@@socrates5806 oh so kinetic energy is fake how to wind turbines work how are we being able to transfer our kinetic enery into another object such as a bat and ball causing an equal and opposite reactions
@@socrates5806 what about exothermic and endothermic energy were you and heat or take away heat what about potential energy to kinetic what about electric energy what about magnetic energy, is a round us all.
I completely get physics and all of that, I used to be obsessed with it, but I struggle with telling how good a plane is. Like how did Magz know that the Corsair had better horizontal energy retention? I know its partly from experience but I wish there was a way to just know right away.
@@o_schnot sure if ypu still need help but some research or using information button in game I would recomend both. Uou can also test fly. Mission editor. Or set up a provate custom battle
The "energy state" thing is something I take advantage of a LOT. For example, when I spot enemies at similar altitude, I will level out and stop climbing. The other guy usually continues to claw for altitude. He believes he is in a superior position and that the initiative lies with him. It does not, we are so similar in energy that I can make the first move as well. Historically, I recall P38 pilots learning this, the germans would assume that having a higher position was safe; however, the P38s learned to maintain a higher speed allowing them to climb up to the germans from below and generally scare the schiesse out of them. =P
So true perfect. Happens all the time. Russian aircraft players tend to do this, and because their aircraft accelerate so fast at lower altitudes (under 4k meters) they get so much speed that they can easily pitch for you. I know I do that in my Russian planes...
Sam G I also find a lot of Russian aircraft players often just try to power-climb above 4k where their engine performance drops. Then they can't really pick up their speed in level flight. They gotta dive.
PerfectDeath4 usually when I'm in Russian planes I'm climbing to around 4000 meters and then converting the rest to speed. Zooming up before a fight is then more effective because the energy generation in a few seconds of vertical flight is quite negligible and so reduced engine performance means nothing.
War Thunder: Energy Fighting (The Basics) So today as requested, A basic energy fighting tutorial. A couple of things about the video, 1) This guide if for newer pilots without a firm grasp of energy fighting and energy tactics, Advanced pilots should already understand these concepts and will find limited use in this video. Don't complain in my comments about this, No one starts as an ace. 2) This tutorial is not using full correct terminology, The idea here was to boil the basics of energy fighting down to a point where anyone of any age or interest level in aviation should be able to understand what is happening and more importantly how it is happening. As a result I kept the video to layman's terms. Don't complain in my comments about this, Not everyone interested in aircraft has a university degree in aerodynamics and is a qualified fighter pilot. 3) This video is just the basics, Energy fighting gets more and more complex the deeper you go and that complexity multiplies as you begin to add more and more different aircraft designed to the fight as you see in War Thunder. My hope however is that this video will help newer pilots understand what they are really seeing in battle, How they died and how to begin to turn situations to there advantage. 4) I had construction going on outside my house so had to record else ware. Mic sounds like crap, sorry about that but it was the best I could do. 5) I hope you find the video useful, Thanks for watching and I hope you enjoy! :) Note: I may have overdone it with the intro music. Bet it got your attention though :) (It will likely be changed very soon, Actually maybe the whole intro)
+MagzTV Thank you for the effort and the great info provided. Now can you please for next one talking about "Oh shit!" moments, where you are not in advantage; what to do, how to avoid and common mistakes done in similar situations! Thank you again Magz, please never ever stop making videos
+Rupert Sykes In Arcade, Go to the bottom of your tech tree right hand corner and click the small circle next to realistic. You'll see the F4U-1a is 3.3
The Corsair actually "retains" energy better in a shallow climb at high speeds. You were able to close the gap on the Corsair not because you "retained" your energy better, but because the speeds got low enough that P:W became the dominant factor (as opposed to mass and inertia at higher speeds), and as the 109 has a higher P:W, you were able to "Produce" more energy in the climb than the Corsair was. If the Corsair would have entered a shallow (
This guy knows his stuff. That's how you boom and zoom. I love the FW-190 and people say you need to have an energy advantage at the start of the engagement or you just straight lose. Do exactly what Broman says and you can turn the tables on energy fighters and by the time they figure out what you have done they are dead. Big heavy fighters with alt to dive (not energy advantage necessarily) have the initiative over angle and pure energy fighters; you can run away from them or harrass them into burning their energy. Boom and zoom is way more than dive on them repeatedly, its energy fighting on the horizontal plane.
Old post but yeah this is where allied pilots make errors. After realising I have more horses and speed in a p47 I can bnz but make sure I have a shallow climb escape route so I don’t get caught out. To be fair you have to pay for a while using different aircraft to figure it out
I agree been looking for someone to explain in depth tactics for war thunder. I have only conquered the basics and looking for a better understanding so i can improve my flying. Keep up with the good videos @MagzTv
Wow. I never thought about energy fighting as having so many variables. I always thought of altitude as the major factor in energy fighting but there's so many more things I have to think about... Thanks Magz!
Old video I know but it is a reference one so It has longevity. The correct term for "actual energy" as you used it in the video is KINETIC energy which describes objects in motion. Potential energy is stored energy which in this case is a measure of altitude and is the correct term.
@@FOXTROTALPHA2412 yes I did. It doesn't alter the fact that the term for the energy of motion is called "kinetic energy" and not "actual energy" as used by Magz in teh video. "Potential energy" is also energy that is stored from increased altitude. diving converts teh potential energy to kinetic energy.
@@Asbjoern Yes I did. That is exactly why i added the correction why I corrected the terminology used by Magz in the video. Potential energy, kinetic energy, thermal energy, light energy, nuclear energy are all "actual energy". Energy fighting in the context of this video, in war thunder or in actual air combat for that matter , is about the management of energy to obtain an advantage and get guns on target, The subject matter has nothing to do with light energy, nuclear energy or thermal energy. The video is only dealing with the use of, the management of and the conversion of potential energy to kinetic energy and back again to gain an advantage over your opponent. Maybe you would benefit from reading what I actually typed instead of trying to be the youtube comment police
IRL flight instructor here, this is a concept we use a lot of landings and slow flight and we teach it the same way you have(although we would say kinetic energy). Your throttle is really just an energy source, and your flight controls determine how you use that energy. I always say that turning is for all intents and purposes is just climbing sideways, you’re really just deflecting your lift in a different direction(as lift always points in the upwards direction of the wing), the same concepts as a climb apply, this is how you can enter into stuff like accelerated stalls while not being anywhere near stall speed, and more importantly why your elevator determines your turn rate while at the same time can help hold your altitude. I had only really thought of energy in altitude and kinetic until now, I had not thought about energy retention when it comes to flying and the importance of each. This was a really good video thank you!
This is perfect Mags. This is the exact sort of content I've been wanting to see from you. I started watching your view in order to learn how to fly specific aircraft, and those have been great. More general tutorial videos are just icing on the cake!
