Hello everyone, This event has been giving people a lot of trouble and causing a lot of frustration! However I think that doesn't need to be the case, I've been watching a lot of runs that go wrong and every single time the preparation, squad management and strategy has been the defining problem. This isn't a surprise seeing as most players are not used to doing that sort of thing! So this video serves as an introduction to squad building, boon concepts, squad leadership in addition to everything you need to know about Dragon's End to completely crush this boss flat! Me and my commanders have been farming this event for a few days now at 100% winrate and I firmly believe that with a few simple tweaks to how maps are handled even very chill pug runs can massively increase their winrates if they follow some simple steps - no tryharding required (although it does help!). The fight does currently have some RNG that can make things harder, but if you prepare and execute correctly then that RNG will be powerless to stop you unless ArenaNet themselves curse the squad! As a bonus meme one of our amazing commanders Will is currently doing a 12hr+ blast back to back Dragon's End run fiesta (and yes he won't fail a single time, I'm that confident) so hop on board his stream at www.twitch.tv/willfullystupid and show him some love! Take care gamers, ask questions, learn, improve, and blast hard! > discord.gg/hardstuck to join our runs!
@@smoov5046 this 100% not everyone especially people that only focus on open world have optimized builds like raiders do . You can't inspect gear and you have to have faith to the ransoms you out to do certain roles will do them 100%
@@jaayy787 yeap, and in open world, you should be able to use a build that is the most fun to play, not a min/max build that sucks the soul out of the individual. Leave that shit in raids
Watched this video three times while doing pre-events with a VERY organized commander. Got the meta done today with about 2 min 40 sec to spare! As always, thanks for all the hard work you do to help the community. We appreciate you!
I've done the Dragon's End meta 5 times now and I actually love it so much. I wish the rewards were a little better but tbh that's an afterthought because I plan to keep playing it anyway for as long as possible. I was really excited to find out what the new EOD open world metas would be but I never could have predicted anything like this! To anyone saying you need a full squad of raiders to win, that's simply not true. I have never done a raid, maybe 5 fractals and 5 strikes total. All you need is to follow the steps in this guide and pay attention to your commander's callouts and your own surroundings. Don't be that person that stands in the flashy orange AOE and gets downed instantly. I believe everyone can do this meta but you cannot afk or run around like a headless chicken like in some other open world metas.
Great guide thank you for making it. Not gonna lie though watching this is just depressing. As someone who has tried to train raids and fractals and had 1st hand experience trying to get people to change their builds I don't see this as viable. People who play exclusively open world content like their home brew builds and scoff at anything meta. Group I was in last night got her down to 5%....our failure came down to lack of damage. It's brutal when you've done everything you can and around you people just want to 1111.
This is a completely new type of map in GW2. People are just unlocking it, considering it's been barely a week since the expansion. Have faith and patience, that as more and more people understand the fight (or understand that it's not for them and they don't want to put in the effort), the quality of runs will increase, just like older hard events. Casual runners with no concept of rotations will definitely get tired of not succeding after a couple of attempts, forcing them to either try to improve, or give up.
How does one conquer the RNG? Let me explain, yesterday last attempt it looked very good, untill at the 20% mark, with 6 and a half minute on the timer... we got over 5 minute of tail only... with ZERO chance to get to the head... That would be a fail for anyone, regardless of squad comp, builds, know-how etc. The RNG needs to go.
It would seem that we've seen the same problem, tail with no head taking up LOTS of that last few minutes leaving ZERO time to complete. Is the Head hit box available when the tail is present, at least I don't think so.....
Awesome guide! Wanted to know what I was getting myself into after all the horror stories and this was very helpful. I've joined a group on discord, we made a new map well in advance and did all the pre events to get everybody to +10%. Did some fishing in the spare time before the start and we finished it with about 3 mins left on the clock. Defo making this a regular thing cuz I really had a blast :D
Had a commander last night explaining all of these preparations. Don't think he was from Hardstuck, but now it definitely feels like he watched this guide haha
You can drop a personal WP on the arena not for the wisp but for the first dead. If you don’t did then whatever if you do die, your first respawn will be more or less instantaneous.
Man I remember the good old days where it seemed like I had infinite free time to play like this... It was just 5-6 years ago but already seems like eternity.
I've tried this meta twice. 1 time I just ran along silently with not much idea on what to do. After that I joined a big map a 2nd time and started telling people in the squad what I learned, mainly what the defiance bar is, how to break it, and how important it is for the final fight. 2nd map try we won with 40 seconds left on the clock. \o/
Wanna do a quick bonus comment here, setting up a squad correctly will probably increase your squads damage by 33-50% EVEN IF EVERYONE PLAYS THE SAME SKILL/BUILDS AND JUST THE SUBGROUPS CHANGE! Just getting heals & boons sorted is a ridiculously massive deal in any group environment - this is a massive tip for any open world encounter not just this one! Remember, a fully booned character is over 2X more powerful than a non booned character!
Dude you pretend like every single player knows what classes offer what boons and has access to the right gear or even know where to look up builds... I aporiciate you doing this guide but the people who follow you are mostly veterans and people who regularly raid which do not make the majority of this games playerbase. You drop these bits of information expecting all people to know how to organise this.
whoever at Anet decided that this level of difficulty is ok for overworld where you get teamed up with random people was probably sniffing glue during the development of this
I was doing story mission where I needed to do events. Rolled in this meta without knowing it. These kinds of metas is why I love gw2 so much (same vibe with meta in verdant brink). There is a nice build up where everyone needs to participate. A beautifull dragon to beat. Challenging fight. It just has everything. I was obviously overwhelmed so I came here to learn this meta. But we won! So my first try and got it (of course people are now experienced enough to make it work)! Gonna do this much more cause the adrenaline is amazing!
Well after spending 2+ hours in an orginized group that sorted everyone into subgroups with roles evenly distributed we got her to 5% when the timer ran out. It might be all about preperation, but ANet does not provide the tools to do so in open world maps with hardcap on players and no system for queuing in or opening private instances. I really feel like this meta should have been in an instance like the Marionette, but I guess ANet fears people won't see it then.
What does being a casual player have to do with not knowing mechanics or doing a proper rotation? This meta isnt as finely tuned as some player believe it is. The daily HS run finish the Meta with over 4 to 6 mins still on the clock, and Hardstuck Discord isnt really field with only top tier raiders. These Metas have been pretty much braindead for years. Yes its hard to train people to do better. DE doesnt really require you to do 30k dps but more in the range of 10k+ which is really easy to achieve even for casuals. Im fine with the turtle not being behind succesfully finishing the event but you can't expect that every meta/game mode/achievement is doable by only pressing 1111111
Im not sure if your color recommendation of blue red and green is the best, since these 3 colors (especially red and green) are exactly the ones that are problematic in the most common forms of colorblindness. I would recommend white, blue and Yellow or Orange as the 3 most visible coloroptions for tags.
@@darkpenguins9594 Yes, its not perfect, but i think its more important to distinguish tags from other tags than to distinguish tags from something else by color.
I'd love to see you try with pugs (not [Hs] players) and no discord like 92% of the players doing the meta there. Then we will talk about 100% success rate. :) I failed this meta 12 times in a row (twice with Deroir, a few other times with comms that clearly knew what they were doing just couldn't get it done with just typing during the last fight) until miraculously found a map with ppl on some discord. We got it done with 2:30 left... not impressive but still not bad. Difference between being on voice and no voice is way too big.
@@DonQuiKong all of the [Hs] players are following him wherever he goes all the time. I'm not trying the make an argument here.. all I'm saying is that being on voice is a huge advantage. And he's usually in discord for strikes/raids/DE and such organized events.
@@nomakbadragon no that is not the case (i am in Hs). teapot runs with streamviewers, some happen to be Hs members, but the overwhelming majority are not.
@@DonQuiKong one person cannot get this meta done with just randoms :) trust me on that. (at least not with this success rate) There are ppl with 20+ fails in a row and this is not normal for a meta event. I meant absolutely disrespect towards tpot. I really like the guy and his guides are wonderful for the community
As long as her attack Patterns are still random, everyone claiming a 100% winrate is bullshitting. I just had an encounter with 6 tail spawns below 20%. There is no fucking way to guarantee this Kill as long as the Bosses attavk patterns are random
If you play the rest of the fight correctly, then you can mitigate that bad luck. Killing it faster will significantly reduce the variance too and groups tend to crumble in the last 20%. And well, numbers don’t lie my commanders have now been running it at 100% winrate for a few days now and that isn’t going to change!
