@@LashNSmash most people would think that....and i'm here to smartly inform you those people are stupid!! use fireball and only fireball!! nothing but fireball!! just fireball just fireball
I showed my wife this video and she absolutely loved it. Next session her Tiefling Chaos Sorceress attacks an abomination dragging one of her party members off to get eaten. Same combo: Quickened Scorching Ray, Twinned Firebolt. The enemy creature had an AC of 15, and previous characters had already attacked having rolled on or near that, so everyone knew what the AC was. My wife whiffed every. Single. Shot. She rolled consistently between 10 to 14 on each attack for each spell. Heartbreaking. Then I had her roll for Wild Magic. Sure enough, she flubs it and rolls a nat 1. I have her roll on the wild magic table! She fireballed the entire party, damn near killing the rogue who she was trying to rescue. The moral of the story is.... couples counseling is expensive. Idk how to wrap this up, just thought I should share.
@@GeminiLibra73 She was a sorcerer, not a wizard. They don't get Find Familiar as a spell normally. That said, my marriage has since dissolved. I'll have to make sure my next wife plays a wizard or pact of the chain warlock instead.
Very sorry to hear this. As for the joke, I was thinking of the magic initiate feat. But if your next partner wants to go straight to wizard, so much the better. 👍☮️
This is what I'm currently running. Just got my 3rd level slots, so just about to see how twinning haste goes. But up till now, twinning guiding bolts and giving advantage from that to the rest of the team has been great. Doubling cure wounds is nice as well.
You want to know something cool, when you cast a spell into an object that you also casted Glyph of warding, if it’s a concentration spell, concentration is no longer required for that spell and it lasts for its entire duration, and with one whole diamond, you can have 25 whole castings of this, so just grab some coins, cast glyph of warding along with any concentration spell you want and have them activate by speaking your password, or activate it like flipping the coin. Doing this you can have haste casted to the entire party, shield of faith, and other spells of that nature. It’s perfection. And depending it could cost an action or no action
I know how we all wanna talk about how fun a build and haha he's a better sorcerer now But can we talk about how good Zee's animation is? That guardian moving around was pretty dope, and those fire effects are great as always!
Change is an interesting usage for the phrase "roll a new character". Pretty sure that utility sorcerer was toast after the scorpones incident. Also, I'm sensing a theme with the scorpones. Maybe similar to Indy's "Snakes! Why does it alway have to be snakes!"
Yeah I mean, true strike is more a sniper mage type thing anyway, a spell that gives you advantage on your next attack, so you can give the attack you're going to do the most chance to hit when you need it to, so it's pretty situational since you want to use it effectively only if you can guarantee you'll be able to attack them first, or if you need your attack to land for some reason.
@@jackielinde7568 He addressed this in a comment way back but he didn't die. HIs DM let him rechoose spells and stuff for the same character. It was the same dude with the same backstory and everything.
@@jackielinde7568 Any good GM would just let a player fix up his character if it doesn't work at all, don't have to roll a new character if the story works but the game-aspect of it was screwed up, it happens.
Yes. And the fact that draconic sorcerers get wings later on practically makes them an orbital laser if you prefer the Ray spells or a stealth bomber if you do only fireball.
I don't like copious swearing, I don't swear, BUT when used correctly it can really emphasize how a situation feels. I think it was used correctly in this animation.
Yeah, this one is chronologically before that. Scorching Ray is second level, fly and haste are 3rd level. And he said he revealed his metamagics in this incident.
@riquelme376 but he did say that this is the first time they learned that he respeced, but he could have had haste, so it could go both ways. They are in a desert so it could be the case this is after True Strike as it was also set in a desert.
@@GlacialScion Ah but take into account that Wizards have to have a high INT (the least useful stat in 5e) while sorcerer's have high CHA (one of the two most useful stats along with DEX).
@@eoincampbell1584 It doesn't really matter due to the number of spells wizards have access to which can solve problems other classes would rely on stat checks for.
I'm just waiting for the evil curse that turns the scorpone' bane sorcerer into Skank McGank and further expands the Animated Spellbook cinematic universe.
Seeing as Clone is a wizard only spell, I think it's far more likely that this channels wizard (who has already been shown to be a different character to the sorcerer) would turn out to be, or become, that character.
It would sound cool, but Skank McGank's powers would have been nerfed simply from the fact that a sorcerer would have to level up their wisdom and intelligence stats by a lot just to be able to meet the requirements to multi-class into a wizard. After that, it would take forever to level up the wizard stats enough for him to use any of the higher level spells
Wizards: "Fool! I have spent YEARS of my life unravelling the mysteries of the arcane. I have studied the potency of magical fire down to its metaphysical structure, the level of heat possible from a-" Sorcerers: "Hahaha firebolt go pew pew!!!!"
My roommates’ 11 year old daughter is playing a draconic sorcerer in the game I DM. She’s only just getting into metamagic and what it can do. She chose ice, but hey, flavor is important as well. She managed some decent damage last game by using spells from some of the supplemental books. (Though she did make the mistake of using fly to go above the wall the horde of drow were laying seige to. A few crossbow shots and a cloudkill onto the battlements later, she literally dropped out of the sky, unconscious. Fortunately my son’s cleric of Apollo was there to smack her with cure light wounds and throw a healing word onto another fallen party member. He was literally the mvp- every single character was at zero health at one point in that battle except the ranger and the kobold npc, and he brought every one of them back from the brink of death. Until the second cloudkill hit him, and the ranger dragged him out from the cloud and healed him. It was an intense session.)
@@fauxshizl That's why you gotta homebrew new elemental spells. I started creating a Sorc Origin based on using multiple different elements, but quickly realized I was going to have to create some new spells too...
This is just a rehash of "BECOME A FIRE GOD!" after casting a quickened fireball and then twinned fire bolt to mop up the leftovers video. Still loved it.
Especially since you don't have to upcast Fireball, since it's already 3rd level and does 8d6. Although it does give the opportunity for a Dex save for half, rather than the possibility of a crit (or miss).
Zee is living the good life. He gets to be paid to brag online about his D&D character build. I'd be lucky to get ANYONE to listen to me talk about Derrik Darkluster, GENTLEMAN ADVENTURER! A Dispater Teifling Swashbuckler/Hexblade Folk Hero who- wait, come back guys! I didn't even get to his insane combos with the Scimitar of Speed!
@@bumblebot2458 - For most characters, the scimitar of speed is useless. All it does is let you make an attack with it as a bonus action when you are wielding it. (it's also a +2 scimitar, so good, but still only 1d6 base damage) For most spellcasters, they'll do more damage with spells and staying out of melee, for most battle classes, they have better weapons they could use, or other things they do with that bonus action. Rogues are the only class that COULD (there's a catch) benefit from the Scimitar of Speed, all because of Readied Actions and Sneak Attacks. Rogues can Sneak Attack once per TURN, not once per Round, but there's rarely any chance for the Rogue to make an attack on someone else's turn, so this doesn't come up much. Rogues also usually only get a single attack on their own turn. They can dual wield to get 2 attacks, BUT an offhand attack can only be taken if the attack action is taken, so it'll only ever happen on their own turn. If a rogue could use the Scimitar of Speed, they can use their bonus action to attack on their own turn, without needing to take an attack action. THEN they can use their action to HOLD an attack until someone else's turn, this DOUBLES the amount of sneak attack damage they can do in a single turn. Except Rogues don't have proficiency with Scimitars. Multiclassing to Hexblade gives him proficiency with martial weapons, hence why my character can use the Scimitar of Speed for insane combos. It also lets him do cheesy stuff like attack as a bonus action while taking dodge as his main action (something a Monk would have to use Ki points to accomplish) In particular, instead of holding a simple attack action, he instead holds booming blade or green flame blade, which if landing, stacks on top of the weapon and sneak attack damage. So he can almost always have both a regular sneak attack, and a fire/thunder sneak attack every round.
@@GreyAcumen Legit a pretty kool combo. Of course it relies on a SoP, but if you have a cooperative DM that lets you wishlist stuff or something similar, it sounds like a fun time!
@@jodah_eternal I find that a balance of Swash3-15/Hex1-5 gives a very strong feature list. Max out Charisma, 14 Dex, and everything else into Con. He dishes out a lot of damage, Solid AC (medium armor + shield + shield spell) and with Panache he can be a great party face. Everything he can run out of comes back on a short rest. As an alternative, a straight Arcane Trickster can pretend to be a Swashbuckler through the use of a Familiar riding on their shoulder (using the help action) and picking up the mobile feat. Actually dishes out more damage, and has more spell options, but it's all int based, and lacks the Panache angle so Party face isn't quite as strong. Also requires long rests to recover everything.
I still love this one so much. Zee comes across as so totally family friendly most of the time with his instructional videos and endearing manner but then... "Oh but I went first...so I lit him the FUCK up."
My Wild Magic Sorcerer (who told everyone he was a juggler) cast a twinned chaos bolt that killed a total of three goblins and then turned into a potted plant. That's how everyone discovered what he can do.
Sirius Faerie In a campaign I’m in, playing a sorcerer I’ve stolen the show more times than I ever thought I would. As in, every battle, due to my build that I didn’t realize would be as effective as it has been and some luck with finding items that just made me more powerful
Sirius Faerie Every character deserves to flex their power once in while. It’s mainly the range and melee ones that get the most in my opinion, but when a primarily spell based character does. Even the allies shit their pants because they know if they screw with the caster too much. They’re next to feel the flex. Never underestimate a sorcerer or wizard with haste or flying speed. That will be your downfall.
I always did like this combination-- Firebolt and Scorching Ray are similar enough spells that your fire-specialized Sorcerer whipping out 5+ blasts of fire in a single round is totally on brand. A flavorful flex, to be sure. My other favorite thing to do with metamagic is to Quicken Spell Polymorph yourself into a T-Rex. Everybody expects getting into melee with the d6 caster to be a good thing-- and then you turn into a giant lizard and eat them on your next turn. Classic.
