@@JustaGuy_Gaming Or you can just use a regeneration spell. Then you or the caster of wouldn't lose heaps of money, or exp in older editions, and not have to worry about being unable to do anything for the rest of the day.
As I DM I always hate these types of questions. You always have to think 100 steps ahead. These rules lawyers will get small concessions out of you, inch by inch, then before you know it his Paladin is morphing into a Tarrasque three times a day. And they will quite clearly lay out all the small bits of information you gave them. Seemingly unconnected questions, all those off handed "Yes" answers, which evolved into a Paladin with morhping abilities taking on the form and powers of such a mighty beast.
If a corpse is an object, could mending just... Attach a head that's been, um, removed? Just asking for a friend who is going to owe me some gold if this works...
I’d allow it. It’s creative use for two spells people don’t use super often. Ok mending I’m sure is used pretty often at some tables, but many tables rarely use it.
"A single break or tear" I feel like to reattach all the nerves, blood vessels, and such it would need more than one casting. Mending could just naively reattach the arm but I doubt it would repair the entire interface between the arm to the rest of the body. Still works to cover up evidence at a crime scene or something
@@Spiceodog politics in general... It's just that americans are not discouraged from talking about certain aspects of politics like in some county's...
For the warforged ruling, I'd rule that mending could reattach limbs and reseal damage, but wouldn't restore any hit points, and any reattached limb would be limp and unusable until you're back to 100% HP. Cosmetically healed, not mechanically. Kinda ties into the "does not restore magical properties to the object" ruling.
Warforged are specifically "Living Constructs," which are RAW to be effected by healing spells. There really isn't a NEED for mending on a Warforged, except in the case of cosmetic damage or lost limbs.
@@hvoltage1524 If it was fully attached and mobile again, then yes. Remember that hit points also double as your morale and fighting ability, if you've had 2 brutal amputations on the same arm, regardless of if you gained the ability to use it again, you'd be pretty weakened and mentally scarred. Edit:spelling
It's an understandable question, given that the first back-to-life spell to restore missing body parts is _resurrection_ at 7th level. Of course, most DMs are fairly forgiving on the point, ruling that the body part is "missing" only if you can't find it, rather than just being detached. After all, you're probably restoring a bunch of broken bones and torn muscles already, what's one more break into the bargain? (For the DM, this is much easier than running up house rules for sewing a detached limb back on. Of course, most DMs don't use limb severs anyway. Too complicated) Personally, I tend to rule that a corpse does not count as an object, based on traditional magical practices. Living, thinking beings are special in magical terms, which is why you also can't use _resurrection_ to turn a bone knife back into whatever the bone came from (again, my personal ruling). Basically, I rule that a corpse does not become an object until sufficiently modified, and then it counts as whatever it has been made into. Of course, I also rule that if all the pieces are in contact during _raise dead_ or _revivify_ , the pieces are healed back into place. I'm a pretty forgiving DM.
@@FallenInAcan Well, the words leading up to it, the last time, are "Can the mended section be'. So we're looking for a term that can apply to only one portion of the mended item (but doesn't have to). Zee's answer is "I guess", so it should be one of the edge cases. It's hard to say, but I'm guessing "blob" or "ball", with the latter being more likely from context.
"and that is bad because"... sorry as a part-time-GM/DM I know sometimes the game has to be fucked because otherwise how can I make it entertaining, I'm not going to rules lawyer my players to death unless they deserve it.
You want "F'd up the game"? How about a group of good aligned heros, that blow off OVER A DOZEN different and obvious adventure hooks, including large sums of money and obvious social ranks for over a week of game time and instead just went shopping, then whined that there was nothing to do. But wait, it gets better... Several of those hooks would actually lead into the same mission, the local rulers daughter had been kidnapped, and it was being kept discreet, son only a few power broker types outside the rulers knew about it. So yes, some were currying favor by hoping to be the ones to rescue her, even if via proxy. So there were a few more hooks, then the news broke about her being kidnapped a bit over a week ago. They still didn't do anything but go shopping and whine that nothing was going on. A couple of days later, a group of adventurers (not the players) rescued the daughter and became the new talk of the town. The PC group were completely incensed by this and started plotting revenge for the other group "stealing" the PCs glory/treasure/adventure by rescuing her... So how's that for somebody F'ing the game?
It's such an archetypal example of a spell where you need a good healthy relationship with your DM to have fun playing it. Quite a good acid test for that actually
@@empoleonmaster6709 the description of the spell says that if you make an illusion of something dangerous it can cause like d6 psychic damage per turn, and more power gamer type dms treat it like that's all it can do. The spell can actually be really useful though considering how it says that the target will rationalize any evidence to show it's an illusion (such as falling through a bridge, but assuming they fell off instead of automatically realizing it's in their mind). The target is allowed to make an investigation check every turn, but it's kind of up to the dm if something like attacking it counts as inspecting it, or if the target has to have some reason to spend their action investigating. Like a lot of illusion spells it can be really fun and useful in the hands of a creative player, but certain dms will shoot down fun ideas with "ok so the monster just touches it and now it knows it's an illusion"
@@gauracappelletti3893 my primary GM has had exclusively reductive, punishing rulings that always make using it for anything more than just the damage outright detrimental. the most notorious example is using it on a bulette to incapacitate it (basically a bargain bin hold monster with a tougher save) without dealing damage by suspending it in a cube of molten metal. the bulette's first instinct is to jump directly onto the caster, breaking concentration and wasting the spell slot. (for reference i was not the caster here, i was too busy killing the drow who ambushed us to deal with the bulette)
That's abother interesting question, what happens if the process of mending it is impossible due to an object that's in the way. I knew someone who ruled it as the two edges of the rift/tear press together with an increasing amount of force, up to a certain limit (it had something to do with the casters stats but I can't quite recall how she determined the limit). Said way of ruling resulted in a troll being choked to death by a drum...
@@GumshoeClassic Going by precedents, the process is slow and gradual enough (not that it takes the whole casting time, but it occurs over the whole round in which the spell completes, like many earth-moving spells that would otherwise be far too efficient at trapping foes) that any idiot/object would move out of the way instinctively or be harmlessly, magically shunted out of the way. Another precedent would state that the intrusion of another object would cause the spell to simply fail. Though, in defense of the DM of the stuck saw, the intruder could have been not just any idiot, but *the beeeg dumm*.
I miss the wizard, but this "store" type video makes me feel like I'm visiting an old friend with the intro and outro, giving me something similar to a "Mr. Rodgers neighborhood" kind of feel that I like. keep up the great animation
Oh, it's a, magical day in the GM's world, magical day in the GM's, won't you be my, won't you be my... It's a GM's day in this magical world, a GM's day in this magical, won't you be my, won't you be my... Party?
Going off of the rules for their original setting (Eberron), you could not heal a Warforged with Mending because they have souls, and are thus no longer constructs, but humanoids made of metal and wood. This is also why Warforged can be healed with Cure Wounds and similar divine healing!
I clicked on the video thinking "I really do like the 'just a cashier at the local game store' direction he's been going in but man miss his wizard costume." I was so pleased when he turned back into a wizard to jump into the rule book.
@@enixxe "blockhead" is Zee himself in animated form. That's like saying someone is ugly IRL. I get that your not a fan of the new way the spells are explained (I'm not the biggest fan either though it is still informative and can be funny sometimes) but lets be careful n not insult the guy.
How snobbish do you have to be to make a list for the sole purpose of making an agenda against new players? I don’t mind war gamers but that guy was annoying, lol. Thank goodness this is all made in good fun.
I once convinced a dm to let me do the mending-raise dead trick on a disintegrated player. It should *NOT* have worked. I had ten days to do the mending night and day and if I couldn't finish in time he'd be dead for good. It all came down to convincing other players to help, a high-low d100 roll to see if it would even work, a d20 to see if I could even do it in time, and the dead player deciding if his character would even want to return to life after plot things happened. Miracle of miracles, it worked and my Death Cleric Necromancer was able to revive her dumbass Barbarian fiance. The celebration at that table was wild we were all cheering so loud XD
I love how accurately you conveyed the thing where questions with clear answers are used to set up president for something stupid. It’s my favorite frustration as a GM
Really? That's my favorite "fuck yeah" moment as a GM. They're doing workarounds, hotfixes, science, they're using their skillset to its fullest. The fact that they're absolutely memeing on me with the rules means that they're engaged enough to have fun.
@@carbonmonteroy Each their own. For me it means that they're not engaged with the world or their own character. If you're all memeing and nobody expects you to think up actual worldbuilding stuff and moral choices: go for it of course. But nothing annoys me more than a player who spends more time in the rulebook than the actual game world.
@@Jognt As someone who plays a lot of different games... Rules are part of the world, without understanding how Fire Spells work how do you avoid burning down that orphanage or knowing it is safe to cast fire spells around it? Rules are their limitations for acting with the world and using their past experience and logic to figure things out. They are deeply in your world, understanding the deepest workings like an alchemist trying to find gold and I am more immersed in a world when I am playing around and learning the rules to do crazy stuff. If I focus heavily on the rules I want to stay as close to the world as possible as use my understand to preform amazing and creative solutions. It is easy to steal items in Skyrim, but you can put a bucket on their head and it becomes funny and more then just stealing. It becomes something to laugh at. Just like knowing I can cast a fire spell on that plant monster attacking a wooden orphanage that won't burn down. The characters in your world know the rules, the players don't. The character would know they could do that but I don't unless I look at your rules. I am weaker if I don't spend time using the rules and lore I should know... and I probably don't care for your world unless I'm reading the rules deeply. Heck, if I have no complaints you probably have a boring/bad/uninteresting worlds, while if I have any complaints it means I noticed there was good and bad in it and I want your world to be the best it can be. You'd think I hated the world, but in reality I loved it because I wanted to do everything I could as my character, I wanted to live in the world for the 20 years they have before adventuring.
Page 246 of the Dungeon Master's Guide reads: "an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or vehicle that is composed of many other objects." This entry is intended to define objects for the purpose of assigning AC and hit points to things the players might want to destroy that don't have stat blocks, but I use it for the purpose of the Mending spell.
but if a vehicle is composed of many objects, could you not mend those objects independantly? Like say a ship had a hole, could ya then mend the planks, but not the ship?
I would say Zee is a rules lawyer, but in the best way. He wants the rules to be read, interpreted, and applied in a way that is fair as presented by the books so that everyone is on the same playing field. That said there ARE two kinds of rules lawyer. One type is like Zee: If you play the game with a set of consistent rules, and make sure that you maintain correct precedence on rulings you'll have more fun and be better off. I'd honestly maybe call these rules Legalists? Puffinforest calls them rules Traditionalists. Of you could call them Rules prosecutors. The other type is the one doesn't REALLY care what the rules, precedent, or logic is, they have a stake to argue for, and so they're keep arguing until the Judge (DM) tells them to shut up. They'll argue that if they're tied up they're restrained, and thus can still make an attack of opportunity. Then if THERY tie someone up in the same way and walk away they'd claim that it makes no sense, that creature is incapacitated, etc. They care about getting something from the rules, not having a fair and level playing field. Puffin calls these people rules lawyers, you can call them the Defense lawyers, I just call them assholes. (BTW for that scenario I described before? They'd be restrained and so long as they are restrained they are also incapacitated. At least according to how I'd rule it. No actions, reactions, speed of 0, attacks against them at advantage, and they get disadvantage on dex saving throws)
@@unintentionallydramatic Jo made a video with a buncha people, Zee included, where Jo's Monster Hunter persona was explicitly and purposely written to be a very bad DM. Puffin also was part of it, reprising his role as Abserd.
