As usual I can't get UE to work 100% on just about anything, tracking is all great and shows up in sequencer looks good, but then upon saving UE refuses to save saying "unreal engine cant save graph is linked to external private object camera component" lol, only way to get it to save is to literally delete the camera solver I just imported fml. Any tips? I tried Fix Actor References trick but nothing seems to work except deleting the literal camera I need for tracking info.
Winbush, if you go to the window panel and click on the "+" to the right of the object panel, you can have a second object panel. Keep that panel scrolled to the top. That way you can use your main object panel to select the null that you want to move to the top and actually drag it to the other object panel. You skip having to drag the null in that main object panel for so long.
Hello Jonathan, do you have a tut and/or some tips on how to bake xparticles animations and how to import them inside UE ?! Thanks - LOVE your work with the combo C4D/UE :)
So XP is tricky because it's not built to be used outside of C4D but I did some hacks in the past maybe these will help gives some guidance ua-cam.com/video/SKe7jYAkdSs/v-deo.html ua-cam.com/video/Ckhd3fwal7Y/v-deo.html
Exactly bruh, I've been searching the same thing, got all my answers. The only difference is I want to object track instead of motion track.
8 місяців тому
it is not different from tracking camera in Aftereffects and adding object by Element 3D plugin the miracle is how to add the footage into sequence to add new assets like megascan Assets then rendered the compositing in Aftereffects or Nuke when I added the footage it is either not playing or not showing or not matching the camera and scene
@@JonathanWinbush ah yea. But you mention 2 or 3 methods. Just thought there might be a super helpful all in one i can check out. I want realistic camera shakes. Ive got an older samsung so this is the only solution i got. :(.
thanks ! datasmith to the rescue I have a question , while seeing the end part with the comp in ae i noticed that the rendered animation with the camera trak is not matching the footage. what gives ?
great tutorial but it begs the question, why not just light and texture your object inside C4D and have the benefit of the reference footage for a better composite?
HELP: Can anyone please point me in the right direction? I am editor and work with VFX and I want to put actors in a realistic 3d world. I see tons of "half" tutorials and show reals, but not much on how to do it all from scratch. I am WILLING TO PAY someone for consulting time. I really need help. I searched all over and simply can't find the right A-Z tutorials. I know nothing about unreal engine but am willing to learn. Please can someone help send me in the right direction? Again, I will pay you for your time if need be. I just need help... from A to Z. A "Dummies" tutorial. THANK YOU SO MUCH.
@@JonathanWinbush I've been struggling with this for quite a while now. So dropping a white plane and multiplying is not possible. it may work in the case of your example here, but it's not a real solution. So I have a CG character in UE, and I have a filmed footage. I've tracked that in c4d and brought in UE. the way to composite these is to use the composure plugin. and I've made it work , but only inside UE and only when I preview the composite. no matter what I do I can't export this. I need to only export the character and his shadow with alpha. This should be possible cause I can see it works in the preview window. but when I try to export there's either total black screen, or the character on the background but the background is still. and also for some reason the rendered footage's contrast is messed up can you please help me?
Brilliant. I have a challenging real-life scenario question. A few weeks back, we had an issue in our workplace where we wanted to replace a green screen backdrop of an in-studio jungle environment, with a downloaded jungle environment in an unreal engine. since the camera was moving in the raw footage, what we wanted was to track the camera in the footage, transfer it to Unreal Camera, and project the downloaded environment onto the green screens, but aligned with camera movements. In simple terms, what we wanted to do was something in the lines of virtual production but using led displays while filming, we wanted to do the same exact thing afterwards on green screen footage. could it be achieved easily? 🤔
hello, I tried this method for transferring camera data from a robot called a bolt as an fbx into a c4d file. then imported with the datasmith plugin it worked fine in cinema 4d but when I opened it in Unreal engine all the data/ camera movements / transferred over except for the rotation/yaw/ keyframes so all I have is a static movement . example the camera is moving up and down in straight lines but won't rotate. Any thoughts?
@@Utsab_Giri I think I misread the original post I was on my phone. I was going from UE to AE because that where I would bring the 3D render from UE into AE to lay it ontop of the footage. C4D is where I tracked the footage and brought that info into UE but I'm sure theres other ways to go about it as well this is just what worked for me 🤙🏿
Hey Winbush, I have a question about virtual production here after I saw the 1st part of this video. Lets say, that the initial footage had an actor (a real human walking in this mountain field)... If we rotoscope/mask the human (with mocha pro or whatever), bring the camera tracking (from the initial video) inside the unreal as you did, bring the rotoscoped human as a video material/media content, inside unreal, can we then change the whole background (which is black in your video) with a scene or an environment created in unreal in order the human walking in this new environment ? (sorry for my English)
To compare something it´s necessary to be a guru in both applications. But when you use one favorite software you don´t have the same amount of time to use another. Software changing really fast last years. 3ds Max 2022.1 have a lot of improvements in modeling if compare with 3ds Max 2022. So how it´s possible to honest comparing two different programs in the situation when we can't compare two different versions of the same program? If making a fast comparison 3ds Max - more powerful in 3d modeling. Cinema 4d - composing and VFX. Maya - Animation and 3d modeling.
