Worst To Best Halo Enemies Of All Time (From Every Halo Game)
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- Опубліковано 21 гру 2022
- Elites, Grunts, Jackals, Brutes, just to name a few of the many enemies you encounter in Halo games. Every Halo game over the years had it's own version of Halo enemies, so which are the best and which are the worst Halo enemies of all time?
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Bungie did an outstanding job with the elites in Reach. There seriously look massive and menacing compared to Spartans.
And seeing them next to Jorge makes you realize you’re the small one….maybe make Jorge’s biped playable so Spartan and elites can co exist in multiplayer.
Many miss the smaller more agile looking elites from halo 1 and 2. But I agree with you on reach because they are more intimidating and I think that is what is most important
You could just say Bungie did an outstanding job and leave it at that
Too bad they completely f***** up the brutes. For some reason bungee could never stay consistent with a single blue design. They are Rhino people in Halo 3 and reach for some reason when in Halo 2 they are hairy monkey people
@@mariobadia4553nah Reach’s brutes are an entirely different breed from Halo 3’s. At least Halo 3’s looked good lol. Reach’s lol like garbage
I can tell you that the Invisible Flood can also be found in Halo 2 during High Charity.
It appears on Legendary only and it wields an Energy Sword. So yep, deadly one.
yep. i just played through mcc legendary. i think there was more then one.
I remember encountering aswell
One can also spawn with a sniper rifle while being invisible so gl on legendary, he can 1 shot you XD
Honestly, I can’t even handle 1 mission on legendary, even on splitscreen, but for those that can handle it, it’s very cool detail that bungie put into halo 2!🙂
@@joshfoustcommunity8928 High Charity is among the easiest levels to speedrun, actually. But yeah, considering there's plenty of enemies that one-shot you, I can tell it can be hard.
From memory there's also that one human soldier guy in ODST that turns against you when you pick up the final audio log of Sadie's story in the level Data Hive. He has a shotgun, which can mess you up if you don't know what's coming.
Yep, the Police Sergeant. One of only three instances of humans being hostile towards the player without teamkilling.
@@ClonedGamer001that and CE marine and what’s the third?
@@Just_Jac0b In Quarantine Zone in Halo 2, you play as the Arbiter. There are human marines getting killed by the flood. While they're in the background, if you do somehow manage to get close they will start attacking you.
Also technically the traumatized marine in Floodgate from Halo 3 is considered a hostile, but I think that's more of a technical thing to prevent certain repercussions if you put him out of his misery.
The reactors in The Maw have an enemy labeled as invisible damage detectors to determine if you've destroyed the reactors. You can see these in Generalkidd's video covering secret characters in Halo 1. Now, I believe the reason the game counts them as brute kills is that the scoring system has no identification for them and fills it in with the first alphabetical category by default.
Dev pun: Shutdown by bruteforce.
Yo. Found that back in the day on halo 1 pc. They are just in a closed hallway. If you're in the armory too long they have a door that's normally locked open and I believe there were 4 1 for each engine reactor.
Fun fact: The Vengeful ‘Vadam discovered that in Halo 2 the Hunters they where planned to have shields over their bodies. Imagine a pair of hunters with shields (I mean the shields that Master Chief and the Elites have)
*Pulls out CE magnum*
Cut from ODST too
*Imagine Hunters in black armor with active camo*
@@PackHunter117 Oh no, that's okay, I wasn't planning on sleeping tonight...
He also added back the juggernauts in halo 2 uncut and theyre really cool to fight against
halo infinite brutes seem more like strength in numbers compared to elites being the well elite soldiers placed more far and few and i liked that dynamic a lot
elites are just that, elite.
Mercenaries are just Mercenaries.
agreed. halo 2 elites were scary on legendary. there could be one of them and you’re still getting aggro energy sworded in the back of the neck. if you didn’t take the elite out immediately and get distracted by the grunts you’re dead.
