Morph Objects with VDB | Easy | tyFlow

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 42

  • @FabricioRabachim
    @FabricioRabachim 3 роки тому +3

    Very good, I was happy to be represented here. Thanks for the credits.

    • @FXPearStudio
      @FXPearStudio  3 роки тому +2

      Thank you, for being open and kind to allow me to share it. Your channel have a lot of fun and good stuff. Pinned comment so people check you out. they must. Abraços!

    • @r.f.3546
      @r.f.3546 Місяць тому

      @@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?

  • @jochenbijnens7019
    @jochenbijnens7019 3 роки тому +2

    Awesome, thanks man!

  • @saschi8x4
    @saschi8x4 3 роки тому +1

    As always very well explained and easy to understand, thanks again👍🏼😃

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 3 роки тому

    Very good tutorial - important factor is voxel size determining accuracy of morph creation.

  • @japetusproductions
    @japetusproductions 5 місяців тому

    Is there a way to tranfer uvs or color with the morph?

  • @ramdpshah
    @ramdpshah 3 роки тому +1

    Thanks for the tutorial

  • @marwa.aziz.computer
    @marwa.aziz.computer 19 днів тому +1

    thank you for this video but I can't find convert to sdf

    • @FXPearStudio
      @FXPearStudio  16 днів тому

      I will check the changes in updates...

  • @georgeneverland896
    @georgeneverland896 2 роки тому

    Thank you so much 😀

  • @ИванКарницкий-ф4у
    @ИванКарницкий-ф4у 3 роки тому +1

    Hi,great lesson,is it real to create morphing between textured objects?

  • @gintarasj.
    @gintarasj. Рік тому +1

    WOwo, how did torus knot moprhped in this manner? i mean following the tubes?

    • @FXPearStudio
      @FXPearStudio  Рік тому +1

      Its using VDB. Think of it as a "smoke" but a shell around it. So this "smoke" transition from one volume to the other.

    • @r.f.3546
      @r.f.3546 Місяць тому

      @@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?

  • @oleksandrpronskyi4854
    @oleksandrpronskyi4854 3 роки тому +1

    Nice trick! Thanks for sharing.

    • @FXPearStudio
      @FXPearStudio  3 роки тому

      Your are welcome! If you do something with it, share here please :)

    • @r.f.3546
      @r.f.3546 Місяць тому

      @@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?

  • @ramdpshah
    @ramdpshah 3 роки тому +1

    Can you show the texture blending as objects morph plz

    • @FXPearStudio
      @FXPearStudio  3 роки тому

      I didn't get time to explore texture morphing, but in FB comments, they discuss about it. It seems possible.

  • @JM-fx2yc
    @JM-fx2yc 3 роки тому +1

    Is there possible to use vdb modifier to increase the volume of one object to another? Example add sphere 1 to sphere 2 and sphere 2 volume grows of sphere 1 volume. Sorry my bad bad bad english.

    • @FXPearStudio
      @FXPearStudio  3 роки тому

      If I understood right, yes. Add to the second event (the tube thing in my video) also the sphere in Object to SDF. try and tell me if that's what you want.

  • @ikiikram
    @ikiikram 3 роки тому +2

    hey cool tutorial and I tried it myself. However, my shapes have hard edges which the morph softens and makes them look smooth and uneven. Is there any way to fix this?

    • @FXPearStudio
      @FXPearStudio  3 роки тому

      That's the drawback of this method. Smaller the Voxel Size in [Birth VDB] will give you closer to the original object - at the cost of more memory and computing time. Other way is to enable timming and in one frame render the real object and next frame the VDB.

    • @ikiikram
      @ikiikram 3 роки тому +1

      @@FXPearStudio hey thanks for the reply. I thought as much, shame it can't be so accurate but your idea is a good one and I'll try that

  • @r.f.3546
    @r.f.3546 Місяць тому

    i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?

    • @thijsw1983
      @thijsw1983 Місяць тому

      It is renamed to Object to VDB in versions V1.x and up.

  • @ShubhankarSingha
    @ShubhankarSingha 3 роки тому +1

    Hey thank you for this amazing tutorial. I am trying to morph two different object like you did in your example but everytime I put it for simulation my tyflow crashes can you please tell me what setup you did in order to achieve the result. Thank you.

    • @FXPearStudio
      @FXPearStudio  3 роки тому

      VDB can be heavy to process if you have a weak machine and/or a low voxel size. Also make sure to use the latest version of tyFlow. - You can also send to Developers a bug report, so they can help track what's wrong. Link in description.

    • @r.f.3546
      @r.f.3546 Місяць тому

      @@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?

  • @saschi8x4
    @saschi8x4 3 роки тому +1

    Hi dear Mr. FxPear, i try to achive a loop between object A and B and back to A using your described technique. My thoughts are to repeat the workflow you described, but with modified timings, but i had no success. Can you pls help how to do this? Thanks a lot :-)

    • @FXPearStudio
      @FXPearStudio  3 роки тому +1

      I got it done. Follow along: Copy again the first event (birth vdb). connect also to same event (VDB to mesh). Now you have 3 events going into one. - Next: second and third (VDB Copy Out Morph) change timing from Continuous to Event Age. the first put an interval that fits your morph (example, 20 to 80) the third event, time it from (81 to 120). there you go. Let me know if it makes sense. :)

    • @saschi8x4
      @saschi8x4 3 роки тому

      @@FXPearStudio Thanks a lot for your fast reply :-) Yes, it makes reallly sense and that's exactly the same thing i tried, but at the end the object doesn't look the same as started...?? The morph step is at 1, evaluation priority also 2. With 3 it's worse than with 2. 1 doesen't work. The end shape is different to the start shape - which is in fact the same object, only the generated voxels are somehow different - so no loop :-(... Any suggestions?

  • @gabrieldomingues6322
    @gabrieldomingues6322 2 роки тому

    Hey i'm trying to achieve this effect and i'm having a problem, if i use simple objects like box and sphere everything goes right, when i switch to my models the first model kinda fades away before the 2nd comes in, using the exactly same flow i was using with primitive objects, any clue whats going on? It seems like when i reduce the voxel size to get more detail this thing happen
    Plus how do i keep original material ids from the objects?

    • @FXPearStudio
      @FXPearStudio  2 роки тому +1

      Make sure the objects are touching each other to make the transition possible, otherwise they will "melt and evaporare". I can imagine if the object is too thin could also be a problem. Only If you share the scene to help.

    • @gabrieldomingues6322
      @gabrieldomingues6322 2 роки тому

      ​@@FXPearStudio oh i see, well i changed my workflow to the project and made it without tyflow, I can share the scene anyway so i can understand the problem if you find it, is there any discord channel or something where the community get together?

  • @NUAMNUME14
    @NUAMNUME14 3 роки тому +1

    niceeee

  • @canjb
    @canjb 3 роки тому

    what about the texture?

    • @FXPearStudio
      @FXPearStudio  3 роки тому +1

      It depends on what look are you after. If could take procedural texture to simulate patina for example. But if you mean full UVW painted texture, then it's out of my knowledge how to handle it, specially in a procedural transition. Maybe triplanar projection of animated texture...

    • @canjb
      @canjb 3 роки тому

      @@FXPearStudio thanks for answer

  • @IAMNOTRANA
    @IAMNOTRANA 4 місяці тому

    Is there any way to animate the object? I'm trying to move tyflow object, but whenever I apply the key frame it doesn't move.

    • @FXPearStudio
      @FXPearStudio  4 місяці тому

      Did you try tyActor? Have a look in the documentation of tyFlow about it. Also try to change the property to Continuous.