Honestly the most appealing part of this game - and I say this as a long-time fan of Arkane's games - is simply the art design. The overall game feels like an extremely stripped down and in parts even patronizingly simplified version of the far superior and far more complex Prey: Mooncrash with way more of Youngblood in its DNA than I would have liked. Them visuals though. Damn.
Commenting only a minute in here, but just heard you mentioning being late getting to this game and must throw my little voice out to show appreciation! Gaming these days, or the discourse around it I should say, is all about critical analysis of the newest games with every big yearly release on the schedule while the wider discussion in the gaming populace as a whole is an ocean of hot takes. It's hard to make sense of all the madness with games I don't play myself and these reviews that come out after the dust has settled to a degree provide more insight and just an overall much better viewing experience. Also, you make good vids, just found the channel!!
Deathloop is my latest game to get all achievements on Steam making it my most recent game on my Perfect Games list to still remain on that list in my Steam library! It's also my third modern AAA game to by today remain on said Steam list of Perfect Games with the first two modern AAA titles that still exist as that list of mine are Cyberpunk 2077 and Scarlet Nexus. The one modern AAA title that got taken away from my Perfect Games list was Outriders thanks to the three new achievements to have been added on with the silly extra patches with automatic DLC and rubbish. Deathloop by for is my favorite fresh IP of 2021 and is deserving of it's nominations that The Game Awards 2021 are nominating it for! Nice video btw.
How’s the performance on pc now I held off cause it was really badly optimised and everyone said it stutters above 60fps and I would rather play above 60fps
Disclaimer: I have not played Deathloop as I'm waiting for the price to come down. I've played Arkane's Prey (2017) and love it. Deathloop may be the personal masterpiece for you that Prey is to me, but many reviewers are pushing back on the 10/10 reviews. Like the uninspired movie Black Panther, Deathloop has received a lot of unearned praise simply due to the ethnicity of its main characters.
@@herbg4866 Black Panther was objectively not a good movie but it was lauded due to its mostly all-black cast. Initial reviews were glowing and most of the discussion was not about the movie but about the casting. The first film critic who dared give a "non-fresh" rating on Rotten Tomatoes received a major public backlash. Deathloop is a very cool concept and many were excited upon its release, but that excitement cooled rapidly after the non-IGN/non-Gamespot reviews came in. It's been selling at half-price on Steam barely two months after release. As to your charge of "bias," I wouldn't have pointed out the reason for unearned praise if the game (and movie) deserved the 10/10 praise it's been receiving. You can scream "bias"/"racism" all you want.
Playing through Deathloop right now. It's an absolute brilliant game. I'm playing without quest markers and I'm trying to figure out everything myself.
if you like that aspect of deathloop, check out Shadows of Doubt. quest markers don't really help THAT much. They just help you stay focused imo. They take you to the location, etc. But you don't really know for sure you still have to investigate. the quest markers are more or less like a bookmark from information you gathered, honestly. I get what you're doing, but after a few loops and kills, etc. You won't really need them anyways, it just helps you rememeber what you're doing.
I started playing this game this week because it was on sale and my buddy told me to grab it I haven't stopped playing it since I absolutely love it it's incredible and it's a nice deviation away from the standard rinse and repeat sequels that are just constant and non-stop on top of the remasters remix it's nice to get something new and refreshing my only gripes is that there's no way to save the game while playing it you have to finish an entire sector and get back to base before it saves and a couple of times I've put the PlayStation and rest mode and lost power and then lost all my progress and it was frustrating
Hey Morti, been following you for awhile now and really enjoy your content. I respect and take your reviews seriously because of your 100% philosophy. I am curious however if that cuts your enjoyment of the game.
I would definitely dislike a game if it felt compelled to get every achievement! As I work through ghost of Tsushima right now, i notice I tend to start doing everything and then sprint to the finish when I notice my interest waning.
