I Released a DEMO for my Boxing Game | Punch A Bunch Devlog #15

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  • Опубліковано 26 вер 2024
  • Releasing the first playable demo of my physics-based boxing game Punch A Bunch! :) Hope you all enjoy!
    💥Punch A Bunch available on Steam NOW🥊 👉store.steampow...
    🎮 Punch A Bunch Demo on Itch.io 👉 pontypants.itc...
    If using a PS4 controller you need DS4 Windows.
    📜 Awesome Courses I took*
    Unity course: tinyurl.com/yc...
    UE4 blueprints course: tinyurl.com/yb...
    UE4 C++ course: tinyurl.com/y8...
    ❤️ Social
    • Instagram: / lordponty
    • Twitter: / pontypants
    • Discord: / discord
    🖱️ My Gear*
    Drawing Tablet (I have an older model): amzn.to/3eTiBZ0
    Keyboard: amzn.to/3dfkIGz
    Mouse: amzn.to/2BdjfT5
    Monitor: amzn.to/2XbXFXC
    Speakers: amzn.to/2zuYVMB
    Headphones: amzn.to/2ZO2bNx
    Cool cap: amzn.to/36IPW6G
    Shot on: amzn.to/2yLQnk2
    With this microphone (I have an older version): amzn.to/2Ml16oR
    Wide lens: amzn.to/3eteZwZ
    Prime lens: amzn.to/2ZNBLvG
    🎵 Music
    I get all my music from Epidemic Sound - Check them out!
    Epidemic Sound: www.epidemicso...
    Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!

КОМЕНТАРІ • 1,1 тис.

  • @Pontypants
    @Pontypants  3 роки тому +135

    Don't forget to SUBSCRIBE for more Punch A Bunch!!! 🤜🤛....... Please 🥺

    • @hdhwkq
      @hdhwkq 3 роки тому +5

      KEYBOARD USERS GO DOWNLOAD CONTROLLER XD

    • @gyk-zb2fm
      @gyk-zb2fm 3 роки тому +2

      ok ;)

    • @hdhwkq
      @hdhwkq 3 роки тому +2

      @@gyk-zb2fm that's very kind

    • @e-manproductions6309
      @e-manproductions6309 3 роки тому

      @@hdhwkq ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

    • @cheerupguys
      @cheerupguys 3 роки тому +2

      Is it a android game

  • @honigbart7076
    @honigbart7076 3 роки тому +277

    How to spot a game developer:
    "This isn't a bug, this is a feature."

  • @MythicLegionDev
    @MythicLegionDev 3 роки тому +232

    The punches feel pretty nice in person! I can see how facing off against another player or AI would make for some fun gameplay!

    • @patapizza3382
      @patapizza3382 3 роки тому +9

      MYTHIC UPLOAD YOUR NEXT DEVLOG

    • @slobbymonk
      @slobbymonk 3 роки тому +4

      @@patapizza3382 haha yeah I'm waiting for one aswell. But with the amount of editing he probably has to do to make a video like his last one that'll take a while.

    • @soupstr
      @soupstr 3 роки тому +2

      Mythic make DEVLOG #2!

    • @tozlla1648
      @tozlla1648 3 роки тому +2

      UPLOAD THAT DEV BLOG BOI I NEED THAT!!!

    • @cinemacat4108
      @cinemacat4108 3 роки тому +1

      Wow mythic legion , I have a question I hope you answer , do you make the particles in your game using unity's particle system or do you get them from another place, if you do them how did you learn that? please answer me and another question why don't you enter a game jam or even host a one I will of course participate

  • @finnshadow2668
    @finnshadow2668 3 роки тому +338

    You're probably fine only exporting to 64 bit. The last 32 bit computers came out in ~2010, and are not very common these days. Even Microsoft has dropped support for 32 bit versions of Windows 10.
    Plus, very few 32 bit computers will be powerful enough to run punch a bunch, so not supporting 32 bit computers should work fine.

    • @lollo89806
      @lollo89806 3 роки тому +5

      Exactly.

