SaltEMike Reacts to Is Star Citizen's Funding STARTING To Fail? |

Поділитися
Вставка
  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 538

  • @Cathrynne
    @Cathrynne 17 днів тому +62

    And I think we are missing one of the big elephant in the room that's the desync, the elevator bug, the unresponsiveness of opening/closing doors and the overall server incapability which have existed for the longest time and still exist now that drive old and new players away...

    • @ImaITman
      @ImaITman 17 днів тому +3

      Yea - this is the number 1 thing that attributes to my friends not wanting to play star citizen

    • @ZolaBCO
      @ZolaBCO 16 днів тому +2

      Desync increased on this last patch for me. It wasn't as bad in the end of 3.22

    • @Tazytots
      @Tazytots 16 днів тому +4

      I don't know when the last time you played but this Free Fly event was one of the most stable Free Fly's we've ever had.

    • @ImaITman
      @ImaITman 14 днів тому +1

      @@Tazytots That's like saying the last crap sandwich you ate, was the best crap you'd ever eaten. It's still shit....Also before it gets asked or said yes I've played the last several years of free flys

    • @Luukullus
      @Luukullus 14 днів тому

      Especially if more than one other player is in your place :)

  • @mr.u3078
    @mr.u3078 17 днів тому +54

    not funding anymore money, its been over 12 years and 750 million and they are still brainstorming ideas, its time to deliver

    • @SpaceDad42
      @SpaceDad42 17 днів тому +8

      Nah it’s time to refund everyone and close shop.

    • @barryr.9354
      @barryr.9354 17 днів тому

      @@SpaceDad42 oh youre just salty cowboy

    • @Pandemanium_TV
      @Pandemanium_TV 17 днів тому

      @@SpaceDad42 they could close tomorrow and wouldn't owe you a single red cent. you'd never see anything. the fact we are actively getting a game made should be a good thing

    • @Guyjharrison
      @Guyjharrison 17 днів тому

      @@Pandemanium_TV you don't know europeans' laws, obviously - its the USA citizens who will be screwed

    • @matteobarbarini3120
      @matteobarbarini3120 17 днів тому

      I personally dislike these stupid comments

  • @tenpoundfortytwo
    @tenpoundfortytwo 17 днів тому +103

    Thanks for reacting, was fun to see your thoughts!

    • @saltemikereacts
      @saltemikereacts  17 днів тому +23

      And yours!

    • @hephaestion12
      @hephaestion12 17 днів тому +1

      Too much pausing PogO

    • @Brakerofwind
      @Brakerofwind 17 днів тому +4

      You're very knowledgeable sir. I appreciate your technical videos myself.

    • @gorganhorn6872
      @gorganhorn6872 17 днів тому +2

      A new player, after spending hours navigating the labyrinthian UI and the overly detailed and convoluted introductory game mechanics will be introduced to an extremely time intensive prep work process to initiate their first adventure and then dying in seconds to griefers for the LuLz.
      Yea Star Citizen isn't going to appeal to the mainstream gamer and will repel the massive PVE gamer demographic that powers the most successful MMOs in the world due to its open PVP concept.
      With all of its characteristics, Star Citizen as an MMO is headed towards becoming a small niche MMO akin to EVE at best, but its increasingly likely that it's headed towards one inevitable destination: FLOP CITY.

  • @kishkin8743
    @kishkin8743 17 днів тому +101

    Funding is not failing as much as backer trust is being tested. You do that crap with the Corsair, Redeemer and Paladin, and people are not going to spend their money to have the new hotness nerfed in the future. New features and ships for said feature drive funding. New combat ships in a sea of combat ships don't make the money when you nerf them.

    • @aaronhunyady
      @aaronhunyady 17 днів тому +25

      For me, it's not even the ships. I never assume ships will remain true to their original concepts and specs. For me, what turns me off is CIG's clear abandonment of all interesting gameplay... space exploration, science, even mining (the ONLY developed gameplay outside of combat) is having functionality taken away. They are making a boring first person shooter game which requires a lot of running around to stock your ship and I don't see too much else on the horizon.

    • @mirrormonstere113
      @mirrormonstere113 17 днів тому +14

      ​@@aaronhunyady I absolutely hate that you are right.

    • @Hugh-Janis-EMP
      @Hugh-Janis-EMP 17 днів тому +4

      4.0 is horrendous expect more trust to be tested much much further than it is now.

    • @ausername7470
      @ausername7470 17 днів тому +3

      ​@@aaronhunyadythat's definitely one of the main reasons I stopped buying new things from them. Salvaging is what I really wanted and they decided beam citizen is what we're going to get after telling us something completely different.

    • @Pandemanium_TV
      @Pandemanium_TV 17 днів тому +1

      @@ausername7470 I get what you're saying but it's literally a t0 implementation. yes more should have been done with it but I appreciate I can actually use my reclaimer now for almost 2 years...

  • @BunkerSquirrel
    @BunkerSquirrel 17 днів тому +100

    “No money before 4.0” crowd shocked when no money before 4.0

    • @Bathord906
      @Bathord906 16 днів тому +4

      No money before 1.0 !!

    • @butterbear9457
      @butterbear9457 16 днів тому +1

      No money before all the concept ships are in the game!

    • @mayoluck
      @mayoluck 16 днів тому

      No more period, they have enough of my money.

  • @sparkz6135
    @sparkz6135 17 днів тому +31

    After all these years I have enough store credit to play with and CIG isnt giving any reason to change that. I just melt my old ship when I want a change.

  • @MadKurupt
    @MadKurupt 17 днів тому +29

    all blame on Chris directly, not on CIG as a whole. He is a notorious micro manager, need an executioner, not visionary at the helm. The nepotism on the board of directors doesn't help either.

    • @shiiiiiiiiiiiizzzzzzzzz
      @shiiiiiiiiiiiizzzzzzzzz 17 днів тому +3

      Their head dev is pretty delusional too. Every time that bald dev guy speaks it makes absolutely no sense in a game to implement what he talks about.

    • @MadKurupt
      @MadKurupt 17 днів тому +2

      @shiiiiiiiiiiiizzzzzzzzz but its ok as long as they make puppet music vids...

    • @Pandemanium_TV
      @Pandemanium_TV 17 днів тому +1

      @@shiiiiiiiiiiiizzzzzzzzz Rich Tyrer? he's been mainly responsible for forcing this project back on track... unless you're talking about someone else there are a few bald devs over there

    • @shiiiiiiiiiiiizzzzzzzzz
      @shiiiiiiiiiiiizzzzzzzzz 17 днів тому

      @Pandemanium_TV edit yeah Rich.

    • @shiiiiiiiiiiiizzzzzzzzz
      @shiiiiiiiiiiiizzzzzzzzz 17 днів тому

      @@MadKurupt 🤣🤣🤣

  • @therandom802
    @therandom802 17 днів тому +34

    To this point, I've spent an average of $56 per year on Star Citizen. I can't justify spending more to fund another puppet show or expensive office decorations...or another citizen con. None of that stuff is required to complete the game, and it's clear that they can't be trusted to utilize my pledges responsibly.
    Imagine how much farther along SC would be if CIG didn't waste time, money, and effort on things like that.

    • @redsaints
      @redsaints 17 днів тому +2

      At least this is a company, imagine giving to a charity and then going to their office in a very expensive part of London and finding out how much they earn when you go for a job there.

    • @austin962
      @austin962 17 днів тому

      citcon isn't funded by the pledge store

    • @1aatlas
      @1aatlas 17 днів тому +5

      SC would be further along if squadron 42 hadn't been draining 70% of the dev teams and finances for the last 12 years.

    • @therandom802
      @therandom802 17 днів тому

      @@redsaints tell me about it. That's why I don't donate to ASPCA or Goodwill anymore.

    • @therandom802
      @therandom802 17 днів тому +2

      @1aatlas agreed. But at least SQ42 was always part of the deal (at least when I started backing it was).
      I don't see the value in custom made puppet shows, any of the pomp and circumstance, or large art installations though.

