5 Reasons People Wont Buy Your Game

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 52

  • @bonehelm
    @bonehelm 3 роки тому +37

    There are some simple things you can do with your game to prevent mass negative reviews. There are patterns in negative reviews on steam, so if you make sure your game doesn't do these things prior to release then you'll give yourself a huge head start. Patterns like 1) Bugs, crashes, & slow performance 2) The game was different than they expected (misleading marketing), 3) Not engaging with the community and posting/releasing frequently (i.e. dead game & lazy dev reviews), lastly 4) Absence of expected quality of life and/or accessibility features (no configurable controls, text too small or poor contrast, or missing feature specific to genre). Even if you nail all those things though, there will always be trolls.

    • @kuruju_vtube
      @kuruju_vtube Рік тому +1

      "bad rewiev. No sex with character-x."

    • @Seriously_Unserious
      @Seriously_Unserious 5 місяців тому

      Generally, if it's just trolls, they'll be drowned out by the good reviews though.
      I'd also add a pair of additional things:
      5- Retconning your game or characters drastically from what your core following has accepted as cannon. A common trope with this is gender or race swapping your a character from the established cannon, usually to inject present day politics into your game. Fans are by definition very passionate about the characters and lore that's built into your game, and altering that will piss them off.
      6- Insulting your fan base. This usually happens after a developer has violated one or more of the other 5 patterns above, but is especially common for the last 5 or 6 years in mainstream producers in all areas of entertainment. If you are a developer and did something bad with your game, insulting your core audience is not the way to patch things up. Communicating with them and finding out why they're so unhappy and what you an do to satisfy them is the way to dig your way out of such a hole. Unfortunately political extremism, pride or ego will get in the way and the developers will attack their fans, in many cases permanently damaging their reputation and relationship with the people who most love their past games and would otherwise have been the most likely to buy future games.

  • @andreypopov3400
    @andreypopov3400 3 роки тому +21

    I’d say num.1 reason for why people are not buying your game is... That they don’t know your game exists.

    • @laniakeadev.2271
      @laniakeadev.2271 3 роки тому

      Competition.

    • @andreypopov3400
      @andreypopov3400 3 роки тому +2

      @@laniakeadev.2271 sometimes competition is not the reason for that. I know several gamedevs who really thought that they didn't need to do any marketing of the game whatsoever and that it's purely luck-based industry. They were really surprised to figure out that you need to work your ass off to promote your product these days.

    • @ViroidGames
      @ViroidGames 3 роки тому

      Wholeheartedly agreed.

    • @pwnyou2295
      @pwnyou2295 3 роки тому +2

      He actually points that out in another video. I think it was "mistakes that will kill your indie game." It's very true. A successful game has hype built up even before release. Make a fan base that will be happy with the eventual release of your game.

  • @HE360
    @HE360 Рік тому +1

    Reason 6: Sony, PlayStation and Nintendo:. If a game is not on one of the above 3 platforms, then people won't know about the game as most people only play console games and don't look anywhere else besides consoles. I was one of those individuals. So, this is how I know and this can be especially true for people who don't normally play games.

  • @simonmalicek
    @simonmalicek 3 роки тому +46

    Reason #0 = It's not finished T_T, on the pile with the rest

  • @branidev
    @branidev 3 роки тому +1

    And when you adding your game on Steam, first 4 screenshots are the most important because of the quick mouse over only first 4 pictures will show up and some people just quick look at the pictures and scroll down to find maybe another game not yours...

  • @REDACT3D
    @REDACT3D 3 роки тому +3

    I think it was Sandy Petersen (game designer of doom) who said: "remember a game company has no value except for the employees" The computers don't hold value, as they are out of date the second they are purchased. The games have no value until they are sold and everything else just costs you money.
    kind of off topic ^.^
    keep up the good work bud

  • @bluepinstudio3800
    @bluepinstudio3800 3 роки тому +3

    Another reason could be : the game lacks features that people expect in the genre, or lacks content. For example an fps game with only 1 weapon and 1 enemy type. Or a puzzle game with only 3 puzzles.

    • @pwnyou2295
      @pwnyou2295 3 роки тому +1

      True. I've seen reviews point out that the game in question is no more exciting than a browser game, with the main difference being that it costs money. The same reviews also mention that the free games had more content.

  • @philippe6918
    @philippe6918 3 роки тому +8

    Keep up the awesome work!

  • @NotFamousReal
    @NotFamousReal 3 роки тому +5

    Thanks for the good advice as always Tim, releasing my game in August and really appreciate all the tips you've helped me with.

  • @eunit08
    @eunit08 3 роки тому +3

    Another great topic! Thanks for sharing!

  • @kamilorado6979
    @kamilorado6979 3 роки тому

    Awesome camera setup and great info! thanks!!

  • @JarlThorson
    @JarlThorson 3 роки тому +2

    Agreed. Even ugly good games have consistent aesthetics. RimWorld as example one. Love that game. It's not pretty, but it is consistent.

