A tutorial showing how to model a wall of a building from an image. This is a very quick way to model fast cities and buildings! Thanks to Ian Hubert for the inspiration.
Instead of painstakingly selecting each polygon one after the other, you can move to orthographic view and box select all you want on that side all at once (make sure transparency isn't turned on though)
Select by is another powerful tool, e.g select faces by similar area controlled by threshold. You can also Select more/less faces/edges/verts with ctrl numpad+/numpad-
Suggest separating the windows and making them a separate object . Saves on edge loops Then you can just use one window, and Alt D copies that share textures and info, or use an array modifier
Perfect! After wasting a day of my life trying to import Google Map images into MSFS 2020, I decided to look into just building the airport myself. First of all I can just 'turn on' all the taxiway and runway markings and signs in Dev Mode in FS. Now I just need to add custom buildings, tower, hangars using photos as planes. Nice! Plane planes, not airplanes.
Thanks for the tutorial. One tip, when selecting the window sill, mark one of the faces then go select similar -> normals. That way you select every face pointing the same direction.
This is still a cool way to make buildings . You can also make what appear to be objects by image stacking . An image plane usually has only four verts so imitating a solid object by image stacking works well in most situations , especially if it appears to be a detailed object. . Anyway what viewer really takes a look at all the detail in an animation ? Only 3D people notice the tiny stuff . :O)
A thought about your normal issue in Evee. I thought it was a normal problem too but I think its actually that the material needs to be set to opaque for the alpha channel under the materials tab. By default it sees dark tones as translucent. Maybe that what you were experiencing? Once I did that I had no problems.
I have british model railways in a 1:76 scale and after watching this I realized it would be perfect for my layout. The $64m question is, can the image be scaled and printed ? Really interesting and well done👍
Hi...You mention a weird normals preview in the viewport shading mode (kinda transparent flipped preview) I had the exact same thing and it was doing my head in.....I found that in the texture settings, the "Viewport Display" blend mode was set to "Alpha Blend" rather than "Opaque"...Switch to opaque and the preview in eevee looks correct. This happens when importing the image as a plane....there is an option (when selecting the image) to have Alpha...uncheck it, so it doesn't change the blend mode. I thought I'd share this if others were experiencing the same thing. Thanks for the video.
I've been having such a crappy night trying to figure this out, and getting so discouraged. Thank you so much for this comment helping me figure out why everything I did looked terrible! Thank you!
If I was using a Google maps image of a building. How would I get better image quality? I'm trying to focus on realism on my modeling and this is one thing I have issues with.
THis is a fantastic tutorial! I just wonder how to get such a straight 2D image from a building. Want to do some buildings of Bangkok city atm but all i find has angles.
Just go to edit and Ben preferences. Scroll down until you see images as planned and check the checkbox. Then you will find it on the import menu. File import then images as planes and go find your file :-)
you can look through free texture sites like Textures,com [www.textures.com/ ] you could probably find what you are looking for in the building or windows categories. but usually searching the image on google works for me, searching "windowed wall" usually gives me the best results.
Hey Shawn, Very cool video! Amazing what we can do these days. I have been asked to create a 3d model for a client and carve it on my CNC. Is this the best way to do this or a year later, is there a better tool? Thanks. Great training man.
@@gryphonsegg Thanks. So more information. I have Carveco Maker+ and a digital photo of the building. I'm looking to cut out a relief from a piece of 1" maple. If I need to pick up a new piece of software ok.
Hey frens, any google search keywords we could use to find wall images like this one to hone our skills? I'm kind of struggling finding good ones. Cheers
By now, I don't understand why you can't just do it automatically like a displacement map. After all the information is there to determine what is popping out and what isn't.
I want to know more about that very thing. I'm quite new to Blender and have tried very little yet. My background of late has been Fusion 360 where I've been designing for real world mfr, but also doing mockups for customers. If I need a vector shape from a photograph I can trace it in Inkscape and separate into as many or few layers as I need, each of them with the capacity to be extruded, etc. For instance, what if I needed a diamond paned window? Would that mean I'd be placing loop cut diagonal lines for hours? No, I would trace that colour in Inkscape and then place on top of the image plane in blender and extrude out just a little? It seems like the logical choice for more ornate 3D shapes, no?
Instead of painstakingly selecting each polygon one after the other, you can move to orthographic view and box select all you want on that side all at once (make sure transparency isn't turned on though)
Select by is another powerful tool, e.g select faces by similar area controlled by threshold. You can also Select more/less faces/edges/verts with ctrl numpad+/numpad-
Suggest separating the windows and making them a separate object . Saves on edge loops
Then you can just use one window, and Alt D copies that share textures and info, or use an array modifier
thata a Really good one
with CTRL-key you can select from-to / with ALT-key you can select edge loops ;)
0:00 Setting up Scene.
