It's been a year since Minecraft Legends released, so I’ve made a follow-up video to this one. Check out why Minecraft Legends was abandoned here: ua-cam.com/video/1lbLSSZb69Q/v-deo.html
“The piglins are mounting an attack at another village. There is no time to waste; the villagers need you” has the same vibe as “another settlement needs your help. Here, I’ll mark it on your map.”
Ohh I see. Did you play it with friends then or just random strangers? Because in my upcoming video I criticize that the communication in Versus mode is very bad. So I'm curious to hear about your experience!
I played in a private match with friends, we were all in VC so everyone in each team could easily communicate with each other. We can make sure everyone has a role, if someone needs resources, we can make sure that someone is getting them, if the other team is about to attack, we can all go back to the base and help protect it. The fun is in working together, in public games there is no way to communicate anything so you can't work together and It's a strategy game, without communication you can't strategize.
Also I have only played about 1 hour of the campaign, I just used it as a tutorial for the PvP mode (and I still had to learn most of the basebuilding while playing PvP)
@@Yoshi23ii I think the reasons why Minecraft Story Mode was special because it was the first spinoff and the fact it would release an episode every few months or so. Both reasons ended up generating a lot of hype around the game. So when season 2 came to a close and Telltale became defunct, people moved on and forgot about the game.
Old RTS games were built to occupy you with many tasks at once. While your units travel you can build, while waiting for buildings you can scout your enemy. You're always occupied. Third-person strategy games always struggle with this. If you have too much to do, the strategy portion suffers, but if the game is too strategic, the third-person component becomes pointless. The idea is that controlling a hero would make the game simpler to understand, but it's always the opposite in practice.
I think back through the journey of me really being a Minecraft fan, and in the end, after many disappointments in Mojang I come to realize that they really found a secret formula for a game like regular Minecraft, but they then take advantage of the franchise and its style by making games that fundamentally don’t survive the long term and don’t meet the expectations set for it.
Yeah, very true. As if they don’t know what made Minecraft good in the first place, but just maintain the product now. Most updates don't feel very bold or game-changing, and neither do their new games sadly.
@@TheChasedangerhe updates were small, apart from 2 of them, 2 out of the past 6 updates were actually meaningful and didn't just add things to stall the player. Maybe we can make an exception for 1.15 as that was made as a small update in the first place, but 1.17, 1.19, and 1.20 were extremely overhyped by mojang. (Yes I do know that 1.17 was half of an update, but still the only thing that people really cared about in the caves and cliffs updates as a whole was the 1.18 part.) they need to do something bold this next update or else they will receive even more backlash.
@@smallthoughts_nlReally? Old updates felt bold for you? Bro literally? I have played Minecraft from release, newer updates are literally better, if you don't like Minecraft just move on how hard is it, instead of ranting about it
I think this is more to do with Microsoft than Mojang themselves. Microsoft are of course want to push their cash cow, as they do with everything, and it seems they don't care about much else-like with the account migration.
What made me drop the game after the first campaign was the fact that you have a limit for building. Yes, there is a building limit and you can't do nothing about it unless you remove the ones you already built. There is no way to know where you built shit around your world (other than villages and bases) and if you built a bunch of walls... Good luck! The game has not a feature that allows you to mass remove building in an area, so you have to remove walls ONE BY ONE.
Wow! I've read that before, but didn't believe it at first. Thanks for confirming that the building limit is real. It's the most ridiculous thing I've ever heard about this game 🫠
@@smallthoughts_nl That sounds just like TerraTech, I bought that game on my nintendo and it was expensive, and they added a freaking limit to the amount of stuff you can have at once. WHY?! That feature isn't in ANY version except nintendo, and it limits your gameplay as you can only make small techs. A building limit is just dumb, it's like if minecraft added a player block limit.
I went through the same thing, besides the armies limit and the relatively easy game also put me off, I was expecting something bigger, not 30 creatures. In addition, the multiplayer takes more than 10 minutes to find a match that is already happening, this just discouraged me and made me stop playing as soon as I finished the campaign. And also the fact that your creatures are extremely difficult to control (you have to be literally glued to them)
we need actual player upgrades period, not to a one-man/woman army degree, just enough to not always need an escort against anything beyond a handful of the runts
Wasn't Minecraft Legends made by a different team? Blackbird Interactive. Looks like it's labeled as a collaboration but I remember Blackbird coming up with the concept and doing most of the development. I don't think these side-games distract the Minecraft dev team.
This is something that I would've loved to see in Minecraft. It would give the aimless sandbox game a goal (that isn't "go kill the ender dragon"), one that would reward you for doing what you do in the game: Gather resources, craft gear and build bases. It would even reinforce the idea of making new bases as you may be too far from your base to resupply your troops. It could evolve into a fully fledged "conquer the overworld" system where you setup trains from base to base and the like. Instead, they took all that fun stuff, isolated it and turned it into its own game.
Yes. The wellhouses dont quite pull it off at ALL. i LIKE this game, bjt it's missing something Even though i have genuine fun setting seige and protecting the launchers, at some point its too easy...m
It actually looked so much fun and almost like a bullet-hell game in the beginning. But even without every playing the game I could see the difference within the first few minutes.
Please play the games more They literally added Allays from Minecraft Legends If you're just a random ass guy, then engage with the community and read what developers write, they literally made a video before release of Minecraft Dungeons where they explain that they make mobs to fit in with Minecraft lore to add later to other games
@@Roma_Romanee-Conti my point was that mojang seems obsessed now with making the main game "realistic" and adding a lot more features for creative builders, and I appreciate that don't get me wrong but it feels like all the potential fantasy mobs are given to spin off games, that no one really plays
@@emberpowertcg7692 no it's just your hallucinations, play Minecraft more, observe update cycles more, watch podcasts with devs more and engage more in development of Minecraft when Devs are tweeting about it to understand everything about their ideologies and game design principles
The thing is, the first hour kind of acts as an extended tutorial, then it fully drops you in the open world. Most players didn’t even play past this point, which is disappointing.
idk if someone's ever tried to show you a long video of something they found funny, only for them to insist several minutes in that the best part is coming up - but it seemingly never comes and you just lose interest before you get to it... it's the same deal. don't blame people for not playing past the first *hour* of a game, blame the game for failing to hook them within the first hour and make them want to play more.
@@TheiBunny they aint blaming anybody. all theyre saying is that the fact that most people dont get that far is unfortunate, which is absolutely true. nobody has to be directly at fault, it can just be a shitty situation
Mojang needs to listen to its community for once (yes i know mob votes exist, the point still stands) ,they seem so content with releasing games in the art style of Minecraft tha really have nothing to do with it. If mojang wants Minecraft to continue its success and stay relevant, they need to stop adding flashy novelty features and just start updating things that have been left behind giving players a reason to play.
Honestly mob votes are trash. They just give players a choice between 3 types of useless shit. First time i really was interested in mob votes is when icologer was presented bjt thanks to some green and white idiot for ruining this vote and giving us a f**ing squidward with LED.
This is exactly what happened with Minecraft Dungeons. The game came out there was a decent campaign but the game was buggy/ super confusing. I got soft locked by the game multiple times. But when I had finished everything in the game it felt like I had been ripped off of a game. This game will likely have the same dungeons treatment. Get update after update releasing the content that should’ve been there day one.
Someone commented on this video saying they got soft locked as well, but didn't give an example. What exactly does that mean? Like, a Microsoft account issue?
@@smallthoughts_nl in Minecraft dungeons in the later levels there was increasing difficulty even on the basic level. But the goals had you going up against the mutant redstone golems and it had insane amounts of health. But from what I remember was that there was too much health and playing by myself it was too hard to take on because it’s sheer amount of health. But I can’t remember exactly but I do believe there was also a part where you had to jump on piston jump pads and it would always throw me off the ledge killing me restarting the level.
@@smallthoughts_nl You become softlocked when you can’t return to a previous safe state in the game and can’t make progress either. It usually happens because of a glitch inside a game or because of the old reliable bad game design.
Dungeons was good, change my mind. However, what annoyed me the most was the fact that it wasn't a full game until much later on, it felt like you got to play half the game, and then you get shoved DLC after DLC so the dollar signs start rolling in. Otherwise, I liked the combat system, the rewards, and the visuals are so good.
Same deal with Dungeons. Interesting with all the weapons, enemy variaties, locales, etc, but the game never tries to introduce new things to keep things interesting. Once you beat the first couple of levels, you've basically played the most the game can offer.
@ajgameguy3674 that is true but minecraft dungeons is also a grinding game with the point of getting your character as strong as it can be, however looking at just the main story I see what your talking about
It’s incredible how Mojang is a multi million dollar company with the most popular game in the world, yet they post one small update for the game like every 6 months, and keep failing to make a successful spin-off game. I never play vanilla Minecraft’s cause the game lost my interest years ago, and the only reason I still play Minecraft every once and a while is because of the amazing mods that modders make all the time.
Well most of the people working there didn't create the game. I think the only one left from the beginning is Jeb. And it's kind of the whole problem with bureaucracy: you become too bloated and "focus-group tested" to just make something cool and fun, market research be damned. That's not to say everything post-Microsoft was ass, because it sure wasn't. Frankly, I think the game should just stop getting updates (other than bug fixes) and let the modders be the content creators.