Excellent video tutorial, mate! Essential viewing for all beginner pilots (and probably some advanced pilots as well!). Your high level of knowledge and your ability to explain calmly and clearly is why I love your channel so much. Keep it up! I loved energy fighting, back when I was flying online myself in IL-2 1946, especially in a Hellcat versus some Zeros in the Pacific theatre. Because of their higher climb rate, usually the engagments started with them being above me. I just dived for the deck, knowing that they would be unable to keep up with me, and also couldn't roll and turn as fast in a high speed dive. Once skimming the top of the waves I would extend, increasing the distance between me and the Zeros on my tail until I would reach a safe distance to start a slight climb. I was very careful to keep the distance tight enough so they wouldn't lose interest. Usually one or two would follow suit. I just knew I had to be patient until I reached around 6000m, where I could kick in the second supercharger stage (giving the Hellcat a huge performance advantage over the Zero). That's when the real fun started. I'd put my aircraft in a slight dive until I reached a high enough speed to do a rope a dope. This was very easy to do as the vertical energy retention of the Hellcat at that altitude was way greater than the Zero's. All what was left to do was to set alight their desperately stalling aircraft with a short burst of .50s and watch them burn all the way to their watery graves while imagining the surprise on their faces: "but my Zero was supposed to outclimb that Hellcat!!". It took a lot of time to do, but the enjoyment of that last part was worth every second, IMHO.
The problem is, people don't want to just dive and run away forever, they want to turn the situation and kill. Climbing and turning allows you to go offensive, diving does not. That's why climbers/turners > divers and divers should have lower battle rating because of their very limited usage.
Youda00008 Are you kidding? American planes and Fw 190s fly exactly the way you described and they shred aircraft. Being fast just means that you can control the terns of the engagement. Try using a chandelle, it's one of my favourite maneuvers when I'm in a faster aircraft.
I personally like turning and fighting and I think BnZ is boring. But if used properly, the planes that do it are quite effective at it. And unfortunately, the higher the tier the more BnZ becomes the default play style. IMO, There's nothing more boring than spending 5 minutes gaining altitude only to be shot down or severely damaged in the first pass by someone that spent the two minutes longer than I did gaining altitude. If I wanted to spend all of my time watching my altimeter looking at the scenery, I'd fly MS flight simulator.
@@taggerinc2652 My advice - Go play MS Flight Simulator, because that's how the game is played. Climb, roll for initiative. Dive, roll for initiative. Sometimes you roll the die and you get snake eyes and you get shot down first pass. Sometimes you get double 6's and you're the highest plane, all the others have dived after lower targets and you have the advantage. Played well, you only need a minor advantage and the rest is up to you not to fuck it up.
@@jamielonsdale3018 Fuck off. I'll play the game the way I choose to. And I choose not to spend all my time climbing for altitude in the hopes of making one good pass. If that means staying in the lower tiers where pilots are willing to mix it up at lower altitudes, than that's what I'll do. Just because I don't enjoy playing the game the way you do doesn't mean I have to go play something else.
This was an amazing video, and a great explanation of energy in War Thunder. One of the reasons I like the Zero so much is that even with a low energy state; you can still play to its strengths.
The E-4 is a beauty to fly. When I switched to my E-3 to get my Jadgeschwader 27 insignia for my E-4, I was just not used to the more-than-one-shot-from-cannon-to-kill guns and so, my boom and zoom tactics did not work as well on the plane. This video has helped increase my understanding of energy fighting and made my War Thunder journey a much more enjoyable one. As always, thanks, you very heavily accented War Thunder UA-camr!
i don't play the game and probably never will but have an interest in military history and equipment. I have never heard of energy fighting until today when I was watching another video on War Thunder and the narrator made a comment about energy fighting. I searched and found your video and it's very informative.
Magz. Been playing WT for a year now. I started in the German tree tier. Now am tier 5 on 4 out of 5 nations in tanks and planes. I was the best noob at first, but thanks too you i improved. Your vids help a LOT thank you
That is what we need. We need more educational videos. Unfortunately, I bet 95% of all pilots hop in to their plane and not one of them researches the pros and cons of their plane.
Tasty new intro mate, also thanks for the run down on energy fighting, its funny I think through just playing ive gained a fair understanding of it , but having it broken down and explained has made it pretty clear. Cheers
Excellent video Magz, I love that you post theses tutorials from time to time and hope you will make more advanced ones in the future. I also like the way that you use commonly known words and phrases and explain what you meant by them instead of assuming that everybody knows the terminology. Keep up the great work and videos, you are really my favorite :D
i consider myself a pretty battle hardened pilot, watched tons of videos and did tons of research but not once have i seen a video explaining something like this to me, new sub and i hope i can learn much more from you in the future
Nice video Magz, Always good to go over the basics again. I have also found watching replays a very good way of learning how to avoid putting yourself into a bad position and avoiding making the same mistake again.
+Thetepkai Yeah, I just wish I could rewind the battle, Would be nice to be able to play the battle in reverse from the point of death to find the mistake.
this is definitely something i've found out the hard way is much more nuanced than it looks. Just because your plane has a better dive speed and dive acceleration does not mean that you can escape by diving, if the enemy already has enough speed to dive after you. A turnfighter is not always going to win a turnfight, if it tries to turn with a P-51D that is traveling at 600kph.
would like to see a analaysis on the flipside of the argument, if you where the f4u and had just taken the energy advantage from the 109 in the horizontal run, what would you do to put you back in a favorable position to re-engage to the 109, I find that my playstyle favors aircraft that have the climb advantage like the 109 as apposed to aircraft that fair better fighting in the horizontal. And how do you feel the different types of energy use effects the meta of warthunder (IE does it seem that aircraft that accel in climbing are easly the most powerful, or is it because that style is simply the easiest not to mess up)
+Exileine Simple, Maintain my advantage. At that point there was nothing the F4U could do to safely engage so the next step is to extend and change that situation. Opening the gap out past 8km then beginning to climb for altitude. It's unlikely with the state of the F4U's team that he could have survived or won the battle at that point but its quite possible he could have went down with a couple of 109 kills under his belt before he did.
+Exileine Magzs advice is the saffer approach but since the match was lost anyways or if there were allies for you to daid them you could extend to 3km and do an upward immelman and go for the head on! The F4U has a good ammunition count and is fairly sturdy.
The F4U simply goes back to horizontal flight or even a slight dive and eventually outruns the 109 instead of attempting to turn back into it. However that really depends on how long the pursuing craft continues to follow the target and the patience of both pilots in extending the chase. In my limited experience, pilots who choose to chase at all will stay behind you until you give up and turn or the game ends. Even if it means that neither of you will fire a shot in anger or get a single kill the entire game.
@Liam King Of course, but that doesn't help either player get kills or help either team win the match. Unless one of you gets bored and turns around, both players are out of the fight and S.O.L.
@@taggerinc2652 The fleeing plane, all other things being equal in performance, has the advantage. He can decide where you fly if you want to follow him. If I'm being followed by an equal aircraft, I make sure to fly towards my base/spawn to get help in clearing my six. Even the AI AAA can help me get distance, force him to turn, or even shoot them down.
This video is gold! I knew some of this stuff but it took me ages to find it out and you explained it so well. Great video yeah :) I normally don't give comments so that's the perfect opportunity to tell you how much I like the videos you make. Keep up the good work! :) and greetings from Germany ;D
Ya know, if you know more in depth information, don’t worry about making it a shortened video. I would love to have a multi hour super video on combat fighting on this game
Completely agree with you Magz. I love my Bf109s, (they are the main reason I started War Thunder) and it is sad when Spitfire pilots call me a cheat because I beat them by flying in the vertical. Love the intro btw.
+Daniel Tyree Then you're facing some stupid spit pilots, most spits have even better vertical retention and a lower stall point than most 109s, so they should pretty mcuh always get guns on you, unless they're either stupid or they try to follow you in a vertical while you have a lot more speed (which is also stupid...for obvious reasons)
Amazing video, Magz! Thanks so much for the tutorial. I'd also just love to say how much I enjoy listening to your post-video montage. The music is fantastic.