  • @Leptospirosi
    @Leptospirosi 17 днів тому +43

    Lies don't sell any more. Chris Roberts need accountability, when and how, promoting the game.
    If they keep wasting 3 years on stupid ideas like MM only to throw it off, they are wasting OUR money.
    I hope SC succede, but I'm also tired of bullshit and of a company that doesn't seem to have "a comprehensive" idea of what they are doing in year 13.

    • @egth1300
      @egth1300 17 днів тому

      they got more then 107 mil this year what ever they do it sells like gold

  • @afternoondelight6322
    @afternoondelight6322 17 днів тому +57

    Lmao trains, theyve had 10 years to get ekevators working to no avail.

    • @barrybarry8564
      @barrybarry8564 17 днів тому +6

      Only high tech games like Minecraft and terraria can have trains. It would take CIG 10 years and 150 devs to develop even wonky train tech

    • @murdurmuffin7872
      @murdurmuffin7872 17 днів тому

      I'm probably going against the grain of the joke, but a working train has already been in the alpha for years...
      I was riding a train in my first ever 10 minutes of Star Citizen. It was honestly an awestruck moment because I realized I wasn't watching some cinematic or loading screen I was being physically transported for kilometers without issue. My first (and last) 3 experiences with elevators however... well you can guess.

    • @afternoondelight6322
      @afternoondelight6322 17 днів тому +1

      @@murdurmuffin7872 lol wait so you've been on the SC trains and you think they "work" that's cute...

    • @MrCaw77
      @MrCaw77 17 днів тому +1

      ​@@afternoondelight6322 yes. I have personally never had an issue with trains taking me from point a to point b

    • @paranoid9678
      @paranoid9678 17 днів тому

      @@barrybarry8564 so in minecraft you can jump on a train and go from one server to another serve ingame?
      thats new for me

  • @iamdrako
    @iamdrako 17 днів тому +18

    The galaxy base building situation killed my faith in concept ships. I haven't spent a penny with this company since that.

    • @vik12D
      @vik12D 17 днів тому +4

      The "speculative" and even trying to deny that it was ever supposed to be a base builder was a HUGE red flag.

    • @matteobarbarini3120
      @matteobarbarini3120 17 днів тому

      Just melt it and take a starlancer my god or uninstall the game and better for the community

    • @iamdrako
      @iamdrako 17 днів тому

      @@matteobarbarini3120 you do you, I'll do me. Not sure why you are so hurt by my decision to not invest anymore.

    • @vik12D
      @vik12D 16 днів тому

      @matteobarbarini3120 Why should they have to melt it, especially if they have LTI? To buy something with store credit that doesn't have LTI? Great plan, genius. They already spent money, they probably don't want to spend more.

    • @matteobarbarini3120
      @matteobarbarini3120 16 днів тому

      @ buying an LTI is pointless since you will need anyway to upgrade your insurance level to a second of better third grade. Any pledge on store will never be lost in game while you know well that pledging during alpha means taking the risk of balancing. So or you are a troll who is anyway making dooming comments to sink the game or you are an eternal kid whining all day on spectrum. Listen I have a lti corsair and yet I use it because does the job super well and when engineering will be a thing you will need crew there anyway. The redeemer, better now than before. You can complain about the dsync I would understand.

  • @rop27703
    @rop27703 17 днів тому +29

    My Banu JPEG recently turned 11, I will leave him in my will to my grandchildren

    • @commanderdark7396
      @commanderdark7396 17 днів тому +3

      The people who bought the banu merchant man will continue to confuse me. That thing is garbage

    • @andrewpeterson6065
      @andrewpeterson6065 17 днів тому

      Banu merchantman is an excellent example of the complete lack of morality, and clear showcase of CIGs actual intentions with the game. $$$ > Playerbase

    • @paranoid9678
      @paranoid9678 17 днів тому

      hope you mean the the merchantman because the otehr ship in ingame for years now
      also i bet you didnt pay 600 for it but more like 200

    • @rop27703
      @rop27703 16 днів тому +3

      @@paranoid9678 yes I am referring to the Merchantman, and I paid the initial concept price, 250 dollars

    • @rop27703
      @rop27703 16 днів тому +1

      its relative value over time has increased a lot, and I could have just made a CCU for other currently playable large ships, but hope is my greatest curse

  • @TrueKingOmega
    @TrueKingOmega 17 днів тому +14

    4:23 "...die a hero or live long enough to become a villain"
    Kind of ironic in CIG's case, am I right?

  • @David-Kynaston
    @David-Kynaston 17 днів тому +16

    The focus on multicrew play and the push for players to join Orgs has made the game feel restrictive for PVE players like me. With 4.0, I feel even more isolated and am questioning whether I should switch to a game that offers a more engaging PVE experience with NPCs that can actually do more to help. SC just isn't providing the positive experience I seek nor is the sandbox experience it once claimed to be. The game is fast becoming too linear with an agenda that is anything but PVE.

    • @senn4237
      @senn4237 17 днів тому +2

      +1

    • @Crazy-Chicken-Media
      @Crazy-Chicken-Media 17 днів тому +1

      I'm in an org but a mostly solo player. I just want a small one man base in Stanton to keep the stuff my Vulture gets. HOPEFULLY that small base building craft from IAE will be standalone.

    • @Xalantor
      @Xalantor 17 днів тому +4

      Especially when they said that AI blade turrets would come in 1.0 at the EARLIERST, not to mention actual NPC crew that do relevant stuff on your ship they used to sell multi crew ship to solo players for YEARS. I bought a Connie because over the years they repeatedly assured me that it is still the goal to give me that firefly-esque experience without a large org. Then they nearly obliterated that promise at CitCon. No more money from me until I can realistically use my ship I bought 10+ years ago.

    • @VonJay
      @VonJay 17 днів тому

      You don't have to do PVP if you join an org.

    • @Crazy-Chicken-Media
      @Crazy-Chicken-Media 17 днів тому

      @@VonJay unless you join a PVP org...

  • @iUseSporks
    @iUseSporks 17 днів тому +26

    No NPC crew really hurts the game. why would I fully crew anything and be less effective when I can just have everyone use their own person ship or a two seater.

    • @mhmm4840
      @mhmm4840 17 днів тому

      Ok but what does NPC crew do but let large groups of people have even more firepower. You go from a solo in a C1 running from a bunch of fighters or 1 to 2 large ships, to a solo in a carrack with npc crew being bombarded by 4+ large vessels and then also those fighters are still annoying you. NPC crew just let groups with more players, have EVEN MORE manpower. 1 guy could afford a carrack worth of crew, imagine what 10 guys can afford. I want them in some capacity, but as the game is now it would just do the opposite of what everyone wants.

    • @karakiri283
      @karakiri283 17 днів тому

      @@mhmm4840 Yeah, and ?
      Everybody understand what AI crew mean. Big space battles with everybody being the captain of their own ship better than being stuck in a turret of someone else ship.
      Imagine how startcitizen would be far more fun right now with NPC crew and how the scope of the game wuld be different compared to today where space battle are kinda ridiculous.

    • @mhmm4840
      @mhmm4840 17 днів тому

      @karakiri283 1- The servers can barely handle 200 players and a bunch of barely functioning AI.
      2- I agree it would be a lot cooler. It doesn't change the fact that it exponentially makes groups of players more powerful. Anything 1 player can do, 2 players working together can do more effeciently. Scale it up to 10 and now its not a 1v10. Its 10v200. Groups can farm the hell out of money to pay more NPC's than a solo can even think of.

    • @iUseSporks
      @iUseSporks 17 днів тому

      @@mhmm4840 I wanna be part of the world where 1 person can beat 10…. Scaling that up doesn’t change anything only thing it does is open up additional options other than fighters.
      I’ll admit the servers currently suck And yet the game continues to add features, I’d just like one of the features to be AI crew. Also we know the devs are working to fix servers so why not work on adding ai crew also?

