History of the Fightstick

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 317

  • @Akshonesports
    @Akshonesports  2 роки тому +133

    Hey everyone, we want to let you know that we appreciate your support and the feedback on this video. We read all of your comments and take them to heart and will strive to do better in the future.

    • @danobra
      @danobra 2 роки тому

      I just would like to point out that the early fighting games didn't share the 6 buttons scheme. MK had 5 (with the guard button between the 4 attack buttons) and most SNK games used 4 buttons in a line (A, B, C, and D).

  • @Reaubocop
    @Reaubocop 2 роки тому +425

    Mark "MarkMan" Julio is the reason why Madcats started making quality fightsticks and his passion for the FGC is why we can buy insanely high-quality fightsticks today. I'm kind of stunned you guys didn't even mention him in this video.

    • @MarkMan23
      @MarkMan23 2 роки тому +227

      Thanks for the kind words. It was a team and community effort. It was the right time for companies to recognize what arcade gamers loved at the time. I am more than happy to chat with anyone about those old days. There are some fun stories actually.

    • @OATMEALDOOM
      @OATMEALDOOM 2 роки тому +8

      Maybe team up with someone or solo, do a video reminiscing about those times
      Just an idea :)

    • @sfkingalpha
      @sfkingalpha 2 роки тому +10

      They also kept zooming into the SE stick while talking about the TE.

    • @ryekun1212
      @ryekun1212 2 роки тому +3

      @@MarkMan23 do a podcast with akshon esports...

    • @xTheNameisEthan
      @xTheNameisEthan 2 роки тому +1

      Unfortunately since he's left that haven't made a stick that was worth a shit

  • @mxcascade
    @mxcascade 2 роки тому +242

    Minor correction for 13:41
    Smashbox's competitors B0xx and (now mainly) Frame1 are considered the go to options for rectangle style controllers in the smash community.
    Smashbox was more the initial spark which spiralled off into b0xx after Hax$ left the Hitbox team to make his own version, and then Greg Turbo left the b0xx dev team himself to make his own spin on it.

    • @Jelly_goober
      @Jelly_goober 2 роки тому +20

      i was honestly wondering if they just didn't do their research or were sponsored by hitbox when they said that. gave me whiplash lol

    • @Akshonesports
      @Akshonesports  2 роки тому +47

      Thanks for the feedback. This was definitely something that your point could have expanded upon when it comes to discussing other rectangle style controllers in Smash Bros.

    • @nahometesfay1112
      @nahometesfay1112 2 роки тому +4

      @@Akshonesports
      EDIT: everything I said was about Melee kinda forgot about ult my b
      To be clear the smash box is considered way too OP for competitive play. The Frame 1 is currently the state of the art, but people consider it OP as well and there have been discussions of nerfing or even banning hitbox style controllers.

    • @theonlybass8947
      @theonlybass8947 2 роки тому +1

      @@nahometesfay1112 people have been discussing the validity of box controllers in smash for like 2 years now. Things like the pivot utilt nerf and input scrubbing have even been added to balance them more fairly.

    • @nahometesfay1112
      @nahometesfay1112 2 роки тому +1

      @@theonlybass8947 I think the boxx should definitely be legal maybe even buffed. I'm just talking about the overall discussion

  • @MetAlexTHVK
    @MetAlexTHVK 2 роки тому +151

    Man, I remember feeling like the coolest kid when I played NES games with the NES Advantage. That would cement my love for playing arcade ports with a stick when possible besides fighting games. Playing Streets of Rage 4 with a stick is great and I can't wait to play Cowabunga Collection with it with my fam.

    • @korndogssb
      @korndogssb 2 роки тому +1

      boomer lol

    • @MetAlexTHVK
      @MetAlexTHVK 2 роки тому +9

      @@korndogssb Ah yes, I recall playing Megaman 2 on NES during the space race of the 1950s.

    • @esmooth919
      @esmooth919 2 роки тому +1

      I had always wanted an NES advantage, but I was unable to pick one up until Comicon several years ago. And considering I have an Xbox 360 fight stick that also works on my PC...that shit cray!