  • @Rodrick.
    @Rodrick. 3 роки тому +1

    Reason #0 it's a shitty game, let's be honest we can't all be making the next Fez or Hollow Knight
    Reason #0.5 it's early access and now people are starting to hate it, it's just an excuse for releasing an unfinished games for a year or two
    Agree with your points, found some games that were hardly promoted and were gems. for example Supraland
    And aesthetics is a nice word for it. not everyone is going to like the same styles

  • @madbitscience6230
    @madbitscience6230 3 роки тому

    Great video. I’ll keep these in mind as I continue to work on my first game.

  • @Luis-Torres
    @Luis-Torres 3 роки тому +2

    Tim you have my support on your card game! I'm looking forward to the kickstarter!

  • @nothanks4317
    @nothanks4317 3 роки тому +1

    Tim, the least I could do is subscribe to your kickstarter. You helped me grow so much as a recreational indie dev. Thank you !

  • @RyuRamasama
    @RyuRamasama 3 роки тому +1

    On the topic of reviews it is kind of hard to get people to review a game when you clearly can't ask people to do so. Most platform holders do not allow you to ask for reviews.

    • @bonehelm
      @bonehelm 3 роки тому +1

      I agree. Reviews are more of a by-product of success/failure, not something you can control up front. Good marketing gets you the sale, making a good game gets you the positive review (mostly).

  • @marinhobrandao
    @marinhobrandao 2 роки тому +1

    I love your videos. They add a lot of honest value to my game dev. Keep up the great work!

  • @HelperWesley
    @HelperWesley 3 роки тому

    I thought I was subbed to your channel already, but I guess I wasn't on this account. 🤔
    Anyhow, great video. 👍

  • @cyrusrecycling
    @cyrusrecycling Рік тому

    Would u post my game on your page? How do I contact u?

  • @MarioDoodles
    @MarioDoodles 3 роки тому +1

    U r the only dev who makes a deep analysis of this stuff... Thanks

  • @ac3_train3r_blak34
    @ac3_train3r_blak34 3 роки тому +1

    What's an example of a game that sold well without good aesthetics? I'm curious.
    My first thought was that it would be a game with a clunky feel to it (Totally Accurate Battle Sim for instance), but in that case, it actually fits the theme for everything to look a little off. Interesting stuff!

    • @tim-ruswick
      @tim-ruswick  3 роки тому +2

      Dwarf Fortress is a good example. It’s fun and systemically deep but impossible for the average person to understand.

    • @ac3_train3r_blak34
      @ac3_train3r_blak34 3 роки тому

      @@tim-ruswick True!!! Thanks for the example.

    • @LeFaucheur
      @LeFaucheur 3 роки тому +2

      @@ac3_train3r_blak34 Cruelty squad was apparently designed to be as ugly as possible and has great reviews.

    • @DudeBronkster
      @DudeBronkster 3 роки тому

      Slay the Spire

  • @Amelia_PC
    @Amelia_PC 3 роки тому

    Bad marketing. I think this is the one out of control for indie devs without a publisher (I faced a 10 hours a day campaign for months. I don't desire it for the worst person on Earth. It's brutal). The other points are easier to fix.

  • @Osarion
    @Osarion 3 роки тому +2

    Good luck with your Kickstarter launch Tim! I'm doing a Kickstarter right now for my game 'Unsung Warriors'. It's one hell of a ride! :)

  • @SkinnerSpace
    @SkinnerSpace 3 роки тому

    Thanks a lot for the great video! This video is especially useful for me because very soon I will launch my new game and I think I'm not hopeless.

  • @nichegames9590
    @nichegames9590 3 роки тому

    Good tips, thanks!

  • @GoldDeagle777
    @GoldDeagle777 3 роки тому

    Good stuff as always!

  • @JeffGiassonYourIndieGameCEO
    @JeffGiassonYourIndieGameCEO 3 роки тому +1

    Notification set!

  • @lukastomasek8038
    @lukastomasek8038 3 роки тому

    Very informative video !

  • @kverkagambo
    @kverkagambo 3 роки тому

    These were very well put together points.

  • @Phoenix-gz9xb
    @Phoenix-gz9xb 3 роки тому

    Trailers and reviews are the biggest decision makers for me.

  • @NewHopeGames
    @NewHopeGames 3 роки тому +1

    Building a game based on procedurally generated content that increases replayability is one way to increase the value. To increase urgency, try putting your game on sale less often. Try a portion of a game's screenshot for key art.

    • @Shadefrank
      @Shadefrank 3 роки тому +1

      not such great advice for screenshots as key art. There is a reason why most companies use professional art in their icons etc. When you A/B test it, you just find out it works better because just screenshots made into icon come off usually as cheap...

    • @NewHopeGames
      @NewHopeGames 3 роки тому +2

      @Frank Fox. I've had great success doing this very thing, especially early on with mobile games. It all depends on how it is modified, and enhanced to really stand out. You simply use only a portion of a screenshot. If you're creative, there are many tricks and enhancements here.

  • @maxwellkowal3065
    @maxwellkowal3065 2 роки тому

    If only AAA studios would follow through with some of these.

  • @ezraguevara426
    @ezraguevara426 3 роки тому

    I don't know if it's only me, but it's a bit annoying that the voice and the video aren't synced

  • @BrunoSilva-qk3yg
    @BrunoSilva-qk3yg 3 роки тому

    Reason number one, cracked games

  • @roganjosh6220
    @roganjosh6220 3 роки тому

    signposting: good