TRACK THIS! - Camera Tracking From Blender To Unreal Engine

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 184

  • @The-Game-Master
    @The-Game-Master 2 місяці тому +3

    This is the most useful tutorial for this ever. Man you don't know how many weeks, channels, videos, and project I have gone through o find someone who had a solution your showcase of the Unreal addon lifechanging!!! Amazing!

    • @JoshuaMKerr
      @JoshuaMKerr  2 місяці тому

      Nice! Glad it helped

    • @ElhajMahmoud
      @ElhajMahmoud Місяць тому

      I just watched this and I’m gonna try it. Been trying forever to find a workflow to learn how to use tracking so I could use it for green screen footage and add vfx with unreal engine. It’s very thorough so thank you

  • @Coastfog
    @Coastfog 2 роки тому +6

    I can feel your spirit to figure out things your own way, being creative, thinking outside the box. Thanks for giving me some ideas I've never seen anywhere else and probably never would've come up with myself!

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Good luck with your creative work. I would love to see what you make from your new ideas.

  • @marcfruchtman9473
    @marcfruchtman9473 5 місяців тому

    The amount of information you needed to absorb to get this all working... amazing.

  • @Kriscoart
    @Kriscoart 2 роки тому +5

    This was great to find! I've been pushing learning tracking through blender for too long and finally learned through this video. Great work on this!

  • @bantertv9332
    @bantertv9332 10 місяців тому

    Wish you a very prosperous year mate.
    Looked all over for this workflow using free blender and free unreal as apposer to cinema 4d, adobe after effects etc and couldn’t find anything until I found this video.
    Your willingness to relinquish detail and showing clearly the steps involved including the buttons to press enlarged on screen is unprecedented!!
    Your channel is way underrated, and my wishes for you at that you x10 your subscribers this year!!
    Thank you so very much for this. I have subbed and will be checking out all your other videos in the coming days and weeks.
    All the very best and again, much much appreciated! 👍👍👍👍

    • @JoshuaMKerr
      @JoshuaMKerr  10 місяців тому +1

      Thanks for this comment. It's super cool to hear your thoughts.
      Im glad you enjoy my videos that and the tutorials have been useful. Im sure there will be more tutorials to come and lots more crazy short films.

  • @CGMatter
    @CGMatter Рік тому +1

    great tutorial

  • @davewaldmancreative
    @davewaldmancreative Рік тому

    I just tried it. it worked! Go to scene, units, and set to 0.01

  • @fhajji
    @fhajji 8 місяців тому

    Excellent video! Thank you for sharing this knowledge. Except for the Octane stuff at the end (it's not longer free and only available as subscription, right?), this is very useful and quite inspiring.
    Watching it after the CGMatter tutorial series on Blender 2.8 Motion Tracking, so it makes a lot of sense now! Parenting the camera in UE5 to an Empty, and scaling that was the missing piece of this puzzle.
    Hoping you'll do an updated version of this video for UE 5.3 and Blender 4.0+ without Octane, and using the send2ue plugin provided by Epic Games. Also, _please_ without distracting background music.

    • @JoshuaMKerr
      @JoshuaMKerr  8 місяців тому

      Thanks for the feedback, I might do an update of this video. Also, Octane remains free.

  • @violentpixelation5486
    @violentpixelation5486 2 роки тому +1

    Super helpful, Joshua! Thanks alot. I'm using in the moment Syntheyes as a tracker and go directly to Unreal, but great to see your workflow. I'm also using Blender. Love it.

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Glad you enjoyed the walkthrough. I haven't used syntheyes, how have you found it?

    • @violentpixelation5486
      @violentpixelation5486 2 роки тому +1

      @@JoshuaMKerr hi, I was working in a matchmove department for almost 2 years back in 2008-2010 and they've just it heavily. It's a cheap genius matchmove program. 🔥💯

    • @violentpixelation5486
      @violentpixelation5486 2 роки тому +1

      @@JoshuaMKerr but I gotta say also, that I'm using more and more Blenders Tracking Features. They are awesome, too.

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Thats a top tip. I might have a peek into that.

