I love that “reinforcements can come in on the sides” rule. I get so tired of every wargame being two armies smashing into each other with no flanking ever happening.
In another video, the devs made a point of how everything in the game is only as strong as what it's representing. The example they gave is how certain 100 kingdoms Individuals may be very impressive fighters, but they're not going to be able to kill a dragon on their own, like a hero in Warhammer might. But there still seems to be a weird dissonance between the lore and how units perform on the battlefield. In the lore, the Abomination couldn't even be stopped by the Steel Legion, who the humans thought would give them a chance. But in the game, the Abomination was felled just by Men-at-arms. I think that's good for gameplay reasons, but I wish the lore didn't describe the Abomination as being as unstoppable as it was.
This game looks really good. I really like the mechanics. I'm just torn between this and Game of Thrones. The added side board mechanic plus the variety of factions and units is pretty appealing.
looks good. solid Game System. Exactly what i expected from AC. Miniatures also look good. I think is worth to be bought. Thank you for the very good introduction.
It would have been nice to see the cavalry charge against the larger beasts, but overall the game seems pretty good. I think modern games need some kind of activation process like this to avoid the impact of a player getting the first turn. I wasn't quite sure about the automatic wounding, but I will know more we I see a few more bat reps. Cheers.
2DSick Wargaming well, two coming to mind immediately are Game of Thrones and runewars. Runewars having been out for a while. And there is always 9th age, the community created game based on Warhammer fantasy, which had a major revamp currently. All of those do something to differentiate themselves from the bog standard same old. This only seems to have put in a card activation and turned the required dice results from 4-6 to 1-3
@@Son0fAggression The selling point for me was the models as well as the unique rules. They're 38mm and the sculpts are all pretty amazing from what I've seen. And, considering they're such a young amd small company, their plastic kits are pretty good quality
Hmm. Not 100% sold on the not-comparing stats. I mean I understand this is the route GW has gone with AoS, but in single D6 systems, it means an extremely limited spread of options. You don't get the range of outcomes that 2D6 or D20 based systems have, and you don't get the diversity a toughness + armor system has.
I also hope the movement rules are actually a little bit more concise. I mean do units pop out the other side of friendly units they move through regardless of width? I mean 7 wouldn't have brought him through the abom, but it just "did".
Oh dear another paper scissors stones style game. I would like to see game that offers multi unit coordinated strategies, rather than random single unit activations. What do others think?
Habe mir mit meinem Bruder auch die Starterbox Deutsch gekauft echt schöne Modele bjn auf das erste Spiel gespannt,ich und mein Bruder sind fleißig am basteln ,kommen denn die Karten auch in Deutsch raus ,ist ein schöner ersatz für Warhammer Fantesy finde ich als Veteran
So, if the stats are on the cards and the cards are face down in a stack I guess you still need printouts or books laying around to see your stats if a unit you haven't activated yet is defending. Seems more fiddly than innovative.
Not a fan of game systems that cause massive casualties each turn. I’d like a game where units will fight on for a few turns before one side becomes the victor.
meh, my local group is dropping Kings of War to go over to Conquest. We found Kings to be bland, but this one is hitting our marks in terms of rules, lore, and miniatures. I've demo'ed it and i was pleasantly surprised, mind you coming from someone who has played KoW extensively.
love the aesthetics of this, but am disappointed that has gone the way of rank and file. I know this is just a demo, but it just doesn't seem all that engaging- just very mechanical.
Not for me, I'll stick with the still awesome Warhammer Fantasy 6th ed, ruleset. This seems a little desperate changing things , just because. Lacks finesse.
Alright made it through half the vid and so far it's one of the most generic r&f games I've seen in a while. With so many of them coming out soon, this doesn't seem to do anything to differentiate itself...
Not sure how this game is coming off as generic, but offers more depth than Kings of War for example with the reinforcements, alternating activation and multiple actions per unit, IE: aim and then fire missiles.
Generic and bland. Rank-and-File can be the most intrinsic of miniatures games and these new companies tend to make their games pure bland RPS style with much to none detail on the movement aspect of the game. Just clash into the center and roll dice and that's it. Also, the gimmicks used in this... roll lower because all other games are designed to roll higher. And "put your cards into a pile and form your activation" is not much different from other systems like Armada or X-Wing with based values. It's 2018 and game designers are making new games that are worse than the old revamp of Warhammer Fantasy Battles 6th Edition.
For future videos of this kind. Could you show close ups of models as each unit is introduced?
Would like that
The minis are really nice looking in 38mm
I love that “reinforcements can come in on the sides” rule. I get so tired of every wargame being two armies smashing into each other with no flanking ever happening.
I am so excited, I have pre-ordered 2 boxes :)
In another video, the devs made a point of how everything in the game is only as strong as what it's representing. The example they gave is how certain 100 kingdoms Individuals may be very impressive fighters, but they're not going to be able to kill a dragon on their own, like a hero in Warhammer might.
But there still seems to be a weird dissonance between the lore and how units perform on the battlefield. In the lore, the Abomination couldn't even be stopped by the Steel Legion, who the humans thought would give them a chance. But in the game, the Abomination was felled just by Men-at-arms. I think that's good for gameplay reasons, but I wish the lore didn't describe the Abomination as being as unstoppable as it was.
