UPDATE! Branded Fusion & ostinato actually can be negated, because your opponent only needs to control a card, not monster. Monsters that activate in hand like nib or effects in grave while they control no cards would void it though
My guess is Queen's bodyguard is going to get a retrain maybe into Allure Queen's Bodyguards to give it actual synergy with the archetype that Queen's Bodyguard lacks.
I think you misread Impulse. It’s if your opponent controls a card, not if they control a monster. So you can stop Branded Fusion since Branded Fusion is a card on the field they control, but something like Edge Imp Scythe activating in the hand during your main phase on turn 1 wouldn’t be a legal activation.
people are not focusing on the important part. if you can find a way to get the buster blader floodgate consistently ,they basically summon a allure queen and lock the opponent from extra deck. there is not restrictions on the equip on both cards and Dragon Buster Destruction Sword is dark.
Chaotic Allure Queen is pretty good in Lunalight! A free special summon while getting your Lunalight monsters in the gy, and combos really nicely with Kaleidochick and Marten - Chick sends a Lunalight monster into the gy, CAQ equips said monster, and Marten can bounce the equipped monster to summon itself. So if you already have Marten in the gy, Chick + CAQ is pretty much a search and two free bodies on the board. Love this card a lot!!
Im hoping they release more dominus cards to be the new handtraps and then release a huge banlist where they hit or remove the generic ones to make the game less boring
@@danielramsey6141and WIND too, which is Alexander is (although, I don't know if current D/D even plays those anymore because as far as I know, it became Machinex turbo.deck)
It’s funny that you can use the allure queen in a casual red eyes deck since it’s an easy level 7 body that can equip the vanilla red eyes (or black metal, which will trigger when it leaves the field) and then use inferno fire blast for 1500 damage.
I think the Allure Queen is much better than given credit for as she does enable you to make the Link-3: Activate Allure Dance to add Allure Palace Activate Allure Palace, discard card to add Chaotic, discard card to add 2nd Chaotic, Discard Chaotic to summon Chaotic, equip Chaotic you discarded Summon Allure Queen 3 from deck Send Chaotic to GY to summon any spellcaster with less than 1500 attack from deck Use Dance to send Field Spell to summon Chaotic=3 spellcasters Vulnerable to interruption, yes, but still a line! I think if Spellcasters get more support, we could really see a Spellcaster Pile take shape (Maybe White Woods or the new Magistus cards from the stories?) also enables Ancient Fairy Dragon plays if you summon a Level 4 tuner like the Magistus guy or the White Woods, so a really good field spell in the future could make an Allure engine appealing
@@Kiferno you only need Chaotic in GY to have 3 spellcasters (the Allure Queen Chaotic summons, the Spellcaster summoned off of Palace, and the Chaotic brought back by Dance). Though to get maximum value you’d probably want to use the Allure Queen summoned from deck as material first so you can bring out two bodies at once. I don’t think running the entire range of LVL allure queens is necessary as Chaotic can be feasibly summoned from hand on your first turn and get you to a link 2/Chaos Angel; but if that Chaotic was an Allure Queen LVL 5/7 it’d be completely dead
people are not focusing on the important part. if you can find a way to get the buster blader floodgate consistently ,they basically summon a allure queen and lock the opponent from extra deck. there is not restrictions on the equip on both cards and Dragon Buster Destruction Sword is dark.
As for Chaotic Allure Queen, I wish Konami gave her 2nd effect a Quickie just so that Golden Allure Queen wouldn't be the only choke point for the theme the opponent has to deal with. As for these Dominus Traps and other future Trap handtrap cards that are designed similar to them, there better be a few more Trap deck themes that can take advantage of them especially for going 2nd, so Labyrnth wouldn't be the only theme to use them that doesn't have to activate them from hand.
Chaotic allure queen is honestly great for the deck, as it gets you a lv7 online from deck or gy - since the idea is that you get lv5 in grave then copy its name & summon lv7 (since lv7 was summoned by something with lv5's name, its relinquished effect is online).
