Why So Many People Refunded Minecraft Legends within an Hour

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  • Опубліковано 13 чер 2024
  • Is Minecraft Legends really that Bad? Can we already call it a Failure? Join me as we analyze the game's pacing issues, delve into its gameplay mechanics, and highlight missed opportunities. While the initial 10 minutes showed promise, the following hour proved to be underwhelming, prompting a significant number of players to request refunds. Find out all the details in this video!
    All footage you see was recorded on a Nintendo Switch. While there are various performance issues, that is however not the focus of this video.
    If you have any questions or ideas for more videos, feel free to let me know your feedback in the comments. I'm always open to looking at issues from a different perspective and to trying new things!
    Chapters:
    00:00 - Intro
    00:25 - Where it went wrong
    02:40 - Making an Impression
    03:35 - How Minecraft Legends left an Impression
    04:33 - Dissecting the First Hour
    07:41 - How Minecraft Legends could've been better
    12:08 - Where there's Light ...
  • Ігри

КОМЕНТАРІ • 3,2 тис.

  • @smallthoughts_nl
    @smallthoughts_nl  2 місяці тому +34

    It's been a year since Minecraft Legends released, so I’ve made a follow-up video to this one. Check out why Minecraft Legends was abandoned here: ua-cam.com/video/1lbLSSZb69Q/v-deo.html

  • @nap0038
    @nap0038 11 місяців тому +10851

    “The piglins are mounting an attack at another village. There is no time to waste; the villagers need you” has the same vibe as “another settlement needs your help. Here, I’ll mark it on your map.”

    • @darrin777
      @darrin777 11 місяців тому +736

      "Godzilla is approaching the generator. The generator is losing power." was my first thought.

    • @metalapplesus
      @metalapplesus 11 місяців тому +247

      "Cargo Two is under enemy attack! Don't leave us out here to die!"

    • @durandol
      @durandol 11 місяців тому +93

      ​@@metalapplesusCome on comrades, he's a man not a god.

    • @none-vr6vr
      @none-vr6vr 11 місяців тому +141

      "I heard another settlement got attacked by raiders and needs your help"

    • @Shockxv
      @Shockxv 11 місяців тому +85

      "'Our 'hood is under attack!"

  • @ShockAbe
    @ShockAbe 11 місяців тому +6332

    I feel like Minecraft is a game you can't make a spinoff of, without that spinoff dying and being forgotten.

    • @CowpokeScav
      @CowpokeScav 11 місяців тому +53

      I agree.

    • @Yoshi23ii
      @Yoshi23ii 11 місяців тому +212

      What about minecraft story mode?

    • @epicortonotepic8314
      @epicortonotepic8314 11 місяців тому +606

      ​@@Yoshi23iiIt was great but it lost popularity

    • @FyreMoon1
      @FyreMoon1 11 місяців тому +117

      @@Yoshi23iiwell you know what happened to it

    • @ShockAbe
      @ShockAbe 11 місяців тому +611

      @@Yoshi23ii I think the reasons why Minecraft Story Mode was special because it was the first spinoff and the fact it would release an episode every few months or so. Both reasons ended up generating a lot of hype around the game. So when season 2 came to a close and Telltale became defunct, people moved on and forgot about the game.

  • @l.virsigah9079
    @l.virsigah9079 11 місяців тому +1205

    What made me drop the game after the first campaign was the fact that you have a limit for building. Yes, there is a building limit and you can't do nothing about it unless you remove the ones you already built. There is no way to know where you built shit around your world (other than villages and bases) and if you built a bunch of walls... Good luck! The game has not a feature that allows you to mass remove building in an area, so you have to remove walls ONE BY ONE.

    • @smallthoughts_nl
      @smallthoughts_nl  10 місяців тому +287

      Wow! I've read that before, but didn't believe it at first. Thanks for confirming that the building limit is real. It's the most ridiculous thing I've ever heard about this game 🫠

    • @zern7617
      @zern7617 10 місяців тому +67

      @@smallthoughts_nl That sounds just like TerraTech, I bought that game on my nintendo and it was expensive, and they added a freaking limit to the amount of stuff you can have at once. WHY?! That feature isn't in ANY version except nintendo, and it limits your gameplay as you can only make small techs.
      A building limit is just dumb, it's like if minecraft added a player block limit.

    • @CeruleanMirage
      @CeruleanMirage 10 місяців тому +74

      ​@@zern7617Probably an attempt at optimizing a switch port

    • @Astridszy
      @Astridszy 9 місяців тому +8

      I went through the same thing, besides the armies limit and the relatively easy game also put me off, I was expecting something bigger, not 30 creatures.
      In addition, the multiplayer takes more than 10 minutes to find a match that is already happening, this just discouraged me and made me stop playing as soon as I finished the campaign.
      And also the fact that your creatures are extremely difficult to control (you have to be literally glued to them)

    • @table2.0
      @table2.0 9 місяців тому +46

      A minecraft game.. that limits your ability to build regardless of your resources..? Sounds terrible

  • @EDreyer
    @EDreyer 11 місяців тому +375

    It actually looked so much fun and almost like a bullet-hell game in the beginning. But even without every playing the game I could see the difference within the first few minutes.

  • @LimakPan
    @LimakPan 11 місяців тому +2051

    Old RTS games were built to occupy you with many tasks at once. While your units travel you can build, while waiting for buildings you can scout your enemy. You're always occupied.
    Third-person strategy games always struggle with this. If you have too much to do, the strategy portion suffers, but if the game is too strategic, the third-person component becomes pointless. The idea is that controlling a hero would make the game simpler to understand, but it's always the opposite in practice.

    • @ragibmahfuz5241
      @ragibmahfuz5241 10 місяців тому +32

      I honestly think this could be a VERY good game, and I really hope Microsoft allows the devs to work.

    • @beanman853
      @beanman853 10 місяців тому +3

      That's almost impossible to do with action rpgs

    • @beanman853
      @beanman853 10 місяців тому

      *strategy

    • @acidiccoyote07
      @acidiccoyote07 10 місяців тому +46

      only place I've seen this done well is on the pikmin series.

    • @archonthaaproducer
      @archonthaaproducer 10 місяців тому +30

      I would say that's true but Pikmin exists and they do it just fine. These devs were just incompetent

  • @oblivious_waffle
    @oblivious_waffle Рік тому +10250

    They should have focused on the multiplayer mode, it's really fun when you can communicate with your team

    • @smallthoughts_nl
      @smallthoughts_nl  Рік тому +370

      Do you mean co-op or the versus mode?

    • @oblivious_waffle
      @oblivious_waffle Рік тому +233

      @@smallthoughts_nl the versus mode

    • @smallthoughts_nl
      @smallthoughts_nl  Рік тому +429

      Ohh I see. Did you play it with friends then or just random strangers? Because in my upcoming video I criticize that the communication in Versus mode is very bad. So I'm curious to hear about your experience!

    • @oblivious_waffle
      @oblivious_waffle Рік тому +290

      I played in a private match with friends, we were all in VC so everyone in each team could easily communicate with each other. We can make sure everyone has a role, if someone needs resources, we can make sure that someone is getting them, if the other team is about to attack, we can all go back to the base and help protect it. The fun is in working together, in public games there is no way to communicate anything so you can't work together and It's a strategy game, without communication you can't strategize.

    • @oblivious_waffle
      @oblivious_waffle Рік тому +57

      Also I have only played about 1 hour of the campaign, I just used it as a tutorial for the PvP mode (and I still had to learn most of the basebuilding while playing PvP)

  • @pinqhitz9398
    @pinqhitz9398 10 місяців тому +157

    they have to just make the main game focus on one major city instead, it would actually make you feel like your actions have a sense of longevity

    • @wastelandlegocheem
      @wastelandlegocheem 4 місяці тому

      Yes. The wellhouses dont quite pull it off at ALL. i LIKE this game, bjt it's missing something
      Even though i have genuine fun setting seige and protecting the launchers, at some point its too easy...m

  • @Acupofwater_WAW
    @Acupofwater_WAW 11 місяців тому +93

    They should also allow you to choose what side you're on and only allow fast travel to a place once you have discovered it.