@@ciraxa i already have a turtle. I didnt comment this out of spite because i dislike the meta. I commented because guaranteeing a clear on a fight that is so rng heavy is just Plain old clickbait. People should know what they are getting themselves into. And teapot deliberatly left out the fact that sideswaps, tailspawns and breakbar appear completely randomly and can thus ruin ur run.
imo at this point if Anet wants to make this meta easier, even tho it is not hard rn, they should just increase map player cap from 60 to 70 or 80 at most (maybe while not let the extra ppl scale the boss 1:1) PS: the music during the fight is the best thing there.
Also this is an open world map. People are exploring, fishing and doing their own thing while taking up player slot and not caring/contributing to a fight. It's just bad design to have something like that out of your control when everyone needs to pull their weight
@@MightyTeapot . . . if they are highly organized, versed in game mechanics, know the fight, spend a good amount of time in the prep phase, and join discord" There, I finished that sentence for you. You should take up that nomaks challenge: pug it and report results.
The fact that you do not even go over the main problem of it being Completely RNG which mechanics you get at what times makes this video borderline leetist propoganda. Yes you are a Hardcore Raider with perfect metabuilds and a group of people that all follow the commander shows that you play in an echochamber. For 99% of people that are joining PUGS and getting RNG hosed this video is like a slap in the face. Thanx Teapot.
Thanks for that guide! I was confused about the tail being most of the time not targetable. Last try we had the players split in two, so when one group was attacking the head, the other one was attacking the tail. It didn't work well, and the fact that most of the time the tail group couldn't hit it was, I think, a big part of it. I see now, that when the tail is up, we should rather all focus on it to take it down as quickly as possible.
The fact that this video exists speaks volume of the misguided intention that Arenanet had with this metaevent. Mukluk (I think?) said it best: this is not a metaevent, this a non-consensual raid boss. It has no right to be in the open world, especially for the poor rewards you get for this. Drizzlewood and Bjora Marches has big metas that rewards your time and your investment. This? You spend 2 hours to get some trash items, some tokens that you can buy on the TP and from other meta events that do not require this level of organization and more likely succeed. There is a reason the HoT metas were nerfed and their rewards got massively boosted. There is a reason that we haven't see more Triple Trouble after HoT. Arenanet literally forgot everything they learned in the past 9 years and I wholeheartedly disagree with the statement that this is the best meta. Visually? Yes, it is stunning and epic. Otherwise? I'm going back to HoT and IBS maps, where my time and effort is rewarded.
Thanks for the video, great instructions and how to get DE Meta done. More people should watch this. My first meta try and a success! Most likely due to commander and group over all but feeling prepared helped me a lot! I got to the storyline where I had to stop and do this Meta. Nervous from reading all the people complaining about it I searched out a how to so I did not go into this blindly. I found this video, watched closely and took notes on build tweaks, power ups and tips. I jumped in the game about 30 minutes prior to event start and found a group in LFG. Commander was great and very organized by creating sub groups. Then we jumped into the event and off we went. Watching your video was a HUGE help to me not feeling lost at all. I knew all the pre events, where to go, I was on the east team in the start and knew to go to middle to help when we were done, knew about jumping off plat form during the big fight but missed it once and was crushed, knew about what to do as a wisp and so on and so on. I felt good knowing what to do before jumping in and I feel it helped me be useful during the whole event. Thanks for such a good video!
I'd like to add, if you have the personal waypoint unlocked, you can place it in the middle of the field to return to the fight even faster if you die (1-time use). By placing it in the middle, you can quickly get back to the group no matter which side of the field they're currently stacked. Also, a great time to use stability is during the crystal-hiding tidal wave attack. A few of the mobs have annoying knock-back attacks. Being knocked out from behind a crystal right as this wave comes is a bummer. Prevent this with stability.
First Arenanet needs to actually give a stable connection. I was in a meta run where I don't even know where is my character as the ping was insane. And I wasnt even sure if my character had been dead or not during the whole fight. And we managed to complete it.
Thank you so much for this video! I was still a bit of a goober in the first run, but I gotta get a feel for everything first and the second time went so much better!
Great guide, but unless everyone gets comfortable with the wisp phase in an open world pug scenario it will never happen. I have done this at least 15 times and never got passed the triple boss phase and 20%.
Thats not because of wisps. Its due to 10-30 players dying to every other mechanic, if not more. Not doing cc, not clearing ads, not doing any dps, not bringing boons etc. In pugs its 1-5 players carrying the squad, ~10 more doing decently and the rest just feeding/panicing.
Nah wisp phase is fine, my teams are finishing with 6-7 minutes on the clock very consistently now. If maps fail it’s because of bad DPS, bad prep and bad execution not because of RNG or the wisp phase (which is very short now anyway)
@@MightyTeapot that's nice for u but remember ur the minority not the majority of players we hit that map having no clue about that meta and it needs to be changed so the majority of players can do it and a huge incentive of rewards need to be added to do it again, like u just stated 30 players dying to mechanics that's majority of a pug squad, this game survives because of that majority u do well to remember where ur breads buttered anet.
@@ngc4486diane There is a helpful tutorial in the training grounds in Seitung Province that will teach you how to dodge attacks and use combo fields to apply boons and conditions, you should check it out! Helps immensely in this meta event.
My wife did this last night with the Hardstuck group, in a group with a very poor comp for boons, most people not using raid gear/rotations and failing both wisp segments. They beat this with 3 minutes and change left on the clock. Turns out all PUGs really need to do is pay attention, put in a little bit of effort and listen to Aurene's call-outs.
@@x_rhi_x2772 Would you join a random LFG tag? I know there are a lot of artists, pvpers, fishing gamers and griffon riders in LFG if that's your minimum requirement.
@@Pizzous LOL exactly, I am "reposting again" ........ look at his squad composition in the video ... set of 5 (each having specific roles like dps,healer, quickness n alk) ......... neither Teapot nor GOD can clear this meta with a 50 man "random squad "(with no preference whatsoever) where majority presses 11111 and do nothing ......... so for this meta ,ya need "proper coordination , pre planning" which ya never needed to clear for any other open world meta event .... so its just an "open world raid" ..... tbc
Wow, a meta that actually requires some concerted effort and coordination instead of just zerging on the tag? Yes please!! Teapot you’re one of the g.o.a.t’s of this community
@Lisãbëth Fãncÿcãl Drãwings good job! I got one advice for you: when you respawn you can step on the green jump pad to the left of you on the airship to get quickly back into action. You take very long to return. Also you take no falling damage when you use the leap of faith skill from your mount.
Great guide. Needed this so I could understand what the boss's attacks did so I could avoid them. Pugs I joined gave no information. Thanks for the help.
That is a great guide everyone can take something away from. Now I wish that we could change the minds of some players towards each other. Some people have been driving this "us versus them" narrative ingame, on streams, on forums, you name it. The "hardcore" players versus "casuals". If you want to place a name on it. It is really hard to read when both parties are blaming each other for their playstyles: The Meta is too hard/It is just right, nerf the Meta/keep the Meta hard. I always thought highly of the GW2 community but these last days have been rough, concerning this topic. I hope everybody can overcome their prejudices and work together as a team.
This is why game designers typically separate the hardcore content from the casual stuff. With this meta, Arena Net has decided to cross over both sides and disappoint one side of their community as a result. Casual players are suddenly met with a meta that goes against what metas normally are like in terms of difficulty. Hardcore players are surprised and happy and don't want it to change, so the assholes in their community start hurling insults to demean the casuals. The casuals are caught off guard and suddenly it becomes an us vs. them thing. Really, this fight with its current complexity should have been a strike. A version with no RNG should have been the normal meta. Hardcore players would've been happy to have more control over who participates and casual players would've been happy with not being impacted by mechanics out of their control. Dunno why Anet didn't do it this way.
