I will say as a support main, with the damage removal from all the weapon attachments, it means that EXO armor & EXO helmet have gotten reliably tankier, not more tankier, just now you are certain as a support you know that you can take one headshot, nor is a long barrel FAL the death sentence it use to be.
Armor needs to be replenishable through limited supply large ammo boxes. As it is now running armor and helmets are a hindrance because they still cause the movement and ADS speed penalties even after they've been shot through and no longer protect you. Anyone who plays this game more than a few days should realize this conclusion: Armor protects you, maybe and only a little, in your first 1 or 2 engagements but then goes away and you still have the de-buffs. Choose lighter armor and no helmet and you get essentially movement and ADS speed buffs the whole time you're alive. It's a no brainier choice if you get good enough to make it through your first engagement and are or on your way to being good enough to survive several or more. If Armor is replenishable than there is both reason to use it as well as reasons to stay with your team and underplayed support guys have a very important reason to be hanging around. The heavy ammo crates should contain a limited amount of armor as an inventory the same way the other items are limited like grenades, etc. If they split the inventory into 2 categories, exo, and other it will make sure to have the support players own armor not taken from other classes and there can be less of it, but reserving some will help other support players. With the above method it will create the kind of tradeoff that make for varied but balanced choices. Now you can pick tankier and the sloppierness of movement and gun handling that goes with it while needing to stay with your team more for resupplies and safety against more highly mobile faster aiming and being quite a bit quicker to die. It means if you're a flanker you're gonna really have to use your speed and agility because the people you're flanking will almost always have armor and more health than you. Also armor should protect your whole body, just not your head. I realize this may not be realistic but it's just a game. The way it is now I shoot people below the belt purposely. I'm sure I'm not the only one.
@@housebandthexenos2569 People shoot the legs because it has the same hit multiplier as the torso, you're actively penalized for hitting chest or head because of helmets and body armour. It's just simply poor design, and serves nothing but to frustrate new players, and put the gap between new players and veterans.
@@Ashen_Night116 and that is why I do shoot the legs though, however it is worth it to hit the head even with a helmet. Helmets only absorb 12 hp. it does depend on weapon type and distance though. I use DMRs mostly and with the headshot multiplier you still do a ton of damage. Maybe you don't get the multiplier if they have a helmet, not sure though on that one. Either way if I hit you in the head with an M110, M14 EBR, or a G3 your still gonna have a tough time. Might save you one bullet on the G3 with 19 more at 500rpm but that's about it.
@@housebandthexenos2569 The G3 is just a worse FAL, I don't understand why the G3 is considered a DMR when a battle rifle like the FAL exists within the game, the only downside of the FAL compared to the G3 is the horizontal recoil, but that can be easily remedied. G3 needs to be buffed, because compared to every other DMR, it just sucks. Every other DMR has better stats which is why you don't ever see the G3 being used.
I do feel like a lot of guns are really good with suppressors now. I haven’t tired out many of the grips but I’m glad some of them are definitely decent now.
Ive always thought the aug was extremely solid even without heavy/long barrel on it It has fast reload and ads and is extremely consistent at range as well thanks to the low recoil and high accuracy Even if it gets out dpsed it is very good on flanks due to you getting the first shot and the fast ads letting you be a bit more reactionary to threats
Flash hider + stabil grip combo feels really good with high damage weapons like scar and fal it makes your first shot 0.63, excellent for 2 round bursts. Now stabil grip is a must have with heavy hitting weapons, especially with dmrs.
man that bipod footage at the end looked good, ill have to try it out. Shame they nerfed the heavy/long barrels. I run the AUG alot, so when i saw that i switched to the "new" long supressor, which so far feels decent.
As a m110 lover im pretty excited to mess around with the attachments. While not perfect its a step in the right direction. Im honestly more shocked there wasnt ANY gun balancing in this patch, but they did mention of a new gamemode coming in 2-3 weeks so maybe we'll see some stuff by then.
