Deathloop Should Be Amazing - But Isn't

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  • Опубліковано 9 жов 2022
  • Deathloop from Arkane studios should be one of the coolest game genre concepts of all time, but the execution is bad. Games like Outer Wilds and Prey Mooncrash did it better and in this video we discuss the application of time and the 4th dimension in video games and art. Is Deathloop good? Is Deathloop bad? And what is the next big game coming out in 2023 and 2024? Best new game genres and gaming essay deep dive.
    Thumbnail character art curtesy of JAZZAJAZZJAZZ (artist)
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КОМЕНТАРІ • 110

  • @franklygamingextra
    @franklygamingextra Рік тому +80

    great job on the video me

  • @AchHadda
    @AchHadda Рік тому +12

    To be honest it is one of the best games I played recently, but because I had a trip of 3 months I stopped and was scared of picking the controller again, I forgot a lot about the game which is one of the bad things about this genre, I am sure this means I have to dig deep and read again all the documents I have.

    • @snakeplissken111
      @snakeplissken111 Місяць тому

      Nah you don't. :-) The game arguably relies too much on documents (and there a many).
      But all you need to do is follow the markers and the clue screen (which connects all the dots for you). Game solved.
      I'm personally glad that studios such as Larian or FromSoftware have shown more recent that you can reach a mass market audience without offering quite as much of a "guided tour" experience. There's just some game concepts that suffer from that kind of thing. And Deathloop is one of those.
      It's akin to as if Hollywood had recut Christopher Nolan's Memento into chronological order. Yes, that movie can be tricky, and it's a puzzle. But take that away from it, and you're left with a pretty standard thriller. One that barely anybody would talk about today. It seems gaming is only just getting there...

  • @JadeStone00
    @JadeStone00 Рік тому +6

    I agree with most of what you said; however, in Mooncrash, there are some things that you don't have a choice about if you want all five characters to escape in a single run. The Director is the only one who can use the [spoiler], so if you use any other escape route for her, you're locked out of completing the mission that run. Additionally, the [spoiler] in Pytheas Labs can only be accessed after the engineer and the hacker have both accessed that room, so it's impossible to use that method for your first escape. These are somewhat minor details compared to Deathloop's "there is only one answer" ending, and I have other thoughts about that, but I just couldn't help it -- I felt a strong compulsion to "um, actually" about this because I'm a ridiculously massive Arkane nerd.

  • @bentotron3654
    @bentotron3654 Рік тому +8

    I love Arkane. I love the way the build the world and have environmental story telling and so on so when this came out I got it straight at release. I liked the game but the world and the characters weren’t as fleshed out as they normally are. The way it was marketed made it seem like it would be a puzzle and wouldn’t have so much hand holding and I know other people who are a fan of Arkane thought there would be different ways you could do everything.

  • @VRicken
    @VRicken Рік тому +10

    I couldn’t agree more, I respect Deathloop for its design choices and some of its elements are really well done, such as its visuals and graphics, I do enjoy the characters too.
    But the execution, as you said, is so terrible, it becomes monotonous and confusing extremely quickly. It essentially dips its toes into this new and exciting genre, but doesn’t actually fully take advantage of it. I’m currently playing Dishonoured 2 and I like it so much more, it doesn’t get boring or frustrating and the story is a lot more interesting and engaging.
    Those are just a few of my thoughts, great video as always!

    • @FranklyGaming
      @FranklyGaming  Рік тому +2

      Exactly sounds like we are on the same wavelength on liked dishonered and prey more too, but so much potential for sure

  • @Goldneon1
    @Goldneon1 Рік тому +6

    Making a narrative emergent instead of intentional wouldn’t add value to the game. Of course there’s only one solution. Why wouldn’t there be? It’s a puzzle that you solve through murder. I don’t leave an escape room complaining that there was only one solution.
    You could very successfully argue that it holds your hand too much, but judging by the amount of confused posts I see on r/deathloop every single day, people might need a little guidance on the premise. For everyone else, the game gives you the option to turn off objective markers and hints.

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Ya I think that’s a great point I think intentional story telling is great it’s just I think “time” could be used way better with emergent story telling instead, otherwise it feels kinda tedious, thanks for watching by the way!