Not sure if this has been said before, but what you term 'actual' energy is actually *kinetic* energy. Actual energy would probably best be described as total energy (potential + kinetic).
Potential energy is the height times the force of gravity (mass of the plane x 9.81) (and in this case, times the power of the engine, but assuming you're already at max speed in level flight, it doesn't matter so much) Kinetic energy is one half the mass of the object times the square of the velocity. So basically just round off the numbers you know, make some estimates, and use a little educated guesswork to give you an idea of which end product will be bigger. That plane has the energy advantage.
+xStabizorz Also shows how few people read the video description or comprehend the idea of a basics beginner focus tutorial in layman's terms. I see a lot of 'professors' with mad Wikipedia copy paste skills however. :)
Thanks magz this help me a lot. I just started playing war thunder air battles and having trouble fighting, next time I will keep this video in mind. Thanks mate.
Magz, thank you! I've been playing for 2 years now (on and off and on) and this is the first tutorial that gave me some WTF insight to my own failings. As you find these types of situations where the "dead guy flying" makes such a simple yet fatal mistake please post it and point if out like you did today! Looking back I wish I never flew arcade. Breaking those toxic habits is like trying to kick smoking...and I used to smoke Camel non-filters.
thank you so much for your videos! while some may think your videos are drawn out and over filled with info, I as a lover of the reality of this game love your input. please keep it up
This was a great video, most things I had a good idea /concept of, but how u did this video really helped fill in any questions I still had. Thanks mags
Great video. The biggest problem with the majority of pilots, is two fold. First, they have no understanding of the characteristics of the plane they are flying or the plane they are trying to fight. Second, pilots have no ability to abandon a fight when they are on the defensive, until it's too late.
Awesome video Magz. Very informative, and very easy to digest. Even coming from a person who does understand more than just the basics of energy fighting, you still shed a lot of light on the subject. :) More videos like this please! Perhaps even extrapolate more on the techniques used, so some newer pilots can watch and hopefully apply them in game.
Awesome video as always, love the new intro style. Never change the outtro it's perfect. This video got me thinking and I'd really like to learn more about different maneuvers, how to use them and when they are effective.
For someone who hasn't fully understood properly, the explanation is the following. Kinetic Energy is given by the following formula : 1/2mv^2 (m is the mass of the plane, and v the velocity), Potential Energy is given by this one : mgh ( m is the mass, g is the gravitational acceleration, and h is the altitude). Mechanical energy is the sum of kinetic energy and potential energy (1/2mv^2 + mgh). If one plane has more mechanical energy, it has a higher energy state than the one which M.E. is lower.
My first war thunder realistic battle I took off and flew into battle for a good couple of mins before I was shot down by an unspotted lagg 3 before I could even see anything suggesting a plane was anywhere
Keep your head on a swivel. If your pilots neck isn't sore from looking around, you're not looking around enough. You want to spend about 2/3 of your time looking above and behind you. Learn to do a quadrant sweep and cycle through your quadrants constantly. For me it goes like this: Check front to avoid crashing Check rear for someone already setting up for guns Check above me for someone diving Check right/left (whichever is closest to their spawn/base) Check left/right (whichever I didn't just check) Check beneath me The entire time, listening for plane engines and gunfire. If you are boom and zooming a low and slow aircraft, feather the propeller and cut throttle, and you'll dive silently.
Thanks Magz, as a noob fighter pilot myself (although tanks and bombers I can do), this was very informative. I hope you plan on making a series out of this.
I don't think the weight itself affects energy balance of the plane, but the power / weight ratio does. Sure, heavier aircraft tend to have more kinect or potential energy since their masses allows so, but this is countered by the fact that this same mass is what the engines have to pull around. So alone the weight isn't a factor to be considered. What makes planes with different weights react in a different way to kinect energy conservation is the air friction rate with the fuselage, which is itself the cause of speed reduction after a dive acceleration. If you have two aircraft with the same drag coeficient AND power / weight ration, but one is heavier than the other, the heavier one will decelerate slower since the energy being dissipated by friction with the air represents a smaller fraction of the actual kinect energy of the plane. However, if the power / weight ratios aren't the same, let's say for example, if their engine power is the same, but one is heavier than the other, what happens is that the heavier one will have its engine "contribute" less to maintain the actual speed than the lighter one, resulting in a faster deceleration if the difference in weight isn't too high. Exactly what happens in the situation presented by you.
Sidenote:Actual energy is the sum of both PE + KE, not just KE as was mentioned in the video However, if you put your 0-altitude-level at the beginning/ebd of your desired maneuver.. Then the potential energy at start will become zero and for the energy state at the end, its PE will consist of the delta-altitude*g*m)). Hence: E at end = E at start mg*delta_h+ m*(v2)^2 *0.5 = 0.5*m*(v1)^2 for zoom-climbing (v2 < v1, delta_h>0;delta_v= v1-v2), this can be simplified as: 2g_deltah = delta_v^2 : delta_h = deltaV^2 / 2g (or = | deltaV^2| /2g) For simple calculations,this is also useful because it does not assume that speed is fully converted into altitude (IE v2= 0). .
MagzTV you can see at the end, just one line is missing delta_h = deltaV^2 / 2g "alt difference = 0.5* speed difference^2 / 2g" simply put( missing line): Altitude gain after a zoom varies highly on the aerodynamics of an airplane, a more aerodynamic AC will have a better zoomclimb and convert energy better. so it all comes back to the principles in your video again)).
Man, I wish school taught using videos like this, so much more engaging when you have something fun to talk about. You could teach something different with every genre of videogame, and even multiple things in just one game, like teaching finance with the in game economy, haha.
Remember when you first started playing and all you played was arcade and had fun and didnt put too much thought into the game? I miss that.... Realistic takes some of the fun out of the game but I cant go back to arcade at this point
Me, I don't understand how to fly properly. I keep hearing that some aircraft have better energy retention but not sure what it really means. You have explained this "energy" retention reasonable enough with demonstration that I think I understand better at flying. Doesn't stop me still flying like garbage, not understanding how to use my aircraft to its advantage but understanding more on how flying effects the plane is of some help. BTW tier V German, still got no clue what the hell I am doing. Always being shot out of the sky and can never seem to get a situation where I can shoot and kill.
you can give some example of some factors affecting a plane's energy retention such as weight of the aircraft cos force=mass*acceleration so the energy of plane with higher mass flying at the same speed as a plane with lower mass is higher so viewers can understand energy retention better
Never played WarThunder but..... This was PERFECTLY explained! I had an idea that decisions were being made WELL IN ADVANCE of the actual kill. I bitched and complained a whole lot before realizing this!
The fight with the 109 against the Corsair was a great example, but I feel a Merlin Spitfire would have made a more interesting example - an aircraft which has poor lateral energy retention, level flight energy retention on the lower end of decent, but absolutely amazing vertical energy retention due to the fact that the plane is about 90% engine, not to mention that it's also a great example of how important energy generation can be due to the Spit's superb acceleration (in fact, if I remember right, you can actually catch 190s for the first few seconds of a dive).