    • @mhmm4840
      @mhmm4840 17 днів тому

      @@iUseSporks Do yall not see how the scaling is EXPONENTIAL. If the odds aren't already in your favor, buddy there gonna be never in your sight with NPC's.
      If 1 guy can afford 10 npc crew reasonably. 2 can do 25, them working together gets them a frew extra $$ to get more crew. If its 10 guys instead of just 100 NPC crew your talking 150+. now your little crew of 10 is just screwed.

  • @shippy1001
    @shippy1001 17 днів тому +5

    CIG, as a company, lacks trustworthiness. Their marketing often claims the game is "playable now," but the moment a bug surfaces, the response shifts to "it's an alpha-what do you expect?"
    The game offers some fun for the first 100 hours, but after that, it becomes a repetitive, uninspired experience. Buying ships feels futile; they’re mainly for testing new features. Beyond the novelty, the core gameplay remains unchanged. The AI is still lackluster, enemies often glitch into T-poses, missions fail to complete, elevators malfunction, and players frequently fall through the floor. The experience is riddled with persistent issues that undermine long-term enjoyment.

  • @Vioblight
    @Vioblight 17 днів тому +21

    They have lost trust, barely deliver, made a second game with game 1 funding, and new ships out compete old ships so people don’t want to buy.

    • @Viktoria_Thaelin
      @Viktoria_Thaelin 17 днів тому +1

      SQ42 and SC were always a package deal, what are you talking about? lol

    • @Vioblight
      @Vioblight 17 днів тому +1

      @ they should each have their own funding. Not one leeching and cannabalizing the other

    • @EGH666
      @EGH666 17 днів тому

      @@Vioblight things get made for SQ42, then imported in SC afterwards. not like they are completely different projects

    • @paranoid9678
      @paranoid9678 17 днів тому

      @@EGH666 yep its like gta5 and gta5 online

  • @boog3005
    @boog3005 17 днів тому +7

    Over $700M in JUST ship sales over 12 years and we’re still fighting off bugs like we’re playing Helldivers 2.

  • @rnow2682
    @rnow2682 17 днів тому +23

    1. Game is boring, cargo hauling 5 min flying 30 min spent loading cargo
    2. Why buy ships when they never get fixed after release
    3. Still waiting on promised ships to be delivered
    4. Cig can not be trusted , greed, and deception , ship nerffed
    5. Game is not turning into something other than what it was promised to be

    • @caintindal1671
      @caintindal1671 17 днів тому

      Thats where a AI staff comes into it unloading faster although the rest 2,3 and 4 yes.

    • @bence1830
      @bence1830 17 днів тому

      @@caintindal1671 if auto load unload from grid would work, but it msotly does not

    • @topy706
      @topy706 17 днів тому

      @@caintindal1671 my sister or brother in christ. NPCs still T-Pose on tables, what are you yapping about AI crew??

    • @caintindal1671
      @caintindal1671 17 днів тому

      @@topy706 They need to bring AI crewman into the game to help Man the larger ships.

    • @caintindal1671
      @caintindal1671 17 днів тому

      @@bence1830 So when it comes to large ship how long should take unload 1 Minute or 10 Minutes talking a large cargo ship. You go to remember if it only takes 1 Minute like it use to that would be unfair for a smaller cargo ship doing the something and earning less money doing it. Hardest thing is Realism over fun getting that is the hard part.

  • @criticalthinkingtryit
    @criticalthinkingtryit 17 днів тому +36

    YA most of us dont drink much KOOL-AID any more

  • @superchristobat
    @superchristobat 17 днів тому +17

    Magic tractorbeam, magic recycling, magic elevators, magic shards... That's far from the promise for me.

    • @0PsychosisMedia0
      @0PsychosisMedia0 17 днів тому +2

      It was never promised as a sim when this started. The immersion derps have made this clown show, now you guys are crying? Please...dry up.

    • @nuanil
      @nuanil 17 днів тому +1

      Don't forget "magic drag in space"

  • @Biter1975
    @Biter1975 17 днів тому +15

    I have been playing the game for years and it really still feels like the same game it was five’s years ago. Now they are winding back on what the game will be at 1.0 and it leaves me speechless.
    They need gameplay.

    • @stuartburns8657
      @stuartburns8657 17 днів тому +4

      You mean loading cargo isn't exciting enough 😂
      Engineering not thrilling? 😅
      Game 'ain't got no play!
      12 years in an you still die in lifts ffs. That tells you all you need yo know

    • @menjac1
      @menjac1 17 днів тому +1

      The game is running same they only change UI

    • @asianboyyy117
      @asianboyyy117 17 днів тому +1

      It feels worse actually because the flight model is worse

    • @matteobarbarini3120
      @matteobarbarini3120 17 днів тому

      Speak for yourself I liked the cargo and can’t wait for engineering. Maybe what it is needed is a change of the community itself . Old players out new players in. Stop whining or uninstall this game my god

    • @0PsychosisMedia0
      @0PsychosisMedia0 17 днів тому

      ​@matteobarbarini3120 We have uninstalled this scam. We are just warning potential new players not to buy into this clown show. Seems to be working as this recent event fell way short of last years numbers.

  • @Zethez
    @Zethez 16 днів тому +2

    I suspect that the announcement that NPC crew would not be a feature in 1.0 had a larger impact than anyone anticipated.

  • @SJ-mf2ci
    @SJ-mf2ci 17 днів тому +28

    After the bait and switch tactics with the Polaris, I won't be buying any more large ships.

    • @vik12D
      @vik12D 17 днів тому

      Don't. It's too risky. Auec ships only.

    • @guyfromdubai
      @guyfromdubai 17 днів тому +1

      What was bait and switch about the polaris release?

    • @darth_cheezus
      @darth_cheezus 17 днів тому +3

      @@guyfromdubai I am assuming here but the Torps cost a lot 500k a torp so around 12mil total and now when you claim a ship you don't get missiles and torps 4.0 forward. So I guess people are mad that they would have to pay for s9 torps. I have a Polaris am not melting it and knew that I would have to eventually pay for things. There is no way claiming a ship would always get you everything back. We already know that each insurance type has a different amount of things returned. Polaris isnt meant to just poop out free torpedoes.
      People saying this is a bait and switch are insane. Just do things to get money like salvage and mining over time.
      There was another post long ago as well that the hanger cant repair but it was never listed with dedicated repair.

    • @Archista
      @Archista 17 днів тому +2

      You mean Redeemer or Corsair ?

    • @karakiri283
      @karakiri283 17 днів тому

      @@darth_cheezus Spiritual share older much uh ?

  • @PublicVoodoo
    @PublicVoodoo 17 днів тому +9

    Haven't played SC properly for the last 2 years. there's not much new gameplay or locations to go. Right now, I can't be bothered to spend more money until they actually do something with this game. Got a 4080 and Intel 12th gen CPU and can only get 20fps when I logged on for IAE recently. After all this time, it's pathetic that there seems to be no improvement and updates are taking forever to get the project better.

    • @DennisEldrup
      @DennisEldrup 16 днів тому

      I just got back in the game after a few years away from it. It's running so fucking great now, my mind is literally blown. Sure, there's bugs here and there, but it feels amazing. And I've heard from multiple people that server FPS is over double on PTU in 4.0... This definitely feels like a great time to get back in it.
      Also, 20 fps seems crazy for that system. I often get 50-60 fps in crowded areas, and 150 in space. With 5700x3D, 4070 Super, 32GB DDR4.

  • @karmabad6287
    @karmabad6287 17 днів тому +7

    The quality of the work is dropping. Where is component access to the f7, f8.? Nope. Corsair nerf? Yup u can take your helmet off (its just a box). They do just the minimum amount of work to say the job is done. Nothing is finished.