    • @theawesome1883
      @theawesome1883 3 роки тому +11

      The reason why the build kept failing was probably because 32 bit computers couldn't handle it

    • @StiekemeHenk
      @StiekemeHenk 3 роки тому +12

      Just a quick addition, 32bit computers can't have more than 4gb of ram.
      The bits is the amount of 1's and 0's that can be computed and it works as a sort of exponential in human numbers.
      I'd suggest reading en.wikipedia.org/wiki/64-bit_computing#64-bit_applications

    • @eleocraft278
      @eleocraft278 3 роки тому +8

      The only 32-bit computers that exists in 2021 are all in schools, so it's probably a good feature that you cannot run them there :)

    • @SanneBerkhuizen
      @SanneBerkhuizen 3 роки тому

      Agreed

  • @ВиталийВильков
    @ВиталийВильков 3 роки тому +430

    32-bit uses 3,25 GB RAM max.
    If game needs more - use 64-bit system

    • @riccardoroveri9666
      @riccardoroveri9666 3 роки тому +38

      any pc that is still 32bit cannot run that game so 64bit is the standard right now

    • @Herpityderpderpderp
      @Herpityderpderpderp 3 роки тому +3

      *4GB

    • @malcolmgruber8165
      @malcolmgruber8165 3 роки тому +15

      If you are on Windows 10 x86, you aren't gaming on that machine. Microsoft doesn't even support it. Most home PCs are 64-bit.

    • @masterforgames5210
      @masterforgames5210 3 роки тому +4

      If you have old pc its 32 bits and with simple preinstalling the windows you can make 64 bits.

    • @cosminilie1602
      @cosminilie1602 3 роки тому +2

      Correct me if I'm wrong, but I think most PC games are only available for the 64-bit version of windows. When I got some help building a PC many years ago, the person who helped me told me that (at that time) there were some games that only run on 64-bit, and I believe most of today's (AAA) games only run on 64-bit. I only notice the 32-bit version of games when I am looking at smaller titles/indie games, but even when they don't offer it, I never saw anyone complaining about it.

  • @user-oj7fv9nw7x
    @user-oj7fv9nw7x 3 роки тому +255

    would be nice with a simple AI, it could rotate to face the player, move around and throw random combinations and blocks.

    • @DeezNuts-hy7qn
      @DeezNuts-hy7qn 3 роки тому +12

      that's not simple

    • @jonnylaw4569
      @jonnylaw4569 3 роки тому +1

      Dont expect an AI any time soon. For this style of game, it will be very difficult to program for

    • @DeezNuts-hy7qn
      @DeezNuts-hy7qn 3 роки тому +5

      @@jonnylaw4569 no its possible just not simple im pretty sure unreal has ai but if it doesnt unity already does and im sure of that since i use it

    • @DeezNuts-hy7qn
      @DeezNuts-hy7qn 3 роки тому +1

      @@jonnylaw4569 i already have a script which moves and rotates like the original commentor said but random combinations is going to be the tricky part

    • @timsonss
      @timsonss 3 роки тому +1

      @@DeezNuts-hy7qn dude I dont know what are you thinking. "Unreal has AI" wtf? Moving around is the simplest thing, its done in 5 min tutorials. This games AI has to move around according to the players position, you wont find tutorials on that. Or did you make AI that moves according to the player? I am sorry if sounded rude, but he has to do tons of work beside walking part

  • @stevenjeffrey7972
    @stevenjeffrey7972 3 роки тому +124

    I think that the punch stpping after the block is a really good addition bcs without it ppl cant counter. This is like a way to prevent spamming, which was a rly big problem in the game

  • @thegtacinematicsguy2994
    @thegtacinematicsguy2994 3 роки тому +214

    Finally a demo
    Meanwhile...
    (Keyboard and mouse users crying from inside)😂😂😂😂

    • @samankargar6708
      @samankargar6708 3 роки тому +6

      I just saw it on the steam page and I'm so sad :D

    • @thegtacinematicsguy2994
      @thegtacinematicsguy2994 3 роки тому +6

      @@samankargar6708 damn we are gonna. Cry so hard 😂 hope ponty do something special for us😂😂😂

    • @ahinssu617
      @ahinssu617 3 роки тому +1

      Yes.......................................................................................

    • @4TH4RV
      @4TH4RV 3 роки тому +1

      Lucky for me cuz I got pc controller a week ago

    • @yungrich6188
      @yungrich6188 3 роки тому +4

      its to late for me i ll try using my steering wheel

  • @athenatorrefiel9322
    @athenatorrefiel9322 3 роки тому +234

    don't skip the ad guys because he didn't put any price in his game.

    • @juicedup14
      @juicedup14 3 роки тому +20

      Click the ads too. It gives more retention

    • @linustechtips4833
      @linustechtips4833 3 роки тому +20

      he should make a patron

    • @smileychess
      @smileychess 2 роки тому

      I have big peepee so I do Premium.

    • @benioriginalul
      @benioriginalul Рік тому +2

      I was using youtube vanced, now im using normal youtube just for him and im watching all the ada

    • @RenPlayzBR
      @RenPlayzBR Рік тому +2

      yes he did

  • @zenzen_lifemanmemedi682
    @zenzen_lifemanmemedi682 3 роки тому +10

    Dani: no you cant just copy my line
    Ponty: haha line go BRRRRRR

  • @balky3527
    @balky3527 3 роки тому +30

    First we wishlist karlson, now we wishlist Punch A Bunch AND Karlson

    • @anonymous-ik7li
      @anonymous-ik7li 3 роки тому +1

      @BlockiFahad oh you want to know what karlson is😂😂

    • @NOI2Z
      @NOI2Z 3 роки тому

      @@anonymous-ik7li OH YOU DONT KNOW WHAT KARLSON IS? ITS A GAme...

