That's great! I'm pleased it'll be useful to you. It's a nice easy method. Thanks for commenting rehsinuP. I appreciate the feedback. All the best to you.
This is great with one exception. I'm having huge docking issues and you never show a successful dock without damage. This was helpful in trying to progress. Thanks.
I used your tutorial to build this on a big landing pad, actually set into the deck at 0/0. I found that setting the Braking Torque to ~1/2 of the Torque minimized the bouncing. I also have my Velocity set at 2.5 m/s. I even added another couple of controls to go to full 90/90 and to turn the forward hinge (with connector) up 90 degrees for belly docking. Another Fantastic tutorial Tallman! i have over 150 hrs in game and still watched your "Beginners Series" just because of the wonderful information you provide. Keep up the good works!
Your tutorials are so clear and easy to learn thank you. Your making being new to this game and the cool mods/systems not feel so over welming. Your nanobot tut was very easy and straightforward
Bro I'm just going through all your vids. That tip about ctrl clicking the slider is a HUGE help. Have friends who have played for years and they didn't tell me this and I'm assuming they don't know since they couldn't slap an even 90 to my rotors
It's back in the beginners guide videos. 'waypoints' in the title. But once you learn it you'll never look back. Thanks for all the feedback Fenn. I really appreciate it. Good to know people are finding the videos useful.
This is a good solution, like it. You can get a little less clang the closer the velocity is to zero, for instance "-1" instead of "- 4" but it will still snap around a bit!
I like this idea. There's a script called Cockpit Piston, Rotor & Hinge Controller where you can bind them to keys. I'm going to set this up tonight and try it with that script. Then use something like W and S to move it up and down.
Brad, I'm loving these adjustable height Connectors. I've already made two of them, and it makes connecting my rovers SO easy! Thanks. Also, I'm anxiously waiting for the lift station. I'm always having to tear down my rovers because I want to change something. The lift would be a god-send! Thanks for all you do!
Thanks Gary. I'm pleased the connectors are working for you. Really does make things easier. When you say your "waiting for the lift station" do you mean for a tutorial or to get one built? They're very straight forward. The closeup footage I showed was really all there was to it. I bound the raise/lower functions to a button. Just simply forward/reverse for the piston. Then bound lock/unlock for the landing gear to another button. I think getting the correct height is the only thing that is slightly picky. But you should be able to see how many blocks I've spaced it from the footage. Let me know how you get on, or if you get stuck.
@@TallmanBradGameplay I meant I was waiting for a tutorial from you. But... I suppose you're right. Beat my head against the wall enough, and I could probably figure it out. It's just so nice having your soothing Scottish(?) voice explain everything in perfect clarity. (Is that enough sucking up? :-) Again, thanks, Brad, for all your efforts. I appreciate it.
Haha. I wasn't planning on doing a video just for that to be honest. I think you'll work it out. Honestly it's a piston with a landing gear upside down on the top. Place the piston and the landing gear, then build a platform just above that height to drive your vehicle up. Or dig a hole to put the piston lower down. When you extend the piston the landing gear will automatically lock to the vehicle by default. It's the unlocking you need to set to a button. Make sure you unlock early as it'll try and drag your vehicle through the floor if you piston goes very low. I'm about 60 minutes from Scotland. Near a place called Newcastle. Where 'brown ale' comes from haha. Gary let me know how you get on. I think you can do it. If you're still stuck get back to me and I'll see if I can do a mini tutorial that I'll just share with you. Because you're so polite and complimentary haha.
I would have NEVER figured this out! Excellent, clear tutorial. Two Q's: this graded area, is it graded or just a skin over cubes? A short tutorial on that lift thing would be helpful - thanks in advance for your reply.
If it's the blocks that everything is standing on I used a cement texture. It's just a normal block, same resources, which has been painted. I'll do a quick car lift tutorial asap as someone else has asked too. Might take me a few days.
It's from the 'wasteland' update. I just loaded up the wasteland scenario and took a blueprint. There's a few really nice cars. You an see them in the 'wasteland' video I did.
I'm really sorry, it's such a long time since I played. If there is an option to change the angle it should be visible. If you can't see anything I'd guess you can't. Really sorry again.
