I do like the “Six people walked into that fight willing to fight a god, one walked in willing to fight two.” Just the, walked into the fight part does it for em
You could tell in that moment that Sam just wanted to keep his friend alive. The person that had made everything possible, who had experienced such pain over the course of the campaign. He genuinely asked the team if it was worth it, because he couldn't decide whether to save his friend or save the world.
@@ShadowyFox_86 And he tried one last time after using the Counterspell and Vecna's defeat. When the Raven Queen says Vax needs to say goodbye, Sam/Scanlan asks for 'one last night together'. He wanted his Spell Slot back in the morning so he can try the Wish. He truly was 200 IQ. What I never understood is why he didn't use the Wish in the days BEFORE the last battle.
@@VDA19one, there are massive drawbacks to using the spell in unique ways, better make sure nothing important might need you after. Two, it is unknown how using wish would change Vax's abilities if used to change the deal. Three drama.
Just to add a little more information about the intended wish. Sam had talked to Matt in brief about it before the episode. I'm sure Matt said that he can certainly try LOL. So that is why when Sam announced the level 9 spell, Matt made that horrified face for a moment. He knew what Sam had intended, and he knew the cost of declaring that counterspell. Sam wanted to save his friend, but he settled on saving the world.
You can see Matt realize what was happening in that moment. He's got that little DM smile on his face when he asks, "Are you going to *try* and counterspell?" Even Matt thought he'd burned through his niner before that point, and I think it all hit him when Sam told him "Nine." I think that was the moment when Matt realized why Sam asked about the details of the Wish spell earlier, and especially the fact that he'd held onto his 9th level slot for so long. Sam could've gambled on a lower level slot to try to stop it, but he knew that the nine was a guaranteed stop. Damn, I can't wait to see this get animated...
This also kicked off Sam's thematic choice for future characters, revolving around guilt. Scanlan failed to save Vax, so Nott is Calabs protector, but because Nott failed to save Fjord, Jester, and Yasha, Molly died, so FCG is Ashtons Protector.
Just want to point out that sam doesn't ask Matt, he asks Liam if it is worth it. When Liam says yes, that's when he turns to Matt and the tears start flowing. 😢
This scene is why I think Scanlan needs a ring of wishes for the cartoon. Scanlan needs a mechanical device to show Scanlan giving up a resource in the final counterspell
That or when they get the trammels he is given a boon of one wish that he just holds onto until he finally has to wish for Vecna to not be able to leave.
I was also thinking about making the wish/the highest spell a physical object that Scanlan has or if they want to tie it with the deck of many things a literal final card up Scanlan's sleeves
I still say they should do a close up of Scanlan’s face as he casts the spell with Vax reflected in Scanlan’s eye as a single tear falls as his heart breaks.
A quote from the clip which captured the moment is "Everybody is playing checker but Sam has already lost a chess game nobody else knew were being played"
I was thinking how much that scene will miss because we won't see Sam's reaction. But then thinking of Liam's performance in the Matron's Tomb, you're right. That's going to be a gut punch.
It’ll be interesting to see how they do it, I mean the emotion of this scene is between two players not two pc’s. I’m sure they will find a way to rip my heart out of my chest in a wholly new way lol
@@gavinbock8531 in my head I imagine we're going to get a moment of flashbacks as Scanlan realizes what he has to do, ending with the image of those happy memories shattering under the reality that he couldn't save him
In the episode after that when Vax was being taken away and everyone as crying except Sam, it's when you realise Sam went through that whole stage grief the moment he counterspelled Vecna. Everyone else was too preoccupied with the fight to fully grasp Sam's grief at what he had to do. Well, except Liam. They had their moment right there.
It was truly one of the biggest emotional moments of C1. Everyone had traveled and prepared, everyone at that table walked into that space, ready to take on and challenge a god. Except for one Gnome. For walked in, ready to challenge not one, but two gods, all for the sake of his friend.
For me, Vax and his story and sacrifice hit hard because I am a twin, and I would do anything for my brother, just as I know he'd do anything for me. In this moment, Scanlan was trying to keep the twins together, trying to defy a goddess and a would-be god, to save his strength for a single spell that can rewrite the course of history and alter the fabric of the world. And he has to measure that against the well-being of literally everyone in the world. And he has to choose, essentially, to doom his friend in order to win. Scanlan Shorthalt may be the shortest character, but he's definitely the greatest.
It truly is. Due to art, for the first time in 2022 I felt like I wasn't alone. Yes, I can call up my parents or a friend, but due to a specific bit of art, I knew someone out there was going through life and questioning the same things I was, with all that came with it. That's what made me feel not alone. Not the voice or physical presence of another.
Hmm. I'm not sure that holds up, at least for me. I'm accustomed to being alone, been a recluse a couple decades now, but loneliness is surprisingly rare. Art is like music, it reaches depths I didn't know I had, and soothes, inspires, drives me in ways I can't put into words. Not in the moment, and not after, either. But maybe I'm different on this, I certainly don't have any conception of a better description than this: Food sustains the body, knowledge empowers the mind, and art? Art touches the soul. (Light, lithe, gentle. Crushing, cracking, brutal. It's touch runs from slight enough you aren't sure you felt it at all to heavy and savage, to the point you might never /not/ bear the scars of its force.) The difference being, art has its power even when loneliness isn't around. Rather, feeling as though someone is petting on your spirit will erase loneliness, for where such intimacy exists, loneliness cannot. ..except I don't much believe in souls, either, yet it's the nearest words I've got for what I mean. Maybe art is simply magic, and anyone trying to divine its intrinsic definition is bound to come away looking foolish? >.> But 'til I read that, I'm not sure I ever realized art and loneliness seldom mix. That's going to give me something to gnaw on for years to come, I expect. For that, I thank you. ^.^
This is one of the reasons I love Sam Riegel so much. And he has this ability to carry this type of depth to multiple games. If you haven't seen him in EXU Calamity, I urge you to go watch it - it's 4 episodes (the last one being a bit longer), but his broadcast speech in the 4th episode brought me, other members of the cast, and even Sam himself (almost) to tears (he confirmed this in the follow up/wrap up episode). And this is why I love both Critical Role and Dimension 20. This is the kind of game I want to play in, but haven't been able to find. And I will continue to search until I can find one.
@@tacoman10 I've been trying for a long time. It's hard to find players mature enough to focus more on the character and story arc then merely just the mechanics. And you have to have a certain level of trust within the group to be able to tell or create a good story. Games like these are excellent ways of investigating the human condition, explore morality, and grow as people. And to be able to do it on that level? That's extremely hard to develop, create, or find in individuals, much less to create as a cohesive group. Hell, it took the Critical Role cast getting rid of one of their players first before they had the level of trust and focus to help each other create wonderful stories.
@@theUnconventionalGamer Yeah. It's tough. I am in one campaign like that. We've seen such a range of touching experiences, from weddings and wandering, to miracles and massacres, and jailbreaks and executions. We even had a Player character commit suicide. It's so dependent on the right people. People who are committed to the concept of the characters being fleshed out - beings that breathe and feel.
This video right here. THIS... Is why I subscribed to you so long ago. There are countless D&D channels out there that discuss the mechanics and "What best to play as" and recaps of recent races/subclasses/rules... But not many touch on the roleplay... The ART of storytelling, quite like you do Jay. Because at the end of the day, to me at least, Dungeons and Dragons is about a group of people connecting. That's why we feel when we see certain movies or read certain books, or even listen to specific songs. It's about that connection, that feeling that "You're not alone." Someone... SomeTHING... Out there understands you. Thank you for this video Jay. You are special and I for one am so glad we've connected on this platform.
I SO look forward to seeing the anguish on Scanlan's face as he has to use the last of his magic to stop The Whispered One, preventing him from having the magical energy he needs to Wish for Vax's freedom animated in loving detail by Titmouse. 💔
That part still hurts my heart. Don't worry, I'm crying too, so you're not alone. The part that kills me is Sam asking Liam on their podcast - what is the worst character he can play. That character...he saved the world. He just had to give up on saving his friend to do it. The hardest choice anyone could make. Doesn't matter if it wasn't real - the emotions were real, the love at that table was real. And it effected all of us. Thank you Sam and Liam.
I think the success of CR is primarily the display of friendship between all the players. We get to absorb it osmotically while being entertained by the game play. You've picked a particular instance but the whole series is a homage to friendship at play.
