That and the areas were often designed to force you not to use vehicles in the area's you would actually want too. Can't tell you how many times I would drive a tank or a warthog up a hill for a fob to see they put "tactical trees" in just the right spots and spacing to make it impossible to actually drive them in.
I will say, it would be cool as fuck if they add a dlc where the covenant get invold and you have 3 way fights, tho im not sure how that would fit in with the story
It’s pretty ironic how 343 nerfed vehicles more and more with each title they pumped out starting with 4, that the banished vehicles are covenant in the lore but up armored by like x3. But in game are like half the vehicles that they used to be
I would honestly love to see the Locust make an appearance in a FPS drivable format. Yes I know the Scarab can be modded to be drivable but that huge lumbering hulk just seems to be too much. The Locust being a smaller walker seems like it would handle better while still being heavily armoured and even keep the world burning fun of a heavy duty laser.
@@Void_Wars So give it a level where the player has to knock down a bunch of forerunner structures and covenant weapon placements. Put it in a cave or something with very little air support and where enemy scarabs can’t get in.
@@Void_Wars game mechanics change via game, thats like saying big daddy scarab would also only be useful against doors, pelicans and mongeese. what one game uses for balance should not effect another type of game at all
@@ZergS4uc3 Correct they could make it an anti vehicle by making the laser do insane damage against vehicles but less against players however this would require 343 to stop hiding in the corner because vehicles make them afraid.
The Covenant vehicles were always so amazing and I loved all of them. The Banshee and Spectre were always my favorite of them all, and the Spectre needs to return above all other Halo vehicles.
@@Void_Wars Variety many people even the people who worship 343 such as yourself according to other comments want more vehicles I mean people were celebrating when it was found 343 might've been planning to add the Revanent to Halo 4 which in 4 had a plasma turret instead of cannon
I want them to bring back the Shadow. The UNSC has a ground based troop carrier (troop warthog) so why not a covenant version? That's what 343 has been missing. It's not about "balance", it's about parallels between us and those split-lip alien freaks
@@Void_Wars "It's just a warthog clone." My brother in christ do you realize how dumb you sound? The covenant vehicle roster has always been so scarce that anything is better than nothing, there's no mid-tier covie land vehicles in 90% of Halo titles, Reach was the only exception with the Revenant, and while 2/3 have the spectre and prowler, both of them are criminally underutilized. The fact is, just because things are similar does not mean they cannot co-exist, map placements exist for a reason.
You forgot to mention the Harvester from Halo 4 (Spartan Ops) it's like the Kraken from Halo 5 and also the Spirit made a comeback in Halo 5 just like the AA Wraith
You forgot to mention the harvester, from Halo 4 Spartan ops, but then again I don't think that should count, because it was more like a giant bug thing
Just speculation as idk %100. But I'm fairly certain only the H2A multi-player runs on Halo 4 engine. The single player I believe still runs on the original engine. For one it feels exactly like old H2 whereas the multi-player feels a little more weighty. Also you can switch to original graphics on ths fly which is not possible in the multi-player. Also when playing campaign the pause screen says Halo 2 classic not Halo 2 anniversary. So while yes they did make a new model for the spectre it is unlikely it was implemented into Halo 4's engine
A Funny Coincidence, but the Halo CE Banshee Audio was completely different all the way up until the last 4 months of development. The Banshee (which was called the Banshee as early as 1999) throughout most of it's development period sounded way quieter and sounded a lot more like a whisper. You can see that in Halo CE build 1749 in The Vengeful 'Vadam's video on it.
personally i think that covenant mobile fortress was so fucking cool and i would LOVE to see that in game at some point just a giant floating fortress dropping off wraiths and troops while hovering over the battlefield.
