Skipping walls swimming in Half-Life

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  • Опубліковано 16 вер 2024
  • Water movement code explained by YaLTeR:
    1. calculate move end position (just as a vector, no collision checks whatsoever)
    2. trace from (this end position + stepsize + 1) to (this end position)
    3. if the trace wasn't inside something, use this end position and return
    worldspawn wall skipping locations and estimated TAS time saves
    blast pit
    - (tentacle skip 60s+)
    - toxic waste canal into pipe 2s
    apprehension
    - tram skip 5s
    - swimming maze 12s
    - (stairs and pistons skip 4s)
    residue processing
    - hazard pools skip 4s
    - canal skip through bottom 9s
    forget about freeman
    - (sewer to elevator 2s++)
    lambda core
    - water pipe skip 4s
    - (lambda core water into teleporter room 8s)

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