The fact that Matt was the only person in that room that knew what Sam would try simply because Sam asked him if it was even possible and he was told with careful words, Wish is a Wish. You see how Matt's face drops, how he realizes what Sam just sacrificed to give them all this chance. And both just stay quiet for a moment looking at each other, before the game continues.. before life continues without a second chance C1 and C2 have a very interesting component that both have in common. A friend died, and they tried their best. But in the end it wasn't the same approach. Vox Machina fought a god, one was ready to fight two. In the end it was one life for many. Might Nein fought something near demi god, and they were ready to break the world for a friend to be brought back. Nothing could set them more apart than this. While their situations were similar the struggle they went through was not.
I genuinely hope the show can do this moment justice. It has many times given the original the justice it deserves, but this moment is much more than just a game.
The show is so much different though. During the campaign, we know how close Sam and Liam are. It colors our perspective for the moment and adds an emotional layer. Scanlon and Vax are close, but not nearly as close in the animated show. They just don't take the time to flesh out characters that thoroughly. I feel like it just won't have the same impact. Just my thoughts
@@padenbang7375 I think it'll depend on how they handle a few events leading up to it. While Scanlan and Vax may not be best friends like Sam and Liam it's still on the table to establish that Scanlan sees the member sof the team as family and that he's desperate to not lose any of them.
For me, what Sam did was the epitome of the following: "For no man has greater love than this, than he that would lay down his life for his friends." There is no other way to explain what Sam gave up when he used Counterspell at level 9.
This is why I love watching Critical Role. They're not only actors but they're friends. It doesn't matter if there is a script or an idea how to play it out. We get to see the raw emotion. When new actors are added in, Robbie Daymond, we get to see another friendship grow. I don't know how long they knew each other in irl, but this is one of my favorite campaigns.
Don't ever feel bad about your emotions. It means you care and it lets you enjoy and care about life good and bad. You would not want to be any other way when you think about it. I wish everyone would allow themselves to just feel. We would all be happier.
I felt pretty much the same watching this video. Speaking as someone who has a lot of difficulty crying and being emotionally vulnerable in general, I hope he realizes soon (maybe it's already happened!) that there's nothing ridiculous about this video or showing emotion.
The fact that the guy who created a whole back story of a character to make a sex joke it's thevsame guy that make me cry about a role play game stream it's absolutely fantastic
I'm gonna try to add some levity here. Joe, the big guy next to Sam, is distracted while all this is going down, I think he was gluing a broken mini fig back together or something. But when he looks over and notices Sam crying next to him he gets this look on his face like, "oh no. What did I miss." I don't know why but amidst all the drama the look of confusion on his face just gives me a little chuckle every time.
He was also doing a similar level of mental gymnastics to calculate what would need to happen for him to pull off his own big gambit soon, which is why he seemed like he was in his own little world towards the end.
Same, Sam plays the comedic relief so he can absolutely murder our hearts .... He is so fucking good at playing the heartstrings... He made me cry so hard
Years ago, before I knew how the rest of the world would react to this moment in Critical Role, I ugly cried over this. My wife didn't watch the show and had no idea what in the world was wrong, but it broke me in a way normal films and shows just can't... because this was real. Obviously the fantasy stuff in the game isn't real, but Sam trying to save his friend Liam certainly was. At the time I remember trying to explain why I was crying, and my voice wouldn't cooperate, and I remember apologizing once I got ahold of myself. Haha, she must have been SO confused the entire time! I wonder how Sam looks back at that moment. If you set aside time and location for a minute, in his genuine moment of sadness he had tens (possibly hundreds) of thousands of people crying along with him. The fact that someone sees it for the first time tomorrow and tears up makes little difference. How many people in all the world have really been in that situation. I bet it's a short list.
I experienced one of these moments from afar. I was the DM of a campaign where a player really loved an NPC. When that beloved NPC died he had to leave for a couple minutes. We all assumed he had to take a call or a bathroom break. When the session ended he told me that my NPC was basically a carbon copy of his estranged brother who was separated from him when they were adopted by different sets of parents. They had reunited after 10 or so years but had an argument maybe a couple months before the NPC died. He told me that he’d been worrying about his brother who went dark and had also admitted that he didn’t even remember what they were fighting about in the first place. I am thankful that ttrpg’s could give people a form of therapy and healing for those who seek it.
Wow, what a wonderfully heartfelt video. Thank you Jay for being vulnerable to us. I do not think you getting teary eyed is ridiculous. I have been playing DnD with friends since 1979, and I have felt the connection you feel. A wise person once told me, that in the face of pure true beauty, humans can do nothing but weep with joy. You experienced pure beauty, and the results show themselves in this video. Well done sir, bravo
A subtle beautiful moment was their guest Joe who was very touched by their heartfelt reaction to this and he scans the table and very quietly and sincerely says"wow you guys really love dnd"
I saw a short clip of this moment and cried without knowing any context, then I went and watched the entire campaign just to see it happen. That was beautiful
Every time, man. Every time this gets me. I mean if you get to that point you've been watching the campaign for 400 hours, plus all the extra bits and interviews and cons you've probably seen them all at. You understood that they were actually all very good friends who are invested in each other's lives and happiness. It's not as common as it should be to have a large group of genuine friends like that. There were parts of that campaign that were absolutely amazing. I never imagined I would be on the edge of my seat watching someone play D&D, but they did that. Honestly, the way that campaign stuck the landing was unequaled in any scripted series I've ever seen, and the fact it was done seat of the pants like that is a testament to the trust and respect they all have for each other's choices.
Okay one ammendment I have about this video I'd like to make. Vax wasn't a dead man walking when Vex died and offered himself in her place. That was when he became her champion. It was when Vecna disintegrated Vax that the Raven Queen gave him another chance to stop Vecna. He became a temporary Revenant to stop Vecna and once Vecna was stopped, Vax would pass on to the afterlife.
I would love to see that moment put into the show (assuming the show goes that far) set as an unspoken heartbreak as scanman looks to vax with nothing but pain and sorrow, then to vecna with determination as he channels everything he has into one last counterspell.
Great video! The only thing I'd add is the fact that while Liam and Sam were integral to Critical Role. The real reason Critical Role is what it is today is because Felicia Day wanted a DnD segment for Geek and Sundry and got in contact with the group via Ashley Johnson.
I believe that this moment, its intensity, has not been reached in each of the following campaign also. And I don't know if it could be topped at least in my perception. Great, immense! And thank you for your tears and for getting mine out also 😊
M9 had amazing emotional moments through the story but not 100% like this. C1 was a present to Liam that they luckily began broadcasting. It was the first game for I believe everyone except Matt Tal and Liam. M9- blueberry cupcake. Dinner with Trent and what everyone said and did in defense of Caleb, esp Cadueces' words. The traveller being with Jesters in her coat the whole time. Essek reveal "have you tried friends?" and later sacrifices his long elven unconsecuted life for them. C3 is good af and especially rn
@@thenamejenny i agree: plenty of moments, but I struggle to find some as powerful as this one. The 3rd campaign is quite something, but I'm not quite taken by the plot...it's hard to follow the emotional thread... too much meat cooking for my taste :)
Matt Colville did an amazing breakdown of this fight and its emotional gravitas. At 12:15, when Liam says, "I'm not sorry," you hear a noise shortly after. I didn't hear it until Colville's breakdown. It's the sound of Sam crying out in pain and mental anguish.
There’s several moments like that in campaign 1 that I really didn’t feel in campaign 2. While I enjoyed c2 for me it wasn’t as emotional as c1. Grog saying fix him still gets me teary eye. Made me teary just writing this.
god all the resurrection rituals in c1 were tearjerkers. Grog's speech and song for Scanlan, Vex's heart-to-heart with Percy, and of course not to mention Vax's bargain to save Vex which becomes so much more heartbreaking when you know what Liam was going through in that moment.
