I heard the Irish Space Program were going to send a rocket to the sun. But won't they get all burned up? Nah. They thought about that already. They're going to go at night.
I love that halfway through and all of the drama is between the crew members and the intruders aren’t even on the board yet. This looks like so much fun. I just bought the core game. I can’t wait to play.
For anyone playing the most current iteration of Nemesis, be warned that there are updates to the game that the version they played is out of date(number of cards drawn is 5, max of 2 player actions for each turn in a round)
Good news the, for anyone who reads this within the next 1-2 months. Nemesis Lockdown is launching this or next month on KS and you can get Nemesis and all expansions. ...if you read this after 1-2 months... better luck next time
From looking at the other playthroughs, I found that you did a few errors. Especially at the end. Some beneficial and others very harmful. -The room tiles are placed so that the number of items align with the white arrows next to the room tile. When items are withdrawn from the room, the tiles are rotated to keep track of the number of items left. You don't have to place a marker on the tiles, which is a nice feature. -No noise roll when using suppressive fire. Same thing when escaping an intruder since you already get a penalty as it attacks you on the way out (and the intruders already know where you are, I guess). The event card tells you whether or not the intruder follows you or has other plans. Now the Queen didn't attack the scientist when he escaped and later followed him since you rolled the noise dice and got unlucky, which shouldn't have gone that way. Basically, when the intruders appears, you either fight it or run. Running exposes your back and the intruder hits you. Contamination card from the attack and when escaping to the adjacent room there's no noise roll. Then the event card can make the intruder follow or not. -When a larvae appears, you draw a contamination card straight away. (As pointed out previously in the comments) -When the scientist killed the larvae, the dice showed "Old intruder" and not a larvae. So it was a miss. -When the Queen moved during the second last phase, it should have gone into the pool again. -Running through a room on fire damages you. Believe it's a light wound. -The scientist could have chosen to move with the pilot on the last round, discarding one action card. Regarding the game, it looks amazing! Already backing it ;-)
Few corrections to this for future viewers: - Dice intruder icons means you hit that intruder and lesser in the intruder rank, meaning if you roll an adult, you will hit your target if it's an adult, a creeper or a larvae (in fact, there is no such thing as a larvae face on the red dices) - You ONLY get fire damage if you end your turn (2 actions) or pass inside a room with fire, not by crossing it if you don't end your turn/round there. - Can't find where it is said on the rulebook that only for a larvae appearing you should get a contamination card, you only get a contamination card if it attacks you, in fact, as stated on official FAQ, if you are already infested, any attacking larvae should give you a contamination card and then disappear from the board.
You have to roll noise everytime you move into a new room, unless there is another player or alien in he room you are moving to, or the exploration marker says otherwise. Where is the rule for you do not have to roll noise for escaping or suppressive fire?
"Secret Objective Card"- guy on the right leaves it face-up at 2:10. He then tries to hide his mistake by flipping it facedown during the "14 rounds remaining" cutaway at 18:40 haha. I see what you did there...
There were a few things you didn't get quite right, but probably the biggest part was: First, when a larva shows up it immediately forces the player (who triggered it) to draw 1 Contamination card. Later in the game when the scientist tried to escape from the Queen, she would have attacked each time. Also, you played the technical corridors incorrectly regarding noise. You don't place the noise tokens on the indiviudal entries/exit of the technical corridors like you place noise tokens in normal corridors. You place one in the corner of the map where it's written "Technical Corridor". If at any point you would have to place a 2nd down there because of an additional noise token, an intruder shows up. :)
So close. But I saw in another vid that activating the self-destruct also unlocks the escape pods. Did you guys miss this, or has it changed? If you missed it then..... you might have got out.
Thanks for uploading guys. I really enjoyed watching this play through. Only thing I noticed was that you kept forgetting to draw an Alien attack card when attempting to evade them, especially during that Queen chase, although it didn’t effect the end result anyway.
Looks like the final game made many adjustments to the rules; it would be great to have a new video explaining the new rules; or even better, the changes between the prototype version and the actual game.
Will you guys be doing a new video now that the final version of the game has been shipped? The rules have been tweaked and improved to provide a very different experience compared to the prototype rules you are playing with. Hope you were able to get a finalized version of the game.