Dude, I'm waiting to get my Lightning Draconic Sorcerer to Level 6 for that sweet Charisma Damage Bonus. Witch Bolt + Charisma Mod + Con Saves = toasted boss. Plus I have Scimitars as a backup, and I've yet to even get Metamagic! This should be good...!
@starshipeleven lol that's something I guess I never thought of before. All my bards have never tried to seduce before. Most they have done is tried to reason with beings or negotiate alot of money out of people. Only two of my characters have even been with someone. One was when a shapeshifter hit on my innocent minded barbarian tortle, and the other.... was when my aasimar warlock actually showed interest in someone and after alot of deeds for them, was more or less taken by suprise.
That is why I love Unearthed Arcana, and my DM. I decided to finally have a whirl at playing a sorceror, and by the gods, I love my Silver Half-Dragon. The Metamagic I use most often... changes a spells element to whatever I wish. So those super powerful fire spells, like Immolation? Yep, COLD damage. :D
I used to use twinned spell a lot, but as we've gotten to higher levels we have fewer groups of enemies and more of one super strong enemy. But just at the last session, my DM dropped two Ancient white dragons on us, and my level 16 character (14 sorcerer/2 l warlock) single-handedly fought and killed one of the dragons. I just kept quicken spelling eldritch blast for my bonus action and used eldritch blast for my action as well
I have done this build with a human draconic sorcerer, and one of my favorite early lvl combo attacks is free action pull out a container of oil, quicken spell catapult with with said oil and finish with firebolt. Or after lvl 5, cast minute meteor and then next turn catapult oil and fire a meteor or two.
[ *Temple Guardian charges* ] Zee: "That's a bold statement from someone in Quickened Twinspell distance." Love your stuff as always. I've been scribbling mental notes from your videos for future character builds, since my group (see: family) recently decided to move up to 5e (from 3e). And sorcerers are my favorite class to play.
My brother made an ice themed dragonborn sorcerer based on this exact video, and he was incredibly strong and picking off enemies the rest of the party had weakened. Basically anything that had been attacked that round died his turn.
Important to note that mummies are vulnerable to fire, so in addition to the high damage he put out this turn, this particular enemy took double damage, so I'm sure that had a lot to do with it.
Metamagic is one of the least understood and most often underestimated class features in 5E. Quicken and Twin are amazing for blasters, and Subtle is one of the most powerful tools in the game.
He bolted towards us with terrifying speed. Oh. But I went first so I lit him the fuck up. If that isn't the perfect way to start a combat story I don't know what is.
New to the channel, outstanding animation is keeping me around! I really enjoy the way metamagic works in 5e - I made a Sorcerer BBEG, and it needed almost nothing to make it terrifying outside of good spell selection and metamagic use. Twinned Empowered Blight is an OH SHIT for a 6th level party!
Subtle Spell is subtly great, especially when you want to do more roleplay based casters and Spell Snipers. Casually turning a corner and turning invisible with no trace of what happened or even a sound is fantastic, misty stepping up onto a roof during a chase scene like a ninja is freaking fun, and setting up all kinds of glyph of warding traps without being detected can be absolutely unreal. Mix it with a Rouge (I recommend Arcane Trickster) for extra fun.
In my Alt-pocalypse folder, I have a Sorcerer entirely spec'd out to be a nightmare in a politically oriented game. Just enough damage output to not be a drag on the party in combat (this is D&D after all), then all the mind-whammy enchantment and illusory magic I can fit into a sorc, all intended to be subtle-spelled at every opportunity. Haven't yet found the right campaign to play him in, but oh man, I really hope I do one day...
I've got a support-focused Divine Soul sorcerer in one of my games. Twinned Haste turns my already fairly badass party into "obliterate the dragon in round one," and Twinned Heal can completely reverse a rough situation.
Your vid is like 4ish years old, but I FINALLY got to use it as a cameo character (I joined someone's campaign for one session so the DM didn't have to play this NPC). I got to choose the build, DM approved it, and I was told "your character would shoot first and Overkill"... and WOW was everyone amazed by just how much fire damage was done to EVERYTHING. I've been waiting years to try this and thank YOU
I thought of the exact same combination of a Draconic Bloodline Sorcerer (choosing a Red Dragon as my Ancestor), while having the Elemental Adept Feat (taking Fire as my chosen energy type) from the very beginning, due to playing a Variant Human, recently. I saw this video after I came up with it, but just before testing my character out today, so I felt pretty confident. We startet our campaign at Level 3, meaning that I had only 3 Beams of Scorching Ray and was only able to do this combo once, due to me having only 3 points of Metamagic available yet, and Quickend Spell costing 2 and Twinned Spell costing 1 Metamagic Points. This was enough however, that my damage output was so high in our first encounter, desingned for level 3 characters of course, that I basically singlehandedly took out the main enemy and one of her minions (due to a crit), saving the Rogues life in the process. On my second turn I still had one 2nd level Spellslot left, dealing a lot of damage to the remaining minions (Harpys by the way) with a second Scorching Ray. After that however, and due to the fact that my 1st level Spells require a closer range and me being relatively squishy, I resorted to casting only Firebolt for the remainder of the fight. The damage output was still moderate (the Elemental Adept Feat helped), but I could really feel my character running out of steam (which made quite a lot of sense rollplayingwise and therefore outweighed the repetetiveness of my turns 3-5). At the beginning of turn 6, our Fighter finished the job and the remaining Harpys (they were initially 20!) fled. I sent one of them a parting gift in the form of yet another Firebolt to her back (just for flavour though, since I knew she still had nearly full HP) and burned their nests afterward. We were just as surprised as our GM was, regarding how quick and well we managed to defeat them (and rescue the missing Prince, that we were tasked to locate, in the process). All in all, the other Players and I had a lot of fun (which I think is the most important thing in any D&D-Campaign) and I felt like the absolute MVP during the fight. I can only recommend this built for anyone who is interested in playing a Sorcerer or who is just looking to play somewhat of a Nuker. PS: I absolutely love this Video! Not only because it perfectly mirrors my Character (and closely resembles our Campaigns setting by the way), but because of everything from the animation to the music. I think I was rarely ever as happy, discovering a new channel to subscribe to, as with this one! :D PPS: I sincerely apologize for my bad English, I am not a native speaker since I'm from Germany :/
My favorite interaction with Elemental Adept: Warding Bond. Warding bond is a spell that, when cast, creates a bond between the caster and a friendly target. That target gains resistance to all damage, but the caster takes all the damage that the target takes (This wording is important). If you deal damage that ignores resistances, such as with Elemental Adept, to the target of warding bond, they take full damage, instead of half. Then, because of the wording of Warding Bond, the caster takes the same damage, meaning you basically get double damage on your spells if you throw them at a warded chump.
To cast warding bond, the targets have to be willing. I don't think anyone will be willing after you pull this stunt even if you originally convince them you're there to help, thus the spell ends.
My favorite character I've played in 5e to date was my draconic bloodline (gold) sorcerer Illiana Shemovanov. She had 8 languages, between sage background, linguist feat, and her draconic heritage. Empowered and quicken were her metamagic traits, and I would joke that she often took a gunfighter's stance when she twinned her Fire Bolt cantrip. Some of the best times I had in Tomb of Annihilation. (If I could have continued on with her she would now have quicken, but Season 8 came along and I put her in semi-retirement.) I still chuckle of how we were facing off against a red dragon, weakening it, but not doing too much - I also took Witchbolt to diversify. The dragon perches on the wooden bridge over the 300' mine shaft she has made her lair and continues to gloat. I prepare Fireball, the dragon says "FOOL! You do know I am impervious to fire!", to which I reply "Da, you iz, but zee bridge you are sitting on iz not." *BOOM!* Bridge turned to ash, dragon takes massive amount of falling damage before recouping and trying to fly out of there. We all get one last round, and it's the monk with his thrown javelin that takes her out. So lots of treasure, and Illianna starts her collection of chromatic dragon scales she wears as a necklace - which, I found out later, meant that she had the material component for Aganazzar's Scorcher even if her focus was taken away.
This video reminded me of an old character I created early in 2nd edition. He was a fire elementalist sorcerer who had chronic acid reflux (Heartburn). He would always; chew on a medicinal plant root (forget the name), eat mild foods and when in town he would; drink milk (cow, goat, whatever) and visit the local herbalist to restock on medicinal potions, and so on. But MOST importantly, he would always HAVE to 'expel all the flames in him' before sleeping. (a.k.a. cast all his spells, before sleeping to recharge them) Or he would suffer terrible pains. (like he felt like he was going to explode) This was all just a 'role-play-ee' thing I did, but because the last one had a game mechanic vulnerability tied to it, the DM allowed ALL my spells (not just the "fire" ones) to have a 'flame-ish' appearance tied to them for free. (a wisp of smoke, ember-like sparks, or heat waves in the air.) So whenever I cast Fly spell, I looked a little like a rocket with small flame gouts firing from the bottom of my boots! Cool concept. Got killed in an encounter with a pair of Fire Giants. (DOH!)
Ah yes, T’Zaric the Sorceror. He was a menace, who through the DoMT had three wishes. He got perm flight, agelessness, ect.. and used Fireball with Elemental Adapt to kill everything, including demons in the Abyss. Good times.
I keep going back to this video when watching things about dnd just because I love the animation done with this, just really well done. I'd watch whole sessions if I could. :)
"You can use only one Metamagic option on a spell when you cast it, unless otherwise noted." so Quickened Spell + Twinned cantrip is legit, though it costs 2+3 Sorcery Points. I still think that Subtle is underrated since it trolls Silence users and allows more finesse and subterfuge in spellcasting.