    • @All4Chaos151
      @All4Chaos151 17 днів тому +1

      Not to mention how long it's taken them to just get SOME of the fps basics down lol we still don't have night vision lmao

  • @ccgod
    @ccgod 17 днів тому +6

    To me SC was never supposed to be about mindless slaughter.
    To me, it was supposed to be a grand sanbox to do whatever. But with limits. With the laws and death of a spaceman in place, it's supposed to deter bad behavior like it does in real life.
    I'd imagine if SC came out in all its glory it be the only game you'd ever want to play. It's also supposed to have an extremely in-depth arena commander that's akin to ready player one. Where you can do pure pvp without risking your ships or life.
    We were supposed to have the battlefield clone years ago. And now we know that vanduul and their systems aren't coming in 1.0 or even a year or two after 1.0, so that eliminates large-scale PVE operations.
    The only large PVE content is for orgs to make a base and make a space station. Which if done in pyro clasifies as pvp content.
    It's odd that the game focuses so much on being a good person and has elements to deter mass murder but its also the main focus of the content they create.

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator 17 днів тому

      I'm glad they stopped developing instanced gameplay and scripted PvE. They need to create systems that generate emergent player-run gameplay, which it looks like they're trying to do now.

    • @ccgod
      @ccgod 17 днів тому

      @CyberneticArgumentCreator there still needs to be pve stuff to do. Not everyone is up to only doing multicrew mass pvp events.

  • @Pa1ad1no
    @Pa1ad1no 17 днів тому +6

    The game is superfunded already. We are sponsoring a game, not a social experiment into exploiting.

  • @Pandemanium_TV
    @Pandemanium_TV 17 днів тому +4

    They should not have built the Manchester studio. That was an incredible waste of backer money. I know you need nice digs to attract good talent, but you know what else attracts talent? Good pay and benefits.

  • @delr853
    @delr853 17 днів тому +9

    "not a piss jar" is exactly what someone would say if they were drinking pee.... jp, good vid

  • @ZombieWoodturner
    @ZombieWoodturner 16 днів тому +2

    I replaced my fast food habit with star citizen. and I don't regret anything. that said, the bugs do wear on one. I swear there is a dev whose sole responsibility is to track when I load up all the gun racks in my ship and push the big red button. guaranteed within ten minutes of a full load out my ship will fall through a planet or randomly implode. every stinking time!

  • @PPGKyle
    @PPGKyle 17 днів тому +4

    Half the ships they have don't have anything to do. There's no gameplay to warrant ships existence. Its all the same thing.
    Give us what we have asked for a decade now, new gameplay loops, new mechanics, ships with actual purpose. Theres nothing to DO in star citizen, and I will die on that hill.

    • @stuartburns8657
      @stuartburns8657 17 днів тому +1

      Game 'ain't got no play indeed.
      Manually loading cargo. Yawn.
      Engineering and running around doing repairs and maintenance..yawn.

    • @PPGKyle
      @PPGKyle 17 днів тому

      @stuartburns8657 I hope this is satire

    • @stuartburns8657
      @stuartburns8657 17 днів тому

      @@PPGKyle dead serious.
      Really interested to see new player numbers of the next few month

    • @PPGKyle
      @PPGKyle 17 днів тому

      @@stuartburns8657 I'm so happy that you feel loading boxes is sufficient to warrant 3 quarter billion dollars.
      And then do it again, and again and again.
      And then sell it, and then buy more ships, and then do nothing, over and over again

    • @stuartburns8657
      @stuartburns8657 17 днів тому

      @@PPGKyle that's my point, it isn't is it?
      'Game' trying to be too many things to too many ppl.

  • @tifauk
    @tifauk 17 днів тому +15

    I'm calling it now Squadron 42 gets released, they get down the core universe for Star Citizen, then layoffs to skeletal staff just to make Star Citizen...

    • @alastor9525
      @alastor9525 17 днів тому

      they did not even finish squadron 42 they split it in parts we get in 2 years only part 1 xDDD they always say 2 more years... im not giving this guys one more cent before nyx come out

    • @guyfromdubai
      @guyfromdubai 17 днів тому

      Considering CIG said they would create squadron 42 as 3 episodes back in 2014-2015 (from what I could find looking it up), it looks like this was always planned as such

    • @karakiri283
      @karakiri283 17 днів тому

      There will be supposedly 3 SQ42 episode.

    • @Kyle-sr6jm
      @Kyle-sr6jm 17 днів тому

      At MINIMUM considering a 2 year release date for the first chapter, and a 2-4 year dev time for the following chapters, CIG will have at the most optimistic estimate a complete decade before they are fully focused on the PU.

    • @_JAG_
      @_JAG_ 17 днів тому

      @@alastor9525 and the last part of S42 players will have to purchase

  • @theCosmicTony
    @theCosmicTony 17 днів тому +3

    It's not the sales, it's not what they want to concept... it's that there is no broader game to play. People are at the end of the patience tether... the hope/dream of a ship is not being paid off in a timely manner. Thinking it's because they aren't doing 'cool' ships is subjective not psychologically why we are all going cold on buying.

  • @narosushi
    @narosushi 17 днів тому +41

    After no npc crew.. I really wanna get rid of my account, and just buy a starter pack. Makes no sense at all for me to keep Polaris, carrack, bmm

    • @pashkracken4054
      @pashkracken4054 17 днів тому +5

      @@narosushi if you are a solo player then yes.. stick to solo ships. NPC crew is years away.. they can't get them to stop t-posing at the Landing zones yet, and even when they do come in you are going to be wreckage when you go into combat against a fully player-crewed combat vessel.

    • @manegrmusa4551
      @manegrmusa4551 17 днів тому +10

      Only NPC crew can make this game great agein.....

    • @pbjracing14yearsago49
      @pbjracing14yearsago49 17 днів тому +2

      Damn sell ur account...

    • @o0BaCaRDi0o
      @o0BaCaRDi0o 17 днів тому +8

      Same here my polaris is useless atm , especialy with ths damn expensive torps...😅

    • @riosasin3086
      @riosasin3086 17 днів тому +1

      @@o0BaCaRDi0o you still have a big hangar that can carry nearly all starter ships in the game, a med bed and a giant fuel tank that can cross Stanton 10 times over without the need to refuel, just don't bring it into a fight tho

  • @aleckotwaneb512
    @aleckotwaneb512 17 днів тому +7

    6:32 i was in middleschool when i backed starcitizen i have a wife and kid now

  • @QuannetSingLeaf
    @QuannetSingLeaf 17 днів тому +1

    Too many ships, too many jpg pictures, too many bugs. No deep gameplay loop. The brainwashing must be stopped

  • @Viper0hr
    @Viper0hr 17 днів тому +2

    When I bought my original pledge back in 2012 I purchased the cheapest package that included a physical copy of the game. It was $350 with a connie Taurus that was supposed to come with a USB drive shaped like the ship, a statue of the ship, a collector's box, and additional items. It's been over 12 years and I haven't received anything at all except for my ship to fly in game, they say that they will not release the physical goods until the game comes out, so I'm guessing I'm probably just out the extra $150 I spent on all that stuff

  • @emperorurbi
    @emperorurbi 17 днів тому +1

    Most of our org is more like, "no more money until MM is gone"
    And its the same for me, since 3.10 or something we had a fun flight model (It needed a lot of work, but it was promising).
    So I pledged for some extra ships over the years, and then the 'Disaster modes X-box controller flight model' felt like a rug pull...
    Also I agree with you, death of spaceman does not belong in current gameplay loops and ship designs.
    For example :
    * when you give S10 torps to finish off other big ships where 4-10 people are on board.
    * you create missions like 'jump town' that creates insane amount of mayhem and turns every player (including me) into murder hobos that shoot on sight.
    * Security Post Kareah is a death trap (for new players), so getting a crimestat is a death sentence for many pilots who want to stay online

  • @andrewpeterson6065
    @andrewpeterson6065 17 днів тому +3

    Its the stability for me.
    came back today after a 6 month hiatus give or take, and its in a more sorry state than when i left.
    Master modes severely ruined the game for me, and the lack of stability paired with it, i just cant get with it anymore. The game is starting to feel more and more arcade like, and is losing its appeal.
    elevators were broken across multiple stations, the ui is still buggy (no player party names for me) and when i did land at a bunker the npc spawned in mid air surrounding me, shot me from all sides and killed me.
    i dont see whats fun about struggling to gear up, struggling to get asop terminals working, struggling to get an elevator that will take you to you hangar and not just the pads, struggling to get atc to work, incredibly slow nav speeds, then you finally get planet side to your mission (luckily this time it did show up in accepted) and the npcs are spawning in mid air and you die.
    Sill an excellent idea, but cig seems to think we need new mfds and purple hair > Anything else.