  • @alecpanic
    @alecpanic 2 роки тому +82

    for anyone potentially interested in these controllers the term hitbox can refer either to the brand or the layout and imo other brands have succeeded in making better hitboxes than hitbox and are worth checking out.
    Madcatz success in fightsticks can be directly correlated to markmans efforts while working in the company and their new line of fightsticks after the company's revival are truly not cut from the same cloth.
    The creators of Mas sticks passed away in 2021 in a tragic fire. Recently their work has been carried over anew and creator scanline city has taken up the challenge of developing both traditional mas sticks and a new model that if I remember correctly, he had collaborated on with the original creator before their passing.

    • @Reaubocop
      @Reaubocop 2 роки тому +7

      This video was great until they failed to mention Markman when talking about modern fightsticks.

  • @burakeren
    @burakeren 2 роки тому +63

    Small pet peeve: The stick at 10:27 is not TE but SE. Cheaper version with non-sanwa parts.

  • @strippinheat
    @strippinheat 2 роки тому +15

    It's funny to think about how SF1 standardized the 6-button set up when the game original used a joystick and two gigantic plunger buttons that you would smack with various degrees of force to get the three different strengths. Imagine if that had taken off instead. Thankfully, they were horrible to use and maintain, so the 6-button style became a cheaper solution.

  • @dragodadragon
    @dragodadragon 2 роки тому +41

    13:39 I’ve seen my fair share of smashbox players but there is by no means a consensus among the smash community. Ultimate players are more likely to use a smashbox, but melee players use B0XX/Frame 1 almost exclusively since they’re specifically developed for Melee.
    The main advantage smashbox has over its competitors right now is that because B0XX/Frame 1s have such long waiting lists, if you want to get a box controller without waiting 6 months for it smashbox is your only solid option.

    • @illford
      @illford Рік тому

      tbf i think now it's just the boxx and frame 1 idk if i've seen a smashbox in a while

  • @chrisgrudge6964
    @chrisgrudge6964 2 роки тому +36

    It’s weird they said six buttons became the standard yet the two fighting games they mentioned that were incredibly popular were fatal fury and mortal kombat which aren’t six button…
    in fact most snk fighting games are probably 4 buttons, and neo geo dominated the arcade scene.
    SEGA’s Virtua Fighter which was a huge deal in the 90s was only 3 buttons. NAMCO's Tekken and Soul Calibur are both 4 button games usually.
    6 buttons was very much not the standard back then.
    What makes this weird isn't that it's inaccurate (there are some other inaccuracies too in the video), but they almost directly contradict themselves as they state the "fact".

    • @joecoolmccall
      @joecoolmccall 2 роки тому

      Yeah...really surprised they said that.

    • @goukizx2
      @goukizx2 2 роки тому +5

      The original Street Fighter arcade cabinet also had a 2 button version available. That is what was in my local arcade when I was a kid.

    • @STRevival2015
      @STRevival2015 2 роки тому

      I think you got it wrong. Street Fighter is the one to blame for the 6 buttons and the game had more impact in the arcades than the other games you mention. But the reason wasn't exactly that, it was actually for practical reasons. The same way that the standard for home version controllers has 8 buttons. You don't really need the 7th and 8th button for all these arcade games but it's easier to have more buttons for backwards compatibility than having to add more buttons. In short, the 6 button layout allowed you to play all the games you mentioned by just not using (or covering) the buttons you don't need.

    • @chrisgrudge6964
      @chrisgrudge6964 2 роки тому +1

      @@STRevival2015 That’s not really what is said and the video, and most arcade cabinets are not made that way either back then.
      Neo Geo is just 4 buttons, it doesn’t have 6 buttons with 2 laying there dormant. The machine can’t even play street fighter or any other 6 button fighter natively.
      6 buttons is largely just a capcom thing, not a universal thing. Using the argument that 6 is more than 4, and it is easier to subtract than add seems like a straw man argument, and it isn’t really rooted in how arcade cabinets are made either.

    • @STRevival2015
      @STRevival2015 2 роки тому

      @@chrisgrudge6964 Cabinets were either made specific for the game or generic ones and the generic ones outside of Japan were really bad as there was a big disconnect in the distribution chain between the game companies and the arcade businesses. It wouldn't be the first time you hear about cabinets with a Street Fighter in an arcade with just two buttons. It's a similar case nowadays with these home-popular (and horrible) custom modern cabinets, pretending to be retro, with subpar furniture quality and an lcd screen.
      In Japan, however, you can find the SNK cabinets with the 4 buttons you mention. Unfortunately for you, out of all the brands manufacturing cabinets, the SEGA astro city is the one that became the most popular setting a standard for reasons too long to explain here. Search for "mikado astro city" to read more articles about it.

