Hey everyone! If you're using free textures and the leaf textures don't work (leaves look like a square/rectangle/opacity isn't working), you have to make sure you insert the "translucent" file and "opacity" file (also called "alpha" in some cases). "translucent" goes into the "transmission" section of the BSDF and "opacity" goes into the "alpha" section of the BSDF. Then go into the settings section of the right menu (under the material tab, "Viewport Display" > "Settings" > "Blend Mode" (or just search it), change the setting from "opaque" to "alpha clip". Then it should all work! Sorry if this is a little confusing I'm really awful at explaining stuff lol
I cannot thank you enough this tutorial, is exactly what I needed and nobody seems to have make a tutorial to make fast procedural trees using blender system, awesome
I was just about to give up on making a forest and blender in general as other forest tutorials required you to be a rocket scientist to figure it out! I now have hope!
That's so awesome to hear! I can definitely relate. I'll try to put out some more tutorials covering the subject so you can learn more about it. I'm sure you can make something great!!
Note that if your ground texture not correctly mixed in Cycles/Eevee when rendering (eg. displayed only one of textures.) You should select "Col" value from little dropdown in Color Attribute node (aka Vertex Color node in older versions of Blender)
A small tip : In the branch splitting for white birch tree if you feel like adding more volume to the trees then go to the branch splitting and their you will find branches section, increase the values of that columns it will create more branches without giving too much load on the pc.
Super! I am happy to find a person who makes tutorial with free addons! No problem at all if someone is using it, but as a beginner you do not want to pay hundreds just to try something.
This was an incredible tutorial! Are you able to do a tutorial on a larger scale like an open environment just like this one and add some logs, rocks, maybe some water etc? And then either add some animation or export to unreal and make it playable? Learnt quite a bit from this tutorial. Thank you! Can't wait to see more like this.
Big big thanks. I knew most of using technical by you, but thanks to you i learn how to combine them in one good looking effect, and you can explain everything in a 100% clear way, so thanks so much, cheers mate!
there is another way to mix 2 textures, using a new black image and in "texture paint" mode with a white pincel draw the areas you want with the other texture, this image is the image you put in the FAC value in the mix shader
Your way of teaching is very good and made me follow without stop, your voice is very friendly, your resources are so handy and this tutorial made me happy, will subscribe and follow. But you did not show us the material setup for the leaf. So thankful for your time and hope to see more of your products.
Bro is there any way to add those trees to ground particle system without joining it with the leaves??? Like how can u add both to ground particle system without joining??? Anyone can help me pls???
Hi, great tutorial! But I have an annoying issue. Every time when I select another material, like the leaves, the UV editor doesn't update with the new image. I have to manually choose the right image from the top drop down menu.
Awesome video! You helped me create my first scene in blender! One problem tho, some of the trees when put onto the forest floor have leaves floating instead of attached to the tree trunks/branches. How would I fix this?
Blender has had an "viewpoint overlays" menu at the top right corner of the screen which allows you to control weight paint overlays. Here, while in a material preview, you can decrease the weight paint opacity slider.
thanks for this tutorial it's defeintely what I was looking for. I have a question though, how do you get your uv when you select your leave to just be a box, when I select my leave i just see a bunch of randomly place quads, so i can't just resize one over the leave normal , like you had. Any suggestions? Anyone?
Sapling does the texture mapping of branches and leaves for you from a material/texture you supply. Not sure why you needed to manually do the UV mapping etc. Also, foliage (pronounced foal-idge) means the leaves of tree/shrub, not the smaller plants growing below the trees, that's the understorey aka undergrowth.
I already had this figured out. The opacity of the materials I'm importing aren't actually importing in the nodes. Now I'm stuck with the Weight Paint feature. It's not painting any red. Every section I get a roadblock. 😁
What spec is your PC? I'm having a pretty hard time running these assets on my build (Ryzen 5900x, 64Gb, 3070 GPU)! Seems smooth as hell on your system! Maybe I'm doing something wrong? Cheers, amazing tutorial BTW :D
i have (i think) small problem. When i hit render, its starting to synchronize tree 001, tree002, etc and when it finished nothing happends. I just have blank screen and it doesnt render the frames. in the folder when i told blender to send all the frames i just 35kb PDF's which i cant open. Can u plsss help me?
Thank you! This was one tutorial I spent a lot of time on and really wasn't sure if people would like, but I'm very grateful people have been able to learn so much from it and appreciate it!
i noticed that when he exports his clovers and grass, they seem to be already UV unwrapped and look great. How does this happen automatically for him? My experience I have to UV unwrap everything myself and it never lines up so well.