@@D4n1-VA I would rule the restraint/incapacitation in mechanically different ways depending on how you're tied up. If you're just bound up like a little person burrito worm, I would accept an attack of opportunity with disadvantage to hit, with the narration saying you (attempt) to headbutt them as they move away. But if you were restrained in a chair, there's no way you're making that attack.
Revivify can only be cast on someone who's been dead for less than a minute. Mending casting time is one minute. Woops. PS, I'd totally let my players do this ... but they'd also need several cure wounds spells.
The issue being that a body doesn't become an object until after dead. So there is an argument that when you die, the condition of your body becomes the default for it as an "object" thus any significant damage sustained prior to death can't be mended. But damage sustained after can.
My group did this. There was a baby chopped up by a cthulhu-esque cult and we did exactly this. A shame we ended up feeding the revived baby to the bbeg who was disguised as a merchant.
You know, my party has actually asked the "is a corpse an object" question before, but not for Mending. The Ranger knew Locate Object, and the Rogue was both a Vampire and missing.
While I agree that a corpse is an object, I don't think an undead would count as one. Undead are creatures and creatures can't be objects. Although you could just use Locate Object on the rogue's clothes or armor so the effect is the same
@@thebolas000 That's not how I would allow to use Locate Object, but if the Rogue was carring a more significant object, I would allow it. Like, the Rogue stole the "Pearl of Otz", you are locating this specific object (as the spell ask, and as long as you are familiar with said pearl).
@@thebolas000 It matters on the edition. For example in Pathfinder Constructs and Undead were immune to con saves *Unless* they also worked on objects.
I play in a group with 2 people in their fifties, 2 in their thirties, me in my twenties, and a kid still in high school. Our post-game conversations inevitably turn into this episode. I am so happy to see this represented.
That's honestly kind of amazing. I've only recently started playing Pathfinder with a few friends. The amount of random stuff you can do when you are no longer bound to computerized game mechanics truly is a sight to behold.
I'm Gen Z, and occasionally play at a table with a Gen X DM, meaning that I'll, at his table, come up with absurd rules-lawyer justifications for stuff I do w/ spells/mechanics in general, only for him to say "ok" before I've finished going through my proof.
@@theosophicalwatermelons8181 this sounds like me with my dad (gen z gen x) except he never lets me do stuff and always tries to rules lawyer the game to be more "realistic"
I love a good argument. Fun known uses of mending: Break an object in two, each character takes half. Identity can then be verified via mending. After verification, break the item again. This can also be used to create a 'key' such that only that exact key can be used. Break the key inside the lock so that only with the other half can you connect the pieces together. Also, great secret pockets. Cut a small slit, put something inside, cast mending. You can use it on clothes, wood planks, or even hollowed out rocks.
You may not know this, but in the old days people used to use snapped sticks to verify business deals and other transactions. They were called "tally sticks", and perhaps the most notable use was proving that you've paid your taxes. You'd keep one end of the stick and the government would take the other end and store it somewhere safe as a form of record keeping. In England the exchequer operated this system until as late as 1826, and in 1834 the store of tally sticks was ordered to be burned, representing the records of 6 centuries. The resulting blaze burned down both Parliament buildings.
@@the-letter_s Because by that time no one was still using them, and in many cases they were unusable either from decay or from the other end having been long since destroyed. Not to mention that they took up huge amounts of space.
@@the-letter_s They didn't intend to burn down the buildings. They burnt them in a central furnace too that was intended for burning things. I don't know how it got out of control though.
If I was a DM I'd give this as a response. You need to make 3 medicine rolls while casting mending. With a higher dc based on damage [especially with more nerves like putting a head back on] Either way once you mend it this way it'll always mend this way till the revive. - If you fail all 3 the mend is superficial and will allow the body part to die off later. - If you Pass 1 and fail 2 you succeed in putting it on but it doesn't mend the nerves. So the limb is paralyzed. - If you pass 2 and fail 1 that limb works but never quite up to the way it was. Something just always feels off with the occasional spasm or pinched nerve. - If you pass all 3 it's restored just how it was before. Either way a restored limb through mending loses it's ability to cast magic. Since it can't restore the magic in a broken item. This means if a wizard was beheaded and someone mended him perfectly. Only his head can still use magic the rest of his body is without magic.
Honestly? Balanced interaction RAW in my eyes. If someone wants to leave their ally at 1hp in the end and spend a Level 2 spell, a Level 3 spell, and 300gp to only partially replicate a Level 7 healing spell that costs no components, then that's more or less balanced mechanically in my opinion even if it doesn't make much in-character sense. It's a downright detrimental trade-off at my table since I run a mixture of Mercer / Kingsmill rules regarding death and revival. If my players really want to take that chance that the revival might not work, and they want to pin their soul to the Revivify caster, then that's just more narrative grist for the mill! Far less risky for them to scrounge up the gold or the favor to buy a Regenerate from the religious order.
I was with you until the magic part because that's kind of an arbitrary fuck you to magic casters. I would never be like, "Yeah, you can revive Malakar that way." "Great!" Revives wizard. "BUT NOW HE CAN'T CAST ANYTHING ANYMORE CAUSE HIS HEAD WAS CUT OFF! GOTCHA!" The rest of that sounds great though.
@@lucielm you know casting focuses aren't magical right? So why would a human arm have to be magical even though it already isn't by RAW ? Don't see why you'd homebrew all this to arbitrarily fuck up your players day.
I laughed so hard when he asked about duplicating objects with mend, and then *immediately* took that reasonable answer of 'no' and used it to try and argue for it being a form of long-distance communication.
@@faceoctopus4571 If you can tear an object in half and mend both halves, you now have two objects. If you *can't* duplicate objects with it, you could use it as a signal. For example, snap a small wooden object in half, give each half to an assassin that, going forward, will operate independently of the other and will strike the same target at a different times. Tell them, "when the job is done, mend this". The second assassin can tell whether the first assassin succeeded by attempting to mend the object; if it fails, then the target is already dead; no need to blow your cover. If it succeeds, then prepare to ambush and finish the job.
@@samiamrg7 Other way around: the first assassin should mend if the target is dead, don't mend if they aren't. Then the second assassin would know that they still need to do the job if the mending *succeeds*. But that would be because the first assassin failed, and didn't cast mending on their half of the item (either because they died and couldn't, or because they chose not to so that the second assassin will know to take their shot) This means that the object hasn't been 'fixed' yet; the same rule that prevents you from cloning the item by 'fixing' both halves also means that mending one half somehow prevents the other half from being mended, regardless of distance. Once one half is fixed, the other half can't be. You can use that as a form of signal.
Also handy if you're tired of your inn always being in the seedy part of town. A few days wandering around Mending every cracked cobblestone, broken window, and splintered door you come across and the whole neighborhood looks a lot nicer. Urban renewal through magic is fun. Of course, we once had the local wizard's guild inform us in no uncertain terms that the "freebie" Mendings would still leave us responsible for Guild casting dues, payable under threat of violence. That ended well...and by well I mean with fireballs.
well, can you repair a sword back to a lump of metal? If stone that was in the crack is now dust on the otherside of the world, what filled the crack? can repairs be made using material not originally part of the shape? finally: Can you mend 2 unrelated objects?
My answers, while you could turn a sword back into a lump of ore or metal, why would you, yeah, the dust just comes back via teleportation, it's mending, not welding, you can't attach two separate objects because they never were one object, for instance you can repair a individual gear, but not an entire clockwork
Crazy alchemist: dm are corpses objects? Dm: yea I guess Alchemist: -looks at necromancer- can I borrow the body bag? Necro: but my minions are in there Alchemist: buy me 3 bottles of absinthe and I will give you a minion to scare the gods Necro:.......deal
Critical role had this with shattered petrified people. Jester used mending on the small parts and then used control stone for the big parts. The person had two spinal columns fused but was alive when they used greater restore. They of course used healing spells as soon as they were depetrified. It was an awesome act of healing.
@@jackofspades32 It was a combination of the two. Corrin Clay (Caduceus' aunt) had been shattered in her petrified form during the fight with the Gorgon, and Jester was able to use Mending to piece her petrified form back together, but the final two breaks were too large to qualify, so then Stone Shape was used with a Medicine check to join those final breaks before using Greater Restoration to restore her to life.
So of course the other question with horribly inconsistent answers depending on who you ask, Do petrified persons still have anatomy, or do they just become homogenous blocks of stone?
I personally think it can be used quite well for flavorful role-playing. Just think, a Noble Wizard using mending to mend a tear in his clothes after a fight with some raiders or getting them caught on a splintered piece of wood while exploring a dungeon.
@@videogollumer You're killing me here, I can either pick mage hand or mending to go with my prestidigitation for level 4 magic initiate and now you've made me reconsider... Oh wait, prestidigitation can mend clothes! "Can it mend armor?" No, oh darnit!
@@Reddotzebra Uh, Prestidigitation can't mend things; still, all three are great if you want to role play a Noble with magic. With Mage Hand, you can reach for things from 30 feet away; and with prestidigitation, you can clean yourself, warm up your tea, or flavor up a bland bowl of pottage you're eating. I agree, the choice can be painful whether being a spellcasting class or taking magic initiate, since you can only choose so many Cantrips. What's the first level spell you are going with anyway?
@@videogollumer Prestidigitation can only change the flavor of food, right? It can't alter the texture or smell? It's hard because there is a lot more to the experience of food than just taste.
@@BenjaminStaver Being sensitive to the texture of food, I agree; but not everyone is that picky. Also, prestidigitation can produce an odor. Even though it's instantaneous and doesn't affect the food directly, smells linger in the nose and can be used to cover up another smell.
I agree. A corpse is an object in the same way how bone jewelry and a slab of cooked meat is an object. However, like another comment mentioned above, the wound is that object's feature thus can't be mended if they were caused before dying. It helps to think of it like this - if your character accidentaly amputates their leg, the leg becomes a separate object made of meat, bone, and skin, while the rest of the character is still a living creature. Once this character dies, you have a corpse (object) AND a leg (another object) that ceased to be a living creature at different points of time. All the mending can do at this point is to fix its pants.
@@sillyjellyfish2421 ... and at what point does it cease to be recognized as a corpse? How many cuts do I have to make? Sever arms and legs, what is the corpse now? If I have a torso and a head, which is the "corpse"? Answer: it's the whole thing. All parts make the corpse, which is one object, which might be cut into pieces, but that's just damage.
@@SenhorAlien i would say, that for the necromancy purpose, you need more than half of the body reasonably attached to each other through muscles or bones. Although it would be fun to have a "pet arm" aka raised hand or leg or any other body part. They wouldn't be able to do shit in combat since a hand or a leg anone can't really do anything, but if you set those as let's say a guardian for something, you could attach reanimated arms to walls to grapple people or something.
@@sillyjellyfish2421 my party's wizard has a spell that's essentially killer queen but with stamps, so we've had arms and such covered in stamps suicide bomb an enemy's face before
Mending is one of those cantrips that I almost always take. It's just so damn handy, and if I could have any cantrip in real life I'd go with it. I used it in one campaign to help repair a farmer's leaky barn by using small pieces of wood to fix the small holes in the roof.
Or my favorite use, brake some shackles, then mend them around someone so they can't escape since there was never a key. Or break a pot and hide something in it that no one will suspect.
@@rycftxdhfsdyftgdxuuhgjfgzx1925 honestly, if I had access to prestidigitation and mending my job would be cake. Edit: add Move Earth and my other job would be simpler too.
@@rycftxdhfsdyftgdxuuhgjfgzx1925 Prestidigitation has a ton of less useful uses, more the jack of all trades watch my cool magic trick thing. Mending on the other hand, that I can use to help in my career
We had a situation where my Warforged fighter's butt went thru the side of a ship. DM would only allow mending to fix the damage if the Warforged's butt was less than one square foot in size. Despite all the math, it did not.