  • @jeffHill645
    @jeffHill645 Рік тому +4892

    I think back through the journey of me really being a Minecraft fan, and in the end, after many disappointments in Mojang I come to realize that they really found a secret formula for a game like regular Minecraft, but they then take advantage of the franchise and its style by making games that fundamentally don’t survive the long term and don’t meet the expectations set for it.

    • @smallthoughts_nl
      @smallthoughts_nl  Рік тому +743

      Yeah, very true. As if they don’t know what made Minecraft good in the first place, but just maintain the product now. Most updates don't feel very bold or game-changing, and neither do their new games sadly.

    • @TheChasedanger
      @TheChasedanger 11 місяців тому +75

      @@smallthoughts_nl don’t know about the updates part, we get 1 big one and 1 small one each year and before 1.13 it was less groundbreaking than that.

    • @Averageuscitizen3
      @Averageuscitizen3 11 місяців тому +150

      @@TheChasedangerhe updates were small, apart from 2 of them, 2 out of the past 6 updates were actually meaningful and didn't just add things to stall the player. Maybe we can make an exception for 1.15 as that was made as a small update in the first place, but 1.17, 1.19, and 1.20 were extremely overhyped by mojang. (Yes I do know that 1.17 was half of an update, but still the only thing that people really cared about in the caves and cliffs updates as a whole was the 1.18 part.) they need to do something bold this next update or else they will receive even more backlash.

    • @737e7dhs4
      @737e7dhs4 11 місяців тому +51

      ​@@smallthoughts_nlReally? Old updates felt bold for you? Bro literally? I have played Minecraft from release, newer updates are literally better, if you don't like Minecraft just move on how hard is it, instead of ranting about it

    • @titanic_monarch796
      @titanic_monarch796 11 місяців тому +69

      I think this is more to do with Microsoft than Mojang themselves.
      Microsoft are of course want to push their cash cow, as they do with everything, and it seems they don't care about much else-like with the account migration.

  • @strangersinthenight0617
    @strangersinthenight0617 11 місяців тому +1703

    Man I didn’t even know the game came out. They really dropped the ball with this

    • @frogloti6319
      @frogloti6319 10 місяців тому +73

      Yeah same, I literally just found that out today

    • @WhoThahekisthes
      @WhoThahekisthes 10 місяців тому +11

      Bro i was planning to buy it but i saw this video and the game was mid. Buying mw3 when it comes out instead

    • @frytagustaw1447
      @frytagustaw1447 10 місяців тому +5

      Literally, i though it was still in beta

    • @frytagustaw1447
      @frytagustaw1447 10 місяців тому

      ​@@WhoThahekistheswhats mw3?

    • @WhoThahekisthes
      @WhoThahekisthes 10 місяців тому +1

      @@frytagustaw1447 Modern Warfare 3 bro its a cod game

  • @vapecatt
    @vapecatt 10 місяців тому +153

    I think this is the beginning realization of a phenomenon known as "the curse of minecraft". No matter how successful the main title is the team at Mojang can't transfer that success to any of there spin off games.

    • @jackpijjin4088
      @jackpijjin4088 9 місяців тому +59

      They're banking on brand recognition while being apparently oblivious to WHY the original property got popular.

    • @unoriginalhazard
      @unoriginalhazard 2 місяці тому +14

      Minecraft is known for its limitless creativity with building and surviving in that world you've built-in. You take that away and all its charm is lost. Its literally that simple. The devs are just greedy and thought brand recognition was enough for this game to succeed, clearly not 😂
      Fa comment above me basically said the same thing.

    • @henry7696
      @henry7696 2 місяці тому +2

      dungeons sold literally millions of copies though. so it was still a financial success for them at least

    • @lolucorn1
      @lolucorn1 Місяць тому

      Same thing happened with My singing Monsters lol. Basically none of the spinoffs (although MSM itself could be considered a spin off) have made any traction, and even its sequel is a lot less popular than the first.

    • @suspicioussand
      @suspicioussand Місяць тому +2

      The problem with being the creator of the most popular game in history is that it's nearly impossible to make something even more successful

  • @xyrkzes
    @xyrkzes 9 місяців тому +25

    It’s incredible how Mojang is a multi million dollar company with the most popular game in the world, yet they post one small update for the game like every 6 months, and keep failing to make a successful spin-off game. I never play vanilla Minecraft’s cause the game lost my interest years ago, and the only reason I still play Minecraft every once and a while is because of the amazing mods that modders make all the time.

    • @williamdrum9899
      @williamdrum9899 13 днів тому +1

      Well most of the people working there didn't create the game. I think the only one left from the beginning is Jeb. And it's kind of the whole problem with bureaucracy: you become too bloated and "focus-group tested" to just make something cool and fun, market research be damned. That's not to say everything post-Microsoft was ass, because it sure wasn't. Frankly, I think the game should just stop getting updates (other than bug fixes) and let the modders be the content creators.

  • @MSGT_Johnson
    @MSGT_Johnson 11 місяців тому +1498

    Those first 3 outpost really feel like they should have all been combined into a single one. Could also argue making the fourth part of that merger.

    • @asherwoodrow7471
      @asherwoodrow7471 11 місяців тому +10

      Do you know what the ladies like?

    • @MSGT_Johnson
      @MSGT_Johnson 10 місяців тому +62

      @@asherwoodrow7471 Of Course I know what the ladies like.

    • @user-op5gr7vr7e
      @user-op5gr7vr7e 9 місяців тому +13

      ​@@asherwoodrow7471uhhh, a bucket of chicken?

    • @asherwoodrow7471
      @asherwoodrow7471 9 місяців тому

      @@user-op5gr7vr7e what's the scout doing here

  • @theepikduck7716
    @theepikduck7716 Рік тому +3855

    I think the best fix is making you able to equip other tools such as a pickaxe to deal damage to buildings

    • @Teomaniac
      @Teomaniac 11 місяців тому +35

      You can damage buildings with the redstone launcher

    • @andrewaftontheandroidhedge2780
      @andrewaftontheandroidhedge2780 11 місяців тому +236

      @@Teomaniac yes but i rather do damage there then having to wait for the canon to recharge even its a low damage

    • @JamesTDG
      @JamesTDG 11 місяців тому +51

      ​@@Teomaniacthat requires extra work. We need a direct way to deal damage

    • @keeganlafferty1395
      @keeganlafferty1395 11 місяців тому +66

      we need actual player upgrades period, not to a one-man/woman army degree, just enough to not always need an escort against anything beyond a handful of the runts

    • @jinjo2352
      @jinjo2352 11 місяців тому +23

      I feel like if they added aoe attacks like splash potions of harming or something like that eouldve been so much better

  • @mistertwister2000
    @mistertwister2000 11 місяців тому +177

    I feel like every attempt at a Minecraft spinoff from Mojang has been a reminder that the original game had a perfect formula that is difficult to replicate with something like story mode or legends

    • @lifeangular62610
      @lifeangular62610 11 місяців тому +25

      hey story mode was fucking fire, maybe not on the dialogue end but its still amazing, legends though, how do i say this, it seems bad

    • @esmg3
      @esmg3 11 місяців тому +34

      @@lifeangular62610 story mode was overrated and died, thats why people talk about detroit become human and the walking dead instead of it

    • @user-xd7lq8sq4m
      @user-xd7lq8sq4m 11 місяців тому +3

      I can understand Microsoft since at this point Minecraft is not a game anymore it's a genre
      Just like league of legends putting out spin-off series that has nothing to do with the main game but people live those