The game is too grindy and uninteresting that I was just thinking “why am I playing this when I could just play Minecraft” If anything, relying on the Minecraft IP set the game up for failure since it set such a high bar and shares so much with it. I actually loved minecraft dungeons because at least it tried something and didn’t completely rely on the Minecraft IP to carry it to success, even though the game is a bit less played now, I think it still did so much better than legends did.
Dungeons was litterly the same thing where they made that type of game and used the minecraft ip for the world and setting, compared to similer games like dungeons it doesnt really do anything new that i havent already played in another game, i still love dungeons AND legends but i dont get what you mean by dungeons tried to do something and that legends didnt when the only thing the games used of minecraft IP is world and settings, other than that the gameplay and genra is completly diferent
I dropped as soon as I finished the corrupted beacon. It felt like where the game ended, a final boss if you will, and then everything after felt like those random side quests games will give you to fill out the endgame. On the other hand, I have actually really been enjoying Minecraft dungeons and the dlcs. I am still confused as to why they dropped it
Sometimes a studio decides a game is just finished. Maybe they just didn’t have any other ideas for dlc, or they think that more dlc would be stretching the game thin. Too much of a good thing.
Minecraft dungeons started out really boring for me. I pre-ordered but it released buggy on PC, and the PC control options are honestly just laughable. I understand some people want that control scheme, but at least give us options! Now Minecraft dungeons is actually quite fun. I bought a controller exclusively for it so I could have an intuitive and fluid control scheme, and now have spent around 200 hours on the game. Legends is just boring to me. Great, it's another Minecraft game designed almost objectively worse than other similar games, with bad controls, a bad camera angle, and very little depth. The array of ways you could combine different weapons and artifacts and perks and everything in Dungeons, and how you could build differently with friends for more synergy too, kept bringing me back. This game has none of that, and probably never will due to its EXTREMELY poor reception.
@@jonathannash8471 I agree. I think if there was one word that described the entire game, it would be potential, which is probably the worst word to describe a game with.
I finished the rest of the bosses and there wasn’t even a final cutscene They were like “wow good job! Now you should spend your time protecting the villages!” but that was it
I think this is the beginning realization of a phenomenon known as "the curse of minecraft". No matter how successful the main title is the team at Mojang can't transfer that success to any of there spin off games.
Minecraft is known for its limitless creativity with building and surviving in that world you've built-in. You take that away and all its charm is lost. Its literally that simple. The devs are just greedy and thought brand recognition was enough for this game to succeed, clearly not 😂 Fa comment above me basically said the same thing.
Same thing happened with My singing Monsters lol. Basically none of the spinoffs (although MSM itself could be considered a spin off) have made any traction, and even its sequel is a lot less popular than the first.
I fully completed the game the first week it came out. The main problem was people having too high expectations and the fact the game had to little and repetitive content. I do like how each horde of pigeons have different styles but the thing is the only challenge is horde of bastion/unbreakable as well one word- creepers- they are just to OP
Another thing I want to mention is when you complete the game you are just left at spawn which all resources gone no more chance for upgrades and an ugly world full of netherack
One solution that i think fixes the fact that you dont have much to do is that, when improving skills, get cure netherack asap. You will be able to build on the area that has changed afterwards and place arrow towers, traps, or just get your team organized or replenished. A few things I think they should have done straight off the bat is showcasing this at the start, having troops constantly approach the current base your raiding, and a bit more chaos. Gives a lot more to do, and can shed some light on what cant fully be seen at the start of the game
I can’t believe they didn’t even highlight that it existed, it drastically improves the experience It doesn’t fix a lot of the other problems but at least it’s more fun
One of the most articulate ways to describe love for a game was you discovering they translated the game for so many voiced languages. That’s a really interesting insight, this channel is so well scripted! The language editing montage was a great touch too! ^^
@@Ballshdpremium I don't think you realize how much time, money and effort it is to localize a game in so many languages when you can just pull off a subs-only or voiceless experience by relying on the base minecraft not having any of that
@@FoxInTheFridgeYeah, translation and VAing a game in a dozen languages is both money and time consuming. There is a reason why a lot of games have no VA (Especially dialogue heavy rpgs) at all even in the home language since it just takes so much resources.
For me, it's problem came when I spent 2+ hours starting the game up, going through the tutorial, saving 3-4 villages, then spending maybe 3 hours from startup to take down that first big base with the portal. And the game was like "Good job, you took down the portal! Now here's three more factions, each with a base and 3 outposts. They also continually attack you as well! Have fun!! 😃"
They really couldve done well with Minecraft Legends. A good few good updates to multiplayer could change the game around completely P.s - they should add a territories mode, where holding certain points will get you emeralds and lapis? Instead of having to kill piglins. That and a horde mode, where the players have to protect their bases from a increasingly harder waves of piglins. P.s.s - that and different types of procdedural maps. Like for example an island map. With ocean warfare.
It’s really telling when one dude can make a game that he sold for millions and it has made billions by now. Then as soon as the corporation tries to make that ip into a game they create, it bombs.
Sounds like the result of group think. Game developers usually play their own games to see if it will be fun for other people to enjoy, I find it hard to believe that from what I've seen that this game was fun to those game developers.
The places that where higher as other bastions where extremely hard to destroy + Your army kept falling down and the poor ones couldn't get up anymore to help you and stayed there.
I feel like every attempt at a Minecraft spinoff from Mojang has been a reminder that the original game had a perfect formula that is difficult to replicate with something like story mode or legends
I can understand Microsoft since at this point Minecraft is not a game anymore it's a genre Just like league of legends putting out spin-off series that has nothing to do with the main game but people live those
I was actually looking forward to this game and I even got it on release day. I was playing with a friend when we first started the game and if you think there's not much to do alone, there's even less when you have another person with you. When you're playing alone, you can have about 20 creatures and when you're with a friend, the two of you can have 20. When we were playing, one of us had nothing to do because all the creatures were following one person. This also made me realise that I haven't played the game ever since and I just wish it was more fun..
This is a well written and reasonable review, awesome work, you clearly gave the game a go, even after the pacing issues, see if you can play some multiplayer pvp with friends, I've had lots of fun with that.
Thanks for your kind words, it's much appreciated! I'm going to release another Minecraft Legends video this week and I noticed I was a bit critical of the Versus mode in it. Were you able to find a good setup for it? It's either only with friends or only with strangers? I'm curious about your experience!
@smallthoughts_nl only with strangers was a bit less fun because there really isn't a way to communicate with them, but with friends, it becomes a frantic game of coordination and chaos that is hella fun, especially with smart oppponents
Nice, thanks for sharing that! Sadly none of my friends own Minecraft Legends, but I'll add in a small remark that it can be more enjoyable with friends. That was definitely true in co-op, so I can imagine the same for the Versus mode
I played the campaign on the hardest difficulty. After a lot of hours, you can apply a bit of strategy but there really isn't much depth. Some of the harder strongholds boil down to placing redstone launchers just outside the walls and hitting the portal from the outside. If you don't have enough redstone to build a bunch, it can take nearly 30-40 minutes to finally destroy the portal without any threat or risk. This game needed a rework before launch but I'm still happy with what we got. It just could've been a lot better. I think the same way about minecraft dungeons as well.
Man who would’ve thought a Minecraft game that didn’t focus on the sandbox would fail? Man its like Mojang and Microsoft should just focus on Minecraft itself, instead of making spin offs.
This reminded me of Marvel’s Ultimate Alliance. It required you to change characters as you moved through the game, creating different dynamics, obstacles with constant learning. This game appears to keep a consistent learning curve and not have many (if any) dynamic changes that requires interactive thought and creativity. That’s the best part of games: when a new ability/item/skill is introduced and needed for the next level making the enemies more challenging.
They should add a boss on every outpost so you focus on fighting that as the main character and your troops could still be "clash of clansing" the buildings.
That bit about leaving an impression is the most definite truth in Forza Horizon 5. I was almost shedding tears with that intro. You're falling out of planes, then you get into a supercar, then you teleport to an off-road race, and the music is so on point. Absolute masterpiece of an intro.
Man I remember trying this out on gamepass when it came out. I played the campaign and enjoying it but the multiplayer killed it for me. I wanted my friend to join me in an online 3v3 match but it wouldn't let me invite him so we can't play against others as a team. (This might be changed now) but that completely made me drop the game
What I liked in this game is when me and my friend played the lost Legends especially the "pile of portal" it was challenging and fun to keep creating new defences
I think instead of just throwing you against the Piglin bases, you try to take over just one, but it quickly overwhelms you so you have to retreat to a village. There you will be told an attack is imminent and it shows you some new defenses. (Btw I never knew the game came out already and I forgot about it)
you are criminally underrated holy shit, subscribed to you as soon as i saw the level of professionalism and effort put into this video. the transitions and little animations were a super nice touch
I woudln't say MC Dungeons was bad at launch. It had a solid foundation and was fun. But it was simply TO SHORT. Like you finished the end boss (non DLC) in a couple of hours. But I do agree with you with all DLCs (currently) the game has an amazing story and is pretty fun and challenging
@@founntainit was really bad it was short control scheme was shit game was buggy and I got soft locked barely played it for like 3 hours but maybe I’ll try it again
@@bahhumbug5467 Didn't had this issues at launch. I think not even bugs I have encountered. It went all smooth, except that it was to short and I finished it in 3-5 hours
@@founntain oh wow you got lucky asf then that was my experience and yeah game was really short id def rather miles morales spider man game or normal mc for the price
My main problem. Was that a village was constantly being attacked. There was no cooldown period. I either let a village die and get resources in order to build up defenses. Or, fail to defend the village since I have no resources.(I think I was on the hardest difficulty.) And this mainly happened after the first piglin base. And so I was never really progressing, so I got sick of it.