1:00 Topology.
4:00 Extrude Image.
9:47 Setting up the UV-Unwrapping.
11:06 UV-unwrapping.
14:03 Finishing Touches.
Usually better to bevel after correction of the uv, as the bevel just adds a cut line over the UV. Also less planes to click.
Perfect! After wasting a day of my life trying to import Google Map images into MSFS 2020, I decided to look into just building the airport myself. First of all I can just 'turn on' all the taxiway and runway markings and signs in Dev Mode in FS. Now I just need to add custom buildings, tower, hangars using photos as planes. Nice! Plane planes, not airplanes.
Thanks for the tutorial. One tip, when selecting the window sill, mark one of the faces then go select similar -> normals. That way you select every face pointing the same direction.
thanks for that, helped me out a lot
After watching 3 other videos and failing, you're the 1st to instruct to use "Cycles" ... and it works. Thanks.
This is still a cool way to make buildings . You can also make what appear to be objects by image stacking . An image plane usually has only four verts so imitating a solid object by image stacking works well in most situations , especially if it appears to be a detailed object. . Anyway what viewer really takes a look at all the detail in an animation ? Only 3D people notice the tiny stuff . :O)
Endless possibillities. Very useful tutorial, thank you!
I think I could feasibly draw something I want in 2d... and then model it... which is pretty rad.
Thanks for this very helpful tutorial. Happy blending.
Super helpful with the slow not rushed explanation!
Thanks!
Thank you very much. You really care for beginners. Hope you continue teaching us just like this.
No stress with your tuto ! Thanks
Masterpiece with the music, beginners need the little things to learn thank you for the little things
i never knew how to correct the stretch images, thanks dude. deleting the lamp worked perfectly.!!!! you earned a sub1
A thought about your normal issue in Evee. I thought it was a normal problem too but I think its actually that the material needs to be set to opaque for the alpha channel under the materials tab. By default it sees dark tones as translucent. Maybe that what you were experiencing? Once I did that I had no problems.
I was gonna comment this, I also used to face this problem and it was solved by changing from Alpha Blend to Opaque.
Thank you for that tip!
@@gryphonsegg i was literally looking for this, thanks guys!
Alpha Clip works as well...
wonderful tutorial,
iI really enjoyed watching this tutorial
hope you gonna upload this type of tutorial video
thanks alots and regards,....💐🌼
Looks really simple and I ❤simple Thanks for the tutorial.
Thank you very much
I have british model railways in a 1:76 scale and after watching this I realized it would be perfect for my layout.
The $64m question is, can the image be scaled and printed ?
Really interesting and well done👍
Fantastic video thanks I’m just teaching myself blender so was wondering how to do this.
Array Modifier... no? Would save time rather than duplicating.
nice tutorial, prob do it a little more modular with the windows and alarm but great for non interactives
Awesome Tutorial...
Very helpful video! I'm right in the middle of creating alot of architecture for the first time in Blender. Big THANK YOU! #KeepOnBlending
Thanks for the great vid. As a side note, I think you could do a REALLY good impression of Leonard Nimoy!
it is a good fast and efficient technique I often do it for the speed of construction of a building
good work
Just what I was looking for, thanks for uploading this!
DIDNT know you can modified 2d images . Thanks sub!
Hi...You mention a weird normals preview in the viewport shading mode (kinda transparent flipped preview) I had the exact same thing and it was doing my head in.....I found that in the texture settings, the "Viewport Display" blend mode was set to "Alpha Blend" rather than "Opaque"...Switch to opaque and the preview in eevee looks correct.
This happens when importing the image as a plane....there is an option (when selecting the image) to have Alpha...uncheck it, so it doesn't change the blend mode.
I thought I'd share this if others were experiencing the same thing.
Thanks for the video.
perfect advice! Thank you.
I've been having such a crappy night trying to figure this out, and getting so discouraged. Thank you so much for this comment helping me figure out why everything I did looked terrible! Thank you!
Amazinggggggg
great video...i enjoyed the tips and concepts
Thx for sharing to the community.
Thank you
thank you for doing this great tutorial.
Respect +999
thank you, sir
Interesting... Keep up with the good work ...
Just what I had been looking for. Many Thanks. Also Thanks for not speeding up the video.
I'm glad I found this!!! Thanks for the video. I subbed!
Of course!
Very cool. Thanks.
U gotta turn or back facing in evee to make it work . hope it helps
Great video man. Really useful :)
👍👍 thank you
Neat tutorial, man. Loved it.
8:04
chose the wrong edge that needed
Awesome!!!!
Thanks Shawn, that was useful
can you plz make a video on how to bake the texture maps
Thank you very much! You are excelent Teacher!
If I was using a Google maps image of a building. How would I get better image quality? I'm trying to focus on realism on my modeling and this is one thing I have issues with.