I feel the same way. I was alot more emotionally invested in campaign 1 then I was in campaign 2 or have been in C3. The resurrection ritual for Percy caught me completely off guard and was a blubbering mess. I went to my friend who got me into it and said "you didn't tell me I was gonna cry" and he immediately knew I had gotten to that episode. Then when Scanlon died I was in tears again. Don't get me wrong I loved C2 and have really been enjoying C3 but they just haven't lived up to the magic of C1.
it definitely feels like they learned from c1, and thus why we don't see as many emotional gut punches in the other campaigns. hell, in C2, they went the entire campaign with two of the party members avoiding death entirely, and two of the five who did die only did so at the second to last episode. in total, c1 had 13 deaths, with Vex having the most (3 times), Scanlan, Grog, Vax, and Percy all died twice each, and Pike and Keyleth both died once (Pike's was pre-stream). 14 if you include Vax's final goodbye, 15/14 if you include Vex's death in Dalen's Closet. c2, in contrast, had 6 deaths, and none of the characters died more than once. also also, the 1st campaign lasted ~5 years. these guys were very intimate with their characters, hell, you could argue some of them WERE their characters. Keyleth was just Marisha with emphasized anxiety, Scanlan was just Sam, etc. it's a lot easier to bring out these feelings when the characters are essentially you but with a specific detail heightened. like, it's harder, i imagine, for Sam to step into the role of a polymorphed Goblin mom than it is to step into a depressed musician.
Actual plays and their prophetic dice rolls are the closest I’ve come to believing in a higher power. I cannot not believe something is driving these random rolls and the perfect moments in so many different actual plays.
When people try to tell me C1 isn't nearly as good as the others: this moment...sums up the whole campaign into a emotional one punch man hit to the gut. I honestly haven't felt a single moment in C2 or ...well 3 had a interesting moment but I'll not spoil that is kind of close?. Mostly I haven't felt so connected to the characters and involved then I have with these guys.
The confusion in Joe Manganiello struck me, you can hear him saying "Is he crying?" and that's actually when it brought the moment into focus. I was lucky enough to watch this live.
True art affects your emotions, it can bring sadness, joy, etc. My favorite art is books; when a character that you know and love dies you actually cry…and if they are resurrected you actually cry at the reunion of friends (Salvatore’s “The Companions” comes to mind). That’s the beauty of art. I’m not exactly a “Critter”, in that I don’t have the time to watch people play D&D several hours each week (though I do enjoy watching short “recap” videos like this…and I enjoy playing the game myself), but I understand the emotional attachment. This is clearly one of the most emotional moments, and it’s not just between characters but also between two real life friends. Art at it finest!
I want to give you the truth, in why I watch Critical Role and have watched, EVERYTHING they have created. It started with a huge interest in D&D, but the cast of CR and how they “perform” with one another..that is what has kept me entranced for so many years. The laughter, the tears. I watch..for those moments. Between The Sheets with Brian W. Foster is so worth watching, to get a deep dive into those relationships and where they came from. Wonderful video, and don’t be ashamed of crying in front of others. It may make you feel vulnerable, but it also shows the real you, and that empathy and compassion for others is a selfless gift. ♥️ Love your work. 👌✊
I had to put off watching this video because I knew it would hurt. This one moment hurts me on levels I never would have thought it could. Liam and Sam are two of the greatest storytellers I've ever seen, and their friendship shines through all of their interactions in the game. These two are my absolute favorites at the table, because every time one of them is in danger or hurting, you can see the other feeling it. They both play self sacrificing idiots because they care about everyone else so much. If you ever want an example of the reverse, there's a moment in C2 where Liam's character has to run before Sam's character can, which is a painful decision both in and out of character to make. Sam's character takes an attack of opportunity he didn't have to so that Laura's character can escape. And when they all learn that Sam's character got put on 1hp because of that after the fact, you can see Liam go through nearly every stage of grief at once. They both just care and their friendship is just the best.
Bravo! Well done! That you have done your research and have clearly spent hours analyzing the game and these players is blatantly obvious. My main Cudos to you are for your bravery in expressing your deep feelings about the game, these people and your own world view of life. I salute your courage , determination and valor. Again, Well Done 👍🏼
TL; DR The most gripping and powerful dnd campaign I ever played was an improvised on the spot one-shot for 3 kids at my job. I work at an afterschool program. Ran an improv one-shot game for a group of 3 boys, ages 9 to 11 on fun friday. They have been in the program together for about 4+ years already, so they are all long-time friends. They are all into dnd, and they want to play a real game with no fudged dice rolls and no take backs. Real stakes. I helped them make characters and the kids all made meme joke builds, and the star of the show made Sung-Jin Woo from Solo Leveling. Their adventure had them chasing a Mcguffin to an old ruin across a dangerous wooded area. Very standard, no phrills, jump right in stuff. I had a random encounter table I used as they progressed. One encounter was a kruthik ambush. Look them up. They are terrible. They manage to kill 3 out of 4 while one escapes. But they hang around on the site too long. To get them moving again, I start hinting that the escapee is coming back with the hive. Kids don't get the hint. Get jumped by a big group. They can't decide whether to run or fight, so they run out of time. Roll initiative. It's a losing battle. I don't want to tpk, so now they end up abducted and taken to the feeding chamber for the pupa in the underground hive. Now, the mcguffin is irrelevant because it's about escape and survival. Omg, epic chase scene. Clutch spell reactions. Clutch rolls. Close calls. It was so intense that I forgot I was playing with kids. Last leg of escape, the one in front manages to slow down the fast approaching horde. He then immediately crit fails on the dex save to make it out of the cave mouth, foot stuck in a crack on the ground. The other two get out and want to run, but they realize their boy was stuck in the cave, and he is OOC freaking out about it. He put the most work into creating his character and backstory. It was his idea to play in the first place. The kid playing Sung-Jin Woo notices and runs back in. He helped his friend get free just as the monsters caught up. Monsters all roll low on opportunity attacks. His friend breaks and flees. Jin Woo tries the same and gets reduced to 0 hp on the last opportunity attack. Everyone gasps. They know what this means. I ask him if he has any last words, and he says he tells his friend to run for it. Christ, it was so emotional. I describe how Jin Woo closes his eyes for the last time, he experiences the joy of escaping with his friends as they all get away together before everything goes white and he meets his maker in a beautiful scene. But his friends see him get taken out by these monsters. And then have to decide to cut and run so as not to waste the chance he made for them. OOC, the two survivors were so broken up about losing Jin Woo. They apologized over and over again, and they cried real tears. The boy who sacrificed his character to save his friends cried too, but at the same time, the three couldn't help but laugh through the tears because they were having so much fun. I told him, "You are literally a hero, man. You saved your friends, and now they can warn everyone that these things are out here. This world will be writing songs about this moment for 1000 years." He really liked that. And they all Fucking Cheered!! They Cheered for him guys!! And they hugged each other in what I can only describe as a true fellowship moment, solidifying a friendship kowing that their boy would sacrifice everything to save them. It was really an emotional rollercoaster. I kept it together in front of the kids, but man after I left, it hit me so hard I had to call my wife and tell her I just had one of the most profound experiences of my life playing a fucking board game with elementary schoolers 😅 Aftermath: The kid made a new character to keep playing with his buddies, and Jin-Woo is now an npc in the game world. He returns as the shadow monarch from the manwha and helps the party when they are in a pinch. Only in TTRPG's
This is probably my single favorite moment in all of CR. Not only is it impactful for the narrative, but on a personal level. Sam and Liam's journey as friends and players, and having been the reason the game was started. The genuine emotion they show as best friends in a moment where everything has led to this 1 battle, 1 moment, 1 spell. The duality of their personal feelings and that of their characters, is so real. Not them putting it on because the cameras are rolling. Just 2 friends being friends. Having a friend that close isn't something we all get to experience. Special moment
I love listening back to Sam way back then asking incredulously "People do this?" amazed at the idea that people could take this thing seriously enough to play a full campaign, meeting up regularly. This thing that they ended up making a career out of, that they do weekly, that they've done not just for a full campaign, but for 3 campaigns.
When you talked about how often Critical Role threw out the rulebook, I kept thinking "The rules in D&D are more what you'd call "guidelines" than actual rules." LOL. But it ain't like that in real life!
You described this moment and this feeling perfectly!! I really appreciated you for being able to show your own vulnerability and emotion through this video because I feel it the same way, it’s ridiculous to cry about this but it’s an amazing feeling
Truly beautiful stuff. Reminds me when me and a group of friends from work started a DnD group (well technically Pathfinder) but one of the guys was a DM so to make his day we all agreed to play a session, like most (I’m sure) we started jokingly with our characters (so I don’t hold it against Sam for starting off that way, I think when you are unsure of yourself as a player you deflect and use jokes to cover a little bit) but I have to say after a few sessions we were hooked and honestly over the next 7 months we were completely serious and wholeheartedly invested in our characters, each other and the campaign (we were playing Red Hand of Doom modified for Pathfinder and extended far beyond because we just wanted to keep playing) it was a magical time and one of my favorite things was the guy that was most reluctant to play (a big jock type) ended up being the biggest fan (he had no idea what rpgs were and the rest of us had the video game concepts) but the greatest part and (tl;dr) what is so amazingly captured by Sam and Liam is you aren’t just playing a character in DnD (or TTRPGs) you are playing a part of yourself, in my experience and what I loved so much was once we got past the initial goofing around and let our imagination be taken to this other world it really was just us being ourselves but elevated, to a fantastical level. It is as you have said the connection that makes these games incredible and nothing else is quite like it. When you can be you but killing goblins too!