Idk i liked it. The only issue i can see with the campaign is that there isnt a ton of strategy in weighing the large-scale desicions since only one thing happens a night, though admittedly ive only played the default selected difficulty
Once you get later into the game, piglins will make multiple actions, but this is typically only once you have almost beaten the whole campaign if you are playing default.
after clearing campaign, I was going to try multiplayer, and am simply left with overwhelming disappointment when I could not even start ONE match without people leaving the lobby after waiting nearly an hour. Online multiplayer mode died faster than an average player could clear campaign. And the challenge mode's impossible to clear without friends to help you.
Whoah, Minecraft things aside, this is a REALLY well-made video for someone who has 2k subscribers. Good job man, keep it up, I'm going watch your other videos now.
Yeah I definitely agree it's weird how little we do an actual combat. Like in the world of Minecraft were able to build destroy create but here we can do very little damage against the units only on the field of battle and take a decent chunk of damage from anything attacking us with very little ability to affect bosses. But personally I don't think that's the biggest problem. I think the biggest problem is the spore piglin. They compound all of the negative aspects into one fight. You take a lot of damage they actually do a lot of damage and poison you on top so you're hitting a couple and running away. Most of their units are big beefy tanks that you can do very little against. All of their structures are built in a way you have to build to them but in a very specific way because you can only build a maximum size bridge that 98% of the time is just out of reach of the next platform so you have to find a different one. And when you do find a different one they just destroy it almost instantly if your units don't fall off and you have to go around them back up. You know if all of their knockback attacks don't throw you off. Not only that most of them have poison so you're taking more damage no matter what most of them are fairly tanky to the point even the bastion blush. They have more AOE than anyone else and unlike the others there's no real counter. Bastion is countered with skeletons and creepers. The horde is a countered by zombies and arrow golems. The spore doesn't have a counter. Skeletons need to get close to be able to hit them which means they can be hit. The terrain is so anti player you lose more than half of your army over the edge just trying to find a way up and even if you can manage to set up a forward encampment to summon your troops and keep attacking forward they have literally all of the choke points Plus extra poison damage and more normal damage which means they outpace your healing and will inevitably beat you back. Another thing that could help out is it takes your defenses into account when something is being attacked and you're not there. Like I find it really hard to believe that if I'm sitting there doing absolutely nothing and my army doing absolutely nothing and my towers are more than capable of handling the entire invasion all on its own it is very difficult to believe that mean not being there means somehow my fully autonomous defenses lost that match.
I really enjoyed the game but that’s probably because I enjoy rts games and I’m pretty patient. The biggest issues I had was the spores piglins main bases was kinda annoying and I built a fortress on a plateau mountain but the terrain changed randomly turning all my buildings invisible and causing some to float.
It be nice if they added a dlc where the hero goes into the nether to finish this war once and for all and instead of defending structures you have to push through the nether to raid the defenses and the main base
That would be fascinating! Seeing bastions at their strongest state, then turning them into the ruins found in vanilla. Maybe the hero recruits wither skeletons and blazes to their cause, and is actually responsible for the fortresses? And maybe the finale is creating an infection to stop the piglins, turning them into zombie piglins.
It can still be redeemed. Just one big rebalance and features. I like how the war progresses but you need the ability to control armya from far away just like the enemy
the best way to describe this game is an annoying pikmin-styled attack and defend game with a minecraft theme. if it had better pacing and managed to make special moments pop more than the constant negatives, then it'd be a fun game. pikmin literally already solved this issue of informing the player of new mechanics, telling them whenever something like a new challenge or hazard affects their pikmin. they could just show one of the golems getting shot at by arrow towers, or show the nether spreaders and just be like "wow! that sure is a thing doing its thing! watch out!"
Hey man, i really found the video insightful and well made. I think you are right that it has to do with playtesters and intended audience. You have to keep in mind that Minecraft has a lot of fans that are small children, or people who don't usually game. Those people often stuggle even moving with WASD instead of the arrow keys. My gf doesn't play games, so when she has played some with me for fun I have seen her use two hands just for the arrow keys to move. A friend of mine struggles to beat even a basic zombie. Keep in mind they are both in their twenties. Ofcourse, a good designer should still try to find a way for more experienced players to bypass this difficulty. But it is entirely possible that the intended audience for this game is way younger than us. I think it's useful to think of games like this as a "spanish as a second language" course. If you did not grew up with Spanish just the pronunciation it's gonna throw you off, but if you grew up with Spanish it's stupidly easy. Essay over
If you've ever played total war Atilla then you'd know that the opening battle tells you everything about the battles. as the Visigoths you defeat the Ostrogoths, then you're like ok that was cool. But then out of nowhere the Huns appear attacking your settlement, then you have to quickly fortify your settlement with the troops you already have there. Then you have to rush the force you just used to fight the Ostrogoths back to your settlement before it falls to the Huns. And that's how a introduction should be.
2:11 Okay that should've been THE FIRST RED FLAG ISSUE! The whole point of a strategy game is to perform/ act and react! Not just "sit there" WTF WERE THEY THINKING!
In my opinion the best ride is the bettle. Tiger gives you speed, Bird gives you higher jump and slow falling, while Bettle (though a bit slowly walking) gives you slow falling and CLIMBING WALLS! Also, if you wanna use the wall climbing, look for walls with no roof at the top. Climbing only works on the uncovered walls, while covered just don't work.
Yeah my biggest complaint is how useless the player is. You do very little damage, can't damage structures at all, and you don't even have that much HP so its really easy to die if there's a swarm of enemies (which there are a LOT in the campaign, especially with the Horde of the Hunt). It feels so underwhelming, especially because of how unresponsive the troops can be sometimes. In Minecraft, you're literally one of the strongest living beings in the world, especially by the end of the game when you have netherite, enchantments, and beacons... but in Minecraft Legends your only purpose is to tell your troops to go attack things and not much else. One of my all time favorite games is Pikmin, which is also a Real Time Strategy game. In that game, you have a TON of control over your troops, able to throw them, direct them, and call them back and they all respond fairly quickly (especially in the newer ones, it improves pretty much every game), the Captain you play as is also fairly useless, but its not a big deal because you can usually rely on your Pikmin and you need to be on your feet paying attention to a battle otherwise your Pikmin won't succeed. Meanwhile in Legends, the troops don't feel very responsive at all, they struggle to keep up with you when the terrain isn't flat (and take fall damage still) their attacks feel weak and unimpactful (in Pikmin, each hit has a positive feedback with a particle effect and sound effect, so you can clearly tell when its doing something) they take a long time to kill things/break stuff, and their pathfinding is really really REALLY terrible when fighting the Horde of the Spore. In general, the game's pace is just too slow. If structures broke faster, common enemies died quicker, and allays built/mined faster it would help a lot. Something else that was really dissapointing was how little content there was. Once you finish the campaign, there's pretty much nothing else to do outside of the multiplayer mode... which is just the same minigame over and over (and to be clear... I did enjoy the game. I just wish it was more _fun_ to actually play).
Im really having a hard time placing ramps on after the 1st piglin base (switch) it keeps saying Limit Too High, Overlapping Mobs and more annoying stuff.
I actually really loved playing the game past the tutorial, sure the beginning was kinda boring but once I built myself up with more mobs and firsts, i had fun fighting the piglin bases and the endgame, but i can see why people wouldnt like the game after the tutorial because you have to do boring things without a real goal besides defend villages and saving mobs until your powerful enough to fight outposts
I enjoyed the game a lot myself. Probably because I saw myself as some sort of general that has to command the units to attack certain parts of the enemy base, the game does have horrible pacing though, and you only unlock a lot of the strategy much later in the game
Maybe it could have started with something like MC living in a decently big village (showcasing the future) before giant armies of nether monsters destroying it in moments, making the only option to run away with the promise to avenge the villagers or something (purpose for waging a damn war against the nether), could even have a big sequence of running away from chasing monsters into some sort of secret escape path over the ocean (into the gameplay area) for example It's avery crude example of an intro sequence sure, but seriously, it seems strange how they decided to actually start it, having an entire "walking between villages" in the first minutes is pretty bad design imo
I have it downloaded on my switch.... I want to finish the game. I find it a fun experience as somone who can't play real time strategies with too many things in the back of my mind, as that causes me to have seizures. (Not all forms of epilepsy are triggered exclusively by flashing lights, although it is the most common. I can play games just fine. Dehydration is another cause for me. The more you know.) Anyway, I want to finish the game. I like it quite a bit, reminds me mechanically of pikmin a lot, which i'm fond of. However, for some reason my downloaded switch version is super buggy, glitchy, and crashes more than any game in my library. It is rare for it not to crash if I'm doing anything other than defending villages or exploring the overworld, and exploring the overworld causes it to glitch frequently, causing me to lose troops and often take damage for literally no reason. Playing online crashes frequently too, same with lost legends. Playing the game is basically village defense simulator, or nothing. I've tried every single way I could find to fix it, so I'm just ghosting the game and waiting for fixes for a game pretty shallow in content outside of multi-player (which looks super fun.)
every other mojang IP inspired by minecraft will most likely be mediocre or shit. They're not really trying to make great games. They're just trying to make cash-grabs that piggy back on the popularity of minecraft. I'm 100% certain that had this game not been named "Minecraft Legends", It's sales would've been even more paltry than they already are.