My ruling on the corpse thing: the object that is the corpse was created when the creature died, and the wounds that killed it are an original feature of the object, hence you can't repair them. If it was damaged when it was already dead, you can repair that damage, and only that damage, with mending.
I appreciate you bringing back the gnome in a fashion. I like you using your game store persona to talk out of world, and the gnome wizard in world. It just brings your animation together even if you're wanting to experiment with the other style more.
ok im a little turned around on this "combo" is it gentle repose to stop the soul from leaving the body then mending the wound closed then revivify cause i don't see the problem in a gentle repose then revivify
@@cordthomas97 Revivify has three conditions to work : the target must have died in the last minute, it can't bring back someone who died of old age, and it cannot grow back missing body parts. Meaning that in the case where one of the target's body part goes flying, as long as the section itself is smaller than 1 foot in any direction, it can be stitched back together before casting it. Now mending takes 1 minutes to cast, but Revivify doesn't work after a minute is spent, hence why Gentle Repose is used (not as a ritual, since it wouldn't have any meaningful effect if you plan on using Revivify) because it extends that required time period to up to 10 days. Doesn't even need concentration, so you can cast Mending right after you used Gentle Repose on the corpse yourself, without the need of a spellcasting friend.
@@cordthomas97 The mending is to replace lost limbs/head. Revivify doesn't reattach arms or anything, so if you lose an arm, it won't work. Since a corpse is technically an object, and the damage is less than one foot in any dimension, you can use mending to put it back together. But mending has a 1 minute casting time, and revivify has to be cast within one minute of death to restore life to the creature. Thus the gentle repose, to pause the timer while you patch up the corpse.
@@randomnerd4211Line up 1000 peasants. Have each peasant delay until the peasant right before them takes an action to pass them a rock. You are at the end of the line of peasants. The peasants start the round and instantly move a rock 5000 feet into your hands which you then toss at an enemy. You now have a railgun.
@@SeranEI please, these people cant know of the ancient ways, its far too powerful if the wrong hands come upon this knowledge. to be fair though, its canon in my game that it has happened before, and its a little "bug" of the universe.
Under that logic you could set up one round communication/delivery of small objects between Leilon and Neverwinter simply by lining the road with 94489 peasants. Thankfully I think the logistics would break if physics didn’t.
Hmm. Nope. Mayonnaise is technically classified as a colloid because it is a mixture which is composed of microscopic particles in a material that is essentially unmixable. The particles in colloids are significantly larger than molecules.
Gru would have had to take a LOT of 2d4 piercing damage to create that many Minions. I would contend that they are instead a form of Small Flesh Golem.
@@Zombiewithabowtie Depends, if he was an artificer at 6th level he could choose to learn how to craft a humunculus servant, for the cost of a 100gp value gem stone each he could make them.
@@teh201d Yeah, it's probably better that way. Nobody ever brings up your generational cohort except to assign you ill-conceived stereotypes. Gen X is probably going to come back into the limelight once the Boomers die off, and it probably won't be pretty. Although at this point I think most people would have trouble to define what the Gen-X stereotypes were to begin with. If I recall correctly it used to be vaguely defined cynicism and distrust of institutions, but like... That's kind of every generation since.
Man getting into a heavy breathing argument in a card shop is so nostalgic to me, the wistful departing music hits me oddly hard cause of this. I hope the pandemic ends quickly.
I was looking through the comments specifically for this and am surprised no one else asked or answered it. I'm assuming it's like slang for something? Is BWA an acronym for something in D&D?
Favourite theoretical use of mending is party members gets turned to stone and so you break them into pieces and then each of the rest of the party drags a different piece back. Mend the pieces back together (make sure limbs and head are right way round) and get a cleric to greater restoration and bam easy transport
@@AdonanS I’d personally rule that since they’re rock now they obviously don’t have bodily functions so perhaps if you keep the body and head connected but just take off the arms and legs then it’s work. I personally say all life related functions are paused when a creature is petrified therefore you just turn them to dust but the moment you unpetrify them if you misplaced a handful of dust that ends up being their heart then they immediately die. Of course none of this is backed by any rules so it’s all my opinion
My favorite use of mending is for manacles or unpickable "locks". Take a chain, break a link and wrap it around someone tightly using the broken link as a clip to hold it, mend link. Or just put a broken chainlink through the hasp of a chest and mend it into an unpickable lock.
Except manacles and chests can just as easily be broken just if you think going to the lengths to break the chains to refuse it together for that trick you mentioned will do anything more then a setback. It just gives the Barbarian another excuse to smash things...
@@al-trujillo I'm now imagining a world where thieves are just barbarians that badly sneak into houses, smash everything apart, and then badly sneak back into the night.
I see mending as an interesting tool, imagine your pulling off a heist and make a circular hole with a 1 foot diameter. You leave the wizard out as a look out while the party enters pulls off the heist and returns. The wizard then patches the hole with mending and they make their escape
@@Morgformer Argue with the DM your point as under Rule 0 they can house rule anything they want. RAW says that you can only squeeze through a space one size smaller than you (p.192, PHB). Small & medium characters both have a space of 5x5ft (p.101, PHB). By RAW, a gnome cannot fit through a 1 foot circle. Don't assume you can create a house rule unless you are the DM.
Better way: Cut 3 squares out. Or, rather, almost 3 squares. Set the top square down slightly into the bottom two, in a triangle shape. No one break is longer than a foot, so as long as the pieces are handled carefully you can jigsaw them back into place and mend the lines.
ive seen a fully grown (tall and lanky ( human get through a cat flap) i would make it a very high DC acrobatics check with a resuly of > 1/2 the DC resulting in them getting completely stuck, requiring some form of demolition to get them out.
"I hold no weight in any table but my own" Dude, no. My main DM and I watch your videos and he -has- changed his mind to my side after I show him how you interpret rules/concepts, so you DO hold weight in our table :D
As a comment on the "argument" side of things. I'm 5 years removed from the game store of my college town. Your animations quite successfully bring back nostalgia for that place. It is an atmosphere that is sorely missed. Thank you for a small slice of home.
I love the camera zooming out as the argument happens. Because the video's not about being right about mending, but about existing in this culture. Very well done.
Oh and this is my twitch if you wanna watch process: www.twitch.tv/zeebashew OH also 4:24 "This is not meant to be an episode calling out wargamers or OSR players" I just wanted to feel like I was in a card shop and part of that fantasy is two grown ass adults getting into an argument about something stupid.
@Zee Bashew About the casting time my understanding is that it doesn't take one minute to mend any object but rather the spell can be sustained for up to a minute before it stops with one minute being when the repairing effect has stretched across a one foot area. so with multiple castings you could repair a section larger than one foot just one minute per foot. ( I think this because in Hoard Of the Dragon Queen there is an encounter when the players hole up in a castle that says enemies have taken a battering ram to the doors and have destroyed it to the point of it not working as an adequate barrier to entry and the pc's have to drive back the enemies and while an npc casts mending for a combined total of 5 castings taking 5 minutes) I could have just misunderstood the meaning but it seems to me to be an adequate argument to dm's who want to follow the official rules with as little deviation as possible that mending can be used multiple times to repair a larger than one foot break Also love your content
@@CrazyFlyingMonk This is how I rule it at my table. Although I have my players describe what process they take when they use mending for different objects. Doing this early on let’s them create restrictions for the spell in their own way. That way when they want to do something ridiculous I can point to how they used the spell earlier and make the magic of the settings feel more consistent.
Pretty easy to come up with some fluff reason along those lines- a living being's body is the same matter as anything else, but the soul/life energy that permeates it makes certain spells incompatible with it. You can repair a crack in a plate of metal, unless it's been infused with a soul (such as in the case of a Warforged), in which case the spell has no affect. Steel Defenders would be the exception that proves the rule- obviously artificers would prioritise easy repair of their Battle Pals, and would design the artificial soul that powers them to be compatible with Mending. Nice logic, nice flavour, definite "because I said so" energy but with satisfying reasoning to back it up
@@patrickhector Easy answer: the Steel Defender's soul doesn't suffuse its entire physical body. It's more like a magical mech suit with self-repair capabilities, piloted by some kind of sentient core. So you can repair it with Mending the same as you can fix damage to the fighter's plate armour.
@@patrickhector A good way of reasoning that would be the magical artifact rule. It can't restore the magic of an item that means it can't restore the magic that maintains the body while attached to the source.
Aparrently in older editions you actually COULD use mending on a warforged. Making warforged Artificers rather handy to have... it didn't heal a lot mind you, but free healing is free healing...
That's where I'd get a bit genie about the wording. Mend repairs an *object*. Is a corpse an object? Yes! Is a person an object? No! What the spell doesn't mention is that it doesn't have arcane inertia, so if you mend someone's arm back on and cast Rivivify, yeah they come back to life... But their arm is going to promptly fall off again. After all, it only mends objects, not people. Now, that might seem unfair, so I'd also have them roll an arcana check before hand to see if they half-recall an old forgotten rumor about it being a bad idea - if the roll is even reasonably high I'd probably notify the caster before they cast that they have a bad feeling about what they're about to do. If they want to continue, then fine. Heck, I love seeing magic being used in unpredictable and innovative ways. But that doesn't mean every attempt to do something new with magic is successful. You're a wizard, not God of Magic - you only know what you know about magic. To learn more you need to either study from people more learned than you, or experiment, and experiments can be dangerous.
I saw a game where they used mending to reattach a severed tongue. The argument was that the tongue was no longer alive and therefore and object. To be fair the whole group (DM included) is pretty new to tabletop rpgs overall so they rule a lot of spells and features a little weird, but it's fun to watch.
This is a fun one that I might actually rule differently depending on which plane the heart and caster are in. Like, in the material plane, it'd repair only literal/physical damage to the heart. But in a more zany plane like Faerie, then fuck it, yeah, Mending can repair figurative/emotional damage to the heart. Pretty extreme way to get over a breakup, go to Faerie, get your heart removed from your body, get it somehow Mended and then put back inside of you and healed. But that's the kind of dope shit I'm here for.
If the players are in the fae wild and someone has died, or is dying, of a broken heart, I would totally let them use mend to fix it. Of course, they'd have to figure out how to get their hand on the heart...
If in the course of the fey taking it they, like, turned it into a broken locket, I would ABSOLUTELY let the player who came up with casting Mending on the heart repair it that way. My rules justification being That Sounds Rad As FUCK.
One of the best parts of being a DM is having to, on the fly, figure out how to rule some crazy creative thing your player comes up with. One of my favorite things to when my players want to try something and I have no idea how it will go.
As the general rule, the DM should TRY to answer "Yes, and/but/however..." to anything the PCs try to do. "Can I use mending to repair this broken table?" "Yes, but it will take an Intelligence check (to reassemble it correctly) and several hours." Even if the players decide to not do this action, it gives them the OPTION to do it rather than straight up saying "No."
@@joshuahitchins1897 There are two types of DMs. The storyteller type looks for a way the character could do that and walks the player through the process. The war gamer type knows the answer but treats it like a puzzle to be solved by the player; correct answers only. I've played with, or been, both kinds. Know your audience expectations. Some people enjoy the puzzle, some just want to do something crreative and get on with the story.
@@crgrier I do think there's an aspect of the puzzle aspect of DnD that TTRPGs can take advantage of that video games or similar can't, creative applications of the puzzle's mechanics. Your phrase "correct answers only" is obfuscating the wiggle room the DM has. For instance, "Can mending be used to repair a table?" can be answered yes or no by a wargamer-type DM. I would argue as a DM, even a wargaming DM, you should lean towards "Yes, and..." approaches whenever possible, as it gives your players more satisfaction in solving a puzzle in a creative way. Obviously there are limits and you have to tell your PCs "no" at some points (absurd example, "Can I use Mending to resurrect this corpse?"), but if you rely on "No" as your default, you run the risk of railroading into specific answers rather than giving your players opportunities to find alternative solutions you didn't think of.