Oh definitely. I think this is most obvious in the Firefight mode of Halo Infinite
Not sure why the Hunters in Halo Infinite don't get more attention. Felt like they were the hardest to fight, and their new design was really cool. Hunters have always been a special enemy for me. I remember in middle school playing against Halo 2 hunters in some of those darker levels. Scared me so much I had to have a friend take them out for me. Lol
Plus the banished hunters with the red armour are their own separate class of hunter
The Red Hunters were a nightmare on harder difficulties
@@Gag1800 not only they're super tanky and have guns that are just nuts, they're smart too, they never turn their backs to you, not even for a second
I didn't struggle with a single Enemy in the open world on infinite, I always had Marines loaded with power weapons that shredded enemies
In halo 2 you can drag two hunters into the big clash between brutes and elites from the previous room. You can then have to my knowledge the only encounter in the game with 4 to 5 white elites, 4 white grunts, 4 hunters, and the brutes will do a decent job sponging damage. However, based on how I had them leashed, chief was cornered. Two hunters at the exit, two at the entrance, elites at their starting points, and the only real cover I had was the brutes side. Easily the hardest halo encounter I've had. Took like 20 minutes and a lot of retries on heroic.
Can't remember the mission name I think it's high charity. It's the blow me away room where arbiter gets his armor I believe.
The Kig-Yar have multiple different subspecies. Skirmishers and Jackals are to each other as a husky is to a wolf
correct, for a while they said the skirmishers went extinct as well, but people pointed out how stupid it was
Personally I felt like the shotgun Flood in Halo CE were significantly worse to fight than the Rocket Flood since they were more difficult to see and likely more common.
but they are kinda shy about shooting the shotgun, especially if you stun them, for some reason they shoot far less if you stun them once, and dealing with them with your own shotgun is easy enough. There are only a few locations which rocket flood appear in CE, and it is easy to memorise them.
Halo 2 and 3 shotgun flood are far more worse due to their greater accuracy.
I agree rocket flood tend to kill themselves cause they accidentally hit another flood in the back. And they don't have random spawns. Getting kill instantly is annoying. But I have to say surviving a fight with barely any health left cause of a shotgun makes every fight afterwards literally hell.
For me, nothing compares to the Brute Flood in Halo 2. They were the heaviest enemy besides a straight up Hunter, only those come in 2s, where Brute Flood were swarming all over that Elite Ship bound for Earth.
@@AIIEYESONME you mean flood tank
The real boss fight in Halo Infinite is that Gravity Hammer Brute Chieftain you gotta kill before the Harbinger.
jesus fucking christ, that guy was on steroids
The teacher of Atriox?
@@storage7279 No, the one that appears during the Harbinger's boss fight.
@@thedaveed1that brute killed me like 100 times on legenday lol
14:08 this is actually not the only time you see invisible Flood. In Halo 2 if you play High Charity on Legendary, you will encounter invisible Flood in both the second room with the large glass window and once you get to the top of the elevator following this.
What, i have played high charity at least 50 times on legendary, never seen them...i mean yea they are invisible, but you know what i mean >.
And also in ODST floodfight
Another certified hood classic
The Hunters have always been my favorite of all of Halo's various creatures. It's just really cool how the Lekgolo worms can combine and exponentially increase their strength and intelligence.
Plus the hunter dance was always fun
Which is why it was absolutely stupid that the Paramount+ show had a single hunter split up into individual worms and take out a ship. That is just ridiculous.
Grunts have always been my favourite. They can be very annoying, but they're still kinda cute in a way.
I really miss bungie elite AI. The way they danced around the environment was very engaging.
In halo 1 and 2 I’d never seen an AI dance and spin around and duck behind cover the way they do
I was a bit funky however that they would duck behind cover and not realize i was breathing down their neck and i would one tap em by hitin em in the back 😂
Halo 3 honestly had the best Brutes to me, all the unique armors and how balanced they were compared to Halo 2. And the different versions of the like the Jump Brutes, Brute Stalkers, and Brute Chieftains were all really cool. Halo Infinite is a close second.
And as for the Brutes on The Maw, those are just placeholders since the Spectre and Prowler don't have icons either.
It really shows how Bungie handled the transition to a new enemy versus 343 when comparing the Prometheans to the Brutes. The switch to Brutes took a whole game, and they were much more fleshed out by the time they became the main enemy.
343 jumped the train on to a whole new set of tracks and barely started course correcting with infinite, like 10 years too late.
I don't like the Halo 3 boots because it's started the s***** group design that got even worse in halo reach. The brutes in Halo infinite actually looked at like they are the same species as the ones in Halo 2.