Tutorial is more for the purpose of just showing the steps to get the data around I didn't spend the time fine tuning it for the same of time on this one
Awesome!!! Welcome Back!!
Haha thank you Robert just had to take some time away to clear my head but I'm back 🤙🏿
How do you get the tracked video in the background in UE? And maybe import it for color refs, light etc.
This was very helpful. Thank you.
Glad it was helpful! 🤙🏿
As usual I can't get UE to work 100% on just about anything, tracking is all great and shows up in sequencer looks good, but then upon saving UE refuses to save saying
"unreal engine cant save graph is linked to external private object camera component"
lol, only way to get it to save is to literally delete the camera solver I just imported fml. Any tips? I tried Fix Actor References trick but nothing seems to work except deleting the literal camera I need for tracking info.
Winbush, if you go to the window panel and click on the "+" to the right of the object panel, you can have a second object panel. Keep that panel scrolled to the top. That way you can use your main object panel to select the null that you want to move to the top and actually drag it to the other object panel. You skip having to drag the null in that main object panel for so long.
Great tip! Thanks! 🤙🏿
Hello Jonathan, do you have a tut and/or some tips on how to bake xparticles animations and how to import them inside UE ?! Thanks - LOVE your work with the combo C4D/UE :)
So XP is tricky because it's not built to be used outside of C4D but I did some hacks in the past maybe these will help gives some guidance
ua-cam.com/video/SKe7jYAkdSs/v-deo.html
ua-cam.com/video/Ckhd3fwal7Y/v-deo.html
If it can be done in 3D software, there is a Winbush video about it.
🤣🤣 I try to know as much as I can 🤙🏾
Thanks man! You read my mind , because thats the thing i've been googling today!))
I've been meaning to do this tutorial for a bit glad I finally got a chance to put it together 🤙🏿
Exactly bruh, I've been searching the same thing, got all my answers. The only difference is I want to object track instead of motion track.
it is not different from tracking camera in Aftereffects and adding object by Element 3D plugin
the miracle is how to add the footage into sequence to add new assets like megascan Assets then rendered the compositing in Aftereffects or Nuke
when I added the footage it is either not playing or not showing or not matching the camera and scene
Great stuff. What are best tutorials for tracker? Would live to learn this for shakey gritty real looking camera.
it's been awhile but I did the tracking in this tutorial in c4d no?
@@JonathanWinbush ah yea. But you mention 2 or 3 methods. Just thought there might be a super helpful all in one i can check out.
I want realistic camera shakes. Ive got an older samsung so this is the only solution i got. :(.
@@armondtanz oh right I think Maxon has a tutorial on their youtube but off the top of my head I can't think of any maybe @eyedesign
@@JonathanWinbush cheers. Thanks for feedback ;)
thanks ! datasmith to the rescue
I have a question , while seeing the end part with the comp in ae i noticed that the rendered animation with the camera trak is not matching the footage. what gives ?
Mine wont even render from my own camera! Instead, it just gives me this static shot from another view. Any idea what's wrong?
ua-cam.com/video/e7CAqCE_SVA/v-deo.html
great tutorial but it begs the question, why not just light and texture your object inside C4D and have the benefit of the reference footage for a better composite?
This is for people like myself that use Unreal Engine for realtime rendering instead of using offline rendering
thank you ;)
You're welcome! 🤙🏿
thanks
You're welcome 🤙🏿
Yet again, another phenomenal tutorial which has totally saved my ass. Thank you so much you true gent! Deeply appreciated :)
So glad to hear! 🤙🏾
wow..
🤙🏿
HELP: Can anyone please point me in the right direction? I am editor and work with VFX and I want to put actors in a realistic 3d world. I see tons of "half" tutorials and show reals, but not much on how to do it all from scratch. I am WILLING TO PAY someone for consulting time. I really need help. I searched all over and simply can't find the right A-Z tutorials. I know nothing about unreal engine but am willing to learn. Please can someone help send me in the right direction? Again, I will pay you for your time if need be. I just need help... from A to Z. A "Dummies" tutorial. THANK YOU SO MUCH.
ua-cam.com/video/QojUd7Btmng/v-deo.html
Excelent tutorial. Thanks for your time! :D
Glad it was helpful! 🤙🏿
@@JonathanWinbush Do you know a way of getting the footage (not only the logo) also showing in the Sequencer player? Thanks.
@@RuiManuel I think I remember unreal doing a tutorial on their channel showing that
How is your exr transparent ! Just delete the fog atmosphere the exr file will has transparent, right?
Yup that should do it
great!! may I ask how would you do to refine the alignment of the footage and the fx layer if get a step further?
i appreciate this stuff bro! love the tutorials!
