the player like an idiot; yet almost nobody i see have even tried to disable the in game markers by simply going in the options.
When i saw the first gameplays i immediately doing it once i begin it that way and it was enjoyable without them, just like the Dishonoreds
@@TheMaskedWarrior92 exacly!! All criticism when they have the solution to that problem in the freaking settings is honestly annoying 🙄
another great review thank you!
Those red and blue health bars are straight from Dishonored
It's more of an immersive sim thing nowadays. BioShock had them too
@@Nick930 yeah I was just mentioning that it's the same bars as in all the Dishonored series they should have at least changed the colors purple and orange or something
Why final review
Because I don't plan on reviewing it again
I think this will become more of a jumping off point for people getting into immersive Sims as while it had the very kitchen sink gameplay it lacks the choice and consequences that games like Deus ex,Prey and dishonored have.
I hope you will do a GTA remastered trilogy comparison when it comes out!
5:21 that "worth it" was perfect!hahahahahahansn
What’s the score?
My reviews do not use "scores" because I dont assign arbitrary numeric values to things.
I played this game day 1 and beat it in less than a week, definitely not a 10, but atleast an 8 and I would say 9 could still be a fair score. It's not this perfect amazing game some big reviewers put it out to be. However, it is a bunch of fun and unique.
@@iane9041 yeah you definitely never played
So the MC wakes up every morning hung over af? lol
Thanks for a spoiler free review! I’m about an hour in and I’ve really liked the gameplay so far and I liked the story set up, but seems like the story doesn’t hold up throughout the game.
Can you do a documentary on max Payne video Game
This game is a lot more enjoyable if you turn off all the guide markers and explore everything possible by yourself.
Disabling the HUD doesn't change the fact that the progress is tied directly to "finding the note"
That's not figuring things you.. that's just following a linear questline until it tells you that it's over
@@Nick930 yeah I agree with you on that. I was just saying that my experience with the game was better without the markers. Been playing without it right from the start.
seems interesting.
i couldnt even play in 4k was absolute trash, but it looked incredible in 2k downscaled and my fps prtty much never dropped below 100... very occasionally hitting 80 or so before instantly shooting right back up. I assume your build is better than mine as you have multiple and use pcs for your vids. However i did have some really annoying issues , i play afk style games while gaming at all times. When playing multiple accounts my processor and gpu would heat far beyond its normal maximums causing me to limit graphics in my other games.
The AI is so dumb...
"there are no accidents"
- IGN
next time lower the music volume, i can't focus on your voice well.
To me it sounds perfectly fine. But i will certainly consider your constructive criticism moving forward and thank you for providing it
@@Nick930 Just to clarify, for me it's a bit overwhelming to try to filter your voice over the background music. If you want to emphasize the music of the game, use an opportunity to clarify that without speaking. i mean, i guess you already know this but it's been done for a reason.
Maybe the game has a great idea, but it has been reduced to appeal the mases (kids?).
I turned off objective markers and am very thankful that I did. It added a much needed layer of complexity and need for observation of surroundings to complete objectives and felt a lot less linear and hand hold-y without them. I definitely get why some may need them and why they were included though, as there were times where I did feel quite stuck.
It's a solid PlayPrey/10
Thanks nick
I watched swaim stream this and didn’t think much about it so I’m interested to see what you think, just finished watching….. doesn’t look that good thanks for the heads up
nick do battlefield 2042 & battlefield 4, v comparison !!!
I think you made some awesome points but a lot of the good thing about those points you made is if they choose to updates can come in the future to tweak a lot of these issues which I hope gets done
trippin the game is sick af
Ok - so none of these issues exist for you?
honestly the gun play to me mixed with the slabs is some of the most fun I've had with a video game in a cool minute and the dialogue between colt and julianna is great and on PS5 I haven't experienced any issues with crashing so yeah I love this game
9:21 lmao the game tells you the passcode. You don't even have to go to the logs.
Well yeah - that's normal for games. Bioshock 2 did that also. I find it annoying when games force you to go back and look through logs for door codes
@@Nick930 Ah each to their own. Thanks I didn't know that about Bioshock.
I haven't exactly experienced the PC version yet but the aiming controls on the console version is--once again--pretty bad. It feels loose and not nearly as responsive as it should be for the type of game that it wants to be. This is a major problem for me because for whatever reason Arkane just can't seem to properly develop tight and responsive console controls no matter what even after the latest update to the game.
This has been a reoccurring issue with Arkane's games on consoles for years and they just don't seem to want to improve themselves in that aspect despite being owned by a publisher that owns id-fucking-Software for god sakes.
Hello!
👍
This was a good game but there is no way this is a 10/10. I would say this is not on the same caliber as other Arkane games but that does not mean it is bad. The AI is pretty bad at times. I knew that when Raphaël Colantonio left Arkane the studio would decline.
That narrative that Arkane without Colantonio is in decline is simply false and unfair: i just played Weird West, the game that was made by his new studio, and it totally lack what made both the Dishonoreds and Prey great; Deathloop is not perfect but is still pretty much an Arkane game at his core, because the studio wasn’t never a single game designer centric company like Kojima Productions, but is the sum of the talents that made him unique; hell, Dishonored 2 and Death of the Outsiders aren’t made by Colantonio, and are still stellar games; also Redfall (that have Harvey Smith, longtime Deus Ex veteran and basically the guy that contributed to create Dishonored saving the studio as game directors) really looks promising despite the big changes, and i’m confident that under Microsoft they will deliver more quality games in the future in their unique styles, and i’m pretty sure there is at least a Dishonored 3 in the future.