You Forgot to Mention the Halo 3/ODST/Reach Scarab at its own variant, which operates on its own with its Lekgolo Colony, unlike the H2 Scarab that needed Elites/Brutes to be Piloted. Almost all Halo 4 Vehicles are just Ported Over assets from Reach where their Physical Behavior and Graphic Engine-related Design have been Changed - that's why there is still a Space Banshee and Scarab left. The Cut Revenant is Probably new, since Reach hasnt a Boost Vehicle with Plasma Turret, so it might be a new designed Vehicle from a Ghost - just my Theory. the Halo 2 Anniversary is LITERALLY Halo 4, just Altered on Vehicles and Weapons Aswell like they did with Reach to 4 (so H2A vehicles are just Halo Reach vehicles lol) one of the most outstanding changes was the Removal of the Turrets from the Wraith and Scorpion, but for the Scorpion they added a Secondary Chain gun Wepon to the Main Cannon. I also agree why the Spectre wasn't included, I just was about to write that Halo 2 Campaigns engine and the H4 Ported over H2A engine are to different to reimplement the Spectre, HOWEVER: the Halo 4 Cut revenant would have been a Great idea to Port it over to H2A MP, Redesign the Vehicle and add 2 Seats left and right to make it Possible. It isn't impossible to Port it over with Mod tools, since few modders already succeeded to Port over the Halo 4 Transport Pelican* to H2A MP (Black Dark Red Color without Top Cannon and Side Turrets) You also Forgot the Other Phantom Models: Halo 3 Friendly Phantom (I know its the Same as the Regular one but hey, the Green color makes this Vehicle unique already) The ODST Phantom with Searchlight - if I'm not Wrong, Halo 3 ODST have 3 Different Covenant Phantoms, one for Day, one for night with Searchlight on the Front cannon and one like mentioned in your Video, having those Explosive Tanks underneath. For Reach we have the Phantom Gunboat, which is Larger than the regular Phantom, can travel into Hyperspace and Just looks so much Cooler than the Regular ones. In Halo 4 there is also a special Phantom that seems like no one ever mentions about, which I kinda dislike: Boarding/Hijack Phantoms. They have Tubes on each side and Breach them into Hostile Ship hulls, which you can see when you clear the First of two waves in the Command Bridge of the "Forward unto Dawn" first mission of Halo 4. The Halo 5 Vehicles Variants have special Meaning for what they can do: SOS: the same as the Covenant Version. - Ultra: Explosive Plasma Bullets, Banshee Torpedo/Wraith Mortars have Continues Explosion effects for few Seconds. - Temple: You can Boost AND Shoot at the Same time. I think the Last thing you forgot to list are the Covenant Ships and High Charity. From chips I know are the Corvette in Reach and 4* (*as MP scenery) CAS, and CCS. if I'm not wrong, the Super Carrier (one of them the CAS even has a Bigger Sized variant.) So that's everything I wanted to add for. This Video, that I missed.
@@Void_Wars I mean modders have already been able to mod the locust in and it works pretty well other than lack of good animations for being a port from a none fps game.
Alright guys I really need y'all to get educated on the Halo Wars vehicles. Although it's not quite as mainstream like every other halo game, the Halo Wars vehicles are really cool and have a lot of stuff that would be desired in the future. Educate yourselves. Pretty please
8:50 the original glitch to drive the seraph in reach on LNoS is no longer possible as they no longer spawn above the facility and neither do the anti air cannons work or dropships spawn properly as of update.
Halo 4 in Spartan Ops: the Harvestor, but it doesn't move, it's just part of the map. (And the Corvette in Reach, I may have missed that if you mentioned it.)
hey just a suggestion for a video/ part of a myth buster video if you ever do make one. I've always wondered if you can keep all marines at the start + reinforcement marines alive on truth and reconciliation and have them join you in the first room where you defend against waves of covenant, i have just been looking and digging and have not found any video from any creators who have touched this topic, if you ever do make this or include this in a video that would be great i would love to find out :)
Just bring me a Halo game that is basically Star Wars Battlefront but in Halo, that way we could have all these vehicles! It would be my dream Halo game.
*The other thing that’s so frustrating is that the Banished in lore have things like the Specter and Shadow but of course we won’t see that stuff in the games.* 🙄
@@Void_Wars And did that stop Bungie from adding them in Halo 2? Alongside that the weapons used on the Banished versions are very different and generally play different which if they would stop being afraid of vehicles could actually do something with that.
the Halo wars 2 part reminded me that the banished was hyped so much because they have tech we havent seen that rivalled the covenant. 😂 what we got in the Halo Infinite was a joke. it was just covenant reskined. imagine if we were waiting for a pelican and we were shot down by those walkers and blitzerbacks!!!