@@writershard5065 I personally fall in the middle of this. Ive cleared W1-W4 and W7 in raids, and ive done some fractals. However Ive recently stopped bothering to keep learning the "hardcore" endgame because even as a newer player, or semi-exp player there, im constantly shunned out of it for being "not good enough" The only time ive ever had fun in the community is if I lead a raid which becomes a training as I dont like the thought of turning someone down from learning. Which for me can be stressful as Im past that stage and i feel like im at a wall with progression, but I dont want others to give up on raiding, and want to encourage people to be less restrictive about it. I really enjoy the meta being difficult and requiring so much effort and knowledge, such as the "hardcore players" however I hate the idea of controlling a subgroup so much. And I hate the idea of pushing aside less "valuable" players. With how much im struggling fitting in with the raid and fractal community, being in the middle of experienced and "a let down/not good enough" I dont think I could join this fight as a strike and still feel enjoyment playing it (even if it fails most times) Can definitely see how it could help the divide, though for me personally Im not sure what would work.
@@ToukaGontier what would help for this event is for A-Net to bridge all the gaps. Cut down the preparation phase, give out 2% buffs per event, capped at 12%. Make the fight less of a composition/dps check and give more meaningful ways to damage it in other ways. (Damaging mechanics) Dont lock all the loot behind the success of the meta.
I hope you don't mind, but I've taken the transcript of this video and edited it (it took several hours, whew) to make a readable (mostly) document. Naturally, if you actually read from a document, you already have this, but if you didn't and would want to make this available, I can send it to you. It's really nice to have a document that you can refer to from time to time without watching this VERY informative video over and over!!!
After the smaller nerfs the other days the event it possible now if people just bring cc and dont stand in red with tunnelvision. I joined a squad in the lfg-tool after the nerf that simply said Dragon Meta event. No other requests. The guy placed waystations on both sides and called out greens, tail, cc and such and we finnished with 2 minutes left. I hope Anet wont nerf it more because right now it feels like something where people feel confident enough to do it and not be scared of it being to hard. It is not really to hard just being aware and dont tunnelvision and you will get the fight and finnish it. This guide is obviously still great and something to think about to make it easier, but with the nerfs it is very possible to finnish it now, so get out there and do the event and get your stuff =)
The META is pure shit. It is set up like a big strike mission, when you have no control of the players, characters or the builds that jump in the map. I have tried it ten times with out coming close. I have 7800 hours or play time, so I have an idea what I'm taking about. The map usually has players with variable characters, skill level and armor/weapons. As you even stated many players might not be familiar with many items in the game. You describe it as though everyone is of equal and everyone on the map has completed the pre events.
It is not really hard in an organized group with discord... we killed it yesterday rather easily, but we had a commander with 5-10 ppl who killed it already and almolst all of us were in discord... so that worked fine. But I think it will take a few weeks until you get random pug squads doing this meta...
Most people know the fight by now, can't do anything about the rng of group comps and weather she decides to sit still for more than 2 seconds and give you some breakbar opportunities.
@@smoov5046 rng doesnt matter that much if you play mechanics fast enough, if half the squad takes 30s to run to the tail and another 30s to run back even though she´s changing sides then you´ll not have any time to dps the boss (push to the next phase). If you cc she has 30s exposed, but cc almost always fails either because players arent at the boss or just ignorant. Then you have 10-30 players go downstate with every clearly scripted mechanic, forcing the rest of the squad to stop dps and revive.
@@ciraxa Nobody takes 30 s to run back and forth but when Soo Won switches sides three times in a row, there's just no way to do much damage when she clears out all your condi and doesn't give a chance to land hits. It's valuable time lost and there's absolutely nothing you can do to control it.
@@writershard5065 you could do something about it though: push to the next split phase fast whenever you have a chance. And yeah I’ve definitely seen lots of people take that long, either because they don’t know where to go exactly/dont cleanse if crippled/dodge things in their way like knockbacks.
Finally completed it in a random group yesterday after about 7 fails, everyone seemed to have some sort of clue as to what was going on and what to do. The group was doing really well in terms of damage, cc and dodging but I have to say the RNG was not on our side. We started to struggle on the second mini boss part which burned through the timer pretty bad because the main boss had insta transitioned into a break bar from her tail phase just a few seconds prior. A huge amount of time felt like it had passed by before we even got our first break bar and she also did the tail phase two times on the last 10%. It’s insane because I think out of all the runs I did, this was the worst in terms of the randomness of the boss. None of us were on voice, no sub groups or specified classes, no food, and our commander had taken over from one who disconnected and they didn’t really want to lead. We finished with 20s left on the timer. I was screaming (not in anger but humour) because she had a tail phase on the last 5% and the group got very confused at to what to focus. It is possible with randoms (we were all beefed up from focusing events hard pre meta), but it really feels like a crap shoot. I love the meta, but I dislike that it requires a lot of cohesion that is not that possible with people you just pick up from LFG. I’m interested to see how Anet handles it, I think they have taken the right approach so far so it leaves me hopeful that it won’t be nerfed into the ground like DS. I guess it will get easier as more people learn over time too.
Everytime I've used EMP on the whirlpools it barely seems to do anything. Imagine the majority of the group needs to do it just to break people out (the group being close together would definitely help though). Compared to the bubbles I have to wonder if the scaling of the defiance bar might be messed up here. Thanks for the guide though, hopefully it will help!
I like that with a major idea of this whole expac is to bridge the gap between casual and hardcore. They're trying to have a balance content for the two instead of sacrificing one or the other since there's not enough people playing harder content to justify expanding it. A lot of people have this idea that other content is too difficult so they are either too afraid or don't want to invest so much time into learning how to be the best. But this shows that you don't need to be the best, you can still do the a minimum amount of work with a better understanding of what you're doing. We can't be a friendly community if we're divided so heavily and only playing for ourselves. We're all in this together. This isn't a perfect wording of what im trying to say, but it's the general idea i think.
"They're trying to have a balance content for the two instead of sacrificing one or the other since there's not enough people playing harder content to justify expanding it." In a way, I definitely believe this could be the intention. There's a lot of systems in gameplay that make a huge impact that so many tend to ignore, be it subgroup management or just the boons many specs and builds can provide, and many could comfortably ignore it since the other metas and areas are so easy, while harder content is instanced and almost entirely optional. This does feel like they're making an attempt at getting people to have a taste of what they can be capable of with the tools already provided, while still not necessarily going all out on things. It could be a step in the right direction with some tweaks here and there
Ah yes 60-man raid CM with Dhuum Green 😁 anw, as always, thank you for all the work and guide for us, cleared this with Pang and what a memorial meta event requires a lot of coordinating and teamwork
Should I prioritize the use of the bloodstone fen skills while gliding in the air?@@ I've unlocked them all but I'm not sure if I should keep using them or I need to down to the ground as soon as possible :(
This is the reason why I started playing eng mech, so I can contribute with alac :) Also I can't use those stations people place during the fight since I haven't purchased Icebrood Saga. Is it a big deal?
sooo in a way its kinda like a open world strike/raid, cause most open world metas dont need this kinda team work, ie dragons stand doesnt. maybe if people approach it like a strike/raid rather then thinking they can just yolo it. then maybe people might get it
I was just in a group that killed her and still failed. Somehow we managed to tie the timer and her health hit 0% when the timer hit 0. Going to have to take a break after that one. I was at 30 attempts 3 days ago. No clue what I'm on now.
@Lisãbëth Fãncÿcãl Drãwings There was an ANet employee at the WP when we went back. I feel bad for that guy. I left because I'm pretty sure there's going to be bans going around for that one lol
This just confirms that I will never clear this meta, no offense but an open world event shouldn't require this amount of coordination where people are also attempting to do standard open world gameplay (fishing, map comp, masteries, etc.).
I'm curious if many groups are still doing this meta. I gave up early given the risk of wasting 2hrs on a failure is too much for me since most days I don't get 2 hrs to play. I would like to try it again but don't want to waste my time. PS - before the get good comments come, I'm have fractal god status - this is not the issue.
i recorded this bit - i was running a potentially questionable gimmick build using Moment of Clarity (marksmanship tier 2 major) which increases daze duration by 50% lmao
@@Endurill yep! if the dps golems are anything to go by, defiance bars are actually a health bar of "total seconds of CC" backend - i'm not exactly an expert though so i might be wrong
as a casual player, sry to say i don't understand a word you are saying. My play time is limited, so i don't time to waste 2hrs everyday for this meta, I rather do those events I can win.
