Megaman is without a doubt an underrated gem. Because it's a game that fixes many of the problems from the first three games and it's also a genuinely fun game full of creativity from start to finish.
i tried it but its to fast ,,version 1.1 from all the issue this games have 1 there is reason why capcom did not made slide on is floors like tower 1 stage 1 of Mega Man 4 2 enemy bosses is suppose to get stand wen the weapon thy are weak to get use
Well I think Megaman 3 is a way much inferior game than this one. Precisely because it has more problems in the design of the levels and weapons and also because it is a game full of glitches and slowdown. (NES version at least.)
When the Robot Masters get introduced before the stage starts, who designed this horrible screen? Pharao Man stage: Tone in tone when it comes to background and foreground graphics. Looks daringly wrong. And they just cut off most of the wall lamps too? The beginning with the starry night sky (taken from Gemini Man stage Wily Wars) looks nice. Ring Man stage idea was to go kinda outta space. But it doesn't get the proper treatment here. And why does the Hippo fight screens and Ring Man's room look like circus arenas? Toad Man stage. Hooray. This stage looks proper and nothing stupid was done here. Dust Man stage. Too much tone in tone again where the foregrounds and backgrounds of the beginning of the stage and the final section blend in too much. And what's with that second Dust Man image? Oh I love how the Skull Man stage looks. They even integrated graphic elements from Skull Man stage on the Gameboy. That was well done. Bright Man stage looks alright. Dive Man stage is cool. But flying Rush Marine? Not needed. Also the propeller sound won't stop even after it is gone? Major bug detected! The battle against Dive Man was horribly conducted. Nice Drill Man level. 1st Cossack stage. Run out of ideas already? And I bet they forgot the E-Tank to the very left at the beginning since most people do not know to this day that even exists! Boss room looks nice though. 2nd Cossack stage. The "ugly color session" has begun! Yuck! 3rd Cossack stage. Is alright. 4th Cossack stage . I like the soft purple tone. 1st Wily stage. What are those water streams flowing through the wall? 2nd Wily stage. Too much tone in tone again! With the blue-ish background sections the stage looks like something that might turn into a Gradius level at one point. Doesn't make sense and doesn't look good either. The more red-ish background colors used in other sections are well done. Great ideas (animations) on the boss but than too much flickering. 3rd Wily stage. Not bad. Finale. Nope. That boss room gives me headach by simply looking at it. Bad idea. Overall I think more of a big miss than a match in terms of graphical presentation. Also some sound effects that's been added for this release are not so great at all. Some additional animations are nice but generate too much flickering. Some stages like Ring Man stage are outright horrible and misrepresenting the original idea. I think this should have been in the making for a bit longer.
This fan made remake is almost as bad as FF7Reimagination. They put in so much extra nonsense I do not want in my nice and classic Mega Man 4. I aleways dreamed about Mega Man 4 to 6 getting a much needed Genesis treatment. But that means for me to keep the games intact. And after beating the three main games getting some extra stages to fool around like the Wily Tower in The Wily Wars. But those wuunkers butchered it like a piece of shoot.
I don’t think the game is bad, but it could have benefitted from not having a lot of the extra stuff, or at least having an option to turn it off. Some of the stuff, like the new ring man boss room, weapon test rooms, and having a weapon get animation for the adaptors are really stupid changes I hope get removed or disableable in a future release with mm5/6.
No one ever goes left in the snow at the beginning of Cossack 1. There’s an E tank just sitting there.
I always do for decades since I played it the first time.
I’m usually maxed out with E tanks by then
This is great. I's always something I wish Capcom had done themselves.
36:23 I had this code memorized as a kid lol
Is No One talking about the fact that Pharaoh Man looked high during the battle?
Yeah, they made his eyes to big and red.
Megaman is without a doubt an underrated gem.
Because it's a game that fixes many of the problems from the first three games and it's also a genuinely fun game full of creativity from start to finish.
4 is a masterpiece
This makes me wonder, who will be the second genesis unit?
Bosses, based on Greek Mythological creatures:
Stone Mino - Minotaur
Slide Medusa - Medusa Gorgona
Serpent Hydra - Hydra
que saudades dá!!!💟💟💟
When is maga man 5 and 6 gonna be out
Why didn’t Capcom make this real in the late 1990s?