@@Mis73rRand0m you can put a forgetting about the fact that the bungee couldn't even stick to a single group design for some godforsaken reason. They couldn't decide if the brutes were monkey people or Rhino people. The halo Wars 2 and Halo infinite brutes look like they belong to the same species as Tartarus unlike the ones in Halo 3 and reach which look like completely separate species.
Honestly the armors in Halo 3 always felt lackluster to me. They were meant to be the new primary enemy like Elites, but aside from being super easy and generally lacking threat by comparison it felt like most of it was super similar and difficult to tell apart at a glance. There were a ton of different types of Brutes in Halo 3, but the armor all just meshed together as this blue-bluish green color with fairly samey helmets across all the higher ranks, with the gold armor on the Captain Major being basically the only exception aside from the Chieftans.
By comparison even though Halo 2 had less ranks of Elites, every single one of them was easily identifiable at a glance soley based on Armor color or Halo Reach after it where every Elite had a distinct color and armor set.
Also I've never really found Halo 2's Brutes to be designed badly. Sure they're bulky, but they were meant to be a strong lategame enemy that you tackle differently from the Elites you'd been fighting up until then. Honestly until Halo Infinite I'd go so far as to call them the best iteration of Brutes easily because their competition was Halo 3's (which were just like a crappy Elite/Brute combo,) and Halo Reach's which are like Halo 2's without everything that made them threatening.
@@mariobadia4553 The Halo Infinite Brutes look nothing like H2 Brutes the heck are you talking about.
The H2 Brutes have elongated snouts with big protruding fangs just like the H3 Brutes while having big clawed Hands and feet, the difference being they have a coat of hair And pronounced arm hair that was shaved off in 3.
The infinite Brutes have flat ape faces, smaller feet, smaller claws, smaller teeth, more human looking eyes, literally run straight when Berserking and hold pistols with 2 hands like weaklings how are those closer to halo 2 Brutes ya goof lol.
Remember the invisible flood in CE? What if they were in more levels and we gave them rocket launchers?
And shotguns. Flood with Shotties in CE can be terrible.
Oh plz no, it would be terrifing!
@@alessandromasiero6611 There is no mercy.
@@ALLMINDmercenarysupportsystem I've just finished my Library speedrun and I'm done with flood for at least a full year 😂
I was so glad when they added Promethean soldiers in Halo 5. The knights infuriated me all through 4 and I was glad to see a more manageable enemy.
There's also those tiny Sentinels in Halo 2 on Sacred Icon that could lightly zap you.
They are set to be blind and deaf, but they can still hit you accidentally. If you mod them to be enemies, holy shit, they are ridiculously strong. Try it out on legendary. If you want more pain, give them smgs, they'll kill you fast
@@halinaqi2194 how the hell do they hold smgs
I play on Xbox, so i cant do that but omg that sounds awesome.@@tatotaytoman5934
Thing I like most about the Prometheans was that they quite literally disappear up their own arseholes.
Funniest teleport animation EVER.
BRUH 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
They never looked like they did that to me. They looked more like they sucked themselves into their chests.
CE had my favorite versions of every enemy, from design to combat.
I feel like CE was the most complete because they had time to make good enemy AI's and counters to said enemies.
@@4bedStudios idk about that. i remember reading that they almost weren't able to put the shotgun in the game due to time and some hero grinded it out solo to get it in the game. on harder difficulties your not going to get past the flood without it.
mind you we didnt even have a rifle back then.
I think they're decent, but the super limited Covenant weapon pool honestly made them feel a tad repetitive during the latter half of the game. The CE Flood were just tedious and repetitive, they weren't even difficult compared to the Covenant either just boring and one dimensional (also the gimmick where select flood will "play dead" was just obnoxious lmao.)
i think the reach elites where better designed, the only thing i disliked about them is their melee attack, i think that was unreasonable fast
Even the hunters lol?
Me and my brother called the flood infection forms “bugables” as kids for some reason. We also played a lot of halo megablocks and one time I grabbed an elite and pretended like he was holding an infection form, and went to my brother and said “sir, I found a wort wort” and we died laughing for some reason and never forgot it.