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Or to elaborate even further I think what would make time games actually realize their full potential is the player effecting the time itself and how the world is because of it. Instead of the time element just being an extra layer of abstraction for puzzle solving

    • @Goldneon1
      @Goldneon1 Рік тому +2

      I wish you had mentioned the brilliant PvP system. A weakness of the time loop premise is that the day is always going to be the same, which can lead to the monotony you describe. The player-controlled invading Juliana is an essential component because it’s a wildcard that breaks up the routine, while actively rewarding the player for their map knowledge. Even when you have mastered the time loop, Juliana is always a thrill and a threat

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      @@Goldneon1 ya actually I think I should have good point since that is how they try to mix it up, I didn’t find it as engaging as i wanted but would have been nice to explain why

    • @Goldneon1
      @Goldneon1 Рік тому

      Thanks for making this video. I want Deathloop to be talked about because it’s one of my favorite games of the last few years. There is so much intent that went into the gameplay and story, linking the two together and making the player feel the same things that Colt or Juliana feels. I don’t think it gets enough credit

  • @copiumkiller
    @copiumkiller Рік тому +11

    Great intro, I LOVE how you create an intrigue. Great breakdown of gameplay systems. Hope that after playing trails you will extend your mind and make videos about different mindsets to approach games (how you approach shooters is different than trails), how games should world build (environmental storytelling like Elden ring, NPCs with mini arcs like Trails) etc. Trails is not perfect (such as slow), but mind expanding experience.

    • @FranklyGaming
      @FranklyGaming  Рік тому +2

      Thanks man! Ya the trails videos looked pretty cool actually

    • @copiumkiller
      @copiumkiller Рік тому +2

      @@FranklyGaming SO HAPPY that you liked it. "Trails in the sky" is a meditative experience. The main priority is not to reach the goal, but enjoy the path. If you will approach the game with this mindset, you will love it. If with "I must finish it ASAP", then you will hate it. As true Cyberpunk 2077 fan, you should get it (like playing side missions to better understand Johny Silverhand).

    • @apart-timeastronaut6530
      @apart-timeastronaut6530 Рік тому

      @@copiumkillermom you. Y. Y y y I’m y y ymy yy yI’. My ym y your friend

  • @chubbsreviews
    @chubbsreviews Рік тому +6

    Such a high quality and thoughtful video! I completely agree with you I loved prey moon crash it was actually the UA-camr skill up that first put me on to prey. you and skill up are both my favorite youtubers right now, keep it up!

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Good to see you again Chubbs thanks for watching

  • @victorsyllos
    @victorsyllos Рік тому +2

    People tend to forget that Prey Mooncrash being a Dlc is the reason why they can take great risks, the game already exists so they can have fun trying to make stuff challenging and having really creative ideas, all assets gameplay is already there, there's only tweaking stuff. A full-fledged game will cost much more to produce and will try to touch a wider variety of people, and immersive sims are niche games where most people will be lost if they don't have specific routes and objectives.

  • @WolfCry791
    @WolfCry791 Рік тому +1

    Just found your videos, and holy crap I love your passionate, melancholic tone with a message that's somehow also hopeful?. Fuck, it's such a mood

    • @FranklyGaming
      @FranklyGaming  Рік тому

      Really appreciate it! And ya that is what I’m going for lol thanks for watching

  • @MystikGaming20
    @MystikGaming20 11 місяців тому

    I absolutely loved this video. +1 sub.
    Sadly, Deathloop at it's development cycle was closer to the view you try to share, the game was less handholding and more challenging as it was a game designed to reward the player to search things for itself, ultimately getting the "Golden Loop".
    They made several testing rounds and each time they got low results, as the game was complicated and the testers were completely lost on how things worked and what they had to do. So they stepped back and made the Deathloop we all know.
    I loved Deathloop because of it's graphical style, the narrative and the characters, the gameplay is fun, but it lacks what you say: more complexity, more dynamism. I hope one day we can see something like this, I love the idea of time loops being in Immersive Sims.