Pretty good
massa
Falta muito para concluirem a 5 e a 6??
Acho que sim o MegaMan 4 saiu não faz muito tempo.
He's Actually still working on the other 2 He's on Twitter
The game was completed or it’s incomplete?
Do one for MM5 and MM6
Its not finished yet
Rush Marine and Helicopter Adaptor? 2 in 1? How is this possible?
While the levels look much better in detail I still prefer the music from the NES version
He's using the purist music. The normal music is more detailed.
i tried it but its to fast ,,version 1.1
from all the issue this games have
1 there is reason why capcom did not made slide on is floors like tower 1 stage 1 of Mega Man 4
2 enemy bosses is suppose to get stand wen the weapon thy are weak to get use
Mega man 4
This is the weakest of the 11 games, but it's great to see in a better format!
Well I think Megaman 3 is a way much inferior game than this one.
Precisely because it has more problems in the design of the levels and weapons and also because it is a game full of glitches and slowdown.
(NES version at least.)
When the Robot Masters get introduced before the stage starts, who designed this horrible screen?
Pharao Man stage: Tone in tone when it comes to background and foreground graphics. Looks daringly wrong. And they just cut off most of the wall lamps too? The beginning with the starry night sky (taken from Gemini Man stage Wily Wars) looks nice.
Ring Man stage idea was to go kinda outta space. But it doesn't get the proper treatment here. And why does the Hippo fight screens and Ring Man's room look like circus arenas?
Toad Man stage. Hooray. This stage looks proper and nothing stupid was done here.
Dust Man stage. Too much tone in tone again where the foregrounds and backgrounds of the beginning of the stage and the final section blend in too much. And what's with that second Dust Man image?
Oh I love how the Skull Man stage looks. They even integrated graphic elements from Skull Man stage on the Gameboy. That was well done.
Bright Man stage looks alright.
Dive Man stage is cool. But flying Rush Marine? Not needed. Also the propeller sound won't stop even after it is gone? Major bug detected! The battle against Dive Man was horribly conducted.
Nice Drill Man level.
1st Cossack stage. Run out of ideas already? And I bet they forgot the E-Tank to the very left at the beginning since most people do not know to this day that even exists! Boss room looks nice though.
2nd Cossack stage. The "ugly color session" has begun! Yuck!
3rd Cossack stage. Is alright.
4th Cossack stage . I like the soft purple tone.
1st Wily stage. What are those water streams flowing through the wall?
2nd Wily stage. Too much tone in tone again! With the blue-ish background sections the stage looks like something that might turn into a Gradius level at one point. Doesn't make sense and doesn't look good either. The more red-ish background colors used in other sections are well done. Great ideas (animations) on the boss but than too much flickering.
3rd Wily stage. Not bad.
Finale. Nope. That boss room gives me headach by simply looking at it. Bad idea.
Overall I think more of a big miss than a match in terms of graphical presentation. Also some sound effects that's been added for this release are not so great at all. Some additional animations are nice but generate too much flickering. Some stages like Ring Man stage are outright horrible and misrepresenting the original idea. I think this should have been in the making for a bit longer.
touch grass please, you probably have no idea how hard they worked on this
Bro loses his shit over a fangame
Delete your comment please
What is bro Talking about. There can be critisms but this is a straight up Essay. If you think you can do it better do it yourself
@@poopdogg666 Oh my opinion must have hurt some feefees here.
Oh la PURGE auditive, affreux.
This fan made remake is almost as bad as FF7Reimagination. They put in so much extra nonsense I do not want in my nice and classic Mega Man 4. I aleways dreamed about Mega Man 4 to 6 getting a much needed Genesis treatment. But that means for me to keep the games intact. And after beating the three main games getting some extra stages to fool around like the Wily Tower in The Wily Wars. But those wuunkers butchered it like a piece of shoot.
purist
bro is yapping about nothing
I don’t think the game is bad, but it could have benefitted from not having a lot of the extra stuff, or at least having an option to turn it off. Some of the stuff, like the new ring man boss room, weapon test rooms, and having a weapon get animation for the adaptors are really stupid changes I hope get removed or disableable in a future release with mm5/6.
Jeez - just play the damn original then. I, for one, think they did an amazing job, it feels like a genuine Capcom release.
Whatever you say, Eggman!