I loved how in Reach, you could shoot a Grunt in the foot so he would trip, and his grenades would blow up an entire hallway. But I was always confused about why there were no Elites in ODST, since by the time Truth’s ship slipspaced out of New Mombasa and would have left Brutes, Grunts, Hunters, Jackals, Drones and Engineers behind, the Elites would still have been loyal to the Covenant.
it was because Truth had ordered the brutes on earth to kill the elites since Regret had left, but it was before he ordered the brutes to kill the elites on High Charity
You kinda completely skipped over the sentinels in Halo Infinite
While the Warden could be annoying in Halo 5, at least they gave you the option to assassinate him at certain points. Damage him enough and he would occasionally enter this "weakened" state that allowed you to be able to assassinate him to put him down right then and there.
One of the enemies you left out were the Grunt Jockies from Halo 5's Warzone/Warzone Firefight modes. They were the Grunts that piloted big grunt-like mech suits. They were pretty interesting with some varied arsenals.
Those mechs are called Goblins and Yapyap can build three as his Hero units in Halo Wars 2... Which means Yapyap is the one Commander who can get three Hero units without mods.
@@kabob0077yapyap is so cool in every way😎
@@TheChristianChimp Unggoy Wave Tactics are perfection.
@@kabob0077 yeah people think it's embarrassing to lose to an ungoy but if you don't take care of em quickly it's lights out in harder difficultys.
Bro, Halo 5 Hunter's are harder than the Warden fights.
Never played halo 5, but Infinite's Banished hunters are intense on legendary.
The Warden is fairly easy because you can assassinate him.
@@bloodwolfgaming9269 The Warden is fairly easy because you can bring a tank to one of the fights, skip the last one, and there are always Promethean power weapons you can get infinite ammo for with your squad.
@@-THE_META My AI squad has never had infinite ammo. I tell them to pick up certain weapons and they use them for a little while before switching back to their second weapon after (I am assuming) the first runs out of ammo.
@@bloodwolfgaming9269 It might be just be extended ammo then because I have definitely given them weapons with one shot left in it that they use for a while.
Here's my take on this, as someone who most often plays on Normal:
Worst common enemy: CE Jackals. Maybe I'm just used to having to shoot their hands, then their heads, but I just HATE fighting CE Jackals. They're not that bad if you have a Magnum, but this makes them especially annoying on Truth and Reconciliation because you don't have a Magnum ANYWHERE in the mission as far as I remember, and you don't wanna waste your precious Sniper ammo on them.
Best common enemy: Halo 3 Grunts. Popping Grunt heads is satisfying in any Halo game, but it feels especially satisfying in Halo 3 for reasons I can't really explain
Worst rare enemy/mini-boss: I generally quite like Halo's mini-bosses because they offer a refreshing challenge when you're getting bored just fighting your regular enemies. So judging based on challenge, CE Hunters definitely have to take this L because of the one-shot to their back
Best rare enemy/mini-boss: this one's actually a tie between Halo Reach's high-ranking Elites (Generals and Zealots) and Halo Infinite's Hunters. Killing the Field Marshal in Reach after he basically killed half of Noble Team is super satisfying, although I wish they made him a little harder to kill than the Zealots he's surrounded with, maybe by nerfing the amount of damage he gets from a charged Plasma Pistol shot so you can't just noob-combo him like his Sangheili henchmen. Infinite's Hunters are definitely bullet sponges, moreso than previous Hunters, but their rarity combined with this increased health and the fact you can't just easily side-step them anymore makes them really fun to fight imo. Though I admit, sometimes I miss being able to cheese them and just move on with the mission.
@Nexus_Stuff or you can let me just have my opinions :p
@Nexus_Stuff I'm pretty sure CE Hunters still die with one Magnum shot to the back, and I'm pretty sure the Field Marshal and his Zealots still die with a noob-combo on Heroic, even with Mythic on. Other than those two enemy types, I don't see myself complaining about something being "too easy"
actually with infinite you can usually cheese them, almost every time you fight a hunter in infinite there's a power weapon or a needler lying around
@@flyingdoggo9887 true, but I feel they're still harder and more fun to kill than any previous Halo I've played
@Nexus_Stuff alright, fair enough then
To clarify, the Skirmishers are a different subspecies of the Kig-Yar. So they are the same species as the Jackals, just different genetically as they can run faster, jump higher etc
It's really simple. Skirmishers are just a sub-species of Jackals.