  • @The_Huddle.
    @The_Huddle. Рік тому +2

    Franklygaming when spicerlygaming walks in:

  • @andreymagnuss
    @andreymagnuss Рік тому +2

    For any genre to exist it must have enough of distinguishable features and at have several examples of games where these features are realized. You can't just call an Immersive Sim that implemented timeloop mechanics into it a new genre. All of the things you talk about in the video in some shape of form already exist in other games. Making decisions in the morning and seeing it's consequences in the evening is the same as making decisions in open-world RPGs and sometimes even seeing your consequences unfold before your eyes.
    What Deathloop actually brings to the table alongside it's artistic brilliance is the combinations of multiple important elements and the overall design philosophy. First, it's the loop itself is essentially 14 different maps (4 locations and 4 times of day), that are broken into parts for the same reason other elements of the game are the way that they are. Second, the invasion mechanic being brought to a first-person game in such a way that enables it to be a part of a cohesive narrative and forefully shift/break player's attention from the pattern the player got used to. Third, the way the game treats character/player/person relation - throughout the game we ARE Colt by all means. Fourth, you are not limited by time. As the marketing slogan says - time is on your side. All of these establish the kind of player's control over the game that is rarely seen on a game of such a scale. Whether you value it or not is whole different conversation.
    My other complaints:
    - You don't need to go to Otto's workshop or jam the rain flaps of Frank's fireworks again and again. You do it once to complete the lead and then once when you're breaking the loop.
    - Nobody's leading you with a carrot on the stick. It's a linear narrative where throughout the game you choose location, time of day and corresponding tasks you can do. The game was always marketed as a murder-puzzle, not murder-mystery. The whole point of the puzzle in general is that you can only solve it in one way. And whenever the game gives you notifications or hints it's always doing it right after Colt and, respectively, you, already did something or heard something or read something that would trigger such a notification. If you don't like being told anything - well, these are only popping on the screen after you had a chance to piece together a puzzle yourself. The game's puzzles aren't all that difficult after all. Or you can just turn them off even though I found myself missing them when playing the second time with no hud or notifications or marks.
    - The ending of the game is a part of narrative design first and foremost. Depending on the game, having multiple endings based on your decisions might be beneficial to the story being told. Clearly the story Deathloop is trying to tell through it's world and characters doesn't need multiple endings based on your decisions. Therefore Colt is hunted down by everyone without a chance to talk to convince them to join him. And it's not coming out of nowhere. It's supported by the narrative.
    - Yeah yeah Prey Mooncrash is better than Deathloop blah blah blah. But the only people bringing this piece of narrative are the ones who clearly did not understand what Deathloop goes for and what experience it wants the player to have. There's no ONE solution to a certain game-design feature. There are ones that suit some narrative and there are ones that suit the other. Mooncrash was meant to be roguelike/lite DLC on Prey's basis. Deathloop was meant to be a continuation of Dishonored's main ideas. And Deathloop is NOT on the timer. For the same reason of player control over the game that I described above. And the routes in Mooncrash are as pre-determined as the ones in Outer Wilds and Deathloop. It's just a matter of how much of predetermined we're talking about here. Mooncrash's ones are just randomized but it doesn't make them predetermined. In Mooncrash, you're in a simulation, whilst in Deathloop you explore a real island where certain things have to be set. The same way you choose in Mooncrash which character will escape in which way, in Deathloop you choose where when what to do throughout the game. The only parts that restrict you are the tutorial sections, where you don't even have an option for most of the time to choose a location. But that's a tutorial, duh... And the Final Loop, but you still can kill all targets except for Frank in any way you like. You don't even need to complete Alexis and Harriet's leads even in the final loop. I'm sorry for sounding like I know everything but I feel like you don't have a grasp over what's actually unique. Open Steam's roguelike's section and you'll probably find yourself amazed from how much randomized stuff there is. What makes Mooncrash great is the combination of Prey's fantastic sandbox and the rogue-lite elements. Not that any of these are in some way special.
    So what was the genre you dedicated the whole video to? Timeloops, roguelikes, roguelites, immersive sims existed for a long time already. What exactly is the new genre you're talking about in the video? Because the latter part of the video has gone somewhere else completely.
    P. S. Mooncrash isn't Arkane Lyon's previous game. Mooncrash was made by Arkane Austin. These are separate studios working under the same umbrella. Though I understand why people still say it - Arkane weren't very clear about their distinctions until Deathloop and Redfall marketing. Essentially, Arkane Lyon made Arx, Messiah, D1/2/DOTO, Deathloop whilst Arkane Austin made D1, Prey, Mooncrash, Redfall. This is a unique case in the industry where it's two decentralized studios under the same brand and publisher. AND PLEASE don't say developers were afraid to do something before actually talking to them and learning if this was the case. If you're making an essay, please put some effort and actually listen to what the developers say. Of course it doesn't have and shouldn't change your first experience with the game, but that's something that can clear some points that you might've either missed or misinterpreted.