    • @PeruvianPotato
      @PeruvianPotato 10 місяців тому +10

      @@esmg3 Detroit Become Human is genuinely one of the worst games I've played. The only good parts of that dumpster fire were Connor and Hank

    • @esmg3
      @esmg3 10 місяців тому +16

      @@PeruvianPotato honestly agreed, I hate telltale 'games' but mc story mode was still way below dbh

  • @emberpowertcg7692
    @emberpowertcg7692 11 місяців тому +3740

    Big shame most of the fantasy mobs seem to never make it into the main game

    • @roma_romanee-conti
      @roma_romanee-conti 11 місяців тому +60

      Please play the games more
      They literally added Allays from Minecraft Legends
      If you're just a random ass guy, then engage with the community and read what developers write, they literally made a video before release of Minecraft Dungeons where they explain that they make mobs to fit in with Minecraft lore to add later to other games

    • @Zvxers7
      @Zvxers7 11 місяців тому +810

      ​@@roma_romanee-contithey didn't add the lost mobs from mob votes
      The community literally voted the worst creaturd each time

    • @emberpowertcg7692
      @emberpowertcg7692 11 місяців тому +548

      @@roma_romanee-conti my point was that mojang seems obsessed now with making the main game "realistic" and adding a lot more features for creative builders, and I appreciate that don't get me wrong but it feels like all the potential fantasy mobs are given to spin off games, that no one really plays

    • @TheMetalliator
      @TheMetalliator 11 місяців тому +361

      ​@@roma_romanee-contiBro is really defending Minecraft 💀

    • @roma_romanee-conti
      @roma_romanee-conti 11 місяців тому +7

      @@emberpowertcg7692 no it's just your hallucinations, play Minecraft more, observe update cycles more, watch podcasts with devs more and engage more in development of Minecraft when Devs are tweeting about it to understand everything about their ideologies and game design principles

  • @Inkyink
    @Inkyink 11 місяців тому +6706

    Stuff like Minecraft Legends just proves they should concentrate the team into the main Minecraft experience and take all these fun ideas there.

    • @TriflingToad
      @TriflingToad 11 місяців тому +552

      Fr, they have Minecraft dungeons to experiment with but they don't

    • @lowvery4679
      @lowvery4679 11 місяців тому +502

      @@TriflingToad Yep. Minecraft Dungeons is a great game and I'm pretty sure they just abandoned it.

    • @dranorter
      @dranorter 11 місяців тому +169

      Wasn't Minecraft Legends made by a different team? Blackbird Interactive. Looks like it's labeled as a collaboration but I remember Blackbird coming up with the concept and doing most of the development. I don't think these side-games distract the Minecraft dev team.

    • @migueeeelet
      @migueeeelet 11 місяців тому +132

      This is something that I would've loved to see in Minecraft. It would give the aimless sandbox game a goal (that isn't "go kill the ender dragon"), one that would reward you for doing what you do in the game: Gather resources, craft gear and build bases.
      It would even reinforce the idea of making new bases as you may be too far from your base to resupply your troops. It could evolve into a fully fledged "conquer the overworld" system where you setup trains from base to base and the like.
      Instead, they took all that fun stuff, isolated it and turned it into its own game.

    • @Matt-uc8dd
      @Matt-uc8dd 11 місяців тому +17

      This is true, just focus on the thing people play

  • @Definitely_not_Rylix
    @Definitely_not_Rylix 9 місяців тому +16

    So this is the game that caused Minecraft Dungeons that is an actual awesome game to completely die and being abandoned?

  • @Evanz111
    @Evanz111 11 місяців тому +202

    One of the most articulate ways to describe love for a game was you discovering they translated the game for so many voiced languages. That’s a really interesting insight, this channel is so well scripted! The language editing montage was a great touch too! ^^

    • @Ballshdpremium
      @Ballshdpremium 9 місяців тому +15

      Did you watch the same video? That was very minimal at most, and even then it was just a desperate push to make it popular.

    • @FoxInTheFridge
      @FoxInTheFridge 7 місяців тому +27

      @@Ballshdpremium I don't think you realize how much time, money and effort it is to localize a game in so many languages when you can just pull off a subs-only or voiceless experience by relying on the base minecraft not having any of that

    • @King_Minos64
      @King_Minos64 6 місяців тому +5

      ⁠​⁠@@FoxInTheFridgeYeah, translation and VAing a game in a dozen languages is both money and time consuming. There is a reason why a lot of games have no VA (Especially dialogue heavy rpgs) at all even in the home language since it just takes so much resources.

  • @Teomaniac
    @Teomaniac 11 місяців тому +3770

    The thing is, the first hour kind of acts as an extended tutorial, then it fully drops you in the open world. Most players didn’t even play past this point, which is disappointing.

    • @kirbytheninja2665
      @kirbytheninja2665 11 місяців тому +62

      don't care didn't ask

    • @Dummy226
      @Dummy226 11 місяців тому +1163

      ​@@kirbytheninja2665nobody asked if you asked. This a place to express any opinions you have so his opinion was asked for.

    • @TheiBunny
      @TheiBunny 11 місяців тому +381

      idk if someone's ever tried to show you a long video of something they found funny, only for them to insist several minutes in that the best part is coming up - but it seemingly never comes and you just lose interest before you get to it... it's the same deal.
      don't blame people for not playing past the first *hour* of a game, blame the game for failing to hook them within the first hour and make them want to play more.

    • @mangounit9678
      @mangounit9678 11 місяців тому +222

      @@TheiBunny they aint blaming anybody. all theyre saying is that the fact that most people dont get that far is unfortunate, which is absolutely true. nobody has to be directly at fault, it can just be a shitty situation

    • @samuellinn
      @samuellinn 11 місяців тому +127

      ​@@kirbytheninja2665Yours is the type of comment that no one actually asks for

  • @-Cloud-9-Nine-
    @-Cloud-9-Nine- 11 місяців тому +1257

    The concept of the game is a really cool idea, but because the game is repetitive it was just very boring after only a few hours.

    • @smallthoughts_nl
      @smallthoughts_nl  11 місяців тому +151

      That sums it up pretty well! It's a good game executed poorly

    • @wolfenstein256
      @wolfenstein256 11 місяців тому +28

      kind of looks like a generic RTS game except it isn't top-down

    • @crimsonqueen751
      @crimsonqueen751 11 місяців тому +33

      ​@@wolfenstein256they made an exact copy of "tooth and nail" and somehow managed to fuck it up 💀

    • @ajgameguy3674
      @ajgameguy3674 11 місяців тому +25

      Same deal with Dungeons. Interesting with all the weapons, enemy variaties, locales, etc, but the game never tries to introduce new things to keep things interesting. Once you beat the first couple of levels, you've basically played the most the game can offer.

    • @TragicRat
      @TragicRat 11 місяців тому +2

      ​@ajgameguy3674 that is true but minecraft dungeons is also a grinding game with the point of getting your character as strong as it can be, however looking at just the main story I see what your talking about

  • @mhc706
    @mhc706 11 місяців тому +7

    It’s really telling when one dude can make a game that he sold for millions and it has made billions by now.
    Then as soon as the corporation tries to make that ip into a game they create, it bombs.

  • @sephikong8323
    @sephikong8323 9 місяців тому +5

    4:22 Why does it feel like this dude just cast a curse on me ???

  • @TPLS2
    @TPLS2 11 місяців тому +868

    This is exactly what happened with Minecraft Dungeons. The game came out there was a decent campaign but the game was buggy/ super confusing. I got soft locked by the game multiple times. But when I had finished everything in the game it felt like I had been ripped off of a game. This game will likely have the same dungeons treatment. Get update after update releasing the content that should’ve been there day one.

    • @smallthoughts_nl
      @smallthoughts_nl  11 місяців тому +63

      Someone commented on this video saying they got soft locked as well, but didn't give an example. What exactly does that mean? Like, a Microsoft account issue?

