+Onivlas Brony www.google.fr/search?q=gtr+proto+2007&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-8_OD6NbKAhWHWhoKHTtoA88Q_AUIBygB&biw=1025&bih=476 Here are some pics of the 2007 GTR Proto mixed with the production model of the R35 and the 2001 GTR Concept
I'm amazed that there appears to be the lack of the 'Chrome Ball' Porsche and other vehicles from Carbon/MostWanted, despite Undercover having been a direct port of Most Wanted/Carbon with edits to it. I presume they were also replaced to fit in the new vehicles and because of hardware power loading them. Another weird thing in all Debug Modes seem to have Damage as which was seen in the Customization video but unable to display the scratches on the menu. A developer commentary about Underground 1 did mention damage similar to Burnout 1/2 but also removed in the final.
+Cirno Touhou i do believe the ps2 version of undercover + prostreet were not created by blackbox primary. the undercover .elf can launch nfsc upuntill the first load screen :V undercover and prostreet are highly based on nfsc. in undercover the quickrace map flashes the carbon world map for a frame before the undercover map is loaded
+JapandrifterHD its around 80-90% in menus and constant 100% ingame on pcsx2. ingame framerate varies from 80fps when driving alone in a debug map to 25-40 fps while driving with ai. the game takes ages to load though due to this not being ran on a console with developer tools...
The GTR Proto actually is a unique modded R35 made in 2007 to hype up the fan of "GTR" labeled Nissans ; BlackBox did'nt made that up.
+Onivlas Brony www.google.fr/search?q=gtr+proto+2007&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-8_OD6NbKAhWHWhoKHTtoA88Q_AUIBygB&biw=1025&bih=476 Here are some pics of the 2007 GTR Proto mixed with the production model of the R35 and the 2001 GTR Concept
Not uniquely modified it's basically the R35 Concept. GTR Proto as in 'prototype.'
I'm amazed that there appears to be the lack of the 'Chrome Ball' Porsche and other vehicles from Carbon/MostWanted, despite Undercover having been a direct port of Most Wanted/Carbon with edits to it.
I presume they were also replaced to fit in the new vehicles and because of hardware power loading them.
Another weird thing in all Debug Modes seem to have Damage as which was seen in the Customization video but unable to display the scratches on the menu. A developer commentary about Underground 1 did mention damage similar to Burnout 1/2 but also removed in the final.
+Cirno Touhou i do believe the ps2 version of undercover + prostreet were not created by blackbox primary.
the undercover .elf can launch nfsc upuntill the first load screen :V
undercover and prostreet are highly based on nfsc. in undercover the quickrace map flashes the carbon world map for a frame before the undercover map is loaded
+Speedyheart Why did the acura nsx ended up being in the ps3, 360 and PC version s only?
+Speedyheart correction : prostreet is it's own game the engine is way different than carbon
JapandrifterHD on pc the prostreet engine is closer to nfsmw than it is nfsc...
on the ps2 its closer to carbon though
@@Speedyheart the ps2 version of undercover was made by exient,they also created nfs pro street and nfs carbon both for ds.
0:10 Am I the only one who's hearing "Gimme that taco tuna"?
RYO's evo is a RWD version of the evo.
How do you rename the .bin to .elf? You can't just right click and renane it.
how can ascese this debug menu on my ps2 please i want this cheat
How can I activate this option on the ps2
"Nice" framerate
+JapandrifterHD its around 80-90% in menus and constant 100% ingame on pcsx2.
ingame framerate varies from 80fps when driving alone in a debug map to 25-40 fps while driving with ai.
the game takes ages to load though due to this not being ran on a console with developer tools...