    • @pandyssianrat
      @pandyssianrat Рік тому +2

      This!! You wrote everything I wanted to write.

  • @OldgamerSeven
    @OldgamerSeven 8 місяців тому

    Arkane is one of my favorite studios, I love Dishonored, Prey... but I also love Deathloop, although I agree with what you say that it has a specific objective to complete in the game, I think that the beauty of Deathloop is in the different ways of reach that end.

  • @maybeJace
    @maybeJace Рік тому +1

    Moonfall is like a rogue like adaptation of Death Loop. Would love to see this with a Soulsborne twist, maybe set in a DND universe where a character could be a vampire and can only go out at night, but during the day could clear a dungeon for another character in their party. Single player could have the player run this in a loop like moonfall or even as a co-op experience it would be sweet

  • @snakeplissken111
    @snakeplissken111 Місяць тому

    The one change that would have turned this from decent to great:
    Actually running with the idea. And trusting the brains of your players. Rather than subsequently nerfing it for playtesters who found the very concept to be "tedious". And in parts didn't even realize they were stuck in a loop. You know, initially you WERE tasked to piece it all together yourself. It was always gonna be one solution. But, a puzzle. As it is, the real loop of this game is a tutorial you cannot ever escape. And as it is, I don't think it would be as easy as making the "hand-holding" more optional throughout. See Gamespot's "The redesign that saved Deathloop" feature. You've got to wonder how "A crack in the slab" in D2 ever made it through a process like that, letting you actually engage with time and space in its own and far more engaging way.
    This is akin to as if Hollywood had recut Christopher Nolan's "Memento" into chronological order, as test audiences were confused. And it's showing that video games as medium are still rather immature yet. Luckily Larian and even FromSoft more recent have shown that there's a way beyond maximum handholding and maximum accessibility. Those are fine -- but not when they're the default modus operandi. A Sherlock Holmes kind of game that connects all the dots for you or makes it trivial would be failure by design. Larian for BG3 even THRIVED in parts by letting players off the leash, finding creative ways around challenges. All the stories of players stacking boxes etc. to get into places and similar were free marketing for them which they fully embraced.

  • @loksoraldarkwatcher9598
    @loksoraldarkwatcher9598 Рік тому +2

    It should be noted that Arkane has two studios, and their off-studio made this game. It isn't the same developers as Prey, or Dishonored. Redfall is by the main studio. Deathloop' also got caught in development hell, it's been in development since Dishonored 2. It's not really an immersive sim, either. It's something else. Redfall is confirmed to be an immersive sim, just an immersive sim on a huge scale. Since you like to fight misinformation, you should do a video that tries to stress that Redfall is not a Borderlands game, the community seems to think it's a Borderlands looter-shooter.
    That being said, when people ask me what Cyberpunk 2077 is... I say it's an immersive sim on a massive scale. It reeks of immersive sim gameplay, from the skills, attributes to the missions and their complexity.

    • @andreymagnuss
      @andreymagnuss Рік тому +2

      It's not made by an off-studio. If nothing else, Arkane Lyon is the main studio. It was created in the 90-s by Colantonio. Arkane Lyon made Arx Fatalis, Dark Messiah, a bunch of cancelled projects, D1/D2/DOTO and Deathloop. It's the other studio that was created later. Arkane Austin made D1, Prey, Prey Mooncrash and Redfall.
      Deathloop was not in any development hell according to developers and they even didn't crunch at all unlike with Dishonored 2 where they crunched a lot. There were also no leaks or rumors about development hell in the studio.
      Both Deathloop and Redfall are marketed as Immersive Shooters. They cut this "Sim" part because it's both confusing marketing-wise and limiting design-wise. They want to widen the genre, not keep making the same game over and over again.
      Please don't spread this misinformation. Check your facts first.