I agree with your last part about having "Minecraft" in the title to push the game, but I'm not 100% sure about the cash-grab part. I thought so too in the beginning, but it's interesting how much effort they put into this game (so many languages, merchandise, art direction, orchestra music etc.) that it's odd they didn't go the full mile. You know? They could've put far less effort into it if that was the case. No idea why they cut corners in the final product, though
i feel like the game would have been better with free time and the enemies actually expanding from one super fortress. also if there were supply routes it would be actually kind of good
In the “dissecting the first hour” segment. Interestingly, you’re actually graphing /engagement/ this is a great practice to dissect something using engagement theory. (Yes I have a useless degree in all this.) Neat stuff! Accidentally spoke my language.
The recourses that went into this game could have just went into normal minecraft with updates that optimize and increase performance since without mods you'll get lag on Java for example after a few 100 blocks sometimes at spawn.
i feel if Minecraft legends were anything like Wynncraft. this game would strive so hard. Wynncraft is definitely one of the best minecraft server sadly they dont have a house u can build unless they change that XD
Yeah true, Wynncraft was great! Minecraft Legends is too exotic and far removed from Minecraft's core. Whereas a simple, but cool RPG adventure similar to Wynncraft would already be enough to make everyone happy
me and my friend circumvented the boring gameplay of taking forts and just sitting there by making those tnt cannons and bombarding the forts, we also used the netherrack converting thing mid raid to place troop spawners and walls right up in the piglins faces We stopped playing because the final fort glitched out on us and wouldn't spawn.
A lot of these problems are similar to what I have with base Minecraft. Unfortunately, the community is do used to the issues with that particular game that nobody ever points them out anymore. Case in point, I've really stopped being interested in games produced by Mojang due to their inability to understand how to make an engaging game or interesting updates.
my issue with this game was the marketing. it’s not the lack *of* marketing, it’s the lack of *good* marketing. i would see plenty ads for this game, with every ad leaving me with the same question: “what’s this game about?”. i feel like they didn’t show as much substance from gameplay & story that they could’ve. with little to no context on the game’s activities, it makes you ask wether or not this game should really even exist.
Thats why I got big hopes for Hytale. Not because it's a Minecraft-killer or whatever, but because their plan seems to be an engine that could handle all types of gameplay, mods, etc. Full set of tools to mess around with. Countless possibilities, yet one and the same game.
@@Penguinnoly right now there are over 100 new developers thanks to riot game and the game's progress goes faster than ever before. Ofc for the forseeable future there wont be a release date which why I think its gonna be another 3-5 years but tbh it can take another 10 years if its going to be really fun and amazing and not like what mojang is doing rn to minecraft. (though I am not a fan on how the game's graphic looks like)
i think they should have two piglin outposts since one might seem a bit short for a "tutorial" slash starting section. Especially since there would be only one village.
@@FilmBucketooh nooo a random internet user with mario pfp change to light mode that we can't even see so it basically affects no one. Oh my what a world😢
It's been a year since Minecraft Legends released, so I’ve made a follow-up video to this one. Check out why Minecraft Legends was abandoned here: ua-cam.com/video/1lbLSSZb69Q/v-deo.html
“The piglins are mounting an attack at another village. There is no time to waste; the villagers need you” has the same vibe as “another settlement needs your help. Here, I’ll mark it on your map.”
"Godzilla is approaching the generator. The generator is losing power." was my first thought.
"Cargo Two is under enemy attack! Don't leave us out here to die!"
@@metalapplesusCome on comrades, he's a man not a god.
"I heard another settlement got attacked by raiders and needs your help"
"'Our 'hood is under attack!"
They should have focused on the multiplayer mode, it's really fun when you can communicate with your team
Do you mean co-op or the versus mode?
@@smallthoughts_nl the versus mode
Ohh I see. Did you play it with friends then or just random strangers? Because in my upcoming video I criticize that the communication in Versus mode is very bad. So I'm curious to hear about your experience!
I played in a private match with friends, we were all in VC so everyone in each team could easily communicate with each other. We can make sure everyone has a role, if someone needs resources, we can make sure that someone is getting them, if the other team is about to attack, we can all go back to the base and help protect it. The fun is in working together, in public games there is no way to communicate anything so you can't work together and It's a strategy game, without communication you can't strategize.
Also I have only played about 1 hour of the campaign, I just used it as a tutorial for the PvP mode (and I still had to learn most of the basebuilding while playing PvP)
I feel like Minecraft is a game you can't make a spinoff of, without that spinoff dying and being forgotten.
I agree.
What about minecraft story mode?
@@Yoshi23iiIt was great but it lost popularity
@@Yoshi23iiwell you know what happened to it
@@Yoshi23ii I think the reasons why Minecraft Story Mode was special because it was the first spinoff and the fact it would release an episode every few months or so. Both reasons ended up generating a lot of hype around the game. So when season 2 came to a close and Telltale became defunct, people moved on and forgot about the game.
Old RTS games were built to occupy you with many tasks at once. While your units travel you can build, while waiting for buildings you can scout your enemy. You're always occupied.
Third-person strategy games always struggle with this. If you have too much to do, the strategy portion suffers, but if the game is too strategic, the third-person component becomes pointless. The idea is that controlling a hero would make the game simpler to understand, but it's always the opposite in practice.
I honestly think this could be a VERY good game, and I really hope Microsoft allows the devs to work.
That's almost impossible to do with action rpgs
*strategy
only place I've seen this done well is on the pikmin series.
I would say that's true but Pikmin exists and they do it just fine. These devs were just incompetent
I think back through the journey of me really being a Minecraft fan, and in the end, after many disappointments in Mojang I come to realize that they really found a secret formula for a game like regular Minecraft, but they then take advantage of the franchise and its style by making games that fundamentally don’t survive the long term and don’t meet the expectations set for it.
Yeah, very true. As if they don’t know what made Minecraft good in the first place, but just maintain the product now. Most updates don't feel very bold or game-changing, and neither do their new games sadly.
@@smallthoughts_nl don’t know about the updates part, we get 1 big one and 1 small one each year and before 1.13 it was less groundbreaking than that.
@@TheChasedangerhe updates were small, apart from 2 of them, 2 out of the past 6 updates were actually meaningful and didn't just add things to stall the player. Maybe we can make an exception for 1.15 as that was made as a small update in the first place, but 1.17, 1.19, and 1.20 were extremely overhyped by mojang. (Yes I do know that 1.17 was half of an update, but still the only thing that people really cared about in the caves and cliffs updates as a whole was the 1.18 part.) they need to do something bold this next update or else they will receive even more backlash.
@@smallthoughts_nlReally? Old updates felt bold for you? Bro literally? I have played Minecraft from release, newer updates are literally better, if you don't like Minecraft just move on how hard is it, instead of ranting about it
I think this is more to do with Microsoft than Mojang themselves.
Microsoft are of course want to push their cash cow, as they do with everything, and it seems they don't care about much else-like with the account migration.
What made me drop the game after the first campaign was the fact that you have a limit for building. Yes, there is a building limit and you can't do nothing about it unless you remove the ones you already built. There is no way to know where you built shit around your world (other than villages and bases) and if you built a bunch of walls... Good luck! The game has not a feature that allows you to mass remove building in an area, so you have to remove walls ONE BY ONE.
Wow! I've read that before, but didn't believe it at first. Thanks for confirming that the building limit is real. It's the most ridiculous thing I've ever heard about this game 🫠
@@smallthoughts_nl That sounds just like TerraTech, I bought that game on my nintendo and it was expensive, and they added a freaking limit to the amount of stuff you can have at once. WHY?! That feature isn't in ANY version except nintendo, and it limits your gameplay as you can only make small techs.
A building limit is just dumb, it's like if minecraft added a player block limit.
@@zern7617Probably an attempt at optimizing a switch port
I went through the same thing, besides the armies limit and the relatively easy game also put me off, I was expecting something bigger, not 30 creatures.
In addition, the multiplayer takes more than 10 minutes to find a match that is already happening, this just discouraged me and made me stop playing as soon as I finished the campaign.