Infinite what the heck, spiritual reboot my foot, why couldnt we get a cool re introduction to things returning, imagine walking out of the tower and you see a group of marines driving up towards with a warthog and saying hop in and blam a chopper rips right through the hog and the Weapon asks what was that and Chief says some old toys or something one liner ery, and a Wraith hammering you while trying to get out of a cave or when you get to first spire and starts blasting you, or rather how about ways to introduce new people to Halo, especially with an open worldish campaign, to have new people hopping on for first time to se what us maniacs are going on about to have it be like a mini boss fight in a way to give the world a organic feel, imagine if like Red dead 2 where youre wondering about and a scripted event starts with like i mentioned earlier with the choppers or if we got lucky to have animals like the e3 2018 trailer have the rhino having a throwdown with a over sized Chieftain or a pack of Hunters, get even wilder have a rhino taking over by the flood or a colony of Hunter worms how cool would that of been, thats Halo Infinite in a nutshell, what could of been with proper management and all the chickens with their heads on
Hopefully they’ll bring in the spectre with some kind of elite update with an arbiter campaign that also brings elites to multiplayer and classic covenant weapons like the carbine, plasma rifle, fuel rod gun, beam rifle, etc. but we probably won’t since 343 hates elites more and more these days :(
honestly i loved a lot of halo 5 new look especially the covenant vehicles. i liked how they almost look like a living creature and the marking around the vehicle was also a nice choice. i hate infinites "return" to the classic style doesn't even look as good as the original games, just looks like they gave them a crappy red paint job and called it a day.
i want an option to turn the banished vehicles back to covenant vehicles, i like purple more than red. also the halo 3 brute chopper looks a lot more intimidating than the halo infinite one
Rather late here, but I was very disappointed when some of the banished units from halo wars 2 aren't in Infinite. I wanna fight that Banished Scarab (or possibly even drive)
Alright, alright I hear you! Engineer jousting is coming.
Make sure to add landing gear
i will fund this project
Chairab vs Engineer Jouster when?!?!
yes
Engineer gaming
it's a shame that halo infinite's vehicles are so vulnerable and not really worth using most the time, i really like the new red banished color scheme
That and the areas were often designed to force you not to use vehicles in the area's you would actually want too. Can't tell you how many times I would drive a tank or a warthog up a hill for a fob to see they put "tactical trees" in just the right spots and spacing to make it impossible to actually drive them in.
If the maps were better suited to vehicles they’d be a lot more fun
I will say, it would be cool as fuck if they add a dlc where the covenant get invold and you have 3 way fights, tho im not sure how that would fit in with the story
@@skullking9471 would be cool if the storm covenant remnants appear too
It’s pretty ironic how 343 nerfed vehicles more and more with each title they pumped out starting with 4, that the banished vehicles are covenant in the lore but up armored by like x3. But in game are like half the vehicles that they used to be
"anti AA" ahh yes the anti anti air
Anti-Anti-missile-missile-missile
Triple-A lore
The word you're looking for is "infantry"
Game journalist moment.
Ahhh but you see Axlfrhalo, your anti anti air is no match for my *_ANTI-ANTI-ANTI AIRRR!!! MUAAAAHAHAHAAAAAA!!!_*
Correction: in Halo 2, the Wraith did not have a second seat.
I would honestly love to see the Locust make an appearance in a FPS drivable format. Yes I know the Scarab can be modded to be drivable but that huge lumbering hulk just seems to be too much. The Locust being a smaller walker seems like it would handle better while still being heavily armoured and even keep the world burning fun of a heavy duty laser.
scarab would be cool for a pirate ships variant
Locusts are anti building and suck against anything else, so they’d be terrible in game
@@Void_Wars So give it a level where the player has to knock down a bunch of forerunner structures and covenant weapon placements. Put it in a cave or something with very little air support and where enemy scarabs can’t get in.
@@Void_Wars game mechanics change via game, thats like saying big daddy scarab would also only be useful against doors, pelicans and mongeese. what one game uses for balance should not effect another type of game at all
@@ZergS4uc3 Correct they could make it an anti vehicle by making the laser do insane damage against vehicles but less against players however this would require 343 to stop hiding in the corner because vehicles make them afraid.