    • @loksoraldarkwatcher9598
      @loksoraldarkwatcher9598 Рік тому

      @@andreymagnuss I stand corrected then. Though, I do wish someone or the developers would go out and tell people that Redfall is not Borderlands, because I don't want another Cyberpunk 2077 situation where everyone thought it was just GTA in the future.
      But Deathloop's development was troubled. It may not have had an extended development time, but does have a lot of cut content. Just playing it can tell you that. There was obviously supposed to be multiple ways to deal with the time loop, but they condensed it down to only one, linear way. There are dead-end clues that lead nowhere, for example. It also had, and still has, many glitches and bugs. The entire thing feels rushed.
      I know they don't want to make the same game every time. I know Redfall will not be Prey, there won't be Void-like powers for example or Typhon-powers. The powers are distributed among the four characters.
      What concerns me is that each game Arkane makes is going to be more buggy, less finished and worse than the last. Not due to talent, but if you hadn't noticed their games aren't exactly blockbuster sellers. Prey was this amazing game that we'll never see a sequel to because nobody bought it, but those who did loved it.
      IIRC there's a curse that immersive sims don't sell well.

    • @andreymagnuss
      @andreymagnuss Рік тому +1

      @@loksoraldarkwatcher9598 I don't think it was troubled. The most troubled thing they had was the difficulty of bringing the structure to live. Creative Director said recently: "We had no blueprint, so it was scary". Otherwise they didn't really cut all that much aside two weapon skins that were added later with the Goldenloop update and a futuristic aircraft that was probably left in game's files by mistake as it's probably supposed to be a part of DLC.
      In response to my question as to "Why didn't Deathloop have multiple final loop", Campaign Director said: "It was intended to be like this from the beginning, though if we had more time we could probably do it". The other thing is that playtesters were lost because the tutorial wasn't sufficient enough - so the same Campaign Director had to create a whole introductory section with a team of leads a year prior to release - which isn't much.
      What dead-end clues are you talking about?
      Bugs doesn't mean it had a troubled development. Today's games are complex and difficult. And when it's a game with a lot of interconnected systems on a proprietary engine with multiplayer features, no wonder they ended up with bugs. But even at launch they didn't have that many bugs. Mainly it's just a menu glitch for some PS5 players. Otherwise it's little things like weird ragdolls or collision bugs which do not indicate troubled development at all.
      You can check 2019 trailer which is pretty similar to the final game although the trailer is more focused on Colt and Julianna's rivalry. 2020-s trailers already featured most things the game had. These just didn't look as polished visually as the final game is.
      I mean, both Co-creative directors of Redfall are Arkane veterans who even were designers on Deus Ex 2000. Harvey Smith Co-directed Dishonored, directed Dishonored 2/DOTO. Ricardo Bare directed Prey Mooncrash. Both Arkane Lyon directors are also Arkane veterans.
      P. S. If I understood it correctly, in Redfall, if you're playing in co-op, some of the powers can be shared across players. You can check QuakeCon interview, it was mentioned there. The interview is also very insightful.

    • @loksoraldarkwatcher9598
      @loksoraldarkwatcher9598 Рік тому +1

      @@andreymagnuss Interesting, and noted. I still like Deathloop less than other Arkane works, but that's personal preference. We're all entitled to like what we like and dislike what we don't. I still enjoy Deathloop, I just didn't enjoy it as much as Prey, or Dishonored. I beat Deathloop three times, had fun each time, but it never grabbed me as much as previous games. Oh well.
      Thanks for the education, though.

  • @LEWfromdaHOU
    @LEWfromdaHOU Рік тому

    I agree with most of what you said here. I don't think you're going to get that perfect immersive simulation game that you want anytime soon though. How would you market that to a wider gamer audience? I don't see it being anything more than niche.

  • @colemclean1676
    @colemclean1676 Рік тому

    I know this is random but have you thought of doing an iceberg video about Dishonored and death loop being connected?

  • @itsastrocat4158
    @itsastrocat4158 Рік тому +2

    Honestly this video mostly just convinced me to go buy Moon Crash

  • @partymix1997
    @partymix1997 Рік тому +2

    I blame the play testers if you watch
    the redesign that saved deathloop
    the main person wanted it to be a world where your let loose and not get guided everywhere but the play testers couldn’t get it. That’s why some side quests are more interesting than some of the visionary leads
    ahem raketoplane ahem

    • @loadingerror9975
      @loadingerror9975 Рік тому

      yeh but then i would have been worse. The original would have also had one specific way to end it but with zero help with how to do it. It wouldnt have let you "let loose" just removed the way points.

  • @Isaacfess
    @Isaacfess Рік тому +5

    Yep, that's what everyone always says about DeathLoop, it's major flaw is that there is only one way to beat it. I agree with it but I see why it had to be done. Though, if the Dev's wanted. They could have made a New Game Plus that lets you figure out ways not even the devs knew how to finish a loop.