    • @TPLS2
      @TPLS2 11 місяців тому +100

      @@smallthoughts_nl in Minecraft dungeons in the later levels there was increasing difficulty even on the basic level. But the goals had you going up against the mutant redstone golems and it had insane amounts of health. But from what I remember was that there was too much health and playing by myself it was too hard to take on because it’s sheer amount of health. But I can’t remember exactly but I do believe there was also a part where you had to jump on piston jump pads and it would always throw me off the ledge killing me restarting the level.

    • @robertarmstrong3939
      @robertarmstrong3939 11 місяців тому +151

      @@smallthoughts_nl You become softlocked when you can’t return to a previous safe state in the game and can’t make progress either. It usually happens because of a glitch inside a game or because of the old reliable bad game design.

    • @urnix69
      @urnix69 11 місяців тому +53

      Dungeons was good, change my mind. However, what annoyed me the most was the fact that it wasn't a full game until much later on, it felt like you got to play half the game, and then you get shoved DLC after DLC so the dollar signs start rolling in. Otherwise, I liked the combat system, the rewards, and the visuals are so good.

    • @TPLS2
      @TPLS2 11 місяців тому +20

      @@urnix69 that was my issue with it as well. I kept seeing the DLC be added but then I got so offended it cost money.

  • @mrseaweed88
    @mrseaweed88 Рік тому +3083

    Mojang needs to listen to its community for once (yes i know mob votes exist, the point still stands) ,they seem so content with releasing games in the art style of Minecraft tha really have nothing to do with it. If mojang wants Minecraft to continue its success and stay relevant, they need to stop adding flashy novelty features and just start updating things that have been left behind giving players a reason to play.

    • @just_pufferfish
      @just_pufferfish 11 місяців тому

      Honestly mob votes are trash. They just give players a choice between 3 types of useless shit. First time i really was interested in mob votes is when icologer was presented bjt thanks to some green and white idiot for ruining this vote and giving us a f**ing squidward with LED.

    • @nicholasaugello2534
      @nicholasaugello2534 11 місяців тому +126

      I'm still surprised they haven't left C++ and went to Unity instead yet xD

    • @mrseaweed88
      @mrseaweed88 11 місяців тому +7

      @@nicholasaugello2534 yeah😂

    • @schmingbeefin4473
      @schmingbeefin4473 11 місяців тому

      The mob votes actually show Mojang DOESN'T listen to us.
      Because most people *despise* the mob votes.

    • @Jet_Set_Go
      @Jet_Set_Go 11 місяців тому +17

      ​@@nicholasaugello2534...Community has no idea, that's the answer

  • @chillerwhale1655
    @chillerwhale1655 11 місяців тому +31

    Really good feedback, you didn’t just complain you showed concrete examples of what could be improved and how.

  • @dedek8457
    @dedek8457 9 місяців тому +4

    why dont the piglins zombify? if they are in overworld

  • @jonahhammond2438
    @jonahhammond2438 Рік тому +50

    The game is too grindy and uninteresting that I was just thinking “why am I playing this when I could just play Minecraft” If anything, relying on the Minecraft IP set the game up for failure since it set such a high bar and shares so much with it. I actually loved minecraft dungeons because at least it tried something and didn’t completely rely on the Minecraft IP to carry it to success, even though the game is a bit less played now, I think it still did so much better than legends did.

    • @user-name-needed6413
      @user-name-needed6413 Рік тому +8

      Dungeons was litterly the same thing where they made that type of game and used the minecraft ip for the world and setting, compared to similer games like dungeons it doesnt really do anything new that i havent already played in another game, i still love dungeons AND legends but i dont get what you mean by dungeons tried to do something and that legends didnt when the only thing the games used of minecraft IP is world and settings, other than that the gameplay and genra is completly diferent

    • @williamdrum9899
      @williamdrum9899 13 днів тому

      Funnily enough I think Minecraft is too grindy and uninteresting

  • @Mobking20
    @Mobking20 11 місяців тому +163

    The warped Piglins made me go insane, and how the giant golems would gain super speed and fall off the cliffs. I think its fun but very annoying.

  • @Dromaeosaurs
    @Dromaeosaurs 5 місяців тому +9

    8:22 Yeahhhhhhhhhhh, about that

  • @wiggletonthewise2141
    @wiggletonthewise2141 4 місяці тому +7

    8:20 well, I guess we know how that worked out now

  • @roosdoggo
    @roosdoggo Рік тому +579

    I fully completed the game the first week it came out. The main problem was people having too high expectations and the fact the game had to little and repetitive content. I do like how each horde of pigeons have different styles but the thing is the only challenge is horde of bastion/unbreakable as well one word- creepers- they are just to OP

    • @roosdoggo
      @roosdoggo Рік тому +43

      Another thing I want to mention is when you complete the game you are just left at spawn which all resources gone no more chance for upgrades and an ugly world full of netherack

    • @skrillZUPOLARCOINS4599Parjol
      @skrillZUPOLARCOINS4599Parjol Рік тому +6

      1 week , you mean 28 hours ive completed everything + Lost Legends + 2 Speedruns + 19 wins on PVP

    • @roosdoggo
      @roosdoggo 11 місяців тому +37

      @@skrillZUPOLARCOINS4599Parjol I didn’t ask( jk I’m just a casual gamer)

    • @AlexWashiy
      @AlexWashiy 11 місяців тому +35

      ​@@skrillZUPOLARCOINS4599ParjolNot having a life isn't a flex

    • @skrillZUPOLARCOINS4599Parjol
      @skrillZUPOLARCOINS4599Parjol 11 місяців тому +10

      @@AlexWashiy well i have friends but only online sadly

  • @TheStarMachine2000
    @TheStarMachine2000 11 місяців тому +233

    I dropped as soon as I finished the corrupted beacon. It felt like where the game ended, a final boss if you will, and then everything after felt like those random side quests games will give you to fill out the endgame. On the other hand, I have actually really been enjoying Minecraft dungeons and the dlcs. I am still confused as to why they dropped it

    • @crinklyonion1410
      @crinklyonion1410 11 місяців тому +23

      Sometimes a studio decides a game is just finished. Maybe they just didn’t have any other ideas for dlc, or they think that more dlc would be stretching the game thin.
      Too much of a good thing.

    • @jonathannash8471
      @jonathannash8471 11 місяців тому +8

      Minecraft dungeons started out really boring for me. I pre-ordered but it released buggy on PC, and the PC control options are honestly just laughable. I understand some people want that control scheme, but at least give us options!
      Now Minecraft dungeons is actually quite fun. I bought a controller exclusively for it so I could have an intuitive and fluid control scheme, and now have spent around 200 hours on the game.
      Legends is just boring to me. Great, it's another Minecraft game designed almost objectively worse than other similar games, with bad controls, a bad camera angle, and very little depth. The array of ways you could combine different weapons and artifacts and perks and everything in Dungeons, and how you could build differently with friends for more synergy too, kept bringing me back. This game has none of that, and probably never will due to its EXTREMELY poor reception.

    • @crinklyonion1410
      @crinklyonion1410 11 місяців тому +5

      @@jonathannash8471 I agree. I think if there was one word that described the entire game, it would be potential, which is probably the worst word to describe a game with.

    • @Falling_Down
      @Falling_Down 11 місяців тому +2

      Dungeons ended up too short for me to say it was worth the money

    • @doubletrouble5448
      @doubletrouble5448 11 місяців тому

      I finished the rest of the bosses and there wasn’t even a final cutscene
      They were like “wow good job! Now you should spend your time protecting the villages!” but that was it

  • @BenutzerWalter
    @BenutzerWalter 11 місяців тому +8

    This is why iteration and blind testing is so important in game development...

  • @lraihly
    @lraihly 11 місяців тому +5

    This reminded me of Marvel’s Ultimate Alliance. It required you to change characters as you moved through the game, creating different dynamics, obstacles with constant learning. This game appears to keep a consistent learning curve and not have many (if any) dynamic changes that requires interactive thought and creativity. That’s the best part of games: when a new ability/item/skill is introduced and needed for the next level making the enemies more challenging.