Is that a piano rendition of 'Through the Fire and the Flames'? Dope!
Halo wars 2 be like: hey look at all the cool new banished vehicles. Halo infinite be like: what are the banished?
The covenant vehicles are all incredibly fun, and had great design.
I know man they so cool. I also like the purple.
There’s also the docked Seraph in the halo 2 heretic mission
You forgot about the "Invasion Wraith", in Halo Wars 2, and all the unfinished or unused vehicles in Halo Infinite like "The Skiff"
🤓 Ackshualy Wraith was one-seater in Halo 2. It's just that the Ai-controlled Wraiths had two cannons controlled by a separate invisible AI actor
The Covenant vehicles were always so amazing and I loved all of them. The Banshee and Spectre were always my favorite of them all, and the Spectre needs to return above all other Halo vehicles.
The spectre is literally a hog clone why do we need that?
@@Void_Wars Variety many people even the people who worship 343 such as yourself according to other comments want more vehicles I mean people were celebrating when it was found 343 might've been planning to add the Revanent to Halo 4 which in 4 had a plasma turret instead of cannon
Or the Prowler. Would fit the Banished theme very nicely.
Love your series guys, thanks for your content :)
I want them to bring back the Shadow. The UNSC has a ground based troop carrier (troop warthog) so why not a covenant version?
That's what 343 has been missing. It's not about "balance", it's about parallels between us and those split-lip alien freaks
I agree with you on the specter. That vehicle was super cool and unique. Bringing it back in the future would be awsome.
It’s just a warthog clone, why would we need it? Can halo players think before begging 343 to add shit?
@@Void_Wars "It's just a warthog clone."
My brother in christ do you realize how dumb you sound? The covenant vehicle roster has always been so scarce that anything is better than nothing, there's no mid-tier covie land vehicles in 90% of Halo titles, Reach was the only exception with the Revenant, and while 2/3 have the spectre and prowler, both of them are criminally underutilized. The fact is, just because things are similar does not mean they cannot co-exist, map placements exist for a reason.
Cool? Yes.
Unique? It's just a covenant-themed warthog...
I think a buffed revenant would be much better.
Or the Prowler. Not a lot of Brute styled vehicles out there. Would be nice to see it get a Banished tune-up.
You forgot to mention the Harvester from Halo 4 (Spartan Ops) it's like the Kraken from Halo 5 and also the Spirit made a comeback in Halo 5 just like the AA Wraith
You forgot to mention the harvester, from Halo 4 Spartan ops, but then again I don't think that should count, because it was more like a giant bug thing
Banished Phantom should be called a Banny Phantom
You know if you just hijacked a wraith and smashed the opening shoot the driver and pilot it, this works with every wraith from halo 2 to infinite
I remember in halo 3 or 4 you could just shoot the gunner and take his spot and the pilot would jump out.
@@johngellare3507 that happens even in Reach
@@johngellare3507I think that's Reach and maybe 4. I don't think you can use the turret on an enemy Wraith in 3.
@@MisterJohnDoe Yeah, i tried that on ODST and it didn't work
One of the cool things is that there is actual lore in halo contact harvest on how the brutes actually received the choppers from the engineer.
I just now noticed around the Halo 4 section part of the video you used a Through The Fire And Flames cover, just caught me off guard a bit lol.
my favorite covenant vehicle is the halo reach ghost, it looks good and is fun to play with.
Just speculation as idk %100. But I'm fairly certain only the H2A multi-player runs on Halo 4 engine. The single player I believe still runs on the original engine. For one it feels exactly like old H2 whereas the multi-player feels a little more weighty. Also you can switch to original graphics on ths fly which is not possible in the multi-player. Also when playing campaign the pause screen says Halo 2 classic not Halo 2 anniversary. So while yes they did make a new model for the spectre it is unlikely it was implemented into Halo 4's engine
A Funny Coincidence, but the Halo CE Banshee Audio was completely different all the way up until the last 4 months of development. The Banshee (which was called the Banshee as early as 1999) throughout most of it's development period sounded way quieter and sounded a lot more like a whisper. You can see that in Halo CE build 1749 in The Vengeful 'Vadam's video on it.