Great guide. Pity that the people most in need of it won't watch it. they don't have the time or inclination to do so. Organised squads will become better, and a greater rift will grow between casuals and hardcore players. Over open world content no less.
I feel like this event really doesn't feel like Open World at this point. Like, I have done a lot of content in this game and now that I have a long weekend coming up to actually commit hours of my time to this I feel I will get my success however, I can't shake the feeling that once I succeed and all the buzz dies down that I won't ever go into the LFG for it on a whim or be on the map and see one going and feel like joining knowing that it needs more structure than just jumping in on the fly. Like from what I have done, I am having fun even while failing and of my two tries, I already improved significantly. But seeing all the work it seems to take to get a success isn't worth it. There is other Open World content I can jump into and enjoy without having to go into comms and bring a toon that I 100% know that is super meta and that I don't need to give up a whole bracket of time to just to pre-pre-events. It's all a bit much.
Meh. This is a raid disguised as an open world meta. Shit, there are raids that are easier than this, and at least raids have mechanics one can learn, not this rng bullshit where she moves every fucking 5 seconds, how is anyone supposed to get any kind of significant DPS when she does that? Running back and forth like fucking fish getting swallowed by whales. And don't get me started on the breakbar rng. To be fair, the fight is not hard, the rng of group comps/mechanics is the worse, and we have little to no control over that.
@@MightyTeapot get gud - the raider go to. I raid dude, so I won't take that comment personally. But have some damn compassion for the casuals that make up 90% of the player base.
@@smoov5046 Well yeah, the better you play the easier it will get that's not exactly a surprise. But you don't even need to play well to clear this meta, and like I very clearly state in the video if you do the preparation correctly and are decently organized, player skill actually doesn't have to be very high. (I very clearly explain this in the video)
Update: just completed it. Had to show kill proof, had a dedicated raid squad focus on tail, it almost failed but we got it. I am grateful, but I am also very bummed it has to be this way. What should've been a glorious moment, is now a feeling of shame.
I hate to be this person, but the msg seems a bit out of context. Thanks to harstuck for arranging this, but one must stop and think that this is after all teapot's community, one that has grown with trying to impress at highest level, some might even use the S word. I feel it is a shame to put the turtle behind this and the other rewards to be so mediocre in comparison to other metas that take less investment. I was lucky to get this in a completely random group, but my wife was working at the time and honestly I would not go back if it wasn't to help her unlock her mount. For an average player that supports GW2, I have to say I am not happy... I can only imagine how some must feel that don't raid, prefer to play their own builds and generally play gw2 like they played gw1.
Hey I have yet to attempt the meta and came to watch a video first to avoid being dead weight. How would I got about trying to join one of your clears for this meta? I'm already in the discord and I find server structure a bit overwhelming, I just want to be able to secure a spot for anything scheduled, or spontaneous.
In seeing this as the culmination of the GW2 story where does Anet go from here for metas? Hopefully future METAs will not feel too puny after felling these massive Elder Dragons.
The number of people doing this meta has dropped significantly, I could push for 3 attempts a day a week ago, but now it dropped to seeing one map an evening to push event. People played it for the turtle and now are "out", or just straight given up.
Its just a huge time + organization commitment. If you just have 4 hours of play time a day (which is already a lot) and this takes a solid 1:30 out of it with a chance to fail and not much rewards before you actually slay the boss, there's an issue. This event competes with Drizzlewood, Dragon Stand, Auric Basin, Triple Trouble etc.
I just cheated by joining a discord run with taja. It would be nice to see it in game only run to be winnable at least half the time or even 1/4. I lost over 30 times. Hopefully this guide helps people.
The fact this remebles organizing hardcore endgame content like raids and strikes (save for 3 easy IBS ones of course) is proof that this OPEN WORLD meta event is badly designed. If Anet wants us to organize for huge zerg events (which is a bad idea at this scale - that's the reason most MMORPGs dropped huge 40+man raids if they had any in the first place) they need to give us tools to do so - I could just start my own small squad of 5-10 ppl (all guildies) to just farm some events or do other stuff like maliciously take up slots from meta-goers. "Just get a discord, learn to how command a herd of casuals, put up a 250g tag and you're done; easy". That's just "git gud" kinf of arrogance.
This is great. Thanks for trying to pave the way in embracing these kinds of encounters and making people better, rather than just complaining it out of existence like the rest of folks.
Hello everyone,
This event has been giving people a lot of trouble and causing a lot of frustration! However I think that doesn't need to be the case, I've been watching a lot of runs that go wrong and every single time the preparation, squad management and strategy has been the defining problem. This isn't a surprise seeing as most players are not used to doing that sort of thing! So this video serves as an introduction to squad building, boon concepts, squad leadership in addition to everything you need to know about Dragon's End to completely crush this boss flat!
Me and my commanders have been farming this event for a few days now at 100% winrate and I firmly believe that with a few simple tweaks to how maps are handled even very chill pug runs can massively increase their winrates if they follow some simple steps - no tryharding required (although it does help!).
The fight does currently have some RNG that can make things harder, but if you prepare and execute correctly then that RNG will be powerless to stop you unless ArenaNet themselves curse the squad!
As a bonus meme one of our amazing commanders Will is currently doing a 12hr+ blast back to back Dragon's End run fiesta (and yes he won't fail a single time, I'm that confident) so hop on board his stream at www.twitch.tv/willfullystupid and show him some love!
Take care gamers, ask questions, learn, improve, and blast hard!
> discord.gg/hardstuck to join our runs!
Good intentions Tea. But I'm afraid you're in an echo chamber of raiders.
@@smoov5046 this 100% not everyone especially people that only focus on open world have optimized builds like raiders do . You can't inspect gear and you have to have faith to the ransoms you out to do certain roles will do them 100%
@@jaayy787 yeap, and in open world, you should be able to use a build that is the most fun to play, not a min/max build that sucks the soul out of the individual. Leave that shit in raids
@@smoov5046 yep agreed that's why just adding time to the fight will let everyone to have the build they want and coordinated how they want
@@x_rhi_x2772 kudos to them. The issues still remain.
This is the only meta that manages to lag me out so hard that I dont even see the orange/green circles
Watched this video three times while doing pre-events with a VERY organized commander. Got the meta done today with about 2 min 40 sec to spare! As always, thanks for all the hard work you do to help the community. We appreciate you!
BOOM LET'S GO!
I've done the Dragon's End meta 5 times now and I actually love it so much. I wish the rewards were a little better but tbh that's an afterthought because I plan to keep playing it anyway for as long as possible. I was really excited to find out what the new EOD open world metas would be but I never could have predicted anything like this!
To anyone saying you need a full squad of raiders to win, that's simply not true. I have never done a raid, maybe 5 fractals and 5 strikes total. All you need is to follow the steps in this guide and pay attention to your commander's callouts and your own surroundings. Don't be that person that stands in the flashy orange AOE and gets downed instantly. I believe everyone can do this meta but you cannot afk or run around like a headless chicken like in some other open world metas.
what are the rewards?
@@asur1194 Unidentified gears and map currencies in single digit.
Great guide thank you for making it. Not gonna lie though watching this is just depressing. As someone who has tried to train raids and fractals and had 1st hand experience trying to get people to change their builds I don't see this as viable. People who play exclusively open world content like their home brew builds and scoff at anything meta. Group I was in last night got her down to 5%....our failure came down to lack of damage. It's brutal when you've done everything you can and around you people just want to 1111.
This is a completely new type of map in GW2. People are just unlocking it, considering it's been barely a week since the expansion. Have faith and patience, that as more and more people understand the fight (or understand that it's not for them and they don't want to put in the effort), the quality of runs will increase, just like older hard events. Casual runners with no concept of rotations will definitely get tired of not succeding after a couple of attempts, forcing them to either try to improve, or give up.
The only time I beat this was when I was on heal scourge with a semi organized discord group. I got over 100 revives! 😂
What build?
@@wanihe blood magic133 maybe
@@wanihe Gear: Marshal/ shaman, flock runes, scepter/ torch/ staff, water/ transference sigils
Skills: well of blood, blood is power, signet of undeath, trail of anguish, flesh golem
Blood magic: 113
Curses: 213
Scourge: 112
My HP was also at 40k with the new buffs and jade core 😂
How does one conquer the RNG?