@Lance Clemings I would even say that illusions-focused sorcerer would be one of the cases where I'd multiclass, cause illusion wizard 2 opens many options. Theoretically Wizard 2/Sorc 3 could already be very decent. From then on it's either full wizard or full sorcerer, whatever rocks your boat.
@@thehiddenninja3428 Quickened spell costs 2 SP iirc even for a cantrip unless I'm completely mistaken. Twinned costs the level you cast your spell at. The spell the sorcerer character twinned was upcast at 3rd level. That's how Twin Haste while legendary can only be used once at 5th level and twice at 6th before one runs out of SP, short of burning spell slots for additional SP.
@@destroyerinazuma96 But if you're using both on the same turn, your action has to be your cantrip, the twinning of which costs 1 point. If you quicken any spell, including a cantrip, you can't use your action to cast any spell except a cantrip. So you quicken a spell and twin a cantrip, costing 2+1 = 3 points
I love subtle spell, aside from being able to cast spells unnoticed, or even tied and gagged, you can counterspell enemy spells, and they can't do the same with your counterspell, because they are unable to see you casting. It's just soo much fun
Zee! I played this exact Sorc during my last campaign, and the exact same way you did! With very similar results from my fellow adventurers. I found it to be a very good bridge until I got to Fireball from a damage standpoint. My other favorite thing to do with this build later on was to take Enlarge Person, and twin it. . . giving it to our Tank and our Beatstick so I could sit pretty in the back lighting things on fire.
Unfortunately some campaigns don't have situations where subtle casting is useful..... but in ones that have that opportunity, subtle really IS super cool. So much potential there
"Oh weird, how did that guard I was standing 110' away from just suddenly pass out? I was just standing here minding my own business. You saw me just standing here."
Subtle Casting's secret utility is that against casters you have counterspell and they literally cant counter you. Its typically fine to go Subtle Quicken or Subtle Twin for the utility.
For me my favourite thing about subtle casting is that it ignores verbal and somatic requirements, not because it lets me be sneaky, but because it lets me cast spells when I otherwise wouldn't be able to. I've had more than one occasion where my character has been bound and gagged, but was able to still get spells off and get himself loose.
How did youtube not recommend this chanel to me sooner?? Awesome script, such a great animation style, and all about D&D? Destiny. Lol great job on these. Can't wait to binge them all.
my favorite metamagic is subtle spell just because you can still cone of cold or fire ball while bound and gagged also your spells become uncounterable because they just happen no incantations or weird hand gestures to clue any abjurers into what lovely slice of hell is coming there way
@@thehiddenninja3428 1 casting if magic missile creates more than 1 missile, depending on spell level. So my guess is he used around 60 missiles used from maybe 10 castings
@@markderuijter2346 Magic missile launches level + 2 missiles. If you use all 3 3rd, 4th, and 5th level slots, that'd be 54 missiles, costing 16 more points to quicken them. So I admit that it's possible to do, going by that rule of unlimited bonus actions. But the real question is why? Spells that have a higher base level are far more efficient in terms of damage output. For example, animate objects. You can animate 10 tiny objects, coins, and use a single bonus action to command all of them to attack something. Each of them has a +8 to the attack roll, and does 1d4+4 damage. So that's 10d4 +40 damage per bonus action. At absolutely no cost beyond a single 5th level spell slot
You'd definitely need some limit on how often you can do that, or it would make certain spells seriously OP that are only ok now because they have bad damage types.
@@rhael42 There is a UA metamagic option that lets you do this "Elemental Spell," I believe other metamagics can be used on top of it as well but, it is, of course, taking up one of your choices and costing you a sorcery point.
Douglas Goodwon I hope some of that UA becomes official in the future, there’s some cool stuff in there and changing the energy types if spells is an awesome one
if your not talking about a AL or something, talk with your DM about re-skinning some spells. As long as you don't mess with the number or effects too much I can't see why they'd balk. I've reskinned Fireball and Chain Lightening for a player before. (god I've reskinned fireball for every damage type it seems.)
I did this in Pathfinder, my friends were in the middle of a high level campaign and invited me to join in the middle of it. So I make a draconic bloodline sorcerer and dedicate nearly every single feat choice to obtain a rather unfair caster feat, and the first combat my character was in I did over 400 points of damage with two castings of cone of cold. Since then, the “I went first and lit him the fuck up” has been used to reference my character on more than one occasion.
I keep rewatching this one because the "I lit him the *fuck* UP!" segueing into really fun music and a beautifully animated Scorching ray combo is just... Too damn compelling. XD
Story time:I was playing D&D with my friends and the friend of my friend I had a chaotic good storm sorcerer/fighter blue dragonborn you know the ugly one (I chose fighter so I can have armor and my favorite weapon a trident) so we were trying to take down a orc base. One of the orcs found our hiding spot so before he could tell the others I did the unthinkable I made True Strike useful. Activiting quickened spell in conjunction with true strike I made it so I can do double the damage (2d8 with a strength bonus of +2) I stabbed the orc in the face with a the trident and ended up killing the orc instantly
I run this load out currently in my campaign (before the dragons got quarantined) and let me tell you it’s hard to balance an encounter against a sorcerer that wins in the first two turns.
Next episode “Scrying” we saw Skank McGank grab the hand axe that was thrown at him when Trevor found him, and there are a lot of conditions regarding Scrying that having a video to talk it out will help.
My favorite class. Only I like frost more than fire so using 3rd party spells from DM guild, kobold press or others really helps fill out the lack of frosty options in 5e.
A lot of my dms allow me to reflavor the spells to do cold damage for one of my characters. As long as you aren't trying to pick and choose, and make every spell you cast do Cold damage, it really evens out.
@@AZDfox That too, "frostball" is a staple ;) And sorcerer got the ability to change elements in unearthed arcana (it costs sorcery points to use it but it's better than nothing).
I randomly got a notification for this three year old video that I infrequently rewatch... no clue if UA-cam is fucking with us or what, but this any additional Animated Spellbook in my week is a good thing.
For those complaining about elemental spec options, for non fire spells for Sorcerers. A good low level spell is chromatic orb, level 1, range of 90, targets 1, does 3d8 damage of your choice(lighting, fire, cold, thunder, posion or acid) and is from the phb. And you can upcast with an extra 1d8 per level. A 5th level cast gives 7d8 x damage of your choice. Great for quickening or twinned.
Okay. But that is kind of the problem. You are a one trick pony. You only know 1 spell and that is a 1st level spell. Where are the other elemental spells through 2-5? Also up casting a chromatic orb to level 5 is just laughable. There is so many better things to do at that point then casting a upcasted chromatic orb. Lets see what it has to compete with. Level 5 Chromatic orb = 11-52 dmg, avg dmg31-32; Single target Flame Strike = 11-45 dmg, avg dmg 28; AOE Maelstrom = 7-35 dmg, avg dmg 21; AOE Animate Objects = 0-78, avg dmg 65 (if all hit); Single target but you can split spread targets. Level 5 Fireball = 16-54 dmg, avg dmg 35; AOE Level 5 Blight = 17-64 dmg, avg dmg 40-41; Single target So if you look at the stats it is actually an underpowered spell for a level 5 spell. Sure. Spells such as Flame Strike or Maelstrom may not deal as much damage but if they hit a single extra enemy they out damage it. We also have to account for the extra effects such as difficult terrain. That it is a hit or fail spell is not actually to its advantage. Blight is just an objectively better option at that point. Chromatic orb is a very useful spell for elemental coverage, but it doesn't solve the problem you have presented. The problem is that there isn't enough spells around the levels to actually do much other then using fire based caster. The problem isn't that there isn't spells that do other damage then fire damage. The problem is that there isn't enough spells that cover other types of damage. Chromatic orb as good as it is, doesn't solve that problem.
@@Cloud_Seeker Dragon's Breath - 2nd Level, Bonus action. If you don't mind using concentration, and giving it to an ally go ahead. On the other hand, if combat is too close, grab this, and use your bonus action to give this to yourself, and use your action to breath the damage type. (While people say sorcerer's are more ranged fighters, Draconic is your closest to melee imo, more like a rogue though get in/get out) Lighting: Lighting Bolt - 3rd Level, 8d6 lighting damage, can be upcasted per level is +1d6. While it goes in a line, it is a line in any direction you can go from the user. Storm Spehre - 4th Level, 2d6 damage(to a group) + 4d6 damage per bonus action, target of your choice. Plus difficult terrain. Upcasting + 1d6 on both sphere group damage and bonus action damage. Cold: Snilioc's Snowball Swarm - 2nd Level, 3d6 damage, plus upcasted gets an extra +1d6. Ice Storm - 4th level, plus upcast extra bludgeon damage per 1d8. 2d8 Bludgeon + 4d6 cold. Cone of Cold - 8d8 cold, upcasting for +1d8. Acid: Virtolic Sphere - 4th level, upcasted +2d4 per level to the inital damage, 10d4 damage initial damage if failed + 5d4 at end turn, if save half that initial damage. Thunder: Shatter - 2nd level, 3d8 damage, aoe. can be upcasted +1d8 damage Thunderstep - 3rd level, transports you and one creature(if withing range and your size or smaller), 3d10 damage. upcasted +1d10. Posion: Cloudkill - 5th level, 5d8 damage on initial hit or while in the fog cloud,if save is failed, passed halved. Now the biggest drawbacks with these outside of just number of options(Which I not denying, I am saying you do have some options). Is really the concentration on these spells, but honestly as a sorcerer that's kinda of part of your class gimmick, concentration is easier for you to do stuff with. Also these are the 2- 5 level spells, and not all the spells. As each of these types if I remember correctly have a level 1 spell attach to each element. And upcasting at least for these elements was probably the idea when they did the draconic bloodline sorcerer for elements. Basically you'd have a smaller pool and you would upcast your lower level spells up. And basically I would make the argument that these spells can be upcasted by about 1 - 2 levels and still be pretty viable.