Invisible flood also show up on Two Betrayals at the final open field fight. I think they spawn behind you and show up if you take too much time hanging back
I remember the invisible enemies in that section being elites, not flood.
Those ones are elites. 4 spawn on legendary.
I love how cool the Halo Reach Ultras(Elite and Grunt), but I hate the Ultra for how hard it is to kill on legendary
I think halo 3 had the best flood, halo 2’s flood were bullet sponges, you couldn’t burst the Bodies without a sword or explosions, ant the infection forms I’d not have their iconic chain reaction. Halo CE’s flood were fun but limited to just a few forms. Halo 3 really brought the flood up to scale with human, elite and brute combat forms, carrier forms, and the pure forms.
Agreed. I did not like the Halo 2 flood, they could take way too much damage and the infection form gimmick reviving them was fun in lower difficulties but nasty in the harder difficulty. I like the Halo 3 flood, more forms, similar in nature to the CE Flood in terms of damage, with better levels and intelligence. Halo 2 was the hardest but I don't think they were fun or fair enemies.
I love how the flood had their own subclasses in H3. Human forms were the fastest, brutes usually carried the most dangerous weapons and the elites usually had shields. Them they added those pure forms which were mostly good additions (except for the ranged for, that one is AIDS).
You should make a video about the most terrifying enemies to fight
I REALLY hope they bring back the promeathians. They were genuinely well balanced in Halo 5 but they could be made better in their next appearance.
The Created now inhabits Promethean Knights as bodies!
Invisible Flood returned in ODST Floodfight! There are infected stealth Brutes that still have their active camo on, and will even retain the active camo if they die and get resurrected by a spore.
I would have appreciated more coverage of hunters and how they compare across halo games. You only mentioned hunters from 5 and CE
Prior to Halo 3, Flood Combat forms were immune to melee damage, which meant certain death if you ever ran out of ammo.
Concussion rifle Elite Ultra’s were like the Covenant’s weapon of mass destruction.
I think that Halo 2 Drone's are being severely underestimated here, particularly on Legendary.
The things are highly mobile and surprisingly tanky, taking 6 shots from a Carbine to kill. They can be headshot, but they're so mobile and they have such tiny little heads that getting headshots on them mostly comes down to luck. Their plasma pistols are extremely dangerous, able to shred you almost as fast as a Jackal Sniper if you're in the open, and unlike Jackal Snipers Drones can and will swarm you. They also have a habit of materializing out of thin air when you're in the open, such that if you didn't know they would spawn you are guaranteed to die. They don't even drop good weapons!
Jackal Snipers can one-shot you in an instant, but I never found them to be as unfair as Drones can be. It just takes a slow approach to pick all of them off. In particular I noticed that they wouldn't shoot you if you move out of cover and immediately move back in, so if you do that a few times you can line up a shot and headshot them relatively safely. On some levels you could also *BECOME* the Jackal Sniper, slowly peaking out of cover to headshot any and all Jackal Snipers on the map. They could actually be kind of fun, and since they drop Beam Rifles on death every other encounter when they appear is trivial, except for Jackal Snipers and Drones (sometimes).
I just finished Halo 2 legendary and for real, fuck those flying bugs. They will quickly and easily wipe you out and can take massive damage if you dont have a power weapon. The jackal snipers were way overblown and not that big of a deal in comparison for me.
@@Rhugor Agreed. Jackal Snipers are a challenge, yeah, but they can usually be manageable if you slow down and patiently check for them. They are a predictable enemy that can be reliably killed in one shot, the encounters where they materialize out of thin air are a minority, and some of those even walk out in your FOV. Plus, the best weapon against them is the same weapon they drop, so you'll never lack the resources needed to kill them. Drones just descend from the heavens to fuck you over, drop weapons completely useless against them, and do whatever the hell they want when they appear.
EDIT: Plus, their ability to kill you in one shot is barely any faster than anything else kills you. There isn't much difference between "instant death" and "guaranteed death", after all, one just has a slight delay.
@@calsalitra4689 Absolutely! I've legit been killed by an Elite or Brute (or those goddamn drones) bursts faster than a jackal sniper. They have a pretty significant pause and happily will fire away at allies to reveal their position.