First off, huge props to you getting this in depth of a video off in this short amount of time since the update, I was expecting/looking forward to this video and was thinking it would've been out next week, so excellent work man, appreciate the graft. This update for me is equally tilting as it is thrilling. I'm tilted because I was just so used to the old setups, I had a system in place for weapon builds, recoil training through different attachments & recoil #s - it had been really paying off and doing well, but now this new update has just shot it all to hell, AGH. I find now however, it is indeed more balanced, I personally think the Devs did a great job. Now to get X desired factor , you'll need sacrifice Y & Z factor, and each of these factors can significantly change depending on the weapons base numbers. I find in the things they've nerfed, they've buffed others - the URK grip nerf compared to what I consider a massive buff to the supressors. I had recently gotten into using the AUG Silenced pre update, I would say it's even better now after the update. I miss the old LB though for sure, damage & velocity increase was super nice on the SG550, AK74, L86a1, Aug. I look forward to new builds trying to go for different desired outcomes while mitigating my sacrifices / learning to overcome them!
Hey man, haven't played BattleBit in a few weeks, saw the patch notes on all the grips/muzzle changes, and eventually ended up on your video just to see what sorta changes to expect. This video is so fantastic and clearly took a lot of work, and the format in which you presented the info might be confusing to some, but I think you perfectly explained the changes as succinctly as you reasonably could. I don't typically leave likes on videos or subscribe cause I just never think to do so typically, but this was so well done that I couldn't help but leave a like, subscribe, and personally thank you for putting this all together for us. Great work my friend!
@demontongue9893 ive been doing just fine with the stabil grip on both the aug and 553 acr isnt to bad either yet i only got like 40 kills so far using it
At first, I was pretty excited by the changes, disturbing the status Quo is always neat, and I was hopping for a greater build variety. But after fumbling around for a bit, I realized that I mostly ended up with basically three setups : 1) If I really want the URK, I just put it and try to mitigate the first shot recoil with the flash hider 2) If the gun is fine while vanilla, Just slap the Shift short angled grip and the "basic" barrel attachment, for an almost net positive stats gain, except for marginal horizontal recoil 3) If I want a silencer, (mostly for the AUG) long silencer + shift short angled grip. Ultimately I've mostly played with ARs and DMRs with the Assault class, I'll have to check the other gun types and the other class to see if this pattern will change. I'm not in a position to say if the new balance is good or bad, but I'm a bit sad to see that I could so quickly circle down to so few options. I might have been spoiled by other games like Blacklight Retribution for gun building variety though :p Great video as always !
They could outright remove 90% of the attachments from the game, and the choices would not change. I found myself still using the same attachments across all guns because almost every other attachment that you could put in there was just inferior. Genuinely, it was such a pointless update outside of the map and the few attachment changes where it actually mattered, everything else is inconsequential and will change absolutely nothing.
I’m so sad that they removed the damage bonuses on the heavy and long barrels. It was nice having attachments that help you better deal with armor. Amazing on the ak15 and fal, let you cut through normal armor like butter.
I've given the update a few days and I am still trying to grasp with the changes. Before the update my go to on every weapon was BCG and compensator. Now, it seems like each attachment effect each weapon differently. The M4 with heavy barrel and angled grip is getting the job done. But, the same setup is not as good with other weapons. Well done Battlebit team! I have a lot to tinker with for a bit
What is driving me crazy is the changes to bullet velocity. Why should I pick a barrel that makes my bullets go slower and consequently making your gun more inconsistent at range?!?
Bro, most attachments affect the velocity in the range of 3-5%. I bet you wouldn't even be able to notice the difference, if the game didn't tell you that it affects muzzle velocity.
Already sent this to all my battlebit friends. INCREDIBLE work to have this uploaded so immediately after the update! I'm excited to try pp19 with quick-a, gunfighter, and flash hider, for a whopping 60% reduction in horizontal recoil. Btw, are you aware if there are any other big weapon handling buffs from mag attachments other than the pp19?