And also the fact that your creatures are extremely difficult to control (you have to be literally glued to them)
A minecraft game.. that limits your ability to build regardless of your resources..? Sounds terrible
I think the best fix is making you able to equip other tools such as a pickaxe to deal damage to buildings
You can damage buildings with the redstone launcher
@@Teomaniac yes but i rather do damage there then having to wait for the canon to recharge even its a low damage
@@Teomaniacthat requires extra work. We need a direct way to deal damage
we need actual player upgrades period, not to a one-man/woman army degree, just enough to not always need an escort against anything beyond a handful of the runts
I feel like if they added aoe attacks like splash potions of harming or something like that eouldve been so much better
Stuff like Minecraft Legends just proves they should concentrate the team into the main Minecraft experience and take all these fun ideas there.
Fr, they have Minecraft dungeons to experiment with but they don't
@@TriflingToad Yep. Minecraft Dungeons is a great game and I'm pretty sure they just abandoned it.
Wasn't Minecraft Legends made by a different team? Blackbird Interactive. Looks like it's labeled as a collaboration but I remember Blackbird coming up with the concept and doing most of the development. I don't think these side-games distract the Minecraft dev team.
This is something that I would've loved to see in Minecraft. It would give the aimless sandbox game a goal (that isn't "go kill the ender dragon"), one that would reward you for doing what you do in the game: Gather resources, craft gear and build bases.
It would even reinforce the idea of making new bases as you may be too far from your base to resupply your troops. It could evolve into a fully fledged "conquer the overworld" system where you setup trains from base to base and the like.
Instead, they took all that fun stuff, isolated it and turned it into its own game.
This is true, just focus on the thing people play
they have to just make the main game focus on one major city instead, it would actually make you feel like your actions have a sense of longevity
Yes. The wellhouses dont quite pull it off at ALL. i LIKE this game, bjt it's missing something
Even though i have genuine fun setting seige and protecting the launchers, at some point its too easy...m
Man I didn’t even know the game came out. They really dropped the ball with this
Yeah same, I literally just found that out today
Bro i was planning to buy it but i saw this video and the game was mid. Buying mw3 when it comes out instead
Literally, i though it was still in beta
@@WhoThahekistheswhats mw3?
@@frytagustaw1447 Modern Warfare 3 bro its a cod game
Those first 3 outpost really feel like they should have all been combined into a single one. Could also argue making the fourth part of that merger.
Do you know what the ladies like?
@@asherwoodrow7471 Of Course I know what the ladies like.
@@asherwoodrow7471uhhh, a bucket of chicken?
@@Бобёр-ю8г what's the scout doing here
It actually looked so much fun and almost like a bullet-hell game in the beginning. But even without every playing the game I could see the difference within the first few minutes.
ikr, I only played it around 15 - 30 minutes if I recall, then just completely stop
Big shame most of the fantasy mobs seem to never make it into the main game
Please play the games more
They literally added Allays from Minecraft Legends
If you're just a random ass guy, then engage with the community and read what developers write, they literally made a video before release of Minecraft Dungeons where they explain that they make mobs to fit in with Minecraft lore to add later to other games
@@Roma_Romanee-Contithey didn't add the lost mobs from mob votes
The community literally voted the worst creaturd each time
@@Roma_Romanee-Conti my point was that mojang seems obsessed now with making the main game "realistic" and adding a lot more features for creative builders, and I appreciate that don't get me wrong but it feels like all the potential fantasy mobs are given to spin off games, that no one really plays
@@Roma_Romanee-ContiBro is really defending Minecraft 💀
@@emberpowertcg7692 no it's just your hallucinations, play Minecraft more, observe update cycles more, watch podcasts with devs more and engage more in development of Minecraft when Devs are tweeting about it to understand everything about their ideologies and game design principles
The thing is, the first hour kind of acts as an extended tutorial, then it fully drops you in the open world. Most players didn’t even play past this point, which is disappointing.
don't care didn't ask
@@kirbytheninja2665nobody asked if you asked. This a place to express any opinions you have so his opinion was asked for.
idk if someone's ever tried to show you a long video of something they found funny, only for them to insist several minutes in that the best part is coming up - but it seemingly never comes and you just lose interest before you get to it... it's the same deal.
don't blame people for not playing past the first *hour* of a game, blame the game for failing to hook them within the first hour and make them want to play more.
@@TheiBunny they aint blaming anybody. all theyre saying is that the fact that most people dont get that far is unfortunate, which is absolutely true. nobody has to be directly at fault, it can just be a shitty situation
@@kirbytheninja2665Yours is the type of comment that no one actually asks for
So this is the game that caused Minecraft Dungeons that is an actual awesome game to completely die and being abandoned?
Mojang needs to listen to its community for once (yes i know mob votes exist, the point still stands) ,they seem so content with releasing games in the art style of Minecraft tha really have nothing to do with it. If mojang wants Minecraft to continue its success and stay relevant, they need to stop adding flashy novelty features and just start updating things that have been left behind giving players a reason to play.
Honestly mob votes are trash. They just give players a choice between 3 types of useless shit. First time i really was interested in mob votes is when icologer was presented bjt thanks to some green and white idiot for ruining this vote and giving us a f**ing squidward with LED.
I'm still surprised they haven't left C++ and went to Unity instead yet xD
@@nicholasaugello2534 yeah😂
The mob votes actually show Mojang DOESN'T listen to us.
Because most people *despise* the mob votes.
@@nicholasaugello2534...Community has no idea, that's the answer
This is exactly what happened with Minecraft Dungeons. The game came out there was a decent campaign but the game was buggy/ super confusing. I got soft locked by the game multiple times. But when I had finished everything in the game it felt like I had been ripped off of a game. This game will likely have the same dungeons treatment. Get update after update releasing the content that should’ve been there day one.
Someone commented on this video saying they got soft locked as well, but didn't give an example. What exactly does that mean? Like, a Microsoft account issue?
@@smallthoughts_nl in Minecraft dungeons in the later levels there was increasing difficulty even on the basic level. But the goals had you going up against the mutant redstone golems and it had insane amounts of health. But from what I remember was that there was too much health and playing by myself it was too hard to take on because it’s sheer amount of health. But I can’t remember exactly but I do believe there was also a part where you had to jump on piston jump pads and it would always throw me off the ledge killing me restarting the level.
@@smallthoughts_nl You become softlocked when you can’t return to a previous safe state in the game and can’t make progress either. It usually happens because of a glitch inside a game or because of the old reliable bad game design.
Dungeons was good, change my mind. However, what annoyed me the most was the fact that it wasn't a full game until much later on, it felt like you got to play half the game, and then you get shoved DLC after DLC so the dollar signs start rolling in. Otherwise, I liked the combat system, the rewards, and the visuals are so good.
@@urnix69 that was my issue with it as well. I kept seeing the DLC be added but then I got so offended it cost money.
They should also allow you to choose what side you're on and only allow fast travel to a place once you have discovered it.
The concept of the game is a really cool idea, but because the game is repetitive it was just very boring after only a few hours.
That sums it up pretty well! It's a good game executed poorly
kind of looks like a generic RTS game except it isn't top-down
@@wolfenstein256they made an exact copy of "tooth and nail" and somehow managed to fuck it up 💀
Same deal with Dungeons. Interesting with all the weapons, enemy variaties, locales, etc, but the game never tries to introduce new things to keep things interesting. Once you beat the first couple of levels, you've basically played the most the game can offer.
@ajgameguy3674 that is true but minecraft dungeons is also a grinding game with the point of getting your character as strong as it can be, however looking at just the main story I see what your talking about
The warped Piglins made me go insane, and how the giant golems would gain super speed and fall off the cliffs. I think its fun but very annoying.
It’s incredible how Mojang is a multi million dollar company with the most popular game in the world, yet they post one small update for the game like every 6 months, and keep failing to make a successful spin-off game. I never play vanilla Minecraft’s cause the game lost my interest years ago, and the only reason I still play Minecraft every once and a while is because of the amazing mods that modders make all the time.
Well most of the people working there didn't create the game. I think the only one left from the beginning is Jeb. And it's kind of the whole problem with bureaucracy: you become too bloated and "focus-group tested" to just make something cool and fun, market research be damned. That's not to say everything post-Microsoft was ass, because it sure wasn't. Frankly, I think the game should just stop getting updates (other than bug fixes) and let the modders be the content creators.
@@williamdrum9899i don't mind the updates, but i agree on the modding part
The game is too grindy and uninteresting that I was just thinking “why am I playing this when I could just play Minecraft” If anything, relying on the Minecraft IP set the game up for failure since it set such a high bar and shares so much with it. I actually loved minecraft dungeons because at least it tried something and didn’t completely rely on the Minecraft IP to carry it to success, even though the game is a bit less played now, I think it still did so much better than legends did.
Dungeons was litterly the same thing where they made that type of game and used the minecraft ip for the world and setting, compared to similer games like dungeons it doesnt really do anything new that i havent already played in another game, i still love dungeons AND legends but i dont get what you mean by dungeons tried to do something and that legends didnt when the only thing the games used of minecraft IP is world and settings, other than that the gameplay and genra is completly diferent
Funnily enough I think Minecraft is too grindy and uninteresting
I dropped as soon as I finished the corrupted beacon. It felt like where the game ended, a final boss if you will, and then everything after felt like those random side quests games will give you to fill out the endgame. On the other hand, I have actually really been enjoying Minecraft dungeons and the dlcs. I am still confused as to why they dropped it
Sometimes a studio decides a game is just finished. Maybe they just didn’t have any other ideas for dlc, or they think that more dlc would be stretching the game thin.
