You know after watching this, I realized I did NOT do Tiamat the intended way. What I’m gleaming from this is that you’re supposed to target the heads so the main body will constantly heal them and drain its own life. However I had a ton of powerful Almighty options at this point which made things trivial. Maybe if the body resisted Almighty like the Mitamas it would encourage me to target the heads
Even in my hard run at level 80 it doesnt matter that much, I didnt really focus on killing the heads all that much, I would have Yoshitsune killing the goat head for extra turns and just spam murakumo on the actual head I didnt even know what the left most one was weak to lol
Well, i think its to enable AOE comps, with how often times you would make nahobino single target, i feel like this gimmick is throwing the aoe users a bone
@@aokyoutsuki7744In all honesty while it seems like it should do that in reality it was just easier to max debuff all the heads, let them fail to do anything due to most of my squad nulling most elements. since they did garbage damage even when they didn’t end their turn instantly due to debuffs and wail on the head for me xd.
I had no potential in Almighty so I couldn't Ikuyumi Tiamat herself so I just spent 30 minutes every time on the heads and deal with her mediarama spam
@@AzureGhidorah To be fair, she was kind of a snooze fest. I’ll give you that but considering this is the first SMT game that I’ve ever fully completed, I took it kinda easy because i didn’t know what I was getting into. She is definitely a damage sponge though and took me 30-45 mins to beat her (guessing, not entirely sure), not now that I have beaten it, I look forward to going back and beating it on the higher difficulties.
This fight in particular is absolute HELL on godborn. Word of advice: bring a herald demon in your stock for shield of God. You'll need it for both tehom and Lucifer
You can repeat the fights and they increase all the way upto level 999. Also all the challenge bosses gain a passive that has a chance to give them a free impaler if you null/drain/repel something so just blocking attacks isnt viable you need to actually be smart
Ok, something Im confused about is Tiamat's heads. I get that theyre basically invincible because they drain the main body to heal themselves and also lose all status effects when they run out of health, but do they share statuses to the rest of the heads? That middle head used Impalers Animus, and at the start of your turn, all of them had the IA buff.
They don't share statuses to the other heads. It was most likely the activation of Impaler's Revenge (see description) that gave them the Impaler's Animus effect.
@@pajama_dayAh, I get it. Yeah, I keep forgetting they gave demons separate passive abilities in Vengeance. And hey, with the game being on PC, it means that modders can pick the game apart and see how stuff works.
Reading the guy who did almighty to the main head…I used all target almighty attacks with a fully buffed party vs fully debuffed enemy, ocasionally using gems to target the weaknesses of the heads and farm press turns
You know after watching this, I realized I did NOT do Tiamat the intended way. What I’m gleaming from this is that you’re supposed to target the heads so the main body will constantly heal them and drain its own life. However I had a ton of powerful Almighty options at this point which made things trivial. Maybe if the body resisted Almighty like the Mitamas it would encourage me to target the heads
Even in my hard run at level 80 it doesnt matter that much, I didnt really focus on killing the heads all that much, I would have Yoshitsune killing the goat head for extra turns and just spam murakumo on the actual head I didnt even know what the left most one was weak to lol
Well, i think its to enable AOE comps, with how often times you would make nahobino single target, i feel like this gimmick is throwing the aoe users a bone
@@aokyoutsuki7744In all honesty while it seems like it should do that in reality it was just easier to max debuff all the heads, let them fail to do anything due to most of my squad nulling most elements. since they did garbage damage even when they didn’t end their turn instantly due to debuffs and wail on the head for me xd.
I had no potential in Almighty so I couldn't Ikuyumi Tiamat herself so I just spent 30 minutes every time on the heads and deal with her mediarama spam
Man, letting mastema's long animations play out only to see the pitiful damage after is really funny lol
That Tehom fight……👀………that fight is brutal. Even on lower difficulties, she’s a freaking damage sponge and still hits like a truck.
Really? Outside of Challenge Mode like this I found her to be an absolute snooze-fest. Annoying but not at all threatening.
@@AzureGhidorah To be fair, she was kind of a snooze fest. I’ll give you that but considering this is the first SMT game that I’ve ever fully completed, I took it kinda easy because i didn’t know what I was getting into. She is definitely a damage sponge though and took me 30-45 mins to beat her (guessing, not entirely sure), not now that I have beaten it, I look forward to going back and beating it on the higher difficulties.
didnt know this was a thing. thanks for clueing me in. im on godborn hard and its fun everything is lv150 and wants you dead.
This fight in particular is absolute HELL on godborn. Word of advice: bring a herald demon in your stock for shield of God. You'll need it for both tehom and Lucifer
You can repeat the fights and they increase all the way upto level 999. Also all the challenge bosses gain a passive that has a chance to give them a free impaler if you null/drain/repel something so just blocking attacks isnt viable you need to actually be smart
Ok, something Im confused about is Tiamat's heads. I get that theyre basically invincible because they drain the main body to heal themselves and also lose all status effects when they run out of health, but do they share statuses to the rest of the heads? That middle head used Impalers Animus, and at the start of your turn, all of them had the IA buff.
They don't share statuses to the other heads. It was most likely the activation of Impaler's Revenge (see description) that gave them the Impaler's Animus effect.
@@pajama_dayAh, I get it. Yeah, I keep forgetting they gave demons separate passive abilities in Vengeance. And hey, with the game being on PC, it means that modders can pick the game apart and see how stuff works.
Reading the guy who did almighty to the main head…I used all target almighty attacks with a fully buffed party vs fully debuffed enemy, ocasionally using gems to target the weaknesses of the heads and farm press turns
What’s the build on Nahobino that’s allowing figment slash to constantly land/crit?
Figment slash always crits, just has low accuracy
Dragon eye replacing bloody murderous glee, 1 free slot
dragon eye + beast eye lets it consistently hit if agility buffs and debuffs are maxed and you don't have a large Agility stat disadvantage
Disappointing. This wasn't a Tao and Yoko team up boss battle
They would get absolutely smoked tho
Should have called it "Battles to Decide the Fate of the World" or something, because it has nkthing to do with Tao or Yoko lol