I've used mending to make unescapable manacles - had a blacksmith cut a slab of metal in half, added holes for the arms. Also used mending to essentially make a pokeball out of a jug that was carefully cut in half
That's very clever and requires good foresight. Mending is a transmutation spell though, so it can't materialise the missing metal from wherever else it's located like you could if it were conjuration. So I think you'd need to keep a jar or something to contain the original iron dust (from the metal's filing down to make the holes) in order to replenish it's missing material. Also, Pokeball via mending is just genius!
Inescapable, until someone uses the Enlage/Reduce to shrink the target... Good attempt by you unlike the others that just say "Mend legit manacles shut, lmao" ...ugh.
I just did something like that, had the blacksmith make several loops of steel with an internal dimension fit to a goblins neck. Split the hoops, place around neck, fix the break. No pesky locks to pick. I now have several goblin maids who may or may not have been tricked into thinking they are wearing enchanted/cursed slave collars. (Thaumaturgy/prestidigitation may have been involved...)
It's a great cantrip to repair the loot when the Fighter decides his polearm can be used as a lockpick on a wooden cabinet. Unfortunately I was the fighter and nobody picked Mending, so the only loot I got was a bunch of angry glares and two splintered heavy crossbows.
Mending can actually be used in combat as a neat low-to-mid stakes thing for the DM to do. You broke a wheel on your wagon and you need to use mending to fix it, but then bandits/undead/owlbears or whatever attack, drawn in by the noise! Cue a cool 10-round survival challenge where you have to protect your caster while they try to fix the wheel.
DM: "The Chieftain snaps your shield in half with his axe." Player: "I cast Mending!" DM: "But, it's a minute to cast." Player: _Proceeds to spend 10 rounds, 67hp, and 8 concentration saves just to have a shield._ DM: _Screams internally._
"Is a corpse an object?"
*eyes narrow* ....yes...
So you can reattach an arm with mending! Just get killed, put your arm back on and get resurrected or something. Simple!
@@JustaGuy_Gaming Or you can just use a regeneration spell. Then you or the caster of wouldn't lose heaps of money, or exp in older editions, and not have to worry about being unable to do anything for the rest of the day.
This is the look of a gm that knows that player fuckery is afoot
@@JustaGuy_Gaming If the DM rules that sentience is a form of magic your arm would be attached but you would still be unable to use it.
@@DVZ000 That's a 7th level spell. Not as easy to get your hands on.
I use my help action to boost engagement.
Now you have the power of god and anime on your side.
Well done
I give him double advantage with my help action
@@claydragonet139 I cast guidance to make that a **dice rolling sounds** double advantage _and_ a +3!
Oh hey the obscure anime guy plays D&D
"Is a corpse an object?"
~DM inhale~
"...yes."
honestly same
Gentle repose, mending, revivify
As I DM I always hate these types of questions. You always have to think 100 steps ahead. These rules lawyers will get small concessions out of you, inch by inch, then before you know it his Paladin is morphing into a Tarrasque three times a day. And they will quite clearly lay out all the small bits of information you gave them. Seemingly unconnected questions, all those off handed "Yes" answers, which evolved into a Paladin with morhping abilities taking on the form and powers of such a mighty beast.
If a corpse is an object, could mending just... Attach a head that's been, um, removed?
Just asking for a friend who is going to owe me some gold if this works...
@@Reddotzebra RAW yes, it can.
"Eat, Pray, Love" should be replaced with "Gentle Repose, Mend, Revivify"
I want this on a wall plaque now.
I'd put that over my kitchen entry
Sounds like a t-shirt waiting to be made
This would quote perfectly below a ceramic chicken
I’d allow it. It’s creative use for two spells people don’t use super often.
Ok mending I’m sure is used pretty often at some tables, but many tables rarely use it.
"3 minutes of Zee Bashew on trial for crimes against wargamers"
I would watch such a video but until then I'll be here on this channel
Hahaha d&d always has biased. Mainly because it's people's opinions. but it does make for some really interesting conversations
We all know wargamers don't have rights :v
Poor dude
If wargamers wanna have their boring, inflexible, unimaginative campaigns, no one is stopping them from playing with other wargamers.
"Can it reattach a limb?"
"No"
"Is a corpse an object?"
Oh i see where this is going
Kill me, repose, mend, revivify.
I mean, are you going to say no?
@@PaulGaither The Akiko Yosano
School of Medicine.
"A single break or tear" I feel like to reattach all the nerves, blood vessels, and such it would need more than one casting. Mending could just naively reattach the arm but I doubt it would repair the entire interface between the arm to the rest of the body. Still works to cover up evidence at a crime scene or something
@@ecliptic_equinox I tend to object to any medical treatment reliant on killing me.
"Where grown-ass people get into arguments about dumb shit."
Hey, it's a darned sight cheaper than a courtroom!
American politics
Hello, is this the right room for an argument?
its a "game of pretend.... with rules"
@@Spiceodog politics in general... It's just that americans are not discouraged from talking about certain aspects of politics like in some county's...
@@koopaking6148 also America is hyper partisan, and it’s probably gonna be the downfall of the nation some day
For the warforged ruling, I'd rule that mending could reattach limbs and reseal damage, but wouldn't restore any hit points, and any reattached limb would be limp and unusable until you're back to 100% HP. Cosmetically healed, not mechanically. Kinda ties into the "does not restore magical properties to the object" ruling.
Exactly, that's a perfect ruling
At least it would be attached! that's not nothing
Warforged are specifically "Living Constructs," which are RAW to be effected by healing spells. There really isn't a NEED for mending on a Warforged, except in the case of cosmetic damage or lost limbs.
Ah, but if the limb is reattached and is severed again, does this result in more loss of hit points?
@@hvoltage1524 If it was fully attached and mobile again, then yes. Remember that hit points also double as your morale and fighting ability, if you've had 2 brutal amputations on the same arm, regardless of if you gained the ability to use it again, you'd be pretty weakened and mentally scarred.
Edit:spelling
"But I'm not your DM" he says in the tone of a father abandoning his bastard son.
Holy fucking shit yes lolllllllll
I wonder how his players feel watching the video
i miss my dad
@@meep2k I miss your dad too bud
@@clangauss4155 His players: "Well actually..."
"I am actually a Millennial" "No you're not."
Legit had me laughing out loud. xD
As a millennial right at the edge of gen X I feel that pain.
Yeah, the "millennials are actually in their 30s by now" trope trips up my relatives a lot.
I'm on the older end of it myself, and my sister that turns 32 this year is right near the edge of Millenial and Gen-X, if I'm not mistaken.
I am on the older side of millennials. 33 and counting. Lol
I did the same, laughed out loud actually xD. Also I'm 30 soo ya lol.
Everyone Else: "Is a corpse an object?"
Me: "The hell is a bwa?"
It's an understandable question, given that the first back-to-life spell to restore missing body parts is _resurrection_ at 7th level. Of course, most DMs are fairly forgiving on the point, ruling that the body part is "missing" only if you can't find it, rather than just being detached. After all, you're probably restoring a bunch of broken bones and torn muscles already, what's one more break into the bargain? (For the DM, this is much easier than running up house rules for sewing a detached limb back on. Of course, most DMs don't use limb severs anyway. Too complicated)
Personally, I tend to rule that a corpse does not count as an object, based on traditional magical practices. Living, thinking beings are special in magical terms, which is why you also can't use _resurrection_ to turn a bone knife back into whatever the bone came from (again, my personal ruling). Basically, I rule that a corpse does not become an object until sufficiently modified, and then it counts as whatever it has been made into. Of course, I also rule that if all the pieces are in contact during _raise dead_ or _revivify_ , the pieces are healed back into place. I'm a pretty forgiving DM.
@@Wolfrover Ok but what the fuck is a bwa?
@@FallenInAcan Well, the words leading up to it, the last time, are "Can the mended section be'. So we're looking for a term that can apply to only one portion of the mended item (but doesn't have to). Zee's answer is "I guess", so it should be one of the edge cases. It's hard to say, but I'm guessing "blob" or "ball", with the latter being more likely from context.
@@Wolfrover okay but what in gods’ name is bwa?
Given the way he pronounced "humunculus," a "bwa" could just be a bra but said in an unexpected way.
Wizard to Barbarian: “GIVE HIM THE CHAIR!!”
Barbarian: *smashes chair over enemy*
Wizard: “GIVE HIM THE CHAIR!!!” *mends chair*
Slowest combat ever.
This is perhaps the best argument for "Mending should be an action" I've ever seen.
That... Would make for interesting piercings.
@@benjaminoechsli1941 Bladesinger Wizard can cast any cantrip as part of an attack action from 6th level onwards. RAW this includes Mending.
Conjuration wizard could do this faster, unless your dm rules disappearing when it does damage as the instant it does damage (meaning only 1 damage)
"You fucked the game, and now your teaching other people to fuck the game."
-nothing describes my party better
"and that is bad because"... sorry as a part-time-GM/DM I know sometimes the game has to be fucked because otherwise how can I make it entertaining, I'm not going to rules lawyer my players to death unless they deserve it.
@@Dewani90 rules lawyering is what fucked the game.
You want "F'd up the game"?
How about a group of good aligned heros, that blow off OVER A DOZEN different and obvious adventure hooks, including large sums of money and obvious social ranks for over a week of game time and instead just went shopping, then whined that there was nothing to do.
But wait, it gets better...
Several of those hooks would actually lead into the same mission, the local rulers daughter had been kidnapped, and it was being kept discreet, son only a few power broker types outside the rulers knew about it. So yes, some were currying favor by hoping to be the ones to rescue her, even if via proxy.
So there were a few more hooks, then the news broke about her being kidnapped a bit over a week ago.
They still didn't do anything but go shopping and whine that nothing was going on.
A couple of days later, a group of adventurers (not the players) rescued the daughter and became the new talk of the town.
The PC group were completely incensed by this and started plotting revenge for the other group "stealing" the PCs glory/treasure/adventure by rescuing her...
So how's that for somebody F'ing the game?
I'd say that's more on Dungeon Dudes, they gave me the Animate Coins trick, the Microwave, the Prismatic Doom...
I'm the only non multiclasser in my party, and all my power is in me roleplaying to boost my party and NPCs with blacksmithing and forge cleric stuff
It's such an archetypal example of a spell where you need a good healthy relationship with your DM to have fun playing it. Quite a good acid test for that actually
In the case of repairing acid damage, literally.
Like how they rule phantasmal force
@@gauracappelletti3893 I have not been in a campaign where someone uses it, please educate me as to how DM fiat plays into it.
@@empoleonmaster6709 the description of the spell says that if you make an illusion of something dangerous it can cause like d6 psychic damage per turn, and more power gamer type dms treat it like that's all it can do. The spell can actually be really useful though considering how it says that the target will rationalize any evidence to show it's an illusion (such as falling through a bridge, but assuming they fell off instead of automatically realizing it's in their mind). The target is allowed to make an investigation check every turn, but it's kind of up to the dm if something like attacking it counts as inspecting it, or if the target has to have some reason to spend their action investigating.
Like a lot of illusion spells it can be really fun and useful in the hands of a creative player, but certain dms will shoot down fun ideas with "ok so the monster just touches it and now it knows it's an illusion"
@@gauracappelletti3893 my primary GM has had exclusively reductive, punishing rulings that always make using it for anything more than just the damage outright detrimental. the most notorious example is using it on a bulette to incapacitate it (basically a bargain bin hold monster with a tougher save) without dealing damage by suspending it in a cube of molten metal. the bulette's first instinct is to jump directly onto the caster, breaking concentration and wasting the spell slot.