As a big tree guy, I got pretty triggered when you said "Douglas F-I-R" and referred to it as a pine lol. Douglas-firs (pronounced fur) are not the same as pines :) Awesome tutorial btw
I'm stuck at 21:35, When I switch to rended view I don't get that light like in the video and the quality is way lower, anyone knows what i'm missing ?
@@NP-Adrian In order to see something while rendering you must have a light source in your scene. I'm pretty sure that he is using the nishita sky texture. You can search it up on youtube on how to add the sky, it is easy. And for the render engine you have to use the cycles instead of eevee.
I'm pretty sure he's using a sky texture for the world. Under world properties, color, open the dropdown, select sky texture and when that applies, go for the Nishita preset. Then you can play around with the new properties there.
Heioo I'm a little confused. Why can I use Quixel in Blender? Yeah I tryied once to make a game in unreal engine, but when had I activate this licence? Or is it for free now?
Unfortunately, as far as I'm aware, once you click out of the customization menu, it locks your changes and if you want to adjust anymore you'll need to create a new tree. I know it's quite a painful setup but I believe that's just due to the nature of how the addon works. I'll do some research though and let you know if I find any work arounds!
Hey everyone! If you're using free textures and the leaf textures don't work (leaves look like a square/rectangle/opacity isn't working), you have to make sure you insert the "translucent" file and "opacity" file (also called "alpha" in some cases). "translucent" goes into the "transmission" section of the BSDF and "opacity" goes into the "alpha" section of the BSDF.
Then go into the settings section of the right menu (under the material tab, "Viewport Display" > "Settings" > "Blend Mode" (or just search it), change the setting from "opaque" to "alpha clip". Then it should all work!
Sorry if this is a little confusing I'm really awful at explaining stuff lol
thank you so much m8!
I LOVE YOU ! I SEARCHED MONTH AND MONTH AND FINALLY, I GOT A REAL TUTORIAL !!! THX YOU SO MUCH BRO
Hands down the fastest, easiest and in the same time pretty light weight way of how to create realistic trees. Thank you so much!
I cannot thank you enough this tutorial, is exactly what I needed and nobody seems to have make a tutorial to make fast procedural trees using blender system, awesome
I was just about to give up on making a forest and blender in general as other forest tutorials required you to be a rocket scientist to figure it out! I now have hope!
That's so awesome to hear! I can definitely relate. I'll try to put out some more tutorials covering the subject so you can learn more about it. I'm sure you can make something great!!
@@JustTheBasics Do I have to pay to use the quixel textures in blender?
anyone that starts their video with g’day will make the most informative videos!
Derek Elliot starts his video with g'd day too....so I can confirm this
G’day I’m here to talk about your cars extended warranty
Dude I've never seen anyone explain soo well. 😍😍😍
You are awesome.
Hahaha thanks so much for the kind comment! I appreciate it 😀
Note that if your ground texture not correctly mixed in Cycles/Eevee when rendering (eg. displayed only one of textures.) You should select "Col" value from little dropdown in Color Attribute node (aka Vertex Color node in older versions of Blender)
A small tip :
In the branch splitting for white birch tree if you feel like adding more volume to the trees then go to the branch splitting and their you will find branches section, increase the values of that columns it will create more branches without giving too much load on the pc.
Amazing tutorial. I really love the way how straight to the point you are and also giving us freedom in what we can create using this tutorial!
that forest looks like its straight out of far cry 3 no cap. Great video
Super! I am happy to find a person who makes tutorial with free addons! No problem at all if someone is using it, but as a beginner you do not want to pay hundreds just to try something.
By far best blender tutorial ever thank u
This was an incredible tutorial! Are you able to do a tutorial on a larger scale like an open environment just like this one and add some logs, rocks, maybe some water etc? And then either add some animation or export to unreal and make it playable?
Learnt quite a bit from this tutorial. Thank you! Can't wait to see more like this.
hi im new here in 3d industry, so how your work, is it complete yet in 2 years? if so can u upload it to your chanel ?
I Did It.. Thank You Soo Much Sensei...
Excellent tutorial. Great explanations for each step.
Amazing tutorial. Thank you so much for sharing the knowledge
Big big thanks. I knew most of using technical by you, but thanks to you i learn how to combine them in one good looking effect, and you can explain everything in a 100% clear way, so thanks so much, cheers mate!
Wowww this is the most coolest tutorial ill ever seen, Thankyou somuch for this lovely tutorial, I realy enjoy today day with this.
That was incredible...!!!!! Thanks for suck beautiful and simple tutorial
You're most welcome! Thank you for such a kind comment :)
@@JustTheBasics hey nevermind i fixed the first problem but now the leaf texture is turned sideways and is still in rectangle mode ,what now?
Thanks man, that was great.