Awesome video your stuff is always fun to watch
I remember in ODST firefight there being also different coloured drones which I think were red and gold sentials in halo 3 legendary i think, although idk if they any stronger or more threatening than the normal ones but it was cool to see anyway
I will never forget the time me and my friend were playing spartan ops and we spent so long trying to kill this knight and once we finally did a watcher came along and revived it
same thing happened to me, i never played it again
I hate those things
They are such a bad idea. I have no idea what 343 were thinking
sounds like pain
There are invisible flood in MCC ODST flood firefight, the hunters in ODST also have different weapons. One of them shoots the standard fuelrod shot and one of them shoots the more scarab gun burst-like shots.
100 Jackle Snipers vs 100 Rocket Flood...
I would say its a toss up depending on the terrain...
flat ground the flood would win
No cause they would blow themselves up first.
About the drones in halo reach, they appear in three levels, the one shown, the one with the elevator to the reflection map, and they appear on the mission with Carter commiting scarab vs pelican.
You missed the black armor grunts and elites from CE, they appear in Keyes and the maw, the black elites throw fast sticky grenades compared to normal elites, they are deadly on legendary
Spec Ops teams in CE don't mess around. Fuel Rod toting Grunts, Elites that can Fast Ball a Plasma Grenade, whole squads of Grunts equipped with at least the Needler instead of a Plasma Pistol, the Spec Ops teams would make for some fun allies in a mod or something. Maybe give the allied ones some more weapons to differentiate between friend and foe but I digress. The Spec Ops teams from CE should make a proper comeback.
14:00 Not to mention, these invisible flood only appear in ONE spot in the entire level, in a completely optional and easy to miss armory, AND its pretty easy to walk inside, grab your shiny new guns, and then walk back outside the room without even noticing the flood because they sort of gather at the back of the room out of sight. I would not be surprised if there are people that have played Halo CE through several times and never noticed them.
The big difference with the Gold Hunters in ODST was that they where essentially buffed versions of Halo 1's Hunters where they had the old single shot cannon rather than the laser beam of Halo 2 and 3's Hunters.
I always assumed that the gold hunters where a precursor to the reach hunters
Great video idea 🙌🏻
Another sentinel you forgot were the ones from infinite. You fight them in some of the middle/later missions.
2:33 I SAW THAT! That is a homing attack cheat. It's more difficult than it actually is, especially on 360.
No mention of Halo Infinite's Hunters?
Those are the pinnacle of "Hard to kill"
Woah, That’s so cool, don’t you just love how evolution works, the brute started off as engine compartments, but soon adapted and evolved into the giant monkey men we all know today
14:08 "this is the only time we have invisible flood forms"
Assassin skull: Allow me to introduce myself.
Fun fact, Halo 2 or Halo 3 also has invisible Flood occasionally! I forget which one, but I've run into invisible Elite Flood forms on non-CE Halo games.
You guys forgot the Infinite Sentinels, which were a great version imho.
Great video!
"Never see the invisible flood" well yeah that is kinda the point of them being invisible.
In all honesty, I feel prometheans are amazing, they're intimidating, their weapons are really unique, the sound design is sorta scary.
I'd love for them to come back but be less annoying, I feel an issue with them is how they just pop out of nowhere and ambush you from every side, or how watchers can revive units, and their incredible durability for the amount of damage and units there are, I think it's more the circumstances that make then bad enemies, than the enemies themselves
SPEAKING OF HERETIC ELITES from Halo 2, here is something I figured out a few years ago. Maybe you guys already knew this.
On the first mission where you play as the Arbiter, and are sent to kill the “heretic” leader, him and his followers were technically good guys. They saw the falsehood of the prophets, and tried to get others to join them.
Fast forward to the later levels of Halo 2, and ole Arby was probably feeling bad for killing the group he and the other Elites became a part of.
Also, great video, guys. I love your content.