  • @ajaykaranveer2069
    @ajaykaranveer2069 Рік тому +1

    I got this game through ps extra and I don’t understand why people don’t like it. It is funny and I am just enjoying it. Feels like I am a kid with a ps2 again.

  • @siddharthshishulkar8992
    @siddharthshishulkar8992 Рік тому +2

    Deathloop felt to me like the result of making a game out of a played out formula.
    Nothing from Arkane has impressed me since the Mooncrash.
    I realised that they are trying to make different iterations of a similar formula, which is fine but it does make their subsequent games fairly predictable. I wish for the day that Arcane stop dumbing down their games.

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Ya I agree to a large extent honestly I think them building on the foundation of mooncrash and expanding emergent gameplay in time loops would be awesome, making it less static like deathloop. Thanks for watching!

    • @siddharthshishulkar8992
      @siddharthshishulkar8992 Рік тому +1

      @@FranklyGaming Exactly, although I don't have a lot of hopes looking at Redfall

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      @@siddharthshishulkar8992 ya I wish redfall was prey 2 but will reserve judgement till I plau

    • @siddharthshishulkar8992
      @siddharthshishulkar8992 Рік тому

      @@FranklyGaming I doubt they will ever make a Prey 2. It won't make financial sense for Microsoft because a proper Arcane game is intellectually challenging. Modern AAA games like to dumb things down to appeal to a wider audience

  • @kurtissinclair8752
    @kurtissinclair8752 Рік тому +1

    Great job been awhile but everytime I check in it gets twice as good

  • @Juju-cm7ge
    @Juju-cm7ge Рік тому +1

    It’s one of my favorite games current gen🤷🏾‍♂️

  • @Deadforge
    @Deadforge Рік тому

    Really enjoyed this one man

  • @joelbarnes6632
    @joelbarnes6632 Рік тому

    Is this not just a rouge lite?

  • @mt0068
    @mt0068 5 місяців тому

    I play games until I think I have seen 90% of what it has to offer and then I either complete the story or stop. With Deathloop I stopped - I saw that I had to repeat the same missions over and over again until I got effectively a 100% perfect run through and frankly - I couldn't be bothered

  • @Not-Great-at-Gaming
    @Not-Great-at-Gaming Рік тому +1

    Time is why I didn't like Deathloop. Life is too short to keep doing the same thing over and over trying to get the perfect day.

  • @giandomenicomartorelli8069
    @giandomenicomartorelli8069 Рік тому +1

    Wonderful video and explanation!

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Thanks so much for supporting the channel!

  • @Arkaner3
    @Arkaner3 Рік тому

    I understand your point of view and agree with most of what you have said. However, I think Deathloop should be appreciated for what it is right now. The developers can always take things to the next level in a sequel--if we're lucky enough. Arkane deserve all the praise in the world for the excellent games they have made.

  • @SayMy_User_Name
    @SayMy_User_Name Рік тому

    I just bought this game on sale for $14.99 and I think it’s absolutely amazing.. it’s up there with cyberpunk and dishonored 2 as one of my favorite games I’ve ever played .. the only issue I have with the game is some of the side puzzles r completely ludicrous lol like super insanely difficult to solve.. I can’t even figure out most of em bur I kinda love it for that
    And u know what, u can say mooncrash did this concept better in theory, but in practice mooncrash wasn’t nearly as engaging or fun or rewarding to actually play, it’s kinda just annoying and frustrating, while deathloop completely avoids that and manages to be super fun and rewarding to play and never feels like it’s wasting ur time like mooncrash does .. in my opinion of course

  • @DancingTron5
    @DancingTron5 Рік тому +1

    Please answer I must know

  • @Batman-jc5uc
    @Batman-jc5uc Рік тому

    This game is just too confusing. I never really knew what to do or where to go. The menus were also confusing to read and decipher.

  • @dannypistilli4864
    @dannypistilli4864 Рік тому

    I was able to run-through the game all visionarys stealth killed, zero deaths to others within 15-20 mins. Perfecting my run was fun...i had alot of fun playing this game

  • @Not-Great-at-Gaming
    @Not-Great-at-Gaming Рік тому +1

    Unfortunately, more people want a predefined story, pretty graphics, and "no bugs" than choice and consequence in games these days.