  • @superdog4343
    @superdog4343 2 роки тому +33

    Most, if not every, smash player I’ve seen use a box have a different layout than the smashbox, usually called the b0xx or frame1

  • @CDages
    @CDages 2 роки тому +45

    Just to be clear Hori was a already considered a top of the line arcade stick manufacturer well before the advent of the MCZ TE1. As a matter of fact, Hori had the license in Japan to produce SF4 branded arcade sticks.
    Good content tho.

    • @zachleyba5529
      @zachleyba5529 2 роки тому +6

      The HRAP and MAS sticks are really the grand daddies of this entire thing

    • @CDages
      @CDages 2 роки тому

      @@zachleyba5529 pretty much.

    • @lah1ah
      @lah1ah 2 роки тому +3

      I was thinking the same thing. Like the Hori Real Arcade Pro SE and SA both had seimitsu and sanwa parts respectively. They were made for the ps1 which was long before the MCZ TE1 ever came out. They used that same shell and layout all the way up to ps3/360 era with the hori rap3

  • @grinbrothers
    @grinbrothers 2 роки тому +40

    Neat history lesson with a surprising amount of more modern gaming history coverage with the discussion of the HitBox controllers and such. It was fascinating to learn about and always interesting to hear the love given to the old school arcade scene (something I never truly got to see by the point I was gaming).

  • @arbetor12
    @arbetor12 2 роки тому +5

    As a fight stick collector this really makes me happy
    Once I've sorted some stuff out imma get back into collecting

    • @fgc-linux1650
      @fgc-linux1650 2 роки тому

      Ya me too. I'm out of space and don't trust storage units after a bad experience so I need to get rid of stuff to make room for more fightsticks LOL

    • @arbetor12
      @arbetor12 Рік тому

      ​@fgc-linux1650 what about getting some shelves on your walls?

  • @OWmofat
    @OWmofat 2 роки тому +8

    There's a misconception that melee players use the smashbox as their rectangle alternative. That just isn't true, the smashbox has become more for ultimate players while melee players have primarily gone over to the b0xx or Frame1.

  • @RetoranPetrah
    @RetoranPetrah 2 роки тому +29

    I've been spending some time recently making my own version of the hitbox, because I was a PC keyboard player and wanted my weird ass button layout from pc converted to hitbox form. It's been a lot of fun prototyping with cardboard

    • @cryosen
      @cryosen 2 роки тому +1

      You can find something called a mixbox, basically a hitbox but it uses keyboard buttons for movement if you're used to that

    • @dunkelwelpling
      @dunkelwelpling 2 роки тому

      I don't really get the need of a Hitbox anyway. When the Stick is missing, you might aswell just use your keyboard, right?

    • @dieptrieu6564
      @dieptrieu6564 2 роки тому +3

      @@dunkelwelpling Probally cause of the feel. Hitting the arcarde button give a different feel than a keyboard button

    • @Huinker
      @Huinker 2 роки тому +3

      @@dunkelwelpling the keys are close to each other making it weird. Sometimes because there are so mnay keys you might misplace your hand. Might as well simplify it into hitbox layout

    • @destroyermaker
      @destroyermaker 2 роки тому +2

      @@dunkelwelpling Keyboards are good but not purpose built for fighters, unlike Hitbox. And not everyone that uses one is playing on PC. I need to play VF5 on console for example. Plus you can't bring a keyboard to tournaments usually.

  • @okanut
    @okanut 2 роки тому +5

    Very cool video! All the different tech and customization that can go into a fightstick fascinates me. You can really express yourself with the controller.

  • @GGPO_Halfro
    @GGPO_Halfro 2 роки тому +2

    Thank you for mentioning MAS systems, such an important part of our community. I think there was a miss on the optical variations of arcade components (p360 / sanwa flash) addtionally, there were lots of imports around the 2k era (ascii sticks for guilty gear, capcom vs snk, etc). Otherwise, it was a nice doc regarding the history of our arcade sticks :)
    EDIT: I want to also say the grass root component of arcade stick building. Neogeo, SRK, arcade projects, madmancafe, slackcoin.....so many places where you could go to learn how to custom create your own arcade stick from scratch. That in itself could probably be a whole video :)

  • @metalgeartrusty
    @metalgeartrusty 2 роки тому +1

    If you’re on the fence about the hitbox please, please get it, it feels incredible playing on it and definitely helps you focus on execution the right way. especially if you struggle with any kind of hand/wrist pain, the hitbox is for you. Get the young ones around you learning hitbox early, so they have much longer term health span when it comes to gaming.