What was good before the rework is that if you wanted a specific stat you knew what to go for and it wouldnt fuck up your gun in every other aspect Now I cant reduce vertical recoil on my aug by any meaningful amount without ruining the horizontal, like wtf
Yeah legit. I am gonna be analysing them over the next few days to try and find the best attachments for a balanced recoil, rn se5 grip still gives good recoil mitigation but trades reload speed
are you getting the feeling that the game is pretty dead now? i feel like SMGs are even stronger, and at least in brazil, we usually had 5 active servers to play on and now we got 1 community server and is 70% alive
same exact situation here in AU, I do feel like the game is dying, but I feel bad saying that purely because I dont think the devs did any bad changes to lose players, it was just server issues and natural declining :(
yes, exactly, one thing that in my opinion could help are skin boxes (everyone loves them), but those would be against all the idea of getting different colors with K,C and prestige..@@tonomrwong
@@tonomrwong I think the game was overhyped and gave people high expectations, it's a fun game but not the "Battlefield killer" that all the content creators were pushing it as, it's better that 2042 but that is a very low bar.
For the last clip in your video: Using Medium Range Optics on your gun with Bipod is bugged, and does not work. You HAVE to use Short Range Optics (Strikefire with 1.08x zoom at least gives... some magnification..) in order to benefit from the Bipod.
To the sniper pistol switching, the dmg from ranger removed kinda killed that because now you need to use a deagle, unica or rsh to do the 1+1 to kill. Well on anything else than m200... ffs even more reasons to use nothing else than the fucking m200.
@@rezkiy95 they did nerf that accuracy on the flash hider though, it didnt debuff it vefore the update, its a minor debuff, but is still there. I agree though, muzzle break is worse... Muzzle break needs to reduce first shot/general recoil since they do that irl
So when deployed the bipod miltiplies your stats, now the stats on it are much better meaning the benefit is also greater, I personally do think its alot better now. But viable? not too sure
@@tonomrwong right I should actually try it out in game and not comment just looking at stats, but ive always shyed away from using it due to all the red numbers. Does it lock the barrel to something?
@@tonomrwong I do like using it. Tho I am trying to get the damn Light Support Guns to feel good too, so I was curious for some attachment recommendations.
@@tonomrwong Any COD title will take that spot; all battlebit has on the AAA stuff is bad ragdoll physics and proximity chat. The game can't even decide if it wants to be a tactical mill sim or a faster arcade style. The newest COD's gameplay feels so much better than battlebits because the gameplay in COD isn't designed by 3 clueless dudes who are going to eventually sphagettify the backend and cuck up everything. There is no indication of explosives like grenades and drones, leading to some of those massive kill streaks you see in the top clips. I don't like this bc it's due to the fact that it is hard to spot a tiny grenade instead of the player having knowledge of where people like to hide. An advantage battlebit has is that because of it's lack of lighting you can see enemy players even if they are on the ground. It's a good break from getting blasted by shaders and smoke constantly.
@@tonomrwong Yeah, I used to think medic was the only class to play but then I realized that assault has increased stats which the game doesn't tell you about, like a faster reload; if you double tap your "R" you will do a tactical reload which will throw away your remaining bullets in that MAG, but it's the fastest reload in the game, when you also choose assault. You will save on bullets if you just do the regular reload, but why do that when you can just PICKUP the MAG you dropped later, so you can combine the bullets after a fight where you needed the faster reload.
I will say as a support main, with the damage removal from all the weapon attachments, it means that EXO armor & EXO helmet have gotten reliably tankier, not more tankier, just now you are certain as a support you know that you can take one headshot, nor is a long barrel FAL the death sentence it use to be.
Armor needs to be replenishable through limited supply large ammo boxes. As it is now running armor and helmets are a hindrance because they still cause the movement and ADS speed penalties even after they've been shot through and no longer protect you. Anyone who plays this game more than a few days should realize this conclusion: Armor protects you, maybe and only a little, in your first 1 or 2 engagements but then goes away and you still have the de-buffs. Choose lighter armor and no helmet and you get essentially movement and ADS speed buffs the whole time you're alive. It's a no brainier choice if you get good enough to make it through your first engagement and are or on your way to being good enough to survive several or more.