"It held my hand the whole time 10/10" -IGN
dishonored copy wtf!!!111!!
Ive bought this on the back of many reviewers giving it 9s and 10s, though, after This and Girlfriend Reviews recently, it seems like the day one reviews
have hyped it up a bit too much, hence why the 'Week After' scores have been influenced by the big scores and are a bit negative because it doesnt quite
live up to the 10/10 hype,. We have to remember this is more of a puzzle game though, hence why the AI is a bit more dumb than a shooter,..
My reviews are never influenced by someone else's review of a game. I began playing this a day before it released and have been taking my own notes ever since. The discrepancy between day-1 reviews and mine is that I spent more time actually playing through the game. (Some reviewers received it even earlier - so this doesn't apply to them necessarily) I don't get as many views on my reviews - but I never rush them.
As for this "it's just a puzzle game"
No. Because the puzzles are just as overly simplistic. You're not solving anything - it solves it for you. This is a shooter with stealth elements, that's it.
Keep it up bro
Looks like Dishonored series
Recommend ps5 version. Nice if you just wanna look at the box, ps5 is rarer than Bigfoot.
It’s not really just go online and pay above retail.
@@rongeojohns7906 no thanks.
People have been completely over hyping this basic game
I forget this game exists most of the time lol
Supposedly this is the greatest game ever created, according to every single gigantic gaming publication... seems fishy to me.
Woho
Honestly, this just feels like a stopgap until Dishonored 3.
Is sad to see how deep Arkane is falling.
It is arkanes weakest title but its still a solid 8 out of 10 and i got my 80 cad worth in my 30hours played but. On a ryzen 2600x 16gb 3400mhz and 1660ti Asus OC i could hardly hold 40 to 60 fps while the game looks worse than dis 2 the last game arkane made on this VOID engine. I think this engine just needs to be retired Dis 2 still has some slow down to this day as you said deathloop also has and it is still very demanding despite it being a old title. My biggest gripe with deathloop was the constantly average to lower than expected fps on this rig. Once the tech issues are ironed out and maybe a difficulty settings option so its not so braindead easy it will be a better game.
Looks and feels 1:1 like "Dishonored".
Nick had me at the story part... until he said that the game holds your hand 90% of the time, what a missed opportunity by arkane
From what I heard here and on ACG's review, this game is definitely a NO for me...
How is "leaning towards shooter elements and combat" synonymous with "drifting away from its immersive sim roots" my dude? Prey was HEAVY combat. It was basically a shotgun sim to me. Dishonored you could go balls to the wall action and killing. My favorite immersive sim ever was Deus Ex: The Conspiracy and I went full gun build. Just saying, immersive sim just means you have freedom to play how you want and approach according to your strengths. I understand this game was not what some people wanted it to be, totally get that. However, Arkane did something different here, and I applaud that. Was a fun romp. Was not my favorite game from them, but I refuse to not acknowledge this was a great game and totally worth playing. Our expectations tend to ruin things. So instead treat each game like you did when you first started gaming, no expectations and just an experience. In that way you have to admit that this game was something we never saw before, had a fun sci-fi them, some twists and turns, solid gameplay and a satisfying experience. My one and only gripe was that the AI was not as sharp as we had seen in the past. But this is also something that the gaming industry as a whole has been struggling with for years. Personally I cant wait to see what Arkane does next, love those guys.
A game centered around straight linear gunplay with no real influence on the world outside of main scripted button presses is not what I consider an immersive sim. Arkane themselves have stated this isnt really an immersive sim.
The fact that 0451 is not an actual usable code only furthers this point.
it's a 10/10 for me
good for you IGN worker
Generic fallout hehehe
This game looked pretty lame from the very beginning to me.
Deathloop should be movie instead of game
Deathloop is the most disappointing game of this year so far for me. More disappointing than Cyberpunk 2077 in fact.
Not only is it full of technical issues, bugs and some aspects feel unfinished, it is also extremely linear compared to other Arkane games.
The marketing was very agressive but we didn't really know anything about the game other than you replay the same day over and over again and that it's an Arkane game so everyone thought it will be another great Immersive Sim.
They weren't clear about what the game is because they also didn't know. Which translated AGAIN to high expectations created by us because we had no clear answer to anything.
They have spent more on the advertising than the actual game... AGAIN.
The shooting doesn't feel good at all.
There is no puzzle element to taking out visionaries because the game outright tells you how to take them out when you find all the clues.
The loadout is bad because you can't experiment in the mission, so you end up using the loadout that always works for you because you don't want to risk losing everything.
The enemies are all the same.
The visionaries (and Julianna) are no threat because you kill them the same way like all other enemies.
I just don't understand the 10/10 reviews at all.
But still, there are many people who LOVE this game which is great, more power to them.
I just bought it so Arkane has the money to make Prey 2.
Nothing seems more disappointing than cyberpunk, that's a fact.
Based review
This game seems like utter garbage unfortunately.
i need your like
How about a mental like instead?
Well it is a Bethesda game what do you expect another Skyrim I think that's what the fan base thought
Uhhhhhhhhhh, Bethesda Game Studios develops TES, Fallout, and Starfield. Arkane (specifically the Lyon team) developed Deathloop. Bethesda Softworks publishes them all.
Your wrong in many ways that I can't explain, Bethesda studio's has many companies under it's wing, Id, arkane etc.
This game is the biggest AAA trash of 2021