@@Zarsla You still don't seem to get the problem. The problem isn't that there isn't other options. The problem is that there isn't enough of them through the levels. Maybe you should list how many spells that give each damage type on each level of spells. Is there a Acid, Poison, Fire, Lightning, Cold, Necrotic, Radiant and Force dealing spell on every single level? I really do not care if you find 1 or two spells that are not Fire based on level 3. Can I get a Cold damage spell on level 3 or am I limited to Fire, Lightning or necrotic? If I want to be a pyromancer Wizard I can be that just fine. But if I want to for example make a Gray Surge type of character that exclusively focus on Ice magic I am kind of shit out of luck am I not? The only Cold dealing spells I will have until level 11 is something like 5-7 spells if you include the defensive spells or anything that can deal cold damage. The problem is that there isn't enough variety to the spells. If you go for some kind of elemental master you face that you will be forced to 1-2 spells for the whole game as there simply isn't enough spells to vary in. You can list how many different versions of spells that do different types of damage until the cows come home. You do not actually prove your point or disprove the argument you are presented with. You can make a specialized Fire mage. You can not make a specialized Thunder, Necrotic, Lightning or Cold mage and have anything close to the same variety. Your argument only works if you treat all these spells as supplementary to balance out a build. It doesn't work if you want a concept based around them.
The gish still could have happened, right now I'm playing a draconic sorcerer rouge multiclass, getting advantage through rouge that and green flame blade to up the damage along with sneak attack. Nukes are still an option too, if I wasn't an idiot and chose empowered spell over quicken or twinned, the other one I have subtle spell for utility and casting range spells at 5 feet (dm rules that since you don't do the obvious motions I can get away without disadvantage)
beastbro9823 I’m also running draconic sorcerer, rogue. Swashbuckler specifically for extra sneak attack options. Not doing true strike and have basically a lightning version of Green Flame Blade from a supplement that the DM allowed to go with my Blue dragon origins, but might change it to bronze for flavor reasons. Quickened Spell and Subtle Spell. Just basically get 2 lightning sword strikes a turn with quickened spell. Due to some stuff from the campaign, we were allowed to make deals with angels or devils/demons. I went angels and they gave me a free cleric level, went arcana cleric and actually took green flame blade a thunder damage variant from that same supplement, inflict wounds and some other stuff. I’m indispensably the melee DPR of the party.
These are my two favourite types of meta magic and the ones which I have on my Storm Sorcerer/Great old one Warlock. Last session he twinned Haste, giving it to the party members which prefer to be in melee. This can in clutch in giving us enough actions to kill hoards of Goblins, Bugbears, Direwolf, Intellect Devours, and Ettin.
I recall a transmuter turned Red Wizard of Thay that was taken as a prestige class back in the Third dot V era. He made a bloody mess of a high level campaign because of meta magics, prohibitively high save DCs and "chain spell" His crowning moment of campaign ruination was chaining a flesh to stone on a group of Rakshasa intent on ambush. Admittedly, the GM rolled some pretty crap saves that night but the end result was that somewhere, out in the wilds of Faerun, lies a small copse of alder littered with statues of cat people with shocked expressions on their faces. Meta magic can be fun fun fun!
The tomb guardian may have fell but the true victory was getting revenge on the scorpone
The true recurring villain!
We meet again, my old foe.
“So I lit him the f*ck up!” The second most used sorcerer line at my table. Right after “I cast fireball!”
Or 'BURN BABY BURN"
Funny thing, Fireball is actually technically bad in single target scenarios
@@LashNSmash most people would think that....and i'm here to smartly inform you those people are stupid!!
use fireball and only fireball!! nothing but fireball!!
just fireball
just fireball
No no no... its “I cast a quckiened Fireball... and with my action i cast a 2 rayed eldritch blast”
@@mrroboshadow i got that reference!
I showed my wife this video and she absolutely loved it. Next session her Tiefling Chaos Sorceress attacks an abomination dragging one of her party members off to get eaten. Same combo: Quickened Scorching Ray, Twinned Firebolt. The enemy creature had an AC of 15, and previous characters had already attacked having rolled on or near that, so everyone knew what the AC was.
My wife whiffed every. Single. Shot. She rolled consistently between 10 to 14 on each attack for each spell. Heartbreaking. Then I had her roll for Wild Magic. Sure enough, she flubs it and rolls a nat 1. I have her roll on the wild magic table! She fireballed the entire party, damn near killing the rogue who she was trying to rescue.
The moral of the story is.... couples counseling is expensive. Idk how to wrap this up, just thought I should share.
RIP my dude
As a couples therapist, I would ask why she didn't have a familiar taking the help action to roll with advantage.. 😉☮️
@@GeminiLibra73 She was a sorcerer, not a wizard. They don't get Find Familiar as a spell normally.
That said, my marriage has since dissolved. I'll have to make sure my next wife plays a wizard or pact of the chain warlock instead.
Very sorry to hear this. As for the joke, I was thinking of the magic initiate feat. But if your next partner wants to go straight to wizard, so much the better. 👍☮️
@@jrm13 oh my god I hope you're joking 🥺
The same loadout with a Divine soul sorcerer can be an extremely cool buffer/healer. Twinning healing words, shield of faith or haste can be insane
This is what I'm currently running. Just got my 3rd level slots, so just about to see how twinning haste goes. But up till now, twinning guiding bolts and giving advantage from that to the rest of the team has been great. Doubling cure wounds is nice as well.
This is one of my players, but he stacked on Hexblade Warlock for ultra-blasting capability. We worked out a great story for it, too.
Reach spell on Inflict Wounds is also pretty compelling.
Yeah a Sorcerer in an old group I played in was always twin hasting me (the Barbarian) and our fighter. Came in super clutch many times.
You want to know something cool, when you cast a spell into an object that you also casted Glyph of warding, if it’s a concentration spell, concentration is no longer required for that spell and it lasts for its entire duration, and with one whole diamond, you can have 25 whole castings of this, so just grab some coins, cast glyph of warding along with any concentration spell you want and have them activate by speaking your password, or activate it like flipping the coin. Doing this you can have haste casted to the entire party, shield of faith, and other spells of that nature. It’s perfection. And depending it could cost an action or no action
I think I love how you just go “So I lit him the fuck up” and the funny theme music plays. Priceless
There is nothing funnier than when the all ages youtuber finally curses
I just realized the cloth that covers his sorcerer's eyes says "goat" in Draconic
Question, How can you read draconic?
@@fancyb.p.6122 The Draconic script is in the PHB
@@texturelesshorse6011 Its true, it is spell GOAT
That is a fantastic easter egg.
@@MSOGameShow I still don't understand.
"So anyways, I started blasting."
But i don't see so good so i missed
But I rolled a 1 so I missed
And i fired again!
And i *missed*
I know how we all wanna talk about how fun a build and haha he's a better sorcerer now
But can we talk about how good Zee's animation is? That guardian moving around was pretty dope, and those fire effects are great as always!
Finally, something good to come out of the demonetization virus
Agreed this video was sick to watch.
a 4 minute video, no less. He spent some time on this one.
Not to mention the colors and shading and the traditional Bashew-ian finger twiddling and staff twirling. Like.... dang.
give the video a like. (reminder to those who haven't but are scrolling through the comments)
I love the first line after he stepped out of storyteller mode. "But I went first, so I lit him the fuck up."
Due to my “generous” use of aoes I was mildly peer pressured to take carful spell for my sorcerer
Nah, replace careful spell with empowered spell. Reroll those dice, your party should just know when they are within fireball range
@@matthewletexier that’s what I said, if they’re in the circle of death that’s not a me problem
@@melissagoldsmith1853 if they're a melee combatant they kinda don't have a choice
@@miss_baphomet it’s a joke
@@miss_baphomet if they're a melee combatant then sucks for them, hope they didn't dump dex
I think any reasonable DM would have let you change after the Truestrike debacle
Change is an interesting usage for the phrase "roll a new character". Pretty sure that utility sorcerer was toast after the scorpones incident.
Also, I'm sensing a theme with the scorpones. Maybe similar to Indy's "Snakes! Why does it alway have to be snakes!"
Yeah I mean, true strike is more a sniper mage type thing anyway, a spell that gives you advantage on your next attack, so you can give the attack you're going to do the most chance to hit when you need it to, so it's pretty situational since you want to use it effectively only if you can guarantee you'll be able to attack them first, or if you need your attack to land for some reason.
@@Nyghtking it's not situational, it's a waste of a cantrip slot.
Edit: it also has a range of 30ft so good luck sniping with it.
@@jackielinde7568 He addressed this in a comment way back but he didn't die. HIs DM let him rechoose spells and stuff for the same character. It was the same dude with the same backstory and everything.
@@jackielinde7568 Any good GM would just let a player fix up his character if it doesn't work at all, don't have to roll a new character if the story works but the game-aspect of it was screwed up, it happens.
Lessoned Learned: There is a reason why it's called "Glass Cannon" and not "Glass Axe."
Unless you are playing Fire emblem
FireLover7004 lysithea
There's a saying at my table, "a Sorcerer within 30 feet of a bad guy is a sad Sorcerer."
Yes. And the fact that draconic sorcerers get wings later on practically makes them an orbital laser if you prefer the Ray spells or a stealth bomber if you do only fireball.
Phantomile or an orbital battle station if you multiclass into warlock for eldritch spear and agonizing blast. Imagine twinning that.
The evocative language in this is friggin' great.
Ah yes, "Oh, but I went first. So I lit him the FUCK up." poetic.