It’s been said probably I think, but you did the vent noise wrong all game from what I understand off other play through. Vent noise is not unique to each number slot in every room. Instead they are all considered one stack. You add a noise to a special vent noise space on the board. Then any other vent noise triggers it. So you would have had intruders on the ship a LOT more :)
It was neat seeing the prototype playthrough and how forgiving it was. Did you ever play the 'polished' version of the game? They're currently Kickstarter a stand alone expansion which looks to be tough and more fun.
TheBeastsOfWar Such a cruel fate. One thing I will give the game credit for is it doesn't seem to so far just have a 'you are a cylon and your goal is to kill everyone' mechanic. Which I like. I mean he could have played in a way where everyone ciuld have won but chose a path of betrayal that ultimately caused total failure.
At 99min, I'm surprised there is no consequence for moving into a room with an invader. Seems like an engagement or attack of opportunity just by stumbling upon it.
You said thematically that you make noise going from room to room, I saw another playthough that did it in reverse, they claimed you hear a noise down that corridor/vent from creatures moving and a second noise is the creature confirming your in that room and attacking. Either/Or I suppose but thematically I like the second one better since it 'explains' why you put noise tokens in corridors or vents you haven't moved in. I loved the playthough but cannot afford the game just yet, I hope it hits retail eventually.
The "when you move you make noise" is the canon concept from the kickstarter intro video and it's how the developers intended the mechanic to be interpreted. It's more to do with how sound echoes around the ship and depending on where you step on the metal floor it will echo differently down different corridors, carrying the sound to the intruders. It is a thematic choice though so if that's how you want to view it you're totally able to think of it that way, although I would certainly give either choice to your players so they can choose how to view it themselves, as hearing random noises down hallways isn't as stressful as making noise yourself. Giving them the choice to look at it the way the developers intended will create a "if I move, I could draw them to me." Rather than "they only make noise when I move."
Maybe they meant noise tokens to represent character noise (I did not know that) like Clank! cubes but they certainly mean for it to represent Intruder noise/presence in the current version. Page 15 Noise Roll flavour text: " Noises echo throughout the Nemesis decks... sometimes from the ship's machinery, but sometimes from Intruders."
The playthrough was brilliant! Just a couple of issues I have - some of the cards state 'if a player has 2 serious wounds they immediately die'. Can we please not have a mechanic like this. The rule could be changed to something like 'if a player has 2 serious wounds they take another serious wound'. If they have only 1 for example then the other listed effect (usually light wounds) applies. We want to see characters survive when they are only at half health please. - two out of the three players didn't make it off the ship, not such a big issue perhaps but it came down to an alien appearing right in front of the player when they were moments from escape. Perhaps you could afford players a special action during the final turn of the countdown sequence whereby if they kill or cause the alien to flee they may make 1 additional move. This would simulate a desperate last charge headlong towards the alien in the hopes of getting beyond it and off the ship. - What are the rules when you enter a room with a fire token? One player towards the end moved into a room but they didn't test for anything. That being said, I absolutely love this!
I know I am a bit late to the game on this one, but since they are putting the noise counters on the vents, don't they add up together? Like since they already have a sound marker on vent 3 in another room, does adding a vent marker on another room with vent 3 create an alien?
Very nice video, although you did some major rules mistakes. The game looks very promising and I am going to back it. Thanks for the good entertainment...
There are a few places online you can find it, but it's scarce. I just got a copy of the core box with all the stretch goal bonuses + healer class on ebay for a little under $200. Until it goes in to retail, it's gonna be hard to come by
I really want to like this game but the fact that you have secret objectives that work against the party surviving kills it for me. The idea of having to move around the ship and repair things before the time runs out I really like. I also really love the models that they have, but again working against the party is going to keep me away from the game.
Working against the party is rarely obligatory. Having contradictory primary objectives, on the other hand, seems likely to crop up quite often, but that's very much in-theme. Seems like a fantastic reflection of the spirit of Alien to me.
Lol... it is sort of realistic when people have conflicting goals. Guy that wants to blow up the ship may have family on earth he wants to spare. Person with the egg specimen may be offered crazy amounts of money if he us successful.
Guessing you woke up from some kind of deep sleep and things malfunctioned, the captain is dead and you all have slight memory loss. Also a full co-op version was unlocked on the kickstarter for people who don't like secret objectives. Finally you really should do some personal research before you say something that shows your ignorance.
Haha. Fan boy much? You're such a big boy aren't you being all mean. Your mom must be so proud of you. No matter what the reason the concept is stupid. All they did was create a reason for a stupid mechanic.