If Armor is replenishable than there is both reason to use it as well as reasons to stay with your team and underplayed support guys have a very important reason to be hanging around. The heavy ammo crates should contain a limited amount of armor as an inventory the same way the other items are limited like grenades, etc. If they split the inventory into 2 categories, exo, and other it will make sure to have the support players own armor not taken from other classes and there can be less of it, but reserving some will help other support players.
With the above method it will create the kind of tradeoff that make for varied but balanced choices. Now you can pick tankier and the sloppierness of movement and gun handling that goes with it while needing to stay with your team more for resupplies and safety against more highly mobile faster aiming and being quite a bit quicker to die. It means if you're a flanker you're gonna really have to use your speed and agility because the people you're flanking will almost always have armor and more health than you.
Also armor should protect your whole body, just not your head. I realize this may not be realistic but it's just a game. The way it is now I shoot people below the belt purposely. I'm sure I'm not the only one.
@@housebandthexenos2569 People shoot the legs because it has the same hit multiplier as the torso, you're actively penalized for hitting chest or head because of helmets and body armour. It's just simply poor design, and serves nothing but to frustrate new players, and put the gap between new players and veterans.
@@Ashen_Night116 and that is why I do shoot the legs though, however it is worth it to hit the head even with a helmet. Helmets only absorb 12 hp. it does depend on weapon type and distance though. I use DMRs mostly and with the headshot multiplier you still do a ton of damage. Maybe you don't get the multiplier if they have a helmet, not sure though on that one. Either way if I hit you in the head with an M110, M14 EBR, or a G3 your still gonna have a tough time. Might save you one bullet on the G3 with 19 more at 500rpm but that's about it.
i miss getting HS kills with the FAL and ar15.. was fun af
@@housebandthexenos2569 The G3 is just a worse FAL, I don't understand why the G3 is considered a DMR when a battle rifle like the FAL exists within the game, the only downside of the FAL compared to the G3 is the horizontal recoil, but that can be easily remedied.
G3 needs to be buffed, because compared to every other DMR, it just sucks. Every other DMR has better stats which is why you don't ever see the G3 being used.
“I don’t care who the government sends, I’m not switching off the B-25 URK”
hahaha
I do feel like a lot of guns are really good with suppressors now. I haven’t tired out many of the grips but I’m glad some of them are definitely decent now.
Ive always thought the aug was extremely solid even without heavy/long barrel on it
It has fast reload and ads and is extremely consistent at range as well thanks to the low recoil and high accuracy
Even if it gets out dpsed it is very good on flanks due to you getting the first shot and the fast ads letting you be a bit more reactionary to threats
Flash hider + stabil grip combo feels really good with high damage weapons like scar and fal it makes your first shot 0.63, excellent for 2 round bursts. Now stabil grip is a must have with heavy hitting weapons, especially with dmrs.
True dat! I think both of these attachments got a good ammount of buff
man that bipod footage at the end looked good, ill have to try it out. Shame they nerfed the heavy/long barrels. I run the AUG alot, so when i saw that i switched to the "new" long supressor, which so far feels decent.
ill try long suppressor too
This has been good for me too, thanks for the idea.
As a m110 lover im pretty excited to mess around with the attachments. While not perfect its a step in the right direction. Im honestly more shocked there wasnt ANY gun balancing in this patch, but they did mention of a new gamemode coming in 2-3 weeks so maybe we'll see some stuff by then.
First off, huge props to you getting this in depth of a video off in this short amount of time since the update, I was expecting/looking forward to this video and was thinking it would've been out next week, so excellent work man, appreciate the graft. This update for me is equally tilting as it is thrilling. I'm tilted because I was just so used to the old setups, I had a system in place for weapon builds, recoil training through different attachments & recoil #s - it had been really paying off and doing well, but now this new update has just shot it all to hell, AGH. I find now however, it is indeed more balanced, I personally think the Devs did a great job. Now to get X desired factor , you'll need sacrifice Y & Z factor, and each of these factors can significantly change depending on the weapons base numbers. I find in the things they've nerfed, they've buffed others - the URK grip nerf compared to what I consider a massive buff to the supressors. I had recently gotten into using the AUG Silenced pre update, I would say it's even better now after the update. I miss the old LB though for sure, damage & velocity increase was super nice on the SG550, AK74, L86a1, Aug. I look forward to new builds trying to go for different desired outcomes while mitigating my sacrifices / learning to overcome them!