I tend to die a lot in my Typhoon 1b/L a lot to J2M variants. I love it when the two advantages a Typhoon has (dive and low altitude speed) are completely useless against another plane that cannot only match it in those regards but additionally outturn and outclimb it. Last match I dove out to 490 mph and the damn thing was still closing on me. At that point, I tried to lawn mow my way to teammates, but he still caught me with no trouble, even directly out of the dive. I'd even side-climbed out to 24000 feet when he popped up at maybe 30000. I may ave truly made a mistake, but I honestly believe there was nothing I really could have done.
+Kip Kleimenhagen I fly J2M2 quite a bit and there are a few things you got wrong here. J2M might be able to outturn a Typhoon in high speeds (I still don't think so), but at 300-450km/h range there's no chance of doing so. Also don't just dive straight to deck! While getting lots of speed, you're allowing J2M to do the same and ignore its weaknesses. J2M can match you in a dive, but will lose speed rapidly in a straight flight (it's the same situation as in the video above, only F4U is your Typhoon and Bf109s are J2Ms - so just dive to gain speed around 500-600km/h and then level your plane - after a couple of seconds you should be gaining distance on J2Ms). Just keep on side-climbing and trying different things, eventually it will click and you will be swatting J2Ms with a grin on your face. :)
You will have to do this as a series. yes it's basic. it also show why i will never be a good pilot in War thunder, in that i am reactive and prone to panic (as well as flub situational awareness).
i want to add a concept here. corsair has more energy retention in straight level flight as they have more inertia they are heavier that allows them to do faster zoom climbs than the bf but after that the slow acceleration and power to weight ratio will make them very slow. im a corsair pilot on warthunder most of the time and i energy fight most of the other planes in vertical dogfights. the correct way is to zoom climb first on the corsair to outclimb the bf then dive again at 20 degrees to out dive it when you see the bf 109 is ending its own zoom climb forcing it to dive with you. For those wanting to know how to counter the bf 109 in this vid: the corsair pilot should dived and turned into the bf 109 increasing its speed and energy and forcing the 109 to go down to its level for a head on. after the head on then going into a 25 degrees vertical zoom climb outclimbing the 109 which will be also climbing towards him, then the corsair activating combat flaps doing a half loop or even a hammer head and forcing the 109 into a new vertical head on, after the vertical pass 109 will be climbing burning speed and corsair will be diving gaing speed and distance then corsair will extend and zoom climb above the 109 by doing a loop forcing the 109 to keep climbing after the first climb the by repeating this the corsair will force the 109 to stall or dive giving its six. also at any point the corsair could disengage and dive away if needed. thats how i dogfight spitfires and zeroes and thats what energy fighting is, just forcing the other plane into a lower energy state. i have plenty of vids about it on my channel. viceversa, if you are on a zero your way to force ennemy planes to loose their energy is by forcing them to turn and burn energy, as zeroes does not burns too much energy on turn fights...so energy fighting tactic on a zero is the opposite than on a corsair.
Reminds me of the old Ramjb flight school vids. Keep up the good work m8. Just had a nailbiting game in the E7 myself. vs 2 p47s, combination of good energy matinance, forcing the enemy to leave high altitude and using team mates as bait :b very satisifying kill agaist one very good pilot.
+TheMightyMutch That guy was fkn good at explaining how to pull off ACM. It was long and dry, but if you stuck with it, you actually legitimately got a great understanding of how to pull off the ACM. I miss his War Thunder videos. Too bad he quit.
In regards to the flight model, two real life pilots and IL2 veterans have told me it is bad, so my feeling is that it probably is bad. Edit: great video anyway, gave me something other than pay-to-win lag and russian-aimbot-bias to explain why I'm so bad at the game.
Ive alwayz been decent at energy fighting since i practically "grew up" with the 109s, but ive never thought of the vertical energy retention. Ive never thought about the American planes being worse in a climb due to this fact(well the F4Us and the F6Fs and whatnot), but ive always known that they dont have great climb. Ill definitely help myself learn this new fact, as im still not as good as i could be
Could you make subtitles? Sometimes you talk very fast while explaining somewhat complicated things and as non-native english speaker, I sometimes lost what you were saying, and the youtube auto subtitles are... well not very good. ^^
Hey Magz, awesome video. Have been one of those that occasionally ranted about planes, but understand now where I went wrong a number of times.. Keep the good videos coming...Was thinking of one thing with this video though, and that is combat flaps usage. I've noted how in "different energy states" (closest approximation of what I think of) when dogfighting, they will sometimes really help me turn, and sometimes really be a terrible idea. Would love to see a video sometime about that... :)
Total Energy = Kinetic Energy (Speed) + Potential Energy (altitude) KE = 1/2 * Mass * Speed ^Squared PE= Mass * Height * Gravity Here are the basics of physics so you can use these to figure some more or less numbers.
Actual energy.
Physics students REEEEEEEEEEE
actual energy is elastic potential, all other energies are fake REEEEEEEEEEEEE
15 year olds be like: I HAVEN’T TAKEN PHYSICS AND I KNOW EVERYTHING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Actually me but the basic principle still holds
@@socrates5806 oh so kinetic energy is fake how to wind turbines work how are we being able to transfer our kinetic enery into another object such as a bat and ball causing an equal and opposite reactions
@@socrates5806 what about exothermic and endothermic energy were you and heat or take away heat what about potential energy to kinetic what about electric energy what about magnetic energy, is a round us all.
high school intoductory physics really helped me when war thunder came first came out
Helped me first time I got a woman in bed too.
I completely get physics and all of that, I used to be obsessed with it, but I struggle with telling how good a plane is. Like how did Magz know that the Corsair had better horizontal energy retention?
I know its partly from experience but I wish there was a way to just know right away.
@@o_schnot sure if ypu still need help but some research or using information button in game
I would recomend both. Uou can also test fly. Mission editor. Or set up a provate custom battle
The "energy state" thing is something I take advantage of a LOT. For example, when I spot enemies at similar altitude, I will level out and stop climbing. The other guy usually continues to claw for altitude. He believes he is in a superior position and that the initiative lies with him.
It does not, we are so similar in energy that I can make the first move as well.
Historically, I recall P38 pilots learning this, the germans would assume that having a higher position was safe; however, the P38s learned to maintain a higher speed allowing them to climb up to the germans from below and generally scare the schiesse out of them. =P
So true perfect. Happens all the time. Russian aircraft players tend to do this, and because their aircraft accelerate so fast at lower altitudes (under 4k meters) they get so much speed that they can easily pitch for you. I know I do that in my Russian planes...
Sam G
I also find a lot of Russian aircraft players often just try to power-climb above 4k where their engine performance drops. Then they can't really pick up their speed in level flight. They gotta dive.
PerfectDeath4 that's why the p38 was the most dangerous fighter in the American military at the time
PerfectDeath4 usually when I'm in Russian planes I'm climbing to around 4000 meters and then converting the rest to speed. Zooming up before a fight is then more effective because the energy generation in a few seconds of vertical flight is quite negligible and so reduced engine performance means nothing.
@@connorfox3090 ...quiet, boy.
nope sorry magz if i get shot down in warthunder its always down to every other player cheating because i am the best at this game lol
**gets killed 6 times in a row**
Don't forget to call your team "idiot noobs" to cheer them up.
Erik Hendrych
Stfu you noob!
PrimeRibGaming it’s a joke
Just Josh it’s a joke
War Thunder: Energy Fighting (The Basics)
So today as requested, A basic energy fighting tutorial.