I don't like copious swearing, I don't swear, BUT when used correctly it can really emphasize how a situation feels. I think it was used correctly in this animation.
I read this as "evocation language" twice before getting it right.
@@yotyytoy9294 same
@@rockchewer7929 Beat me to it. XD
I'd just realized that the big guy looks like Fighter from the Haste video, nice to know he managed to survive that encounter with the 20 guards. ::D
This was probably before that
Same warlock and cleric too!
Yeah, this one is chronologically before that. Scorching Ray is second level, fly and haste are 3rd level. And he said he revealed his metamagics in this incident.
@@lagg1e he did upcast it to 3rd level tho
@riquelme376 but he did say that this is the first time they learned that he respeced, but he could have had haste, so it could go both ways. They are in a desert so it could be the case this is after True Strike as it was also set in a desert.
This makes me feel a little better about Sorcerer's supreme lack of spell variety.
Sorcerers lack the wizards utility but their potential damage output goes far beyond.
shortest list but BIGGEST BOOM
@@TheSilverPhoenix100
A poor trade in practice, unfortunately.
@@GlacialScion Ah but take into account that Wizards have to have a high INT (the least useful stat in 5e) while sorcerer's have high CHA (one of the two most useful stats along with DEX).
@@eoincampbell1584
It doesn't really matter due to the number of spells wizards have access to which can solve problems other classes would rely on stat checks for.
I'm just waiting for the evil curse that turns the scorpone' bane sorcerer into Skank McGank and further expands the Animated Spellbook cinematic universe.
Necromancy; not even once
Seeing as Clone is a wizard only spell, I think it's far more likely that this channels wizard (who has already been shown to be a different character to the sorcerer) would turn out to be, or become, that character.
We have a canonical crossover between the two in the dragon breath episode
It would sound cool, but Skank McGank's powers would have been nerfed simply from the fact that a sorcerer would have to level up their wisdom and intelligence stats by a lot just to be able to meet the requirements to multi-class into a wizard. After that, it would take forever to level up the wizard stats enough for him to use any of the higher level spells
His origin is already covered in the video where he calls himself chaotic evil, not chaotic stupid. However I cannot find it ATM.
That one dislike is from a scorponé enthusiast. Or a scorponé itself.
Don't reply to scorpone posters
Should I ask what a scoporne is?
@@klusternider6540 it's the creature that damage his character eye.
23 scorponé
@@garlicbreadcrumb3653 god damn they're everywhere
The animation on this beyond slick, i love it.
Ditto, yo, especially when the mummy was slammed through a pillar. Wow that was good.
Go sub to Adan! He helped.
@Arusiek90 That's so true, yo. I'm truly glad i got to experience such an amazing scene.
*Literally anything happens.*
Sorcerer: "So anyway, I started blasting."
Wizards: "Fool! I have spent YEARS of my life unravelling the mysteries of the arcane. I have studied the potency of magical fire down to its metaphysical structure, the level of heat possible from a-"
Sorcerers: "Hahaha firebolt go pew pew!!!!"
My roommates’ 11 year old daughter is playing a draconic sorcerer in the game I DM. She’s only just getting into metamagic and what it can do. She chose ice, but hey, flavor is important as well. She managed some decent damage last game by using spells from some of the supplemental books. (Though she did make the mistake of using fly to go above the wall the horde of drow were laying seige to. A few crossbow shots and a cloudkill onto the battlements later, she literally dropped out of the sky, unconscious. Fortunately my son’s cleric of Apollo was there to smack her with cure light wounds and throw a healing word onto another fallen party member. He was literally the mvp- every single character was at zero health at one point in that battle except the ranger and the kobold npc, and he brought every one of them back from the brink of death. Until the second cloudkill hit him, and the ranger dragged him out from the cloud and healed him. It was an intense session.)
Stories like these are why I love DnD
Ice is one of the good choices on the list, though. Fire is best situationally, and gets worse against higher CR monsters.
@@fauxshizl That's why you gotta homebrew new elemental spells. I started creating a Sorc Origin based on using multiple different elements, but quickly realized I was going to have to create some new spells too...
Erm....
Cure ~ Wounds
and also, can't cure wounds and healing word in the same turn. :/
I nearly killed my wife's character in the very first session because she flew herself over a 100' ravine then stayed there for the archers to shoot.
This is just a rehash of "BECOME A FIRE GOD!" after casting a quickened fireball and then twinned fire bolt to mop up the leftovers video. Still loved it.
Especially since you don't have to upcast Fireball, since it's already 3rd level and does 8d6. Although it does give the opportunity for a Dex save for half, rather than the possibility of a crit (or miss).
Did he private that video?
@@aaboyz11 He did.
@@johnslater3227 But why tho?
Ferret Queen is it cuz his channel has to be kid friendly? I think he said that once
Zee is living the good life. He gets to be paid to brag online about his D&D character build.
I'd be lucky to get ANYONE to listen to me talk about Derrik Darkluster, GENTLEMAN ADVENTURER! A Dispater Teifling Swashbuckler/Hexblade Folk Hero who- wait, come back guys! I didn't even get to his insane combos with the Scimitar of Speed!
Yo wait hold up, what's a Scimitar of Speed? This sounds useful...
@@bumblebot2458 - For most characters, the scimitar of speed is useless. All it does is let you make an attack with it as a bonus action when you are wielding it. (it's also a +2 scimitar, so good, but still only 1d6 base damage)
For most spellcasters, they'll do more damage with spells and staying out of melee, for most battle classes, they have better weapons they could use, or other things they do with that bonus action.
Rogues are the only class that COULD (there's a catch) benefit from the Scimitar of Speed, all because of Readied Actions and Sneak Attacks.
Rogues can Sneak Attack once per TURN, not once per Round, but there's rarely any chance for the Rogue to make an attack on someone else's turn, so this doesn't come up much. Rogues also usually only get a single attack on their own turn. They can dual wield to get 2 attacks, BUT an offhand attack can only be taken if the attack action is taken, so it'll only ever happen on their own turn.
If a rogue could use the Scimitar of Speed, they can use their bonus action to attack on their own turn, without needing to take an attack action. THEN they can use their action to HOLD an attack until someone else's turn, this DOUBLES the amount of sneak attack damage they can do in a single turn.
Except Rogues don't have proficiency with Scimitars. Multiclassing to Hexblade gives him proficiency with martial weapons, hence why my character can use the Scimitar of Speed for insane combos.
It also lets him do cheesy stuff like attack as a bonus action while taking dodge as his main action (something a Monk would have to use Ki points to accomplish) In particular, instead of holding a simple attack action, he instead holds booming blade or green flame blade, which if landing, stacks on top of the weapon and sneak attack damage. So he can almost always have both a regular sneak attack, and a fire/thunder sneak attack every round.
@@GreyAcumen thats actually super dope and im going to steal that combo for myself. Thanks
@@GreyAcumen Legit a pretty kool combo. Of course it relies on a SoP, but if you have a cooperative DM that lets you wishlist stuff or something similar, it sounds like a fun time!
@@jodah_eternal I find that a balance of Swash3-15/Hex1-5 gives a very strong feature list. Max out Charisma, 14 Dex, and everything else into Con. He dishes out a lot of damage, Solid AC (medium armor + shield + shield spell) and with Panache he can be a great party face. Everything he can run out of comes back on a short rest.
As an alternative, a straight Arcane Trickster can pretend to be a Swashbuckler through the use of a Familiar riding on their shoulder (using the help action) and picking up the mobile feat. Actually dishes out more damage, and has more spell options, but it's all int based, and lacks the Panache angle so Party face isn't quite as strong. Also requires long rests to recover everything.
The Irony is, with quickened spell, you could potentially cast True Strike as a bonus action, which would make it infinitely more effective.
True Strike still only affects your next turn, not your next Action.
@@Halinspark is that true? I'll have to look that up.
Either way there's no way I'm letting my DM know about that.
@@theimperviousfirecracker7934 Pretty sure they would have just let it slide out of pity.
To add to this it also only affects a single attack roll, not all 3. It really sucks.
quickened spell firebolt + regular attack would probably still be better sadly. True strike is an awful spell with a cool concept.
Man said “Ziggurat” and my Tharizdun Sense started tingling.
My old Vecna senses were getting a workout as well
I still love this one so much. Zee comes across as so totally family friendly most of the time with his instructional videos and endearing manner but then...
"Oh but I went first...so I lit him the FUCK up."
My Wild Magic Sorcerer (who told everyone he was a juggler) cast a twinned chaos bolt that killed a total of three goblins and then turned into a potted plant. That's how everyone discovered what he can do.
2:10 ive never heard a nerdier string of words in my life
I love when spellcaster's get to Flex. Cause it's normally the 18 strength Barb that does the flexing.
Sirius Faerie In a campaign I’m in, playing a sorcerer I’ve stolen the show more times than I ever thought I would. As in, every battle, due to my build that I didn’t realize would be as effective as it has been and some luck with finding items that just made me more powerful
Sirius Faerie Every character deserves to flex their power once in while. It’s mainly the range and melee ones that get the most in my opinion, but when a primarily spell based character does. Even the allies shit their pants because they know if they screw with the caster too much. They’re next to feel the flex. Never underestimate a sorcerer or wizard with haste or flying speed. That will be your downfall.
In my usual campaign, the meleers have the worst of luck :(
Man, people are really missing the joke. Flexing, muscles, barbs tend to have high strength. What is this r/whoooosh ???
@@JohanFaerie
Uhmm... I dont see the joke, really. Because barbs are strong, dont they usually flex?
This is by far my favourite animated spellbook, great script, nice animation/art and a spicy backing tune that just works :D
I always did like this combination-- Firebolt and Scorching Ray are similar enough spells that your fire-specialized Sorcerer whipping out 5+ blasts of fire in a single round is totally on brand. A flavorful flex, to be sure.