I listened to this whole podcast and honestly it tore me up… the companionship they made during this adventure draws you in… I cried so much when this happened!
This may be your best video. Thanks, I'm crying. The emotional rollercoaster C1 was...and the fact that it started from a silly, humble birthday game, never ceases to amaze me. But then you add in the fact that the whole group, the whole channel, the whole company is based on these deeply personal connections. Every person in the cast seems to be earnest about KEEPING the game pure, based on this deeply loving, caring friendship they have with each other. They have stayed committed for just 8 years now (streaming), to not only keeping THEIR group and their brand strong, but they actively connect with others in the same space, reaching out to help people they don't even know for charity, to boost someone else or something else that needs it. When they risk their reputation, their money, and that hurts part of the community, they have stepped away, breaking ties or donating money to a good cause. They don't have to do this. They have choices to make, and they get bigger all the time, but to see that there are times when they could have easily taken money and didn't, or they could have stayed quiet and they didn't is frankly amazing. They could have walked away at any time. This could have stayed a home game, and they could always go back to just that. I appreciate every minute I get to see. Like you said, it's not the rolls or the mechanics of the game that keep me coming back, even though it made me confident enough in the system and the lore of the world to be able to start GMing my own group; it's seeing the friendship and being able to feel something I hope my own players feel that keeps me engaged. Every group should be so lucky to have this feeling of belonging. The shared memories of something that only your group really knows about, being able to reminisce about it with them? Finding new friends who you can really be yourself around & revel in unmasking your full, awkward nerd? One of the best feelings.
TP Burrow’s video on Sam’s gaming is the perfect prelude to this video - when I first watched it, I was only in the “early” eps of C1, but already spoiled, and it wasn’t until the 100s that I was absolutely on board with their internal monologue for Sam’s gameplay, exceptional commentary, yours and theirs.
You are amazing, this is an incredibly touching video. I came here to find out what actually happened in that moment of the C1, but I got much more that that. Thank you so much. Everything you said was so very right.
You have my unconditional friendship right now. I've loved every moment of CR. I'm glad that we can share these emotions together. Much love Brother, and thank you. You're not alone.
Oh, so you're NEW new! I started with Campaign 2. If you want something to do when waiting for episodes of Campaign 3, I'd highly recommend going back and watching Campaigns 1 and 2
This is actually the first moment I saw from critical role and it hit me so hard it made me watch the whole campaign. This moment devastates me every time.
This was a beautiful video. I also teared up when this moment happened - when I watched it the first time, the second time, and when I seen it in this video as well. Your words and your genuine emotion made this even more touching and special
It's moments like this that you highlighted that made me fall in love with this game and especially Critical Role, the cast has brought me to tears so many times over the years, and the stories they tell are just simply beautiful.
I have had a rough time with D&D. It's been a great amount of years since I've had a genuinely fun time with a group that didn't feel bad to be around. But this game means so much to me for this exact reason. For that alone I'll never stop trying. One of these days I'm going to look across a metaphorical table to someone and just smile because I know I've found something real and that will make it all worth it.
The "AI" discussion in the middle felt a little jarring. And I don't think it's necessarily impossible to make an evocative connection using Algorithm Images (That's just what I call them since the 'intelligence' part of AI is questionable.) The most damning argument against them to me is the fact that they can be used for profit and the sheer lack of respect presented by many of those pushing it. That aside, this was a powerfully honest video that I'm glad you shared. Just like you say to Sam and Liam at the end. "Thank YOU for being willing to be vulnerable in a dangerous world."
Yeah, I recorded a transition to that portion of the video but the sound got fucked up and I didn't have the ability to do reshoots. That's an incredibly valid criticism and I take it in stride haha
Yes this! I am about to teach a class on writing the other, and everything you've said here tracks with the importance of these seemingly meaningless but ultimately pivotal games we play and stories we tell. "Art is the absence of loneliness" is one of the best definitions I've ever heard. Thank you for doing this hard thing for the world. It's art, and you're not alone.
A quote I've seen described this moment: "Six people were willing to fight a god, but one person was willing to fight two gods."
I do like the “Six people walked into that fight willing to fight a god, one walked in willing to fight two.”
Just the, walked into the fight part does it for em
@@somenerdpng that's a good one as well.
@@somenerdpng thanks to Matt Colvile for the quote ;)
Another good alternative could be: "Six people walked in ready to fight a God, but only one was ready to fight two."
@@urosmirkovic8353 Apprently, it was a user who commented on his video on this topic, not Matt himself.
The fact that Sam said "I am sorry Liam" instead of "I am sorry Vax" really got me.
You could tell in that moment that Sam just wanted to keep his friend alive. The person that had made everything possible, who had experienced such pain over the course of the campaign. He genuinely asked the team if it was worth it, because he couldn't decide whether to save his friend or save the world.
Honestly, Vax dying really made campaign 1 special@@ShadowyFox_86
@@ShadowyFox_86 And he tried one last time after using the Counterspell and Vecna's defeat. When the Raven Queen says Vax needs to say goodbye, Sam/Scanlan asks for 'one last night together'. He wanted his Spell Slot back in the morning so he can try the Wish. He truly was 200 IQ. What I never understood is why he didn't use the Wish in the days BEFORE the last battle.
@@VDA19one, there are massive drawbacks to using the spell in unique ways, better make sure nothing important might need you after.
Two, it is unknown how using wish would change Vax's abilities if used to change the deal.
Three drama.
Just to add a little more information about the intended wish. Sam had talked to Matt in brief about it before the episode. I'm sure Matt said that he can certainly try LOL. So that is why when Sam announced the level 9 spell, Matt made that horrified face for a moment. He knew what Sam had intended, and he knew the cost of declaring that counterspell. Sam wanted to save his friend, but he settled on saving the world.
Damm, that last sentence...
GET THESE ONIONS OUT OF HERE😭
Shit, I didn't even notice at first
… literally the Trolley Problem in action. “Sacrifice one dear to you in order to save the many, or sacrifice the many to save the one dear to you.”
You can see Matt realize what was happening in that moment. He's got that little DM smile on his face when he asks, "Are you going to *try* and counterspell?"
Even Matt thought he'd burned through his niner before that point, and I think it all hit him when Sam told him "Nine." I think that was the moment when Matt realized why Sam asked about the details of the Wish spell earlier, and especially the fact that he'd held onto his 9th level slot for so long.
Sam could've gambled on a lower level slot to try to stop it, but he knew that the nine was a guaranteed stop.
Damn, I can't wait to see this get animated...
This also kicked off Sam's thematic choice for future characters, revolving around guilt. Scanlan failed to save Vax, so Nott is Calabs protector, but because Nott failed to save Fjord, Jester, and Yasha, Molly died, so FCG is Ashtons Protector.
Wow, what clever insight. I never thought about it like that. Poor Sam, still feeling so guilty all this time!
@@haygirlhayy I don't think he literally feels guilty, It is just a game after all but it is an interesting through line when you look at it
Holy crap!
... Shit, I did not realise that.
That did make me tear up.
Such an interesting thought I think I’d be fun to see if it continues with the character who died in campaign 4 no spoilers lol
Just want to point out that sam doesn't ask Matt, he asks Liam if it is worth it. When Liam says yes, that's when he turns to Matt and the tears start flowing. 😢
This scene is why I think Scanlan needs a ring of wishes for the cartoon. Scanlan needs a mechanical device to show Scanlan giving up a resource in the final counterspell
That or when they get the trammels he is given a boon of one wish that he just holds onto until he finally has to wish for Vecna to not be able to leave.
They could play it off as a wish the deck of many things gave?
@@umburon
That could make sense, since the Scanlan/Grog deck card shenanigans will probably be how they introduce the concept of a Wish into the show.
I was also thinking about making the wish/the highest spell a physical object that Scanlan has or if they want to tie it with the deck of many things a literal final card up Scanlan's sleeves
I still say they should do a close up of Scanlan’s face as he casts the spell with Vax reflected in Scanlan’s eye as a single tear falls as his heart breaks.