Too much of a good thing.
Minecraft dungeons started out really boring for me. I pre-ordered but it released buggy on PC, and the PC control options are honestly just laughable. I understand some people want that control scheme, but at least give us options!
Now Minecraft dungeons is actually quite fun. I bought a controller exclusively for it so I could have an intuitive and fluid control scheme, and now have spent around 200 hours on the game.
Legends is just boring to me. Great, it's another Minecraft game designed almost objectively worse than other similar games, with bad controls, a bad camera angle, and very little depth. The array of ways you could combine different weapons and artifacts and perks and everything in Dungeons, and how you could build differently with friends for more synergy too, kept bringing me back. This game has none of that, and probably never will due to its EXTREMELY poor reception.
@@jonathannash8471 I agree. I think if there was one word that described the entire game, it would be potential, which is probably the worst word to describe a game with.
Dungeons ended up too short for me to say it was worth the money
I finished the rest of the bosses and there wasn’t even a final cutscene
They were like “wow good job! Now you should spend your time protecting the villages!” but that was it
I think this is the beginning realization of a phenomenon known as "the curse of minecraft". No matter how successful the main title is the team at Mojang can't transfer that success to any of there spin off games.
They're banking on brand recognition while being apparently oblivious to WHY the original property got popular.
Minecraft is known for its limitless creativity with building and surviving in that world you've built-in. You take that away and all its charm is lost. Its literally that simple. The devs are just greedy and thought brand recognition was enough for this game to succeed, clearly not 😂
Fa comment above me basically said the same thing.
dungeons sold literally millions of copies though. so it was still a financial success for them at least
Same thing happened with My singing Monsters lol. Basically none of the spinoffs (although MSM itself could be considered a spin off) have made any traction, and even its sequel is a lot less popular than the first.
The problem with being the creator of the most popular game in history is that it's nearly impossible to make something even more successful
I fully completed the game the first week it came out. The main problem was people having too high expectations and the fact the game had to little and repetitive content. I do like how each horde of pigeons have different styles but the thing is the only challenge is horde of bastion/unbreakable as well one word- creepers- they are just to OP
Another thing I want to mention is when you complete the game you are just left at spawn which all resources gone no more chance for upgrades and an ugly world full of netherack
1 week , you mean 28 hours ive completed everything + Lost Legends + 2 Speedruns + 19 wins on PVP
@@skrillZUPOLARCOINS4599Parjol I didn’t ask( jk I’m just a casual gamer)
@@skrillZUPOLARCOINS4599ParjolNot having a life isn't a flex
@@AlexWashiy well i have friends but only online sadly
One solution that i think fixes the fact that you dont have much to do is that, when improving skills, get cure netherack asap. You will be able to build on the area that has changed afterwards and place arrow towers, traps, or just get your team organized or replenished.
A few things I think they should have done straight off the bat is showcasing this at the start, having troops constantly approach the current base your raiding, and a bit more chaos. Gives a lot more to do, and can shed some light on what cant fully be seen at the start of the game
@HarambaeXelonmuskfansskill issue I beat the whole game in 24 hours
I can’t believe they didn’t even highlight that it existed, it drastically improves the experience
It doesn’t fix a lot of the other problems but at least it’s more fun
@@doubletrouble5448did you even watch the video? he does talk about it
One of the most articulate ways to describe love for a game was you discovering they translated the game for so many voiced languages. That’s a really interesting insight, this channel is so well scripted! The language editing montage was a great touch too! ^^
Did you watch the same video? That was very minimal at most, and even then it was just a desperate push to make it popular.
@@Ballshdpremium I don't think you realize how much time, money and effort it is to localize a game in so many languages when you can just pull off a subs-only or voiceless experience by relying on the base minecraft not having any of that
@@FoxInTheFridgeYeah, translation and VAing a game in a dozen languages is both money and time consuming. There is a reason why a lot of games have no VA (Especially dialogue heavy rpgs) at all even in the home language since it just takes so much resources.
For me, it's problem came when I spent 2+ hours starting the game up, going through the tutorial, saving 3-4 villages, then spending maybe 3 hours from startup to take down that first big base with the portal. And the game was like "Good job, you took down the portal! Now here's three more factions, each with a base and 3 outposts. They also continually attack you as well! Have fun!! 😃"
That’s literally just a skill issue I beat the game in 5 hours and you got to the beginning of the game in 5 hours…it was the tutorial man
It took you 5 hours to finish the tutorial 💀
They really couldve done well with Minecraft Legends. A good few good updates to multiplayer could change the game around completely
P.s - they should add a territories mode, where holding certain points will get you emeralds and lapis? Instead of having to kill piglins. That and a horde mode, where the players have to protect their bases from a increasingly harder waves of piglins.
P.s.s - that and different types of procdedural maps. Like for example an island map. With ocean warfare.
I love the idea of a horde mode sounds something fun to do with friends if it was coop
@@Dythcr there's already a wave based mode
Would love that Idea!!!
Sharing troops and not being able to queue with teammates on the same team killed this for me. The multiplayer has so much potential!
It’s really telling when one dude can make a game that he sold for millions and it has made billions by now.
Then as soon as the corporation tries to make that ip into a game they create, it bombs.
Sounds like the result of group think. Game developers usually play their own games to see if it will be fun for other people to enjoy, I find it hard to believe that from what I've seen that this game was fun to those game developers.
The places that where higher as other bastions where extremely hard to destroy + Your army kept falling down and the poor ones couldn't get up anymore to help you and stayed there.
Really good feedback, you didn’t just complain you showed concrete examples of what could be improved and how.
I feel like every attempt at a Minecraft spinoff from Mojang has been a reminder that the original game had a perfect formula that is difficult to replicate with something like story mode or legends
hey story mode was fucking fire, maybe not on the dialogue end but its still amazing, legends though, how do i say this, it seems bad
@@lifeangular62610 story mode was overrated and died, thats why people talk about detroit become human and the walking dead instead of it
I can understand Microsoft since at this point Minecraft is not a game anymore it's a genre
Just like league of legends putting out spin-off series that has nothing to do with the main game but people live those
@@esmg3 Detroit Become Human is genuinely one of the worst games I've played. The only good parts of that dumpster fire were Connor and Hank
@@PeruvianPotato honestly agreed, I hate telltale 'games' but mc story mode was still way below dbh
I was actually looking forward to this game and I even got it on release day. I was playing with a friend when we first started the game and if you think there's not much to do alone, there's even less when you have another person with you. When you're playing alone, you can have about 20 creatures and when you're with a friend, the two of you can have 20. When we were playing, one of us had nothing to do because all the creatures were following one person. This also made me realise that I haven't played the game ever since and I just wish it was more fun..
Bro I played day 1 thanks to gamepass, I recommend it to you
They should have done it like they did with dungeons and when you are playing with friends the levels are harder with more mobs and stuff
4:22 Why does it feel like this dude just cast a curse on me ???
This is a well written and reasonable review, awesome work, you clearly gave the game a go, even after the pacing issues, see if you can play some multiplayer pvp with friends, I've had lots of fun with that.
Thanks for your kind words, it's much appreciated! I'm going to release another Minecraft Legends video this week and I noticed I was a bit critical of the Versus mode in it. Were you able to find a good setup for it? It's either only with friends or only with strangers? I'm curious about your experience!
@smallthoughts_nl only with strangers was a bit less fun because there really isn't a way to communicate with them, but with friends, it becomes a frantic game of coordination and chaos that is hella fun, especially with smart oppponents
Nice, thanks for sharing that! Sadly none of my friends own Minecraft Legends, but I'll add in a small remark that it can be more enjoyable with friends. That was definitely true in co-op, so I can imagine the same for the Versus mode
I played the campaign on the hardest difficulty. After a lot of hours, you can apply a bit of strategy but there really isn't much depth. Some of the harder strongholds boil down to placing redstone launchers just outside the walls and hitting the portal from the outside. If you don't have enough redstone to build a bunch, it can take nearly 30-40 minutes to finally destroy the portal without any threat or risk. This game needed a rework before launch but I'm still happy with what we got. It just could've been a lot better. I think the same way about minecraft dungeons as well.
why dont the piglins zombify? if they are in overworld
Man who would’ve thought a Minecraft game that didn’t focus on the sandbox would fail?
Man its like Mojang and Microsoft should just focus on Minecraft itself, instead of making spin offs.
Man
i mean story mode did well
@@ripito-eo6rh story mode was a licensed game by Telltale Games. Who are renowned for their writing.
@@LinkiePupwell... Sometimes...
Mojang should make something non-minecraft
Minecraft dev people are always positive......it's like they are fake. Everything they endup making, they have to fake positiveness about it.
Minecraft is one of the most popular games that never gets updated. They're scared to do anything with it.
@@swaggadash9017minecraft does get updates
of course they are they have to advertise it
@@tayclark42 Yeah, but usually anorexic updates. They are too afraid to actually add stuff into the game and experiment.