  • @durtyred86
    @durtyred86 17 днів тому +2

    @31:29 That's essentially what Pyro will be about 24/7 all day everyday lol... The people wanted a meat grinder? They get a meat grinder. How it plays into Death of a spaceman makes people shift around uncomfortably in their chairs and clear their throats. 😅

  • @bluexgreen1
    @bluexgreen1 17 днів тому +2

    Completely abandoning the BMM after the devs left has probably cost CIG a lot of funding. I am sure there are a lot of reasons for the 'why,' but that does not change the effects on consumers. Why would you spend $600+ on a ship if they can show it almost done, represent it as almost done, then stop all development and release plans indefinitely?
    OTOH, a *lot* of neat stuff has come online over the past year. Polaris, static meshing, Pyro, graphics improvments like cloud and water tech, etc.

    • @damienfiche2592
      @damienfiche2592 16 днів тому

      The BMM deal and the way they did not even tell us for so long made me angry.

  • @hankrearden5460
    @hankrearden5460 17 днів тому +12

    36:50 That's not true. Part of the kickstarter was to get Squadron 42 made. It was the main reason I backed the project almost a decade ago. I wanted a single player game as well as an MMO. They're a package deal and they've always been a package deal.

    • @yokorose
      @yokorose 17 днів тому

      The reason i back it on kickstarter was they said it was gonna have a coop mode in SQ42 and it does not sound like that even happening anymore , yes we are getting star citizen, but i still want sq42 that i was promised

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator 17 днів тому

      It doesn't make sense to buy ships in game A and that money be used to make game B though. If they want to make SQ42, then use the exact amount of money from people preordering SQ42 early via the kickstarter phase or the 'buy this ship and sq42 when it comes out' starter packages. Don't suck down the money from star citizen ship sales to make it.

  • @palehorseriderx
    @palehorseriderx 17 днів тому +2

    Don't forget that a lot of players are just done with SC for now, because the performance has just been abysmal for as long as they can remember.
    I know a few players who refuse to get in before 4.0 because they hope the game would 'run better'. We all know the game isn't gonna run better.
    As soon as they fix the major server issues, interest and investment will automatically skyrocket. But they just try to add unrelated jank and further degrade the performance. We've played the wave 1. It's wave 2 now, when it shouldn't even have left evo.

  • @SolarWindsRider
    @SolarWindsRider 17 днів тому +2

    It amazes me every time, how CIG was doing their schemey shit, predatory marketing, how it missed every deadline for years.
    And how only NOW players start to suspect smth. Like, how did you guys use your head last year not to see it - did you just use your head to eat into it?

  • @CodenBahn
    @CodenBahn 17 днів тому +3

    The problem with cool ships in game. Is the inability to do the cool new things the ship is supposed to do

    • @Killswitch1411
      @Killswitch1411 17 днів тому +3

      Because none of them actually do anything and the things they can do don't work well or the game breaks.

    • @CodenBahn
      @CodenBahn 17 днів тому

      Well, cargo and mining work for the most part. But if we get a “Data running” ship, “base building” or an “Exploration” ship. I don’t want to see another one of those until there’s actually something interesting to do with that.
      But with all that being said. I really don’t care about any new ship releases as long as game play falls behind year over year

  • @HeyyItsNick
    @HeyyItsNick 17 днів тому +1

    What if everyone who wants to play Squadron 42 already pre-purchased it and it doesn't generate any more revanue out of normal

  • @JohnnyMachiavelli
    @JohnnyMachiavelli 17 днів тому +3

    I bought a Redeemer. They nerfed it in to dust while leaving Roberts precious Connie totally above anything else. That for me negates the reason they said they nerfed the Redeemer. If they think I'll buy anything else from them, ever, they have another thing coming. Especially jpeg ships. Absolutely pathetic. The Paladin they just announced is likely 2 years out, but you want my money now? The BMM you keep selling but is nowhere to be seen for what, 6 years? Where's the BMM? 15 versions of the same Hornet? Give me a break. And EVEN IF those ships were in the game, what can you do with them? What gameplay loop? Absolutely nothing new. Exploration isn't even in and this is a space game. It's a sandbox that's all sand and no toys.

  • @Meathead-10810
    @Meathead-10810 17 днів тому +9

    I looked at this game many years ago and played a bit, what gets me is that when you implement all the real life crap in a game then the game becomes pointless because no fun and I can just do real life for all the extra grief.

  • @murdurmuffin7872
    @murdurmuffin7872 17 днів тому +2

    Been watching the project all 12 years. About 7 years ago I bought my starter package, a Pices shuttle, for the $30 extra I had in my budget for the month.
    If they run out of funding before they release, well, the joke's on all of you fleet builders. I said I wasn't giving them a penny more, and I won't. Not for digital assets, not for SQ42, nothing until release. After the last 2-3 years of watching the design philosophy, the moldy and decayed deadlines in fridge, and the game being completely different concept from when I pledged... I honestly don't give a shit if it ever becomes fun and playable. I lost $20 to a car thief once. Doesn't keep me up at night.

    • @EscapeIxTxI
      @EscapeIxTxI 16 днів тому

      I feel bad that I upgraded from a Titan to a Cutlass (100€ all together back in 2015) when they started putting the PTU out. I dont trust them to finish this game

    • @murdurmuffin7872
      @murdurmuffin7872 16 днів тому

      @@EscapeIxTxI When I re-read my comment I realized how completely jaded I sounded. What you described? I've been there multiple times. I've been on the edge of upgrading to a Mercury Starrunner... just a click or two away. It's a really bad feeling to have made that jump and regretted it.
      The game did show more "promise" and "potential" than anything else we've ever seen and deep down most of us just want to have that space fantasy so badly. My condolences man.

  • @Accuracy158
    @Accuracy158 17 днів тому +5

    "This year,s Citizen Con just didn't hit." ...Well yes I don't really remember anything from this Citizen Con it was all theory crafting. All I remember is the dynamic weather and the janky worm. 2023 Citizen Con promised so much and I could have made a long list.

  • @IIITangentIII
    @IIITangentIII 16 днів тому +1

    I really hate that CIG feels like it has to resort to shady business and marketing tactics. I don't know if it's a particular person or if really they sit around and laugh at how stupid we are, because if that's the case I will just start laughing at how stupid they actually are. Do they really think if they are good to the people that are supporting them and actually follow through on the promises that they make we won't continue to fund them? That is the only way they can guarantee that funding will not dry up. Be good to your customers! Don't screw them over because eventually they will realize what is going on and stop supporting you. Of course you have those die-hard White knights and hopelessly ignorant people, but for the most part we all want this game to be good. If you are good and do the things you say without pulling the rug out from underneath of us we will get on board and stay on board. The moment you start disrespecting us and treating us like we are idiots and just a meal ticket... We will start to bail. Simple as that. We know that you can't always hit every goal, but if you tell us a ship is going to be a certain way and then you change it to sell another ship that is shady. Sugarcoat it however you want, but the plane and simple truth of it is that if you offer someone an item for money then you should do your best to meet all reasonable expectations when delivering that item. Don't bait and switch and pretend it's for balancing purposes. Don't tell us you're not going to be selling something and then turn around and offer a cash grab option to buy that very thing you weren't going to sell. Be the company that we all wanted you to be from the beginning, and you will be able to slowly regain our loyalty. Some pretty heavy wallets come with that loyalty I'm quite sure.