A quote from the clip which captured the moment is "Everybody is playing checker but Sam has already lost a chess game nobody else knew were being played"
Did you butcher the quote or is that what the original quote looked like?
@@Tcrror That's what the quote is like
Liam’s “Don’t be sorry… I love you” broke Sam and broke ME 😭
I aspire for a friendship as deep as theirs
pretty sure that broke everyone
This was the most beautiful response I've ever seen in a game of anykind in almost any media I've ever watched
One could only dream of having a friendship like theirs.
Liam’s response not only broke Sam, it broke the rest of us too. 🥺💔
You know that this scene in vox machina is going to be absolutely brutal 😭
I was thinking how much that scene will miss because we won't see Sam's reaction. But then thinking of Liam's performance in the Matron's Tomb, you're right. That's going to be a gut punch.
It’ll be interesting to see how they do it, I mean the emotion of this scene is between two players not two pc’s. I’m sure they will find a way to rip my heart out of my chest in a wholly new way lol
@@cryofpaine I mean, you'll see scanlan be broken.
The two scenes that are going to hurt the most are this and A Bard's Lament
@@gavinbock8531 in my head I imagine we're going to get a moment of flashbacks as Scanlan realizes what he has to do, ending with the image of those happy memories shattering under the reality that he couldn't save him
In the episode after that when Vax was being taken away and everyone as crying except Sam, it's when you realise Sam went through that whole stage grief the moment he counterspelled Vecna. Everyone else was too preoccupied with the fight to fully grasp Sam's grief at what he had to do. Well, except Liam. They had their moment right there.
It was truly one of the biggest emotional moments of C1.
Everyone had traveled and prepared, everyone at that table walked into that space, ready to take on and challenge a god.
Except for one Gnome. For walked in, ready to challenge not one, but two gods, all for the sake of his friend.
God damn it I see people say that so often and yet every time it makes me wanna cry
@@PlayYourRole Ever since I first saw a comment saying this, it's been stuck in my head as to how you describe it all.
And Sam has admitted that he didn't have the wording for the Wish spell figured out ahead of time. That's some serious courage.
Too long winded and cringe. Try again
@@lokilucario Not a single clue what you're attempting to communicate but I truly hope you had a good day today!
The full circle moment is for Vex's wedding when Scanlan uses the wish to bring Vax back to see her. THAT was an emotional moment!
And in the final moments of his wishes...the final cost...we see all the emotion.
His final wish. Never to wish again. So fucking beautiful and symbolic
For me, Vax and his story and sacrifice hit hard because I am a twin, and I would do anything for my brother, just as I know he'd do anything for me. In this moment, Scanlan was trying to keep the twins together, trying to defy a goddess and a would-be god, to save his strength for a single spell that can rewrite the course of history and alter the fabric of the world. And he has to measure that against the well-being of literally everyone in the world. And he has to choose, essentially, to doom his friend in order to win.
Scanlan Shorthalt may be the shortest character, but he's definitely the greatest.
The bravest little gnome in all of Exandria.
Small man casts log shadow (c)
“Six people walked into that fight willing to fight a god, one walked in willing to fight two.” - Anonymous
Ugh, my heart
Things get even more touching when you look at the Dalien’s Closet one shot and consider what Scanlan does at the end of that…
I still get emotional about it.
Not only what he does but also what it COSTS him. He gave up the ability to cast the Wish spell ever again (through sheer luck of the dice) for that.
@@dragonheart1357 I FORGOT about that. So amazingly poetic.
The bravest little gnome in all of Exandria.
What does he do?
YOU CANT CALL THE VIDEO SCANLANS GAMBIT BECAUSE NOW IM IN TEARS AND GONNA USE THAT PHRASE IN MY EVERYDAY DMING
God if this became a term people used I'd be so happy
“Art is the absence of loneliness” wow that’s a great line.
I'm gonna have to remember that one
@@paulscott2037 It is extremely profound.
It's an incredible line!
It truly is. Due to art, for the first time in 2022 I felt like I wasn't alone. Yes, I can call up my parents or a friend, but due to a specific bit of art, I knew someone out there was going through life and questioning the same things I was, with all that came with it. That's what made me feel not alone. Not the voice or physical presence of another.
Hmm. I'm not sure that holds up, at least for me. I'm accustomed to being alone, been a recluse a couple decades now, but loneliness is surprisingly rare. Art is like music, it reaches depths I didn't know I had, and soothes, inspires, drives me in ways I can't put into words. Not in the moment, and not after, either.
But maybe I'm different on this, I certainly don't have any conception of a better description than this: Food sustains the body, knowledge empowers the mind, and art? Art touches the soul. (Light, lithe, gentle. Crushing, cracking, brutal. It's touch runs from slight enough you aren't sure you felt it at all to heavy and savage, to the point you might never /not/ bear the scars of its force.)
The difference being, art has its power even when loneliness isn't around. Rather, feeling as though someone is petting on your spirit will erase loneliness, for where such intimacy exists, loneliness cannot.
..except I don't much believe in souls, either, yet it's the nearest words I've got for what I mean. Maybe art is simply magic, and anyone trying to divine its intrinsic definition is bound to come away looking foolish? >.>
But 'til I read that, I'm not sure I ever realized art and loneliness seldom mix. That's going to give me something to gnaw on for years to come, I expect. For that, I thank you. ^.^
This is one of the reasons I love Sam Riegel so much. And he has this ability to carry this type of depth to multiple games. If you haven't seen him in EXU Calamity, I urge you to go watch it - it's 4 episodes (the last one being a bit longer), but his broadcast speech in the 4th episode brought me, other members of the cast, and even Sam himself (almost) to tears (he confirmed this in the follow up/wrap up episode).
And this is why I love both Critical Role and Dimension 20. This is the kind of game I want to play in, but haven't been able to find.
And I will continue to search until I can find one.
I cried when I heard his voice breaking during the announcement.
You can't find a group like this. You have to create it.
@@tacoman10 I've been trying for a long time. It's hard to find players mature enough to focus more on the character and story arc then merely just the mechanics. And you have to have a certain level of trust within the group to be able to tell or create a good story.
Games like these are excellent ways of investigating the human condition, explore morality, and grow as people. And to be able to do it on that level? That's extremely hard to develop, create, or find in individuals, much less to create as a cohesive group. Hell, it took the Critical Role cast getting rid of one of their players first before they had the level of trust and focus to help each other create wonderful stories.
@@theUnconventionalGamer Yeah. It's tough. I am in one campaign like that. We've seen such a range of touching experiences, from weddings and wandering, to miracles and massacres, and jailbreaks and executions. We even had a Player character commit suicide. It's so dependent on the right people. People who are committed to the concept of the characters being fleshed out - beings that breathe and feel.
Sam is def the 🐏 of this battle!
I cried when he cried.
And now ur video has made me cry again 😭
I don't even wanna talk about how many times I cried editing it too
Do you mean 🐐 ?
Cos that looks to be a ram...
i sobbed so many times during the last few episodes of c1😭
This video right here. THIS... Is why I subscribed to you so long ago. There are countless D&D channels out there that discuss the mechanics and "What best to play as" and recaps of recent races/subclasses/rules... But not many touch on the roleplay... The ART of storytelling, quite like you do Jay. Because at the end of the day, to me at least, Dungeons and Dragons is about a group of people connecting. That's why we feel when we see certain movies or read certain books, or even listen to specific songs. It's about that connection, that feeling that "You're not alone." Someone... SomeTHING... Out there understands you. Thank you for this video Jay. You are special and I for one am so glad we've connected on this platform.
I SO look forward to seeing the anguish on Scanlan's face as he has to use the last of his magic to stop The Whispered One, preventing him from having the magical energy he needs to Wish for Vax's freedom animated in loving detail by Titmouse. 💔
"Art should comfort the disturbed and disturb the comfortable"-Caesar A. Cruz
That part still hurts my heart. Don't worry, I'm crying too, so you're not alone.
The part that kills me is Sam asking Liam on their podcast - what is the worst character he can play. That character...he saved the world. He just had to give up on saving his friend to do it. The hardest choice anyone could make. Doesn't matter if it wasn't real - the emotions were real, the love at that table was real. And it effected all of us.
Thank you Sam and Liam.
the look on matt's face is almost as sad, matt knew of sams potential plans and relized what happened
I think the success of CR is primarily the display of friendship between all the players. We get to absorb it osmotically while being entertained by the game play. You've picked a particular instance but the whole series is a homage to friendship at play.