  • @Grigga
    @Grigga 2 роки тому +2

    your tutorial is BADASS!

  • @shahabfilm1
    @shahabfilm1 2 роки тому +2

    Hello. After connecting the camera to the actor and scaling it, I have a problem with RenderQ. The camera comes out of the actor sub-category and it is the same size as the first one. can you help

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      I would try creating a new camera and copying the keyframes from your imported tracking animation to a new level sequence.

    • @shahabfilm1
      @shahabfilm1 2 роки тому

      @@JoshuaMKerr Thank you . Please make a camera tracking tutorial in Blender and a camera set in Unreal. Of course, with rendering in renderQ

  • @abalofiradio1758
    @abalofiradio1758 Рік тому +1

    I cannot select the tracking curves in blender in order to clean them up. how to enable curve selection?

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      Sorry, Im not sure offhand, I dont remember having to do anything special. Perhaps someone will jump in and help with this.

  • @SAMISUNG197450
    @SAMISUNG197450 Рік тому

    Handsome! Thanks for the lesson!!! Useful chips that others don't talk about!

  • @shaunbay2
    @shaunbay2 2 роки тому

    This is something unreal needs to improve on. Tried C4d, blender, AE, Maya, but there is too much guess work, especially with bigger movements, flaws shows up pretty quickly. I guess its why people prefer tracking apps which are accurate enough to then adjust afterwards. I did read that someone used 3Dvisualizer to cinema4d to datasmith UE and got what I consider perfect results. But since those are expensive softwares, I never got around to try them.

  • @chanenchong
    @chanenchong 2 роки тому +2

    Hi Josh, love your content! A life saver for transferring motion tracking data to UE. A question tho! Whenever I save the UE project file or begin exporting cinematic sequence from UE, my cine camera sequence unlinks itself from the Empty “Camera Mover” Actor and resets. How do I prevent it from repeating?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Hi. Ive had this happen before but im not sure what solved it. Have you tried deleting and re-creating the mover and camera.

    • @joetrimble5961
      @joetrimble5961 2 роки тому +1

      Have either of you had any luck figuring this out? I'm trying to use a process similar to this , (importing an FXB from blender for camera animation,) and have been trying to use an actor to properly scale and manipulate the move in my scene. But every single time I go to render, the camera resets its position and comes unlinked just like you said. I'm looking all over for a solution.

    • @doc4678
      @doc4678 2 роки тому +1

      Solution: Create the actor, camera and plane outside of the sequence itself and link it afterwards and then import the tracking data to the camera you created before.
      hope it helps!
      cheers

    • @doc4678
      @doc4678 2 роки тому +1

      small addition: theres a small yellow lightningbolt indicator in the outliner, whenever you've created a 'spawnable' actor inside a sequence. With these it does not work for me, or i haven't figured it out properly

    • @joetrimble5961
      @joetrimble5961 2 роки тому

      @@doc4678 Thanks for the response! I've been importing the FBX tracking data to the camera inside sequencer, to clarify, would you add the camera to sequencer after it's linked to the actor and then import the fbx? Or would you be doing it another way entirely?

  • @descendinguniverse
    @descendinguniverse 10 місяців тому

    Nice one! My cat is all grey with fold ears, not sure if trackers would even stick to her at all haha

    • @JoshuaMKerr
      @JoshuaMKerr  10 місяців тому +1

      Yeah cats are tricky subjects haha

  • @chuckmoment
    @chuckmoment 6 місяців тому

    hey man i keep getting this error message when I import the camera track to the sequencer: "Failed to find any matching camera for CineCameraActor. Importing onto first camera from fbx Camera3D1" what is this??

    • @JoshuaMKerr
      @JoshuaMKerr  6 місяців тому

      I haven't come across this error, sorry. It's been a while since I've used this workflow.

  • @RegisNo1
    @RegisNo1 2 роки тому +1

    Nice man, that was exactly I was looking for, hope I can replicate your workflow and somehow use it in my project ;)

  • @Dannyreyfilms
    @Dannyreyfilms 2 роки тому +1

    You are brilliant sir!