@@swaggadash9017 *coughs* tf2 *coughs*
This reminded me of Marvel’s Ultimate Alliance. It required you to change characters as you moved through the game, creating different dynamics, obstacles with constant learning. This game appears to keep a consistent learning curve and not have many (if any) dynamic changes that requires interactive thought and creativity. That’s the best part of games: when a new ability/item/skill is introduced and needed for the next level making the enemies more challenging.
They should add a boss on every outpost so you focus on fighting that as the main character and your troops could still be "clash of clansing" the buildings.
That bit about leaving an impression is the most definite truth in Forza Horizon 5. I was almost shedding tears with that intro. You're falling out of planes, then you get into a supercar, then you teleport to an off-road race, and the music is so on point. Absolute masterpiece of an intro.
This is why iteration and blind testing is so important in game development...
Man I remember trying this out on gamepass when it came out. I played the campaign and enjoying it but the multiplayer killed it for me. I wanted my friend to join me in an online 3v3 match but it wouldn't let me invite him so we can't play against others as a team. (This might be changed now) but that completely made me drop the game
What I liked in this game is when me and my friend played the lost Legends especially the "pile of portal" it was challenging and fun to keep creating new defences
I think instead of just throwing you against the Piglin bases, you try to take over just one, but it quickly overwhelms you so you have to retreat to a village. There you will be told an attack is imminent and it shows you some new defenses.
(Btw I never knew the game came out already and I forgot about it)
you are criminally underrated holy shit, subscribed to you as soon as i saw the level of professionalism and effort put into this video. the transitions and little animations were a super nice touch
Thanks a lot! It's very motivating to hear you liked the effort and editing style 😁
No need to swear, chill out
@@Brainsore. it was just one time, chill out xD and i'm pretty sure people can say waaaay worse stuff than that tbh
@@Brainsore.Holy fucking shit!
To be fair they said minecraft dungeons was bad at first but it's story became amazing through dlcs
I woudln't say MC Dungeons was bad at launch. It had a solid foundation and was fun. But it was simply TO SHORT. Like you finished the end boss (non DLC) in a couple of hours. But I do agree with you with all DLCs (currently) the game has an amazing story and is pretty fun and challenging
@@founntainit was really bad it was short control scheme was shit game was buggy and I got soft locked barely played it for like 3 hours but maybe I’ll try it again
@@bahhumbug5467 Didn't had this issues at launch. I think not even bugs I have encountered. It went all smooth, except that it was to short and I finished it in 3-5 hours
@@founntain oh wow you got lucky asf then that was my experience and yeah game was really short id def rather miles morales spider man game or normal mc for the price
My main problem. Was that a village was constantly being attacked. There was no cooldown period. I either let a village die and get resources in order to build up defenses. Or, fail to defend the village since I have no resources.(I think I was on the hardest difficulty.) And this mainly happened after the first piglin base. And so I was never really progressing, so I got sick of it.
they should just add in a possession feature ala dungeonkeeper to let you directly control one of your units
It's like a drawing, where the developers already have amazing lineart but just tapped the fill bucket a few times for color.
and the bucket has no tolerance setting so it's just shitty aliased color fill
@@ponponpatapon9670 Oof... someone definitely had some bad experiences.
8:20 well, I guess we know how that worked out now
Idk i liked it. The only issue i can see with the campaign is that there isnt a ton of strategy in weighing the large-scale desicions since only one thing happens a night, though admittedly ive only played the default selected difficulty
Once you get later into the game, piglins will make multiple actions, but this is typically only once you have almost beaten the whole campaign if you are playing default.
There wasn’t that much strategy for me, creeper spam helped me well.
crazy to see a game at this budget fail to deliver on a basic gameplay premise
after clearing campaign, I was going to try multiplayer, and am simply left with overwhelming disappointment when I could not even start ONE match without people leaving the lobby after waiting nearly an hour. Online multiplayer mode died faster than an average player could clear campaign. And the challenge mode's impossible to clear without friends to help you.
Whoah, Minecraft things aside, this is a REALLY well-made video for someone who has 2k subscribers. Good job man, keep it up, I'm going watch your other videos now.
Yeah I definitely agree it's weird how little we do an actual combat. Like in the world of Minecraft were able to build destroy create but here we can do very little damage against the units only on the field of battle and take a decent chunk of damage from anything attacking us with very little ability to affect bosses. But personally I don't think that's the biggest problem.
I think the biggest problem is the spore piglin. They compound all of the negative aspects into one fight. You take a lot of damage they actually do a lot of damage and poison you on top so you're hitting a couple and running away. Most of their units are big beefy tanks that you can do very little against. All of their structures are built in a way you have to build to them but in a very specific way because you can only build a maximum size bridge that 98% of the time is just out of reach of the next platform so you have to find a different one. And when you do find a different one they just destroy it almost instantly if your units don't fall off and you have to go around them back up. You know if all of their knockback attacks don't throw you off.
Not only that most of them have poison so you're taking more damage no matter what most of them are fairly tanky to the point even the bastion blush. They have more AOE than anyone else and unlike the others there's no real counter. Bastion is countered with skeletons and creepers. The horde is a countered by zombies and arrow golems. The spore doesn't have a counter. Skeletons need to get close to be able to hit them which means they can be hit. The terrain is so anti player you lose more than half of your army over the edge just trying to find a way up and even if you can manage to set up a forward encampment to summon your troops and keep attacking forward they have literally all of the choke points Plus extra poison damage and more normal damage which means they outpace your healing and will inevitably beat you back.
Another thing that could help out is it takes your defenses into account when something is being attacked and you're not there. Like I find it really hard to believe that if I'm sitting there doing absolutely nothing and my army doing absolutely nothing and my towers are more than capable of handling the entire invasion all on its own it is very difficult to believe that mean not being there means somehow my fully autonomous defenses lost that match.
I really enjoyed the game but that’s probably because I enjoy rts games and I’m pretty patient. The biggest issues I had was the spores piglins main bases was kinda annoying and I built a fortress on a plateau mountain but the terrain changed randomly turning all my buildings invisible and causing some to float.
It be nice if they added a dlc where the hero goes into the nether to finish this war once and for all and instead of defending structures you have to push through the nether to raid the defenses and the main base
Thats sounds very nice, and if that happens maybe could explain the netherfortress that you find in minecraft vanilla
That would be fascinating! Seeing bastions at their strongest state, then turning them into the ruins found in vanilla. Maybe the hero recruits wither skeletons and blazes to their cause, and is actually responsible for the fortresses? And maybe the finale is creating an infection to stop the piglins, turning them into zombie piglins.
This game honestly seems really fun, making siege catapults and stuff, I hope they keep updating the game instead of dropping it
It can still be redeemed. Just one big rebalance and features. I like how the war progresses but you need the ability to control armya from far away just like the enemy
Its just reminds me that minecraft is such a big game its still standing up and making people play itself for years after several spinoffs
I always keep forgetting this game exists
I'm here to remind you
the best way to describe this game is an annoying pikmin-styled attack and defend game with a minecraft theme. if it had better pacing and managed to make special moments pop more than the constant negatives, then it'd be a fun game.
pikmin literally already solved this issue of informing the player of new mechanics, telling them whenever something like a new challenge or hazard affects their pikmin. they could just show one of the golems getting shot at by arrow towers, or show the nether spreaders and just be like "wow! that sure is a thing doing its thing! watch out!"
This game is just a physical representation of "Another settlement needs your help"
Hey man, i really found the video insightful and well made. I think you are right that it has to do with playtesters and intended audience.
You have to keep in mind that Minecraft has a lot of fans that are small children, or people who don't usually game. Those people often stuggle even moving with WASD instead of the arrow keys. My gf doesn't play games, so when she has played some with me for fun I have seen her use two hands just for the arrow keys to move. A friend of mine struggles to beat even a basic zombie. Keep in mind they are both in their twenties.
Ofcourse, a good designer should still try to find a way for more experienced players to bypass this difficulty. But it is entirely possible that the intended audience for this game is way younger than us.
I think it's useful to think of games like this as a "spanish as a second language" course. If you did not grew up with Spanish just the pronunciation it's gonna throw you off, but if you grew up with Spanish it's stupidly easy. Essay over
They should update the game to allow yourself to attack buildings with you're army and hit weak points to make the enemy structures weaker.
And to think this could be all avoided if they'd literally made it a Mount&Blade reskin with Minecraft assets.
If you've ever played total war Atilla then you'd know that the opening battle tells you everything about the battles. as the Visigoths you defeat the Ostrogoths, then you're like ok that was cool. But then out of nowhere the Huns appear attacking your settlement, then you have to quickly fortify your settlement with the troops you already have there. Then you have to rush the force you just used to fight the Ostrogoths back to your settlement before it falls to the Huns. And that's how a introduction should be.
2:11 Okay that should've been THE FIRST RED FLAG ISSUE! The whole point of a strategy game is to perform/ act and react! Not just "sit there" WTF WERE THEY THINKING!