This game looks really good. I really like the mechanics. I'm just torn between this and Game of Thrones. The added side board mechanic plus the variety of factions and units is pretty appealing.
ZYi
Thanks Guys.
Saw these guys at the UK Games Expo.
Been looking for a how to play for a while...
Such gawjus Minatures.
Thanks guys.
Did you get to play it at the Expo Richard? My wife and I did and thought it was brilliant! (plus they gave us free sprues) :D
@@dakyras426 Wait.. What!!!!!... I missed that bit!!
looks good. solid Game System. Exactly what i expected from AC. Miniatures also look good. I think is worth to be bought. Thank you for the very good introduction.
Great game. I will try it asap.
It would have been nice to see the cavalry charge against the larger beasts, but overall the game seems pretty good. I think modern games need some kind of activation process like this to avoid the impact of a player getting the first turn. I wasn't quite sure about the automatic wounding, but I will know more we I see a few more bat reps. Cheers.
So what's the ETA for this game?... Also.. what's the standard game size?... and what size table for a game with such larger scaled models?
Rolling to charge.. -rolls the die- a 6! Let's see..
Ah, Senequa, always trying to one up me!
So simplified 8th ed fantasy? fair enough. I suppose a few fantasy diehards will love it.
Though I do enjoy the renaissance of the rank and file games, all of the ones coming out seem really really similar...
2DSick Wargaming well, two coming to mind immediately are Game of Thrones and runewars. Runewars having been out for a while. And there is always 9th age, the community created game based on Warhammer fantasy, which had a major revamp currently. All of those do something to differentiate themselves from the bog standard same old. This only seems to have put in a card activation and turned the required dice results from 4-6 to 1-3
@@Son0fAggression The selling point for me was the models as well as the unique rules.
They're 38mm and the sculpts are all pretty amazing from what I've seen.
And, considering they're such a young amd small company, their plastic kits are pretty good quality
when does this come out?
Hmm. Not 100% sold on the not-comparing stats. I mean I understand this is the route GW has gone with AoS, but in single D6 systems, it means an extremely limited spread of options. You don't get the range of outcomes that 2D6 or D20 based systems have, and you don't get the diversity a toughness + armor system has.
I also hope the movement rules are actually a little bit more concise. I mean do units pop out the other side of friendly units they move through regardless of width? I mean 7 wouldn't have brought him through the abom, but it just "did".
Yeah...take my money 💰
Oh dear another paper scissors stones style game. I would like to see game that offers multi unit coordinated strategies, rather than random single unit activations. What do others think?
If you read the rules, you may think differently. This is very different to the status quo
Habe mir mit meinem Bruder auch die Starterbox Deutsch gekauft echt schöne Modele bjn auf das erste Spiel gespannt,ich und mein Bruder sind fleißig am basteln ,kommen denn die Karten auch in Deutsch raus ,ist ein schöner ersatz für Warhammer Fantesy finde ich als Veteran
So, if the stats are on the cards and the cards are face down in a stack I guess you still need printouts or books laying around to see your stats if a unit you haven't activated yet is defending. Seems more fiddly than innovative.
Someday there will be a painted miniature game...
If you mean prepainted there was AT-43 and it was awesome but the company made some huge mistakes and went bankrupt.
Is this and wrath of kings what Games Worksop is reintroducing Wargammer Fantasy? I don’t see this in the Vegas valley?
Not a fan of game systems that cause massive casualties each turn. I’d like a game where units will fight on for a few turns before one side becomes the victor.
This seems way too similar to Kings of War, but less interesting. The minis are absolutely jaw dropping though so my brain is conflicted.
meh, my local group is dropping Kings of War to go over to Conquest. We found Kings to be bland, but this one is hitting our marks in terms of rules, lore, and miniatures. I've demo'ed it and i was pleasantly surprised, mind you coming from someone who has played KoW extensively.
Seems interesting...but the figures are getting bigger and bigger 😕
love the aesthetics of this, but am disappointed that has gone the way of rank and file. I know this is just a demo, but it just doesn't seem all that engaging- just very mechanical.
Not for me, I'll stick with the still awesome Warhammer Fantasy 6th ed, ruleset. This seems a little desperate changing things , just because. Lacks finesse.
Alright made it through half the vid and so far it's one of the most generic r&f games I've seen in a while. With so many of them coming out soon, this doesn't seem to do anything to differentiate itself...
Are you for real. What other war game uses command stacking cards, escalation and reinforcement like this?
Not sure how this game is coming off as generic, but offers more depth than Kings of War for example with the reinforcements, alternating activation and multiple actions per unit, IE: aim and then fire missiles.
Generic and bland.
Rank-and-File can be the most intrinsic of miniatures games and these new companies tend to make their games pure bland RPS style with much to none detail on the movement aspect of the game. Just clash into the center and roll dice and that's it.
Also, the gimmicks used in this... roll lower because all other games are designed to roll higher. And "put your cards into a pile and form your activation" is not much different from other systems like Armada or X-Wing with based values.
It's 2018 and game designers are making new games that are worse than the old revamp of Warhammer Fantasy Battles 6th Edition.