My other favorite thing to do with metamagic is to Quicken Spell Polymorph yourself into a T-Rex. Everybody expects getting into melee with the d6 caster to be a good thing-- and then you turn into a giant lizard and eat them on your next turn. Classic.
I did a similar thing with a Blue Draconic Sorcerer: Lightning Lure + Shocking grasp. It’s super sick
Dude, I'm waiting to get my Lightning Draconic Sorcerer to Level 6 for that sweet Charisma Damage Bonus. Witch Bolt + Charisma Mod + Con Saves = toasted boss. Plus I have Scimitars as a backup, and I've yet to even get Metamagic! This should be good...!
can you cast two cantrips? I guess there's no rule against it is there
DakkaNoms if you cast a spell (of any level I believe) as a bonus action you can cast a cantrip as an action
You could quicken a cantrip then cast a normal leveled spell
@@Thunder-bw9xm Incorrect. The way its written, the 1 action spell MUST be a cantrip.
1:00 My internal experienced adventurer screams "LAMIA!!! RUN, YOU FOOLS! Set up an ambush in the hallway, it's your ONLY CHANCE!!!"
Run? Towards them for a seduction check.
My internal DM chuckled, "And you thought it would be that simple, where you could just waltz in an try to take a rest?"
I misread that as Lama
My mind jumped to the party walking into the lair of a Blue Dragon
@starshipeleven lol that's something I guess I never thought of before. All my bards have never tried to seduce before. Most they have done is tried to reason with beings or negotiate alot of money out of people. Only two of my characters have even been with someone. One was when a shapeshifter hit on my innocent minded barbarian tortle, and the other.... was when my aasimar warlock actually showed interest in someone and after alot of deeds for them, was more or less taken by suprise.
The animation in this one was so fluid and beautiful! You've been improving so much with your art
Agreed, I like the mummy movement intro and when it got utterly thrashed.
That is why I love Unearthed Arcana, and my DM. I decided to finally have a whirl at playing a sorceror, and by the gods, I love my Silver Half-Dragon.
The Metamagic I use most often... changes a spells element to whatever I wish.
So those super powerful fire spells, like Immolation? Yep, COLD damage. :D
Wouldn't that technically make it..."Ice-olation"? 😁
I used to use twinned spell a lot, but as we've gotten to higher levels we have fewer groups of enemies and more of one super strong enemy. But just at the last session, my DM dropped two Ancient white dragons on us, and my level 16 character (14 sorcerer/2 l warlock) single-handedly fought and killed one of the dragons. I just kept quicken spelling eldritch blast for my bonus action and used eldritch blast for my action as well
Oh that's sick
Didn't know you could cast two cantrips in one turn
I have done this build with a human draconic sorcerer, and one of my favorite early lvl combo attacks is free action pull out a container of oil, quicken spell catapult with with said oil and finish with firebolt. Or after lvl 5, cast minute meteor and then next turn catapult oil and fire a meteor or two.
[ *Temple Guardian charges* ]
Zee: "That's a bold statement from someone in Quickened Twinspell distance."
Love your stuff as always. I've been scribbling mental notes from your videos for future character builds, since my group (see: family) recently decided to move up to 5e (from 3e). And sorcerers are my favorite class to play.
Zee: you might come into a scenario where fireball wont fix your problem
Also zee: i cast multiple forms of fireball in quick succession
Can't use two metamagics on the one spell unless the metamagic says otherwise.
@@g80gzt Except you can if each one, like OP and the video say, target different spells with your quickened being one of them.
1:44 That was for true strike-senpai!
Sweet revenge is the truest strike of all
My brother made an ice themed dragonborn sorcerer based on this exact video, and he was incredibly strong and picking off enemies the rest of the party had weakened. Basically anything that had been attacked that round died his turn.
Important to note that mummies are vulnerable to fire, so in addition to the high damage he put out this turn, this particular enemy took double damage, so I'm sure that had a lot to do with it.
Always a pleasure to see a zee video on sorcerers
Wizard and Sorcerer players will always be of different minds. At least Zee knows Sorcerer is cool too :3
Metamagic is one of the least understood and most often underestimated class features in 5E. Quicken and Twin are amazing for blasters, and Subtle is one of the most powerful tools in the game.
Silently casts fireball, mystery terrorist appears
Silently Dominate Person is..WTF man
When I saw the piles of bones I was like "it's just a brass dragon, its ok", but then that guardian appeared XD
He bolted towards us with terrifying speed. Oh. But I went first so I lit him the fuck up. If that isn't the perfect way to start a combat story I don't know what is.
New to the channel, outstanding animation is keeping me around!
I really enjoy the way metamagic works in 5e - I made a Sorcerer BBEG, and it needed almost nothing to make it terrifying outside of good spell selection and metamagic use. Twinned Empowered Blight is an OH SHIT for a 6th level party!
His headband says "Goat" now, but before the respec it said "Dragon"
What does it MEAN
GOAT: Greatest Of All Time maybe?
I hope next time it says Headband
It means ”Humility”.
G.O.A.T. = Greatest Of All Time
Goat is also a metaphor for some who doesn't get bothered by much
I feel like Subtle Spell metamagic is a bit overlooked. You can pull of a lot of mind fuckery and stealthy takedowns with it.
It also prevents you from being Counterspelled at higher levels.
@@douglasgoodwon8227 unless your DM doesn't do their homework, you ask them how they're counterspelling and they just go "I cast counterspell"...😭😭😭
Subtle Spell is subtly great, especially when you want to do more roleplay based casters and Spell Snipers. Casually turning a corner and turning invisible with no trace of what happened or even a sound is fantastic, misty stepping up onto a roof during a chase scene like a ninja is freaking fun, and setting up all kinds of glyph of warding traps without being detected can be absolutely unreal. Mix it with a Rouge (I recommend Arcane Trickster) for extra fun.
In my Alt-pocalypse folder, I have a Sorcerer entirely spec'd out to be a nightmare in a politically oriented game. Just enough damage output to not be a drag on the party in combat (this is D&D after all), then all the mind-whammy enchantment and illusory magic I can fit into a sorc, all intended to be subtle-spelled at every opportunity.
Haven't yet found the right campaign to play him in, but oh man, I really hope I do one day...
@@tugboatyan Might I suggest Waterdeep: Dragon Heist?~
I've got a support-focused Divine Soul sorcerer in one of my games. Twinned Haste turns my already fairly badass party into "obliterate the dragon in round one," and Twinned Heal can completely reverse a rough situation.
I actually can't stop rewatching this the animation is stunning
Your vid is like 4ish years old, but I FINALLY got to use it as a cameo character (I joined someone's campaign for one session so the DM didn't have to play this NPC). I got to choose the build, DM approved it, and I was told "your character would shoot first and Overkill"... and WOW was everyone amazed by just how much fire damage was done to EVERYTHING.
I've been waiting years to try this and thank YOU
"He bolted towards us with TERRIFYING SPEED!"
"But I went first, so I lit him the, f**k, up!"
The tone shift there was just.... So beautiful.
I’ve probably watched this one 6 or seven times now, it’s just so good.
"So i lit him the f**k up" that caught me by suprise
Holy wow. This is genuinely gorgeous, Zee. The colors! The shading! The freaking smooth animations!
omg
I love the way he describes and animates spells. It makes them look so much cooler than I usually incision in my head.
I thought of the exact same combination of a Draconic Bloodline Sorcerer (choosing a Red Dragon as my Ancestor), while having the Elemental Adept Feat (taking Fire as my chosen energy type) from the very beginning, due to playing a Variant Human, recently.
I saw this video after I came up with it, but just before testing my character out today, so I felt pretty confident.
We startet our campaign at Level 3, meaning that I had only 3 Beams of Scorching Ray and was only able to do this combo once, due to me having only 3 points of Metamagic available yet, and Quickend Spell costing 2 and Twinned Spell costing 1 Metamagic Points.
This was enough however, that my damage output was so high in our first encounter, desingned for level 3 characters of course, that I basically singlehandedly took out the main enemy and one of her minions (due to a crit), saving the Rogues life in the process.
On my second turn I still had one 2nd level Spellslot left, dealing a lot of damage to the remaining minions (Harpys by the way) with a second Scorching Ray. After that however, and due to the fact that my 1st level Spells require a closer range and me being relatively squishy, I resorted to casting only Firebolt for the remainder of the fight. The damage output was still moderate (the Elemental Adept Feat helped), but I could really feel my character running out of steam (which made quite a lot of sense rollplayingwise and therefore outweighed the repetetiveness of my turns 3-5).
At the beginning of turn 6, our Fighter finished the job and the remaining Harpys (they were initially 20!) fled. I sent one of them a parting gift in the form of yet another Firebolt to her back (just for flavour though, since I knew she still had nearly full HP) and burned their nests afterward.
We were just as surprised as our GM was, regarding how quick and well we managed to defeat them (and rescue the missing Prince, that we were tasked to locate, in the process).
All in all, the other Players and I had a lot of fun (which I think is the most important thing in any D&D-Campaign) and I felt like the absolute MVP during the fight.
I can only recommend this built for anyone who is interested in playing a Sorcerer or who is just looking to play somewhat of a Nuker.
PS: I absolutely love this Video! Not only because it perfectly mirrors my Character (and closely resembles our Campaigns setting by the way), but because of everything from the animation to the music. I think I was rarely ever as happy, discovering a new channel to subscribe to, as with this one! :D
PPS: I sincerely apologize for my bad English, I am not a native speaker since I'm from Germany :/
My favorite interaction with Elemental Adept: Warding Bond.
Warding bond is a spell that, when cast, creates a bond between the caster and a friendly target. That target gains resistance to all damage, but the caster takes all the damage that the target takes (This wording is important).