Let me explain, yesterday last attempt it looked very good, untill at the 20% mark, with 6 and a half minute on the timer... we got over 5 minute of tail only... with ZERO chance to get to the head... That would be a fail for anyone, regardless of squad comp, builds, know-how etc.
The RNG needs to go.
It would seem that we've seen the same problem, tail with no head taking up LOTS of that last few minutes leaving ZERO time to complete. Is the Head hit box available when the tail is present, at least I don't think so.....
..what? The tail is always opposite the head…? Move to the other side to attack the head after you kill the tail.
dont mention about cc phase and tail up at same time thanks to RNG, fuck Arena net for that rng bullshit
Awesome guide! Wanted to know what I was getting myself into after all the horror stories and this was very helpful. I've joined a group on discord, we made a new map well in advance and did all the pre events to get everybody to +10%. Did some fishing in the spare time before the start and we finished it with about 3 mins left on the clock. Defo making this a regular thing cuz I really had a blast :D
Had a commander last night explaining all of these preparations. Don't think he was from Hardstuck, but now it definitely feels like he watched this guide haha
Ppl were doing all this from day 1. Guide is not needed.
You can drop a personal WP on the arena not for the wisp but for the first dead. If you don’t did then whatever if you do die, your first respawn will be more or less instantaneous.
Man I remember the good old days where it seemed like I had infinite free time to play like this... It was just 5-6 years ago but already seems like eternity.
beautifully thorough guide, thanks!
EPIC
I've tried this meta twice. 1 time I just ran along silently with not much idea on what to do. After that I joined a big map a 2nd time and started telling people in the squad what I learned, mainly what the defiance bar is, how to break it, and how important it is for the final fight. 2nd map try we won with 40 seconds left on the clock. \o/
Wanna do a quick bonus comment here, setting up a squad correctly will probably increase your squads damage by 33-50% EVEN IF EVERYONE PLAYS THE SAME SKILL/BUILDS AND JUST THE SUBGROUPS CHANGE! Just getting heals & boons sorted is a ridiculously massive deal in any group environment - this is a massive tip for any open world encounter not just this one!
Remember, a fully booned character is over 2X more powerful than a non booned character!
Dude you pretend like every single player knows what classes offer what boons and has access to the right gear or even know where to look up builds...
I aporiciate you doing this guide but the people who follow you are mostly veterans and people who regularly raid which do not make the majority of this games playerbase. You drop these bits of information expecting all people to know how to organise this.
whoever at Anet decided that this level of difficulty is ok for overworld where you get teamed up with random people was probably sniffing glue during the development of this
I was doing story mission where I needed to do events. Rolled in this meta without knowing it. These kinds of metas is why I love gw2 so much (same vibe with meta in verdant brink). There is a nice build up where everyone needs to participate. A beautifull dragon to beat. Challenging fight. It just has everything. I was obviously overwhelmed so I came here to learn this meta. But we won! So my first try and got it (of course people are now experienced enough to make it work)! Gonna do this much more cause the adrenaline is amazing!
From someone who can't do the meta, I want to be the first to say I don't mind the difficulty. Just remove the turtle from behind the skill gap.
@Vile Disturbance A month? It's already dead... used to have 4-6 lfg up at all times, now you barely see 1-2 every few hours
I've ran with Hardstuck twice. Enjoy your company and knowledge - it's helping me build confidence that I could tag up for this event. Thank you.
Well after spending 2+ hours in an orginized group that sorted everyone into subgroups with roles evenly distributed we got her to 5% when the timer ran out. It might be all about preperation, but ANet does not provide the tools to do so in open world maps with hardcap on players and no system for queuing in or opening private instances. I really feel like this meta should have been in an instance like the Marionette, but I guess ANet fears people won't see it then.
This meta event should have been an instanced fight. Not an open world event that will be played by casual people.
What does being a casual player have to do with not knowing mechanics or doing a proper rotation? This meta isnt as finely tuned as some player believe it is. The daily HS run finish the Meta with over 4 to 6 mins still on the clock, and Hardstuck Discord isnt really field with only top tier raiders.
These Metas have been pretty much braindead for years. Yes its hard to train people to do better. DE doesnt really require you to do 30k dps but more in the range of 10k+ which is really easy to achieve even for casuals.
Im fine with the turtle not being behind succesfully finishing the event but you can't expect that every meta/game mode/achievement is doable by only pressing 1111111
@@schtizzel974 what about when she starts moving back and forth every 5 seconds? No rotation/skills in the world will change that.
@@smoov5046 than tone down the rng
Im not sure if your color recommendation of blue red and green is the best, since these 3 colors (especially red and green) are exactly the ones that are problematic in the most common forms of colorblindness.
I would recommend white, blue and Yellow or Orange as the 3 most visible coloroptions for tags.
ah yes make the tags what everyones aoes look like
@@darkpenguins9594 Yes, its not perfect, but i think its more important to distinguish tags from other tags than to distinguish tags from something else by color.
Yeah as long as it’s 3 distinct ones it doesn’t matter, I just went with the basic colours
I'd love to see you try with pugs (not [Hs] players) and no discord like 92% of the players doing the meta there. Then we will talk about 100% success rate. :) I failed this meta 12 times in a row (twice with Deroir, a few other times with comms that clearly knew what they were doing just couldn't get it done with just typing during the last fight) until miraculously found a map with ppl on some discord. We got it done with 2:30 left... not impressive but still not bad. Difference between being on voice and no voice is way too big.
I'd love to see that challenge accepted lol.
Hs has only about 500 players. the majority of people teapot plays on stream with are pugs.
@@DonQuiKong all of the [Hs] players are following him wherever he goes all the time. I'm not trying the make an argument here.. all I'm saying is that being on voice is a huge advantage. And he's usually in discord for strikes/raids/DE and such organized events.
@@nomakbadragon no that is not the case (i am in Hs). teapot runs with streamviewers, some happen to be Hs members, but the overwhelming majority are not.
@@DonQuiKong one person cannot get this meta done with just randoms :) trust me on that. (at least not with this success rate) There are ppl with 20+ fails in a row and this is not normal for a meta event. I meant absolutely disrespect towards tpot. I really like the guy and his guides are wonderful for the community
Only came back to gw2 a week ago after quite a long hiatus. Very well put together guide. Great job
As long as her attack Patterns are still random, everyone claiming a 100% winrate is bullshitting.
I just had an encounter with 6 tail spawns below 20%. There is no fucking way to guarantee this Kill as long as the Bosses attavk patterns are random
Why dont you join a HS run and watch it succeed?
If you play the rest of the fight correctly, then you can mitigate that bad luck. Killing it faster will significantly reduce the variance too and groups tend to crumble in the last 20%.
And well, numbers don’t lie my commanders have now been running it at 100% winrate for a few days now and that isn’t going to change!
@@ciraxa i already have a turtle. I didnt comment this out of spite because i dislike the meta.
I commented because guaranteeing a clear on a fight that is so rng heavy is just Plain old clickbait. People should know what they are getting themselves into. And teapot deliberatly left out the fact that sideswaps, tailspawns and breakbar appear completely randomly and can thus ruin ur run.
@@ciraxa Funny thing. I ran with HS and we still failed.
@@slashersoul2380 You can skip a lot of the rng though if your group performs well.
imo at this point if Anet wants to make this meta easier, even tho it is not hard rn, they should just increase map player cap from 60 to 70 or 80 at most (maybe while not let the extra ppl scale the boss 1:1)
PS: the music during the fight is the best thing there.
Also this is an open world map. People are exploring, fishing and doing their own thing while taking up player slot and not caring/contributing to a fight. It's just bad design to have something like that out of your control when everyone needs to pull their weight
It’s not a problem to have a few people doing there own thing, it’s more than doable with 50-60 players!
@@MightyTeapot . . . if they are highly organized, versed in game mechanics, know the fight, spend a good amount of time in the prep phase, and join discord"
There, I finished that sentence for you. You should take up that nomaks challenge: pug it and report results.