    • @oh-not-the-bees7872
      @oh-not-the-bees7872 Рік тому

      You can have all of those things though. Haven't you ever heard of Prey? And yes, not having bugs is a plus. What the fuck kind of opinion is this?

  • @pragimus1979
    @pragimus1979 Рік тому

    Forgotten City... review that.. specifically giving an NPC tasks that you have previously done... freeing up the player to go solve another problem in the sim..

  • @woah5546
    @woah5546 Рік тому

    Heard that, initially in development, testers complained of not understanding what to do, so they reoriented. Shame

  • @frankcl1
    @frankcl1 Рік тому

    In Outer Wilds, there is only one way to end the loop, but there are multiple ways to find the information you need, so that's where your playthrough can be different from other people. Unfortunately in Deathloop you have to find everything in a specific order (because you need the codes!), so this aspect is lost.
    Ultimately, I don't think having multiple ways to end the loop would be worth it, since you only play it once anyway. It could add a bit of replay value, but at the cost of a good written story, which you can't have with too much player freedom. What makes these games great is the discovery and understanding (which Deathloop lacks in some of its main quests unfortunately), so that's where the developer attention should be in my opinion.

  • @erkziltonz
    @erkziltonz Рік тому

    Its free on ps+ at the moment. Game crashed when I was at the end of the third area, log back in and the progress is gone. So I just uninstalled it.

  • @SayWhatSuca
    @SayWhatSuca Рік тому

    Ya...I'm going to disagree with you on this. This game is wild so far and I didn't expect it to be at all. I just got my first ability and it has got that much better. Pleasantly surprised!

  • @jaredrobinson7071
    @jaredrobinson7071 Рік тому +1

    It was really good for about eight hours and then it just got far too repetitive and I lost interest in finishing it. Also the xbox realease has a shit ton of glitches that delete an entire loop you have completed. So you have to loop it again. Core idea was very good. execution not so much.

    • @FranklyGaming
      @FranklyGaming  Рік тому

      Exactly my thoughts as well, thanks for watching!

  • @dragomegaman3711
    @dragomegaman3711 Рік тому

    Just A Reminder. Deathloop is set in Dishonored Universe

  • @darqentries
    @darqentries Рік тому

    This is flat out a game for gamers.

  • @small3687
    @small3687 Рік тому +4

    Well I was interested in what you had to say until you said cyberpunk is your favorite game. Now that's a game that's half baked.

    • @ggreg15
      @ggreg15 Рік тому

      agree. I stopped listening after that too.

  • @NaumRusomarov
    @NaumRusomarov Рік тому

    not gonna lie, it was one of the best games I played in 2021. It's not perfect, but then nothing is.

  • @EvilGeniusRANIK
    @EvilGeniusRANIK Рік тому +1

    Game just screams pointless and lazy.
    Just one enemy type, four same looking levels. Note fetching quests. Endlessly respawning enemies. Not to mention their AI is horrendous. Everything just feels so lifeless and pointless. Forced myself to like it for 10 hours due to the fun gunplay. But not even that can save the game from its soulless lazy design choices.

  • @samnyce
    @samnyce Рік тому

    Your videos r dope AF my G but your options r deeply flawed. I see what u tryin to do. Find hidden gems in games n what not but this ain't it!! This game is halfbaked and a shame!! Just another throw away nothing more or less. Returnal did it better check that game out. Plus if u haven't played the Witcher 3 then u haven't played your favorite game yet cause I promise it will be. It's made by CD pr, the story is better, univer is deeper and gameplay is tops!!

  • @9ineRunner
    @9ineRunner Рік тому

    But it is amazing. I have almost 100 hours in it.

  • @frankgarcia7548
    @frankgarcia7548 Рік тому +1

    cool video me

  • @NathanOrlick
    @NathanOrlick Рік тому

    The only thing I have to say is that Outer Wilds was average as fuck. Completely forgettable experience.

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      My next video is going to be about this topic exactly actually

  • @DancingTron5
    @DancingTron5 Рік тому +1

    You delete my comment…..