Hi Nicolas. You're very welcome! Yes I tried the braking torque. Unfortunately it didn't have any effect. If you flip the hinges 180 degrees and set the velocity to a positive number, the bounce occurs the other way round. Which is less desirable, but indicates the bounce is related to the motor holding the hinges in place. Ideally I'd have used the 'lock' function to step the system up and down but sadly that only works intermittently and therefore wasn't worth demonstrating. The longer the arm, the higher the bounce. Really a shorter arm could be placed higher from the ground to accommodate a taller rover. Sorry for the long reply! Thanks for commenting and all the best.
@@TallmanBradGameplay interesting, sad though ! Now that it is adjustable at will, do you think there would be a way (with sensors maybe) to make it auto-adjust ? Yeah, I know, Im pushing it a bit.... lol. Thanks for the clear and detailed answer you provided to my question, I appreciate.
Oooh I like that idea. I'll need to think about it. But my first thought is that there isn't an easy way to incorporate a sensor. Wait... Yes! If there was a protrusion from the vehicle, in a different place on each vehicle, then a sensor set up to detect each of the protrusions. Like a 'key'. Then the specific sensor that was triggered could either turn up or down the height. With more thought, it might involve a programmable block. But possibly not. I'd need to try it. If you try it yourself will you let me know if it works? And if you're not sure what I mean please let me know and I'll try and explain better.
You're very welcome Ian. And thank you so much for commenting. I really appreciate the feedback. Let me know if there's anything else you'd like me to cover and I'll see what I can do. I'm currently working on a video on hinged door/ramps on vehicles.
I'm going through your tutorial series now. It so useful you explain the mouse and key shortcuts. Every other tutorial series I watched assume you already know them.
@@nirrum I'm pleased you're enjoying the videos! I tried to explain everything as simply as I could. Later tutorials I sort of assume everyone knows how to do the things that I've covered in earlier videos. Not sure if that's a good thing? I'm picturing all the videos as a natural progression, where watching them in order just boosts previous knowledge. Hope that makes sense? Any questions or suggestions, just let me know. Thanks again for your support Ian. Next video is on its way!
@@TallmanBradGameplay Simple is good! I would still occasionally re-state the short cuts as not all viewers will watch the very basics. This is my third attempt at getting into the game over the past few years and I just forget most of it.
@@nirrum That's a good point. I'll make sure I mention the short cuts at least once per video. I think I have been doing that, but I'll make a mental note to make sure I do it from here on.
Thanks very much Kubel! Let me know if there are any features in space engineers you'd like to see covered and I'll see what I can do. Thanks for commenting.
I'm trying to use the Large Container and can't get the hinge connector to meet properly to the vehicle connector, the hinge side connector has as about a 3-5 degree back slant [top slants back to cargo side]. Any thoughts?
It's tricky to picture what you're saying but you could try extending the length of the connector so that you can lower it further and therefore tilt the connector forwards a bit perhaps? The other thing could be to temporarily reset the hinges to 0 degrees to see if that recalibrate it. Then another option would be to turn up the magnetism level on the connector just a little (careful!) to see if it'll pull the vehicle into place. Connectors can still connect at a bit of an angle. They don't have to be completely dead on centre so dropping the hinge height another click might just work. Hopefully I understand what you're saying and this helps a little?
@@TallmanBradGameplay Yep helps. I manually adjusted one setting by 3 degrees and that did it. Sorry to be such a noob on this stuff, but you're really helpful.
So I love this video, but when I try to connect a small mining ship to this (has thrusters), when I get out of the ship the whole thing wobbles and the upward thrusters keep running. Any ideas?
It's difficult to say without seeing it. I can't see why the thrusters would turn on if they're off when you exit. This connector setup is designed for rovers but should be fine with miners too. I'd be conscious of the weight of an unpowered miner and the strength of the hinges. They aren't as powerful as rotors. I hope this helps on some way?
@@TallmanBradGameplay It was def surprising and unexpected lol. If I connect the mining ship to a connector that is supported by the standard conveyor tube, I do not see the same issue.