    • @JDKDKDLDKDKDKDKKKDERYY
      @JDKDKDLDKDKDKDKKKDERYY 3 роки тому

      @@NOI2Z IM CURRENTLY WORKING ON...

    • @anundefineduser
      @anundefineduser 3 роки тому

      Me: You forgot Will you snail.

  • @androtchitchinadze3450
    @androtchitchinadze3450 3 роки тому +37

    Ponty: You can play it on both controllers
    Microsoft: We don't do that here.

    • @goblingamer606
      @goblingamer606 3 роки тому +2

      If you have steam, you can also try adding the demo as a non-steam game to your library. since steam has controller support for Ps4, Xbox, and nintendo switch pro controllers. IDK if that will work, but it works for a lot of games that arent actually on steam.

  • @artikel9466
    @artikel9466 3 роки тому +25

    I like the game.
    Crowd can ''throw'' some powerups?( extra stamina, rage, more speed, for a limited of time-1-5 seconds at most )
    I like the game.

  • @अथर्व_महाजन
    @अथर्व_महाजन 3 роки тому +30

    man this channel is underrated

  • @alubhau
    @alubhau 3 роки тому +55

    helllllllll ya.... when you can't fix a bug: ohhh it's a neat feature bois

    • @jeleshka1506
      @jeleshka1506 3 роки тому +2

      there is actually a saying "not a bug, a feature"

    • @alubhau
      @alubhau 3 роки тому +1

      @@jeleshka1506 yea dude das why I said that :)

    • @TouringRCs
      @TouringRCs 3 роки тому +1

      Sometimes unexpected bugs will create cool features.

  • @masonbennett4095
    @masonbennett4095 3 роки тому +45

    Review On Punch A Bunch Demo: The game was fun and the punches with the leaning in were better than I expected. I was playing the game and I found the dragging of the camera is distorting and it throws off my aim for the punches that are already difficult to do. In a game like this, you want to be able to perform your punches well. The issue I am talking about is when your camera is not perfectly aligned with your character it feels weird to lean and especially throw out punches since the camera is being dragged by the character rather than instantly with. It feels like it was a similar issue as no split screenplay where the controls are reversed. I think you should either reduce the drag on the camera or make it instant. Does anyone else think this is a problem or is it just me? I hope this feedback is helpful.

    • @maticrecer8361
      @maticrecer8361 3 роки тому +3

      I think that if the game is so simole that you can do everything in the first 15min of playing it looses its fun very quick. For example in rocket league there are countless mechanics that you just have to learn by time to get better, from inverted controls, flying flicks... it just adds to a game to be more skill based.

    • @growingturtle359
      @growingturtle359 3 роки тому +1

      I agree. Other than that, its super fun!

    • @bowler28
      @bowler28 3 роки тому +1

      ​@@maticrecer8361 ​I agree. But it should feel like the player is in control. From what @Mason Bennett is describing he feels like the control has been taken away from the player. I personally think that the hard to master stuff should be the timing of when to punch and block (and what side to punch ofc). Have a nice day if you're reading this :D

  • @natereilly4029
    @natereilly4029 3 роки тому +44

    You should make a story mode like in punch out

  • @derpmation._.4225
    @derpmation._.4225 3 роки тому +23

    The prototype of the dummy kinda looks like one of those things devs hide in there games as a surprise for players to find (like in goat sim)

  • @Kreiztung23
    @Kreiztung23 3 роки тому +14

    The bugs: its time.
    Ponty: bruh that was fast.

  • @Choppy_Z
    @Choppy_Z 3 роки тому +14

    This is really cool, i also found a glitch, when you charge your left punch the red lines appear on the right hand, it isn't annoying but i just want to make you know, Keep it up and I'm sure this will come out one of the best indie games I've ever played 👍

  • @Sambam-we1xk
    @Sambam-we1xk 3 роки тому +20

    You should add a career mode where you can start small and go to championships. Their should be a way to train to get more strength or speed and make it where each time you upgrade certain things like strength and health you get bigger and slower but the more you upgrade agility and stamina you get thinner and faster.

  • @floorbeardthepirate1141
    @floorbeardthepirate1141 3 роки тому +4

    I love how the game may no look realistic, but the boxing is realistic in that follow through is crutial to landing a proper punch! Nice job bro!