Hey man, haven't played BattleBit in a few weeks, saw the patch notes on all the grips/muzzle changes, and eventually ended up on your video just to see what sorta changes to expect.
This video is so fantastic and clearly took a lot of work, and the format in which you presented the info might be confusing to some, but I think you perfectly explained the changes as succinctly as you reasonably could.
I don't typically leave likes on videos or subscribe cause I just never think to do so typically, but this was so well done that I couldn't help but leave a like, subscribe, and personally thank you for putting this all together for us. Great work my friend!
Thank you very much for the kind comment, it made my day :)
back to p90 meta because grips got fkd
Muzzle attachments too, dunno what to put on now.
flash hider on everything@@ghosterino
Funny I naturally moved to the P90 from the FAL today because of this haha
@demontongue9893 ive been doing just fine with the stabil grip on both the aug and 553 acr isnt to bad either yet i only got like 40 kills so far using it
At first, I was pretty excited by the changes, disturbing the status Quo is always neat, and I was hopping for a greater build variety.
But after fumbling around for a bit, I realized that I mostly ended up with basically three setups :
1) If I really want the URK, I just put it and try to mitigate the first shot recoil with the flash hider
2) If the gun is fine while vanilla, Just slap the Shift short angled grip and the "basic" barrel attachment, for an almost net positive stats gain, except for marginal horizontal recoil
3) If I want a silencer, (mostly for the AUG) long silencer + shift short angled grip.
Ultimately I've mostly played with ARs and DMRs with the Assault class, I'll have to check the other gun types and the other class to see if this pattern will change.
I'm not in a position to say if the new balance is good or bad, but I'm a bit sad to see that I could so quickly circle down to so few options.
I might have been spoiled by other games like Blacklight Retribution for gun building variety though :p
Great video as always !
Really good observation with the basic and shift short, I think the basic is actually worth picking now
Will you make a video to show which attachments should be replaced by others? I love your content!
I will be doing more videos on the new attachments:)
They could outright remove 90% of the attachments from the game, and the choices would not change. I found myself still using the same attachments across all guns because almost every other attachment that you could put in there was just inferior. Genuinely, it was such a pointless update outside of the map and the few attachment changes where it actually mattered, everything else is inconsequential and will change absolutely nothing.
Yeah I do get what you mean
I’m so sad that they removed the damage bonuses on the heavy and long barrels. It was nice having attachments that help you better deal with armor. Amazing on the ak15 and fal, let you cut through normal armor like butter.
My secret recipe AK47 laser : stubby grip and tactical
I've given the update a few days and I am still trying to grasp with the changes. Before the update my go to on every weapon was BCG and compensator. Now, it seems like each attachment effect each weapon differently. The M4 with heavy barrel and angled grip is getting the job done. But, the same setup is not as good with other weapons. Well done Battlebit team! I have a lot to tinker with for a bit
Im so glad they decided to not just fix the 3/4 of attachments that suck, but to instead make every attachment in the game suck
What is driving me crazy is the changes to bullet velocity. Why should I pick a barrel that makes my bullets go slower and consequently making your gun more inconsistent at range?!?
Bro, most attachments affect the velocity in the range of 3-5%.
I bet you wouldn't even be able to notice the difference, if the game didn't tell you that it affects muzzle velocity.
Really? With the old velocity increasers I could tell.
Already sent this to all my battlebit friends. INCREDIBLE work to have this uploaded so immediately after the update! I'm excited to try pp19 with quick-a, gunfighter, and flash hider, for a whopping 60% reduction in horizontal recoil. Btw, are you aware if there are any other big weapon handling buffs from mag attachments other than the pp19?