  • @DREAMALLIANCE
    @DREAMALLIANCE Рік тому

    Great tutorial, many thanks for uploading! Do you think this technique would work for tracking camera movement while filming a subject that is moving, for example, a person who is talking, and moving their arms and head about? If not, would you have any tips on how we could do that? Cheers!

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      It can absolutely work, because you can delete any points that try to track the subject so the camera solve is more accurate.

  • @artemlt
    @artemlt Рік тому

    Great video! Have one question, after saving scene or starting to render, my Camera from blender detach from Camera mover, and scale is not correct, maybe you know how can i fix this attach? Thanks

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому +1

      I think you need o set the unit scale in blender before bringing it into unreal. About the camera detatching you could try linking the objects in sequencer instead of the details panel.

    • @artemlt
      @artemlt Рік тому

      @@JoshuaMKerr Thanks, will try this!

    • @artemlt
      @artemlt Рік тому

      @@JoshuaMKerr wow it works, attached in sequencer, thank You Joshua you made my day!🤌🏻

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому +1

      No worries. Let me know if you solve the scale issue

    • @artemlt
      @artemlt Рік тому

      @@JoshuaMKerr solved

  • @thegreatSalu
    @thegreatSalu 2 роки тому +1

    Hey! This is great..as a Maya user how you imported the footage into unreal?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Hi Salman.The footage was exported from after effects as a png sequence (with alpha) and imported as image media.

    • @thegreatSalu
      @thegreatSalu 2 роки тому +1

      @@JoshuaMKerr I'm having problem, its rendering but only the skybox not the footage. I've downloaded Octane Renderer for Unreal but its taking hours..is there way to render from Octane for limited frames? Cheers!

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Yes, you can set the frame range in the sequencer export options.

    • @thegreatSalu
      @thegreatSalu 2 роки тому

      @@JoshuaMKerr That's the thing, when I use the Sequencer it only exports the Skybox but when I use the Octane Render it renders the footage,,

    • @thegreatSalu
      @thegreatSalu 2 роки тому +1

      @@JoshuaMKerr Hey..are you on DIscord?

  • @ifeellikeiwasborntoloveya6547
    @ifeellikeiwasborntoloveya6547 2 роки тому +1

    dude honestly, how did you even figure this out. ur so cool

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Really glad you enjoyed the work I'm doing. It takes a bit of figuring out, I just want to make cool things and help others do the same.

    • @ifeellikeiwasborntoloveya6547
      @ifeellikeiwasborntoloveya6547 2 роки тому

      i wanted to make an impressive virtual product then someone recommended me this and im so grateful reeeeeee

  • @wjm123
    @wjm123 2 роки тому +2

    when I parent my cinecam to the empty actor, and move the empty actor to the position I want. The CineCam immediately jumps back to the original position after playing back in sequencer, unaltered by the empty actor. The transform controls in the cinecam are all already set to relative instead of world. Any ideas?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Maybe try creating a new level sequence and new cine camera actor. Then paste the camera transform keyframes across from the imported sequence to the new one.

    • @wjm123
      @wjm123 2 роки тому +1

      @@JoshuaMKerrI managed to get it to work, I was thinking of the coordinates all wrong 😅

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Aha! good work

    • @simonevrech4870
      @simonevrech4870 2 роки тому

      @@wjm123 I've got the same issue... ho did you fix it? Thanks!

    • @wjm123
      @wjm123 2 роки тому +1

      @@simonevrech4870 hey! you might be doing the same as what I was trying to do by placing an empty actor, copying the location of the cine camera to the empty actor, so that now the empty actor and camera are literally on each other, then moving the empty actor to 0,0,0. And by doing this you realise that the cine camera just jumps back to the original location.
      All this is happening because the sequencer already has keyframes for the cine camera at specific co-ordinates (for example. 100,100,0), and if you notice, when you put the empty actor exactly on the cine camera and you parent the cine cam to the actor, the cine camera's co-ordinates will now become 0,0,0 because its 0,0,0 relative to the empty actor. Hence, when the sequencer starts play back, its gonna jump to 100,100,0 RELATIVE to the empty actor.
      Once you understand this, you'd know where you went wrong. TLDR: you could just fix this by
      1) going to the first keyframe in the sequencer so that the cine cam moves into the first position,
      2) then place an empty actor to the location where you'd want the camera to be
      3) Parent the cine cam to the empty actor
      4) copy and paste the relative location of the cine cam to the empty actor but flip the sign (ie if the cine cam was 100,100,0 put -100,-100,0 for the location of the empty actor)
      now you'll have the cine cam moved to the location you want. That how I'd do it, not sure if there's a better way. hope that helps :)