(for reference i was not the caster here, i was too busy killing the drow who ambushed us to deal with the bulette)
Every time I don't take this spell there's always a time that I wish that I had.
That's nearly every cantrip.... Except maybe bonfire?
True Strike. But that's been covered before.
@@joshuamartin1877 But bonfires keep my party warm
@@patchmoulton5438 just use like literally any other fire cantrip.
same
Once used mending to repair a wall that someone was actively trying to cut through. Ended up getting his saw stuck in the wall.
That's awesome
That's abother interesting question, what happens if the process of mending it is impossible due to an object that's in the way.
I knew someone who ruled it as the two edges of the rift/tear press together with an increasing amount of force, up to a certain limit (it had something to do with the casters stats but I can't quite recall how she determined the limit).
Said way of ruling resulted in a troll being choked to death by a drum...
Tom and Jerry
@@GumshoeClassic Going by precedents, the process is slow and gradual enough (not that it takes the whole casting time, but it occurs over the whole round in which the spell completes, like many earth-moving spells that would otherwise be far too efficient at trapping foes) that any idiot/object would move out of the way instinctively or be harmlessly, magically shunted out of the way. Another precedent would state that the intrusion of another object would cause the spell to simply fail.
Though, in defense of the DM of the stuck saw, the intruder could have been not just any idiot, but *the beeeg dumm*.
I think that's an awesome use!!!
I miss the wizard, but this "store" type video makes me feel like I'm visiting an old friend with the intro and outro, giving me something similar to a "Mr. Rodgers neighborhood" kind of feel that I like. keep up the great animation
Oh, it's a, magical day in the GM's world, magical day in the GM's, won't you be my, won't you be my... It's a GM's day in this magical world, a GM's day in this magical, won't you be my, won't you be my... Party?
Deadass. If this is the new style of all the videos? Id be okay with that even if I would miss the wizard stories
At first, I thought this style was kinda odd, but I dig it now
The wizard is still there in the actual descriptions part of the video, so I'm good.
Absolutely well said
"Is mayonnaise an object?" I can't stop laughing!
It’s a trick list, all the answers are no!
"Is mayonnaise an instrument?"
"no"
*raises hand*
"Horse radish is not an instrument either."
How do you even "repair" mayonnaise
With the mending spell, obviously.
@@IrvingIV You might be able to bring it back to its constituent egg whites and vinegar which were "broken" when it was mixed
“My words hold no weight at your table”
You underestimate your influence.
I think the problem is that he understands his influence and how it shouldn't be greater than that of the DM whose actually running a game.
@@Jikkuryuu *when the dm is watching the video* WRITE THAT DOWN WRITE THAT DOWN
Going off of the rules for their original setting (Eberron), you could not heal a Warforged with Mending because they have souls, and are thus no longer constructs, but humanoids made of metal and wood. This is also why Warforged can be healed with Cure Wounds and similar divine healing!
Or, as someone mentioned above, it could patch the cosmetic damage so the warforged doesn't look damaged, but it doesn't restore HP.
Autognomes have entered the chat
"Can mending mend mending?"
"Pass."
That was hilarious!
Seeing wizard Zee explaining the rules was oddly nostalgic. I just realised he hasn’t appeared in a while
I miss him too. Wish he would be used more.
I clicked on the video thinking "I really do like the 'just a cashier at the local game store' direction he's been going in but man miss his wizard costume."
I was so pleased when he turned back into a wizard to jump into the rule book.
@@P1gdude I think it's implied he is the owner of the game store, but since it's a small store he's also the cashier so yes. I guess he is.
Yeah, I miss him. Not a big fan of Blockbeard.
@@enixxe "blockhead" is Zee himself in animated form. That's like saying someone is ugly IRL. I get that your not a fan of the new way the spells are explained (I'm not the biggest fan either though it is still informative and can be funny sometimes) but lets be careful n not insult the guy.
" you fucked the game, and now you're teaching other people how to fuck the game " had me dead laughing for minutes xD
Yeah I literally laughed out loud at that one. :D
Same. This was the funniest video.
Can mending un-fuck the game?
How snobbish do you have to be to make a list for the sole purpose of making an agenda against new players? I don’t mind war gamers but that guy was annoying, lol. Thank goodness this is all made in good fun.
We all just lost The Game...
I once convinced a dm to let me do the mending-raise dead trick on a disintegrated player. It should *NOT* have worked. I had ten days to do the mending night and day and if I couldn't finish in time he'd be dead for good. It all came down to convincing other players to help, a high-low d100 roll to see if it would even work, a d20 to see if I could even do it in time, and the dead player deciding if his character would even want to return to life after plot things happened. Miracle of miracles, it worked and my Death Cleric Necromancer was able to revive her dumbass Barbarian fiance.
The celebration at that table was wild we were all cheering so loud XD
"Eet has been diseentegrated. By defineetion, it cannot be fixed." - Felonious Gru, adoptive father of three, and a _liar_ apparently
This is wholesome
The DM in me related to the “...yes” after being asked whether a corpse is an object so much.
in relation to catapult?
"Does Heat Metal apply to Warforged?"
[inhales] "Yeah."
@@erikw.s.5209 Sounds like someone is making a Warm Hugs Warforged.
@@thebolas000 🥺 I need one for the holidays
"Can i wild shape into a bear to shove them off this precarious ledge?"
*thud of a dice on the table and a sigh*
I love how accurately you conveyed the thing where questions with clear answers are used to set up president for something stupid. It’s my favorite frustration as a GM
Really? That's my favorite "fuck yeah" moment as a GM. They're doing workarounds, hotfixes, science, they're using their skillset to its fullest. The fact that they're absolutely memeing on me with the rules means that they're engaged enough to have fun.
@@carbonmonteroy Each their own. For me it means that they're not engaged with the world or their own character. If you're all memeing and nobody expects you to think up actual worldbuilding stuff and moral choices: go for it of course. But nothing annoys me more than a player who spends more time in the rulebook than the actual game world.
@@Jognt As someone who plays a lot of different games...
Rules are part of the world, without understanding how Fire Spells work how do you avoid burning down that orphanage or knowing it is safe to cast fire spells around it? Rules are their limitations for acting with the world and using their past experience and logic to figure things out.
They are deeply in your world, understanding the deepest workings like an alchemist trying to find gold and I am more immersed in a world when I am playing around and learning the rules to do crazy stuff. If I focus heavily on the rules I want to stay as close to the world as possible as use my understand to preform amazing and creative solutions.
It is easy to steal items in Skyrim, but you can put a bucket on their head and it becomes funny and more then just stealing. It becomes something to laugh at. Just like knowing I can cast a fire spell on that plant monster attacking a wooden orphanage that won't burn down.
The characters in your world know the rules, the players don't. The character would know they could do that but I don't unless I look at your rules. I am weaker if I don't spend time using the rules and lore I should know... and I probably don't care for your world unless I'm reading the rules deeply.
Heck, if I have no complaints you probably have a boring/bad/uninteresting worlds, while if I have any complaints it means I noticed there was good and bad in it and I want your world to be the best it can be.
You'd think I hated the world, but in reality I loved it because I wanted to do everything I could as my character, I wanted to live in the world for the 20 years they have before adventuring.
@@carbonmonteroy I love seeing players get creative. The rules are a suggestion for me, not the answer.
“Im actually a millenni- no you’re not”
Killin me with this one Zee
First time I've seen someone attempt to use their classification as a millennial as a defense! Also, I am a Gen Xer... we did ruin the game.
"Is mayonnaise an object?" These are the questions we're here for.
His laughing reply to that made my heart sing for a moment.
Ah alchemy jug, Proving that mayo is common enough in the world of DND to have rules for it.
A mayo jar is my phylactery
@@thomasruffo2819 Keep it away from Grog.
So if I'm making mayonnaise from scratch and the emulsion breaks, can I mend it?
Based on that ending, seems like Zee's and Larry's relationship needs some... mending.
I'll see myself out.
The relationship isn't small enough.
@@vincentmuyo What if you fold the relationship, like a map?
I think their relationship has bigger than a 1 foot tear in it, mending won't work...
[Queues up The Who] YEEEEEEAAAAAAAAAHHHHHHHHHHH
"Are you happy? No." Every that guy at comic shops
Remove that
It's just everyone lol
@@mileseximius true, but that guys especially
“Is mayonnaise an object” got me dude.
Page 246 of the Dungeon Master's Guide reads:
"an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or vehicle that is composed of many other objects."
This entry is intended to define objects for the purpose of assigning AC and hit points to things the players might want to destroy that don't have stat blocks, but I use it for the purpose of the Mending spell.
but if a vehicle is composed of many objects, could you not mend those objects independantly?
Like say a ship had a hole, could ya then mend the planks, but not the ship?
@@Hanhan-fi1dr You can mend each object individually, yes.
The only problem I have with this logic is that clothes and ropes wont be counted as objects because they're composed of smaller fabrics
@@zhangbill1194 oh Lord, mending only repairs ONE thread, how long would a 1 inch hole in my sock take? Yeah, I would have a case by case basis.
@@Hanhan-fi1dr If you mend the ship of Theseus, is it still the original ship?
"so my ruling are meaningless and they can't hurt you... ᵗʰᵉʸ ᵐᶦᵍʰᵗ ʰᵘʳᵗ ʸᵒᵘ"
I feel like Zee took JoCrap's comment about being a rules lawyer, deep into his heart.
What'd he do?
Did he go the way of Puffin Forest and degrade into mere cringetertainment?
@@unintentionallydramatic Quite the opposite my friend.
I would say Zee is a rules lawyer, but in the best way. He wants the rules to be read, interpreted, and applied in a way that is fair as presented by the books so that everyone is on the same playing field. That said there ARE two kinds of rules lawyer. One type is like Zee: If you play the game with a set of consistent rules, and make sure that you maintain correct precedence on rulings you'll have more fun and be better off. I'd honestly maybe call these rules Legalists? Puffinforest calls them rules Traditionalists. Of you could call them Rules prosecutors. The other type is the one doesn't REALLY care what the rules, precedent, or logic is, they have a stake to argue for, and so they're keep arguing until the Judge (DM) tells them to shut up. They'll argue that if they're tied up they're restrained, and thus can still make an attack of opportunity. Then if THERY tie someone up in the same way and walk away they'd claim that it makes no sense, that creature is incapacitated, etc. They care about getting something from the rules, not having a fair and level playing field. Puffin calls these people rules lawyers, you can call them the Defense lawyers, I just call them assholes. (BTW for that scenario I described before? They'd be restrained and so long as they are restrained they are also incapacitated. At least according to how I'd rule it. No actions, reactions, speed of 0, attacks against them at advantage, and they get disadvantage on dex saving throws)
@@unintentionallydramatic Jo made a video with a buncha people, Zee included, where Jo's Monster Hunter persona was explicitly and purposely written to be a very bad DM.
Puffin also was part of it, reprising his role as Abserd.
@@D4n1-VA
I would rule the restraint/incapacitation in mechanically different ways depending on how you're tied up.
If you're just bound up like a little person burrito worm, I would accept an attack of opportunity with disadvantage to hit, with the narration saying you (attempt) to headbutt them as they move away.
But if you were restrained in a chair, there's no way you're making that attack.
Any DM dreads these words:
"Is X an Y"
Because we know what comes next.
"Is mayonnaise an object"
w h a t a r e y o u p l a n n i n g
"...we know what comes next."
Powergaming. Powergaming comes next.