  • @finncrumlish7703
    @finncrumlish7703 3 роки тому +14

    The glitch with stalling punch is what they do in Punch Out. I think it could work for Punch A Bunch.

  • @mrkryptex3076
    @mrkryptex3076 3 роки тому +11

    @Pontypants I’d say only add the extended punch animation when you hit a blocking opponent so either way you’ll have it and another feature for counter!

  • @MrPomajdor
    @MrPomajdor 3 роки тому +13

    I just disabled my adblock, refreshed the page, and when I got an ad, just didn't skip it. You should do that too! Small thing but helps (I hope)

  • @marsh8795
    @marsh8795 3 роки тому +2

    Hey ponty, you probably won't see this but i just wanna say i love what you are doing it's been an absolute blast seeing punch a bunch develop more and more i can't wait to see more in the future, and also i want to say Thank you!! because you kinda inspired me to continue boxing and stuff i know it's kinda silly but yeah... again honestly love what you are doing, i wish you the best in these hard times, don't ever give up, i wish you the absolute best! Thank you for making me laugh and smile through your devlogs, i personally think yours is the best(don't tell dani) Goodluck in everything in life you are Amazing!! I Bet you one day punch a bunch is going to be BIG thank you for everything you've done(Also played your demo i found it awesome!! Keep up the great workk)
    - Marsh

  • @GamesBySaul
    @GamesBySaul 3 роки тому +5

    Nice work on releasing the demo!
    I think an interesting video now could be you talking about the next steps for Punch A Bunch and where you want to go next with it!

  • @harrythegamer8288
    @harrythegamer8288 3 роки тому +10

    The game demo is amazing well done poopypants

    • @harrythegamer8288
      @harrythegamer8288 3 роки тому +4

      thank you this made my day you liking MY COMMENT becuase im trying to make my own game and you really inspire me but i did say poopy pants but i meant pontypants

  • @simonbentvelsen
    @simonbentvelsen 3 роки тому +19

    ALGORITHM JUICE

    • @tommj4365
      @tommj4365 3 роки тому +2

      Is that a GFuel flavour? If not, maybe it could be ponty's signature one

  • @Meechy44
    @Meechy44 3 роки тому

    I REALLY love the swinging bag idea that swings from the top, instead of being in a spring from the bottom.... Where it actually moves around and you have to time it would be super fun imo

  • @monicae565
    @monicae565 3 роки тому +5

    You can use multiple pendulums connect were the gravity is upside down your can make a bendy spring and you can change stiffness by changing the gravitational force on the pendulums

  • @HedenCop
    @HedenCop 3 роки тому

    Love your stuff man. I like how you're finding content to regularly out every week but it's not always necessarily the traditional dev vlogs. But the content stays true enough to what we started watching you for that it's an easy click everytime!

    • @Pontypants
      @Pontypants  3 роки тому

      🙏😁 Thanks so much! I want to make as many videos for you guys as possible but I do my best to keep it as interesting/fun as I can :) Thanks so much for the comment 💞

  • @mnomair6875
    @mnomair6875 3 роки тому +5

    watched your vids when you first started and left a comment, asking you remember when you get big. Thats gonna be soon and I'm checking if you still do

  • @angrygeri7026
    @angrygeri7026 3 роки тому +14

    We're literally blessed with your content, Ponty.
    Stay awesome!

  • @FadeKey_Randoms
    @FadeKey_Randoms 3 роки тому +8

    "It's not a bug, It's a feature"

    • @no1aviator
      @no1aviator 3 роки тому +1

      It’s too bad cyberpunk did not go with that narrative lol

  • @dindedaweed6678
    @dindedaweed6678 3 роки тому +1

    Just a small anition glitch when you start to charge your punch and then block with that same charged fist the effect of charging still plays (as long as you hold it down), and I'm not sure whether I love the blocking buttons. But that's just my thoughts, love the game and I have been following since the first game dev, this game is definitely going places.

  • @PolygonHive
    @PolygonHive 3 роки тому +4

    Nice! Going to try that right away 😉👍

  • @f1l1p10
    @f1l1p10 3 роки тому +1

    I waited so long to can even launch demo and its finally there!

  • @bowler28
    @bowler28 3 роки тому +3

    OMFG I have Punch A Bunch on my PC now! It looks so beautiful!

  • @AphixDev
    @AphixDev 3 роки тому +1

    "one hundred million billion" I love that, I've done that at least 10 times in the past few months.