Now that’s epic
Plus the sound for it used to be the sound of the Flamethrower, when Halo CE was in a third person shooter form.
Only at 8 min and already a great video like always 👍
No cap, the spectre is my favorite covenant vehicle and wish they would bring it back!
My favorite design of wraith is the ce one I love kind of smooth it is
3:25 FINNALY SOMEONE who realizes spectre's one of the best, it's fun splattering people with it.
Vehicles that promote team play are just so fun
personally i think that covenant mobile fortress was so fucking cool and i would LOVE to see that in game at some point just a giant floating fortress dropping off wraiths and troops while hovering over the battlefield.
You Forgot to Mention the Halo 3/ODST/Reach Scarab at its own variant, which operates on its own with its Lekgolo Colony, unlike the H2 Scarab that needed Elites/Brutes to be Piloted.
Almost all Halo 4 Vehicles are just Ported Over assets from Reach where their Physical Behavior and Graphic Engine-related Design have been Changed - that's why there is still a Space Banshee and Scarab left. The Cut Revenant is Probably new, since Reach hasnt a Boost Vehicle with Plasma Turret, so it might be a new designed Vehicle from a Ghost - just my Theory.
the Halo 2 Anniversary is LITERALLY Halo 4, just Altered on Vehicles and Weapons Aswell like they did with Reach to 4 (so H2A vehicles are just Halo Reach vehicles lol) one of the most outstanding changes was the Removal of the Turrets from the Wraith and Scorpion, but for the Scorpion they added a Secondary Chain gun Wepon to the Main Cannon.
I also agree why the Spectre wasn't included, I just was about to write that Halo 2 Campaigns engine and the H4 Ported over H2A engine are to different to reimplement the Spectre, HOWEVER: the Halo 4 Cut revenant would have been a Great idea to Port it over to H2A MP, Redesign the Vehicle and add 2 Seats left and right to make it Possible. It isn't impossible to Port it over with Mod tools, since few modders already succeeded to Port over the Halo 4 Transport Pelican* to H2A MP (Black Dark Red Color without Top Cannon and Side Turrets)
You also Forgot the Other Phantom Models:
Halo 3 Friendly Phantom (I know its the Same as the Regular one but hey, the Green color makes this Vehicle unique already)
The ODST Phantom with Searchlight - if I'm not Wrong, Halo 3 ODST have 3 Different Covenant Phantoms, one for Day, one for night with Searchlight on the Front cannon and one like mentioned in your Video, having those Explosive Tanks underneath.
For Reach we have the Phantom Gunboat, which is Larger than the regular Phantom, can travel into Hyperspace and Just looks so much Cooler than the Regular ones.
In Halo 4 there is also a special Phantom that seems like no one ever mentions about, which I kinda dislike: Boarding/Hijack Phantoms. They have Tubes on each side and Breach them into Hostile Ship hulls, which you can see when you clear the First of two waves in the Command Bridge of the "Forward unto Dawn" first mission of Halo 4.
The Halo 5 Vehicles Variants have special Meaning for what they can do: SOS: the same as the Covenant Version. - Ultra: Explosive Plasma Bullets, Banshee Torpedo/Wraith Mortars have Continues Explosion effects for few Seconds. - Temple: You can Boost AND Shoot at the Same time.
I think the Last thing you forgot to list are the Covenant Ships and High Charity. From chips I know are the Corvette in Reach and 4* (*as MP scenery) CAS, and CCS. if I'm not wrong, the Super Carrier (one of them the CAS even has a Bigger Sized variant.)
So that's everything I wanted to add for. This Video, that I missed.
Hey Rocket Sloth!
Halo 4 multiplayer and Halo Infinite's Ghost was my favorite covenant vehicle. The movement was so smooth, quick and deadly!
The halo wars locust (and unsc counterpart) could be interesting in a halo fps game.
Nope! They suck.
@@Void_Wars I mean modders have already been able to mod the locust in and it works pretty well other than lack of good animations for being a port from a none fps game.