I can't think of any more wierd mag buffs like the pp19, but I do believe there is one more
Thanks for making this video so fast ❤
I think they might have gone a little heavy with the nerfs on some of these. We'll see
RIP The ranger now ima just run the suppressors. oof Oh well
Thank god someone did a rundown Big ups MrWong
Wheeeey
good overview thanks wong & keep it up mate! :3
this game needs something like the spezi attachment sheet for phantom forces
My beloved long barrel FAL.... rip
What was good before the rework is that if you wanted a specific stat you knew what to go for and it wouldnt fuck up your gun in every other aspect
Now I cant reduce vertical recoil on my aug by any meaningful amount without ruining the horizontal, like wtf
Yeah legit. I am gonna be analysing them over the next few days to try and find the best attachments for a balanced recoil, rn se5 grip still gives good recoil mitigation but trades reload speed
Looking forward to it, love ur vids!
Ak15 is amazing. Angled grip, flashider and quickmag. Finally we can get down that slow ads
I am so glad there is an ads speed attachment now :)
I've always focused more on having as little horizontal recoil as possible
Can we see zoom stats for short range sights now? I think that would help newer players a lot.
all 1 times
Yes the zoom level is displayed for each sight now.
Shift short angle was popping off while I was using the m110 like a scar. Still having to adjust loadouts to find my comfort builds.
Yeah agreed shift short is looking good
new sniper meta, friendship ended with ranger my new best friend is long suppressor
it seems like they really really nerfed everything with this by the eye
Great, time to redo ALL your weapons build videos! But you gotta condense it a bit so that we can benefit from it before the game changes again.
Haha I probs won't be redoing weapon build vids and will instead do further analysis of the attachments
@@tonomrwong fair. you must be getting a bit tired of battlebit
are you getting the feeling that the game is pretty dead now? i feel like SMGs are even stronger, and at least in brazil, we usually had 5 active servers to play on and now we got 1 community server and is 70% alive
and nice overview video, thanks for all the info, im enjoying long silencer a lot on most guns
same exact situation here in AU, I do feel like the game is dying, but I feel bad saying that purely because I dont think the devs did any bad changes to lose players, it was just server issues and natural declining :(
yes, exactly, one thing that in my opinion could help are skin boxes (everyone loves them), but those would be against all the idea of getting different colors with K,C and prestige..@@tonomrwong
@@tonomrwong I think the game was overhyped and gave people high expectations, it's a fun game but not the "Battlefield killer" that all the content creators were pushing it as, it's better that 2042 but that is a very low bar.
@@martinc8325 yeah true dat
For the last clip in your video:
Using Medium Range Optics on your gun with Bipod is bugged, and does not work. You HAVE to use Short Range Optics (Strikefire with 1.08x zoom at least gives... some magnification..) in order to benefit from the Bipod.
That is very interesting I will do some testing
They call me the bipod. I have two legs
lol
To the sniper pistol switching, the dmg from ranger removed kinda killed that because now you need to use a deagle, unica or rsh to do the 1+1 to kill.
Well on anything else than m200... ffs even more reasons to use nothing else than the fucking m200.
That is so true I didn't think of that!
they... made the muzzle break BETTER????
Theres still no reason to pick it over a fladh hider
Muzzle break is literally worse in every aspect
@@rezkiy95 they did nerf that accuracy on the flash hider though, it didnt debuff it vefore the update, its a minor debuff, but is still there. I agree though, muzzle break is worse... Muzzle break needs to reduce first shot/general recoil since they do that irl
I'm so sad about the aug it was my favourite weapon before patch.
How have you been feeling about the new bipod?
I think it feels alot better, but idk if its a placebo
my loved fal has been have a circumcision, because of the extra damage on long and the other barrel is gone.
*i cry every time*
live stream your expierences, if you like.