Having played it a lot myself and restarting it now again (i ended my first playthrough stuck with Aleksi and couldn't progress his part at all, no matter what i did), i absolutely agree with your review. My multiplayer experience was a bit scuffed, i'm a shooter player primarily who loves RPGs too, but i like them more on the simple side, so i naturally had multiplayer on always. It was kinda annoying, some people exploited stealth and shotguns and just waited stealthed and then backstabbed you with a few shotgun blasts. And when you did that aswell and ran around with stealth-shotty Colt you almost always had an "honest" Juliana player that didnt use stealth and basically ended up doing the same dumb cheesing to them as the others did to you. I feel like if they actually wanted to balance this invasion mode, stealth shouldn't be possible as long as a player-controlled Juliana is around, not for her, not for Colt. Or at least make stealth easier visible to players. But it's good they removed the "hiding in tunnels exploit", thats a big step out of a scuffed invasion system. As i said overall, i 100% agree with your review - it's a great game, a great setting, great combat mechanics, solid but few weapons.
Lord Mortisimal, I beseech you to answer but one question; when you play games are you always without exception recording to use possible footage or do you sometimes not record? Thank you!
The moment I gave up playing Deathloop was that I could just shoot everything at sight and it worked every, single, time. For immersive sim, this is a critical flaw that undermines the whole premise. Why would you think out of box when you had the most obvious solution was in your hand?
tbf this is true for dishonored, too. Tho there it is more you can stab your way out. And really that is true with pretty much every immersive sim except Thief (and possibly some other other games).
In terms of how repetitive the game is, I have to disagree. The game may only have 12 weapons, 4 locations with different times of the day, and 5 different slabs, but there are SEVERAL ways to play them. Aleksis’ party is only at night at Dorsey manor. You could make a build for tanking all the damage and blowing right through, or you could stealth. Those are the simplest builds. Doing those two over and over gets repetitive. There’s 8(I believe) turrets that can be taken and relocated. If you put on the right trinkets and slabs. those turrets become very powerful. To spice things up, you can grab weapons that have mods that will help your build. The echolocation one is useful because it helps you know where everyone is at, allowing you to know where place your turrets next. There’s also the snare mod which greatly slows enemy movement, keeping them still for the turrets. This works somewhat efficiently against Juliana as well. Even with only 12 guns, you can alter their purpose. From what would be a stealth gun, to becoming a radar tool. This is just one of the many ways to play. The area you go to will affect how you go about with your build, since there are different enemy positions. And boy does Juliana spice up the fight, since you’ll have to account for her having her own build. Avoiding her makes you run into different scenarios which u must be prepared for. These are the things that keep the game fun. Remember, be crafty and creative with your arsenal
Honestly don't understand the love that this game is getting from other games media. It's a fine game, competently executed. But the characters and setting don't seem particularly memorable, and the mechanics feel like a rehash of various ideas that we've seen before. The combat loop seems very much like the servicable shooting gamplay in a Dishonored or Bioshock title, the story seems like Singularity, and the invasion mechanic is lifted out of a Miyazaki game. What about this game makes it a masterpiece, or maybe more realistically, a contender for GOTY? (Not that this particular review seems to be reflecting that same high level of praise, mind you.)
The characters and setting are Great. But you've got to play it to experience that stuff, they've all got their own dreams and desires, by the end of the game I felt like I knew alot about each characters personal life. The mystery of black reef of what and how it is, was really engaging to me aswell. And how your character and julianna fit into that was really good.
If this were a concept for a team based crpg in the vein of d&d, it would be agonizing. Mechwarrior logic - the controls and rules would be so attention intensive, that any chance of rogue like repetition would be unwarranted and unappreciated.