  • @DaysofKnight
    @DaysofKnight 11 місяців тому +108

    For me, it's problem came when I spent 2+ hours starting the game up, going through the tutorial, saving 3-4 villages, then spending maybe 3 hours from startup to take down that first big base with the portal. And the game was like "Good job, you took down the portal! Now here's three more factions, each with a base and 3 outposts. They also continually attack you as well! Have fun!! 😃"

    • @hammyofdoom8355
      @hammyofdoom8355 Місяць тому +1

      That’s literally just a skill issue I beat the game in 5 hours and you got to the beginning of the game in 5 hours…it was the tutorial man

    • @reaperofcookiez
      @reaperofcookiez 27 днів тому

      It took you 5 hours to finish the tutorial 💀

  • @lando1296
    @lando1296 11 місяців тому +46

    Sounds like the result of group think. Game developers usually play their own games to see if it will be fun for other people to enjoy, I find it hard to believe that from what I've seen that this game was fun to those game developers.

  • @kapanimations
    @kapanimations 10 місяців тому +4

    I think instead of just throwing you against the Piglin bases, you try to take over just one, but it quickly overwhelms you so you have to retreat to a village. There you will be told an attack is imminent and it shows you some new defenses.
    (Btw I never knew the game came out already and I forgot about it)

  • @user-tn6ph3ve3u
    @user-tn6ph3ve3u 6 місяців тому +6

    It can still be redeemed. Just one big rebalance and features. I like how the war progresses but you need the ability to control armya from far away just like the enemy

  • @SamuiiWasHere
    @SamuiiWasHere 11 місяців тому +172

    One solution that i think fixes the fact that you dont have much to do is that, when improving skills, get cure netherack asap. You will be able to build on the area that has changed afterwards and place arrow towers, traps, or just get your team organized or replenished.
    A few things I think they should have done straight off the bat is showcasing this at the start, having troops constantly approach the current base your raiding, and a bit more chaos. Gives a lot more to do, and can shed some light on what cant fully be seen at the start of the game

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans 11 місяців тому +10

      Or you can alternatively upgrade to Minecraft Legends: Ultra edition! For only the low, low cost of 19.99$ (+ tax) per month, you can get a base feature directly for free! This deal also includes 500 silver bars AND a fancy cape! So what are you waiting for!?!? Skip the 50 hours of grinding to unlock what should’ve been enabled by default, and upgrade today!
      (Note: any cancellation of the subscription service will cause the skill to become inactive and locked out for your account unless you subscribe again)
      Personally I think forcing the player to follow that specific skill tree (so they can have actually build stuff) while slapping “Minecraft!” onto the title is very, very ironic.

    • @6feet1deep
      @6feet1deep 11 місяців тому +1

      @@HarambaeXelonmuskfansskill issue I beat the whole game in 24 hours

    • @doubletrouble5448
      @doubletrouble5448 11 місяців тому +1

      I can’t believe they didn’t even highlight that it existed, it drastically improves the experience
      It doesn’t fix a lot of the other problems but at least it’s more fun

    • @smoking_crow
      @smoking_crow 11 місяців тому

      ​@@doubletrouble5448did you even watch the video? he does talk about it

  • @spiritgaming1442
    @spiritgaming1442 11 місяців тому +261

    They really couldve done well with Minecraft Legends. A good few good updates to multiplayer could change the game around completely
    P.s - they should add a territories mode, where holding certain points will get you emeralds and lapis? Instead of having to kill piglins. That and a horde mode, where the players have to protect their bases from a increasingly harder waves of piglins.
    P.s.s - that and different types of procdedural maps. Like for example an island map. With ocean warfare.

    • @Dythcr
      @Dythcr 11 місяців тому +1

      I love the idea of a horde mode sounds something fun to do with friends if it was coop

    • @darrylalexander11
      @darrylalexander11 11 місяців тому

      @@Dythcr there's already a wave based mode

    • @Redshirtgaming96
      @Redshirtgaming96 11 місяців тому

      Would love that Idea!!!

    • @PSIChris
      @PSIChris 11 місяців тому

      Sharing troops and not being able to queue with teammates on the same team killed this for me. The multiplayer has so much potential!

  • @Nachoupsable
    @Nachoupsable 11 місяців тому +4

    No comments about the framerate, goddamn its awful

  • @BluClair
    @BluClair 10 місяців тому +2

    after clearing campaign, I was going to try multiplayer, and am simply left with overwhelming disappointment when I could not even start ONE match without people leaving the lobby after waiting nearly an hour. Online multiplayer mode died faster than an average player could clear campaign. And the challenge mode's impossible to clear without friends to help you.

  • @waatds6032
    @waatds6032 11 місяців тому +125

    I was actually looking forward to this game and I even got it on release day. I was playing with a friend when we first started the game and if you think there's not much to do alone, there's even less when you have another person with you. When you're playing alone, you can have about 20 creatures and when you're with a friend, the two of you can have 20. When we were playing, one of us had nothing to do because all the creatures were following one person. This also made me realise that I haven't played the game ever since and I just wish it was more fun..

    • @danielc5647
      @danielc5647 10 місяців тому

      Bro I played day 1 thanks to gamepass, I recommend it to you

    • @thunderbeast7363
      @thunderbeast7363 9 місяців тому +4

      They should have done it like they did with dungeons and when you are playing with friends the levels are harder with more mobs and stuff

  • @Tom_Katsu_pz
    @Tom_Katsu_pz 11 місяців тому +183

    In my opinion, there's a very simple fix to the combat and that's just... giving some individual enemy units almost always unchanging set targets. And by individual units, I mean a couple random piglins deciding to attack the player instead of meatshielding their structures, attacking opposing structures or attacking opposing minions; or any one of the other three. That would already give the player a lot more action in the tutorial section and it would make sense that the enemy faction too is capable of strategy and keeping their troops in order, as well as give a unit a mission to complete, even if the piglins are brutes they still managed to get here so there must be some logic to them. Pushing the army vs army feel would make the world that much more alive.

    • @pinkau190
      @pinkau190 10 місяців тому

      crazy how you have better plans better then mojang man, just be in the dev team.

  • @assaultghost00
    @assaultghost00 11 місяців тому +4

    I really enjoyed the game but that’s probably because I enjoy rts games and I’m pretty patient. The biggest issues I had was the spores piglins main bases was kinda annoying and I built a fortress on a plateau mountain but the terrain changed randomly turning all my buildings invisible and causing some to float.

  • @curlybrace4984
    @curlybrace4984 9 місяців тому +3

    I think another big, biiiiiig problem was that the few advertisements I saw of Legends showed absolutely nothing. They explained nothing. They didn't tell me anything about the game, or how it played, or when it was released. I actually, genuinely, literally had no idea how this game even played until I watched the first few minutes of the video. This video literally is better advertising than their own advertisements. That's _sad._
    I'm 200% positive they wanted this game dead on release. No other explanation.

  • @LinkiePup
    @LinkiePup 11 місяців тому +148

    Man who would’ve thought a Minecraft game that didn’t focus on the sandbox would fail?
    Man its like Mojang and Microsoft should just focus on Minecraft itself, instead of making spin offs.

    • @pisscow6395
      @pisscow6395 10 місяців тому +1

      Man

    • @ripito-eo6rh
      @ripito-eo6rh 10 місяців тому +2

      i mean story mode did well

    • @LinkiePup
      @LinkiePup 10 місяців тому +18

      @@ripito-eo6rh story mode was a licensed game by Telltale Games. Who are renowned for their writing.

    • @JackdotC
      @JackdotC 10 місяців тому +19

      ​@@LinkiePupwell... Sometimes...