Thx for making this vid ❤️, it’s kinda sad what happened to Minecraft Legends ngl
In my opinion the best ride is the bettle. Tiger gives you speed, Bird gives you higher jump and slow falling, while Bettle (though a bit slowly walking) gives you slow falling and CLIMBING WALLS! Also, if you wanna use the wall climbing, look for walls with no roof at the top. Climbing only works on the uncovered walls, while covered just don't work.
Yes
Yeah my biggest complaint is how useless the player is. You do very little damage, can't damage structures at all, and you don't even have that much HP so its really easy to die if there's a swarm of enemies (which there are a LOT in the campaign, especially with the Horde of the Hunt). It feels so underwhelming, especially because of how unresponsive the troops can be sometimes. In Minecraft, you're literally one of the strongest living beings in the world, especially by the end of the game when you have netherite, enchantments, and beacons... but in Minecraft Legends your only purpose is to tell your troops to go attack things and not much else.
One of my all time favorite games is Pikmin, which is also a Real Time Strategy game. In that game, you have a TON of control over your troops, able to throw them, direct them, and call them back and they all respond fairly quickly (especially in the newer ones, it improves pretty much every game), the Captain you play as is also fairly useless, but its not a big deal because you can usually rely on your Pikmin and you need to be on your feet paying attention to a battle otherwise your Pikmin won't succeed.
Meanwhile in Legends, the troops don't feel very responsive at all, they struggle to keep up with you when the terrain isn't flat (and take fall damage still) their attacks feel weak and unimpactful (in Pikmin, each hit has a positive feedback with a particle effect and sound effect, so you can clearly tell when its doing something) they take a long time to kill things/break stuff, and their pathfinding is really really REALLY terrible when fighting the Horde of the Spore.
In general, the game's pace is just too slow. If structures broke faster, common enemies died quicker, and allays built/mined faster it would help a lot. Something else that was really dissapointing was how little content there was. Once you finish the campaign, there's pretty much nothing else to do outside of the multiplayer mode... which is just the same minigame over and over (and to be clear... I did enjoy the game. I just wish it was more _fun_ to actually play).
Unlike legends, dungeons feels more fun from my POV cause I feel more in control
@@ADMICKEY Yeah
Im really having a hard time placing ramps on after the 1st piglin base (switch) it keeps saying Limit Too High, Overlapping Mobs and more annoying stuff.
stop taking big steps and climb up slowly
@@perimonRBX its automatically like that in the switch. is there a way to do that?
Beat horde of the spore before any other horde. Just find the lowest mountain then climb up. + beat it on switch
8:22 Yeahhhhhhhhhhh, about that
I actually really loved playing the game past the tutorial, sure the beginning was kinda boring but once I built myself up with more mobs and firsts, i had fun fighting the piglin bases and the endgame, but i can see why people wouldnt like the game after the tutorial because you have to do boring things without a real goal besides defend villages and saving mobs until your powerful enough to fight outposts
I enjoyed the game a lot myself. Probably because I saw myself as some sort of general that has to command the units to attack certain parts of the enemy base, the game does have horrible pacing though, and you only unlock a lot of the strategy much later in the game
Maybe it could have started with something like MC living in a decently big village (showcasing the future) before giant armies of nether monsters destroying it in moments, making the only option to run away with the promise to avenge the villagers or something (purpose for waging a damn war against the nether), could even have a big sequence of running away from chasing monsters into some sort of secret escape path over the ocean (into the gameplay area) for example
It's avery crude example of an intro sequence sure, but seriously, it seems strange how they decided to actually start it, having an entire "walking between villages" in the first minutes is pretty bad design imo
I have it downloaded on my switch....
I want to finish the game. I find it a fun experience as somone who can't play real time strategies with too many things in the back of my mind, as that causes me to have seizures. (Not all forms of epilepsy are triggered exclusively by flashing lights, although it is the most common. I can play games just fine. Dehydration is another cause for me. The more you know.)
Anyway, I want to finish the game. I like it quite a bit, reminds me mechanically of pikmin a lot, which i'm fond of. However, for some reason my downloaded switch version is super buggy, glitchy, and crashes more than any game in my library. It is rare for it not to crash if I'm doing anything other than defending villages or exploring the overworld, and exploring the overworld causes it to glitch frequently, causing me to lose troops and often take damage for literally no reason. Playing online crashes frequently too, same with lost legends. Playing the game is basically village defense simulator, or nothing. I've tried every single way I could find to fix it, so I'm just ghosting the game and waiting for fixes for a game pretty shallow in content outside of multi-player (which looks super fun.)
They should just add all the gear from dungeons into the vanilla version of minecraft to give more content
They should tbh.
Like the weapons actually where fun move sets that could exist as options for people bored of normal sword
Foresight is basically like Preston Garvey in Fallout 4 "another settlement needs your help"
Legends looks like it would be nice as a mod or modpack for regular minecraft
every other mojang IP inspired by minecraft will most likely be mediocre or shit. They're not really trying to make great games. They're just trying to make cash-grabs that piggy back on the popularity of minecraft. I'm 100% certain that had this game not been named "Minecraft Legends", It's sales would've been even more paltry than they already are.
I agree with your last part about having "Minecraft" in the title to push the game, but I'm not 100% sure about the cash-grab part. I thought so too in the beginning, but it's interesting how much effort they put into this game (so many languages, merchandise, art direction, orchestra music etc.) that it's odd they didn't go the full mile. You know? They could've put far less effort into it if that was the case. No idea why they cut corners in the final product, though
i feel like the game would have been better with free time and the enemies actually expanding from one super fortress. also if there were supply routes it would be actually kind of good
“Alexa, set a timer for one hour and forty five minutes” had me dying
In the “dissecting the first hour” segment. Interestingly, you’re actually graphing /engagement/ this is a great practice to dissect something using engagement theory. (Yes I have a useless degree in all this.) Neat stuff! Accidentally spoke my language.
The recourses that went into this game could have just went into normal minecraft with updates that optimize and increase performance since without mods you'll get lag on Java for example after a few 100 blocks sometimes at spawn.
i feel if Minecraft legends were anything like Wynncraft. this game would strive so hard.
Wynncraft is definitely one of the best minecraft server sadly they dont have a house u can build unless they change that XD
Yeah true, Wynncraft was great! Minecraft Legends is too exotic and far removed from Minecraft's core. Whereas a simple, but cool RPG adventure similar to Wynncraft would already be enough to make everyone happy
Wynncraft actually does have player housing plots, you trade in profession resources for blocks and are given an empty island to build on.
@@archdruidbookwalter951 waittt when did they add that
@@phantomhearts5577 It was in the Gavel Reborn Update, released in January 2021
@@archdruidbookwalter951 oh.....ahem seem like i havent been playing it for super long then XD
me and my friend circumvented the boring gameplay of taking forts and just sitting there by making those tnt cannons and bombarding the forts, we also used the netherrack converting thing mid raid to place troop spawners and walls right up in the piglins faces
We stopped playing because the final fort glitched out on us and wouldn't spawn.
@wemsky We've had the same glitch happen. If you go to the next village that's getting attacked, the boss spawns there. It’s a strange issue
A lot of these problems are similar to what I have with base Minecraft. Unfortunately, the community is do used to the issues with that particular game that nobody ever points them out anymore.
Case in point, I've really stopped being interested in games produced by Mojang due to their inability to understand how to make an engaging game or interesting updates.
I mean...at least the voice acting is consistent across languages...? That's the only nice thing I can think to say about this game lol
my issue with this game was the marketing. it’s not the lack *of* marketing, it’s the lack of *good* marketing. i would see plenty ads for this game, with every ad leaving me with the same question: “what’s this game about?”. i feel like they didn’t show as much substance from gameplay & story that they could’ve. with little to no context on the game’s activities, it makes you ask wether or not this game should really even exist.
Thats why I got big hopes for Hytale. Not because it's a Minecraft-killer or whatever, but because their plan seems to be an engine that could handle all types of gameplay, mods, etc. Full set of tools to mess around with. Countless possibilities, yet one and the same game.
I didn't know Hytale was its own game! It looks really exciting, but seems stuck without a release date for years now 🤔
@@smallthoughts_nlyeah, small team of devs
eh, I lost hope for hytale a long time ago
and I just really hate Riot and don't want any of my money to go to them
@@Penguinnoly right now there are over 100 new developers thanks to riot game and the game's progress goes faster than ever before. Ofc for the forseeable future there wont be a release date which why I think its gonna be another 3-5 years but tbh it can take another 10 years if its going to be really fun and amazing and not like what mojang is doing rn to minecraft. (though I am not a fan on how the game's graphic looks like)
I feel a simple mechanic where if you kill all enemies, structures break faster/instantly would help the pacing
i think they should have two piglin outposts since one might seem a bit short for a "tutorial" slash starting section. Especially since there would be only one village.
Great Vid, but please change your Switch menu to Dark Mode.
I set my switch to light mode just to spite you.
@@FilmBucketooh nooo a random internet user with mario pfp change to light mode that we can't even see so it basically affects no one. Oh my what a world😢
@@rane7784 Exactly my point it affects nothing yet this baby still complained lmao.
@@rane7784Ironically applies to Cupcake's comment
Mojang trying to create something fun (impossible challenge)