  • @epicon6
    @epicon6 Рік тому

    14:48 What you said here is so beautiful🎉 Agree 100%
    I grew up in Japan where i got to play most fighting games in the arcades first for about 6-18 months before the games came out on consoles and absolutely fell in love with arcade joysticks and buttons.
    Now big fighting games are released straight to consoles because there is such a big world wide competitive scene. So now when i got SF6 on release date it really feels like i got a real SF6 cabinet at home and i don't need to spend 400x ¥100 coins to experience the game at launch.
    Long story short as you said, the arcades are alive in our livingrooms now, and the arcade history and traditions only live as long as we are using arcade sticks..

  • @ernestd
    @ernestd 2 роки тому +2

    As much as I appreciate hitbox and other innovations to improve controller alternatives I find it very bad if they are used for arcade games (instead of console games) as it's a crucial detail that affects all the preservation efforts of the arcade era that many communities are doing around the world.
    It's also very connected to a cultural part of Japan where the arcade scene will eventually die but we want that date to happen as late as possible in the future.
    For the last 15 years many players around the world have been able to travel overseas between communities with no problem of accessibility as the candy cab controllers became the unofficial standard and for that we have to thank eternally Markman and Madcatz.

  • @k-berry8771
    @k-berry8771 2 роки тому +1

    - Street Fighter's motion inputs were just an easter-egg for highly skilled players
    - Street Fighter's 6 button layout was an after-thought after their experiment with pressure-based buttons failed
    - Street Fighter 2's combo mechanic was the result of a bug that the dev's thought was funny
    It almost feels like the Fighting Game genre was entirely built of accidents

  • @hadamana
    @hadamana 2 роки тому +3

    This was a really cool video. I have no interest in esports, and don't really even play fighting games much. My love for arcade sticks runs strong, though, for all kinds of games [Spelunky, anyone?]. I learned a few things about them today, and it makes me happy! You rock bunches!

  • @rogersnick17
    @rogersnick17 2 роки тому +1

    God bless the fightstick. I still play every fighting game on my Xrd art TE2.

  • @calvinfoo
    @calvinfoo 2 роки тому +1

    Hitbox is the best! I saw the video and I built one for myself. Love it.

  • @anakinchromosomewalker7031
    @anakinchromosomewalker7031 Рік тому +1

    when I was 7 in the mid 90sh I would refuse to play a game without my ascii arcade stick for my ps1, I remember being so amazed that I can play all my favorite games like in my town's local arcade, playing 2d platformers, shot em ups, 3d platformers, party games, and fighting games where my go to games at that age as I was usually to young for any other game (I used that weird Namco controller for racing games and had a light gun for light gun games, I was a spoiled little shit thanks for my dad being a hardcore gamer at that time lol)

  • @AmigaCammy
    @AmigaCammy 2 роки тому

    Here in Australia we were all using Australian-built MCA joysticks in the arcades, and the ultimate home joystick was the Battlestation II, which was a huge steel control panel with two MCA joysticks with six buttons each and had cords for the NES, SNES, Master System, Mega Drive, Amiga, Commodore 64 and Atari. A lot of Australian arcade and fighting game players still swear by the MCA as the best arcade joysticks ever made, they were more expensive than the Japanese sticks, but were super tough. They're kinda ball-top, but the whole knob and rod are plastic coated. Look them up and maybe give them a try if you can get ahold of one!

  • @paolociranni6518
    @paolociranni6518 2 роки тому +3

    Thank you for all your videos Forreal man you really keep me entertained after a long day of work keep it up

    • @Akshonesports
      @Akshonesports  2 роки тому

      Thanks! Reading comments like these really warms our hearts knowing you enjoyed it.

  • @dshim4731
    @dshim4731 2 роки тому +1

    very fun to watch, thank you for the information and also to comments below for more information. i got into fighting games last year and just recently built my first custom fightstick (a mixbox with wasd keypad) few weeks ago and really enjoyed it. after playing around this for a while i'd love to build another one (and hopefully improve in these fighting games)

  • @franksterkb891
    @franksterkb891 2 роки тому

    as a fight stick fancier, i very much love seeing this kind of content. The ps3 and ps4 fight stick were just built differently compared to ps4 sticks. way way more durable

  • @ricodo1244
    @ricodo1244 2 роки тому +3

    I thought the main no stick arcade controller for smash was the Boxx?