    • @peeface2963
      @peeface2963 10 місяців тому +13

      Mojang should make something non-minecraft

  • @ShayanQ
    @ShayanQ Рік тому +258

    This is a well written and reasonable review, awesome work, you clearly gave the game a go, even after the pacing issues, see if you can play some multiplayer pvp with friends, I've had lots of fun with that.

    • @smallthoughts_nl
      @smallthoughts_nl  Рік тому +10

      Thanks for your kind words, it's much appreciated! I'm going to release another Minecraft Legends video this week and I noticed I was a bit critical of the Versus mode in it. Were you able to find a good setup for it? It's either only with friends or only with strangers? I'm curious about your experience!

    • @ShayanQ
      @ShayanQ Рік тому +9

      @smallthoughts_nl only with strangers was a bit less fun because there really isn't a way to communicate with them, but with friends, it becomes a frantic game of coordination and chaos that is hella fun, especially with smart oppponents

    • @smallthoughts_nl
      @smallthoughts_nl  Рік тому +5

      Nice, thanks for sharing that! Sadly none of my friends own Minecraft Legends, but I'll add in a small remark that it can be more enjoyable with friends. That was definitely true in co-op, so I can imagine the same for the Versus mode

  • @hpfan136
    @hpfan136 6 місяців тому +1

    My main problem. Was that a village was constantly being attacked. There was no cooldown period. I either let a village die and get resources in order to build up defenses. Or, fail to defend the village since I have no resources.(I think I was on the hardest difficulty.) And this mainly happened after the first piglin base. And so I was never really progressing, so I got sick of it.

  • @wemsky
    @wemsky 6 місяців тому +2

    me and my friend circumvented the boring gameplay of taking forts and just sitting there by making those tnt cannons and bombarding the forts, we also used the netherrack converting thing mid raid to place troop spawners and walls right up in the piglins faces
    We stopped playing because the final fort glitched out on us and wouldn't spawn.

    • @smallthoughts_nl
      @smallthoughts_nl  6 місяців тому +1

      @wemsky We've had the same glitch happen. If you go to the next village that's getting attacked, the boss spawns there. It’s a strange issue

  • @Glitchy_Memer
    @Glitchy_Memer 11 місяців тому +98

    The places that where higher as other bastions where extremely hard to destroy + Your army kept falling down and the poor ones couldn't get up anymore to help you and stayed there.

  • @dairemc
    @dairemc 11 місяців тому +25

    I played the campaign on the hardest difficulty. After a lot of hours, you can apply a bit of strategy but there really isn't much depth. Some of the harder strongholds boil down to placing redstone launchers just outside the walls and hitting the portal from the outside. If you don't have enough redstone to build a bunch, it can take nearly 30-40 minutes to finally destroy the portal without any threat or risk. This game needed a rework before launch but I'm still happy with what we got. It just could've been a lot better. I think the same way about minecraft dungeons as well.

  • @BarBokhva
    @BarBokhva 10 місяців тому +2

    If you've ever played total war Atilla then you'd know that the opening battle tells you everything about the battles. as the Visigoths you defeat the Ostrogoths, then you're like ok that was cool. But then out of nowhere the Huns appear attacking your settlement, then you have to quickly fortify your settlement with the troops you already have there. Then you have to rush the force you just used to fight the Ostrogoths back to your settlement before it falls to the Huns. And that's how a introduction should be.

  • @Mungnum
    @Mungnum Місяць тому

    In the “dissecting the first hour” segment. Interestingly, you’re actually graphing /engagement/ this is a great practice to dissect something using engagement theory. (Yes I have a useless degree in all this.) Neat stuff! Accidentally spoke my language.

  • @robinn7183
    @robinn7183 11 місяців тому +145

    Minecraft dev people are always positive......it's like they are fake. Everything they endup making, they have to fake positiveness about it.

    • @swaggadash9017
      @swaggadash9017 11 місяців тому +30

      Minecraft is one of the most popular games that never gets updated. They're scared to do anything with it.

    • @tayclark42
      @tayclark42 11 місяців тому +12

      ​@@swaggadash9017minecraft does get updates

    • @Aprocrisin
      @Aprocrisin 11 місяців тому +4

      of course they are they have to advertise it

    • @swaggadash9017
      @swaggadash9017 11 місяців тому +41

      @@tayclark42 Yeah, but usually anorexic updates. They are too afraid to actually add stuff into the game and experiment.

    • @koutoo
      @koutoo 11 місяців тому +14

      @@swaggadash9017 *coughs* tf2 *coughs*

  • @THE.OLD.CALLER.BRONZONG
    @THE.OLD.CALLER.BRONZONG 11 місяців тому +22

    To be fair they said minecraft dungeons was bad at first but it's story became amazing through dlcs

    • @founntain
      @founntain 11 місяців тому +15

      I woudln't say MC Dungeons was bad at launch. It had a solid foundation and was fun. But it was simply TO SHORT. Like you finished the end boss (non DLC) in a couple of hours. But I do agree with you with all DLCs (currently) the game has an amazing story and is pretty fun and challenging

    • @bahhumbug5467
      @bahhumbug5467 11 місяців тому

      @@founntainit was really bad it was short control scheme was shit game was buggy and I got soft locked barely played it for like 3 hours but maybe I’ll try it again

    • @founntain
      @founntain 11 місяців тому +1

      @@bahhumbug5467 Didn't had this issues at launch. I think not even bugs I have encountered. It went all smooth, except that it was to short and I finished it in 3-5 hours

    • @bahhumbug5467
      @bahhumbug5467 11 місяців тому

      @@founntain oh wow you got lucky asf then that was my experience and yeah game was really short id def rather miles morales spider man game or normal mc for the price

  • @Red_Steampunker
    @Red_Steampunker Місяць тому

    I feel like they would need to rework how the campaign works.
    You start with one single village, and an ai general enemy.
    The general has a mega base you can’t challenge in the start of the game. And actively attacks the rest of the world.
    The more nether that spreads the more outposts they build, the more outposts the stronger their side gets.
    They could have major nodes that enhance the area as well, that you need to defeat.
    You have your center village you need to defend, with no others yet. Making it a main base.
    You are encouraged to fight at the front to fight the nether back. Cleaning up biomes which you can found your own village at, it’s basically your version of an outpost. It gathers resources from that place and sends them to the main base with a caravan system. You need to make units speakers to defend them or lose the resources.
    To make outposts you would need to have some villagers move there, wearing the village you took them from temporarily. Meaning you need to defend it.
    They’d also need a research system to learn and improve what units you have, and what you can build.
    If you don’t the general will overpower you.
    You also can’t see exactly where the nether is all at until later on, making you unsure how far it has moved.
    After enough time you challenge the general base, huge boss fight and all. And they lose.
    Them you can have another general emerge or even have two that inherit some outposts or something.
    The whole idea is to have the difficulty scale based on your movements, making it fun but challenging. Encouraging exploration to empower your bases and units. And more replayability since generals won’t move the same every time.
    It would also kinda teach what multiplayer would work like.
    DLC factions could later be made. From Dungeons lore to help.
    Undead rebel, losing them as a necromancer general appears.
    Illigers could revolt and you could fight them.
    The End could invade.
    The skulk could appear, proving more lore about how it took over ancient cities for example.
    With these DLC you could eventually have a “pick your Race” in multiplayer or even In campaign. Where you are a piglin general, or a necromancer. Fighting other factions you chose.
    There is lots of potential for this game, I hope they don’t abandon it.

  • @potatz3142
    @potatz3142 11 місяців тому +1

    i think they should have two piglin outposts since one might seem a bit short for a "tutorial" slash starting section. Especially since there would be only one village.

  • @eantropix
    @eantropix 11 місяців тому +25

    That bit about leaving an impression is the most definite truth in Forza Horizon 5. I was almost shedding tears with that intro. You're falling out of planes, then you get into a supercar, then you teleport to an off-road race, and the music is so on point. Absolute masterpiece of an intro.