Is the long barrel change also a famas nerf? It feels like it would be much weaker now
Pretty much yeah, I am mostly gonna feel it on AUG and AK74
Rip the URK
Nah honestly even with nerfs it's still pretty good
Hk16 URK short suppressor is nasty now.
True!
HK16?
Knew they’d rework attachments, they still need a lot of work and time but atleast they’re showing use it’s a WIP
Yeah I agree fully
what server are you playing on in the background? the one that makes the teams red and blue
BBOCE
MILSIM MOOOOOOOODE please
Would luv a video on play styles you use in 127v127 vs say 64v64 or 32v32?
I would if I could get a server of anything but 127 in AU :(
The FAL is essentially the god gun now.
They're gonna nerf that next.....smh
what app/settings you use so you can see blue/red costumes on people? :O
It's a custom mod on a community server called BBOCE
@@dizzyizzy_yt allright, thanks.
So bipod, on the uodate splash screen, afais there is still NO Reason at all to use it?
In no circumstance, this dev choice I really dont understand
So when deployed the bipod miltiplies your stats, now the stats on it are much better meaning the benefit is also greater, I personally do think its alot better now. But viable? not too sure
@@tonomrwong right I should actually try it out in game and not comment just looking at stats, but ive always shyed away from using it due to all the red numbers.
Does it lock the barrel to something?
How do you have those team color outfits?
Custom server-side option
This is no rework, they just gutted almost all the "good attachments" without making any base weapon better
How do you make blue-skin enemies? Or is it a community server feature?
Community server :(
How do you have the uniforms Red v Blue? Is there a setting?
Server I was playing on had this
Why are the people blue vs red in the into? Is this a mod?
The server I was playing on had this enabled
What are the recommendations for Support's guns?
Honestly rn M249 is really good
@@tonomrwong I do like using it. Tho I am trying to get the damn Light Support Guns to feel good too, so I was curious for some attachment recommendations.
@@drago939393 I personally have been running flashhider and se 5 grip, but beware the se5 makes the reload slower!
What is the muzzle of the gun at the end of the video?
I think maybe tactical, but I now since run flash hider
Who's interview orang dalem on isle map?
The interviews have all been saved for a future video :)
How do you make the dolls the team colors?
the server I was playing on has this enabled
What are your computer specs?
sup isaac :) GTX 1080 and an i7770k
why are all the enemies blue
The server I was playing on had this enabled
how do you have blue enemies?
The server I was playing on had this enabled
Bruh why not show AK15 with horizontal attachment smh🤦♂️
Last
Hahaha
No matter what attachments they change the game will still be bad. lol
I personally reckon BattleBit is one of the best shooters I have played
@@tonomrwong Any COD title will take that spot; all battlebit has on the AAA stuff is bad ragdoll physics and proximity chat.
The game can't even decide if it wants to be a tactical mill sim or a faster arcade style. The newest COD's gameplay feels so much better than battlebits because the gameplay in COD isn't designed by 3 clueless dudes who are going to eventually sphagettify the backend and cuck up everything.
There is no indication of explosives like grenades and drones, leading to some of those massive kill streaks you see in the top clips. I don't like this bc it's due to the fact that it is hard to spot a tiny grenade instead of the player having knowledge of where people like to hide.
An advantage battlebit has is that because of it's lack of lighting you can see enemy players even if they are on the ground. It's a good break from getting blasted by shaders and smoke constantly.
@@MacronLacrom Honestly for me it feels kike bf4, but with more milsim mechanics which to me create engaging and interesting gameplay
@@tonomrwong Yeah, I used to think medic was the only class to play but then I realized that assault has increased stats which the game doesn't tell you about, like a faster reload; if you double tap your "R" you will do a tactical reload which will throw away your remaining bullets in that MAG, but it's the fastest reload in the game, when you also choose assault.
You will save on bullets if you just do the regular reload, but why do that when you can just PICKUP the MAG you dropped later, so you can combine the bullets after a fight where you needed the faster reload.
Personally i barely use URK now. I love FAMAS now with Heavy barrel, laser and Vert grip.
new heavy certainly is interesting!