    • @ywmaa3426
      @ywmaa3426 3 роки тому +1

      Oh you watch him too 😉
      , Btw I feel the pain many times I have to set it to very high number to work don't why ,
      I don't think this is physics 🤣

  • @zaidmermam2524
    @zaidmermam2524 3 роки тому +6

    I'm waiting for the day I will see :
    Releasing my game to steam !
    Hope you the best

  • @tyttonelkins6242
    @tyttonelkins6242 3 роки тому

    When you were playing with that first dummy and hitting it all over the place, it reminded me of a speed bag, which made me think that a gym with punching bags and dummies would be cool, maybe even a good tutorial thing, but idk, could just be too much work atm.
    I’m super stoked for the game though, it’s looking so good and promising. There is already quite a bit of depth to the mechanics and tbh I can definitely see this game being up there on par with big competitive games one day. Best of luck!

  • @daddadia5015
    @daddadia5015 3 роки тому +26

    Are you sure there isn’t a way to add keyboard and mouse support? Like you’re not gonna get many players playing the game if there is only controller support only (no hate)

    • @elfelon9465
      @elfelon9465 3 роки тому +1

      Yeah if there is no m+k support your game is doomed in pc

    • @yendezz6019
      @yendezz6019 3 роки тому

      @@elfelon9465 Doubt it. A LOT of people who own PCs also own controllers and a charger for it. Not really like too many people only have PC

    • @thetruelord1317
      @thetruelord1317 3 роки тому

      @@yendezz6019 a majority of gamers are pc (like 50%) and most ppl dont care enough to switch to controller cause mouse and keyboard WAY BETTER

    • @yendezz6019
      @yendezz6019 3 роки тому

      @@thetruelord1317 I HIGHLY doubt 50% of gamers are in PC.

    • @thetruelord1317
      @thetruelord1317 3 роки тому

      @@yendezz6019 rlly are

  • @bg-bliss
    @bg-bliss 3 роки тому

    Very Nice Start. The Stickiness feels good and the way a properly timed punch looks and feels better is really nice. I found if you block with the left but punch with the right he would start to do some kind of head banging and his head would stick to dummy a bit but nothing major against a dummy. Another nice addition would be bendy ring ropes but give them the sticky feeling too so you would fell that you are stuck on the ropes. Defo a nice start to the game man. Keep it up :)

  • @villager2342
    @villager2342 3 роки тому +5

    It's here, LET'S GO.

  • @rng8569
    @rng8569 3 роки тому +2

    well i can definitely say that code thing worked i watched it until the end

  • @emmettomeara1910
    @emmettomeara1910 3 роки тому +3

    You should make a tutorial where you have to fight the dummy. It has a quick video clip of a specific move (e.g. uppercut) being done, then it shows you the controls you use to do the move. Once you do it properly, it moves onto the next move.

  • @SupremeSoy02
    @SupremeSoy02 3 роки тому +2

    A neat idea would be to have a mode with melee weapons or just everyday items to swing at eachother

  • @ryanjoshi5541
    @ryanjoshi5541 3 роки тому +4

    You have grown so much! You are EPIK

  • @connornewton6102
    @connornewton6102 3 роки тому +1

    The demo is awesome!
    Noticed that when you charge left punch the particle effect of the lines is appearing on the right hand.

  • @masterforgames5210
    @masterforgames5210 3 роки тому +6

    Honestly, I think that the game is still very simple. Make levels, battle pass and I think that 90 procents of gamers use mouse and keyboard work of that (no hate you are my best youtuber).

    • @oronopt8632
      @oronopt8632 3 роки тому

      I don’t think a battle pass is good for local games. But the rest of your ideas are good(:

    • @masterforgames5210
      @masterforgames5210 3 роки тому

      @@oronopt8632 I think that ponty will add multiplayer

  • @Shubhyduby
    @Shubhyduby 3 роки тому +1

    Make a storyline for the game where the main character who is a boxer wants to become the best boxer and he gets a tutor who was once a legendary boxer but stopped for some reason. He competes with different boxers around earth to become No.1 and make the cutscenes comic style or any other. Hope this helps and you are doing amazing keep working hard I am sure your game will be awesome.

  • @zbdon2005
    @zbdon2005 3 роки тому +2

    3:24 sometimes the error is at somewhere else, try to search in the box down: ERROR just type that and all the errors will be visible to you
    3:25 if you mean by deleting ue files deleting build file (in your game files) the build file or Intermediate file is the settings if the game so
    if you delete it ue4 will generate a new one when you open the project again so you can try it don't worry :D this will work if you did something wrong in the game settings
    you can try to go to the project settings and check: platforms - windows - os info - Target 32 bit
    if it workes you have to show my comment in the next video >:)

  • @Christoff6025
    @Christoff6025 3 роки тому +1

    I am here!!!! So excited 😍😍😍

  • @imadi7911
    @imadi7911 3 роки тому +9

    BE a Linux supporter dude, and build this also for Linux,
    cuz well, many users are now shifting from windows to Linux [ including me :) ]

  • @tannerboyle6540
    @tannerboyle6540 3 роки тому +1

    I like the pause mechanic. Maybe make your character go limp if someone blocks and does a counterattack or something at the exact right time.