A couple of things about the video,
1) This guide if for newer pilots without a firm grasp of energy fighting and energy tactics, Advanced pilots should already understand these concepts and will find limited use in this video.
Don't complain in my comments about this, No one starts as an ace.
2) This tutorial is not using full correct terminology, The idea here was to boil the basics of energy fighting down to a point where anyone of any age or interest level in aviation should be able to understand what is happening and more importantly how it is happening. As a result I kept the video to layman's terms. Don't complain in my comments about this, Not everyone interested in aircraft has a university degree in aerodynamics and is a qualified fighter pilot.
3) This video is just the basics, Energy fighting gets more and more complex the deeper you go and that complexity multiplies as you begin to add more and more different aircraft designed to the fight as you see in War Thunder. My hope however is that this video will help newer pilots understand what they are really seeing in battle, How they died and how to begin to turn situations to there advantage.
4) I had construction going on outside my house so had to record else ware. Mic sounds like crap, sorry about that but it was the best I could do.
5) I hope you find the video useful, Thanks for watching and I hope you enjoy! :)
Note: I may have overdone it with the intro music. Bet it got your attention though :)
(It will likely be changed very soon, Actually maybe the whole intro)
+MagzTV I like the new intro. :)
+MagzTV F4U-1a and E7 have the same BR of 2.7
+MagzTV Thank you for the effort and the great info provided. Now can you please for next one talking about "Oh shit!" moments, where you are not in advantage; what to do, how to avoid and common mistakes done in similar situations!
Thank you again Magz, please never ever stop making videos
+Rupert Sykes In Arcade, Go to the bottom of your tech tree right hand corner and click the small circle next to realistic. You'll see the F4U-1a is 3.3
MagzTV The USMC variant is 3.3, the normal 1a is 2.7 gyazo.com/88f277e40c592021dc3f3505eede78d0
You know it is... as much as you learn, as much you realise you know less.
well, can we get a short tutorial about how to do a 2 vs 1 :))
+Dan Badea Get both of them on your six and keep pulling a scissor maneuver, they'll eventually ram, overshoot, or kill each other.
you know that most of them are smart enough to attack with break
dude's got 400 ping and still nailed his ass
I refuse to believe that it's his ping during battle
@@w0lf667 i mean, this was 8 years ago
@@cipribastanu3859 which does?
The Corsair actually "retains" energy better in a shallow climb at high speeds. You were able to close the gap on the Corsair not because you "retained" your energy better, but because the speeds got low enough that P:W became the dominant factor (as opposed to mass and inertia at higher speeds), and as the 109 has a higher P:W, you were able to "Produce" more energy in the climb than the Corsair was.
If the Corsair would have entered a shallow (
This guy knows his stuff. That's how you boom and zoom. I love the FW-190 and people say you need to have an energy advantage at the start of the engagement or you just straight lose. Do exactly what Broman says and you can turn the tables on energy fighters and by the time they figure out what you have done they are dead. Big heavy fighters with alt to dive (not energy advantage necessarily) have the initiative over angle and pure energy fighters; you can run away from them or harrass them into burning their energy. Boom and zoom is way more than dive on them repeatedly, its energy fighting on the horizontal plane.
Old post but yeah this is where allied pilots make errors. After realising I have more horses and speed in a p47 I can bnz but make sure I have a shallow climb escape route so I don’t get caught out. To be fair you have to pay for a while using different aircraft to figure it out
Useless comment the he (bf109e)did a high angle climb f4u did the same but was out energied he didn't shallow climb for a reason
Do you plan on doing a more in-depth guide in the future? You are one of the best at explaining these kinds of thing in my opinion.
i feel the same way about him. i hope he does more on this too.
I think MagzTV should make a lot more of these videos as a series. Imo he's a great teacher.
I agree been looking for someone to explain in depth tactics for war thunder. I have only conquered the basics and looking for a better understanding so i can improve my flying. Keep up with the good videos @MagzTv
No
Wow. I never thought about energy fighting as having so many variables. I always thought of altitude as the major factor in energy fighting but there's so many more things I have to think about... Thanks Magz!
Old video I know but it is a reference one so It has longevity.
The correct term for "actual energy" as you used it in the video is KINETIC energy which describes objects in motion. Potential energy is stored energy which in this case is a measure of altitude and is the correct term.
Did you read the description?
@@FOXTROTALPHA2412 yes I did. It doesn't alter the fact that the term for the energy of motion is called "kinetic energy" and not "actual energy" as used by Magz in teh video. "Potential energy" is also energy that is stored from increased altitude. diving converts teh potential energy to kinetic energy.
@@bradmorri So you didnt read the description?
@@Asbjoern Yes I did. That is exactly why i added the correction why I corrected the terminology used by Magz in the video.
Potential energy, kinetic energy, thermal energy, light energy, nuclear energy are all "actual energy". Energy fighting in the context of this video, in war thunder or in actual air combat for that matter , is about the management of energy to obtain an advantage and get guns on target, The subject matter has nothing to do with light energy, nuclear energy or thermal energy.
The video is only dealing with the use of, the management of and the conversion of potential energy to kinetic energy and back again to gain an advantage over your opponent.
Maybe you would benefit from reading what I actually typed instead of trying to be the youtube comment police
You’ve got to be precise! It’s not just potential energy ,but gravitational potential energy
IRL flight instructor here, this is a concept we use a lot of landings and slow flight and we teach it the same way you have(although we would say kinetic energy). Your throttle is really just an energy source, and your flight controls determine how you use that energy.
I always say that turning is for all intents and purposes is just climbing sideways, you’re really just deflecting your lift in a different direction(as lift always points in the upwards direction of the wing), the same concepts as a climb apply, this is how you can enter into stuff like accelerated stalls while not being anywhere near stall speed, and more importantly why your elevator determines your turn rate while at the same time can help hold your altitude.
I had only really thought of energy in altitude and kinetic until now, I had not thought about energy retention when it comes to flying and the importance of each. This was a really good video thank you!
This is the best video ever made about War Thunder flying.
This is perfect Mags. This is the exact sort of content I've been wanting to see from you. I started watching your view in order to learn how to fly specific aircraft, and those have been great. More general tutorial videos are just icing on the cake!
Excellent video tutorial, mate! Essential viewing for all beginner pilots (and probably some advanced pilots as well!). Your high level of knowledge and your ability to explain calmly and clearly is why I love your channel so much. Keep it up!
I loved energy fighting, back when I was flying online myself in IL-2 1946, especially in a Hellcat versus some Zeros in the Pacific theatre. Because of their higher climb rate, usually the engagments started with them being above me. I just dived for the deck, knowing that they would be unable to keep up with me, and also couldn't roll and turn as fast in a high speed dive. Once skimming the top of the waves I would extend, increasing the distance between me and the Zeros on my tail until I would reach a safe distance to start a slight climb. I was very careful to keep the distance tight enough so they wouldn't lose interest. Usually one or two would follow suit. I just knew I had to be patient until I reached around 6000m, where I could kick in the second supercharger stage (giving the Hellcat a huge performance advantage over the Zero). That's when the real fun started. I'd put my aircraft in a slight dive until I reached a high enough speed to do a rope a dope. This was very easy to do as the vertical energy retention of the Hellcat at that altitude was way greater than the Zero's. All what was left to do was to set alight their desperately stalling aircraft with a short burst of .50s and watch them burn all the way to their watery graves while imagining the surprise on their faces: "but my Zero was supposed to outclimb that Hellcat!!". It took a lot of time to do, but the enjoyment of that last part was worth every second, IMHO.