If you deal damage that ignores resistances, such as with Elemental Adept, to the target of warding bond, they take full damage, instead of half. Then, because of the wording of Warding Bond, the caster takes the same damage, meaning you basically get double damage on your spells if you throw them at a warded chump.
To cast warding bond, the targets have to be willing. I don't think anyone will be willing after you pull this stunt even if you originally convince them you're there to help, thus the spell ends.
That's neat and all, but how often do you encounter enemy spellcasters that have warding bonded an ally?
This has got to be my favourite episode
My favorite character I've played in 5e to date was my draconic bloodline (gold) sorcerer Illiana Shemovanov. She had 8 languages, between sage background, linguist feat, and her draconic heritage. Empowered and quicken were her metamagic traits, and I would joke that she often took a gunfighter's stance when she twinned her Fire Bolt cantrip. Some of the best times I had in Tomb of Annihilation. (If I could have continued on with her she would now have quicken, but Season 8 came along and I put her in semi-retirement.)
I still chuckle of how we were facing off against a red dragon, weakening it, but not doing too much - I also took Witchbolt to diversify. The dragon perches on the wooden bridge over the 300' mine shaft she has made her lair and continues to gloat. I prepare Fireball, the dragon says "FOOL! You do know I am impervious to fire!", to which I reply "Da, you iz, but zee bridge you are sitting on iz not."
*BOOM!*
Bridge turned to ash, dragon takes massive amount of falling damage before recouping and trying to fly out of there. We all get one last round, and it's the monk with his thrown javelin that takes her out. So lots of treasure, and Illianna starts her collection of chromatic dragon scales she wears as a necklace - which, I found out later, meant that she had the material component for Aganazzar's Scorcher even if her focus was taken away.
This video reminded me of an old character I created early in 2nd edition.
He was a fire elementalist sorcerer who had chronic acid reflux (Heartburn).
He would always; chew on a medicinal plant root (forget the name), eat mild foods and when in town he would; drink milk (cow, goat, whatever) and visit the local herbalist to restock on medicinal potions, and so on.
But MOST importantly, he would always HAVE to 'expel all the flames in him' before sleeping. (a.k.a. cast all his spells, before sleeping to recharge them) Or he would suffer terrible pains. (like he felt like he was going to explode)
This was all just a 'role-play-ee' thing I did, but because the last one had a game mechanic vulnerability tied to it, the DM allowed ALL my spells (not just the "fire" ones) to have a 'flame-ish' appearance tied to them for free. (a wisp of smoke, ember-like sparks, or heat waves in the air.) So whenever I cast Fly spell, I looked a little like a rocket with small flame gouts firing from the bottom of my boots!
Cool concept. Got killed in an encounter with a pair of Fire Giants. (DOH!)
Ah yes, T’Zaric the Sorceror. He was a menace, who through the DoMT had three wishes. He got perm flight, agelessness, ect.. and used Fireball with Elemental Adapt to kill everything, including demons in the Abyss. Good times.
The mat mercer feat spelldriver (at least I think that's what it's called) is really great for this too. It was practically made for this build.
Long have I awaited a new animated spell book!
I keep going back to this video when watching things about dnd just because I love the animation done with this, just really well done. I'd watch whole sessions if I could. :)
I love it when I can tell you're having fun making these, Mr. Bashew. Good on you, thanks for doing these, and I hope you're staying safe!
The two things I know of that lurk in rotting civilizations are Lamias, and Black dragons.
And black dragons like swamps.
I know you're rocking a sorcerer, but I'd love to see some of your ideas for pure wizards.
Especially illusionists.
"You can use only one Metamagic option on a spell when you cast it, unless otherwise noted." so Quickened Spell + Twinned cantrip is legit, though it costs 2+3 Sorcery Points. I still think that Subtle is underrated since it trolls Silence users and allows more finesse and subterfuge in spellcasting.
@Lance Clemings I would even say that illusions-focused sorcerer would be one of the cases where I'd multiclass, cause illusion wizard 2 opens many options. Theoretically Wizard 2/Sorc 3 could already be very decent. From then on it's either full wizard or full sorcerer, whatever rocks your boat.
What do you mean 2+3 sorcery points? It costs 3
@@thehiddenninja3428 Quickened spell costs 2 SP iirc even for a cantrip unless I'm completely mistaken. Twinned costs the level you cast your spell at. The spell the sorcerer character twinned was upcast at 3rd level. That's how Twin Haste while legendary can only be used once at 5th level and twice at 6th before one runs out of SP, short of burning spell slots for additional SP.
@@destroyerinazuma96 But if you're using both on the same turn, your action has to be your cantrip, the twinning of which costs 1 point. If you quicken any spell, including a cantrip, you can't use your action to cast any spell except a cantrip.
So you quicken a spell and twin a cantrip, costing 2+1 = 3 points
@@thehiddenninja3428 ah. In that case yes.
I love subtle spell, aside from being able to cast spells unnoticed, or even tied and gagged, you can counterspell enemy spells, and they can't do the same with your counterspell, because they are unable to see you casting. It's just soo much fun
Zee! I played this exact Sorc during my last campaign, and the exact same way you did! With very similar results from my fellow adventurers. I found it to be a very good bridge until I got to Fireball from a damage standpoint.
My other favorite thing to do with this build later on was to take Enlarge Person, and twin it. . . giving it to our Tank and our Beatstick so I could sit pretty in the back lighting things on fire.
Man, quicken and twincast are so good together, but I just can't not take Subtle at level 2. It's so cool! I love it too much!
Unfortunately some campaigns don't have situations where subtle casting is useful..... but in ones that have that opportunity, subtle really IS super cool. So much potential there
"Oh weird, how did that guard I was standing 110' away from just suddenly pass out? I was just standing here minding my own business. You saw me just standing here."
Subtle Casting's secret utility is that against casters you have counterspell and they literally cant counter you. Its typically fine to go Subtle Quicken or Subtle Twin for the utility.
If you like Subtle spell, use it! It's a roleplaying game, not a MOBA.
For me my favourite thing about subtle casting is that it ignores verbal and somatic requirements, not because it lets me be sneaky, but because it lets me cast spells when I otherwise wouldn't be able to. I've had more than one occasion where my character has been bound and gagged, but was able to still get spells off and get himself loose.
Mage:"kaboom?"
Fighter:" *sighs* yes mage...kaboom."
Mmm, yes. Fire Gatling gun.
That's when you're a sorcerer-warlock, my friend.
@@R3GARnator mmm, Yes. Eldritch gatling gun
Aehten cast BRRRRRRRRRT
Artificer “Mmm, yes. Actual Gatling gun
How did youtube not recommend this chanel to me sooner?? Awesome script, such a great animation style, and all about D&D? Destiny. Lol great job on these. Can't wait to binge them all.
my favorite metamagic is subtle spell just because you can still cone of cold or fire ball while bound and gagged also your spells become uncounterable because they just happen no incantations or weird hand gestures to clue any abjurers into what lovely slice of hell is coming there way
This episode was amazing
"two hit, the third crit, and was now laying on the ground" this is a b o n u s a c t i o n
I love how we tosses up the horns for twinned firebolt.
I don’t even play D&D, and I love these animations! Great storytelling!
can't say i ever expected you to talk about metamagic but i am thoruoghly entertained, this video was hilarious
I remember when we thought you could have as many bonus actions as possible, and I nuked a bear with 60 magic missiles
Why would you think this?
And how did you even have enough points for this?
@@thehiddenninja3428 1 casting if magic missile creates more than 1 missile, depending on spell level. So my guess is he used around 60 missiles used from maybe 10 castings
@@markderuijter2346 Magic missile launches level + 2 missiles. If you use all 3 3rd, 4th, and 5th level slots, that'd be 54 missiles, costing 16 more points to quicken them.
So I admit that it's possible to do, going by that rule of unlimited bonus actions.
But the real question is why? Spells that have a higher base level are far more efficient in terms of damage output.
For example, animate objects. You can animate 10 tiny objects, coins, and use a single bonus action to command all of them to attack something. Each of them has a +8 to the attack roll, and does 1d4+4 damage.
So that's 10d4 +40 damage per bonus action. At absolutely no cost beyond a single 5th level spell slot
@@thehiddenninja3428 i agree, was just thinking of a theoretical possibility
@@thehiddenninja3428 because magic missile can't miss
Would be great if we could get some more Cold damage spells, so my Silver Dragon Sorcerer has more options...
It would be nice if it worked the way elemental bloodline worked in pf and let you substitute the energy type with your bloodline type
You'd definitely need some limit on how often you can do that, or it would make certain spells seriously OP that are only ok now because they have bad damage types.
@@rhael42 There is a UA metamagic option that lets you do this "Elemental Spell," I believe other metamagics can be used on top of it as well but, it is, of course, taking up one of your choices and costing you a sorcery point.
Douglas Goodwon I hope some of that UA becomes official in the future, there’s some cool stuff in there and changing the energy types if spells is an awesome one
if your not talking about a AL or something, talk with your DM about re-skinning some spells. As long as you don't mess with the number or effects too much I can't see why they'd balk. I've reskinned Fireball and Chain Lightening for a player before. (god I've reskinned fireball for every damage type it seems.)
I did this in Pathfinder, my friends were in the middle of a high level campaign and invited me to join in the middle of it. So I make a draconic bloodline sorcerer and dedicate nearly every single feat choice to obtain a rather unfair caster feat, and the first combat my character was in I did over 400 points of damage with two castings of cone of cold. Since then, the “I went first and lit him the fuck up” has been used to reference my character on more than one occasion.
Can we talk about the animation for a second? That’s amazing.