  • @mariorodriguez8627
    @mariorodriguez8627 2 роки тому +2

    great job!

  • @ifeellikeiwasborntoloveya6547
    @ifeellikeiwasborntoloveya6547 2 роки тому +2

    is this why background sets for chroma keyeing has "+" in them?? do they use that instead to track their uhmm virtual cameras

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +2

      That's exactky right. And this is prety much the process of matching the camera motion with your CGI.

  • @zombiebobo
    @zombiebobo 4 місяці тому

    Thank you

  • @tailedCROWfox
    @tailedCROWfox 3 дні тому

    Is there a way to export the Blender Cube + camera data into Unreal simultaneously? I want to create the Camera in UE via the Copy Asset (sequencer) option, but also bring along the Blender Cube so I can accurately scale the camera once in UE. Struggling to do it!

    • @JoshuaMKerr
      @JoshuaMKerr  2 дні тому

      Are you using the blender for unreal plugin?

    • @tailedCROWfox
      @tailedCROWfox 2 дні тому

      @JoshuaMKerr yep! Downloaded it from the GitHub link and installed it. It's odd! Whenever I paste the code into UEs console, it just generates a new level sequence + camera data for me, but no blender cube. Thanks for replying btw - I really appreciate it! This tutorial is by far the best approach I've found for this even with this issue

    • @JoshuaMKerr
      @JoshuaMKerr  2 дні тому

      @tailedCROWfox Interesting, is the cube set to 'export recursive'?

    • @tailedCROWfox
      @tailedCROWfox 2 дні тому

      @@JoshuaMKerr yep set it to export recursive. I'll do a test in a clean UE scene tomorrow I think and see where it gets me. I'm also using UE 4.27 but I don't think that would be the issue. Any advice you might have if trying a new clean UE file doesn't work?

    • @JoshuaMKerr
      @JoshuaMKerr  2 дні тому +1

      @tailedCROWfox Id look into exporting an fbx of the camera and cube just with blenders normal exporter. That might actually work better

  • @TheAndrizone
    @TheAndrizone 2 роки тому +1

    Amazing!!!... Thanks

  • @SipodshowTv
    @SipodshowTv 2 роки тому

    this is a great tutorial! have you used Byplay at all? would be good to ee an actual tutorial that takes from Byplay into unreal (as I can't find any!)

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      I haven't tried but it looks interesting! It really comes down to whether the tracking data is good enough and translates well from the phone to cine camera footage. Otherwise the process of going from blender to unreal would likely be the same.

  • @davewaldmancreative
    @davewaldmancreative Рік тому

    Hey josh. Have you seen the error messsage saying UniScale for blender must be 0.01. Maybe this is why your camera is coming in so big?

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      Been a while since I tried this but good to know you have the solution.

  • @AliNajip11
    @AliNajip11 7 місяців тому

    thank you so mach ..

  • @asafox5352
    @asafox5352 Рік тому

    Is it still working with Unreal Engine 5? - And the latest version of Blender.
    (I know a lot of people looking for this answer.) Regardless, thank you for the tutorial.

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      It shoud work with UE5. The plugin's latest release was for Blender 3.5

  • @davewaldman2194
    @davewaldman2194 Рік тому

    Update. Found it!
    HI Joshua. Thank you for your videos. You do the 'wading through and getting out the other side' really nicely. I'm super hoping you can help me with a question. I'll ask and hope you can answer! I create my camera using ae2blender but when i try to export it to Unreal I a) can't see the camera so i can't 'export recursive'. Do you have any idea what i've done wrong? It's a super simple camera move. Thank you, Joshua. Dave

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      Haha no worries, Thanks for the kind words. Just in case anybody is searching through comments how did you solve this?