I have to preface by saying I do not enjoy FPS much. That said the idea of making a repetitive game has to be equally brilliant and daft. Brilliant cause it allows the dev to minimize the amount of work they have to do on a game; and daft cause as a player I see no purpose of , quite literally, repeating my actions often. Cause this goes beyond repetitive gameplay, this makes repetition the game. So big yikes and big no for me. The cherry on the cake is the fact its one of those Single player/multiplayer games that also need you to make an account and be online.... Which I consider to be the scourge of gaming and very much not to my liking as a philosophy. These are games that try to be everything all while exceling at nothing. This said I very much appreciate the amount of time and energy you put in to inform your viewers Morti, so keep it up. I may not like the game but I sure do like the way you approach game reviews.
It’s not as repetitive as you might think, it’s been overstated. I die less in this then most games I play and the things you do are rarely repetitive.
Honestly the most appealing part of this game - and I say this as a long-time fan of Arkane's games - is simply the art design. The overall game feels like an extremely stripped down and in parts even patronizingly simplified version of the far superior and far more complex Prey: Mooncrash with way more of Youngblood in its DNA than I would have liked. Them visuals though. Damn.
Don’t forget the music and soundtrack
@@blitzphantom9488 True enough - especially Fristad Rock had great music.
Commenting only a minute in here, but just heard you mentioning being late getting to this game and must throw my little voice out to show appreciation! Gaming these days, or the discourse around it I should say, is all about critical analysis of the newest games with every big yearly release on the schedule while the wider discussion in the gaming populace as a whole is an ocean of hot takes. It's hard to make sense of all the madness with games I don't play myself and these reviews that come out after the dust has settled to a degree provide more insight and just an overall much better viewing experience. Also, you make good vids, just found the channel!!
Just started this game and it seemed really boring at first but then it completely got its hooks in me. Excited to dig deeper.
Yeah you gotta push through the first 6 hours they’re kinda slow.
How tf did it seem boring?
Deathloop is my latest game to get all achievements on Steam making it my most recent game on my Perfect Games list to still remain on that list in my Steam library! It's also my third modern AAA game to by today remain on said Steam list of Perfect Games with the first two modern AAA titles that still exist as that list of mine are Cyberpunk 2077 and Scarlet Nexus. The one modern AAA title that got taken away from my Perfect Games list was Outriders thanks to the three new achievements to have been added on with the silly extra patches with automatic DLC and rubbish. Deathloop by for is my favorite fresh IP of 2021 and is deserving of it's nominations that The Game Awards 2021 are nominating it for! Nice video btw.
How’s the performance on pc now I held off cause it was really badly optimised and everyone said it stutters above 60fps and I would rather play above 60fps
Disclaimer: I have not played Deathloop as I'm waiting for the price to come down. I've played Arkane's Prey (2017) and love it. Deathloop may be the personal masterpiece for you that Prey is to me, but many reviewers are pushing back on the 10/10 reviews. Like the uninspired movie Black Panther, Deathloop has received a lot of unearned praise simply due to the ethnicity of its main characters.
@@haydn-db8z so you’re coming from a place of bias, nice
The game is great for players who have an imagination. It’s not for players who like the comfort of the box and find thinking outside of it daunting
@@herbg4866 Black Panther was objectively not a good movie but it was lauded due to its mostly all-black cast. Initial reviews were glowing and most of the discussion was not about the movie but about the casting. The first film critic who dared give a "non-fresh" rating on Rotten Tomatoes received a major public backlash. Deathloop is a very cool concept and many were excited upon its release, but that excitement cooled rapidly after the non-IGN/non-Gamespot reviews came in. It's been selling at half-price on Steam barely two months after release.
As to your charge of "bias," I wouldn't have pointed out the reason for unearned praise if the game (and movie) deserved the 10/10 praise it's been receiving. You can scream "bias"/"racism" all you want.
*Plays time-loop-game*
*Game becomes repetetive*
*Surpised Pikachu face*
PS: Just thought that funny, thanks for the good review :)
The Immersive Sim Strikes.
Playing through Deathloop right now. It's an absolute brilliant game. I'm playing without quest markers and I'm trying to figure out everything myself.