I heard the Irish Space Program were going to send a rocket to the sun.
But won't they get all burned up?
Nah. They thought about that already. They're going to go at night.
Raphael Perry ded
I love that halfway through and all of the drama is between the crew members and the intruders aren’t even on the board yet. This looks like so much fun. I just bought the core game. I can’t wait to play.
For anyone playing the most current iteration of Nemesis, be warned that there are updates to the game that the version they played is out of date(number of cards drawn is 5, max of 2 player actions for each turn in a round)
Ugghh - that feeling when you find an awesome-looking game but have missed the late pledge
Yup that's pretty much my experience with every KS game that's worth a damn. Its pretty frustrating tbh
I understand your sorrow... :(
Good news the, for anyone who reads this within the next 1-2 months. Nemesis Lockdown is launching this or next month on KS and you can get Nemesis and all expansions.
...if you read this after 1-2 months... better luck next time
Honestly game is great by it self the expansions are not necessary.
I love how you explained the premise of the boardgame narratively, so few of these instructional videos do that.
Backed this today, and by watching how much these guys don't trust each other makes me think that I have made a great decision.
need to get this game.... and some friends to play it with.... god i'm lonely
where you at?
Nah, its got a solo variant. You're good to go dude!
RedRam Ipsen What state you from?
Thank you for putting this up! My hubby and I watched all of it and it was so entertaining. You three are adorable.
Welcome to Alien (but not Alien) The Game
When I first saw I thought it was based off of alien lol
the crux and downfalls of licensing costs... however this allows for some very interesting expansions + add-ons that would not fit the Alien universe
From looking at the other playthroughs, I found that you did a few errors. Especially at the end. Some beneficial and others very harmful.
-The room tiles are placed so that the number of items align with the white arrows next to the room tile. When items are withdrawn from the room, the tiles are rotated to keep track of the number of items left. You don't have to place a marker on the tiles, which is a nice feature.
-No noise roll when using suppressive fire. Same thing when escaping an intruder since you already get a penalty as it attacks you on the way out (and the intruders already know where you are, I guess). The event card tells you whether or not the intruder follows you or has other plans. Now the Queen didn't attack the scientist when he escaped and later followed him since you rolled the noise dice and got unlucky, which shouldn't have gone that way. Basically, when the intruders appears, you either fight it or run. Running exposes your back and the intruder hits you. Contamination card from the attack and when escaping to the adjacent room there's no noise roll. Then the event card can make the intruder follow or not.
-When a larvae appears, you draw a contamination card straight away. (As pointed out previously in the comments)
-When the scientist killed the larvae, the dice showed "Old intruder" and not a larvae. So it was a miss.
-When the Queen moved during the second last phase, it should have gone into the pool again.
-Running through a room on fire damages you. Believe it's a light wound.
-The scientist could have chosen to move with the pilot on the last round, discarding one action card.
Regarding the game, it looks amazing! Already backing it ;-)
This is all true. And should get more upvotes to reach the top ;] @TheBeastsOfWar - please pin this comment so that everyone would benefit from it! :}
Few corrections to this for future viewers:
- Dice intruder icons means you hit that intruder and lesser in the intruder rank, meaning if you roll an adult, you will hit your target if it's an adult, a creeper or a larvae (in fact, there is no such thing as a larvae face on the red dices)
- You ONLY get fire damage if you end your turn (2 actions) or pass inside a room with fire, not by crossing it if you don't end your turn/round there.
- Can't find where it is said on the rulebook that only for a larvae appearing you should get a contamination card, you only get a contamination card if it attacks you, in fact, as stated on official FAQ, if you are already infested, any attacking larvae should give you a contamination card and then disappear from the board.
You have to roll noise everytime you move into a new room, unless there is another player or alien in he room you are moving to, or the exploration marker says otherwise. Where is the rule for you do not have to roll noise for escaping or suppressive fire?
"Secret Objective Card"- guy on the right leaves it face-up at 2:10. He then tries to hide his mistake by flipping it facedown during the "14 rounds remaining" cutaway at 18:40 haha. I see what you did there...
There were a few things you didn't get quite right, but probably the biggest part was: First, when a larva shows up it immediately forces the player (who triggered it) to draw 1 Contamination card. Later in the game when the scientist tried to escape from the Queen, she would have attacked each time. Also, you played the technical corridors incorrectly regarding noise. You don't place the noise tokens on the indiviudal entries/exit of the technical corridors like you place noise tokens in normal corridors. You place one in the corner of the map where it's written "Technical Corridor". If at any point you would have to place a 2nd down there because of an additional noise token, an intruder shows up. :)
Thanks guys great time watching you playing... I backed the game after seeing you!