@@TallmanBradGameplay So I just tested your theory, and I think you are correct about the weight. This miner is about 14,000kg. I connected it up, and grinded down the vertical thrusters. When attempting to raise the connector it dips down to the ground lol. Thanks again.
Same here: I connect a ship and the whole thing starts to wobble and explode. I shared the inertia tensor and the wobbling would stop, but not the cause; there is still some clanking and shaking. Watching closely, I saw that the thrusters are firing. The only thing which remedies the issue is to lock the ship separately to the ground via landing leg or magnet. One the thrusters are shut down, you can unlock the landing gear and all is fine. So, definitely a thruster issue. No idea why that is.
One of the best tutorials I've seen. Belated thank-you. Most providers assume too much competence in us idjuts.
I'm pleased you found it useful. Yeah it's a bit old now but hopefully not too much has changed. Thanks for the feedback. Really appreciate it.
That hinge thing was very good. I think I can use that in my messy base!!! lol
Go for it Oscar! Get some hinges on something. They can be tricky, but hopefully this video will make it easier for you. All the best Oscar.
I have over 1000 hours in this game and this is just simple and functional. I will use this in the future, good job!
That's great! I'm pleased it'll be useful to you. It's a nice easy method. Thanks for commenting rehsinuP. I appreciate the feedback. All the best to you.
This is great with one exception. I'm having huge docking issues and you never show a successful dock without damage. This was helpful in trying to progress. Thanks.
I used your tutorial to build this on a big landing pad, actually set into the deck at 0/0. I found that setting the Braking Torque to ~1/2 of the Torque minimized the bouncing. I also have my Velocity set at 2.5 m/s.
I even added another couple of controls to go to full 90/90 and to turn the forward hinge (with connector) up 90 degrees for belly docking.
Another Fantastic tutorial Tallman! i have over 150 hrs in game and still watched your "Beginners Series" just because of the wonderful information you provide.
Keep up the good works!
Very cleanly explained and short. Exactly what I wanted. And now to copy your design...
I'm pleased it was helpful Randy. Happy building!
Your tutorials are so clear and easy to learn thank you. Your making being new to this game and the cool mods/systems not feel so over welming. Your nanobot tut was very easy and straightforward
Thanks James! I'm pleased they're useful and it's great to hear they're easy to follow. I really appreciate the feedback James! All the best to you.
Bro I'm just going through all your vids. That tip about ctrl clicking the slider is a HUGE help. Have friends who have played for years and they didn't tell me this and I'm assuming they don't know since they couldn't slap an even 90 to my rotors
Haha! You could teach them! Ctrl is a handy one. You seen the tip for quick Waypoints yet?
@@TallmanBradGameplay not yet I'll make that the next one to watch
It's back in the beginners guide videos. 'waypoints' in the title. But once you learn it you'll never look back. Thanks for all the feedback Fenn. I really appreciate it. Good to know people are finding the videos useful.
ua-cam.com/video/f6Lv562Z8wo/v-deo.html
This is a good solution, like it. You can get a little less clang the closer the velocity is to zero, for instance "-1" instead of "- 4" but it will still snap around a bit!
Good tip! Thanks Antony.
Love the car lift at the end
I'm pleased you like it Croc. It's surprisingly useful.
I like this idea. There's a script called Cockpit Piston, Rotor & Hinge Controller where you can bind them to keys. I'm going to set this up tonight and try it with that script. Then use something like W and S to move it up and down.
That sounds good. Let me know how you get on!
@@TallmanBradGameplay It worked pretty well.
Ah that's great. Thanks for letting me know.
Much more elegant solution than dig down and plop down a piston!
Brad, I'm loving these adjustable height Connectors. I've already made two of them, and it makes connecting my rovers SO easy! Thanks. Also, I'm anxiously waiting for the lift station. I'm always having to tear down my rovers because I want to change something. The lift would be a god-send! Thanks for all you do!
Thanks Gary. I'm pleased the connectors are working for you. Really does make things easier. When you say your "waiting for the lift station" do you mean for a tutorial or to get one built? They're very straight forward. The closeup footage I showed was really all there was to it. I bound the raise/lower functions to a button. Just simply forward/reverse for the piston. Then bound lock/unlock for the landing gear to another button. I think getting the correct height is the only thing that is slightly picky. But you should be able to see how many blocks I've spaced it from the footage. Let me know how you get on, or if you get stuck.