Mannn great work! Thank you for the sharing and the précious help. Now just have to jump in the battle :)
The fact that you do not even go over the main problem of it being Completely RNG which mechanics you get at what times makes this video borderline leetist propoganda. Yes you are a Hardcore Raider with perfect metabuilds and a group of people that all follow the commander shows that you play in an echochamber. For 99% of people that are joining PUGS and getting RNG hosed this video is like a slap in the face. Thanx Teapot.
i want to flame you but you seem irredeemable. gg.
Thanks for that guide!
I was confused about the tail being most of the time not targetable. Last try we had the players split in two, so when one group was attacking the head, the other one was attacking the tail. It didn't work well, and the fact that most of the time the tail group couldn't hit it was, I think, a big part of it.
I see now, that when the tail is up, we should rather all focus on it to take it down as quickly as possible.
The fact that this video exists speaks volume of the misguided intention that Arenanet had with this metaevent. Mukluk (I think?) said it best: this is not a metaevent, this a non-consensual raid boss. It has no right to be in the open world, especially for the poor rewards you get for this. Drizzlewood and Bjora Marches has big metas that rewards your time and your investment. This? You spend 2 hours to get some trash items, some tokens that you can buy on the TP and from other meta events that do not require this level of organization and more likely succeed.
There is a reason the HoT metas were nerfed and their rewards got massively boosted. There is a reason that we haven't see more Triple Trouble after HoT. Arenanet literally forgot everything they learned in the past 9 years and I wholeheartedly disagree with the statement that this is the best meta. Visually? Yes, it is stunning and epic. Otherwise? I'm going back to HoT and IBS maps, where my time and effort is rewarded.
Thanks for the video, great instructions and how to get DE Meta done. More people should watch this. My first meta try and a success! Most likely due to commander and group over all but feeling prepared helped me a lot!
I got to the storyline where I had to stop and do this Meta. Nervous from reading all the people complaining about it I searched out a how to so I did not go into this blindly. I found this video, watched closely and took notes on build tweaks, power ups and tips. I jumped in the game about 30 minutes prior to event start and found a group in LFG. Commander was great and very organized by creating sub groups. Then we jumped into the event and off we went. Watching your video was a HUGE help to me not feeling lost at all. I knew all the pre events, where to go, I was on the east team in the start and knew to go to middle to help when we were done, knew about jumping off plat form during the big fight but missed it once and was crushed, knew about what to do as a wisp and so on and so on. I felt good knowing what to do before jumping in and I feel it helped me be useful during the whole event. Thanks for such a good video!
I'd like to add, if you have the personal waypoint unlocked, you can place it in the middle of the field to return to the fight even faster if you die (1-time use). By placing it in the middle, you can quickly get back to the group no matter which side of the field they're currently stacked.
Also, a great time to use stability is during the crystal-hiding tidal wave attack. A few of the mobs have annoying knock-back attacks. Being knocked out from behind a crystal right as this wave comes is a bummer. Prevent this with stability.
First Arenanet needs to actually give a stable connection. I was in a meta run where I don't even know where is my character as the ping was insane. And I wasnt even sure if my character had been dead or not during the whole fight. And we managed to complete it.
Thank you so much for this video! I was still a bit of a goober in the first run, but I gotta get a feel for everything first and the second time went so much better!
Great guide, but unless everyone gets comfortable with the wisp phase in an open world pug scenario it will never happen. I have done this at least 15 times and never got passed the triple boss phase and 20%.
Thats not because of wisps.
Its due to 10-30 players dying to every other mechanic, if not more. Not doing cc, not clearing ads, not doing any dps, not bringing boons etc.
In pugs its 1-5 players carrying the squad, ~10 more doing decently and the rest just feeding/panicing.
Nah wisp phase is fine, my teams are finishing with 6-7 minutes on the clock very consistently now. If maps fail it’s because of bad DPS, bad prep and bad execution not because of RNG or the wisp phase (which is very short now anyway)
@@MightyTeapot that's nice for u but remember ur the minority not the majority of players we hit that map having no clue about that meta and it needs to be changed so the majority of players can do it and a huge incentive of rewards need to be added to do it again, like u just stated 30 players dying to mechanics that's majority of a pug squad, this game survives because of that majority u do well to remember where ur breads buttered anet.
@@ngc4486diane There is a helpful tutorial in the training grounds in Seitung Province that will teach you how to dodge attacks and use combo fields to apply boons and conditions, you should check it out! Helps immensely in this meta event.
My wife did this last night with the Hardstuck group, in a group with a very poor comp for boons, most people not using raid gear/rotations and failing both wisp segments. They beat this with 3 minutes and change left on the clock. Turns out all PUGs really need to do is pay attention, put in a little bit of effort and listen to Aurene's call-outs.
Fancy motivational talk, teapot!!! xD
Much appreciated video.
let's get
down to
business
~
to defeat
soo-wan
Thank you so much Mighty Teapot - entertaining and informative ! Good work :D
Do the commanders post in LFG when making their squad or are they just doing private squads? I never see Hs running the map on NA when I'm on.
@x_Rhi_x Do you need to be in the guild to join? I'm already in 5 guilds that I want to stay in but I would like to join in on the runs.
@@Kantharr no, just join the discord
The maps fill just absurdly fast so the LFG doesn't really help that much lol, they'll be there but not for long!
This guide just confirmed me that this meta is designed for raid communities.
Exactly, all we need now is a mukluk get to the point video.
Not at all, to beat this you need to apply the ABSOLUTE BASICS of gw2 mechanics and you’ll steamroll it!
@@x_rhi_x2772 Would you join a random LFG tag? I know there are a lot of artists, pvpers, fishing gamers and griffon riders in LFG if that's your minimum requirement.
@@Pizzous LOL exactly, I am "reposting again" ........ look at his squad composition in the video ... set of 5 (each having specific roles like dps,healer, quickness n alk) ......... neither Teapot nor GOD can clear this meta with a 50 man "random squad "(with no preference whatsoever) where majority presses 11111 and do nothing ......... so for this meta ,ya need "proper coordination , pre planning" which ya never needed to clear for any other open world meta event .... so its just an "open world raid" ..... tbc
Wow, a meta that actually requires some concerted effort and coordination instead of just zerging on the tag? Yes please!! Teapot you’re one of the g.o.a.t’s of this community
Leading this meta as part of Hardstuck is the best mmo experience I had in this game since being a random pleb in Tripple Trouble.
@Lisãbëth Fãncÿcãl Drãwings good job! I got one advice for you: when you respawn you can step on the green jump pad to the left of you on the airship to get quickly back into action. You take very long to return. Also you take no falling damage when you use the leap of faith skill from your mount.
Great guide. Needed this so I could understand what the boss's attacks did so I could avoid them. Pugs I joined gave no information. Thanks for the help.
That is a great guide everyone can take something away from. Now I wish that we could change the minds of some players towards each other. Some people have been driving this "us versus them" narrative ingame, on streams, on forums, you name it. The "hardcore" players versus "casuals". If you want to place a name on it. It is really hard to read when both parties are blaming each other for their playstyles: The Meta is too hard/It is just right, nerf the Meta/keep the Meta hard. I always thought highly of the GW2 community but these last days have been rough, concerning this topic. I hope everybody can overcome their prejudices and work together as a team.
This is why game designers typically separate the hardcore content from the casual stuff. With this meta, Arena Net has decided to cross over both sides and disappoint one side of their community as a result. Casual players are suddenly met with a meta that goes against what metas normally are like in terms of difficulty. Hardcore players are surprised and happy and don't want it to change, so the assholes in their community start hurling insults to demean the casuals. The casuals are caught off guard and suddenly it becomes an us vs. them thing.
Really, this fight with its current complexity should have been a strike. A version with no RNG should have been the normal meta. Hardcore players would've been happy to have more control over who participates and casual players would've been happy with not being impacted by mechanics out of their control. Dunno why Anet didn't do it this way.
@@writershard5065 I personally fall in the middle of this. Ive cleared W1-W4 and W7 in raids, and ive done some fractals. However Ive recently stopped bothering to keep learning the "hardcore" endgame because even as a newer player, or semi-exp player there, im constantly shunned out of it for being "not good enough"
The only time ive ever had fun in the community is if I lead a raid which becomes a training as I dont like the thought of turning someone down from learning. Which for me can be stressful as Im past that stage and i feel like im at a wall with progression, but I dont want others to give up on raiding, and want to encourage people to be less restrictive about it.