Luke with the pro tips lmao
F those Jackal snipers and Rocket Flood...run enders
As someone who played halo 5 on legendary often back in 2015 hunters were in fact boss fights that would kick your butt
The main thing about them is that when one hunter died the other powered up super sayan style shooting two cannon shots and having a beam attack that lasted twice as long
As well due to the enhanced movement systems of 5 hunters could run after you with their one shot melee attacks and if you played single player, fuel rod guns instantly killed you instead of downing you on a direct hit meaning youd have to restart the fight from the start if you got nailed
The active camo flood on CE The Maw were god tier. I remember my first time playing CE on my green halo edition Xbox back when I was just starting my current job. And these flood variants were by far almost impossible to kill on my first Legendary run through.
im addicted to your videos
The gold hunters in Halo 3 ODST shoot the canon ball type like in Halo CE and Halo Reach while the regular ones shoot the beam like in 2 and 3
Nothing has ever struck the same chord of fear in my heart as hearing "HUT HAP HAUGHT" of an elite on legendary playing Halo CE in 2001 for the first time.
Do you mean, Wort Wort Wort?
aaawubadugh
You forgot the ODST firefight Flood. They have camo flood, shielded flood, and can drive and board vehicles
The invisible flood did make a comeback in Halo 3 ODST's firefight as stealth infected brutes.
Halo will forever be my favorite shooter
Awesome
At 14:20, thats wrong, because in Halo 3 ODST FF, flood stealth brutes can spawn with maulers and active camo, and usually appear in groups, which drop flame nades.
I really like the versions of the music used in this video.
Honestly I felt like the flood got progressively more flimsy but I think it's just me being in mental pain from the one CE level
really? after ce they give some shields, we get heavy forms and that sniper flower is the single reason the level cortana in 3 is tough. and in ce we have the most powerful version of the shotgun in the franchise and ammo isnt too difficult to come by. even on legendary one center mass hit will kill a flood. or did that library level really give people ptsd?
@@thejunkmanlives CE flood gets a random coin toss to determine whether they resurrect or not, so sometimes you end up killing the same unit 2-3 times before they stay dead. It can get pretty hairy in some of the long waits for door unlocks. I agree that the units themselves in Halo 3 are more difficult, though.
Halo 2 shotgun, rocket and sniper rifle flood are ridiculous. That 1 shit head with a rocket in quarantine zone, the one with a sniper rifle in high charity and the shotgun flood that keep appearing are insane. Nit to mention, some of them can be found driving Scorpions. Halo 3s cortana is difficult but the halo 2 flood are generally more threatening.
Cortana is literally bungie throwin as much flood ai at you that the game can handle, (you have no ai allies, wide open spaces or vehicles so there's more resources for bungie to just spam flood everywhere)
Halo 1 flood is so two sided its either a cakewalk because you got a shotgun or theyre just annoying imo halo 2 did them the best since they felt alot more vicious (the lvls theyre in helps alot with this feeling)
Halo 2 flood are objectively stronger than CE flood, it’s just a fact. They have more health, do more damage and are faster with no damage nerfs applied to their shotguns unlike CE
H3 combat forms are actually weaker, however it’s not progressive like you say.
nice video, but chat did well to correct you on some errors you said from start to finish
the only small correction about the halo 2 heretic elites, thier melee is bugged, thier melee cone is not facing forward but backward, can't remember if leaning to left or right side but if you were to dodge them you would get hit by melee attack if you entered the cone befor it finish.
You forgot about the halo 3 odst flood on firefight. They can operate vehicles and had invisible shotgun flood. Also there are some flood elites with sheilds.
1:51 The Skirmishers are a subspecies of Kig-Yar that's more birdlike in appearance.
Halo 5 hunters were hard for me and my friends on heroic. We were trying to get someone up to speed for infinite and we had way more trouble than we ever expected to
Ngl the hunter brothers on infinite did that to me god damm did i underestimate them on heroic aswell
Halo 5's Hunters were the hardest to fight, but dear god are they designed like shit lol
They feel like they were designed with the squad dynamic in mind and as a result they don't feel playtested when playing solo. Super spongey, they turn on a dime so the back weakspot (a defining trait of the Hunters,) may as well not matter and their homing plasma shots at long range were just a textbook definition of unfun. Every encounter with these guys in that damn campaign is just spamming power weapons at them because they fill every Hunter battle room with them, since they basically removed all the weaknesses Hunters had.
If you have a friend you can have one of you distract them while the other hits their back, but when solo the friendly AI is useless as hell so that's not a reliable option.