  • @lautarogomezmurias9495
    @lautarogomezmurias9495 11 місяців тому +19

    They should add a boss on every outpost so you focus on fighting that as the main character and your troops could still be "clash of clansing" the buildings.

  • @texixeti
    @texixeti 10 місяців тому +2

    my issue with this game was the marketing. it’s not the lack *of* marketing, it’s the lack of *good* marketing. i would see plenty ads for this game, with every ad leaving me with the same question: “what’s this game about?”. i feel like they didn’t show as much substance from gameplay & story that they could’ve. with little to no context on the game’s activities, it makes you ask wether or not this game should really even exist.

  • @superyamchama5659
    @superyamchama5659 11 місяців тому +1

    It's a shame, was going to pick this up when they flushed out the PVP mode more because it looked really interesting

  • @sip9549
    @sip9549 11 місяців тому +23

    they should just add in a possession feature ala dungeonkeeper to let you directly control one of your units

  • @bigbuttfarmpants1319
    @bigbuttfarmpants1319 11 місяців тому +21

    i played mainly versus, always had alot of fun, most annoying thing was deff communication, like people not building certain things or when u go back to make it they destroy it for another thing, and theres just no way to tell them other then spam pinging the building that needs to be built but i think a majority of the pacing problems dont exist in versus because usually when ur waiting around ur against another person on the other team for control of that area. wish theyd expand more on the versus and maybe get the player base back up

  • @abegreen99
    @abegreen99 11 місяців тому +4

    Mojang trying to create something fun (impossible challenge)

  • @Laure966
    @Laure966 2 місяці тому

    Amazing work! I was hooked from the very beginning to the end. Excellent execution and intriguing content

    • @smallthoughts_nl
      @smallthoughts_nl  2 місяці тому

      Thanks a lot! There will be an update video on Minecraft Legends in the coming few days, stay tuned :)

  • @razzon226
    @razzon226 11 місяців тому +21

    It's like a drawing, where the developers already have amazing lineart but just tapped the fill bucket a few times for color.

    • @ponponpatapon9670
      @ponponpatapon9670 11 місяців тому +7

      and the bucket has no tolerance setting so it's just shitty aliased color fill

    • @linkcorriere846
      @linkcorriere846 11 місяців тому

      @@ponponpatapon9670 Oof... someone definitely had some bad experiences.

  • @Supra--ln4tm
    @Supra--ln4tm 11 місяців тому +18

    What I liked in this game is when me and my friend played the lost Legends especially the "pile of portal" it was challenging and fun to keep creating new defences

  • @slimewizard7350
    @slimewizard7350 11 місяців тому +2

    Im just glad that the pikmin gameplay style is getting attention. Even if this didnt go well who knows whats next for it?

  • @alexsere3061
    @alexsere3061 11 місяців тому +3

    Hey man, i really found the video insightful and well made. I think you are right that it has to do with playtesters and intended audience.
    You have to keep in mind that Minecraft has a lot of fans that are small children, or people who don't usually game. Those people often stuggle even moving with WASD instead of the arrow keys. My gf doesn't play games, so when she has played some with me for fun I have seen her use two hands just for the arrow keys to move. A friend of mine struggles to beat even a basic zombie. Keep in mind they are both in their twenties.
    Ofcourse, a good designer should still try to find a way for more experienced players to bypass this difficulty. But it is entirely possible that the intended audience for this game is way younger than us.
    I think it's useful to think of games like this as a "spanish as a second language" course. If you did not grew up with Spanish just the pronunciation it's gonna throw you off, but if you grew up with Spanish it's stupidly easy. Essay over

  • @noahbohlin5462
    @noahbohlin5462 11 місяців тому +10

    This game is just a physical representation of "Another settlement needs your help"

  • @davidmaksymyshyn3603
    @davidmaksymyshyn3603 11 місяців тому +17

    Man I remember trying this out on gamepass when it came out. I played the campaign and enjoying it but the multiplayer killed it for me. I wanted my friend to join me in an online 3v3 match but it wouldn't let me invite him so we can't play against others as a team. (This might be changed now) but that completely made me drop the game

  • @jasper_the_ghost
    @jasper_the_ghost Місяць тому

    I liked to mount sieges with the red stone launchers from the hills like a master tactician.

  • @ashrafulalam3662
    @ashrafulalam3662 11 місяців тому +1

    wish you could play campaign in local multiplayer mode, sounds like a relaxing game

  • @laxwolf
    @laxwolf 11 місяців тому +9

    crazy to see a game at this budget fail to deliver on a basic gameplay premise

  • @Paledoptera
    @Paledoptera 11 місяців тому +74

    you are criminally underrated holy shit, subscribed to you as soon as i saw the level of professionalism and effort put into this video. the transitions and little animations were a super nice touch

    • @smallthoughts_nl
      @smallthoughts_nl  11 місяців тому +15

      Thanks a lot! It's very motivating to hear you liked the effort and editing style 😁

    • @Brainsore.
      @Brainsore. 11 місяців тому

      No need to swear, chill out

    • @thenoobgamer95
      @thenoobgamer95 11 місяців тому +2

      @@Brainsore. it was just one time, chill out xD and i'm pretty sure people can say waaaay worse stuff than that tbh

    • @noname_noname_
      @noname_noname_ 10 місяців тому +1

      ​@@Brainsore.Holy fucking shit!

  • @Matt-uc8dd
    @Matt-uc8dd 11 місяців тому +4

    “Alexa, set a timer for one hour and forty five minutes” had me dying

  • @simsom4343
    @simsom4343 10 місяців тому +2

    Maybe it could have started with something like MC living in a decently big village (showcasing the future) before giant armies of nether monsters destroying it in moments, making the only option to run away with the promise to avenge the villagers or something (purpose for waging a damn war against the nether), could even have a big sequence of running away from chasing monsters into some sort of secret escape path over the ocean (into the gameplay area) for example
    It's avery crude example of an intro sequence sure, but seriously, it seems strange how they decided to actually start it, having an entire "walking between villages" in the first minutes is pretty bad design imo

  • @FreakyFruit
    @FreakyFruit Рік тому +8

    I always keep forgetting this game exists

    • @ADMICKEY
      @ADMICKEY 11 місяців тому

      I'm here to remind you

  • @xX-DogSama-Xx
    @xX-DogSama-Xx Рік тому +26

    Idk i liked it. The only issue i can see with the campaign is that there isnt a ton of strategy in weighing the large-scale desicions since only one thing happens a night, though admittedly ive only played the default selected difficulty

    • @winstarah5
      @winstarah5 11 місяців тому

      There wasn’t that much strategy for me, creeper spam helped me well.

  • @ArtOfLosing
    @ArtOfLosing 11 місяців тому +2

    It's like they set out to make Brutal Legend but worse and without Jack Black and cool music

  • @HESHRocketWarhead
    @HESHRocketWarhead 10 місяців тому

    I tried my best to enjoy it, curing netherrack after flattening outposts, walling off villages with well-reinforced hardpoints, but there's almost always at least one village/homestead defence per night on average (As you go later into the game, the piglins will do more things per night), and they were always the maximum level attacks, which meant each one had a sea of enemies and assaults lasted the entire night. My defences often held in spite of the odds, but it was always a case of responding to a village under attack, repusling the assault which takes all night, then another one's being targeted the next day, and I have until sundown to get to that one, rinse and repeat. It was rather taxing, and I almost never had time to attack piglin bases or even outposts.

  • @MoonBoomChannel
    @MoonBoomChannel 11 місяців тому +22

    Whoah, Minecraft things aside, this is a REALLY well-made video for someone who has 2k subscribers. Good job man, keep it up, I'm going watch your other videos now.