  • @Skeffles
    @Skeffles 3 роки тому +1

    It's been a while but well done on getting this demo out!

  • @fuglmanstynsberg1079
    @fuglmanstynsberg1079 3 роки тому

    From a boxing perspective, the bug you were talking about around 3:10 is of course a scenario where you could get countered (if you leave your hand out after a punch), however 99.9% of countering opportunities are taken before the original punch lands.
    This makes throwing virtually any punches much more viable. Leaving the bug in makes counterpunching much easier and would discourage any jabs.
    Your game is really cool, and it has some serious potential if taken a bit further. Further dimensions of boxing are added through not making the characters "squared up", i.e making the characters lead foot (all right handers stand with the left in front) a bit in front of the original position you got here, the same goes for the right foot but a step back from the original position. This "diagonal" stance, gives balance from getting knocked down on your ass.
    This gives the separation between left hand and right hand punches. Punches from the left hand are easier to reach further with, because the left foot is further in front. They are also easier to "just throw out" (it is more unpredictable because it has to travel a shorter distance before contact) and with the range advantage over the right hand, it fills a purpose without any big power, because it sets up the punches coming after it i.e The Jab.
    Punches with the right hand become harder, because the whole body turns with the throw of the punch. In addition to this, the "right cross" (a straight punch with the right hand) Is more predictable also.
    I personally believe that just adding this gives a bit more complexity while keeping the game easy to understand. There is infinitely more possible boxing mechanics to be added, but i feel like that would remove a bit of the arcade charm and would make the game much more difficult. /an amateur boxer of 5 years

  • @Lermer07
    @Lermer07 3 роки тому +4

    The controls are strangely satisfying. I just uploaded an in depth review if you care to check it out!

  • @newmagicfilms
    @newmagicfilms 3 роки тому +1

    - You can charge your fist to infinite, wouldn't be nice after max charge, if you don't use your punch in 2-3s you will lose the super punch charge
    - Moving forward / backward should lean or some more animation on the body, is looks rigid
    - BUG: Charge to super punch (righthand for ex.) don't release it, block (same hand) , release the punch, release the block , the glove still has the animation from super punch (disappears after next punch, but I don't know if the damage is normal / charged)
    - Even if I lean forward (low level) and i hit the opponent, an animation happens to opponent neck not at the body level where is the hit (maybe specific body part)
    - also a number - 77 - 54 for the damage value
    - Please watch the shadow of the dummy (*is that a p- ????*)
    Multilanguage support: We can help you with that if you make a repository that contains english labels (.xml, .xlf or .json or something similar). I can help you with *RO* (Romanian)
    Is just a great feeling to play this after watching your progress... can't explain. Never had this feeling in my life. Really good job Ponty!

  • @مايدالنقبي-ب1ذ
    @مايدالنقبي-ب1ذ 3 роки тому +4

    I found your channel recently because I was thinking about making a game but unfortunately I have “0” knowledge about making games or coding and that stuff but I saw your first video about this game and it’s sooo shockingly good and I played the demo and I really like it and I wonder when are you planning to release this game because I can’t wait.

  • @fisha6798
    @fisha6798 3 роки тому

    I just binge watched all of your Punch A Bunch dev videos and I'm kinda sad that I'm now up to date and have to wait for future uploads. I'm in the UK and studying Games Programming at University and I have to say watching you progress with your game, really makes me want to start a project of my own, I have to resist though as it would probably eat too much of my time and affect my education. Keep the videos coming, I love the progress! - On a side note: I'm seriously considering buying a controller just to be able to play your demos. :D

  • @agskateboarding9776
    @agskateboarding9776 3 роки тому +1

    Wish List!!!!!!!!! OMG they game looks so fun! Simple character with cool colors that made me find the game! Physics looks great! Gota get it!

  • @futuretrunks6927
    @futuretrunks6927 3 роки тому +31

    First. Love from Romania

  • @zionen01
    @zionen01 3 роки тому

    Congratz on getting the demo done. I think your 'bug' is a great feature, boxing is strategic in that being offensive can be very detrimental because you have to stop defending to attack so it's a nice balance there. Consider it an attack anti-spammer. In fact, it'd be nice if you could control how long it takes to get back to a defend position, make it an attribute. Then you could adjust it.

  • @nhggr
    @nhggr 3 роки тому

    So the game's controls are actually really nice! This is something I feel like I could play for hours.
    This is really good, keep it up!