Oh good idea, I played RDR2 like this, without map. I will try it thank you.
if you like that aspect of deathloop, check out Shadows of Doubt.
quest markers don't really help THAT much. They just help you stay focused imo. They take you to the location, etc. But you don't really know for sure you still have to investigate. the quest markers are more or less like a bookmark from information you gathered, honestly. I get what you're doing, but after a few loops and kills, etc. You won't really need them anyways, it just helps you rememeber what you're doing.
Always love to hear your thoughts
Glad to see u review this one..now that is coming out on gamepass. Prey and dishonored are two of my favorite games so im hyped for this one
I started playing this game this week because it was on sale and my buddy told me to grab it I haven't stopped playing it since I absolutely love it it's incredible and it's a nice deviation away from the standard rinse and repeat sequels that are just constant and non-stop on top of the remasters remix it's nice to get something new and refreshing my only gripes is that there's no way to save the game while playing it you have to finish an entire sector and get back to base before it saves and a couple of times I've put the PlayStation and rest mode and lost power and then lost all my progress and it was frustrating
Hey Morti, been following you for awhile now and really enjoy your content.
I respect and take your reviews seriously because of your 100% philosophy.
I am curious however if that cuts your enjoyment of the game.
I would definitely dislike a game if it felt compelled to get every achievement! As I work through ghost of Tsushima right now, i notice I tend to start doing everything and then sprint to the finish when I notice my interest waning.
I wonder about this too; I also wonder if playing games out of a sense of obligation cuts into his enjoyment.
He has a video all about this subject. From what I remember the tldr was that it can depending on the game but usually doesn't for the most part
Having played it a lot myself and restarting it now again (i ended my first playthrough stuck with Aleksi and couldn't progress his part at all, no matter what i did), i absolutely agree with your review. My multiplayer experience was a bit scuffed, i'm a shooter player primarily who loves RPGs too, but i like them more on the simple side, so i naturally had multiplayer on always. It was kinda annoying, some people exploited stealth and shotguns and just waited stealthed and then backstabbed you with a few shotgun blasts. And when you did that aswell and ran around with stealth-shotty Colt you almost always had an "honest" Juliana player that didnt use stealth and basically ended up doing the same dumb cheesing to them as the others did to you. I feel like if they actually wanted to balance this invasion mode, stealth shouldn't be possible as long as a player-controlled Juliana is around, not for her, not for Colt. Or at least make stealth easier visible to players. But it's good they removed the "hiding in tunnels exploit", thats a big step out of a scuffed invasion system. As i said overall, i 100% agree with your review - it's a great game, a great setting, great combat mechanics, solid but few weapons.
Lord Mortisimal, I beseech you to answer but one question; when you play games are you always without exception recording to use possible footage or do you sometimes not record? Thank you!
I usually record what I need rather than everything
@@MortismalGaming Incredible.
Deathloop has so much style
Hey man you should play wildermyth is like an RPG in which your character gets older and there are a lot of choices to make.
The moment I gave up playing Deathloop was that I could just shoot everything at sight and it worked every, single, time. For immersive sim, this is a critical flaw that undermines the whole premise. Why would you think out of box when you had the most obvious solution was in your hand?
tbf this is true for dishonored, too.
Tho there it is more you can stab your way out.
And really that is true with pretty much every immersive sim except Thief (and possibly some other other games).
I dig the (kinda) 70s aesthetics.
🤓Erm actually its set in the 60s
here's your free comment delivery.
whats your view on the theory that deathloop and dishonored share a universe?
It is, in the new ending there’s a signal coming from the north that’s the music from Dishonored.
great video ❤
In the creative killing idea is it better or worse than Hitman 3?
I wouldn't say it's the main focus as much as it is in hitman 3
It’s up to the player. You can make the game fun and imaginative. But the game doesn’t force you to be imaginative
Looks like Prey or Other World
My personal GOTY together with Pathfinder and Psychonauts. Those 3 games made my gaming year.