I'm glad there's a full co-op way to play this as well.
Your video inspired me to kickstart this~
Amazing playthrough! It's actually quite satisfying to see the evolving of the game from this early edition to the final release...
Incredibly cinematic. I'm SO in on this one.
I've already backed this on kickstart . Can't wait to receive my copy!
Same here
sept or april
So close. But I saw in another vid that activating the self-destruct also unlocks the escape pods. Did you guys miss this, or has it changed? If you missed it then..... you might have got out.
Pretty good game. One of the better ones I have seen funded via KS.
Thanks for uploading guys. I really enjoyed watching this play through. Only thing I noticed was that you kept forgetting to draw an Alien attack card when attempting to evade them, especially during that Queen chase, although it didn’t effect the end result anyway.
Looks like the final game made many adjustments to the rules; it would be great to have a new video explaining the new rules; or even better, the changes between the prototype version and the actual game.
I'm backing this game and look forward to playing though I want to see another replay with new rules. Great video!
That was epic! I love that everything went to pot having looked so good earlier on.
I think it’s funny how all 3 of you deal your cards to yourselves differently, good play through I wanna get this game somehow.
Instead of running for the evacuation hatch, should have gone into the generator and stopped the self destruct.
Will you guys be doing a new video now that the final version of the game has been shipped? The rules have been tweaked and improved to provide a very different experience compared to the prototype rules you are playing with. Hope you were able to get a finalized version of the game.
Very nice guys, friendly and inteligent gameplay. Thank you for that.
Got my eye on this one. Great job guys!
What original and amazing creature designs! no sarcasm! honest!
Find someone who looks at you the way Collin looked at the generator room card when it was revealed.
Holy shit that game looks fun.
That was amazing =D Now I really want to give it a late pledge!
It’s been said probably I think, but you did the vent noise wrong all game from what I understand off other play through. Vent noise is not unique to each number slot in every room. Instead they are all considered one stack. You add a noise to a special vent noise space on the board. Then any other vent noise triggers it. So you would have had intruders on the ship a LOT more :)
Dan Thorpe nice! Thats awesome
It was neat seeing the prototype playthrough and how forgiving it was. Did you ever play the 'polished' version of the game?
They're currently Kickstarter a stand alone expansion which looks to be tough and more fun.
The scout is Macgyver...
And Az... Snatching Defeat from the jaws of Victory.
I was so close man, so close! - BoW Az
TheBeastsOfWar Such a cruel fate. One thing I will give the game credit for is it doesn't seem to so far just have a 'you are a cylon and your goal is to kill everyone' mechanic. Which I like. I mean he could have played in a way where everyone ciuld have won but chose a path of betrayal that ultimately caused total failure.
At 99min, I'm surprised there is no consequence for moving into a room with an invader. Seems like an engagement or attack of opportunity just by stumbling upon it.
You said thematically that you make noise going from room to room, I saw another playthough that did it in reverse, they claimed you hear a noise down that corridor/vent from creatures moving and a second noise is the creature confirming your in that room and attacking. Either/Or I suppose but thematically I like the second one better since it 'explains' why you put noise tokens in corridors or vents you haven't moved in.
I loved the playthough but cannot afford the game just yet, I hope it hits retail eventually.
The "when you move you make noise" is the canon concept from the kickstarter intro video and it's how the developers intended the mechanic to be interpreted. It's more to do with how sound echoes around the ship and depending on where you step on the metal floor it will echo differently down different corridors, carrying the sound to the intruders. It is a thematic choice though so if that's how you want to view it you're totally able to think of it that way, although I would certainly give either choice to your players so they can choose how to view it themselves, as hearing random noises down hallways isn't as stressful as making noise yourself. Giving them the choice to look at it the way the developers intended will create a "if I move, I could draw them to me." Rather than "they only make noise when I move."
Maybe they meant noise tokens to represent character noise (I did not know that) like Clank! cubes but they certainly mean for it to represent Intruder noise/presence in the current version. Page 15 Noise Roll flavour text: " Noises echo throughout the Nemesis decks... sometimes from the ship's machinery, but sometimes from Intruders."
The contamination cards are actually a neat gimmick...