    • @FranklyGaming
      @FranklyGaming  Рік тому

      It was UA-cam’s auto deleted system, not sure what it said could you ask again

    • @DancingTron5
      @DancingTron5 Рік тому

      Oh It was just me being an idiot. Great video man

    • @FranklyGaming
      @FranklyGaming  Рік тому

      @@DancingTron5 appreciate it man! Thanks for watching

  • @saschaberger3212
    @saschaberger3212 Рік тому +1

    Yo the "you have to do it again and again with the fireworks" is just plain not true. You try to find the best time of day for every target and while doing so get their own "days" to prepare yourself. That psycho lady that you drown with her secret lover for example: you find her first at her reactor a few tries in. You find out how to kill her there and got that whole area. But you're really doing this for informations so you can kill her and her lover on their secret spot later that day. And this is how every target works. You kill them in different ways in different times till you learn how and where you can combine multiple targets and get them all. You don't have to do the one sequence you found out again and again and again. You play it like this till you find every piece of the puzzle and then start the sequence. Dude
    This is Prey Moon crash in big.

    • @FranklyGaming
      @FranklyGaming  Рік тому +1

      Ya that is what I was saying maybe I phrased it weird you unravel a mystery by doing different objects I was referring to the final “quest” of having to always do that fireworks sequence in the end it’s a constant, for example if you have solved everything and are in the “final” loop you have to do the fireworks trick every time if you die mid loop and it starts over you have to do it again for example, the reason I like mooncrash more is because there isn’t ever a situation where you have to do something the exact same way over and over it challenges you to think more on the fly you, you can still get stuck in mooncrash and repeat steps but deathloop literally forces you to do so, the ending is always the same, breaking the loop is always one predetermined puzzle solving piece, instead of the player making their own solution on the fly like mooncrash.
      Also thanks so much for watching and taking the time to comment!

    • @saschaberger3212
      @saschaberger3212 Рік тому

      @@FranklyGaming no man, thank you for your work. I adore your videos. And you're right with your comment

  • @Fainter7
    @Fainter7 Рік тому

    To say it simple it was over hyped and wasn't that interesting and was boring.

    • @Fainter7
      @Fainter7 Рік тому

      This is just my opinion not fact.

  • @TheBros2theend
    @TheBros2theend Рік тому

    Jesus Christ loves you

  • @hartfantom
    @hartfantom Рік тому

    I frankly disagree and I frankly believe this game is a masterpiece. I frankly believe people should be individuals and frankly should not be bottom of the barrel sheep rolling over hot opinions online. I frankly believe DeathLoop is a thoroughly misunderstood game like a corny dark souls player try to shame a devil may cry player. I frankly believe that those who hate DeathLoop are akin to per say the dark souls player shaming the devil may cry game as I am saying DeathLoop is akin to Devil May Cry. I frankly believe that gamers force their ideals & rules on a game rather than playing by or around the rules the game sets. Frankly I.E. dark souls being about climbing over mountains vs devil may cry being an absolute rockstar of a game based around making the player the rockstar and encouraging said player to do even crazier combos. I frankly believe DeathLoop is unique and a great experience for those who don’t grab other people’s opinions and form their own around another’s opinion. ❤️✌️

  • @vodoo6665
    @vodoo6665 Рік тому

    Stupid Boring Game .
    Did I play It ? yes
    Did you finish it ? Yes
    Will you play again ? No

  • @mavelll8103
    @mavelll8103 Рік тому +1

    So why is dishonored 3 looking so bad? It’s uh… why bother making it? It’s just dishonored but worse in every way. And why have the exact same systems of dishonored when its just to different? Dishonored systems worked because you play it slow, leaning around corners. Using the environment to your advantage because you’re an assassin, you have superpowers, the world was made around your ability to move. But this looks like it’s just… boring. “Do everything and if you fail one step you have to restart lol” in dishonored you get shoved in and get told “figure it out. Kill everyone or no one”

  • @nopenadda
    @nopenadda Рік тому

    Cyberpunk sucks

  • @yurt-the-silent-chief
    @yurt-the-silent-chief Рік тому

    I hate this so called next generation. The leap is more of a limp step from PS4 to PS5. It is bland games like Deathloop that are at the forefront of the failure. I am resigned to just playing From Software titles forever more, I guess.

  • @5000Seabass
    @5000Seabass Рік тому

    I stopped playing deathloop because with a 3080 and I9 9900k I couldn’t escape the awful framedrops no matter what settings I used. (No I’m not going to fuck up my drivers for one game).
    It was a really neato concept, fun gun play, but not interesting enough to make me play through with the technical issues.