@@giantflamingrabbitmonster8124 no, what comes next is an amazing memory that the players will laugh at for months
If a corpse is an object, and your dm allows you to use mending to mend two objects together, what would happen if you revive one of the corpses?
Is lava not stone?
Gentle repose - mend - rivivify. That is genius! If my players would come up with that I would love it so much.
Revivify can only be cast on someone who's been dead for less than a minute.
Mending casting time is one minute.
Woops.
PS, I'd totally let my players do this ... but they'd also need several cure wounds spells.
@@AvangionQ But that is why you have Gentle Repose right?
@@AvangionQ literally why it starts with Gentle Repose.
The issue being that a body doesn't become an object until after dead. So there is an argument that when you die, the condition of your body becomes the default for it as an "object" thus any significant damage sustained prior to death can't be mended. But damage sustained after can.
My group did this. There was a baby chopped up by a cthulhu-esque cult and we did exactly this. A shame we ended up feeding the revived baby to the bbeg who was disguised as a merchant.
"Can you cast mending to fix a broken friendship, cause we ain't friends anymore?"...I'm surprised that wasn't in there.
I cast shatter on friendship.
Not even magic can fix a broken relationship.
@@koatam there's this spell called Wish... yeah, that's all. You can only Wish
If your friendship is only broken by a rift less than 1 foot do you even need mending?
Yeah, use power word "sorry" to repair any relationship not destroyed by a devine force.
You know, my party has actually asked the "is a corpse an object" question before, but not for Mending. The Ranger knew Locate Object, and the Rogue was both a Vampire and missing.
While I agree that a corpse is an object, I don't think an undead would count as one. Undead are creatures and creatures can't be objects. Although you could just use Locate Object on the rogue's clothes or armor so the effect is the same
@@thebolas000 That was our final conclusion as well, but it was still a funny moment when the Ranger wanted to know if corpses are objects.
@@thebolas000 That's not how I would allow to use Locate Object, but if the Rogue was carring a more significant object, I would allow it. Like, the Rogue stole the "Pearl of Otz", you are locating this specific object (as the spell ask, and as long as you are familiar with said pearl).
@@thebolas000 It matters on the edition. For example in Pathfinder Constructs and Undead were immune to con saves *Unless* they also worked on objects.
@@GusOmega Yep, but Zee has been making videos about 5e, so that's what I was talking about.
I play in a group with 2 people in their fifties, 2 in their thirties, me in my twenties, and a kid still in high school. Our post-game conversations inevitably turn into this episode. I am so happy to see this represented.
That's honestly kind of amazing. I've only recently started playing Pathfinder with a few friends. The amount of random stuff you can do when you are no longer bound to computerized game mechanics truly is a sight to behold.
I'm Gen Z, and occasionally play at a table with a Gen X DM, meaning that I'll, at his table, come up with absurd rules-lawyer justifications for stuff I do w/ spells/mechanics in general, only for him to say "ok" before I've finished going through my proof.
@@theosophicalwatermelons8181 this sounds like me with my dad (gen z gen x) except he never lets me do stuff and always tries to rules lawyer the game to be more "realistic"
I like how 3:15 onwards Larry starts speaking psionically, it really shows how his frustration and fury manifests telepathically.
I would literally subscribe to a podcast comprised of nothing but Larry listing off questions about different spells
Comedy Man that’d be dope but I don’t think there would be enough content to even do 1 season
I really like the game store background. Give a cozy feeling
It makes it feel like we're another new worker who hes talking to and teaching to play dnd.
Agreed. And I love that.
I've enjoyed it cause I haven't been able to hang at my LGS in forever...
... I miss the pre-COVID times...
I love a good argument.
Fun known uses of mending:
Break an object in two, each character takes half. Identity can then be verified via mending. After verification, break the item again. This can also be used to create a 'key' such that only that exact key can be used. Break the key inside the lock so that only with the other half can you connect the pieces together.
Also, great secret pockets. Cut a small slit, put something inside, cast mending. You can use it on clothes, wood planks, or even hollowed out rocks.
You may not know this, but in the old days people used to use snapped sticks to verify business deals and other transactions. They were called "tally sticks", and perhaps the most notable use was proving that you've paid your taxes. You'd keep one end of the stick and the government would take the other end and store it somewhere safe as a form of record keeping.
In England the exchequer operated this system until as late as 1826, and in 1834 the store of tally sticks was ordered to be burned, representing the records of 6 centuries. The resulting blaze burned down both Parliament buildings.
@@TonkarzOfSolSystem why were they burned?
@@the-letter_s Because by that time no one was still using them, and in many cases they were unusable either from decay or from the other end having been long since destroyed. Not to mention that they took up huge amounts of space.
@@TonkarzOfSolSystem fair enough. you'd think they would make a bonfire outside rather than burn down both buildings though.
@@the-letter_s They didn't intend to burn down the buildings. They burnt them in a central furnace too that was intended for burning things. I don't know how it got out of control though.
As an old mechwarrior, these are exactly the kinds of conversations I live for.
MOM! The beautiful bearded man is back!
Have you seen Perry?
The whole gentle repose, then mending and revivfy is actually kinda smart
If I was a DM I'd give this as a response. You need to make 3 medicine rolls while casting mending. With a higher dc based on damage [especially with more nerves like putting a head back on] Either way once you mend it this way it'll always mend this way till the revive.
- If you fail all 3 the mend is superficial and will allow the body part to die off later.
- If you Pass 1 and fail 2 you succeed in putting it on but it doesn't mend the nerves. So the limb is paralyzed.
- If you pass 2 and fail 1 that limb works but never quite up to the way it was. Something just always feels off with the occasional spasm or pinched nerve.
- If you pass all 3 it's restored just how it was before.
Either way a restored limb through mending loses it's ability to cast magic. Since it can't restore the magic in a broken item. This means if a wizard was beheaded and someone mended him perfectly. Only his head can still use magic the rest of his body is without magic.
Honestly? Balanced interaction RAW in my eyes. If someone wants to leave their ally at 1hp in the end and spend a Level 2 spell, a Level 3 spell, and 300gp to only partially replicate a Level 7 healing spell that costs no components, then that's more or less balanced mechanically in my opinion even if it doesn't make much in-character sense.
It's a downright detrimental trade-off at my table since I run a mixture of Mercer / Kingsmill rules regarding death and revival. If my players really want to take that chance that the revival might not work, and they want to pin their soul to the Revivify caster, then that's just more narrative grist for the mill! Far less risky for them to scrounge up the gold or the favor to buy a Regenerate from the religious order.
@@lucielm A wizards arms aren't inherently magical, it's the revivify that brings their magic potential back.
I was with you until the magic part because that's kind of an arbitrary fuck you to magic casters. I would never be like, "Yeah, you can revive Malakar that way." "Great!" Revives wizard. "BUT NOW HE CAN'T CAST ANYTHING ANYMORE CAUSE HIS HEAD WAS CUT OFF! GOTCHA!" The rest of that sounds great though.
@@lucielm you know casting focuses aren't magical right? So why would a human arm have to be magical even though it already isn't by RAW ? Don't see why you'd homebrew all this to arbitrarily fuck up your players day.
I laughed so hard when he asked about duplicating objects with mend, and then *immediately* took that reasonable answer of 'no' and used it to try and argue for it being a form of long-distance communication.
I didn't get how it would work. Can you explain it?
@@faceoctopus4571 If you can tear an object in half and mend both halves, you now have two objects.
If you *can't* duplicate objects with it, you could use it as a signal. For example, snap a small wooden object in half, give each half to an assassin that, going forward, will operate independently of the other and will strike the same target at a different times. Tell them, "when the job is done, mend this".
The second assassin can tell whether the first assassin succeeded by attempting to mend the object; if it fails, then the target is already dead; no need to blow your cover. If it succeeds, then prepare to ambush and finish the job.
@@anachronity9002 Oh... I thought the caster might need both halves and need them to be close together.
Why would mending fail if the target wasn’t dead?
@@samiamrg7 Other way around: the first assassin should mend if the target is dead, don't mend if they aren't. Then the second assassin would know that they still need to do the job if the mending *succeeds*.
But that would be because the first assassin failed, and didn't cast mending on their half of the item (either because they died and couldn't, or because they chose not to so that the second assassin will know to take their shot)
This means that the object hasn't been 'fixed' yet; the same rule that prevents you from cloning the item by 'fixing' both halves also means that mending one half somehow prevents the other half from being mended, regardless of distance. Once one half is fixed, the other half can't be. You can use that as a form of signal.
"Can Mending mend Mending?"
The correct answer to that as a DM is: "No, the break is over 1 foot tall, and smells of nacho cheese".
I used this spell to repair every battered roadsign in Barovia, making any positive change can feel important in that place.
Also handy if you're tired of your inn always being in the seedy part of town. A few days wandering around Mending every cracked cobblestone, broken window, and splintered door you come across and the whole neighborhood looks a lot nicer. Urban renewal through magic is fun.
Of course, we once had the local wizard's guild inform us in no uncertain terms that the "freebie" Mendings would still leave us responsible for Guild casting dues, payable under threat of violence. That ended well...and by well I mean with fireballs.
"Can mending join two unrelated objects?"
No. It explicitly *repairs* a tear or break. It also means you can't put the puzzle piece in incorrectly.
well, can you repair a sword back to a lump of metal?
If stone that was in the crack is now dust on the otherside of the world, what filled the crack?
can repairs be made using material not originally part of the shape?
finally:
Can you mend 2 unrelated objects?
My answers, while you could turn a sword back into a lump of ore or metal, why would you, yeah, the dust just comes back via teleportation, it's mending, not welding, you can't attach two separate objects because they never were one object, for instance you can repair a individual gear, but not an entire clockwork
@@qwertyman1511 Why the hell would Mending revert a sword back to a lump of metal?
@@dumbautisticmutt crazy diamond logic i guess
@@dumbautisticmutt Technically it can't because a sword is longer than 1 foot.
The music slowly overpowering the argument felt so relatable.
Crazy alchemist: dm are corpses objects?
Dm: yea I guess
Alchemist: -looks at necromancer- can I borrow the body bag?
Necro: but my minions are in there
Alchemist: buy me 3 bottles of absinthe and I will give you a minion to scare the gods
Necro:.......deal
X'D
3am stuff
Actually reading it at 3am
im a necromancer at 1 of my tables and we have an artificer. you sir have just made my dm cry thank you
I’m sorry but what is absinthe?
@@jb-wc1hx green sticky booze
Critical role had this with shattered petrified people. Jester used mending on the small parts and then used control stone for the big parts. The person had two spinal columns fused but was alive when they used greater restore. They of course used healing spells as soon as they were depetrified. It was an awesome act of healing.
Jester tried to use mending, but it did not work because it repairs a "single" tear and the statues were splinters, so Jester had to cast Stone Shape.
@@jackofspades32 It was a combination of the two. Corrin Clay (Caduceus' aunt) had been shattered in her petrified form during the fight with the Gorgon, and Jester was able to use Mending to piece her petrified form back together, but the final two breaks were too large to qualify, so then Stone Shape was used with a Medicine check to join those final breaks before using Greater Restoration to restore her to life.
So of course the other question with horribly inconsistent answers depending on who you ask, Do petrified persons still have anatomy, or do they just become homogenous blocks of stone?
@@snowboundwhale6860 A petrified creature is still a creature.
For context, she is an artist. So it makes sense that she could mostly do it.
“I’m not your dm”
The people he DMs for: “wait but... but you.. and... huh?!”
Schrodinger's DM.
[puts on astronaut suit and pulls out a gun]
Never was...
This is one of those cantrips that is either the most useful or least useful depending on your dm and table.