    • @davewaldman2194
      @davewaldman2194 Рік тому +1

      @@JoshuaMKerr I'll hadn't clicked on 'object'.🙂. Incidenlty, unreal5 ... i tried pasting the camera data and nothing seemed to happen. The 'scale to 0.1 feels arbitary. I'm gonna try and find a more precise way to bring in a camera or have you already done so?

  • @sohrabhosseini981
    @sohrabhosseini981 2 роки тому +2

    nice dude!

  • @mbpaiva
    @mbpaiva 2 роки тому

    Thank you so much for this!

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      No bother. Hope it works for you

  • @pomeloyou
    @pomeloyou Рік тому

    Why your refine 11:27 can select length K1 K2 ? My menu is only checkbox can be select.

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      I'm not sure to be honest. What version of blender are you using?

    • @pomeloyou
      @pomeloyou Рік тому

      @@JoshuaMKerr I'm using the 3.3 .

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      @@pomeloyou Looks like it may have been removed.

  • @vighneyshivalkar7662
    @vighneyshivalkar7662 7 місяців тому

    how can i export camera + obeject at the same time while using this addon

    • @JoshuaMKerr
      @JoshuaMKerr  6 місяців тому

      I think if you select the object there will be an option in the plugin to change it from 'auto' to 'set recursive'.

  • @rishabhdhir5306
    @rishabhdhir5306 2 роки тому

    after installing the plugin, i still don't see the unreal option on the right after selecting the camera, Ami doing something terribly wrong here wrong?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      The usual suspects are the version of the plugin and version of blender. maybe check those first. Then double check the addon is active.

    • @mf646
      @mf646 9 місяців тому

      @@JoshuaMKerr I have a feeling he was talking about not having the unreal engine tab on the side of the screen after installing...Only reason I'm assuming this is because I was stuck on that part too lol. But the solution is to hit "N" to bring up the tabs, and Unreal engine should be on there. I'm a noob, so it's an understandable thing to get stuck on.

  • @lukascowey1423
    @lukascowey1423 2 роки тому

    Great work 👏

  • @sonnhost
    @sonnhost 2 роки тому

    hi, i have problem when i creat actor to control camera seq(location, rotation, scale), it still ok then i CTRL+S camera unlink form Actor and return all transform when i import. How to fix that

  • @SAMISUNG197450
    @SAMISUNG197450 Рік тому

    how to attach a video with a moving person to the camera tracker in Unreal Engine 5.3

    • @JoshuaMKerr
      @JoshuaMKerr  11 місяців тому

      Assuming I understand correctly you should just drag it onto the camera actor to parent it.

  •  Рік тому

    Great 🔥

  • @志扬徐-h6w
    @志扬徐-h6w 2 роки тому

    Hi there.I'm wondering how to change the camera's worldposition in UE. I want to focus the object in the other position but not the (0,0,0),how can i do this in blender or UE?Thanks

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      Can you give a bit more detail. I dont quite understand what youre trying to acheive. If its just to change the origin then you could parent it to an actor somewhere else in the scene. Sorry if thats not what youre after.

    • @志扬徐-h6w
      @志扬徐-h6w 2 роки тому

      @@JoshuaMKerr Thanks for reply.I had tried the attach the CineCameraActor to an actor,and move the actor where i want. But when i start previewing LevelSequence,it doesn't work as i expected.(For example in UE,on the beginning,the CameraActor Position was(0,0,0),Rotation is(0,0,0),I move ed the CameraActor to the Position(10,10,10) Rotation(30,30,30).And clicked preview. The CameraActor went back to (0,0,0).

    • @志扬徐-h6w
      @志扬徐-h6w 2 роки тому

      ​@@JoshuaMKerr Also,before export the camera in blender,i try to modify the "Additional location",but it seams not working.🥲

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Are you setting the camera transform in the level sequence? Sometimes deleting and re creating the camera cuts layer can help.