The fact that Matt was the only person in that room that knew what Sam would try simply because Sam asked him if it was even possible and he was told with careful words, Wish is a Wish. You see how Matt's face drops, how he realizes what Sam just sacrificed to give them all this chance. And both just stay quiet for a moment looking at each other, before the game continues.. before life continues without a second chance
C1 and C2 have a very interesting component that both have in common. A friend died, and they tried their best. But in the end it wasn't the same approach.
Vox Machina fought a god, one was ready to fight two. In the end it was one life for many.
Might Nein fought something near demi god, and they were ready to break the world for a friend to be brought back.
Nothing could set them more apart than this. While their situations were similar the struggle they went through was not.
I genuinely hope the show can do this moment justice. It has many times given the original the justice it deserves, but this moment is much more than just a game.
The show is so much different though. During the campaign, we know how close Sam and Liam are. It colors our perspective for the moment and adds an emotional layer. Scanlon and Vax are close, but not nearly as close in the animated show. They just don't take the time to flesh out characters that thoroughly. I feel like it just won't have the same impact. Just my thoughts
@@padenbang7375 I think it'll depend on how they handle a few events leading up to it. While Scanlan and Vax may not be best friends like Sam and Liam it's still on the table to establish that Scanlan sees the member sof the team as family and that he's desperate to not lose any of them.
For me, what Sam did was the epitome of the following:
"For no man has greater love than this, than he that would lay down his life for his friends."
There is no other way to explain what Sam gave up when he used Counterspell at level 9.
More than that. It's also:
"A hero will sacrifice his friends to save the world. A villain will sacrifice the world to save his friends."
My name is Norman "Skip" Takamori. Right on.
My wife is watching C1 for the first time and she is on the cusp of the final episode. I'm so nervous and excited for her.
A big part of this was Liam’s connection to his character because of his struggles at that time in his real life. It’s so genuine
I think when they animate this for the show. They should have scanlan, when he casts the last counterspell say "I am sorry Vax"
It's even stronger when you know that even after that he still found a way to at least bring him back for the wedding
This is why I love watching Critical Role. They're not only actors but they're friends. It doesn't matter if there is a script or an idea how to play it out. We get to see the raw emotion. When new actors are added in, Robbie Daymond, we get to see another friendship grow. I don't know how long they knew each other in irl, but this is one of my favorite campaigns.
Don't ever feel bad about your emotions. It means you care and it lets you enjoy and care about life good and bad. You would not want to be any other way when you think about it. I wish everyone would allow themselves to just feel. We would all be happier.
I felt pretty much the same watching this video. Speaking as someone who has a lot of difficulty crying and being emotionally vulnerable in general, I hope he realizes soon (maybe it's already happened!) that there's nothing ridiculous about this video or showing emotion.
The fact that the guy who created a whole back story of a character to make a sex joke it's thevsame guy that make me cry about a role play game stream it's absolutely fantastic
I'm gonna try to add some levity here. Joe, the big guy next to Sam, is distracted while all this is going down, I think he was gluing a broken mini fig back together or something. But when he looks over and notices Sam crying next to him he gets this look on his face like, "oh no. What did I miss." I don't know why but amidst all the drama the look of confusion on his face just gives me a little chuckle every time.
He was also doing a similar level of mental gymnastics to calculate what would need to happen for him to pull off his own big gambit soon, which is why he seemed like he was in his own little world towards the end.
@@elbruces yea that's right. He had is eye on the hand. Lol
hand-eye coordination, you might say... @@foxtoxic9722
I watched this at work, and I started tearing up. I haven't even seen a single episode of theirs.
Same, Sam plays the comedic relief so he can absolutely murder our hearts .... He is so fucking good at playing the heartstrings... He made me cry so hard
Years ago, before I knew how the rest of the world would react to this moment in Critical Role, I ugly cried over this. My wife didn't watch the show and had no idea what in the world was wrong, but it broke me in a way normal films and shows just can't... because this was real. Obviously the fantasy stuff in the game isn't real, but Sam trying to save his friend Liam certainly was.
At the time I remember trying to explain why I was crying, and my voice wouldn't cooperate, and I remember apologizing once I got ahold of myself. Haha, she must have been SO confused the entire time!
I wonder how Sam looks back at that moment. If you set aside time and location for a minute, in his genuine moment of sadness he had tens (possibly hundreds) of thousands of people crying along with him. The fact that someone sees it for the first time tomorrow and tears up makes little difference. How many people in all the world have really been in that situation. I bet it's a short list.
“A hero will sacrifice you to save the world, a villain will sacrifice the world to save you.”
I experienced one of these moments from afar. I was the DM of a campaign where a player really loved an NPC. When that beloved NPC died he had to leave for a couple minutes. We all assumed he had to take a call or a bathroom break. When the session ended he told me that my NPC was basically a carbon copy of his estranged brother who was separated from him when they were adopted by different sets of parents. They had reunited after 10 or so years but had an argument maybe a couple months before the NPC died. He told me that he’d been worrying about his brother who went dark and had also admitted that he didn’t even remember what they were fighting about in the first place.
I am thankful that ttrpg’s could give people a form of therapy and healing for those who seek it.
Matt's face says everything when Sam said lvl 9.
Wow, what a wonderfully heartfelt video. Thank you Jay for being vulnerable to us. I do not think you getting teary eyed is ridiculous. I have been playing DnD with friends since 1979, and I have felt the connection you feel. A wise person once told me, that in the face of pure true beauty, humans can do nothing but weep with joy. You experienced pure beauty, and the results show themselves in this video. Well done sir, bravo
A subtle beautiful moment was their guest Joe who was very touched by their heartfelt reaction to this and he scans the table and very quietly and sincerely says"wow you guys really love dnd"
And then.........the axe drops.
@@JnEricsonxtoo soon
I saw a short clip of this moment and cried without knowing any context, then I went and watched the entire campaign just to see it happen. That was beautiful
Watching this video again after what Sam pulled recently just makes me cry even harder.
Every time, man. Every time this gets me. I mean if you get to that point you've been watching the campaign for 400 hours, plus all the extra bits and interviews and cons you've probably seen them all at. You understood that they were actually all very good friends who are invested in each other's lives and happiness. It's not as common as it should be to have a large group of genuine friends like that. There were parts of that campaign that were absolutely amazing. I never imagined I would be on the edge of my seat watching someone play D&D, but they did that. Honestly, the way that campaign stuck the landing was unequaled in any scripted series I've ever seen, and the fact it was done seat of the pants like that is a testament to the trust and respect they all have for each other's choices.
Every fan I've ever seen reminded of this moment...water works. We were never be over Scanlan's Gambit.
Okay one ammendment I have about this video I'd like to make. Vax wasn't a dead man walking when Vex died and offered himself in her place. That was when he became her champion. It was when Vecna disintegrated Vax that the Raven Queen gave him another chance to stop Vecna. He became a temporary Revenant to stop Vecna and once Vecna was stopped, Vax would pass on to the afterlife.
Aren't we all just dead people walking?
@@NinjaWLOGNot revenant “dead man walking” we’re not.
I would love to see that moment put into the show (assuming the show goes that far) set as an unspoken heartbreak as scanman looks to vax with nothing but pain and sorrow, then to vecna with determination as he channels everything he has into one last counterspell.
I mean, Amazon greenlit a season 3 AND a Mighty Nein series, so I definitely think The Legend of Vox Machina will have at least 4 or 5 seasons.
Great video! The only thing I'd add is the fact that while Liam and Sam were integral to Critical Role. The real reason Critical Role is what it is today is because Felicia Day wanted a DnD segment for Geek and Sundry and got in contact with the group via Ashley Johnson.
I believe that this moment, its intensity, has not been reached in each of the following campaign also. And I don't know if it could be topped at least in my perception. Great, immense! And thank you for your tears and for getting mine out also 😊
M9 had amazing emotional moments through the story but not 100% like this. C1 was a present to Liam that they luckily began broadcasting. It was the first game for I believe everyone except Matt Tal and Liam.
M9- blueberry cupcake. Dinner with Trent and what everyone said and did in defense of Caleb, esp Cadueces' words. The traveller being with Jesters in her coat the whole time. Essek reveal "have you tried friends?" and later sacrifices his long elven unconsecuted life for them.