  • @PresidentPixel
    @PresidentPixel 2 роки тому +2

    This dude sounds like Sakurai’s English voice dub explaining the history of a character during a Smash Bros. Presentation 😂😂😂

  • @GELTONZ
    @GELTONZ 2 роки тому +2

    Very nice though kinda disappointed the Namco Arcade Stick on PS1 wasn't covered (the grey one with the yellow buttons). I'd say that was the first decent commercial arcade stick and is honestly still my favorite. Heck I'm kinda annoyed because it was also really affordable in a way modern arcade sticks aren't.

    • @thefroable
      @thefroable 2 роки тому

      Also the Capcom Fighter Power Stick for SNES. Obviously not the quality of things available later but there were products to get decently close to the arcade experience at home.

  • @boyapollo808
    @boyapollo808 2 роки тому

    my favorite series on UA-cam

  • @D3Vlicious
    @D3Vlicious 2 роки тому +2

    The first photos of the MadCatz "TE" in the video aren't of the Tournament Edition though, they're of the "Standard Edition" that didn't have Sanwa parts.

  • @swagger5979
    @swagger5979 2 роки тому +2

    Thank you so much for the fighting game coverage. It’s amazing .

  • @juansc7705
    @juansc7705 2 роки тому +3

    Great video man! love your FGC stuff

  • @Nimrod336
    @Nimrod336 2 роки тому

    Cool story. Alex valley use to play cvs2 on xbox the original...I was 12 and upset I couldn't win any fight..he sat in a private lobby just showing me everything his gamertag was coilaflower or something like that. Dude was super cool,he told me so many people quit kid if you are still here after a week I'll keep teaching you. That's why I teach the new players I see on tekken7 (my current fighting game)

  • @phredbookley183
    @phredbookley183 2 роки тому +2

    I was on pad during a time when getting a stick was difficult. Can't tell you the amount of crap I got from the boys when I would challenge them in MVC2 on my controller.
    Made every win feel even better. Haha.

  • @yvan2218
    @yvan2218 2 роки тому +1

    Built my own fight stick out of cardboard and some parts off of the internet. Best decision I've ever had coz it feels jank enough for me to take care of it, while being functional enough to have fun.

  • @TheRealDustinNunn
    @TheRealDustinNunn 2 роки тому +2

    I love arcade-style fighting games.

  • @BainesMkII
    @BainesMkII 2 роки тому +1

    @3:30 Six buttons were *not* the standard for fighting games. The standard for SNK titles were four buttons, because the Neo Geo MVS cabinet offered only four buttons . Mortal Kombat, along with other games like Time Killers, used five buttons. 3D games would only move further from six button schemes. What you could get from a six button controller was *adequate* support for most fighting games, even if the available buttons weren't in optimal positions for all games.

    • @mademedothis424
      @mademedothis424 2 роки тому

      I'd say in the long run Capcom's six button config was the exception to the rule. The NeoGeo stuff standardized four buttons and when Sony won the gamepad wars with a Nintendo four button config that became the norm for everybody.

  • @gnardawgyt
    @gnardawgyt 2 роки тому +13

    The Smashbox is NOT the standard for competitive Smash. It's not even in the conversation. Frame1 or B0XX are the only prominent box controllers in the community. Disappointed, usually your videos are so well researched.

  • @krushingbro6620
    @krushingbro6620 2 роки тому +3

    thye are now universally called fightsticks because fighting games are the only genre that really stays utilising the arcade stick anymore.
    i personally having grown up with Street fighter II and Mortal kombat in the arcades will stay calling them "arcade sticks"

    • @jacobfoxfires9647
      @jacobfoxfires9647 2 роки тому

      Same, prefer to call them arcade sticks. More than fighting games use these things.

    • @chrisgrudge6964
      @chrisgrudge6964 2 роки тому

      They’re plenty popular in shoot ‘‘em ups

  • @sheldonsights7698
    @sheldonsights7698 2 роки тому

    Even though I was already comfortable on pad and honestly sticks aren't even considered the best way to play anymore I got one just because they are really cool and I love the expression you can put into them.