  • @mashood3402
    @mashood3402 3 роки тому +4

    Hello there pontypants, I was thinking if you could add a "jump" feature/button to the game. It would be so cool to go on someone and jump on him and hit him in the air.

  • @cheesygrove
    @cheesygrove 3 роки тому

    Really love the demo and the controls don't feel difficult to learn. Once you get a hang of it it's pretty much straight forward. Can't wait for the game to release. A little extra is a knockout ragdoll physic. I wish you all the luck to make this game really good :D

  • @topg6384
    @topg6384 3 роки тому +1

    Congrats on finally realeasing a demo. I cant wait to play it. When I do I will leave feedback but I cant wait to play. I have been watching punchabunch since the start and I love this. Congrats man!

  • @Poch0010
    @Poch0010 3 роки тому

    Game is feeling epik Ponty! I feel like it'd be a great idea to include the actual number of damage being taken by the dummy after each punch, so people could compete to land the most devastating punch. This wouldn't be necessary for actual fights, but for practicing it could be a nice motivation to keep punching and trying new combinations. Keep it up!

  • @henriquealves3086
    @henriquealves3086 3 роки тому +1

    Just imagining the madness to make the A.I of this game

  • @Hallskar
    @Hallskar 3 роки тому +2

    With that testing first, you could totally make a "Speed Bag". that would be pretty cool

  • @LTGD
    @LTGD 3 роки тому +1

    Has anyone told you yet that the 'bugged out' dummy you had hanging from a box is a bit like a speed bag? Which I think boxers use for actual training. Maybe a training minigame? Rocky montage? Rocky montage.

  • @theanimeelephant2017
    @theanimeelephant2017 3 роки тому

    The demo works really well ponty! awesome job :D

  • @leperoviajero
    @leperoviajero 3 роки тому

    Man... i saw all the devlogs and after downloading the game and testing out its just PEEEERFECT, i mean, the controls feels really physical and also really smooth, the anti-spam system also its really nice and smooth, simply amazing work!!!
    Also i would like to see a little bit more about AI or 1 vs PC demo.
    LOVE PUNCH A BUNCH

    • @Pontypants
      @Pontypants  3 роки тому

      Yaaay so glad you like it!! 😁 Thanks so much for trying the game! I'm definitely thinking about AI and a career mode thing for single player :) I think it will be fun!

  • @shortvids6202
    @shortvids6202 3 роки тому +2

    We have to make this a esports category

  • @SEGVeenstra
    @SEGVeenstra 3 роки тому

    I haven't played it, but I love your take on the controls. It reminded me of how the game 'Skate' differentiated itself from Tony Hawk's pro skater where you use the sticks to control your feet to do the tricks instead of just smashing button combinations.
    Good luck!!

  • @qoobi540
    @qoobi540 3 роки тому

    In fighting games, certain moves can be "plus" or "minus" on block. Meaning that when you block an attack you enter a state called "blockstun" for several frames. A light attack is usually plus on block, meaning that the attack animation ends before the opponent's blockstun ends. So with a light attack you can attack a blocking opponent and be safe from counter attacks. Whereas heavy moves tend to have animations that last longer than the blockstun state, thus giving the opponent the opportunity to punish or counter your heavy attack if they block it. I think a mechanic like this would work well for your game.

  • @CruciallyUltrawide
    @CruciallyUltrawide 3 роки тому

    Tested the game out, Ponty. It's awesome so far! Managed to get the hang of the controls fairly quickly, so they're pretty intuitive for the type of game you're making I feel. Can't wait to try the real deal out!

  • @johnpanagioto4258
    @johnpanagioto4258 3 роки тому

    The movement and the pace is very good. The game is very exciting. I would suggest more movement triggers from buttons and generally more content on players freedom. Keep up the good work!

  • @StaredownGames
    @StaredownGames 3 роки тому +1

    Wow! This looks good! I just put my first game on Itch. It's exciting! I'm super motivated now!

  • @sharkdude08
    @sharkdude08 3 роки тому +1

    the demo is already epic

  • @eliasrosadojr7612
    @eliasrosadojr7612 3 роки тому +1

    So I just tried it and I enjoyed it. I am a fan of Fight Night Champion because of it's mechanics, but compared to your game, Fight Night seems limited in movement. I bring this up because I noticed from your game, the player can move while shifting his body, a feature that Fight night doesn't have, which I think is cool. Also, a feature that I think is more realistic that you put in your game is that the player can block with one hand and attack with the other. To me, it makes sense that a fighter can block and attack simultaneously, especially in a boxing game. It is quite surprising that Fight Night doesnt have that mechanic. Besides it being unfinshed, I think you did really well. Can't wait to see the final version.