    • @志扬徐-h6w
      @志扬徐-h6w 2 роки тому +1

      ​@@JoshuaMKerr I delete the imported camera cuts,OMG,it works!Thank you so mush🥰

  • @lolerr228
    @lolerr228 Рік тому +1

    Спасибо большое очень спас

  • @Stallagmite
    @Stallagmite 2 роки тому

    Very cool...but such an inconvenient workflow 😬, all the steps and not having the scale match at the end is a killer. I've been liking camtrackAr which can send the app's live camtracking fbx directly to UE4 without any fiddling... It seemed like bledartrack was an even tighter live tracking system, but one is still stuck with the inconvenient fbx export to UE4...

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Its just one of many tools. They all have drawbacks and plus points but this does offer extra flexibility especially when live tracking data messes up...which does happen. Good to have a fallback option.

    • @Stallagmite
      @Stallagmite 2 роки тому

      @@JoshuaMKerr Yeah, I still can't get camtrackar to work clean enough, blendertrack app seems to work well, but has the import problems.

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      I feel you. Its really always down to what level of accuracy and quality you can live with. I dont mind spending the extra time to push it as far as I can.

    • @dylanwainwright8644
      @dylanwainwright8644 Рік тому

      @@JoshuaMKerr I was noticing at 17:09 that your camera's scale in Blender was at 1.812. I believe this might be where you had scaling issues when transferring to Unreal. Did you ever apply scale to the camera in Blender to reset scale to 1 before sending To Unreal??

  • @akashkrishna6207
    @akashkrishna6207 2 роки тому +1

    will it works on unreal engine 5 ?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      I haven't tried but don't see why not.

  • @SipodshowTv
    @SipodshowTv 2 роки тому

    whenever i pate the cmd it accepts it and is green, but doesnt trigger the save sequence as pop up. what am i doing wrong?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      Do you have all of the correct plugins installed into unreal as shown. I also came across this problem when using an earlier version of blender for unreal engine. Make sure that blender addon is also up to date.

    • @SipodshowTv
      @SipodshowTv 2 роки тому

      @@JoshuaMKerr hmm, I'm using blender 2.81 (sub 16)..is that too old?

    • @SipodshowTv
      @SipodshowTv 2 роки тому

      @@JoshuaMKerr and the add on I'm using is the v0.3.0

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      This should be fine but you could try with the latest blender too. Version 3.0 of the addon worked for me.
      I was using unreal 4.26 and also 4.27. Check that the plugins you need are enabled.

    • @SipodshowTv
      @SipodshowTv 2 роки тому

      @@JoshuaMKerr thanks I'll give that a try

  • @davidpringuer3553
    @davidpringuer3553 Рік тому

    19:25 is a deal breaker

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      There may be a way to get the exact scale but I'm not sure how it's done. I prefer live tracking to get that level of precision

  • @deezuschrist
    @deezuschrist Рік тому

    There's gotta be a better way to align your footage with the 3D track/scene. It's really sketchy to be eyeball matching the footage with the 3D camera. Is there no way to just make them exact without fiddling around manually trying to match it? This can't be the best way

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому +1

      Well you could create and export a plane or cube along with your tracked camera. That should help you align with a floor and also get scale correct.

  • @davewaldmancreative
    @davewaldmancreative Рік тому

    Last one, Josh! ua-cam.com/video/E06q2jjp4YY/v-deo.html Getting closer. Super useful for filmmaking if it works

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому

      Hi, sorry I've not been quick to reply. Lots going on on my end. So you have a scene imported from blender with a tracked camera plus the original footage. And you want to have the pillar in front of the video footage yes?
      How is your video material set up. Are you setting the uv yo screen position or similar?