  • @SkyanUltra
    @SkyanUltra 11 місяців тому +5

    the best way to describe this game is an annoying pikmin-styled attack and defend game with a minecraft theme. if it had better pacing and managed to make special moments pop more than the constant negatives, then it'd be a fun game.
    pikmin literally already solved this issue of informing the player of new mechanics, telling them whenever something like a new challenge or hazard affects their pikmin. they could just show one of the golems getting shot at by arrow towers, or show the nether spreaders and just be like "wow! that sure is a thing doing its thing! watch out!"

  • @maniacalmurderer4123
    @maniacalmurderer4123 6 місяців тому +2

    Played through the whole game and got all the achievements excerpting 3 or so on my first run. Game was incredibly easy. The only tedious part was defending the villages. But even then, that aspect of the game was supposed to remind you the threat the piglins posed, they are not stationary NPCs, they are out to conquer.

  • @L0S7S0UL
    @L0S7S0UL 23 дні тому

    I personaly played trough the whole game and i came across so many problems
    1. In multiplayer u sometimes lag back without having bad conection
    2. In campain late game any resource exept for wood and stone get very scarce
    3. U cant get every upgrade to upgrade u gota construct pillars in the center of the map but you have to build them next to other pillers that only have a max space for 32 small, 16 medium or 8 big upgrades
    4. While the intro shows the character wielding a hammer it is nowwhere to be found in the game
    5. U can find everything on a single map in the gema there are these special golems called guardians and there are suposed to be 4 or 5 but at max u can find 2 in a single campain playtrough
    6. On harder difficultys the game gets realy borring cause when attacking a strongholds its just build a wall of attack towers and manualy destroy everything using atillery almost any unit gets oneshot by enemy towers
    7. (Spoiler)
    At the end boss you dont even keep your upgrades that you build cause the boss takes over your base/spawn where they are build and get destroyed instantly

  • @robmitch4085
    @robmitch4085 11 місяців тому +16

    Yeah I definitely agree it's weird how little we do an actual combat. Like in the world of Minecraft were able to build destroy create but here we can do very little damage against the units only on the field of battle and take a decent chunk of damage from anything attacking us with very little ability to affect bosses. But personally I don't think that's the biggest problem.
    I think the biggest problem is the spore piglin. They compound all of the negative aspects into one fight. You take a lot of damage they actually do a lot of damage and poison you on top so you're hitting a couple and running away. Most of their units are big beefy tanks that you can do very little against. All of their structures are built in a way you have to build to them but in a very specific way because you can only build a maximum size bridge that 98% of the time is just out of reach of the next platform so you have to find a different one. And when you do find a different one they just destroy it almost instantly if your units don't fall off and you have to go around them back up. You know if all of their knockback attacks don't throw you off.
    Not only that most of them have poison so you're taking more damage no matter what most of them are fairly tanky to the point even the bastion blush. They have more AOE than anyone else and unlike the others there's no real counter. Bastion is countered with skeletons and creepers. The horde is a countered by zombies and arrow golems. The spore doesn't have a counter. Skeletons need to get close to be able to hit them which means they can be hit. The terrain is so anti player you lose more than half of your army over the edge just trying to find a way up and even if you can manage to set up a forward encampment to summon your troops and keep attacking forward they have literally all of the choke points Plus extra poison damage and more normal damage which means they outpace your healing and will inevitably beat you back.
    Another thing that could help out is it takes your defenses into account when something is being attacked and you're not there. Like I find it really hard to believe that if I'm sitting there doing absolutely nothing and my army doing absolutely nothing and my towers are more than capable of handling the entire invasion all on its own it is very difficult to believe that mean not being there means somehow my fully autonomous defenses lost that match.

  • @StarlightNkyra
    @StarlightNkyra 11 місяців тому +4

    I have it downloaded on my switch....
    I want to finish the game. I find it a fun experience as somone who can't play real time strategies with too many things in the back of my mind, as that causes me to have seizures. (Not all forms of epilepsy are triggered exclusively by flashing lights, although it is the most common. I can play games just fine. Dehydration is another cause for me. The more you know.)
    Anyway, I want to finish the game. I like it quite a bit, reminds me mechanically of pikmin a lot, which i'm fond of. However, for some reason my downloaded switch version is super buggy, glitchy, and crashes more than any game in my library. It is rare for it not to crash if I'm doing anything other than defending villages or exploring the overworld, and exploring the overworld causes it to glitch frequently, causing me to lose troops and often take damage for literally no reason. Playing online crashes frequently too, same with lost legends. Playing the game is basically village defense simulator, or nothing. I've tried every single way I could find to fix it, so I'm just ghosting the game and waiting for fixes for a game pretty shallow in content outside of multi-player (which looks super fun.)

  • @perfectenrager
    @perfectenrager 11 місяців тому +2

    The short answer to the question this video serves is that this game has absolutely nothing unique about it. Mojang is trying to do what Rovio did with Angry Birds. They captured lightning in a bottle with Minecraft but now they are making spin-offs without giving any thoughts on what actually makes the core game good or last long or anything. I literally saw so much gameplay of this game but when I finally got it, I played it for a few minutes before completely quitting it.

  • @nurvac-613
    @nurvac-613 6 місяців тому +1

    since i am against teleportation as fast travel they couldve done it like people do it in minecraft, you go to the nether where it is more difficult to survive but you reach more distance in the overworld

  • @Genji_
    @Genji_ Рік тому +5

    Thx for making this vid ❤️, it’s kinda sad what happened to Minecraft Legends ngl

  • @icotica921
    @icotica921 11 місяців тому +6

    This game honestly seems really fun, making siege catapults and stuff, I hope they keep updating the game instead of dropping it

  • @gaster000
    @gaster000 11 місяців тому +2

    In my opinion the best ride is the bettle. Tiger gives you speed, Bird gives you higher jump and slow falling, while Bettle (though a bit slowly walking) gives you slow falling and CLIMBING WALLS! Also, if you wanna use the wall climbing, look for walls with no roof at the top. Climbing only works on the uncovered walls, while covered just don't work.

  • @Jamlord2061
    @Jamlord2061 11 місяців тому +4

    i feel like the game would have been better with free time and the enemies actually expanding from one super fortress. also if there were supply routes it would be actually kind of good

  • @Alexander-ur8fq
    @Alexander-ur8fq 11 місяців тому +27

    It be nice if they added a dlc where the hero goes into the nether to finish this war once and for all and instead of defending structures you have to push through the nether to raid the defenses and the main base

    • @Enderfex505
      @Enderfex505 11 місяців тому +1

      Thats sounds very nice, and if that happens maybe could explain the netherfortress that you find in minecraft vanilla

    • @dragonace7211
      @dragonace7211 11 місяців тому

      That would be fascinating! Seeing bastions at their strongest state, then turning them into the ruins found in vanilla. Maybe the hero recruits wither skeletons and blazes to their cause, and is actually responsible for the fortresses? And maybe the finale is creating an infection to stop the piglins, turning them into zombie piglins.

  • @UltimatePerfection
    @UltimatePerfection 11 місяців тому +4

    And to think this could be all avoided if they'd literally made it a Mount&Blade reskin with Minecraft assets.

  • @donavanandrews8012
    @donavanandrews8012 10 місяців тому

    I think they should have taken a bit of a brutal legend approch to action rts part of minecraft legends or even Spellforce which combines rpg with rts.
    Where they use the narrators or even units as characters as addtional set pieces to teach you.
    You can unlock addtional skills to aid your command or even fight better yourself.
    You gotta to make x progress to get to next zone of map and even more units, buildings, among other skills.
    Or even have two campaigns where you take role of piglin leader in second you gotta take over vs save however the piglins play diffrent so it teaches you.

  • @jasper_the_ghost
    @jasper_the_ghost Місяць тому

    Me and my friend actually got through the whole thing. But we didn’t play it normal.
    We would stage the red stone trebuchets in the hills and bomb their outposts. Then later in the game we’d slowly purify the netherack while staging the launchers closer and closer to the main objective. War games XD