@@Scarygomez I'd say no real blockbusters but many just good games. It was an OK year IMO.
In terms of how repetitive the game is, I have to disagree. The game may only have 12 weapons, 4 locations with different times of the day, and 5 different slabs, but there are SEVERAL ways to play them. Aleksis’ party is only at night at Dorsey manor. You could make a build for tanking all the damage and blowing right through, or you could stealth. Those are the simplest builds. Doing those two over and over gets repetitive. There’s 8(I believe) turrets that can be taken and relocated. If you put on the right trinkets and slabs. those turrets become very powerful. To spice things up, you can grab weapons that have mods that will help your build. The echolocation one is useful because it helps you know where everyone is at, allowing you to know where place your turrets next. There’s also the snare mod which greatly slows enemy movement, keeping them still for the turrets. This works somewhat efficiently against Juliana as well. Even with only 12 guns, you can alter their purpose. From what would be a stealth gun, to becoming a radar tool. This is just one of the many ways to play. The area you go to will affect how you go about with your build, since there are different enemy positions. And boy does Juliana spice up the fight, since you’ll have to account for her having her own build. Avoiding her makes you run into different scenarios which u must be prepared for. These are the things that keep the game fun. Remember, be crafty and creative with your arsenal
Honestly don't understand the love that this game is getting from other games media. It's a fine game, competently executed.
But the characters and setting don't seem particularly memorable, and the mechanics feel like a rehash of various ideas that we've seen before. The combat loop seems very much like the servicable shooting gamplay in a Dishonored or Bioshock title, the story seems like Singularity, and the invasion mechanic is lifted out of a Miyazaki game.
What about this game makes it a masterpiece, or maybe more realistically, a contender for GOTY? (Not that this particular review seems to be reflecting that same high level of praise, mind you.)
The characters and setting are Great. But you've got to play it to experience that stuff, they've all got their own dreams and desires, by the end of the game I felt like I knew alot about each characters personal life. The mystery of black reef of what and how it is, was really engaging to me aswell. And how your character and julianna fit into that was really good.
If this were a concept for a team based crpg in the vein of d&d, it would be agonizing.
Mechwarrior logic - the controls and rules would be so attention intensive, that any chance of rogue like repetition would be unwarranted and unappreciated.
Hey Morti, question, im looking for turn based CRPGs, i played pathfinders and original sin 1+2, which others would you suggest?
Wasteland 3, Encased, PoE2 has a turn based option, or Solasta
As Morti said Wasteland 3 for sure. Absolutely stellar game
@@miraclemaker1418 i tried that one, im not big on post apocalyptic setting tho...not sure
Please review HOI4 or EU4 100% 😉
I don’t understand this game
I have to preface by saying I do not enjoy FPS much. That said the idea of making a repetitive game has to be equally brilliant and daft. Brilliant cause it allows the dev to minimize the amount of work they have to do on a game; and daft cause as a player I see no purpose of , quite literally, repeating my actions often. Cause this goes beyond repetitive gameplay, this makes repetition the game. So big yikes and big no for me.
The cherry on the cake is the fact its one of those Single player/multiplayer games that also need you to make an account and be online.... Which I consider to be the scourge of gaming and very much not to my liking as a philosophy. These are games that try to be everything all while exceling at nothing.
This said I very much appreciate the amount of time and energy you put in to inform your viewers Morti, so keep it up. I may not like the game but I sure do like the way you approach game reviews.
Did you actually try Deathloop ? Because if not, I highly recommend to do so. Arkane Studios' games are really special.
It’s not as repetitive as you might think, it’s been overstated. I die less in this then most games I play and the things you do are rarely repetitive.
Meh, not interested in this one, I’m not interested in being caught in time loop…sounds repetitive. But here’s a bump+1 for the algorithm nonetheless!
Goty for me