  • @Neuvost
    @Neuvost 2 роки тому +1

    In retrospect, Hitbox / buttonboxes seem so obvious. ¿What's the best thing about arcade sticks? The buttons. ¿You know how computer keyboards have arrow keys / WASD? ¿What if Sanwa made them? Kinda goes to show that sometimes great innovation / invention is right under our noses. (When every pro gamer in every genre is playing with a flight stick in their left hand and a combination mouse-and-trackball in their right hand, I will accept all credit with grace and modesty.)
    Of course, it helps to know in 2022 that playing stick (and playing Smash) for decades can cause wrist and hand problems down the road. The improvement to our health is the most important thing to come of the invention of the Hitbox / buttonbox.

  • @MTLxSpider
    @MTLxSpider 2 роки тому +3

    6:22 video before unfortunate events

  • @bender9740
    @bender9740 Місяць тому

    Quick shoutout to C&L Control's Championship Joystick... They made and sold arcade-perfect fight sticks all the way back in 1992, and even were approached by Mad Catz for input on their fight sticks.

  • @reshpek
    @reshpek 2 роки тому +4

    Love your videos man keep up the hardwork

  • @thecaptainplus
    @thecaptainplus 2 роки тому

    Finally, a video that covers this.

  • @SalamanderLights
    @SalamanderLights 2 роки тому

    I have a Hitbox from this year, a QANBA crystal from 2016, and a MvC2 TE1 from 2009. The older sticks have some recent modding, but they will hold up really well.

  • @xthe_nojx5820
    @xthe_nojx5820 2 роки тому

    Smash Box is the perfect name for that rig and not just for the branding. I don't think I've ever seen so many buttons on a controller, outside of a traditional keyboard.

  • @randodox8375
    @randodox8375 2 роки тому +18

    I love my Hori: FightingEdge fight stick, but I'm really eager to try the Hitbox out, might really need alot of time to get used to it but it might be worth it.

    • @bl1zz
      @bl1zz 2 роки тому

      I made the switch last year & it was well worth it. Whenever you get the chance to get one, give it a shot

  • @jeffu.8053
    @jeffu.8053 2 роки тому

    I bought an arcade quality joystick for the SNES in the mid 90s called Firestick. It was made by a company in California and used the same type of stick and buttons found in arcade machines. It was similar to the MAS controllers.

  • @Chrenklen242
    @Chrenklen242 2 роки тому +1

    Yo! I've been binge watching for over an hour and get a new video!
    Lucky lucky day 😁

  • @WoolMocha199
    @WoolMocha199 2 роки тому

    Love these videos I'm pretty sure I've watched all of them three times already

  • @paulanderson3772
    @paulanderson3772 2 роки тому

    Need shooting games to be included. Shmups were a definite highlight in the arcade era, thus had an important impact on the design of the arcade stick. Regardless, a very good video. Many thanks for your passion, time and effort.

  • @ShinGoukiSan
    @ShinGoukiSan 2 роки тому

    I grew up in the same area and made Joysticks for people at the same time at MAS. That said His quality blew me out of the water

  • @AE780
    @AE780 2 роки тому

    That was awesome man! Your voice talking gaming history is something I want more of!!

  • @HypnoGenX
    @HypnoGenX 2 роки тому +2

    At 14:28, is that a Nacon Daija on the right (as the 500 dollars 'example')?

  • @Project-ey1cm
    @Project-ey1cm 2 роки тому +9

    I'm almost always play fighting game on PC so I play it with keyboard. I tried to use a fight stick but I didn't suit my motoric preferences so I stick with my keyboard. I guess if would ever play on a console, a mixbox or a hitbox will suit me well.

    • @randodox8375
      @randodox8375 2 роки тому +3

      I think you might love hitbox, same WASD layout for movement but attack buttons are more comfier, bigger, and responsive.

    • @semantik95
      @semantik95 2 роки тому +1

      hitbox is best overall.

  • @Robin_Raghunandan
    @Robin_Raghunandan 2 роки тому +1

    Awesome vid! I think the only arcade stick layout that was always a bit awkward for me was the MK style with that X shaped style of button layout of 4 outer buttons and the block being in the middle. Was always so strange for my hands to ever get used to properly

  • @marlz11
    @marlz11 2 роки тому

    Excellent choice in music Akshon Esports!

  • @seriousstuff8887
    @seriousstuff8887 2 роки тому +1

    My first stick was the namco soul edge on ps1 .. I still have it . But now i use the razer phantera evo . Good all round sticks

  • @fredrik241
    @fredrik241 2 роки тому

    Thank you for the video!
    You should have mentioned that the original Street Fighter cabinet used those 'Pneumatic' punchable buttons and not the 6 button layout.
    The punchables got swapped as they kept breaking when people smacked them, no surprise.