The higher resolution image you have the better your model will look
keep making good stuff ...+1
Awesome tutorial!
High, and thinking if god made us using this technique.
Nice fkn vid bro!!!!
THis is a fantastic tutorial!
I just wonder how to get such a straight 2D image from a building. Want to do some buildings of Bangkok city atm but all i find has angles.
Same
textures.com
You can also take a photo and straighten it up in photoshop or krita
11:10 our UV EDITING TAB
ok....what?
Very nice lesson, thank you. It would be nice if you would include a link to where I can find the image?
i love you
you can fix that problem with disabling show back face
Can you do that because you are using Windows? The building had a lot of windows. I have a mac. I probably can only do hamburgers, right?
Thanks that the tutorial!!!
Thank u so much.
the question is How DO you find THEse textures?? I cant find these in shutterstock or anything where??
Do a search on Google images for building texture
@@gryphonsegg i'll try thanks
we actually used to do this in powerpoint
Hai im just new in blender , i wanna ask how to get the image on plane plugins?
Just go to edit and Ben preferences. Scroll down until you see images as planned and check the checkbox. Then you will find it on the import menu. File import then images as planes and go find your file :-)
@@gryphonsegg wowwwww , thankss for the info . That work well on my Blender :D
Hi, hello from France . When I move the edges created by loop cuts, the texture is distorted
there is a setting to turn that off. I dont remember where.
so cool! do you now how to did it in 3dsmax?
Great Tutorial, Love Hubert, but oh my god is he fast.
This is epic but I cant seem to find the right images, any tips?
you can look through free texture sites like Textures,com [www.textures.com/ ] you could probably find what you are looking for in the building or windows categories. but usually searching the image on google works for me, searching "windowed wall" usually gives me the best results.
@@grantmustard2268 awesome thanks
You can use any images. Google building texture
Great thank you for this video :-)
also array modifier instead of duplicate
Hey Shawn, Very cool video! Amazing what we can do these days.
I have been asked to create a 3d model for a client and carve it on my CNC. Is this the best way to do this or a year later, is there a better tool? Thanks. Great training man.
depends on the kind of model. I carve from 3d models on my cnc all the time!
@@gryphonsegg Thanks. So more information. I have Carveco Maker+ and a digital photo of the building. I'm looking to cut out a relief from a piece of 1" maple. If I need to pick up a new piece of software ok.
cool video! where do you find textures like yours?
I got that one off of google images.
How can i find free image like that? Any website please?
google building textures
I shit myself when you changed to uv because it went from stereo to mono in my left year 11:09
Yes sorry about that
@@gryphonsegg no it was funny, I really enjoyed the video
Ian's approves
its not projection mapped ian would disprove
Hey frens, any google search keywords we could use to find wall images like this one to hone our skills? I'm kind of struggling finding good ones. Cheers
Flat wall texture
Front building texture
dude, where can I download the image like those in the video? great video btw! Thanks for the tutorial! cheers!
you can get alot of images like that from textures.com
Now all we need to is go into our
(from the left) UV EDITING TAB
That threw me off ngl
UV mapping is easy whats wrong with that?
@@vagodinfir1636 He means, that the video was edited to include the words "UV EDITING TAB" but the sound was so different it was jarring to him 11:08
name of music 8:29
And can you make this asset, a game ready asset ?
Yes just export it into the format you need
what did you search to find these kind of images?
Front building textures
@@gryphonsegg thanks for the quick reply
I like your voice. You should make more videos
Thank you I appreciate that. I will be doing many more videos as soon as I can catch up on my film work.
soooo... how do you delete a edge loop. :( ?
Select the edge loop and hit delete. Or hold the alt key and select the edge loop to select the whole thing then hit delete
Now a tutorial to break it to pieces
The so called "Ian Hubert thing"
Is this the so-called trolling thing?
By now, I don't understand why you can't just do it automatically like a displacement map. After all the information is there to determine what is popping out and what isn't.
I want to know more about that very thing. I'm quite new to Blender and have tried very little yet. My background of late has been Fusion 360 where I've been designing for real world mfr, but also doing mockups for customers. If I need a vector shape from a photograph I can trace it in Inkscape and separate into as many or few layers as I need, each of them with the capacity to be extruded, etc. For instance, what if I needed a diamond paned window? Would that mean I'd be placing loop cut diagonal lines for hours? No, I would trace that colour in Inkscape and then place on top of the image plane in blender and extrude out just a little? It seems like the logical choice for more ornate 3D shapes, no?
Lol u could have done this in chief architect in less than 2 minutes. It amazes me that people use blender for architecture
Lol People don't know Who is Ian Hubert
They should really look him up if they don't!
@@gryphonsegg lol.
ian but slow
love the tutorial, but don't copy and past. Your build will look half done/ lazy
maybe next time you model dont model in render mode damn near gave me a seizure