Did You Know? Redshift for Cinema 4D: Falloff Shader

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 7

  • @adeelkhan216
    @adeelkhan216 11 місяців тому

    Thank you!

  • @peacefulman2196
    @peacefulman2196 Рік тому +1

    Thank you, this was useful. I wonder if possible make the same with directional light?

    • @renderbaron
      @renderbaron  Рік тому

      Welcome! :-) In principle, yes, but you can't fine-tune the illuminated and non-illuminated areas nearly as much as with the gradient in Min 2:35. And: You can't use the result natively as a mask for shading, instead you have to take a detour via compositing.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Рік тому +1

    hmm your effort is very cool thx for that but why do we need to build it this complex? for example i try to do a basic holographic shader like FUI etc. In Octane for example we have the falloff node - its just there take it connect it bam ready - isn´t there a way in redeshift to achieve this too? thx anyway for that great tutorial! cheers

    • @renderbaron
      @renderbaron  Рік тому

      Yeah, in the classic material system there’s also a shader that just creates a falloff. In comparison the resolution above might look complex, but actually it’s just connecting a ramp to a world normal. That’s not thaaat complex. :-)

  • @djamilazzouz3715
    @djamilazzouz3715 Рік тому

    thamk you