Your welcome and thanks for the support 🤙🏾
Nice ! Thanks! Have you ever done a shadow catcher in unreal?
I saw Unreal has a tutorial on it on their channel but I haven't tried to set it up myself personally
@@JonathanWinbush yeah same
but what if you wanted to add a light in unreal engine and bring the logo's shadow back to After Effects?
then just drop a white plane and multiply it out in ae
@@JonathanWinbush I've been struggling with this for quite a while now. So dropping a white plane and multiplying is not possible. it may work in the case of your example here, but it's not a real solution.
So I have a CG character in UE, and I have a filmed footage. I've tracked that in c4d and brought in UE. the way to composite these is to use the composure plugin. and I've made it work , but only inside UE and only when I preview the composite. no matter what I do I can't export this. I need to only export the character and his shadow with alpha. This should be possible cause I can see it works in the preview window.
but when I try to export there's either total black screen, or the character on the background but the background is still. and also for some reason the rendered footage's contrast is messed up
can you please help me?
@@moodnamoodnai8742 yea I really dont know try using crypto matter maybe and just have it over a white plane ua-cam.com/video/B5_NAmW37MI/v-deo.html
Awesome thanks dude!
Glad to help! 🤙🏿
Brilliant. I have a challenging real-life scenario question. A few weeks back, we had an issue in our workplace where we wanted to replace a green screen backdrop of an in-studio jungle environment, with a downloaded jungle environment in an unreal engine. since the camera was moving in the raw footage, what we wanted was to track the camera in the footage, transfer it to Unreal Camera, and project the downloaded environment onto the green screens, but aligned with camera movements.
In simple terms, what we wanted to do was something in the lines of virtual production but using led displays while filming, we wanted to do the same exact thing afterwards on green screen footage. could it be achieved easily? 🤔
I'm not really doing VP stuff mainly motion graphics so I'm not sure I usually just experiment on my end
I am curious how you could place a shadow for this project.
ua-cam.com/video/8pmGQITOgkY/v-deo.html
Thanks! BTW, do you have UE installed on that M.2 drive? I don't have any ssd and UE4 projects take 3 minutes to start.
@@vytasrauckis6703 yea I use m.2 strictly for just running applications
hello, I tried this method for transferring camera data from a robot called a bolt as an fbx into a c4d file.
then imported with the datasmith plugin
it worked fine in cinema 4d but when I opened it in Unreal engine all the data/ camera movements / transferred over except for the rotation/yaw/ keyframes so all I have is a static movement . example the camera is moving up and down in straight lines but won't rotate.
Any thoughts?
I would try to bake your camera animation in C4D first and then bring it into UE that way every frame is accounted for and not left to translation
@@JonathanWinbush Thanks so much for the quick response. This worked!
@@tomrey5 Awesome man glad that worked!
Very Nice
Thanks
Can we go from After Effects straight to Unreal Engine, skipping C4d?
You can try it not sure how the results will be but worth a shot
@@JonathanWinbush Gotcha. Thank you for all the great content!
@@Utsab_Giri I think I misread the original post I was on my phone. I was going from UE to AE because that where I would bring the 3D render from UE into AE to lay it ontop of the footage. C4D is where I tracked the footage and brought that info into UE but I'm sure theres other ways to go about it as well this is just what worked for me 🤙🏿
@@JonathanWinbush Great! Thank you so much Jonathan, for taking the time to respond. I really appreciate it.
Hey Winbush, I have a question about virtual production here after I saw the 1st part of this video. Lets say, that the initial footage had an actor (a real human walking in this mountain field)... If we rotoscope/mask the human (with mocha pro or whatever), bring the camera tracking (from the initial video) inside the unreal as you did, bring the rotoscoped human as a video material/media content, inside unreal, can we then change the whole background (which is black in your video) with a scene or an environment created in unreal in order the human walking in this new environment ? (sorry for my English)
That's further than I ever took it I'd say give it a test run and see I'd be curious to see how it works out for you
Amazing! I use 3dsMax usually and wonder if there is any privilege in using C4D, Can you make a tut comparing Max and C4d? And why you chose C4d!
I'm sorry I can't as I dont use 3d Max so I wouldn't be able to do it justice to try and compare the 2 softwares
To compare something it´s necessary to be a guru in both applications. But when you use one favorite software you don´t have the same amount of time to use another. Software changing really fast last years. 3ds Max 2022.1 have a lot of improvements in modeling if compare with 3ds Max 2022. So how it´s possible to honest comparing two different programs in the situation when we can't compare two different versions of the same program?
If making a fast comparison 3ds Max - more powerful in 3d modeling. Cinema 4d - composing and VFX. Maya - Animation and 3d modeling.
Looks like you need to slip your render by a frame. The track and the footage aren't aligned.
Tutorial is more for the purpose of just showing the steps to get the data around I didn't spend the time fine tuning it for the same of time on this one