I really enjoy the meta being difficult and requiring so much effort and knowledge, such as the "hardcore players" however I hate the idea of controlling a subgroup so much. And I hate the idea of pushing aside less "valuable" players.
With how much im struggling fitting in with the raid and fractal community, being in the middle of experienced and "a let down/not good enough" I dont think I could join this fight as a strike and still feel enjoyment playing it (even if it fails most times)
Can definitely see how it could help the divide, though for me personally Im not sure what would work.
@@ToukaGontier what would help for this event is for A-Net to bridge all the gaps. Cut down the preparation phase, give out 2% buffs per event, capped at 12%. Make the fight less of a composition/dps check and give more meaningful ways to damage it in other ways. (Damaging mechanics)
Dont lock all the loot behind the success of the meta.
I hope you don't mind, but I've taken the transcript of this video and edited it (it took several hours, whew) to make a readable (mostly) document. Naturally, if you actually read from a document, you already have this, but if you didn't and would want to make this available, I can send it to you. It's really nice to have a document that you can refer to from time to time without watching this VERY informative video over and over!!!
Oh that could be really useful, give me a ping on discord! discord.gg/hardstuck
@@MightyTeapot are you also mightyteapot in Guild Wars 2???
After the smaller nerfs the other days the event it possible now if people just bring cc and dont stand in red with tunnelvision. I joined a squad in the lfg-tool after the nerf that simply said Dragon Meta event. No other requests. The guy placed waystations on both sides and called out greens, tail, cc and such and we finnished with 2 minutes left.
I hope Anet wont nerf it more because right now it feels like something where people feel confident enough to do it and not be scared of it being to hard. It is not really to hard just being aware and dont tunnelvision and you will get the fight and finnish it.
This guide is obviously still great and something to think about to make it easier, but with the nerfs it is very possible to finnish it now, so get out there and do the event and get your stuff =)
Dammit, i love it when u do the attenborough voice 😱
The META is pure shit. It is set up like a big strike mission, when you have no control of the players, characters or the builds that jump in the map. I have tried it ten times with out coming close. I have 7800 hours or play time, so I have an idea what I'm taking about. The map usually has players with variable characters, skill level and armor/weapons. As you even stated many players might not be familiar with many items in the game. You describe it as though everyone is of equal and everyone on the map has completed the pre events.
It should have been an instanced event same as Dragon Storm, and tying the turtle mount to it was an even stupider idea
Nice fantasy. Open World PUG Reality: 50% of squad wipes on any dodge no matter what you say or explain.
And don't dare to give advice about mechaniks or strategy. If you do this you called out as an elitist...
Thats why you join organized runs and let pugs fail forever.
Haha that’s why I say to bring some heal scourges!
@@MightyTeapot That's what i'm doing. Picking up all this people laying on the floor is a nice minigame added on top of this glorious meta event.
It is not really hard in an organized group with discord... we killed it yesterday rather easily, but we had a commander with 5-10 ppl who killed it already and almolst all of us were in discord... so that worked fine. But I think it will take a few weeks until you get random pug squads doing this meta...
Thank you for your and your guild's work on this. I love the idea of spreading imnformation rather than complain and rage about a dificult fight.
Most people know the fight by now, can't do anything about the rng of group comps and weather she decides to sit still for more than 2 seconds and give you some breakbar opportunities.
@@smoov5046 rng doesnt matter that much if you play mechanics fast enough, if half the squad takes 30s to run to the tail and another 30s to run back even though she´s changing sides then you´ll not have any time to dps the boss (push to the next phase). If you cc she has 30s exposed, but cc almost always fails either because players arent at the boss or just ignorant. Then you have 10-30 players go downstate with every clearly scripted mechanic, forcing the rest of the squad to stop dps and revive.
@@ciraxa Nobody takes 30 s to run back and forth but when Soo Won switches sides three times in a row, there's just no way to do much damage when she clears out all your condi and doesn't give a chance to land hits. It's valuable time lost and there's absolutely nothing you can do to control it.
@@writershard5065 you could do something about it though: push to the next split phase fast whenever you have a chance.
And yeah I’ve definitely seen lots of people take that long, either because they don’t know where to go exactly/dont cleanse if crippled/dodge things in their way like knockbacks.
Finally completed it in a random group yesterday after about 7 fails, everyone seemed to have some sort of clue as to what was going on and what to do. The group was doing really well in terms of damage, cc and dodging but I have to say the RNG was not on our side. We started to struggle on the second mini boss part which burned through the timer pretty bad because the main boss had insta transitioned into a break bar from her tail phase just a few seconds prior. A huge amount of time felt like it had passed by before we even got our first break bar and she also did the tail phase two times on the last 10%.
It’s insane because I think out of all the runs I did, this was the worst in terms of the randomness of the boss. None of us were on voice, no sub groups or specified classes, no food, and our commander had taken over from one who disconnected and they didn’t really want to lead. We finished with 20s left on the timer. I was screaming (not in anger but humour) because she had a tail phase on the last 5% and the group got very confused at to what to focus.
It is possible with randoms (we were all beefed up from focusing events hard pre meta), but it really feels like a crap shoot. I love the meta, but I dislike that it requires a lot of cohesion that is not that possible with people you just pick up from LFG. I’m interested to see how Anet handles it, I think they have taken the right approach so far so it leaves me hopeful that it won’t be nerfed into the ground like DS. I guess it will get easier as more people learn over time too.
Teapot is the such an amazing creator for gw2, wonderful guide!
Everytime I've used EMP on the whirlpools it barely seems to do anything. Imagine the majority of the group needs to do it just to break people out (the group being close together would definitely help though). Compared to the bubbles I have to wonder if the scaling of the defiance bar might be messed up here. Thanks for the guide though, hopefully it will help!
Yes, defiance scales with the player scaling.
Everytime Ive done dragons end the strat was "dont touch whirlpools if youre in whirlpool just die and glide/griffon back"
This is gonna be one of those "do once and never touch again" types to events, unless Anet nerfs it into the ground to make it accessible to pugs
Already happening I'm afraid, barely any groups going in LFG and the fact that the rewards also suck for the time invested is not helping
I like that with a major idea of this whole expac is to bridge the gap between casual and hardcore. They're trying to have a balance content for the two instead of sacrificing one or the other since there's not enough people playing harder content to justify expanding it. A lot of people have this idea that other content is too difficult so they are either too afraid or don't want to invest so much time into learning how to be the best. But this shows that you don't need to be the best, you can still do the a minimum amount of work with a better understanding of what you're doing. We can't be a friendly community if we're divided so heavily and only playing for ourselves. We're all in this together. This isn't a perfect wording of what im trying to say, but it's the general idea i think.
"They're trying to have a balance content for the two instead of sacrificing one or the other since there's not enough people playing harder content to justify expanding it."
In a way, I definitely believe this could be the intention. There's a lot of systems in gameplay that make a huge impact that so many tend to ignore, be it subgroup management or just the boons many specs and builds can provide, and many could comfortably ignore it since the other metas and areas are so easy, while harder content is instanced and almost entirely optional.
This does feel like they're making an attempt at getting people to have a taste of what they can be capable of with the tools already provided, while still not necessarily going all out on things. It could be a step in the right direction with some tweaks here and there
definitely agreed on the framerate part. Mine fell down to 3 during my first one. Now after some tweaking it runs much smoother.
How big is the damage reduction from the Tail being up? 10%? 50%? 90%?
5:35 teapot before stream 5:39 teapot after stream lol
The savior has come finally! He is going to tell how not to get hit by big yellow, orange and red circles 😂😂
Ah yes 60-man raid CM with Dhuum Green 😁 anw, as always, thank you for all the work and guide for us, cleared this with Pang and what a memorial meta event requires a lot of coordinating and teamwork
Should I prioritize the use of the bloodstone fen skills while gliding in the air?@@ I've unlocked them all but I'm not sure if I should keep using them or I need to down to the ground as soon as possible :(
Get to the ground as soon as you can, but while gliding in you can use those skills as well as a bonus!
@@MightyTeapot Got it. Thank you so much :D
thanks for the video... what scourge build are using??
This is the reason why I started playing eng mech, so I can contribute with alac :)
Also I can't use those stations people place during the fight since I haven't purchased Icebrood Saga. Is it a big deal?