    • @Pontypants
      @Pontypants  3 роки тому +1

      Thank you for trying the game and leaving your feedback!! MUCH appreciated!! :)

  • @emmabrown3739
    @emmabrown3739 3 роки тому +1

    HI! I played you demo and I just want to say that I REALLY liked it! It was fun but I wish I could play with other people but I knew that it was only a demo. One thing I would like to see in the game is be able to lean back against the ring and able to bonce onto your opponents with a powerful punch.

  • @giacomo7540
    @giacomo7540 3 роки тому

    Your videos are beautiful and I follow the creation of the video game from the beginning. Congratulations, keep it up !!!

  • @EdwinS27
    @EdwinS27 3 роки тому

    I like the punch staying for a second. It allows for counter play.
    A well timed block then punch follow up should be a feature.

    • @Pontypants
      @Pontypants  3 роки тому

      yes! :) I'm definitely gonna add it at least to test it out :)

  • @azl5044
    @azl5044 3 роки тому

    Good job there, looking forward to it!

  • @Akishaqs
    @Akishaqs 3 роки тому +1

    I have been waiting for this! I can't wait to play with it with people on Parsec!!! Good luck!

  • @Luvseatshawty
    @Luvseatshawty 3 роки тому

    I can tell it's gonna be really fun to play with someone. The control scheme could make it feel unnatural to defend and fight back seamlessly. I dont see any way to really change that though. I think it'll just take time to get used to. I think you should be a little more generous with the stamina though(and slow down player movement when it's low). Great work so far. Keep up the good work!

  • @quanny3324
    @quanny3324 2 роки тому

    Would be awesome to see like a gym training level where you can walk over to the punching bag, then over to the speed bag or something. And then to a standing bag, and after into the ring with a sparring partner dude. Cant wait to play the game!

  • @Johan12359
    @Johan12359 3 роки тому

    The original floppy dummy could be cool as one of those hanging boxing combo bags, like if there was a training room 😄

  • @zimxylem1843
    @zimxylem1843 3 роки тому

    Best game Dev series, I like the editing, I'm waiting for the future collaboration with UA-cam Dani.

  • @Naifpxl
    @Naifpxl 3 роки тому +1

    i love it it's very fun great job
    there's one punch that is missing
    the uppercut, it's the most important punch in boxing

  • @ЛъчезарДимитров-ы1с

    Hey man, make the game playable for 2 people in a split screen. You could also make a tournament mode, where 1vs.1 play and that goes for 8 people. This will make the game party-fit. There are a lot of people gathering, having fun, playing board games and at some time moving to XBOX, Playstation. So if there's such tournament mode, that does not require multiplayer over internet, but on the same device, this would make the game fit for those kind of gathering and would expand your target group.
    I'm saying this as an honest fan suggestion. I hope you one day sell this game for actual money. Wish you good luck. :)

  • @devJimmyboy
    @devJimmyboy 3 роки тому

    For the tutorial, it might be best to have the user associate the right thumbstick with the characters body as a swivel mechanic. Maybe displaying a cute lil 2D animation with a simple ball on a dome following the sticks animation!
    Having that association will be one of the best ways to teach players the mechanics!

  • @magia-shopstudio9558
    @magia-shopstudio9558 3 роки тому

    This is actually very exciting. Punch a Bunch will be a worldwide game for sure

  • @CodingWorm
    @CodingWorm 3 роки тому +2

    Im telling, pontys universe, and we just living in it. Great video.

  • @alik1m
    @alik1m 3 роки тому +1

    you can add a jumping punch for every like 10 punches that will add a good experience to the gameplay .
    i don’t know maybe it works

  • @KrayzieBob2
    @KrayzieBob2 3 роки тому

    Haha yes man!! Awesome video sir! This game has so much potential and if the dev vlogs have any indication this is a mostly community built game!! Kudos good sir! Wish-listing now...though one day maybe in the year 2039 I’ll be able to buy a 3080 and finish my pc build and not pay scalper prices for one...Punch-A-Bunch 5 Ex + Alpha extreme turbo edition will probably be out then!

  • @zunbid8728
    @zunbid8728 3 роки тому +2

    Feedback for the demo:
    Didn't notice the hand getting stuck bug. The game run a bit choppy on my laptop (not a gaming laptop).
    I find it hard to figure out the punching range. I think the camera was also a bit slow to reposition behind the character but at least it didn't make me nauseous.
    Suggestions:
    - make the control less demanding. I don't really know if I'm doing a hook or a straight. and is a lot of thumbs work.
    - - leaning to the right + right punch => hook
    - - leaning to the left + right punch => straight
    - - neutral position + punch => jab
    Have other ideas that are a bit more radical changes to the camera and characters position for another time.