C3 is good af and especially rn
@@thenamejenny i agree: plenty of moments, but I struggle to find some as powerful as this one. The 3rd campaign is quite something, but I'm not quite taken by the plot...it's hard to follow the emotional thread... too much meat cooking for my taste :)
"Art is the absence of loneliness." Well put. That's going to stay in my heart for a long time. Thank you.
I don't think I cried more at anything else (Even during the wedding scene) than at this action with Sam... that's a true friend
Thank you for this video. I cried too. Beautifully articulated thoughts on how group role play can create human connection.
Matt Colville did an amazing breakdown of this fight and its emotional gravitas. At 12:15, when Liam says, "I'm not sorry," you hear a noise shortly after. I didn't hear it until Colville's breakdown. It's the sound of Sam crying out in pain and mental anguish.
"I have a tendancy to get really focused on what I'm doing and just not eat" most ADHD sentance I've ever heard.
Hahaha I'm not diagnosed let me live in ignorance
There’s several moments like that in campaign 1 that I really didn’t feel in campaign 2. While I enjoyed c2 for me it wasn’t as emotional as c1. Grog saying fix him still gets me teary eye. Made me teary just writing this.
god all the resurrection rituals in c1 were tearjerkers. Grog's speech and song for Scanlan, Vex's heart-to-heart with Percy, and of course not to mention Vax's bargain to save Vex which becomes so much more heartbreaking when you know what Liam was going through in that moment.
@@PokeJoshNY What was the context?
@@Drekromancer His mom died of cancer. Like *right* before Vex died in-game, within a month.
I feel the same way. I was alot more emotionally invested in campaign 1 then I was in campaign 2 or have been in C3. The resurrection ritual for Percy caught me completely off guard and was a blubbering mess. I went to my friend who got me into it and said "you didn't tell me I was gonna cry" and he immediately knew I had gotten to that episode. Then when Scanlon died I was in tears again. Don't get me wrong I loved C2 and have really been enjoying C3 but they just haven't lived up to the magic of C1.
it definitely feels like they learned from c1, and thus why we don't see as many emotional gut punches in the other campaigns. hell, in C2, they went the entire campaign with two of the party members avoiding death entirely, and two of the five who did die only did so at the second to last episode.
in total, c1 had 13 deaths, with Vex having the most (3 times), Scanlan, Grog, Vax, and Percy all died twice each, and Pike and Keyleth both died once (Pike's was pre-stream). 14 if you include Vax's final goodbye, 15/14 if you include Vex's death in Dalen's Closet.
c2, in contrast, had 6 deaths, and none of the characters died more than once.
also also, the 1st campaign lasted ~5 years. these guys were very intimate with their characters, hell, you could argue some of them WERE their characters. Keyleth was just Marisha with emphasized anxiety, Scanlan was just Sam, etc. it's a lot easier to bring out these feelings when the characters are essentially you but with a specific detail heightened. like, it's harder, i imagine, for Sam to step into the role of a polymorphed Goblin mom than it is to step into a depressed musician.
"It's funny how I'm tearing up this moment"
*me also tearing up*
Actual plays and their prophetic dice rolls are the closest I’ve come to believing in a higher power. I cannot not believe something is driving these random rolls and the perfect moments in so many different actual plays.
It’s hard when you see someone try so hard because you want their efforts to not be in vain; and it is more emotional when it doesn’t work out.
Never let rules ruin the game. My humble opinion.
When people try to tell me C1 isn't nearly as good as the others: this moment...sums up the whole campaign into a emotional one punch man hit to the gut. I honestly haven't felt a single moment in C2 or ...well 3 had a interesting moment but I'll not spoil that is kind of close?. Mostly I haven't felt so connected to the characters and involved then I have with these guys.
The confusion in Joe Manganiello struck me, you can hear him saying "Is he crying?" and that's actually when it brought the moment into focus. I was lucky enough to watch this live.
True art affects your emotions, it can bring sadness, joy, etc. My favorite art is books; when a character that you know and love dies you actually cry…and if they are resurrected you actually cry at the reunion of friends (Salvatore’s “The Companions” comes to mind). That’s the beauty of art.
I’m not exactly a “Critter”, in that I don’t have the time to watch people play D&D several hours each week (though I do enjoy watching short “recap” videos like this…and I enjoy playing the game myself), but I understand the emotional attachment. This is clearly one of the most emotional moments, and it’s not just between characters but also between two real life friends. Art at it finest!
I want to give you the truth, in why I watch Critical Role and have watched, EVERYTHING they have created. It started with a huge interest in D&D, but the cast of CR and how they “perform” with one another..that is what has kept me entranced for so many years. The laughter, the tears. I watch..for those moments. Between The Sheets with Brian W. Foster is so worth watching, to get a deep dive into those relationships and where they came from.
Wonderful video, and don’t be ashamed of crying in front of others. It may make you feel vulnerable, but it also shows the real you, and that empathy and compassion for others is a selfless gift. ♥️ Love your work. 👌✊
I had to put off watching this video because I knew it would hurt. This one moment hurts me on levels I never would have thought it could. Liam and Sam are two of the greatest storytellers I've ever seen, and their friendship shines through all of their interactions in the game. These two are my absolute favorites at the table, because every time one of them is in danger or hurting, you can see the other feeling it. They both play self sacrificing idiots because they care about everyone else so much. If you ever want an example of the reverse, there's a moment in C2 where Liam's character has to run before Sam's character can, which is a painful decision both in and out of character to make. Sam's character takes an attack of opportunity he didn't have to so that Laura's character can escape. And when they all learn that Sam's character got put on 1hp because of that after the fact, you can see Liam go through nearly every stage of grief at once. They both just care and their friendship is just the best.
I'll always cry at this scene. Always. You've put it beautifully. Thank you
Bravo! Well done! That you have done your research and have clearly spent hours analyzing the game and these players is blatantly obvious. My main Cudos to you are for your bravery in expressing your deep feelings about the game, these people and your own world view of life. I salute your courage , determination and valor. Again, Well Done 👍🏼
TL; DR The most gripping and powerful dnd campaign I ever played was an improvised on the spot one-shot for 3 kids at my job.
I work at an afterschool program.
Ran an improv one-shot game for a group of 3 boys, ages 9 to 11 on fun friday.
They have been in the program together for about 4+ years already, so they are all long-time friends.
They are all into dnd, and they want to play a real game with no fudged dice rolls and no take backs. Real stakes.
I helped them make characters and the kids all made meme joke builds, and the star of the show made Sung-Jin Woo from Solo Leveling.
Their adventure had them chasing a Mcguffin to an old ruin across a dangerous wooded area. Very standard, no phrills, jump right in stuff.
I had a random encounter table I used as they progressed.
One encounter was a kruthik ambush. Look them up. They are terrible.
They manage to kill 3 out of 4 while one escapes. But they hang around on the site too long. To get them moving again, I start hinting that the escapee is coming back with the hive.
Kids don't get the hint. Get jumped by a big group.
They can't decide whether to run or fight, so they run out of time. Roll initiative.
It's a losing battle. I don't want to tpk, so now they end up abducted and taken to the feeding chamber for the pupa in the underground hive.
Now, the mcguffin is irrelevant because it's about escape and survival.
Omg, epic chase scene. Clutch spell reactions. Clutch rolls. Close calls. It was so intense that I forgot I was playing with kids.
Last leg of escape, the one in front manages to slow down the fast approaching horde. He then immediately crit fails on the dex save to make it out of the cave mouth, foot stuck in a crack on the ground.
The other two get out and want to run, but they realize their boy was stuck in the cave, and he is OOC freaking out about it. He put the most work into creating his character and backstory. It was his idea to play in the first place.
The kid playing Sung-Jin Woo notices and runs back in. He helped his friend get free just as the monsters caught up. Monsters all roll low on opportunity attacks. His friend breaks and flees.
Jin Woo tries the same and gets reduced to 0 hp on the last opportunity attack.
Everyone gasps. They know what this means. I ask him if he has any last words, and he says he tells his friend to run for it.
Christ, it was so emotional. I describe how Jin Woo closes his eyes for the last time, he experiences the joy of escaping with his friends as they all get away together before everything goes white and he meets his maker in a beautiful scene.
But his friends see him get taken out by these monsters. And then have to decide to cut and run so as not to waste the chance he made for them.
OOC, the two survivors were so broken up about losing Jin Woo. They apologized over and over again, and they cried real tears.
The boy who sacrificed his character to save his friends cried too, but at the same time, the three couldn't help but laugh through the tears because they were having so much fun.