@@drakofox1362 well yes of course. but lab has a better chance actually negating AND destroying during the start/first turn. since the furniture can easily discard any trap card. most other decks will just negate.
You can use this for anything that activates on fields as a first play. But for example it wouldn’t be able to stop a first play danger! Or a card that activates in hand or Gv as a first play, but past that commitment stage where your opponent has committed a card to field, this is very good, and it’s an effect that is completely novel as a hand trap, making it far better than that other trap that’s just much worse ash, while also stopping you from play ASH yourself. This card would keep you off of NIB, Veiler, Ogre, though, I mean you’re trading off being able to use some very powerful hand traps to use this, but that could be do-able, the other card just doesn’t make sense to play unless you’re aiming for a dedicated trap start, which all conflict with the attribute restrictions though, like WATER, cmon you almost had something good for Paleo, DARK? Rip Lab AND altergeist, though this new card isn’t good for them, it COULD be good for lab and definitely Paleo who can’t afford to be so low on traps. I see this card as having a place in the game, where the other one just doesn’t really as a worse ash that conflicts with ash.
i was checking your other vids, and apparently YGOrg has an extra free agent card for INFO set that wasn't revealed within the leaks you've covered. It's a WATER Fiend Main Deck monster that does support Fiend decks just like the two recently Level 6 Fiend Fusion Monsters.
Funny you mention Branded because Branded Lost (a Continuous Spell) prevents their Fusion Summoning effects from being negated AND also gives your opponent priority declaration on any successful Fusion Summon. Kinda like Magical Meltdown for the archetype. That said, the trap is not to be slept on.
Well LOOK AT THAT! They HAD to Give Base ALLURE QUEEN An update since Komoney KNEW “Golden Allure Queen” Was gonna Be ASS if you Tried to Base a Deck off her Original Cards 😂😂😂🤣🤣🤣
@jaredricci Paleozoic is an Xyz Archetype of Special Trap Monsters. All the Main Deck Cards are Special Normal Traps that can be special summoned from your Graveyard as Monsters whenever you activate a Normal Trap. When they’re treated as Monsters, they’re Level 2 Water Monsters, so the Deck can synergize with Toads and Toadally Awesome. This New Trap offers more combo enablers since it doesn’t lose out to Impulse’s Nasty Side Effect, and Magicoloidal Sol allows for Xyz and/or Synchro during your Opponent’s Turn. With these new Cards, Paleozoics can set up some Nasty Ambushes!
@6210classic True, but those aren’t the only hand traps you can run. You can still run Ash and a Few others just Fine. Plus, since Paleozoic can search Normal Traps, which is what Impulse is, you can possibly still set it. Heck, since this Deck can easily search lots of Normal Traps, you can also run copies of Evenly Matched and Infinite Impermanence more effectively!
UPDATE! Branded Fusion & ostinato actually can be negated, because your opponent only needs to control a card, not monster. Monsters that activate in hand like nib or effects in grave while they control no cards would void it though
Alright, I was about to come at you for that lmao it’s okay reading is hard.
My guess is Queen's bodyguard is going to get a retrain maybe into Allure Queen's Bodyguards to give it actual synergy with the archetype that Queen's Bodyguard lacks.
I think you misread Impulse. It’s if your opponent controls a card, not if they control a monster. So you can stop Branded Fusion since Branded Fusion is a card on the field they control, but something like Edge Imp Scythe activating in the hand during your main phase on turn 1 wouldn’t be a legal activation.
@@ryanager8029 for sure read it as monster and not card
Love how they just gave the better attributes the better hand trap😭☠️
people are not focusing on the important part. if you can find a way to get the buster blader floodgate consistently ,they basically summon a allure queen and lock the opponent from extra deck. there is not restrictions on the equip on both cards and Dragon Buster Destruction Sword is dark.
There a super generic Link monster that sends Destruction Sword card from Deck to GY on summon
Chaotic Allure Queen is pretty good in Lunalight! A free special summon while getting your Lunalight monsters in the gy, and combos really nicely with Kaleidochick and Marten
- Chick sends a Lunalight monster into the gy, CAQ equips said monster, and Marten can bounce the equipped monster to summon itself. So if you already have Marten in the gy, Chick + CAQ is pretty much a search and two free bodies on the board. Love this card a lot!!