    • @davewaldmancreative
      @davewaldmancreative Рік тому

      @@JoshuaMKerr Hi Josh. Thanks for replying. So I tracked the camera in AE. wouldn't take in Blender. Used your tutorial to get the camera data out but made UniLevel to .01 which abs. worked. Then ... made an image plate, locked it to the camera, made a material / image sequence etc. And so close. Now I'm trying to see 'through' the image sequence to accurately place actors. I'm trying to embed actors in a pre shot scene, so super relevant to film making. just in case you've come across this 🙂

    • @davewaldmancreative
      @davewaldmancreative Рік тому

      @@JoshuaMKerr Not 'in front' but both visible, so a person can 'add' elements to a pre shot scene.

  • @TerminatorTestosterone
    @TerminatorTestosterone 6 місяців тому +1

    ur cat looks the same as one of my cats what

  • @emmanuelbiney1780
    @emmanuelbiney1780 Рік тому

    I still don't get it why blender tracking is complicated

    • @JoshuaMKerr
      @JoshuaMKerr  Рік тому +1

      It's just a bit of a clunky interface. It's super powerful at tracking and complicated because of the level of control you get.

  • @ApexArtistX
    @ApexArtistX 7 місяців тому +1

    Never works in unreal

    • @JoshuaMKerr
      @JoshuaMKerr  7 місяців тому

      Been a while since I looked at this workflow. Might need to revisit this

    • @Kapialbha27632
      @Kapialbha27632 7 місяців тому

      Will this work in UE5.3 or not if not how should I do camera track in ur 5.3)?

  • @nimitverma3460
    @nimitverma3460 3 місяці тому

    Incomplete knowledge

    • @JoshuaMKerr
      @JoshuaMKerr  3 місяці тому +1

      What's missing

    • @nimitverma3460
      @nimitverma3460 3 місяці тому

      U have to use Data Smith plugin> then transfer camera and tracking data> I saw in some video> then apply video to image plate> then it turns into video footage tracking > means it does not place the video in an unreal scene> it has to put the unreal scene inside the video> so that unreal models and particles system appear in the video as it happens in Blender> also u don't have to clean tracking data yourself > just use flax trax or kent tools geotracker> they automatically solve camera error> I hope u make a quick detailed video on this urgently

    • @nimitverma3460
      @nimitverma3460 3 місяці тому

      ​@@JoshuaMKerrU have to use Data Smith plugin> then transfer camera and tracking data> I saw in some video> then apply video to image plate> then it turns into video footage tracking > means it does not place the video in an unreal scene> it has to put the unreal scene inside the video> so that unreal models and particles system appear in the video as it happens in Blender> also u don't have to clean tracking data yourself > just use flax trax or kent tools geotracker> they automatically solve camera error> I hope u make a quick detailed video on this urgently

  • @CoPaMundiaL1909
    @CoPaMundiaL1909 6 місяців тому

    is this method still a good way in 24? or are there better ways to do it?

    • @JoshuaMKerr
      @JoshuaMKerr  6 місяців тому

      Should still work for traditional matchmove tracking workflows.

  • @thai_le_foto
    @thai_le_foto 11 місяців тому

    This didn't work, it gave me a LogPython Error =(
    LogPython: Error: Traceback (most recent call last):
    LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 319, in
    LogPython: Error: print(CreateSequencer())
    LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 285, in CreateSequencer
    LogPython: Error: camera_binding_id = seq.get_binding_id(camera[1])
    LogPython: Error: AttributeError: 'LevelSequence' object has no attribute 'get_binding_id'

    • @JoshuaMKerr
      @JoshuaMKerr  11 місяців тому

      Its been a while since I mse this tutorial. Make sure you have a version of the blender for unreal plugin that is compatible with your unreal version.

    • @thai_le_foto
      @thai_le_foto 11 місяців тому

      @@JoshuaMKerr Yeah I did =/ I will try the older version maybe, the newest one was a preview version for 4.0 and I am still using 3.6

  • @treythesmall6723
    @treythesmall6723 2 роки тому

    Does this work in UE5?

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому

      I dont see why not. I haven't tried but cant see a problem.

    • @treythesmall6723
      @treythesmall6723 2 роки тому

      @@JoshuaMKerr I just didn't know if the plug ins worked the same way.

    • @JoshuaMKerr
      @JoshuaMKerr  2 роки тому +1

      @@treythesmall6723 Let me know if you get it working.