THE SPIRIT DROPSHIP NEEDS TO MAKE A RETURN D*** I* I DON'T CARE WHO HATES IT, BUT IT NEEDS TO MAKE A RETURN!!!
7:50
That covenant Mobile Fortress would be cool for a huge 100v100 halo game.
like a battlefield type game mode
That’s so fucking stupid
Halo 3 Wraith is beast! Ecp with high mouse sensitivity settings on pvp Good content again 🔮☀
I remember in Halo Reach with the Revenant there was this weird glitch or oversight that let the passenger have godly auto aim with a sniper rifle
One handing a sniper
Yep. Rev sniping. Such a fun feature for that game
Spirit. no questions. The Spirit.
Funny how the complaint of 2 vehicles from later in the timeline aren't in a game set a bit earlier in said timeline
I never really liked how u can’t hover in place when ur in a banshee but it’s still a cool vehicle
Through the Fire and the Flames as the backup track. nice.
If only the phantom/pelican easter egg wasn’t glitched to where no one can get the achievement anymore and 343 refuses to fix it. 9:15
i love my tuning fork and i adore the halo 5: guardians version of the spirit.
R.i.p. Spectre
its a joke that 343 keep removing more than they add
Alright guys I really need y'all to get educated on the Halo Wars vehicles. Although it's not quite as mainstream like every other halo game, the Halo Wars vehicles are really cool and have a lot of stuff that would be desired in the future. Educate yourselves. Pretty please
you missed a few vehicles, prophet chair, banished skiff, and probably a few more but i cant remember right now
1:34 not the friendly fire
I absolutely want to pilot a Vampire in Halo
It's a crime that hasn't happened yet.
@@aperamaentertainment Indeed! Thank goodness for mods!
@@RosheenQuynh Absolutely, modders do so much for so little and bring so much joy!
@@aperamaentertainment You said it!
I hear that dragon force “through the fire and the flames” music you snuck in there 😉
8:50 the original glitch to drive the seraph in reach on LNoS is no longer possible as they no longer spawn above the facility and neither do the anti air cannons work or dropships spawn properly as of update.
How you not mention the Chopper ability to boost and ‘splatter’ other vehicles. That was the whole thing!
Man, I wish we had a banished warthog-ish vehicle, like the mega construx floating thing
Ngl, I always love the covenant vehicles. Just a shame that we didn't get many new ones after 343 took over
I will never unsee a banished chopper cruising through Walmart 🤣
5:25 "The anti-AA Wraith"
Me: "Ah yes, the anti-Anti-Air Wraith"
The Spectre was so great they never was able to replicate it on a different game. Pls bring back spectre
This is the best Can you do a video about every BR and how it’s changed
Forgot prophet chair lol it’s fun to fly around and u can spawn it in mcc h2 mp
Loved the spectre in halo two, love the banshee.
Got nearly 12 minutes in before I heard Through the Fire and Flames 🤣
Halo 4 in Spartan Ops: the Harvestor, but it doesn't move, it's just part of the map.
(And the Corvette in Reach, I may have missed that if you mentioned it.)
Your my favorite halo UA-camr❤😊
I miss halo 3 era style banshees, we haven’t had halo 3 style art in a while it’s been reach mostly
You can also use one of the turrets from the transports
It’s not the anti AA Wraith, AA already stands for Anti Air so saying it’s anti AA would mean it’s purpose is to neutralize anti air defenses
hey just a suggestion for a video/ part of a myth buster video if you ever do make one. I've always wondered if you can keep all marines at the start + reinforcement marines alive on truth and reconciliation and have them join you in the first room where you defend against waves of covenant, i have just been looking and digging and have not found any video from any creators who have touched this topic, if you ever do make this or include this in a video that would be great i would love to find out :)
Just bring me a Halo game that is basically Star Wars Battlefront but in Halo, that way we could have all these vehicles! It would be my dream Halo game.
*The other thing that’s so frustrating is that the Banished in lore have things like the Specter and Shadow but of course we won’t see that stuff in the games.* 🙄
That’s cause the spectre is a warthog clone and the shadow is just a bigger warthog clone.