I personally think it can be used quite well for flavorful role-playing. Just think, a Noble Wizard using mending to mend a tear in his clothes after a fight with some raiders or getting them caught on a splintered piece of wood while exploring a dungeon.
@@videogollumer You're killing me here, I can either pick mage hand or mending to go with my prestidigitation for level 4 magic initiate and now you've made me reconsider... Oh wait, prestidigitation can mend clothes!
"Can it mend armor?"
No, oh darnit!
@@Reddotzebra Uh, Prestidigitation can't mend things; still, all three are great if you want to role play a Noble with magic. With Mage Hand, you can reach for things from 30 feet away; and with prestidigitation, you can clean yourself, warm up your tea, or flavor up a bland bowl of pottage you're eating. I agree, the choice can be painful whether being a spellcasting class or taking magic initiate, since you can only choose so many Cantrips. What's the first level spell you are going with anyway?
@@videogollumer Prestidigitation can only change the flavor of food, right? It can't alter the texture or smell? It's hard because there is a lot more to the experience of food than just taste.
@@BenjaminStaver Being sensitive to the texture of food, I agree; but not everyone is that picky. Also, prestidigitation can produce an odor. Even though it's instantaneous and doesn't affect the food directly, smells linger in the nose and can be used to cover up another smell.
"Can Mending mend Mending?"
"... Pass"
*I just about suffocated*
Player: Is a corpse an object?
DM: Yes
Necromancers: Our time has come!!
I agree. A corpse is an object in the same way how bone jewelry and a slab of cooked meat is an object. However, like another comment mentioned above, the wound is that object's feature thus can't be mended if they were caused before dying. It helps to think of it like this - if your character accidentaly amputates their leg, the leg becomes a separate object made of meat, bone, and skin, while the rest of the character is still a living creature. Once this character dies, you have a corpse (object) AND a leg (another object) that ceased to be a living creature at different points of time. All the mending can do at this point is to fix its pants.
@@sillyjellyfish2421 ... and at what point does it cease to be recognized as a corpse? How many cuts do I have to make? Sever arms and legs, what is the corpse now? If I have a torso and a head, which is the "corpse"? Answer: it's the whole thing. All parts make the corpse, which is one object, which might be cut into pieces, but that's just damage.
@@SenhorAlien i would say, that for the necromancy purpose, you need more than half of the body reasonably attached to each other through muscles or bones. Although it would be fun to have a "pet arm" aka raised hand or leg or any other body part. They wouldn't be able to do shit in combat since a hand or a leg anone can't really do anything, but if you set those as let's say a guardian for something, you could attach reanimated arms to walls to grapple people or something.
@@SenhorAlien so it probably depends on the creativity of the caster
@@sillyjellyfish2421 my party's wizard has a spell that's essentially killer queen but with stamps, so we've had arms and such covered in stamps suicide bomb an enemy's face before
I really liked how you morphed into your wizard self as you dove into the book, I thought that was nicely done
"What I'm about to tell you is completely meaningless and won't apply to you."
*/me sits down to listen eagerly*
Simple solution to that problem: Zee is now my DM. ☺️
Just some appreciation for your shop owner’s head turns. I know animating a head shake is difficult to make look good, and yours looks amazing!
Mending is one of those cantrips that I almost always take. It's just so damn handy, and if I could have any cantrip in real life I'd go with it. I used it in one campaign to help repair a farmer's leaky barn by using small pieces of wood to fix the small holes in the roof.
Or my favorite use, brake some shackles, then mend them around someone so they can't escape since there was never a key.
Or break a pot and hide something in it that no one will suspect.
but prestidigitation in irl
@@rycftxdhfsdyftgdxuuhgjfgzx1925 honestly, if I had access to prestidigitation and mending my job would be cake.
Edit: add Move Earth and my other job would be simpler too.
@@rycftxdhfsdyftgdxuuhgjfgzx1925 Prestidigitation has a ton of less useful uses, more the jack of all trades watch my cool magic trick thing. Mending on the other hand, that I can use to help in my career
We had a situation where my Warforged fighter's butt went thru the side of a ship. DM would only allow mending to fix the damage if the Warforged's butt was less than one square foot in size.
Despite all the math, it did not.
The string of swears at the end is beautiful
My ruling on the corpse thing: the object that is the corpse was created when the creature died, and the wounds that killed it are an original feature of the object, hence you can't repair them. If it was damaged when it was already dead, you can repair that damage, and only that damage, with mending.
Oooohhh I like this, this is mine now.
Are you choosing to run it this way to prevent convoluted resurrection?
You can repair the damage, but it won't bring back the spark of life.
@@thebolas000 It's just what makes sense to me. I think it makes logical sense with the spell and it avoids some exploits without being inconsistent.
@Holo Fox That's fairly obvious
I appreciate you bringing back the gnome in a fashion. I like you using your game store persona to talk out of world, and the gnome wizard in world. It just brings your animation together even if you're wanting to experiment with the other style more.
That gentle repose combo is mint! Thats a great idea!
Guys, this is not my arm...
-well, its one arm...
you could fix someone up after surgery :D, just kill 'm a little
ok im a little turned around on this "combo" is it gentle repose to stop the soul from leaving the body then mending the wound closed then revivify cause i don't see the problem in a gentle repose then revivify
@@cordthomas97 Revivify has three conditions to work : the target must have died in the last minute, it can't bring back someone who died of old age, and it cannot grow back missing body parts. Meaning that in the case where one of the target's body part goes flying, as long as the section itself is smaller than 1 foot in any direction, it can be stitched back together before casting it.
Now mending takes 1 minutes to cast, but Revivify doesn't work after a minute is spent, hence why Gentle Repose is used (not as a ritual, since it wouldn't have any meaningful effect if you plan on using Revivify) because it extends that required time period to up to 10 days. Doesn't even need concentration, so you can cast Mending right after you used Gentle Repose on the corpse yourself, without the need of a spellcasting friend.
@@cordthomas97 The mending is to replace lost limbs/head. Revivify doesn't reattach arms or anything, so if you lose an arm, it won't work. Since a corpse is technically an object, and the damage is less than one foot in any dimension, you can use mending to put it back together. But mending has a 1 minute casting time, and revivify has to be cast within one minute of death to restore life to the creature. Thus the gentle repose, to pause the timer while you patch up the corpse.
Can I use mending on my emotional state
no 🥺
😪no no it cannot
Is your emotional state an object? And is the tear less than a foot?
Just watch tofuchan the dog
If you're a construct, then yes! Otherwise, you might want to use Regeneration, Heal, or one of the 2 Restoration spells.
"Gen Z ruined this, it used to a wargame."
"Oh yeah? Peasant railgun."
*Indignant spluttering*
I'm sorry a peasant *what*
@@randomnerd4211Line up 1000 peasants. Have each peasant delay until the peasant right before them takes an action to pass them a rock. You are at the end of the line of peasants. The peasants start the round and instantly move a rock 5000 feet into your hands which you then toss at an enemy. You now have a railgun.
@@SeranEI Actually useless for damage, the real use is near-instant transport of small objects or messages.
@@SeranEI please, these people cant know of the ancient ways, its far too powerful if the wrong hands come upon this knowledge. to be fair though, its canon in my game that it has happened before, and its a little "bug" of the universe.
Under that logic you could set up one round communication/delivery of small objects between Leilon and Neverwinter simply by lining the road with 94489 peasants.
Thankfully I think the logistics would break if physics didn’t.
I feel like I learned nothing, and yet still don't regret watching it at all.
Nice
"Is mayonnaise an object?"
Yes Wargamer, Mayonnaise in an object
But is it an instrument?
@@ithasanumber if you're brave enough, myes.
Hmm. Nope. Mayonnaise is technically classified as a colloid because it is a mixture which is composed of microscopic particles in a material that is essentially unmixable. The particles in colloids are significantly larger than molecules.
Just leaving this here: Despicable Me's Minions are really Homunculi.
I curse you with the Tubacapa curse
Gru would have had to take a LOT of 2d4 piercing damage to create that many Minions. I would contend that they are instead a form of Small Flesh Golem.
But they've been around since dinosaur times, so who made them?
This has been ret-conned, they’ve made a movie contradicting that statement, and it’s no longer canon...
@@Zombiewithabowtie Depends, if he was an artificer at 6th level he could choose to learn how to craft a humunculus servant, for the cost of a 100gp value gem stone each he could make them.
"You fuckin' Gen-Xers fucked the game." Hey! Someone remembered us!
Hilarious and engaging, as always, Zee.
People are not supposed to remember us. I don't like this kind of attention.
@@teh201d Yeah, it's probably better that way. Nobody ever brings up your generational cohort except to assign you ill-conceived stereotypes. Gen X is probably going to come back into the limelight once the Boomers die off, and it probably won't be pretty.
Although at this point I think most people would have trouble to define what the Gen-X stereotypes were to begin with. If I recall correctly it used to be vaguely defined cynicism and distrust of institutions, but like... That's kind of every generation since.
Woo! Gen Y not getting blamed for a change!
@@havcola6983 Gol-dang Gen-X slackers who don't give a hoot about anything and spend all their time watching MTV in their parents' basement.
@@havcola6983 - We were the original latchkey kids. That's why we're used to being ignored. ;)
Man getting into a heavy breathing argument in a card shop is so nostalgic to me, the wistful departing music hits me oddly hard cause of this. I hope the pandemic ends quickly.
Yeah, i find it weird that no one mentions it. It makes it quite wholesome and wittily. Nostalgic even. It makes the conversation feel almost precious
I still have no idea what "can the break be a bwaa" means.
I was looking through the comments specifically for this and am surprised no one else asked or answered it. I'm assuming it's like slang for something? Is BWA an acronym for something in D&D?
@@DaystarEld Not to my knowledge. There's a reason Zee was confused by it.
Yeah wtf
i believe it to be can it be a bomb. but with UA-cam's algorithm he choose to "censor" it
Sounded to me like the French word 'bois', which means forest, and makes absolutely no sense in this video context.
Favourite theoretical use of mending is party members gets turned to stone and so you break them into pieces and then each of the rest of the party drags a different piece back. Mend the pieces back together (make sure limbs and head are right way round) and get a cleric to greater restoration and bam easy transport
Isn't petrified creature still a creature, just made of rock.
@@Karak-_- Oh Snap!!!
@@charles9489 What I meant is that Meding works on objects, not creatures (unless the creature has it specified).
Wouldn't breaking them down kill them?
@@AdonanS I’d personally rule that since they’re rock now they obviously don’t have bodily functions so perhaps if you keep the body and head connected but just take off the arms and legs then it’s work. I personally say all life related functions are paused when a creature is petrified therefore you just turn them to dust but the moment you unpetrify them if you misplaced a handful of dust that ends up being their heart then they immediately die. Of course none of this is backed by any rules so it’s all my opinion
My favorite use of mending is for manacles or unpickable "locks". Take a chain, break a link and wrap it around someone tightly using the broken link as a clip to hold it, mend link. Or just put a broken chainlink through the hasp of a chest and mend it into an unpickable lock.
My brain exploded!
Except manacles and chests can just as easily be broken just if you think going to the lengths to break the chains to refuse it together for that trick you mentioned will do anything more then a setback.
It just gives the Barbarian another excuse to smash things...
@@al-trujillo I'm now imagining a world where thieves are just barbarians that badly sneak into houses, smash everything apart, and then badly sneak back into the night.
@@seigeengine AKA the world of 2002's Neverwinter Nights.
@@seigeengine My group believes in Russian stealth. It doesn't count as being spotted if you murder them before they can alert the others.