  • @gutsman131
    @gutsman131 2 роки тому

    I bought a TE1 back in like 2013 or so, I used that thing until earlier this year when the stick stopped working. Amazing how it lasted over 10 years from its original production.

    • @TheBacontarian
      @TheBacontarian 2 роки тому

      you can probably just buy a replacement sanwa stick off amazon for $25. or the encoder board got fried, but that can probably be replaced for $20 also

  • @dr.hasdan
    @dr.hasdan 2 роки тому +5

    Just a heads up for anyone new,
    Getting a fight stick or a hitbox will not improve your gameplay. You can become the best just with your standard console controller. Modern fighting games are being made with controllers in mind so don't worry about not being able to play unless you spend hundreds on a box or stick.

  • @TheBigbrad75
    @TheBigbrad75 2 роки тому

    Yo, what a great and informative video!! Thanks for taking the time to put this together for us...👍👍🙏

  • @armyofninjas9055
    @armyofninjas9055 2 роки тому

    I'm just a filthy casual with fighting games (haven't played seriously since Alpha 2 was NEW in the arcades). But I kind of want a fight stick for MAME/FBA reasons. I loved the arcade as a kid. Loved it.

    • @TheBacontarian
      @TheBacontarian 2 роки тому

      Look up the atari 2 player fightstick from micro center with raspberry pi built in. Feels like an american arcade, just download SD card image and you got thousands of games to play with. Just plugs right into a tv with hdmi. You can get Pandora's box if you're really lazy for true plug and play, but the Atari has nicer parts and feel

  • @emboulaloucheman6433
    @emboulaloucheman6433 2 роки тому +3

    Toujours des vidéos de qualité !!! continue

  • @sonictrain1
    @sonictrain1 2 роки тому

    This is the bid I needed 2 years ago! I'm glad I found it though regardless

  • @davidtran1360
    @davidtran1360 2 роки тому +2

    Yo, when you showed footage of the TE, you actually had footage of the SE. which wasn't nearly as good and didn't use sanwa parts.

  • @giuliopugliese6952
    @giuliopugliese6952 2 роки тому

    No words on my boy the mixbox?
    I think it's interesting to talk about it and the influence of the new wave of PC FGC players

  • @HitBoxArcade
    @HitBoxArcade 2 роки тому +1

    Great work guys!
    We're glad we were able to help with questions.
    Thanks for showcasing and supporting the FGC!

  • @Dornpunzel
    @Dornpunzel 2 роки тому

    The hitbox is literally just what every mechanical keyboard player knows for years.
    I'm still interested in a stick since the haptic and feeling and fun is something else.

  • @JaySee5
    @JaySee5 2 роки тому

    6:34 I can't believe you skipped the Capcom Fighter Power Stick for SNES! A totally Japanese style stick sold in the US market that felt nothing like US arcade controllers.

  • @chavacow
    @chavacow 2 роки тому

    This was super informative. Thanks!

  • @EvilCoffeeInc
    @EvilCoffeeInc 2 роки тому

    A friend of mine has this bizarre half-controller fightstick that has buttons on one side and a controller grip + d-pad on the other. It's hilarious, but it works.

  • @DennyLewis
    @DennyLewis 2 роки тому

    This video is great for Fight stick curious. Thank you for the info

  • @JozefLucifugeKorzeniowski
    @JozefLucifugeKorzeniowski 2 роки тому

    Hitbox is probably faster but a good stick feels amazing. Use whatever you like but remember experience is the real decider. hitbox may give you a millisecond advantage here and there but you're squandering it if every other area of your skill isn't optimized or near so.

  • @djkiske1
    @djkiske1 9 місяців тому

    There is one bit that I think I should add. There was another guy, he's still active here on youtube, @Segaholic. He used to make fightsticks in the early 2000's called Catch-22 Sticks with Sanwa parts for the Virtua Fighter community. He has a whole video on it and the history of Sanwa parts in fightsticks ua-cam.com/video/IMkLzSXigEU/v-deo.html

  • @joecoolmccall
    @joecoolmccall 2 роки тому +1

    You missed an opportunity to talk about the weird pressure sensitive button that was used on some early SFI cabinets in place of the 6 button layout. I have heard it broke it a lot and the repair was expensive.
    Just an interesting factoid of history.
    3:28 Also, not every game used 6 buttons....Mortal Kombat? Seriously? It had a 5 button layout with one being a block button in the middle. And SNK games had a different layout also, and certainly didn't have 6. *sigh* It honestly doesn't take much to get that right...