Such a well thought out game, can't wait to get my grubby mitts on it. :)
The playthrough was brilliant! Just a couple of issues I have
- some of the cards state 'if a player has 2 serious wounds they immediately die'. Can we please not have a mechanic like this. The rule could be changed to something like 'if a player has 2 serious wounds they take another serious wound'. If they have only 1 for example then the other listed effect (usually light wounds) applies. We want to see characters survive when they are only at half health please.
- two out of the three players didn't make it off the ship, not such a big issue perhaps but it came down to an alien appearing right in front of the player when they were moments from escape. Perhaps you could afford players a special action during the final turn of the countdown sequence whereby if they kill or cause the alien to flee they may make 1 additional move. This would simulate a desperate last charge headlong towards the alien in the hopes of getting beyond it and off the ship.
- What are the rules when you enter a room with a fire token? One player towards the end moved into a room but they didn't test for anything.
That being said, I absolutely love this!
Kind of weird that they're already making up their own house rules re: larvae bodies?
I know I am a bit late to the game on this one, but since they are putting the noise counters on the vents, don't they add up together? Like since they already have a sound marker on vent 3 in another room, does adding a vent marker on another room with vent 3 create an alien?
Wouldn't you all have drawn an alternative objective once things "changed" ;)
Very nice video, although you did some major rules mistakes. The game looks very promising and I am going to back it. Thanks for the good entertainment...
Hello,
Can you please, tell me the differents size of cards ?
Thank you ^^
Tha game took a little long to catch me.... almost 1 hour before the first alien appeared. But then things got awesome. Great video! Thanks for it.
Have some diference The ks version core box e retail?
Just got mine delivered, looks great and will try the solo mode soon before infecting my family.
Does anyone know if it’s still possible to pick this up, or will there ever be a chance to pick one up in the future?
It will show up in retail. They haven't shipped to backers yet. Hopefully I'll get my copy in December. Then sometime after that it should hit retail.
A serious wound to a guy in a Wheelchair? Maybe, he doesn’t give a fuck to that card
amazing video it was so lol and epic in some moments
Is it still possible to get this even though the Kickstarter is over?
There are a few places online you can find it, but it's scarce. I just got a copy of the core box with all the stretch goal bonuses + healer class on ebay for a little under $200. Until it goes in to retail, it's gonna be hard to come by
It would have been a much different game if you decided to hunt and kill the betrayer then fix the self-destruct sequence.
Syrpintain You cannot attack other crewmembers. But they could have stopped the countdown nevertheless.
Just saying... it would be a different game. But, there are ways to hurt other players... hence the new turret stretch goal.
did player on right have secret objective card face up for the entire 1st turn ?
You ran through a room on fire?
I really want to like this game but the fact that you have secret objectives that work against the party surviving kills it for me. The idea of having to move around the ship and repair things before the time runs out I really like. I also really love the models that they have, but again working against the party is going to keep me away from the game.
Working against the party is rarely obligatory. Having contradictory primary objectives, on the other hand, seems likely to crop up quite often, but that's very much in-theme. Seems like a fantastic reflection of the spirit of Alien to me.
Then you might want to actually check out the kickstarter, because there is a full co-op mode (that's already been unlocked).
Lol... it is sort of realistic when people have conflicting goals. Guy that wants to blow up the ship may have family on earth he wants to spare. Person with the egg specimen may be offered crazy amounts of money if he us successful.
If you don't like that mechanic, buy it and just don't play with the "traitor" objectives.
GRsTragicM can you? I have not seen any videos that say you can and discuss the implications. I would like to see that before I will take such advice.
Actually looks pretty good but now I have to find a video that shows the game
Someone should make this into a video game, but it is similar to Barutrama
I can't fit anymore miniatures!
I really don't understand why they added the secret objectives. I hate coop that isn't really coop.
Wait...you're on your ship and you have to discover room? Right. Makes tons of sense. Don't need to see any more.
Guessing you woke up from some kind of deep sleep and things malfunctioned, the captain is dead and you all have slight memory loss. Also a full co-op version was unlocked on the kickstarter for people who don't like secret objectives. Finally you really should do some personal research before you say something that shows your ignorance.
Haha. Fan boy much? You're such a big boy aren't you being all mean. Your mom must be so proud of you.
No matter what the reason the concept is stupid. All they did was create a reason for a stupid mechanic.
can u stop talking os much and play the game? it takes forever for ur turns...