I see mending as an interesting tool, imagine your pulling off a heist and make a circular hole with a 1 foot diameter. You leave the wizard out as a look out while the party enters pulls off the heist and returns. The wizard then patches the hole with mending and they make their escape
A medium or small creature can only "squeeze" in a space smaller...so 2.5ft.
@@allenz7688 no way you're telling me a gnome's shoulders/hips are more than a foot across
@@Morgformer Argue with the DM your point as under Rule 0 they can house rule anything they want. RAW says that you can only squeeze through a space one size smaller than you (p.192, PHB). Small & medium characters both have a space of 5x5ft (p.101, PHB). By RAW, a gnome cannot fit through a 1 foot circle. Don't assume you can create a house rule unless you are the DM.
Better way: Cut 3 squares out. Or, rather, almost 3 squares. Set the top square down slightly into the bottom two, in a triangle shape. No one break is longer than a foot, so as long as the pieces are handled carefully you can jigsaw them back into place and mend the lines.
ive seen a fully grown (tall and lanky ( human get through a cat flap) i would make it a very high DC acrobatics check with a resuly of > 1/2 the DC resulting in them getting completely stuck, requiring some form of demolition to get them out.
this is just proof that there's room for interpretation in even the most seemingly clear cut set of instructions.
Ever heard of constitutional debate lol
"I hold no weight in any table but my own"
Dude, no. My main DM and I watch your videos and he -has- changed his mind to my side after I show him how you interpret rules/concepts, so you DO hold weight in our table :D
Zee: The spells can’t hurt you
phone: *Crashes instantly*
*Coincidentally happened*
Nah your phone needed sleep
As a comment on the "argument" side of things. I'm 5 years removed from the game store of my college town.
Your animations quite successfully bring back nostalgia for that place.
It is an atmosphere that is sorely missed.
Thank you for a small slice of home.
"Gen X-ers F**ked the game!"
My ears are burning.
Same here, lol.
Hey, someone remembered we existed instead of blaming everything on millenials.
You fucked the game, and now you're teaching other people how to fuck the game.
@@wroughtiron7258 Don't kink shame. ;)
“All your answers are wrong!”
Ouch- I felt your pain there
You've mended the spell-shaped hole in my heart today. Thank you~
why is your username McHitler
@@harperreese264 Surely his profile picture explains that, no?
@@harperreese264 Ninja sums it up pretty well.
I love the camera zooming out as the argument happens. Because the video's not about being right about mending, but about existing in this culture. Very well done.
Oh and this is my twitch if you wanna watch process:
www.twitch.tv/zeebashew
OH also 4:24 "This is not meant to be an episode calling out wargamers or OSR players"
I just wanted to feel like I was in a card shop and part of that fantasy is two grown ass adults getting into an argument about something stupid.
Is... Is it a call out to someone?
Sweet thanks!
Man your videos are always great and if you just made a video narrating different dnd things i would watch it because your voice is that soothing
@Zee Bashew About the casting time my understanding is that it doesn't take one minute to mend any object but rather the spell can be sustained for up to a minute before it stops with one minute being when the repairing effect has stretched across a one foot area.
so with multiple castings you could repair a section larger than one foot just one minute per foot.
( I think this because in Hoard Of the Dragon Queen there is an encounter when the players hole up in a castle that says enemies have taken a battering ram to the doors and have destroyed it to the point of it not working as an adequate barrier to entry and the pc's have to drive back the enemies and while an npc casts mending for a combined total of 5 castings taking 5 minutes)
I could have just misunderstood the meaning but it seems to me to be an adequate argument to dm's who want to follow the official rules with as little deviation as possible that mending can be used multiple times to repair a larger than one foot break
Also love your content
@@CrazyFlyingMonk This is how I rule it at my table. Although I have my players describe what process they take when they use mending for different objects. Doing this early on let’s them create restrictions for the spell in their own way. That way when they want to do something ridiculous I can point to how they used the spell earlier and make the magic of the settings feel more consistent.
Imo when it comes to the sentient flower and the warforged, it's about the soul
Pretty easy to come up with some fluff reason along those lines- a living being's body is the same matter as anything else, but the soul/life energy that permeates it makes certain spells incompatible with it.
You can repair a crack in a plate of metal, unless it's been infused with a soul (such as in the case of a Warforged), in which case the spell has no affect.
Steel Defenders would be the exception that proves the rule- obviously artificers would prioritise easy repair of their Battle Pals, and would design the artificial soul that powers them to be compatible with Mending.
Nice logic, nice flavour, definite "because I said so" energy but with satisfying reasoning to back it up
@@patrickhector Easy answer: the Steel Defender's soul doesn't suffuse its entire physical body. It's more like a magical mech suit with self-repair capabilities, piloted by some kind of sentient core. So you can repair it with Mending the same as you can fix damage to the fighter's plate armour.
@@patrickhector A good way of reasoning that would be the magical artifact rule. It can't restore the magic of an item that means it can't restore the magic that maintains the body while attached to the source.
Aparrently in older editions you actually COULD use mending on a warforged.
Making warforged Artificers rather handy to have...
it didn't heal a lot mind you, but free healing is free healing...
@@krazyfan1489 back then cantrips weren't unlimited and there were also cantrips that healed 1 hit point to creatures and characters. Not quite free.
I usually have mending on my list of spells or find a ring imbued with it. Always handy especially when your dm does wear and tear for equipment
Him turning into a wizard going into the book blew my mind! Wow!
Players: Is a corpse an object?
DM: ...yes
Every person in the comments section: *Its free real estate.*
My warlock that wants to be necromancer: Hmmm that sounds like a deal to me
That's where I'd get a bit genie about the wording.
Mend repairs an *object*. Is a corpse an object? Yes! Is a person an object? No! What the spell doesn't mention is that it doesn't have arcane inertia, so if you mend someone's arm back on and cast Rivivify, yeah they come back to life... But their arm is going to promptly fall off again. After all, it only mends objects, not people.
Now, that might seem unfair, so I'd also have them roll an arcana check before hand to see if they half-recall an old forgotten rumor about it being a bad idea - if the roll is even reasonably high I'd probably notify the caster before they cast that they have a bad feeling about what they're about to do. If they want to continue, then fine. Heck, I love seeing magic being used in unpredictable and innovative ways. But that doesn't mean every attempt to do something new with magic is successful. You're a wizard, not God of Magic - you only know what you know about magic. To learn more you need to either study from people more learned than you, or experiment, and experiments can be dangerous.
I saw a game where they used mending to reattach a severed tongue. The argument was that the tongue was no longer alive and therefore and object. To be fair the whole group (DM included) is pretty new to tabletop rpgs overall so they rule a lot of spells and features a little weird, but it's fun to watch.
Are beards and hair objects? Can I cut off my beard and mend it to my hair!?!?
@@Kryptnyt yeah, become the mountain man
The rules lawyering section sounded like the "If Google was a Guy" series; was really good!
If a fey literally takes someone's broken heart, can I repair it with _mending_ ?
This is a fun one that I might actually rule differently depending on which plane the heart and caster are in. Like, in the material plane, it'd repair only literal/physical damage to the heart. But in a more zany plane like Faerie, then fuck it, yeah, Mending can repair figurative/emotional damage to the heart. Pretty extreme way to get over a breakup, go to Faerie, get your heart removed from your body, get it somehow Mended and then put back inside of you and healed. But that's the kind of dope shit I'm here for.
If the players are in the fae wild and someone has died, or is dying, of a broken heart, I would totally let them use mend to fix it. Of course, they'd have to figure out how to get their hand on the heart...
Ehhh... That's more a Regeneration thing, really?
If in the course of the fey taking it they, like, turned it into a broken locket, I would ABSOLUTELY let the player who came up with casting Mending on the heart repair it that way. My rules justification being That Sounds Rad As FUCK.
@@watchm4ker It depends on the DM. Check out Dael Kingsmill's video on the fae wild.
I've listened to this video no less than a dozen times and I still have no Idea what "could the break be a bwom" could POSSIBLY mean
One of the best parts of being a DM is having to, on the fly, figure out how to rule some crazy creative thing your player comes up with. One of my favorite things to when my players want to try something and I have no idea how it will go.
As the general rule, the DM should TRY to answer "Yes, and/but/however..." to anything the PCs try to do. "Can I use mending to repair this broken table?" "Yes, but it will take an Intelligence check (to reassemble it correctly) and several hours." Even if the players decide to not do this action, it gives them the OPTION to do it rather than straight up saying "No."
@@joshuahitchins1897 There are two types of DMs. The storyteller type looks for a way the character could do that and walks the player through the process. The war gamer type knows the answer but treats it like a puzzle to be solved by the player; correct answers only. I've played with, or been, both kinds. Know your audience expectations. Some people enjoy the puzzle, some just want to do something crreative and get on with the story.
@@crgrier I do think there's an aspect of the puzzle aspect of DnD that TTRPGs can take advantage of that video games or similar can't, creative applications of the puzzle's mechanics. Your phrase "correct answers only" is obfuscating the wiggle room the DM has. For instance, "Can mending be used to repair a table?" can be answered yes or no by a wargamer-type DM. I would argue as a DM, even a wargaming DM, you should lean towards "Yes, and..." approaches whenever possible, as it gives your players more satisfaction in solving a puzzle in a creative way. Obviously there are limits and you have to tell your PCs "no" at some points (absurd example, "Can I use Mending to resurrect this corpse?"), but if you rely on "No" as your default, you run the risk of railroading into specific answers rather than giving your players opportunities to find alternative solutions you didn't think of.
I've used mending to make unescapable manacles - had a blacksmith cut a slab of metal in half, added holes for the arms.
Also used mending to essentially make a pokeball out of a jug that was carefully cut in half
That's very clever and requires good foresight. Mending is a transmutation spell though, so it can't materialise the missing metal from wherever else it's located like you could if it were conjuration. So I think you'd need to keep a jar or something to contain the original iron dust (from the metal's filing down to make the holes) in order to replenish it's missing material.
Also, Pokeball via mending is just genius!
Inescapable, until someone uses the Enlage/Reduce to shrink the target...
Good attempt by you unlike the others that just say "Mend legit manacles shut, lmao" ...ugh.
I just did something like that, had the blacksmith make several loops of steel with an internal dimension fit to a goblins neck. Split the hoops, place around neck, fix the break. No pesky locks to pick. I now have several goblin maids who may or may not have been tricked into thinking they are wearing enchanted/cursed slave collars. (Thaumaturgy/prestidigitation may have been involved...)
not really a pokeball if it takes 1 minute to close that thing after
It's a great cantrip to repair the loot when the Fighter decides his polearm can be used as a lockpick on a wooden cabinet. Unfortunately I was the fighter and nobody picked Mending, so the only loot I got was a bunch of angry glares and two splintered heavy crossbows.
Mending can actually be used in combat as a neat low-to-mid stakes thing for the DM to do. You broke a wheel on your wagon and you need to use mending to fix it, but then bandits/undead/owlbears or whatever attack, drawn in by the noise! Cue a cool 10-round survival challenge where you have to protect your caster while they try to fix the wheel.
I just love the "No, fuck you!" Aa gentle music fades in.
The zoom out of the building was somehow hilarious, infuriating, and heartwarming all at the same time. I applaud you.
DM: "The Chieftain snaps your shield in half with his axe."
Player: "I cast Mending!"
DM: "But, it's a minute to cast."
Player: _Proceeds to spend 10 rounds, 67hp, and 8 concentration saves just to have a shield._
DM: _Screams internally._
On top of the fact that he's concentrating on casting it, meaning he needs to save on each hit ._.
@@99sonder "Drat, lost concentration. Ok, next round, I start mending again."
Knock yourself out, player. You certainly seem to be trying to.
What crappy shield snaps in half?
I think after rewatching this video it is becoming my favourite.