@@TallmanBradGameplay I meant I was waiting for a tutorial from you. But... I suppose you're right. Beat my head against the wall enough, and I could probably figure it out. It's just so nice having your soothing Scottish(?) voice explain everything in perfect clarity. (Is that enough sucking up? :-) Again, thanks, Brad, for all your efforts. I appreciate it.
Haha. I wasn't planning on doing a video just for that to be honest. I think you'll work it out. Honestly it's a piston with a landing gear upside down on the top. Place the piston and the landing gear, then build a platform just above that height to drive your vehicle up. Or dig a hole to put the piston lower down. When you extend the piston the landing gear will automatically lock to the vehicle by default. It's the unlocking you need to set to a button. Make sure you unlock early as it'll try and drag your vehicle through the floor if you piston goes very low.
I'm about 60 minutes from Scotland. Near a place called Newcastle. Where 'brown ale' comes from haha. Gary let me know how you get on. I think you can do it. If you're still stuck get back to me and I'll see if I can do a mini tutorial that I'll just share with you. Because you're so polite and complimentary haha.
This is great, thanks, I would like to see how you made the lift as well:)
The rover lift video went live on Thursday. You should have got a notification?
ua-cam.com/video/nu9kXNbgZOA/v-deo.html
Very nice. Thank you for that tutorial!
Thanks David
A great tutorial, clear and to the point, thanks for your time and effort, defo a new sub here, please keep up the great work ;)
Thanks Den! I appreciate the support.
I would have NEVER figured this out! Excellent, clear tutorial. Two Q's: this graded area, is it graded or just a skin over cubes? A short tutorial on that lift thing would be helpful - thanks in advance for your reply.
If it's the blocks that everything is standing on I used a cement texture. It's just a normal block, same resources, which has been painted. I'll do a quick car lift tutorial asap as someone else has asked too. Might take me a few days.
thanks.. i shall implement them in my builds..
Very useful information, thanks
You're very welcome
Hey TMB - another GREAT tutorial, by the way - I'm curious about the rover in this video. Is it your design? Is it in the Steam Workshop?
It's from the 'wasteland' update. I just loaded up the wasteland scenario and took a blueprint. There's a few really nice cars. You an see them in the 'wasteland' video I did.
Great video thank you , one quetion though , can you change the default 9 degree increment ?
I'm really sorry, it's such a long time since I played. If there is an option to change the angle it should be visible. If you can't see anything I'd guess you can't. Really sorry again.
I understood everything at 2:00 :)
That's great Zanzikhan! I'm pleased you found it helpful. Thanks for commenting.
Nice
Thanks Mihai!
Very nice thank you. Have you tried to set a braking torque on the hinges to solve the bouncing ?
Hi Nicolas. You're very welcome! Yes I tried the braking torque. Unfortunately it didn't have any effect. If you flip the hinges 180 degrees and set the velocity to a positive number, the bounce occurs the other way round. Which is less desirable, but indicates the bounce is related to the motor holding the hinges in place. Ideally I'd have used the 'lock' function to step the system up and down but sadly that only works intermittently and therefore wasn't worth demonstrating. The longer the arm, the higher the bounce. Really a shorter arm could be placed higher from the ground to accommodate a taller rover. Sorry for the long reply! Thanks for commenting and all the best.
@@TallmanBradGameplay interesting, sad though ! Now that it is adjustable at will, do you think there would be a way (with sensors maybe) to make it auto-adjust ? Yeah, I know, Im pushing it a bit.... lol. Thanks for the clear and detailed answer you provided to my question, I appreciate.
Oooh I like that idea. I'll need to think about it. But my first thought is that there isn't an easy way to incorporate a sensor.
Wait... Yes!
If there was a protrusion from the vehicle, in a different place on each vehicle, then a sensor set up to detect each of the protrusions. Like a 'key'. Then the specific sensor that was triggered could either turn up or down the height. With more thought, it might involve a programmable block. But possibly not. I'd need to try it. If you try it yourself will you let me know if it works? And if you're not sure what I mean please let me know and I'll try and explain better.
