bsnes hd beta + mega bezel are not friendly, unfortunately. The program stops responding after some time. Although with games from Sega CD and Genesis everything works the same. UPD. With bnes, Mega Bezel works flawlessly.
The megabezel shaders are amazing, my beelink ser5 5800h max can run some but not all, not sure if its my settings or something I'm doing wrong but these videos really help, much appreciated, great content!
Thanks for the comment. Yeah they can really push the limits of even a relatively decent PC box. I recently found out that they are named according to performance. As the numbers increase in the shader name, the less processing power they require to run. So MBZ_0 named files require the most power, while MBZ_5 require the least.
@@otggaming3180 Ahhh! I've been watching videos about shaders for months and never knew how they were organised, that's a very useful piece of information. 😊 Thank you for the reply
This is definitely my fave kind of videos you upload!! Thank you it's a great video!! Hope you can complete all or at least most popular systems' tutorials. What I also love is that you not only explain some core options but also talk about the shaders (and overlays don't forget to recommend your fav overlay for each system please) and show us how the games look. What would be in your opinion a for all purposes shader for snes? It's just they are way TOO MANY I can't try them all. Keep doing these tutorials for all systems when you can 🤩
Sometimes I spend so much time finding the perfect shader that I get sidetracked from actually playing the games... LOL. But when I finally settle in I almost always end up using Duimon's Mega Bezel shader/overlay combinations that I've covered in some of my other videos. I think they look fantastic and it's unreal how he has made specific overlays for every console you can think of.
Thanks so much for this! Unfortunately the mega bezels comoletely kill the performance of my odin 2, even if i change the core. Such a shame. But the koko bezels are great too.
my biggest problem is input lag. I have a Mister FPGA next to me, and in games like Super Mario or other speedruns, it makes a big difference. In retroarch I have to train my brain to press jump before I would have jumped, and that takes a bit of training and joy away,
Side note though, the CRT shader for Contra III and Donkey Kong Country were incredible aka the Mega Bezels. Very impressed as I have an old i7 / GeForce GTX 1060 / 16 gigs ram computer that I could maybe do a similar setup with. Are you having Windows or Linux for that?
What! I mean that's an opinion i guess but maybe you don't know how to use them or use them correctly.I also dont know what your playing on.On a small screen maybe not so much but on a big screen tv they make the games look way better and not all blank pixely like.That and black frame insertion can truly make the image look close to CRT.
@@jeffreypeters5578 I guess I know how he feels coz I still vaguely remember how the games looked on the SEGA CRT screens in the arcade centers. I also had a Panasonic 21" flat CRT TV which looked amazing. Now I can definitely live with pure scanlines, which is the best I can get for retro games with my current LCD monitor.
How ever late I am to your party (other videos as well), thanks a lot for the effort.
Helped and will help many a lot.
Subbed.
bsnes hd beta + mega bezel are not friendly, unfortunately. The program stops responding after some time. Although with games from Sega CD and Genesis everything works the same.
UPD.
With bnes, Mega Bezel works flawlessly.
Another one to add to the collection! Great job once again Mike
Thanks my friend. We're getting there slowly but surely :)
The megabezel shaders are amazing, my beelink ser5 5800h max can run some but not all, not sure if its my settings or something I'm doing wrong but these videos really help, much appreciated, great content!
Thanks for the comment. Yeah they can really push the limits of even a relatively decent PC box. I recently found out that they are named according to performance. As the numbers increase in the shader name, the less processing power they require to run. So MBZ_0 named files require the most power, while MBZ_5 require the least.
@@otggaming3180 Ahhh! I've been watching videos about shaders for months and never knew how they were organised, that's a very useful piece of information. 😊 Thank you for the reply
@@michaeldonaghy4703 You bet👍
This is definitely my fave kind of videos you upload!! Thank you it's a great video!! Hope you can complete all or at least most popular systems' tutorials. What I also love is that you not only explain some core options but also talk about the shaders (and overlays don't forget to recommend your fav overlay for each system please) and show us how the games look. What would be in your opinion a for all purposes shader for snes? It's just they are way TOO MANY I can't try them all. Keep doing these tutorials for all systems when you can 🤩
Sometimes I spend so much time finding the perfect shader that I get sidetracked from actually playing the games... LOL. But when I finally settle in I almost always end up using Duimon's Mega Bezel shader/overlay combinations that I've covered in some of my other videos. I think they look fantastic and it's unreal how he has made specific overlays for every console you can think of.
Thanks so much for this! Unfortunately the mega bezels comoletely kill the performance of my odin 2, even if i change the core. Such a shame. But the koko bezels are great too.
Paul Rudd in the SNES ad! 😮
my biggest problem is input lag. I have a Mister FPGA next to me, and in games like Super Mario or other speedruns, it makes a big difference. In retroarch I have to train my brain to press jump before I would have jumped, and that takes a bit of training and joy away,
Search UA-cam for "retroarch pre emptive frames" I find zero input lag when I'm emulating snes, mega drive etc with this setting on.
Thanks man
Can you do a video on hooking up a super powered PC to a CRT tv with emudriver as well as Batocera for 240p output plus crazy shaders?
great tutorial as always. Do you think you can create one for ios devices?To see how far you can push to make it look great (e.g Apple Tv)
I would love to do that! I just need to convince my wife to allow me to buy some newer Apple devices :)
Side note though, the CRT shader for Contra III and Donkey Kong Country were incredible aka the Mega Bezels. Very impressed as I have an old i7 / GeForce GTX 1060 / 16 gigs ram computer that I could maybe do a similar setup with. Are you having Windows or Linux for that?
thanks for sharing !
9:21 can anybody please tell me how i can make this one work on my retroid pocket 4 pro?❤
Overlays CRT tudo muito até tem top Wii Retroarch png.cfg
0.50 scale 😮😂
1.00 zoom
Scale2x
Scanline RGB
CRT
Neon CRT
Ossc
crt shaders suck
What! I mean that's an opinion i guess but maybe you don't know how to use them or use them correctly.I also dont know what your playing on.On a small screen maybe not so much but on a big screen tv they make the games look way better and not all blank pixely like.That and black frame insertion can truly make the image look close to CRT.
@@jeffreypeters5578 I'd rather play on my actual CRT.
@@Sarmathal I don't blame ya I can't find any good ones and if so they ain't coming off um cheap
@@Sarmathal That's unfortunately not an option most people have now days.Rather they busted or too damn high.Its been yrs since I've even seen one
@@jeffreypeters5578 I guess I know how he feels coz I still vaguely remember how the games looked on the SEGA CRT screens in the arcade centers. I also had a Panasonic 21" flat CRT TV which looked amazing. Now I can definitely live with pure scanlines, which is the best I can get for retro games with my current LCD monitor.