The 'vertex color' node is now called 'color attribute.' And the 'separate RGB' node is now called 'separate color.'
man you got it i am really confused where it is thanks man
thank you so much bro ur a life saver
there is another way to mix 2 textures, using a new black image and in "texture paint" mode with a white pincel draw the areas you want with the other texture, this image is the image you put in the FAC value in the mix shader
thank you so much for sharing this! it's super helpful
You are welcome, glad it was helpful!
bother you are amazing keep it up dude
Thanks! I didn’t even know the sapling tool was a thing.
Cool man! Nice tutorial! You just got another subscriber
ahh! dang such a lovely tutorial! thank u so much for ur help c: !
Bro this is a great video, I’m looking to make my first forest and this video made it all sound so simple
Nice work man!
Maaaate I still can't use a normal blender but this tutorial was great.
thank you for this wonderful tutorial
amazing tutoriall !! thanks a lot :)
Your way of teaching is very good and made me follow without stop, your voice is very friendly, your resources are so handy and this tutorial made me happy, will subscribe and follow.
But you did not show us the material setup for the leaf.
So thankful for your time and hope to see more of your products.
I love this tutorial bro, you have my like!
I really liked the things, but how can we let the stones have the same volume, to add the scene
very nice tutorial.I am happy.
14:22 new skill acquired: tree!
Bro is there any way to add those trees to ground particle system without joining it with the leaves??? Like how can u add both to ground particle system without joining??? Anyone can help me pls???
sir one problem, A trees leaf and tree woods separate and go away in particle system . Am already gave (control +J) but why ?
I can also recommend the Graswald plugin for creating realistic forests
Good tutorial! Just wanna recommend turning on screencast so we can see what you click. Thanks!
Amazing tutorial! Easy to follow, AND enjoyable!
Dude I've been struggling with importing from bridge for 2 months now and I couldn't find any solution until now. Thank you so much❤️❤️❤️
Hey Can, I don't know if it is of any use now, but this guy is a hero. ua-cam.com/video/AP2PyI8kDL4/v-deo.html
Hi, great tutorial! But I have an annoying issue. Every time when I select another material, like the leaves, the UV editor doesn't update with the new image. I have to manually choose the right image from the top drop down menu.
Brilliant tutorial!
my potato pc can't handle 100 trees rip. but I watched till the end and learned a lot from you thank you for this great tutorial.
Hi! thanks so much for this tutor, very interesting and useful!
Couldn't find pathways and forest floor on materials tap how can i add them manually?
Awesome video! You helped me create my first scene in blender! One problem tho, some of the trees when put onto the forest floor have leaves floating instead of attached to the tree trunks/branches. How would I fix this?
Hey Sir, Can u please make tutorial video on transperant water
It seems the quixel textures have been updated, so you no longer need to switch node inputs and outputs to correct them for blender.
Awesome! I'll add an update to the video. I just noticed this too in the past week or so. Thanks so much for highlighting! Appreciate the comment :)
Do I have to pay to use the quixel textures in blender?
@@uglyguy_7016 yes
Update from 7 months in the future, I'm having to switch normal from emission to normal
i accidently hit 34 branch splitting levels.
lets just say my pc had a stroke
bro i have one question ..this remesh , subdivision , skin modifier adds too much vertices .it slows down the work flow any tips/
Hi! At 26:54 , when Weight Paint , I can't see any textures so I don't know where toy paint over. Thanks and btw, insane tutorial ;)
i had that problem too, the easiest way is to annoate over the roads youve build and then go to he weight paint mode and then paint over the roads
Blender has had an "viewpoint overlays" menu at the top right corner of the screen which allows you to control weight paint overlays. Here, while in a material preview, you can decrease the weight paint opacity slider.
thanks for this tutorial it's defeintely what I was looking for. I have a question though, how do you get your uv when you select your leave to just be a box, when I select my leave i just see a bunch of randomly place quads, so i can't just resize one over the leave normal , like you had. Any suggestions? Anyone?
Same problem here. Did you figure it out?
Sapling does the texture mapping of branches and leaves for you from a material/texture you supply. Not sure why you needed to manually do the UV mapping etc. Also, foliage (pronounced foal-idge) means the leaves of tree/shrub, not the smaller plants growing below the trees, that's the understorey aka undergrowth.
Do you know why branches look thick and tubular at the tips in the render mode despite I used the same setting you used?
How does your leaves appear to be the cut out shape and not rectangular like in 21:18?
I already had this figured out. The opacity of the materials I'm importing aren't actually importing in the nodes. Now I'm stuck with the Weight Paint feature. It's not painting any red. Every section I get a roadblock. 😁
awesome !!
Thanks so much! Glad you think so!