@@Void_Wars And? The Specter can hold more people and has a boost. The Shadow is a transport vehicle. Nothing like the Hog
@@Void_Wars And did that stop Bungie from adding them in Halo 2? Alongside that the weapons used on the Banished versions are very different and generally play different which if they would stop being afraid of vehicles could actually do something with that.
the Halo wars 2 part reminded me that the banished was hyped so much because they have tech we havent seen that rivalled the covenant.
😂 what we got in the Halo Infinite was a joke. it was just covenant reskined.
imagine if we were waiting for a pelican and we were shot down by those walkers and blitzerbacks!!!
Yeah, I was a bit disappointed a lot of the HW2 stuff didn't make it into Infinite. I was really looking forward to "new" vehicles in FPS.
You skipped over the fact that some covie vehicles can wheelie, (which I can only assume are the VTOL versions.)
Never thought I’d see a Walmart in the halo games 😂
Infinite what the heck, spiritual reboot my foot, why couldnt we get a cool re introduction to things returning, imagine walking out of the tower and you see a group of marines driving up towards with a warthog and saying hop in and blam a chopper rips right through the hog and the Weapon asks what was that and Chief says some old toys or something one liner ery, and a Wraith hammering you while trying to get out of a cave or when you get to first spire and starts blasting you, or rather how about ways to introduce new people to Halo, especially with an open worldish campaign, to have new people hopping on for first time to se what us maniacs are going on about to have it be like a mini boss fight in a way to give the world a organic feel, imagine if like Red dead 2 where youre wondering about and a scripted event starts with like i mentioned earlier with the choppers or if we got lucky to have animals like the e3 2018 trailer have the rhino having a throwdown with a over sized Chieftain or a pack of Hunters, get even wilder have a rhino taking over by the flood or a colony of Hunter worms how cool would that of been, thats Halo Infinite in a nutshell, what could of been with proper management and all the chickens with their heads on
Fun fact the seraph actually stated in halo 2
YES! The Specter needs to come back.
There was also the Seraph
Hopefully they’ll bring in the spectre with some kind of elite update with an arbiter campaign that also brings elites to multiplayer and classic covenant weapons like the carbine, plasma rifle, fuel rod gun, beam rifle, etc. but we probably won’t since 343 hates elites more and more these days :(
Rocket Slothhh
Shadow and Spectre should have returned in H3, H4, H5, and especially H6.
12:11 what type of heroes of our time remix is this , idk if it is but it sound like the rhythm
7:11 Ask InfernoPlus, I bet he would do it, he made cursed halo mods for halo CE & Halo 3.
Wait riding the AA wraith was a glitch? I just thought that it was just another rideable vehicle.
Ps not the halo 5 AA wrath. I've never played halo 5
honestly i loved a lot of halo 5 new look especially the covenant vehicles. i liked how they almost look like a living creature and the marking around the vehicle was also a nice choice. i hate infinites "return" to the classic style doesn't even look as good as the original games, just looks like they gave them a crappy red paint job and called it a day.
The Halo 5 Wraith looks so weird. It's both bulky and slim at the same time and it looks wrong.
i want an option to turn the banished vehicles back to covenant vehicles, i like purple more than red. also the halo 3 brute chopper looks a lot more intimidating than the halo infinite one
What is the version of through the fire and flames you used? I like that calm piano instrumental of it
Because continent is always so interesting I love it
Rather late here, but I was very disappointed when some of the banished units from halo wars 2 aren't in Infinite. I wanna fight that Banished Scarab (or possibly even drive)
Banshees pre Reach > Banshees post Reach
the anti AA wraith, when you need more ANTI for your Anti-Air
They should have made it late 90s/ early 2000s walmart
Had to give a like just for the Walmart cameo
The renvanat from halo reach is actually a modified version of the ghost
2:12 marines called them bandits.
One day we will be able to drive the scarab 😂
11:00 Is this background music a cover of "Through the Fire and the Flames"?
Funny thing is they put the hornet in H2A multiplayer. Hmm, I see how it is 343
Covenant vehicle designs in Halo 5... Let's burry them below those E.T. game cartridges
Why they’re good looking and not crap like in the bungie games.
2:10 how did you make the cruiser driveable in ce?!