  • @mentalnoob6097
    @mentalnoob6097 17 днів тому +2

    The way i see it going is that with the future updates it will just become more and more of a grind simulator

    • @SpaceDad42
      @SpaceDad42 17 днів тому +1

      Companies use grind when they are too talentless to create engaging content. CIG devs lack any creative talent. Their artists are about the only worthwhile thing to come from that company.

  • @imushavem4061
    @imushavem4061 17 днів тому +2

    I wish them success, but all my friends have quit and I'm playing much less. I don't find it fun anymore. I wanted a space adventure. I'm not sure what to even call this anymore.

  • @wardaddy454
    @wardaddy454 17 днів тому +4

    Regarding the ships: Yes, they are boring in many ways, and the biggest being that there's either no loops or the loops we do have are place holder. "Alpha" doesn't matter anymore. Name an industrial loop that's really going to rely on server meshing....
    I've said it before and I will die on this hill. The Mole is just a ship with 3 prospector cockpits welded onto it. A copy and paste of code to achieve the same fundamental functionality. So to actually make a game with gameplay, the focus should have been on creating all of the small ships and their relevant game loops from the very beginning. This would have allowed CIG to really nail down design philosophies for each manufacturer without having to iterate on large, more time-consuming ship models, and would have allowed them to nail down how many of the game loops could have worked. Then they just do as they did with the Mole, and design a chassis around the core functionality they took from a small ship.
    And people might say that they needed to make the big ships because of funding, but I disagree. I think many small ships to start with, and much of the corresponding gameplay, would have resulted in the same if not more funding. More new players would show up because there's all this actual stuff to do, and a plethora of smaller, affordable ships to get your foot in the door. Plus, imagine the goodwill CIG could have saved by us playing that game, without knowing or worrying about the BMM and when it'll finally go into production, or when the 600i will get reworked.

  • @RocketSurgn_
    @RocketSurgn_ 17 днів тому +1

    The most charitable way I can see it is that instead of building ships to support gameplay like they maybe started doing, they’re promising they’re “working on” gameplay to support the need for more and more ships. Because they can’t sell each feature individually as they come up with a concept, but they can sell another ship to people who like the idea of being a medic/doctor, or a salvager, or blockade runner. It’s a lot of solutions that need problems to justify them.

  • @Viktoria_Thaelin
    @Viktoria_Thaelin 17 днів тому +1

    people don't even play for a "couple of weeks for a new patch" anymore. if there's no event like xenothreat or save stanton they play like 2 days and go to another game.
    literally whole game at 1.0 is going to be every station camped by the many many griefer orgs in their big store bought ships killing everyone so they can't play.

  • @ThatGuyKazz
    @ThatGuyKazz 17 днів тому +1

    Death of a spaceman is definitely the thing that doesn't belong. The game's TTK is simply too low across all types of gameplay for death of a spaceman to fit into the game.

  • @checkyoursixgaming
    @checkyoursixgaming 17 днів тому +5

    So I am an original backer. I did everything I could after my original backing of the game in 2012 to ignore it with only the occasional check in to see if development was actually progressing. Which for years there was nothing until they released the hangar simulator. Which I tried for a few minutes and then deleted. Again, I didn't want to spoil anything. I knew anything in a pre-release state was going to be garbo. I also really didn't want to spend a whole lot more money not knowing if I was throwing good money after bad. Well I finally in the last few weeks this year before IAE decided to take the plunge into the game. I spent a bit more and was able to play the game. It's a buggy mess that is in many ways very frustrating to play. I did it mostly so I could at least get some baseline knowledge on how the main game play mechanics are working. Like how to navigate, how to pilot a ship, how to mine, how to run a bunker, how to get out of jail, and other game play loops in the game currently that probably are not going to change much. I bought a few things, mostly CCU's warbonds for upgrades later and just started trying to do that more than anything else. The only big thing I bought was a BiS F8C as well. That's it. Still it is a lot. At this point I am now looking to buy a few more warbond CCU's in the future, and probably won't play much again after that until release. I just really don't want to spoil myself on the game too much. I am doing the save stanton event to get those permanent items added to my account. I wish I hadn't missed a few of those in the past, but that is what happens when you ignore the game.

    • @VonJay
      @VonJay 17 днів тому

      You did the smart thing because I got tired of the game before it was ever released lol. Wish I would have waited. Unless they drastically change the mechanics and the way things look I don't think i'm coming back. Looking to sell my hangar or credits if someone wants me to melt everything. I still think the game is fantastic but just got board of it.

  • @The5thAdmendment
    @The5thAdmendment 17 днів тому +1

    Mike, (same name) I think (as a crafter/miner) I hope there is real game play coming and starting with bases and crafting! This is New player thinking though. QUOTE ME "Everything is HALF-ASSED and nothing full ASSED! ! !" They STILL don't know what the final ANYTHING is. Watch SCL and they always say "Our Plans Currently" or "This is what we would like to try". Enough is enough ! Put your Full ass on the line and finish without telling/selling you plans for 5 years from now! ! ! New players have a lot of unjustified trust and hope, but older backers are tired of the same marketing with out much game play results. DUDE, fix one thing before moving on (mining, medical, scraping)!

  • @FEVB
    @FEVB 17 днів тому +1

    I love that TP42 is branching out and doing more than just benchmark videos. He's very level headed with his takes.

  • @Wurmgod1
    @Wurmgod1 16 днів тому

    I’m one of those people that thought your content was too pessimistic but after 6 years I find myself listening to you more and more

  • @I3ladefist
    @I3ladefist 16 днів тому +1

    Some strong assumptions there:
    -4.0 will have no bugs
    -will be playable
    If they do as usual, ppl will go awsy! I ve been saying this all the time. Ppl need to be able to have fun. Instead white knights repeat after repeat 'its not the time for fixing bugs' or 'if you dont like it, go play other games' what a dumb way of thinking. Ppl neeeed to have fun, to spend some cash on it.
    Another dumb idea: hopeing that ppl will spread to be able to avoid pvp in Pyro. Than why they do all they can to make contested zones more contested?

  • @karakiri283
    @karakiri283 17 днів тому +1

    I mean.
    Hangars and elevators (cargo or player one) dont works.
    12 Years and the most important stuff in the game dont works. If elevators don't work you are stuck, in hangars dont works you are stuck. If any of those 2 things dont works, CIG should stop working on anything else and make it work. If a patch or a new feature brake it, they should not implement it before it doesn't broke any of those.
    3 days to do the 6/6 save stanton cargo missions. Elevator broke on almost every servers, hangar bugged making you lose you ship with all say cargo, or impossible to have a hangar to land at pyro station etc.
    This is pure insanity that after 12 years they still can't make the most basic and gamebraking stuff works !

  • @BokehDev
    @BokehDev 17 днів тому

    19:50 for me it's pretty much this, where it feels like the want to squeeze as much money out of us as possible, and then when they actually release a ship it's rushed out with all sorts of bugd

  • @1ronsid3
    @1ronsid3 17 днів тому +1

    Star citizen won't have new players until they fix performance issues, I've tried to convince my friends to play but I look stupid when 1 can't even download the game, the other has to kill himself to get out of habs and the other has 2 fps.
    There's been a lot of discussion on fixing server performance but realistically client side performance has to be improved for more people to play the game.

  • @adrianslater9127
    @adrianslater9127 17 днів тому +2

    It's the new players who buy into the pledge store scam add existing players have probably been burned once or twice and now we're just waiting for the final product to be released before throwing any more money at jpegs

  • @cosmiccomedy7320
    @cosmiccomedy7320 16 днів тому +1

    Death of a spaceman has to go. Look at most mmo's that have heavy punishments for pvp they end up being removed from the game because players won't continue to play those game modes and the people who do are the ones who are winning all the time. It will drive away players. It is a cool idea on paper but never applies well in reality.