I keep rewatching this one because the "I lit him the *fuck* UP!" segueing into really fun music and a beautifully animated Scorching ray combo is just... Too damn compelling. XD
Twinned hold monster can end up winning a fight or being really, REALLY disappointing
It happens to ALL "save or suck" spells
Story time:I was playing D&D with my friends and the friend of my friend I had a chaotic good storm sorcerer/fighter blue dragonborn you know the ugly one (I chose fighter so I can have armor and my favorite weapon a trident) so we were trying to take down a orc base. One of the orcs found our hiding spot so before he could tell the others I did the unthinkable I made True Strike useful. Activiting quickened spell in conjunction with true strike I made it so I can do double the damage (2d8 with a strength bonus of +2) I stabbed the orc in the face with a the trident and ended up killing the orc instantly
I run this load out currently in my campaign (before the dragons got quarantined) and let me tell you it’s hard to balance an encounter against a sorcerer that wins in the first two turns.
I mean, beholders have a forward-facing anti-magic cone... You could leverage that.
Next episode “Scrying” we saw Skank McGank grab the hand axe that was thrown at him when Trevor found him, and there are a lot of conditions regarding Scrying that having a video to talk it out will help.
I like the detail that your Sorcerer uses special handwrapped talismans in order to cast with Metamagic abilities. Kind of an interesting feature.
I did this a while back with a Goliath Ice focused sorcerer and it was unjustifiably entertaining.
My favorite class. Only I like frost more than fire so using 3rd party spells from DM guild, kobold press or others really helps fill out the lack of frosty options in 5e.
A lot of my dms allow me to reflavor the spells to do cold damage for one of my characters. As long as you aren't trying to pick and choose, and make every spell you cast do Cold damage, it really evens out.
@@AZDfox That too, "frostball" is a staple ;)
And sorcerer got the ability to change elements in unearthed arcana (it costs sorcery points to use it but it's better than nothing).
Does anyone know the name of the song that comes in when Zee's sorcerer starts unloading spells?
You know you want it by ORKAS
Had to shazam it.
@@jaywalmoose9623 Thanks a ton! I really liked it but would never have been able to find it without your help.
@@nathanielreid245 Glad I could help, but next time just use Shazam, (it's an app that recognises songs), so ur not waiting 6 months.
JayWal Moose Will do.
I randomly got a notification for this three year old video that I infrequently rewatch... no clue if UA-cam is fucking with us or what, but this any additional Animated Spellbook in my week is a good thing.
For those complaining about elemental spec options, for non fire spells for Sorcerers.
A good low level spell is chromatic orb, level 1, range of 90, targets 1, does 3d8 damage of your choice(lighting, fire, cold, thunder, posion or acid) and is from the phb. And you can upcast with an extra 1d8 per level. A 5th level cast gives 7d8 x damage of your choice.
Great for quickening or twinned.
Okay. But that is kind of the problem. You are a one trick pony. You only know 1 spell and that is a 1st level spell. Where are the other elemental spells through 2-5? Also up casting a chromatic orb to level 5 is just laughable. There is so many better things to do at that point then casting a upcasted chromatic orb. Lets see what it has to compete with.
Level 5 Chromatic orb = 11-52 dmg, avg dmg31-32; Single target
Flame Strike = 11-45 dmg, avg dmg 28; AOE
Maelstrom = 7-35 dmg, avg dmg 21; AOE
Animate Objects = 0-78, avg dmg 65 (if all hit); Single target but you can split spread targets.
Level 5 Fireball = 16-54 dmg, avg dmg 35; AOE
Level 5 Blight = 17-64 dmg, avg dmg 40-41; Single target
So if you look at the stats it is actually an underpowered spell for a level 5 spell. Sure. Spells such as Flame Strike or Maelstrom may not deal as much damage but if they hit a single extra enemy they out damage it. We also have to account for the extra effects such as difficult terrain. That it is a hit or fail spell is not actually to its advantage. Blight is just an objectively better option at that point.
Chromatic orb is a very useful spell for elemental coverage, but it doesn't solve the problem you have presented. The problem is that there isn't enough spells around the levels to actually do much other then using fire based caster. The problem isn't that there isn't spells that do other damage then fire damage. The problem is that there isn't enough spells that cover other types of damage. Chromatic orb as good as it is, doesn't solve that problem.
@@Cloud_Seeker
Dragon's Breath - 2nd Level, Bonus action. If you don't mind using concentration, and giving it to an ally go ahead. On the other hand, if combat is too close, grab this, and use your bonus action to give this to yourself, and use your action to breath the damage type. (While people say sorcerer's are more ranged fighters, Draconic is your closest to melee imo, more like a rogue though get in/get out)
Lighting:
Lighting Bolt - 3rd Level, 8d6 lighting damage, can be upcasted per level is +1d6. While it goes in a line, it is a line in any direction you can go from the user.
Storm Spehre - 4th Level, 2d6 damage(to a group) + 4d6 damage per bonus action, target of your choice. Plus difficult terrain. Upcasting + 1d6 on both sphere group damage and bonus action damage.
Cold:
Snilioc's Snowball Swarm - 2nd Level, 3d6 damage, plus upcasted gets an extra +1d6.
Ice Storm - 4th level, plus upcast extra bludgeon damage per 1d8. 2d8 Bludgeon + 4d6 cold.
Cone of Cold - 8d8 cold, upcasting for +1d8.
Acid:
Virtolic Sphere - 4th level, upcasted +2d4 per level to the inital damage, 10d4 damage initial damage if failed + 5d4 at end turn, if save half that initial damage.
Thunder:
Shatter - 2nd level, 3d8 damage, aoe. can be upcasted +1d8 damage
Thunderstep - 3rd level, transports you and one creature(if withing range and your size or smaller), 3d10 damage. upcasted +1d10.
Posion:
Cloudkill - 5th level, 5d8 damage on initial hit or while in the fog cloud,if save is failed, passed halved.
Now the biggest drawbacks with these outside of just number of options(Which I not denying, I am saying you do have some options).
Is really the concentration on these spells, but honestly as a sorcerer that's kinda of part of your class gimmick, concentration is easier for you to do stuff with.
Also these are the 2- 5 level spells, and not all the spells. As each of these types if I remember correctly have a level 1 spell attach to each element.
And upcasting at least for these elements was probably the idea when they did the draconic bloodline sorcerer for elements. Basically you'd have a smaller pool and you would upcast your lower level spells up. And basically I would make the argument that these spells can be upcasted by about 1 - 2 levels and still be pretty viable.
@@Zarsla You still don't seem to get the problem. The problem isn't that there isn't other options. The problem is that there isn't enough of them through the levels. Maybe you should list how many spells that give each damage type on each level of spells. Is there a Acid, Poison, Fire, Lightning, Cold, Necrotic, Radiant and Force dealing spell on every single level? I really do not care if you find 1 or two spells that are not Fire based on level 3. Can I get a Cold damage spell on level 3 or am I limited to Fire, Lightning or necrotic?
If I want to be a pyromancer Wizard I can be that just fine. But if I want to for example make a Gray Surge type of character that exclusively focus on Ice magic I am kind of shit out of luck am I not? The only Cold dealing spells I will have until level 11 is something like 5-7 spells if you include the defensive spells or anything that can deal cold damage.
The problem is that there isn't enough variety to the spells. If you go for some kind of elemental master you face that you will be forced to 1-2 spells for the whole game as there simply isn't enough spells to vary in. You can list how many different versions of spells that do different types of damage until the cows come home. You do not actually prove your point or disprove the argument you are presented with. You can make a specialized Fire mage. You can not make a specialized Thunder, Necrotic, Lightning or Cold mage and have anything close to the same variety. Your argument only works if you treat all these spells as supplementary to balance out a build. It doesn't work if you want a concept based around them.
That setup is one of my backup characters, variant human to take elemental adept at first level
Elliot has come so far since the true strike fiasco. So proud.
Elliot's the GM, I don't think Zee ever told us the name of the sorceror
The gish still could have happened, right now I'm playing a draconic sorcerer rouge multiclass, getting advantage through rouge that and green flame blade to up the damage along with sneak attack. Nukes are still an option too, if I wasn't an idiot and chose empowered spell over quicken or twinned, the other one I have subtle spell for utility and casting range spells at 5 feet (dm rules that since you don't do the obvious motions I can get away without disadvantage)
beastbro9823 I’m also running draconic sorcerer, rogue. Swashbuckler specifically for extra sneak attack options. Not doing true strike and have basically a lightning version of Green Flame Blade from a supplement that the DM allowed to go with my Blue dragon origins, but might change it to bronze for flavor reasons. Quickened Spell and Subtle Spell. Just basically get 2 lightning sword strikes a turn with quickened spell. Due to some stuff from the campaign, we were allowed to make deals with angels or devils/demons. I went angels and they gave me a free cleric level, went arcana cleric and actually took green flame blade a thunder damage variant from that same supplement, inflict wounds and some other stuff. I’m indispensably the melee DPR of the party.
Meh. This was his first ever character in 5E, he didn't know better.
Yeah but his intent with the original version of the character was a single-class Gish, which is definitely a dicey proposition.
These are my two favourite types of meta magic and the ones which I have on my Storm Sorcerer/Great old one Warlock.
Last session he twinned Haste, giving it to the party members which prefer to be in melee.
This can in clutch in giving us enough actions to kill hoards of Goblins, Bugbears, Direwolf, Intellect Devours, and Ettin.
I recall a transmuter turned Red Wizard of Thay that was taken as a prestige class back in the Third dot V era.
He made a bloody mess of a high level campaign because of meta magics, prohibitively high save DCs and "chain spell"
His crowning moment of campaign ruination was chaining a flesh to stone on a group of Rakshasa intent on ambush.
Admittedly, the GM rolled some pretty crap saves that night but the end result was that somewhere, out in the wilds of Faerun, lies a small copse of alder littered with statues of cat people with shocked expressions on their faces. Meta magic can be fun fun fun!