I told him, "You are literally a hero, man. You saved your friends, and now they can warn everyone that these things are out here. This world will be writing songs about this moment for 1000 years." He really liked that.
And they all Fucking Cheered!! They Cheered for him guys!! And they hugged each other in what I can only describe as a true fellowship moment, solidifying a friendship kowing that their boy would sacrifice everything to save them.
It was really an emotional rollercoaster. I kept it together in front of the kids, but man after I left, it hit me so hard I had to call my wife and tell her I just had one of the most profound experiences of my life playing a fucking board game with elementary schoolers 😅
Aftermath: The kid made a new character to keep playing with his buddies, and Jin-Woo is now an npc in the game world. He returns as the shadow monarch from the manwha and helps the party when they are in a pinch.
Only in TTRPG's
I loved it.
This is probably my single favorite moment in all of CR. Not only is it impactful for the narrative, but on a personal level. Sam and Liam's journey as friends and players, and having been the reason the game was started. The genuine emotion they show as best friends in a moment where everything has led to this 1 battle, 1 moment, 1 spell. The duality of their personal feelings and that of their characters, is so real. Not them putting it on because the cameras are rolling. Just 2 friends being friends. Having a friend that close isn't something we all get to experience. Special moment
stop making me cry, im glad i followed you love these in depth recaps
I love listening back to Sam way back then asking incredulously "People do this?" amazed at the idea that people could take this thing seriously enough to play a full campaign, meeting up regularly. This thing that they ended up making a career out of, that they do weekly, that they've done not just for a full campaign, but for 3 campaigns.
Quickly becoming a fan of your authenticity & honesty. Thank you for creating something genuine.
When you talked about how often Critical Role threw out the rulebook, I kept thinking "The rules in D&D are more what you'd call "guidelines" than actual rules." LOL. But it ain't like that in real life!
Your take on how to recognize art is beautiful!
I'm (maybe weirdly) hopeful that a.i. can learn to meet that requirement some day.
You described this moment and this feeling perfectly!! I really appreciated you for being able to show your own vulnerability and emotion through this video because I feel it the same way, it’s ridiculous to cry about this but it’s an amazing feeling
I can't say anything more than thank you for making this video...I always get teary eyed when I see this scene. You broke it down PERFECTLY.
Truly beautiful stuff. Reminds me when me and a group of friends from work started a DnD group (well technically Pathfinder) but one of the guys was a DM so to make his day we all agreed to play a session, like most (I’m sure) we started jokingly with our characters (so I don’t hold it against Sam for starting off that way, I think when you are unsure of yourself as a player you deflect and use jokes to cover a little bit) but I have to say after a few sessions we were hooked and honestly over the next 7 months we were completely serious and wholeheartedly invested in our characters, each other and the campaign (we were playing Red Hand of Doom modified for Pathfinder and extended far beyond because we just wanted to keep playing) it was a magical time and one of my favorite things was the guy that was most reluctant to play (a big jock type) ended up being the biggest fan (he had no idea what rpgs were and the rest of us had the video game concepts) but the greatest part and (tl;dr) what is so amazingly captured by Sam and Liam is you aren’t just playing a character in DnD (or TTRPGs) you are playing a part of yourself, in my experience and what I loved so much was once we got past the initial goofing around and let our imagination be taken to this other world it really was just us being ourselves but elevated, to a fantastical level. It is as you have said the connection that makes these games incredible and nothing else is quite like it. When you can be you but killing goblins too!
Thank you for this beautiful video man, you perfectly encapsulate everything I feel about Roleplaying, the community, art, and human emotion
I listened to this whole podcast and honestly it tore me up… the companionship they made during this adventure draws you in… I cried so much when this happened!
This may be your best video. Thanks, I'm crying.
The emotional rollercoaster C1 was...and the fact that it started from a silly, humble birthday game, never ceases to amaze me. But then you add in the fact that the whole group, the whole channel, the whole company is based on these deeply personal connections. Every person in the cast seems to be earnest about KEEPING the game pure, based on this deeply loving, caring friendship they have with each other. They have stayed committed for just 8 years now (streaming), to not only keeping THEIR group and their brand strong, but they actively connect with others in the same space, reaching out to help people they don't even know for charity, to boost someone else or something else that needs it. When they risk their reputation, their money, and that hurts part of the community, they have stepped away, breaking ties or donating money to a good cause. They don't have to do this. They have choices to make, and they get bigger all the time, but to see that there are times when they could have easily taken money and didn't, or they could have stayed quiet and they didn't is frankly amazing.
They could have walked away at any time. This could have stayed a home game, and they could always go back to just that. I appreciate every minute I get to see. Like you said, it's not the rolls or the mechanics of the game that keep me coming back, even though it made me confident enough in the system and the lore of the world to be able to start GMing my own group; it's seeing the friendship and being able to feel something I hope my own players feel that keeps me engaged. Every group should be so lucky to have this feeling of belonging. The shared memories of something that only your group really knows about, being able to reminisce about it with them? Finding new friends who you can really be yourself around & revel in unmasking your full, awkward nerd? One of the best feelings.
Didn’t understand how profound that moment was before, that’s just gut-wrenching.
I've never even watched a critical role episode before this, and it had me tearing up for sam. Powerful friendships playing through a powerful game.
I remember crying my eyes put at this moment. Thank you for your video it summized it perfectly.
Thank you for this insight - I did not know all this & it explains so much of what I saw in the episode. Thank you so much; very touching.
TP Burrow’s video on Sam’s gaming is the perfect prelude to this video - when I first watched it, I was only in the “early” eps of C1, but already spoiled, and it wasn’t until the 100s that I was absolutely on board with their internal monologue for Sam’s gameplay, exceptional commentary, yours and theirs.
It's such a beautiful moment in the campaign and goes to show just how amazing cooperative and imaginative play is!
You are amazing, this is an incredibly touching video. I came here to find out what actually happened in that moment of the C1, but I got much more that that. Thank you so much. Everything you said was so very right.
You have my unconditional friendship right now. I've loved every moment of CR. I'm glad that we can share these emotions together. Much love Brother, and thank you. You're not alone.
I'm crying with you my friend! Thank for this video!
I didn’t get into CR until campaign 3, and this is the moment I saw that made me start watching. Didn’t even need the backstory to feel the emotion
Oh, so you're NEW new! I started with Campaign 2. If you want something to do when waiting for episodes of Campaign 3, I'd highly recommend going back and watching Campaigns 1 and 2
This is actually the first moment I saw from critical role and it hit me so hard it made me watch the whole campaign. This moment devastates me every time.
Jay, I have watched this video several times. I love this video, definitely one of your best.
Such a great breakdown of such a devastating moment. The perspective on AI art is also a great addition. You're so right 💕
This was a beautiful video. I also teared up when this moment happened - when I watched it the first time, the second time, and when I seen it in this video as well. Your words and your genuine emotion made this even more touching and special
Thank you so much for this great vid. This was a moment of pure transcendent humanity on so many levels.
That, and the snowdrops....
thank you for sharing this video brother. this video was beautiful simply put.
It's moments like this that you highlighted that made me fall in love with this game and especially Critical Role, the cast has brought me to tears so many times over the years, and the stories they tell are just simply beautiful.
I have had a rough time with D&D. It's been a great amount of years since I've had a genuinely fun time with a group that didn't feel bad to be around. But this game means so much to me for this exact reason. For that alone I'll never stop trying. One of these days I'm going to look across a metaphorical table to someone and just smile because I know I've found something real and that will make it all worth it.
The "AI" discussion in the middle felt a little jarring. And I don't think it's necessarily impossible to make an evocative connection using Algorithm Images (That's just what I call them since the 'intelligence' part of AI is questionable.) The most damning argument against them to me is the fact that they can be used for profit and the sheer lack of respect presented by many of those pushing it.
That aside, this was a powerfully honest video that I'm glad you shared. Just like you say to Sam and Liam at the end. "Thank YOU for being willing to be vulnerable in a dangerous world."
Yeah, I recorded a transition to that portion of the video but the sound got fucked up and I didn't have the ability to do reshoots. That's an incredibly valid criticism and I take it in stride haha
These algorithms are trained on theft.
Yes this! I am about to teach a class on writing the other, and everything you've said here tracks with the importance of these seemingly meaningless but ultimately pivotal games we play and stories we tell. "Art is the absence of loneliness" is one of the best definitions I've ever heard. Thank you for doing this hard thing for the world. It's art, and you're not alone.