F+cking awesome guide. 👊 Great work
What's the best Rev build I could bring to this event? Condi Alacrity share?
This type of organization is typical in WvW. Problem most people are not aware of this.
How does drooburts ghost have an ' in the name? @23:13
one unrelated question.
what do you use for the automatic channel creation in discord?? is a bot?? i something custom?? im interested in that. Ty
It’s a custom bot yeah
Which build is best for alacrity revenant? power or condi?
sooo in a way its kinda like a open world strike/raid, cause most open world metas dont need this kinda team work, ie dragons stand doesnt.
maybe if people approach it like a strike/raid rather then thinking they can just yolo it. then maybe people might get it
Hello! Nice vid. Are you willing to share what graphic settings do you use? D912pxy? Dx11? Vulkan?
Also, this boss is really just so cool. Beautiful stuff.
I was just in a group that killed her and still failed. Somehow we managed to tie the timer and her health hit 0% when the timer hit 0. Going to have to take a break after that one. I was at 30 attempts 3 days ago. No clue what I'm on now.
Wow that is really unfortunate
@@MightyTeapot You have no idea lol
@Lisãbëth Fãncÿcãl Drãwings There was an ANet employee at the WP when we went back. I feel bad for that guy. I left because I'm pretty sure there's going to be bans going around for that one lol
This just confirms that I will never clear this meta, no offense but an open world event shouldn't require this amount of coordination where people are also attempting to do standard open world gameplay (fishing, map comp, masteries, etc.).
Thanks for the guide!
I'm curious if many groups are still doing this meta. I gave up early given the risk of wasting 2hrs on a failure is too much for me since most days I don't get 2 hrs to play. I would like to try it again but don't want to waste my time.
PS - before the get good comments come, I'm have fractal god status - this is not the issue.
How does he achieve 412 Defiance Break, on over Overbearing Smash - at 5:19 ? I've only got 225, please enlighten me.
i recorded this bit - i was running a potentially questionable gimmick build using Moment of Clarity (marksmanship tier 2 major) which increases daze duration by 50% lmao
@@oddslod6807 so increased duration equals more defiance break?
@@Endurill yep! if the dps golems are anything to go by, defiance bars are actually a health bar of "total seconds of CC" backend - i'm not exactly an expert though so i might be wrong
It was dumb of them to tie the turtle to this, few weeks from now the hardcore players will have moved on. Who will carry the peepos then?
thanks for the guide
as a casual player, sry to say i don't understand a word you are saying. My play time is limited, so i don't time to waste 2hrs everyday for this meta, I rather do those events I can win.
Join one of our maps in Hs and you’ll get it done no problem!
@@x_rhi_x2772 I did an Hs run and we failed. Can't see how they're being touted around as the best of the best if we still failed. 🤷
Great guide. Pity that the people most in need of it won't watch it. they don't have the time or inclination to do so. Organised squads will become better, and a greater rift will grow between casuals and hardcore players. Over open world content no less.
Man I got tired from just watching this video like 10 min in... I respect the work put into explaining but this just feels like a second job.
I feel like this event really doesn't feel like Open World at this point.
Like, I have done a lot of content in this game and now that I have a long weekend coming up to actually commit hours of my time to this I feel I will get my success however, I can't shake the feeling that once I succeed and all the buzz dies down that I won't ever go into the LFG for it on a whim or be on the map and see one going and feel like joining knowing that it needs more structure than just jumping in on the fly.
Like from what I have done, I am having fun even while failing and of my two tries, I already improved significantly. But seeing all the work it seems to take to get a success isn't worth it. There is other Open World content I can jump into and enjoy without having to go into comms and bring a toon that I 100% know that is super meta and that I don't need to give up a whole bracket of time to just to pre-pre-events. It's all a bit much.
Meh. This is a raid disguised as an open world meta. Shit, there are raids that are easier than this, and at least raids have mechanics one can learn, not this rng bullshit where she moves every fucking 5 seconds, how is anyone supposed to get any kind of significant DPS when she does that? Running back and forth like fucking fish getting swallowed by whales. And don't get me started on the breakbar rng. To be fair, the fight is not hard, the rng of group comps/mechanics is the worse, and we have little to no control over that.
RNG can make it harder but you can overcome almost any RNG by playing well!
@@MightyTeapot get gud - the raider go to. I raid dude, so I won't take that comment personally. But have some damn compassion for the casuals that make up 90% of the player base.
@@smoov5046 Well yeah, the better you play the easier it will get that's not exactly a surprise. But you don't even need to play well to clear this meta, and like I very clearly state in the video if you do the preparation correctly and are decently organized, player skill actually doesn't have to be very high.
(I very clearly explain this in the video)
@@MightyTeapot so you can defeat rng by playing well, but you don't even need to play well to clear it? Which is it pot?
Update: just completed it. Had to show kill proof, had a dedicated raid squad focus on tail, it almost failed but we got it. I am grateful, but I am also very bummed it has to be this way. What should've been a glorious moment, is now a feeling of shame.
What's your camera settings?
No tak trzeba było odrazu a nie ludzie płaczą jeden na drugiego elegancki tutorial dziękuję :D
I hate to be this person, but the msg seems a bit out of context.
Thanks to harstuck for arranging this, but one must stop and think that this is after all teapot's community, one that has grown with trying to impress at highest level, some might even use the S word.
I feel it is a shame to put the turtle behind this and the other rewards to be so mediocre in comparison to other metas that take less investment. I was lucky to get this in a completely random group, but my wife was working at the time and honestly I would not go back if it wasn't to help her unlock her mount.
For an average player that supports GW2, I have to say I am not happy... I can only imagine how some must feel that don't raid, prefer to play their own builds and generally play gw2 like they played gw1.
I want you to try it with a group of 50 people, not 20 and the majority of necro and guardians meta builds and talk it is “not so problematic”
Hey I have yet to attempt the meta and came to watch a video first to avoid being dead weight. How would I got about trying to join one of your clears for this meta? I'm already in the discord and I find server structure a bit overwhelming, I just want to be able to secure a spot for anything scheduled, or spontaneous.
In seeing this as the culmination of the GW2 story where does Anet go from here for metas? Hopefully future METAs will not feel too puny after felling these massive Elder Dragons.
The number of people doing this meta has dropped significantly, I could push for 3 attempts a day a week ago, but now it dropped to seeing one map an evening to push event. People played it for the turtle and now are "out", or just straight given up.
Anet will cave in as usual and drastically nerf it no doubt
Its just a huge time + organization commitment. If you just have 4 hours of play time a day (which is already a lot) and this takes a solid 1:30 out of it with a chance to fail and not much rewards before you actually slay the boss, there's an issue. This event competes with Drizzlewood, Dragon Stand, Auric Basin, Triple Trouble etc.
I just cheated by joining a discord run with taja. It would be nice to see it in game only run to be winnable at least half the time or even 1/4. I lost over 30 times. Hopefully this guide helps people.
I still haven't tried this yet. It looks exciting! I'm glad Anet is making some decently challenging new content!
Thanks for the explanation
what’s your favourite flavour of ice cream
Will you allow training runs? Specter here wanting turtle unlock...
For dps players, do you recommend going full glass cannon or keeping a small amount of survivability for this event?
I would go for as much damage as possible, a lot of the attacks here are one shots so extra survivability won't help much
Great video :)
The fact this remebles organizing hardcore endgame content like raids and strikes (save for 3 easy IBS ones of course) is proof that this OPEN WORLD meta event is badly designed.
If Anet wants us to organize for huge zerg events (which is a bad idea at this scale - that's the reason most MMORPGs dropped huge 40+man raids if they had any in the first place) they need to give us tools to do so - I could just start my own small squad of 5-10 ppl (all guildies) to just farm some events or do other stuff like maliciously take up slots from meta-goers.
"Just get a discord, learn to how command a herd of casuals, put up a 250g tag and you're done; easy". That's just "git gud" kinf of arrogance.
I wish the thumbnail of this video spoiling a dragon's appearance wasn't on my recommended list. :(
What I learned from this video: ElectroMAGICAL pulse, not Electromagnetic pulse. Ohhhh...
This is great. Thanks for trying to pave the way in embracing these kinds of encounters and making people better, rather than just complaining it out of existence like the rest of folks.