  • @3SmidgeEnergy
    @3SmidgeEnergy 16 днів тому

    On the topic of players being bored with ships, I think this is potentially THE most important part:
    What has kept SC afloat for so long is the ships being REALLY cool. So many types of designs, with interiors, that's been an extremely cool part of SC, and it's what has been holding people over while we wait for the actual gameplay. And that's the problem, waiting for the actual gameplay.
    You can create a new ship, like the Intrepid, that has alot of versatility, modern functions like weapon racks, engineering terminals, those clever storage holds. But if there is nothing new to actually DO with those ships, it's a hard sell.
    For a gameplay loop as simple as a box delivery mission for example, it doesn't matter if it's a cutter, a nomad, an intrepid, or even a zeus or a polaris: The Gameplay Experience remains the same. And if that gameplay experience is SUPER buggy, and SUPER clunky, and SUPER boring? Well then it doesn't matter if the new ship is cool, there's nothing in the game to actually do with it.
    Having an "exploration ship" without any exploration gameplay loses pretty much all it's interest on arrival.
    Having a "hacking ship" without anyhackingn gameplay loses pretty much all it's interest on arrival.
    Having a "base building ship" without any base building gameplay loses pretty much all it's interest on arrival.
    CIG, we have seen the ships, we love them. Now can you make the universe and the game FOR those ships, so we actually have a reason to log on and play.

  • @christophercurtis9392
    @christophercurtis9392 17 днів тому +1

    Not dropping anymore cash until they finish the backlog or they release something from Consolidated Outlands to challenge the Corsair and Connie

  • @jebidyah
    @jebidyah 17 днів тому +1

    Notice how they banked so much on cargo hauling actually being fun. Between the tractor beam nerfs then ATLS release, then the release of the Zeus and Starlancer ships, which were a flop because they couldnt deliver a stable and fun cargo hauling loop, they bet hard on cargo this year and lost. Thats the main reason why sales are down this year. If cargo hauling was fun, and cargo elevators were actually working when 3.23 or even 3.24 dropped, we would not even be having this conversation right now, and I guarantee most of us would own a Zeus or Starlancer....

  • @Kathyoftheglade
    @Kathyoftheglade 17 днів тому +1

    they will sell the bengal carrier in very limited supply of maybe twenty thousand hulls for about ten thousand each with LTI. if the funding drops far enough. the F8 is the only thing that saved them last year.

  • @joeynuggetz
    @joeynuggetz 17 днів тому +1

    I've never purchased a ship until this year. I guess the fact that they now have a plan for 1.0 made things seem a bit more tangible for me and I suspect regardless of the # of sales, many people who were once a year players like myself probably contributed to a good percentage of ship sales.

    • @karakiri283
      @karakiri283 17 днів тому +1

      The 1.0 and citizencon was a disaster. Rust in space and no AI crew was a big blow to lot of players.

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator 17 днів тому

      @karakiri283 Boomers wanting a carebear game that no one promised them XD
      It's not Rust in space. It's Eve with actual flying and first person elements.

  • @Accuracy158
    @Accuracy158 17 днів тому +2

    The new backers are really just me making up new emails for referral ships then gifting the game package back to my main account and melting it.

    • @senn4237
      @senn4237 17 днів тому +1

      Honestly, that is probably more than half, at least, of the new account numbers. No exaggeration.

    • @0PsychosisMedia0
      @0PsychosisMedia0 17 днів тому

      Can't melt gifted ships or packages

    • @Accuracy158
      @Accuracy158 17 днів тому

      ​@@0PsychosisMedia0 Neither of these is correct and I've done it a lot. However you cannot gift something purchased with credits and you cannot melt the LTI token given to you as referral bonus.
      The LTI token can be upgraded but not melted back down so if you plan to upgrade these ships make sure you always have an upward escape path incase the ship you are on gets drastically changed or you no longer want it.
      If you have very valuable CCUs you would never want to lose through melting and are unable to require I would consider using these on unmeltable ships but again I would be careful how high you go especially this early in development.

    • @Accuracy158
      @Accuracy158 17 днів тому

      As clarification "package" meaning "game package".
      I believe "packages" as in bundle deals can also be melted but you can't melt individual ships, so if have one good CCU chain you want in a bundle but another ship you want to melt you can't do it without losing the desired ship also.

  • @PCPAyLOAD
    @PCPAyLOAD 17 днів тому

    In the beginning, and I was a backer in the beginning, a ship purchase made you feel special and unique because there were so few and they all seemed to have a projected dedicated rolls. Now those ships have been replaced 10x over and we still have no tangible purpose in game for the vast majority of them. Including the original ships. In a nut shell, it just feels less special to be a part of..

  • @MooneShadow
    @MooneShadow 17 днів тому +2

    They need to change with the times as the game progresses to the 1.0 beta. Innovate, and adjust to the exhausting campaign to sell you ships.
    We don't even have aliens yet.

    • @SpaceDad42
      @SpaceDad42 17 днів тому

      No, their problem IS that they changed with the times. They forgot their audience and that market’s desires for the game.

  • @Scarab412
    @Scarab412 17 днів тому +2

    I feel like we knew this was coming… this year was ass for SC and we all knew the second iae was over articles and such would be screaming that the game is dying. It all comes down to how effectively cig can execute their plans

    • @nuanil
      @nuanil 17 днів тому +1

      I've been calling it since 3.23 dropped. That many people quit that fast, and none have returned.

  • @madcatandrew
    @madcatandrew 17 днів тому +1

    Not bored of the ships. Bored of the bugs.
    Not only haven't they been fixed since I last played 2 years ago, there are also more of them that make the game even more unplayable than it was in 2022.

  • @sigvar6795
    @sigvar6795 17 днів тому +1

    You laugh at the grey haired pilot.. I was 50 when spent my first dollars on this project. I am now 63. Im not laughing at the jokes any more. I honestly believe that when this game releases I stand a good chance of not being here. This game will not be finished in the next ten years, if ever.
    I believe the final game will follow the historical success rate of the patches that built this software to this point. They make promises about a patch and deliver 10% of it.
    This promised game will deliver about 10% of a finished game. If they deliver all the star systems they will be 10% complete. The get one mechanic in the game to work and fill in whatever else they failed at by selling partially functional ships that no one was expecting. RSI is essentially a circus. Are you not entertained?

    • @damienfiche2592
      @damienfiche2592 16 днів тому +1

      Senior Star citizens are going to be the majority of players when the game releases.

  • @matthewlevine5134
    @matthewlevine5134 17 днів тому +1

    Old players who not played in a while see 4.0 released.
    Cool! Jump into Game. spend like 1 hour getting out of the stations, loading up whatnot... get to gate, manage to make it threw.. and get ganked on the other side.
    Player: Sigh... see you in 1.0...

    • @damienfiche2592
      @damienfiche2592 16 днів тому

      Exactly…assuming we make it all the way to Pryo since we can’t remember how to fly a ship.

  • @altostratus9342
    @altostratus9342 16 днів тому

    I cancelled my Imperator subscription 2 years ago because I did a cost benefit analysis for myself. I costed out all of the subscriber items that I received and tallied up the cost of those items that I would have actually paid money for if I had to buy them separately. Based on this, I received subscriber items worth only 22% of the value of my annual subscription price. That's not a good return on investment from my perspective and I'm done giving CIG money for nothing.

  • @wardarklord1974
    @wardarklord1974 17 днів тому +1

    The release of Squadron 42 would have made a big difference.
    I think people now I just getting sick of the waiting game.
    Patience after patients after patients people's
    patients are eventually running out.
    these are warning signs.

  • @PandaTheGray
    @PandaTheGray 16 днів тому

    Brother, casually talkin about 2017 like that is crazy work!