I’ve done similar with a fw190 before
The problem is, people don't want to just dive and run away forever, they want to turn the situation and kill. Climbing and turning allows you to go offensive, diving does not. That's why climbers/turners > divers and divers should have lower battle rating because of their very limited usage.
Youda00008 Are you kidding? American planes and Fw 190s fly exactly the way you described and they shred aircraft. Being fast just means that you can control the terns of the engagement. Try using a chandelle, it's one of my favourite maneuvers when I'm in a faster aircraft.
I personally like turning and fighting and I think BnZ is boring. But if used properly, the planes that do it are quite effective at it. And unfortunately, the higher the tier the more BnZ becomes the default play style. IMO, There's nothing more boring than spending 5 minutes gaining altitude only to be shot down or severely damaged in the first pass by someone that spent the two minutes longer than I did gaining altitude. If I wanted to spend all of my time watching my altimeter looking at the scenery, I'd fly MS flight simulator.
@@taggerinc2652 My advice - Go play MS Flight Simulator, because that's how the game is played. Climb, roll for initiative. Dive, roll for initiative. Sometimes you roll the die and you get snake eyes and you get shot down first pass. Sometimes you get double 6's and you're the highest plane, all the others have dived after lower targets and you have the advantage.
Played well, you only need a minor advantage and the rest is up to you not to fuck it up.
@@jamielonsdale3018 Fuck off. I'll play the game the way I choose to. And I choose not to spend all my time climbing for altitude in the hopes of making one good pass. If that means staying in the lower tiers where pilots are willing to mix it up at lower altitudes, than that's what I'll do. Just because I don't enjoy playing the game the way you do doesn't mean I have to go play something else.
This was an amazing video, and a great explanation of energy in War Thunder. One of the reasons I like the Zero so much is that even with a low energy state; you can still play to its strengths.
Congrats to 35.000 Subs Magz! Keep up the good work!!
The E-4 is a beauty to fly. When I switched to my E-3 to get my Jadgeschwader 27 insignia for my E-4, I was just not used to the more-than-one-shot-from-cannon-to-kill guns and so, my boom and zoom tactics did not work as well on the plane. This video has helped increase my understanding of energy fighting and made my War Thunder journey a much more enjoyable one. As always, thanks, you very heavily accented War Thunder UA-camr!
Never seen a more Australian intro. Instant sub
This taught me that most of my deaths in War Thunder are due to bad energy management. Great video, thanks for the upload.
i don't play the game and probably never will but have an interest in military history and equipment. I have never heard of energy fighting until today when I was watching another video on War Thunder and the narrator made a comment about energy fighting. I searched and found your video and it's very informative.
Arthas Stormrage: Arthas Menethil and Illidan's love child
For the Horde!
Now _this_ is my kind of video! Nice work
Magz. Been playing WT for a year now. I started in the German tree tier. Now am tier 5 on 4 out of 5 nations in tanks and planes. I was the best noob at first, but thanks too you i improved. Your vids help a LOT thank you
That is what we need. We need more educational videos. Unfortunately, I bet 95% of all pilots hop in to their plane and not one of them researches the pros and cons of their plane.
4 years later and this is still the most useful video on all of war thunder UA-cam
Tasty new intro mate, also thanks for the run down on energy fighting, its funny I think through just playing ive gained a fair understanding of it , but having it broken down and explained has made it pretty clear. Cheers
Excellent video Magz, I love that you post theses tutorials from time to time and hope you will make more advanced ones in the future. I also like the way that you use commonly known words and phrases and explain what you meant by them instead of assuming that everybody knows the terminology.
Keep up the great work and videos, you are really my favorite :D
I just got the game yesterday. I had no idea the game was as in-depth as this O-O
i consider myself a pretty battle hardened pilot, watched tons of videos and did tons of research but not once have i seen a video explaining something like this to me, new sub and i hope i can learn much more from you in the future
This man is a genius I hope you actually play like you talk in this video.
Nice video Magz, Always good to go over the basics again. I have also found watching replays a very good way of learning how to avoid putting yourself into a bad position and avoiding making the same mistake again.
+Thetepkai Yeah, I just wish I could rewind the battle, Would be nice to be able to play the battle in reverse from the point of death to find the mistake.
this is definitely something i've found out the hard way is much more nuanced than it looks. Just because your plane has a better dive speed and dive acceleration does not mean that you can escape by diving, if the enemy already has enough speed to dive after you. A turnfighter is not always going to win a turnfight, if it tries to turn with a P-51D that is traveling at 600kph.
would like to see a analaysis on the flipside of the argument, if you where the f4u and had just taken the energy advantage from the 109 in the horizontal run, what would you do to put you back in a favorable position to re-engage to the 109, I find that my playstyle favors aircraft that have the climb advantage like the 109 as apposed to aircraft that fair better fighting in the horizontal. And how do you feel the different types of energy use effects the meta of warthunder (IE does it seem that aircraft that accel in climbing are easly the most powerful, or is it because that style is simply the easiest not to mess up)
+Exileine Simple, Maintain my advantage. At that point there was nothing the F4U could do to safely engage so the next step is to extend and change that situation. Opening the gap out past 8km then beginning to climb for altitude. It's unlikely with the state of the F4U's team that he could have survived or won the battle at that point but its quite possible he could have went down with a couple of 109 kills under his belt before he did.
+Exileine Magzs advice is the saffer approach but since the match was lost anyways or if there were allies for you to daid them you could extend to 3km and do an upward immelman and go for the head on! The F4U has a good ammunition count and is fairly sturdy.
The F4U simply goes back to horizontal flight or even a slight dive and eventually outruns the 109 instead of attempting to turn back into it. However that really depends on how long the pursuing craft continues to follow the target and the patience of both pilots in extending the chase. In my limited experience, pilots who choose to chase at all will stay behind you until you give up and turn or the game ends. Even if it means that neither of you will fire a shot in anger or get a single kill the entire game.
@Liam King Of course, but that doesn't help either player get kills or help either team win the match. Unless one of you gets bored and turns around, both players are out of the fight and S.O.L.
@@taggerinc2652 The fleeing plane, all other things being equal in performance, has the advantage. He can decide where you fly if you want to follow him. If I'm being followed by an equal aircraft, I make sure to fly towards my base/spawn to get help in clearing my six. Even the AI AAA can help me get distance, force him to turn, or even shoot them down.
This video is gold!
I knew some of this stuff but it took me ages to find it out and you explained it so well.
Great video yeah :)
I normally don't give comments so that's the perfect opportunity to tell you how much I like the videos you make.
Keep up the good work! :)
and greetings from Germany ;D
Ya know, if you know more in depth information, don’t worry about making it a shortened video. I would love to have a multi hour super video on combat fighting on this game
Completely agree with you Magz. I love my Bf109s, (they are the main reason I started War Thunder) and it is sad when Spitfire pilots call me a cheat because I beat them by flying in the vertical. Love the intro btw.