A very interesting tutorial good job! , but what if i had to apply more than two textures to the plane .
add another mix shader node
Thanks for your work. amazing
What spec is your PC? I'm having a pretty hard time running these assets on my build (Ryzen 5900x, 64Gb, 3070 GPU)! Seems smooth as hell on your system! Maybe I'm doing something wrong?
Cheers, amazing tutorial BTW :D
when I go into viewpoint shading my plane becomes white, does anyone known a fix to this? Im on 3.0 so it's different but that shouldn't effect this.
i have (i think) small problem. When i hit render, its starting to synchronize tree 001, tree002, etc and when it finished nothing happends. I just have blank screen and it doesnt render the frames. in the folder when i told blender to send all the frames i just 35kb PDF's which i cant open. Can u plsss help me?
It was a good tutorial
Thank you! This was one tutorial I spent a lot of time on and really wasn't sure if people would like, but I'm very grateful people have been able to learn so much from it and appreciate it!
help i cant find color vertex in shader editor
im stuck here
i noticed that when he exports his clovers and grass, they seem to be already UV unwrapped and look great. How does this happen automatically for him? My experience I have to UV unwrap everything myself and it never lines up so well.
How would this work with displacements maps for both textures?
Друг спасибо тебе большое за то что показал как можно смешивать текстуры ! Ты очень крутой !
А как с мегаскана скачивать ?
Где плагин скачать?
@@_Onlysxdness скачиваешь Quixel , заходишь , регаешься через, Epic games, заходишь в настройки экспорта , Выбираешь блендер , скачиваешь там плагин а дальше заходишь в блендер , фаил ,мегаскан
You are awesome.🥺❤️
Nice!
Thanks!
hey bro thanks for the tutorial btw whats your system specs?
do you guys have any idea how to make that grass waving
Watch grass wind tut on yt.
@@aryaman3083 thanks for suggestion
@@a.manishreddy6141 i actually searched for tree 3d model on google and one of them had "rigged" written on it.
That's how i got the idea.
As a big tree guy, I got pretty triggered when you said "Douglas F-I-R" and referred to it as a pine lol. Douglas-firs (pronounced fur) are not the same as pines :)
Awesome tutorial btw
Best Turorial
Thank you, that's very kind of you to say!
I'm stuck at 21:35, When I switch to rended view I don't get that light like in the video and the quality is way lower, anyone knows what i'm missing ?
1. You probably don't have a light in your scene.
2. You might be using eevee as the rendering engine.
@@shobithnair9749 Ok, but in the video he deleted the light.
What rendering engine should i use ? i don't see him changing any settings.
@@NP-Adrian In order to see something while rendering you must have a light source in your scene. I'm pretty sure that he is using the nishita sky texture. You can search it up on youtube on how to add the sky, it is easy.
And for the render engine you have to use the cycles instead of eevee.
@@shobithnair9749 Thank you for the answer, I will try that.
i don't find vertex color node in blender
amazing
thank u
Simple but nice ..
Can we just sign up for unreal and then use the assets in blender?
What resolution of textues you use?
2k
Beautiful nice
Thank you 😁
When i connect mix shader with principled getting pink screen why?
my blender vertex color is not show have edit pls
Awesome
Superr!THANKS A TON
hey guys, if the surfaces and also objects you export into blender look too shiny, just turn down clearcoat.
not sure if I missed a part there you talk about lightining? did you use hdr? or specific lightining setup?
I'm pretty sure he's using a sky texture for the world. Under world properties, color, open the dropdown, select sky texture and when that applies, go for the Nishita preset. Then you can play around with the new properties there.
Yes, that's it! Thanks so much for explaining so well :)
Yeah it was right at the beginning (2:00 min mark) I'll have to start adding bookmarks so it is easier to find in future!
Ok, thanks, usually I use hdri. I’ll try to dig in this sky setup more :)
Heioo
I'm a little confused. Why can I use Quixel in Blender? Yeah I tryied once to make a game in unreal engine, but when had I activate this licence? Or is it for free now?
What is your system recommended in this work
Can I get the project file please??
anytime i use grass my pc always feels like exploding...it doesnt fair well with many alpha transparent objects
nice !!!
Hey, just wanted to know how you did this with blender 2.92 as Quixel doesn't support it yet?
Hi How do i get back the Tree Addon property menu , i just disappears , thank you.
Unfortunately, as far as I'm aware, once you click out of the customization menu, it locks your changes and if you want to adjust anymore you'll need to create a new tree. I know it's quite a painful setup but I believe that's just due to the nature of how the addon works. I'll do some research though and let you know if I find any work arounds!
my plane isnt showing up when i render an image :(
I have no idea why my leaf won't appear in the UV part.
thank bro
I want to do all this but my PC is laggy and choppy