Im hoping they release more dominus cards to be the new handtraps and then release a huge banlist where they hit or remove the generic ones to make the game less boring
The Dominus Traps while strong, also bring unique deck building scenarios which I think is pretty damn cool
Definitely gonna use this One in my D/D/D Deck. Just can’t use lights in it.
@@danielramsey6141and WIND too, which is Alexander is (although, I don't know if current D/D even plays those anymore because as far as I know, it became Machinex turbo.deck)
It’s funny that you can use the allure queen in a casual red eyes deck since it’s an easy level 7 body that can equip the vanilla red eyes (or black metal, which will trigger when it leaves the field) and then use inferno fire blast for 1500 damage.
I think the Allure Queen is much better than given credit for as she does enable you to make the Link-3:
Activate Allure Dance to add Allure Palace
Activate Allure Palace, discard card to add Chaotic, discard card to add 2nd Chaotic, Discard Chaotic to summon Chaotic, equip Chaotic you discarded
Summon Allure Queen 3 from deck
Send Chaotic to GY to summon any spellcaster with less than 1500 attack from deck
Use Dance to send Field Spell to summon Chaotic=3 spellcasters
Vulnerable to interruption, yes, but still a line! I think if Spellcasters get more support, we could really see a Spellcaster Pile take shape (Maybe White Woods or the new Magistus cards from the stories?) also enables Ancient Fairy Dragon plays if you summon a Level 4 tuner like the Magistus guy or the White Woods, so a really good field spell in the future could make an Allure engine appealing
The field effect revive allure queen monsters with the diferent names, so you need to run more allure queen monsters if you want to make this play
@@Kiferno you only need Chaotic in GY to have 3 spellcasters (the Allure Queen Chaotic summons, the Spellcaster summoned off of Palace, and the Chaotic brought back by Dance). Though to get maximum value you’d probably want to use the Allure Queen summoned from deck as material first so you can bring out two bodies at once. I don’t think running the entire range of LVL allure queens is necessary as Chaotic can be feasibly summoned from hand on your first turn and get you to a link 2/Chaos Angel; but if that Chaotic was an Allure Queen LVL 5/7 it’d be completely dead
@@hmerrivale ah, I don't read the combo well, my bad
people are not focusing on the important part. if you can find a way to get the buster blader floodgate consistently ,they basically summon a allure queen and lock the opponent from extra deck. there is not restrictions on the equip on both cards and Dragon Buster Destruction Sword is dark.
As for Chaotic Allure Queen, I wish Konami gave her 2nd effect a Quickie just so that Golden Allure Queen wouldn't be the only choke point for the theme the opponent has to deal with.
As for these Dominus Traps and other future Trap handtrap cards that are designed similar to them, there better be a few more Trap deck themes that can take advantage of them especially for going 2nd, so Labyrnth wouldn't be the only theme to use them that doesn't have to activate them from hand.
Chaotic allure queen is honestly great for the deck, as it gets you a lv7 online from deck or gy - since the idea is that you get lv5 in grave then copy its name & summon lv7 (since lv7 was summoned by something with lv5's name, its relinquished effect is online).
Understanding is fundamental you can use it branded fusion activation considers it a card on the field doesnt say if they control a monster
@@WhyPhoenix yes you fan
Allure queen is now a rank 7 engine, cool
that trap card is OP for lab decks
When u playng your ovo card i imagin you moaning
Or any decks that's not Wind, light, or earth
@@drakofox1362 well yes of course. but lab has a better chance actually negating AND destroying during the start/first turn. since the furniture can easily discard any trap card. most other decks will just negate.
@@Primarina. True but maybe Yubel or Unchained will like it to maybe even Fiendsmith unfortunately lol
@@drakofox1362 there is no way Yubel would give up Fiendsmith for 3 hand traps. That kills half of the hand traps and onmi negates.(apollousa)
Finally, the Maxx C counter we were waiting for.