+Daniel Tyree Then you're facing some stupid spit pilots, most spits have even better vertical retention and a lower stall point than most 109s, so they should pretty mcuh always get guns on you, unless they're either stupid or they try to follow you in a vertical while you have a lot more speed (which is also stupid...for obvious reasons)
Every time I watch one of your videos, I become more and more convinced you have excellent taste in music.
Amazing video, Magz! Thanks so much for the tutorial.
I'd also just love to say how much I enjoy listening to your post-video montage. The music is fantastic.
Not sure if this has been said before, but what you term 'actual' energy is actually *kinetic* energy. Actual energy would probably best be described as total energy (potential + kinetic).
Potential energy is the height times the force of gravity (mass of the plane x 9.81) (and in this case, times the power of the engine, but assuming you're already at max speed in level flight, it doesn't matter so much)
Kinetic energy is one half the mass of the object times the square of the velocity.
So basically just round off the numbers you know, make some estimates, and use a little educated guesswork to give you an idea of which end product will be bigger. That plane has the energy advantage.
I love the comments section on videos like this. Just shows you that on the internet, anyone and everyone is an expert in everything.
+xStabizorz Also shows how few people read the video description or comprehend the idea of a basics beginner focus tutorial in layman's terms. I see a lot of 'professors' with mad Wikipedia copy paste skills however. :)
very well done magz. You did a good job of illustrating it, as well as explaining it for the time you had.
this is the only video that makes sense on Energy fighting.
thank you
This is, hands down, the best explanation.. wish you would keep up with this series.. either that or convince long5hot to come back..
Thanks magz this help me a lot. I just started playing war thunder air battles and having trouble fighting, next time I will keep this video in mind. Thanks mate.
Great vid mate. Keep that kind of thing coming.
Very informative. I don't think a lot of people think about this
Wow , I actually understood all that and made me think differently of how ima play the game now .
Magz, thank you! I've been playing for 2 years now (on and off and on) and this is the first tutorial that gave me some WTF insight to my own failings. As you find these types of situations where the "dead guy flying" makes such a simple yet fatal mistake please post it and point if out like you did today! Looking back I wish I never flew arcade. Breaking those toxic habits is like trying to kick smoking...and I used to smoke Camel non-filters.
Well done! Nice video
thank you so much for your videos! while some may think your videos are drawn out and over filled with info, I as a lover of the reality of this game love your input.
please keep it up
This was a great video, most things I had a good idea /concept of, but how u did this video really helped fill in any questions I still had.
Thanks mags
Great video. The biggest problem with the majority of pilots, is two fold. First, they have no understanding of the characteristics of the plane they are flying or the plane they are trying to fight. Second, pilots have no ability to abandon a fight when they are on the defensive, until it's too late.
0:01 oh no ! Luftwaffe Ghost planes !
is it me or does this game look and sound way better than now , wtf
Awesome video Magz. Very informative, and very easy to digest. Even coming from a person who does understand more than just the basics of energy fighting, you still shed a lot of light on the subject. :) More videos like this please! Perhaps even extrapolate more on the techniques used, so some newer pilots can watch and hopefully apply them in game.
Awesome video as always, love the new intro style. Never change the outtro it's perfect.
This video got me thinking and I'd really like to learn more about different maneuvers, how to use them and when they are effective.
Finally, an intelligent explanation of energy fighting. Listen up kiddies, this guy knows his sh*t
For someone who hasn't fully understood properly, the explanation is the following. Kinetic Energy is given by the following formula : 1/2mv^2 (m is the mass of the plane, and v the velocity), Potential Energy is given by this one : mgh ( m is the mass, g is the gravitational acceleration, and h is the altitude). Mechanical energy is the sum of kinetic energy and potential energy (1/2mv^2 + mgh). If one plane has more mechanical energy, it has a higher energy state than the one which M.E. is lower.
Really good way to explain
Magz thanks for this, I am fairly new to War Thunder and I'm still working out energy fighting. This will definitely help in future battles.
My first war thunder realistic battle I took off and flew into battle for a good couple of mins before I was shot down by an unspotted lagg 3 before I could even see anything suggesting a plane was anywhere
Keep your head on a swivel. If your pilots neck isn't sore from looking around, you're not looking around enough. You want to spend about 2/3 of your time looking above and behind you. Learn to do a quadrant sweep and cycle through your quadrants constantly.
For me it goes like this:
Check front to avoid crashing
Check rear for someone already setting up for guns
Check above me for someone diving
Check right/left (whichever is closest to their spawn/base)
Check left/right (whichever I didn't just check)
Check beneath me
The entire time, listening for plane engines and gunfire. If you are boom and zooming a low and slow aircraft, feather the propeller and cut throttle, and you'll dive silently.
Thanks Magz, as a noob fighter pilot myself (although tanks and bombers I can do), this was very informative.
I hope you plan on making a series out of this.
very good intro to energy figting! hoping you come out with more advanced material. cheers!
I didn't knew playing games would be this complex
I don't think the weight itself affects energy balance of the plane, but the power / weight ratio does. Sure, heavier aircraft tend to have more kinect or potential energy since their masses allows so, but this is countered by the fact that this same mass is what the engines have to pull around. So alone the weight isn't a factor to be considered.
What makes planes with different weights react in a different way to kinect energy conservation is the air friction rate with the fuselage, which is itself the cause of speed reduction after a dive acceleration. If you have two aircraft with the same drag coeficient AND power / weight ration, but one is heavier than the other, the heavier one will decelerate slower since the energy being dissipated by friction with the air represents a smaller fraction of the actual kinect energy of the plane.
However, if the power / weight ratios aren't the same, let's say for example, if their engine power is the same, but one is heavier than the other, what happens is that the heavier one will have its engine "contribute" less to maintain the actual speed than the lighter one, resulting in a faster deceleration if the difference in weight isn't too high. Exactly what happens in the situation presented by you.
I think you did excellent, considering the limited amount of time.
Great job Magz!
Thank you for this video really tried to find a video that explains this in a easy manner and this is the only one that did that for me
Sidenote:Actual energy is the sum of both PE + KE, not just KE as was mentioned in the video
However, if you put your 0-altitude-level at the beginning/ebd of your desired maneuver..
Then the potential energy at start will become zero and for the energy state at the end, its PE will consist of the delta-altitude*g*m)).
Hence: E at end = E at start
mg*delta_h+ m*(v2)^2 *0.5 = 0.5*m*(v1)^2
for zoom-climbing (v2 < v1, delta_h>0;delta_v= v1-v2), this can be simplified as:
2g_deltah = delta_v^2 :
delta_h = deltaV^2 / 2g (or = | deltaV^2| /2g)
For simple calculations,this is also useful because it does not assume that speed is fully converted into altitude (IE v2= 0).
.
+MRoesterreicher1 Good calculation, I think you missed the point of keeping it simple however.
MagzTV you can see at the end, just one line is missing
delta_h = deltaV^2 / 2g
"alt difference = 0.5* speed difference^2 / 2g"
simply put( missing line):
Altitude gain after a zoom varies highly on the aerodynamics of an airplane, a more aerodynamic AC will have a better zoomclimb and convert energy better.
so it all comes back to the principles in
your video again)).
Man, I wish school taught using videos like this, so much more engaging when you have something fun to talk about. You could teach something different with every genre of videogame, and even multiple things in just one game, like teaching finance with the in game economy, haha.
Remember when you first started playing and all you played was arcade and had fun and didnt put too much thought into the game? I miss that....