I find Halo 5 hunters to just be less op versions of infinite hunters. The ai teammates if you actually tell them to shoot at them distract easily enough to wash em
@@tylerellis9097 the infinite ones are tough, but with the ability to upgrade your shields/movement options, to throw fusion coils, and super combine needlers through their armor you haas a lot of ways to deal with them. I’m halo 5 you need competent teammates and some luck
@@Aleadfarmer904 I have never found halo 5 hunters on legendary given the fact you’re always able to arm your ai against them with plenty of room to move around, harder then infinite hunters that are thrown at you in tight spaces in campaign, who never let you behind their back even with thrusters, that are using multiple splash weapons.
Infinite hunters remind of 3 hunters were it’s preferable to just explosive spam them then actually get near them, which is a big L.
You missed Drones from Halo 2, 3 and Reach
P.S. Love the videos!!
VIDEO IDEA :what halo game is the hardest if you do laso as you would find the skulls, so as you find the skulls they get turned on
oddly out of all the Halos… there is a couple odd factors i think that may have been overlooked.
The Elite Ultra in halo reach… arguably the tankiest elites and unlike other halo games (to my knowledge anyway) Reach had a… “challenge” quests that would reshuffle every week… and i believe its the only halo game that… encouraged you to play each chapter in LASO, if the weekly quest rolled for it.
Unlike the other halos… Reach did something unforgiving and it was almost impossible to combat against… Catch…
now in other halos this was usually a joke or more of a “just dodge the glowing blueberry” that usually like brutes would pull out, hold in their hand… and have some of the most odd and worse aim you’ve ever seen.
In Reach… for whatever reason… Elites were trying out to be pitchers in major league baseball… if you haven’t seen the ridiculous fast pitched and accurate plasma grenades these guys threw- you need to give it a chance.
Halo Enemies tier list
1. Halo: Reach Elite Ultra with a concussion rifle
2. Everything else
I still can't believe I managed to beat Halo 2 legendary a couple years ago without knowing about any of the level skips!
Sentinels on Halo Infinite LASO were really fun to strategize around
Everybody gangsta till the rocket flood appears out of thin air and lets one rip 😂😂
Don’t forget the flood that drives vehicles in Halo 2! And how jetpack Brutes and jetpack Elites made things a little different
Not sure if they were In yet when you made this but in odst flood fight there are some invisible brute floods with maulers
Most annoying "enemy" is your friend in split-screen coop who melees you in the back to steal your power weapon!
Fuel Rod Grunts and Grunts with Needlers in Halo 4 can be scary on Legendary too
Bro the halo 5 hunters on heroic and legendary toss you around like a rag doll.
Glad to see Rocket Sloth shares my view that Halo Reach Elites design are peak. Glad Halo Infinite partially reincorporated them.
14:15 the only time that can appear again is on Halo 2's high charity on legendary, where you can see those gravemind tentacles if you're on legendary there will be a combat form with a sword cloaked
Mad disrespect to the Prophets, I personally love it in Halo Wars when Regret rocks out with his Flying Gaming Chair with armchair fuel rod cannons and ancient AI assistants
H3 and Infinite Brutes are some of the most personally satisfying kills in video games for me
Bursting flood forms in CE get an honorable mention for most difficult enemy, they'd get burst-launched at you. Second mention goes to dropped grenades from killed enemies that blow up the entire room you're running through. Third mention goes to random bits of terrain that cause you to kill yourself either by bouncing a grenade back off of it, or hitting it with a tank round even though it's not in your target view at all. Fourth mention goes to rescued Marines from Truth and Rec, they kill you on accident unless you run far ahead of them. Those 4 things killed me more than sniper jackals did, by far.
There are like 2 instances in halo 2 where you will in fact run into heretic elites with energy swords
The flood forms that can turn into spider scared me so much as a kid-
I love this channel
you could also turn on the skull in halo 2 that makes enemies camouflage so flood cloaked still a thing technically
14:18 I forgot all about the existence of this due to how little there is
Great vid but we need to touch on melee being nothing to flood in ce and then the best option for killing flood in 3.
You in a banshee on Two Betrayals: 😎
Those rocket flood at the entrance of the tunnel: 😈
You: 😱💥☠️