Creating Flow in Games

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 20

  • @qoganjacks146
    @qoganjacks146 5 місяців тому +3

    This video is clearly a labour of love. Let's support this guy to turn UA-cam in to his full time job buddies. I want to see more videos like this one.

  • @CHIKUS0
    @CHIKUS0 10 місяців тому +8

    i don't usually comment, but your content is incredible, guaranteed a quality use of my time every time you upload

  • @pixelbit_
    @pixelbit_  10 місяців тому +2

    youtube i swear can you please just get your chapters system to work

  • @Potateos
    @Potateos 10 місяців тому +3

    Always love your uploads! Great job, happy new year

  • @Sweevee
    @Sweevee 10 місяців тому +3

    Keep up the fantastic work! I’m loving your stuff

  • @JohnDBlue
    @JohnDBlue 10 місяців тому +1

    I'm just here to give you an algorithm boost because you have good content

  • @GrandmaEater253
    @GrandmaEater253 10 місяців тому +2

    If i was a game developer, i would add dynamic difficulty as an option. I always hate it when games force it.

  • @DaydreamStudios_Official
    @DaydreamStudios_Official 10 місяців тому +1

    I've NEVER heard of Overpass until now! ♥

  • @iloxvemusic
    @iloxvemusic 10 місяців тому

    Totally 1st 🥰. Thx for the amazing video! Keep up the work 😸😸😸😸😸😸😸

  • @darqed
    @darqed 10 місяців тому +2

    How does it only have 24 views?? This quality is amazing

    • @pixelbit_
      @pixelbit_  10 місяців тому +2

      because it released 30 minutes ago

    • @darqed
      @darqed 12 годин тому

      @@pixelbit_ its been 10 months now and it has 1.4k

    • @pixelbit_
      @pixelbit_  11 годин тому

      ​@@darqed womp womp youtube hates me ig

  • @dragonfire101g
    @dragonfire101g 10 місяців тому +2

    Loved the Outer Wilds propaganda

    • @pixelbit_
      @pixelbit_  10 місяців тому +1

      it's not propaganda if it's true

  • @rickyspanish4792
    @rickyspanish4792 10 місяців тому +8

    I really really really hate dynamic difficulty, especially the "sneaky" version that isn't communicated to the player. It's just unethical lol. I like to choose my difficulty settings, and it's up to me whether I set it correctly, or far too easy or difficult.
    I also don't like the matchmaking version. Because it means you will always, on average, lose/win exactly 50% of the games you play. I think that removes any incentive to get better. Getting better should mean winning more games. Even if that means you lose most games at first.
    A good middle ground are leagues, so you progress from losing most, to winning most games, then to be promoted to the next cycle. Constant progress with incentive to improve, even if it's still a form of dynamic difficulty, in a way.

    • @pixelbit_
      @pixelbit_  10 місяців тому +4

      That's completely fair, I'm not the biggest fan of hidden dynamic difficulty either. However, I recognize that sometimes it's a bit of a necessary evil to "protect the player from themselves." In a perfect world it wouldn't really be necessary, but players don't always know what to set the difficulty to.

  • @skeletonmustach6304
    @skeletonmustach6304 10 місяців тому

    You should play ultrakill

    • @pixelbit_
      @pixelbit_  10 місяців тому

      will do when i get a chance :)

  • @iddy48
    @iddy48 10 місяців тому +1

    1st