Wouldn't you be able to negate Branded fusion/Ostinato cause once they activate it they have a card on board?
Yes you can
@@aerosol9021 MY BAD
Hopefully that means some pretty good news coming up this week and mind blowing reveals
Dragon buster destruction sword is back,RIP
You can use this for anything that activates on fields as a first play. But for example it wouldn’t be able to stop a first play danger! Or a card that activates in hand or Gv as a first play, but past that commitment stage where your opponent has committed a card to field, this is very good, and it’s an effect that is completely novel as a hand trap, making it far better than that other trap that’s just much worse ash, while also stopping you from play ASH yourself. This card would keep you off of NIB, Veiler, Ogre, though, I mean you’re trading off being able to use some very powerful hand traps to use this, but that could be do-able, the other card just doesn’t make sense to play unless you’re aiming for a dedicated trap start, which all conflict with the attribute restrictions though, like WATER, cmon you almost had something good for Paleo, DARK? Rip Lab AND altergeist, though this new card isn’t good for them, it COULD be good for lab and definitely Paleo who can’t afford to be so low on traps. I see this card as having a place in the game, where the other one just doesn’t really as a worse ash that conflicts with ash.
i was checking your other vids, and apparently YGOrg has an extra free agent card for INFO set that wasn't revealed within the leaks you've covered. It's a WATER Fiend Main Deck monster that does support Fiend decks just like the two recently Level 6 Fiend Fusion Monsters.
Came to say the Allure Queen could make Chaos Angle but every one else has like, real combos lol
the trap card is made for labrynith decks xd
They really are insisting on Allure Queen being a thing. Not at all bad, just surprised there’s already original support for it
O.k if allure queen can get support Dark Scorpion still has some hope 🙏
Funny you mention Branded because Branded Lost (a Continuous Spell) prevents their Fusion Summoning effects from being negated AND also gives your opponent priority declaration on any successful Fusion Summon. Kinda like Magical Meltdown for the archetype.
That said, the trap is not to be slept on.
Well LOOK AT THAT! They HAD to Give Base ALLURE QUEEN An update since Komoney KNEW “Golden Allure Queen” Was gonna Be ASS if you Tried to Base a Deck off her Original Cards 😂😂😂🤣🤣🤣
Someone will definitely try to make buster lock using the new alure queen card
The Allure queen is cool cause you can pitch dragon buster as its a dark and then equip it to itself to lock your opponent out of the extradeck😂
This and Magicoloidal Sol from Infinite Forbidden will make Paleozoics absolutely Monstrous!!
Just curious why? Don't know paleo too much
@jaredricci Paleozoic is an Xyz Archetype of Special Trap Monsters. All the Main Deck Cards are Special Normal Traps that can be special summoned from your Graveyard as Monsters whenever you activate a Normal Trap. When they’re treated as Monsters, they’re Level 2 Water Monsters, so the Deck can synergize with Toads and Toadally Awesome. This New Trap offers more combo enablers since it doesn’t lose out to Impulse’s Nasty Side Effect, and Magicoloidal Sol allows for Xyz and/or Synchro during your Opponent’s Turn. With these new Cards, Paleozoics can set up some Nasty Ambushes!
Doesn't Impulse turn off Soldier Dragons and Veiler?
@6210classic True, but those aren’t the only hand traps you can run. You can still run Ash and a Few others just Fine. Plus, since Paleozoic can search Normal Traps, which is what Impulse is, you can possibly still set it. Heck, since this Deck can easily search lots of Normal Traps, you can also run copies of Evenly Matched and Infinite Impermanence more effectively!
Allure Queen is well and good but where is Cosmo Queen?!!
all i' saying this new trap does not paly well with the fiendsmith stuff
Can Chaos Queen just go into Angel with the lv3?
Yep, or dracossack with the lv7
As well as S:P with her effect to banish on summon by turning the Level 3 into Artemis
Wtf did the light attribute do to Konami
The other one locks ya out from DARK, WATER and FIRE.
They're just being lazy
Yes another labrynth buff
When is the animation set coming out in tcg?
Leeeeeeeeeeettttt'sssss Goooooooooooo