  • @thefettofthevoid
    @thefettofthevoid 17 днів тому +1

    The intrepid looks like shit, ngl. I think funding is down thanks to cig pissing off the community so much this year. Corsair, galaxy, atlas, and the horrible stability that was live branch during cit con being fucking unplayable. I would claim false earnings if they weren't down funding

  • @LordCreo
    @LordCreo 17 днів тому +1

    Would probably been higher if they had sold the concept ships, base builders, Mirai Heavy fighter etc

    • @Blue_Vapor
      @Blue_Vapor 17 днів тому

      I definitely had my wallet ready for MISC Fortune

  • @CruentusV
    @CruentusV 16 днів тому

    as far as players are concerned, game enjoyment has been diminishing for quite some time. it's not just that bugs are still a major issue (bugs that are vaguely familiar from ten years ago) or that ships are still incomplete (ships from ten years ago), or that promises made are constantly being broken (promises made now with no intention of keeping), or that devs are monkeying with game physics to mitigate game balance issues (game physics that are marching away from excitingly realistic to stupidly dumb). it's the realization that we aren't dealing with a vital new company too busy pushing the game experience envelop to deal with the little things we care about so much we're dealing with a greedy, bloated company whose too concerned keeping the bucks flowing in to bother dealing with anything else...

  • @ScottTempler
    @ScottTempler День тому

    It's also hard to keep the attention of any fandom consistently for years look at other markets, EVE Online, World of Warcraft, No Man's Sky, Elite Dangerous, MCU, DCU, Star Wars Uni.

  • @ScottTempler
    @ScottTempler День тому

    Rock Star has spent $2 billion on GTA 6. And i'd imagine Rockstar devs are not as happy as CIG devs

  • @Minishimirukaze
    @Minishimirukaze 17 днів тому

    As an almost exclusively combat player in most games, I’m honestly getting tired of seeing nothing but combat ships in the store. Where are the multiple single seater mining ship options, multiple small crew mining ship and so on?

  • @Razehell42
    @Razehell42 17 днів тому

    In my point of view coming back after 2 years or so and now there is almost a game here now.
    There is lots to work on but meshing and bases are the last major foundations and feel sooo close.
    Once there IS a game a lot more players will come.

  • @dustin0133
    @dustin0133 17 днів тому

    It’s been what 14 years? At some point new players will plateau and every existing player will be concierge and can buy almost any ship they want by melting

  • @igamewhenimbored7696
    @igamewhenimbored7696 17 днів тому +1

    Vultures trying to capitalize are gross.
    CIG not having a working product (I tried to play for 3 hours yesterday and the furthest I got was the broken personal hangar) is actually pathetic.
    Sq42 in 2 years. It's make or break. We let them choose the timeline. If we hit 2 years and don't have either in a viable state, faith is destroyed and there will be a massive pull of funds

  • @Mullins23
    @Mullins23 17 днів тому +1

    I have waited years for my BMM, Genesis, and Endeavor. Now CIG is saying im not going to get what i paid for at Launch.
    Add on the npc crew issue
    Lack of private servers
    Lack of mods
    Most importantly a lack of SYSTEMS!!! 100 down to 5

    • @EscapeIxTxI
      @EscapeIxTxI 16 днів тому

      I understand the cutting of systems, as long as they can deliver a new system (vanduul?? Banu???) every 1,5 years or so. They wont be able to do it and make the new systems interesting...

    • @Mullins23
      @Mullins23 14 днів тому

      @@EscapeIxTxI The issue is putting all their players into 5 systems instead of letting everyone spread out. 5+ Million accounts and more being made daily all squeezed into 5 systems.
      I come from EVE online with thousands of systems and don't understand why they want to pack everyone in then divide them up into different servers.

    • @EscapeIxTxI
      @EscapeIxTxI 13 днів тому

      @@Mullins23 it will never be more than 100000 players at the same time

  • @tibitzu365
    @tibitzu365 17 днів тому +2

    For a game that is based around ships it has to be fun to fly. Today, commercial jets fly up to 250 m/s and an F35 at over 500 m/s. Yet in space, we have to fly at at the lower range of todays jets.. in space? It's the flight model that's boring as bat shit and if you can't get that right, how are new people in the free fly events going to think about pledging? At least with the old flight model, it was exciting with the prospect of getting better at flying.

  • @CyberneticArgumentCreator
    @CyberneticArgumentCreator 17 днів тому

    Hot take: I haven't played more than an hour or two since before physicalized cargo/cargo grids/salvage/inventory update/UI updates/ship HUD updates/persistence changes/servers fixing themselves and continuing where you left off, and just reinstalled this week to play with a friend. There are enough changes that the game is MUCH more pleasant. That's the last, what? 18 months of changes?
    I think they're very close to accelerating. The dev adage is that software projects pop out of nowhere in an extremely ugly state and then look like nothing is happening until 80-90% complete, then it all comes together super rapidly and morphs into the final product.
    In January 2021 I said this would be "a game" in 2025. That means something with enough content and loops to dig into and feel like a game and not a tech demo sandbox for RPers. It's REALLY near now. I think you might be too close to it, Mike, because when you see it and play it daily you can't gauge progress. If they get Pyro out and get 300+ people on PU servers before the end of 2025, it might actually feel like a game.
    Then again, will all ground missions be unplayable still? Will cargo boxes just refuse to move and float in midair? Will freight and regular elevators stop working? Will they be able to add in functions to clean up objects at a rate that keeps servers from grinding to a halt after a few hours of uptime with people playing on them?
    Will they remove the "unnecessarily tedious sim bits" like having to-
    stop, tap F, tap left click, alt-H to remove your helmet, press left click to eat, realize your helmet isn't coming off with the keybind, press I for inventory, drag the helmet off, press I again to close inventory, left click to eat the food, open inventory with another I press, drag your helmet back onto your head, wait to make sure it actually goes onto your head, press I again to close inventory-
    to eat? All that instead of walking up to the counter and hitting F once to eat quickly and it just instantly happens? Or maybe we could just have a food and water supply bought at a vendor in bulk that sits inside your suit like a fuel tank and is slowly used up as time passes? Camelbak tech? It's like the people designing some of these things have never played a video game before, it's NUTS.

  • @duramirez
    @duramirez 17 днів тому

    People feeling schemed at the moment but they forget what CIG did with the Carrack when it released. They slapped the face of everyone that had a carrack JPG for years and added a new Carrack Exploration, that costed more, basically asking all people with Carracks to upgrade and pay extra cash for a skin.

  • @jamieford9391
    @jamieford9391 17 днів тому

    7 weeks unable to claim a ship followed by about 2 months of being told there's no point in playing.
    I remember the old days in mmos where 12hrs was unthinkable not months with no help offered no hotfixes just shut up and wait till 4.0 (maybe this year, maybe not)

  • @NUM-19
    @NUM-19 17 днів тому

    Last purchase I made was the Warbond Corsair, they've made it clear that is around the limit for a solo player so no point looking to anything bigger. My main problem with SC is that it's really hard to "play" the game in 3.24. Far too buggy & many sessions end feeling like a waste of time. Gone back to Elite but will keep an eye out for 4.0

  • @albamuth
    @albamuth 16 днів тому

    Death of A Spaceman needs to be integrated in the crafting/upgrade/blueprint system in a meaningful way - like if you have upgraded medical beds, you can respawn quickly, or even have improved stats when you respawn; biological resource quality should be a factor, etc. and high-level medical gear should mitigate the friction of Death. Then, if you've prepared carefully, the contested zones will be a better experience.
    HOWEVER, the current FPS animation system, which is just a carbon copy of all the CoD-type shooters out there, needs to go through it's own "Master Modes" revision - it's too twitchy, there's no physics (the impact of bullets is only visual/sound, not momentum-imparting), and the physicalized armor system isn't implemented. Ships don't spin around as fast as you move your mouse, so neither should players in FPS. Once they revise the FPS combat to be less twitchy and more strategic, then places like contested zones should be more involved, longer, fulfilling, exciting, interesting, tactical, etc.

  • @alr1242
    @alr1242 17 днів тому

    There is no way in hell 4.0 is coming this year. They have two work weeks left to go from Wave 2 to a LIVE release with the biggest piece of Jesus Tech they ever delivered. That won't come out until March/April just like 3.18's release. Have we forgotten their track record of literally not a single patch ever releasing on time?