@@TallmanBradGameplay Glad the dea inspires you. Not sure I ll find the time for testing it but if I do I will definitely let you know
Thank you!
You're very welcome Ian. And thank you so much for commenting. I really appreciate the feedback. Let me know if there's anything else you'd like me to cover and I'll see what I can do. I'm currently working on a video on hinged door/ramps on vehicles.
I'm going through your tutorial series now. It so useful you explain the mouse and key shortcuts. Every other tutorial series I watched assume you already know them.
@@nirrum I'm pleased you're enjoying the videos! I tried to explain everything as simply as I could. Later tutorials I sort of assume everyone knows how to do the things that I've covered in earlier videos. Not sure if that's a good thing? I'm picturing all the videos as a natural progression, where watching them in order just boosts previous knowledge. Hope that makes sense? Any questions or suggestions, just let me know. Thanks again for your support Ian. Next video is on its way!
@@TallmanBradGameplay Simple is good! I would still occasionally re-state the short cuts as not all viewers will watch the very basics. This is my third attempt at getting into the game over the past few years and I just forget most of it.
@@nirrum That's a good point. I'll make sure I mention the short cuts at least once per video. I think I have been doing that, but I'll make a mental note to make sure I do it from here on.
Awesome. SUBSCRIBED!
Thanks very much Kubel! Let me know if there are any features in space engineers you'd like to see covered and I'll see what I can do. Thanks for commenting.
I'm trying to use the Large Container and can't get the hinge connector to meet properly to the vehicle connector, the hinge side connector has as about a 3-5 degree back slant [top slants back to cargo side]. Any thoughts?
It's tricky to picture what you're saying but you could try extending the length of the connector so that you can lower it further and therefore tilt the connector forwards a bit perhaps? The other thing could be to temporarily reset the hinges to 0 degrees to see if that recalibrate it. Then another option would be to turn up the magnetism level on the connector just a little (careful!) to see if it'll pull the vehicle into place. Connectors can still connect at a bit of an angle. They don't have to be completely dead on centre so dropping the hinge height another click might just work.
Hopefully I understand what you're saying and this helps a little?
@@TallmanBradGameplay Yep helps. I manually adjusted one setting by 3 degrees and that did it. Sorry to be such a noob on this stuff, but you're really helpful.
No that's fine. I'm pleased you got it sorted. There's always a solution!
Anyway the rover lift tutorial video is up now!
So I love this video, but when I try to connect a small mining ship to this (has thrusters), when I get out of the ship the whole thing wobbles and the upward thrusters keep running. Any ideas?
It's difficult to say without seeing it. I can't see why the thrusters would turn on if they're off when you exit. This connector setup is designed for rovers but should be fine with miners too. I'd be conscious of the weight of an unpowered miner and the strength of the hinges. They aren't as powerful as rotors.
I hope this helps on some way?
@@TallmanBradGameplay It was def surprising and unexpected lol. If I connect the mining ship to a connector that is supported by the standard conveyor tube, I do not see the same issue.
@@TallmanBradGameplay So I just tested your theory, and I think you are correct about the weight. This miner is about 14,000kg. I connected it up, and grinded down the vertical thrusters. When attempting to raise the connector it dips down to the ground lol. Thanks again.
Up the braking force of the hinges or/and enable inerta tensor. Inertia tensor may slow down the movement a bit.
Same here: I connect a ship and the whole thing starts to wobble and explode. I shared the inertia tensor and the wobbling would stop, but not the cause; there is still some clanking and shaking. Watching closely, I saw that the thrusters are firing. The only thing which remedies the issue is to lock the ship separately to the ground via landing leg or magnet. One the thrusters are shut down, you can unlock the landing gear and all is fine. So, definitely a thruster issue. No idea why that is.
Could you make it so the first hinge is facing up?
Yes I think that would work.
@@TallmanBradGameplay Thanks and nice video it was very direct and understandable👍
You're welcome jujujunk
🖒😎
dockinging