Realistic takes some of the fun out of the game but I cant go back to arcade at this point
Me, I don't understand how to fly properly. I keep hearing that some aircraft have better energy retention but not sure what it really means. You have explained this "energy" retention reasonable enough with demonstration that I think I understand better at flying.
Doesn't stop me still flying like garbage, not understanding how to use my aircraft to its advantage but understanding more on how flying effects the plane is of some help. BTW tier V German, still got no clue what the hell I am doing. Always being shot out of the sky and can never seem to get a situation where I can shoot and kill.
you can give some example of some factors affecting a plane's energy retention such as weight of the aircraft cos force=mass*acceleration so the energy of plane with higher mass flying at the same speed as a plane with lower mass is higher so viewers can understand energy retention better
Never played WarThunder but..... This was PERFECTLY explained! I had an idea that decisions were being made WELL IN ADVANCE of the actual kill. I bitched and complained a whole lot before realizing this!
The fight with the 109 against the Corsair was a great example, but I feel a Merlin Spitfire would have made a more interesting example - an aircraft which has poor lateral energy retention, level flight energy retention on the lower end of decent, but absolutely amazing vertical energy retention due to the fact that the plane is about 90% engine, not to mention that it's also a great example of how important energy generation can be due to the Spit's superb acceleration (in fact, if I remember right, you can actually catch 190s for the first few seconds of a dive).
Wow, instant improvement after this video!
As soon as I witnessed that intro I instantly subbed.
Damn magz telling people to get gud in the most polite way I've ever seen, thanks for the knowledge though magz
I tend to die a lot in my Typhoon 1b/L a lot to J2M variants. I love it when the two advantages a Typhoon has (dive and low altitude speed) are completely useless against another plane that cannot only match it in those regards but additionally outturn and outclimb it. Last match I dove out to 490 mph and the damn thing was still closing on me. At that point, I tried to lawn mow my way to teammates, but he still caught me with no trouble, even directly out of the dive. I'd even side-climbed out to 24000 feet when he popped up at maybe 30000. I may ave truly made a mistake, but I honestly believe there was nothing I really could have done.
+Kip Kleimenhagen I fly J2M2 quite a bit and there are a few things you got wrong here. J2M might be able to outturn a Typhoon in high speeds (I still don't think so), but at 300-450km/h range there's no chance of doing so. Also don't just dive straight to deck! While getting lots of speed, you're allowing J2M to do the same and ignore its weaknesses. J2M can match you in a dive, but will lose speed rapidly in a straight flight (it's the same situation as in the video above, only F4U is your Typhoon and Bf109s are J2Ms - so just dive to gain speed around 500-600km/h and then level your plane - after a couple of seconds you should be gaining distance on J2Ms). Just keep on side-climbing and trying different things, eventually it will click and you will be swatting J2Ms with a grin on your face. :)
You will have to do this as a series. yes it's basic. it also show why i will never be a good pilot in War thunder, in that i am reactive and prone to panic (as well as flub situational awareness).
Absolute splendid video. I am going to write all this down on a pad! Love from Japan to Australia!
i want to add a concept here. corsair has more energy retention in straight level flight as they have more inertia they are heavier that allows them to do faster zoom climbs than the bf but after that the slow acceleration and power to weight ratio will make them very slow. im a corsair pilot on warthunder most of the time and i energy fight most of the other planes in vertical dogfights. the correct way is to zoom climb first on the corsair to outclimb the bf then dive again at 20 degrees to out dive it when you see the bf 109 is ending its own zoom climb forcing it to dive with you. For those wanting to know how to counter the bf 109 in this vid: the corsair pilot should dived and turned into the bf 109 increasing its speed and energy and forcing the 109 to go down to its level for a head on. after the head on then going into a 25 degrees vertical zoom climb outclimbing the 109 which will be also climbing towards him, then the corsair activating combat flaps doing a half loop or even a hammer head and forcing the 109 into a new vertical head on, after the vertical pass 109 will be climbing burning speed and corsair will be diving gaing speed and distance then corsair will extend and zoom climb above the 109 by doing a loop forcing the 109 to keep climbing after the first climb the by repeating this the corsair will force the 109 to stall or dive giving its six. also at any point the corsair could disengage and dive away if needed. thats how i dogfight spitfires and zeroes and thats what energy fighting is, just forcing the other plane into a lower energy state. i have plenty of vids about it on my channel. viceversa, if you are on a zero your way to force ennemy planes to loose their energy is by forcing them to turn and burn energy, as zeroes does not burns too much energy on turn fights...so energy fighting tactic on a zero is the opposite than on a corsair.
Very useful Magz! Thanks a lot. I'd love to see more videos like this or the ones you made about altitude advantage
Reminds me of the old Ramjb flight school vids. Keep up the good work m8.
Just had a nailbiting game in the E7 myself. vs 2 p47s, combination of good energy matinance, forcing the enemy to leave high altitude and using team mates as bait :b very satisifying kill agaist one very good pilot.
+TheMightyMutch That guy was fkn good at explaining how to pull off ACM. It was long and dry, but if you stuck with it, you actually legitimately got a great understanding of how to pull off the ACM. I miss his War Thunder videos. Too bad he quit.
In regards to the flight model, two real life pilots and IL2 veterans have told me it is bad, so my feeling is that it probably is bad.
Edit: great video anyway, gave me something other than pay-to-win lag and russian-aimbot-bias to explain why I'm so bad at the game.
Ive alwayz been decent at energy fighting since i practically "grew up" with the 109s, but ive never thought of the vertical energy retention. Ive never thought about the American planes being worse in a climb due to this fact(well the F4Us and the F6Fs and whatnot), but ive always known that they dont have great climb. Ill definitely help myself learn this new fact, as im still not as good as i could be
This is an amazing tutorial! Thank you Magz
Very good work Magz!
I think the technical term for actual energy is kinetic energy, not entirely sure if it applies to aircraft but I remember it from science class :)
Could you make subtitles? Sometimes you talk very fast while explaining somewhat complicated things and as non-native english speaker, I sometimes lost what you were saying, and the youtube auto subtitles are... well not very good. ^^
im a german pupil and understand him very well
Leo Clauß Cool story bro.
Honestly he talks incredibly clearly and even, you might want to get some new headphones.
UnPokemon You wouldn't happen to be... French, would you?
Thank you Magz for this information I hope from now on my RB battles go a bit better. keep up the great videos
Hey Magz, awesome video. Have been one of those that occasionally ranted about planes, but understand now where I went wrong a number of times.. Keep the good videos coming...Was thinking of one thing with this video though, and that is combat flaps usage. I've noted how in "different energy states" (closest approximation of what I think of) when dogfighting, they will sometimes really help me turn, and sometimes really be a terrible idea. Would love to see a video sometime about that... :)
Total Energy = Kinetic Energy (Speed) + Potential Energy (altitude)
KE = 1/2 * Mass * Speed ^Squared
PE= Mass * Height * Gravity
Here are the basics of physics so you can use these to figure some more or less numbers.
This is exactly the sort of stuff I think about with biplane fights. Unfortunately, biplanes almost simplify to a constant-speed model.
Now how the hell do you look up this information about each plane?
Congrats on 35 K subs!
Holy crap, a lot of things just started making sense........
Easy fix! Next time, Arthrus will be bringing a SU-37 vs BF-109 :D
No need to worry about the energy stuff, just solve it all with brute power!