  • @ganjaman59650
    @ganjaman59650 2 роки тому

    the nes advantage was feeling so solid, i still have it, sadly no fighting game of interest ever were on the system, so i basically never used it, also had that falce joystick gamepad that was just terrible, remember paying big money for that garbage in the 90(or have my dad pay for it like 99francs/15 bucks, it was a lot for a controller at that time, for exemple i buyed my nes games the equvalent of a dollar now, and selled them before they became super expensive lol), it was still sold new in stores.

  • @cMARVEL360
    @cMARVEL360 2 роки тому

    OHHHHHHH!!!!!! MAS Sticks aren't Dead. Scanline City has brought them back!
    I myself bought a case, as it's what they are currently selling, and I also use a Street Fighter 15th Anniversary Arcade Stick for Xbox and PC.

  • @nicksrandomreviews
    @nicksrandomreviews 2 роки тому

    Honestly, I don't think its necessarily that people showed pads were just as viable, but rather that more fighting games nowadays are designed with pads in mind.
    I use a Mayflash stick, and the button for doing super dashes in DBFZ is a button away from my regular attack buttons. Its pretty spaced out and tedious to jump from my L-M-H buttons just to do a super dash. But on a standard controller, my index finger is already on it.
    Same with MK11. My finger is already where it needs to be when I go on the defensive.
    This is intentional design. Its not like 16 bit MK, where they went "I guess this where we put the block button", they planned it out.
    Street Fighter works best on a stick, because your hand never needs to move from its standard position. Its always right where it needs to be in order to do any basic function the game requires.
    Not to say people don't do well in SF with pads, just that the game isn't designed with them in mind.

  • @ShinGoukiSan
    @ShinGoukiSan 2 роки тому

    The deluxe 87 Street Fighter had 2 large Pressure Sensitive Buttons instead of the 6 Buttons before being abandoned for the 6 buttons that the standard cab had because of how easily they broke

  • @EdwinDPZ
    @EdwinDPZ 2 роки тому

    Crazy how there were more Pad and Hitbox players than Stick players in the Evo top 8s this year

  • @lit_wick
    @lit_wick 2 роки тому

    The videos shown as he talks about the te1 makes it look like he's calling the SE a TE1. Just to clarify, the smaller, white stick is the Standard Edition. The bigger one with white sides is the Tournament Edition

  • @DanielKaspo
    @DanielKaspo 2 роки тому +1

    Fantastic history recap - I got into Smash Ultimate and decided that controller just didn't give me the consistency and accuracy I needed so I went ahead and made keyboard.gg :)

  • @mushmak
    @mushmak 2 роки тому +2

    Hitbox has helped me so much, my hands don't feel bad anymore after a long period of playing.
    Got rid of the pad and never felt better

  • @natman2939
    @natman2939 2 роки тому

    My friend bought me a little 40$ fight stick for my birthday.
    I still haven’t got the hang of it because jumping and dashing with two quick flicks feels so much harder than two taps of the thumb
    But it’s definitely exciting and sounds so satisfying to click on

  • @mrJalisco70
    @mrJalisco70 2 роки тому

    let's GO "Blue Water Blue sky" playing in there!!!

  • @griftgfx
    @griftgfx 2 роки тому

    I was maybe hoping for a little more history, but I enjoyed the video.

  • @YummYuuu
    @YummYuuu 2 роки тому

    Amazing video!!

  • @MimosaSTG
    @MimosaSTG Рік тому +1

    That SE fight stick being shown instead of the TE... The only the the SE was good for was for the case. The lever and buttons were garbage.

  • @RegularRegs
    @RegularRegs 2 роки тому

    History of MY fightstick: 1. get hyped about the XArcade tank-stick, 2. Get the tankstick with trackball for $250 3. Immediately hate the graphic and order a custom graphic for another $50 4. Use it about 20 times total 5. Collect dust under my desk for over a year.

  • @SatoshiMatrix1
    @SatoshiMatrix1 2 роки тому

    A fight stick without an eight way joystick confuses me. I couldn't ever adjust to that. That's like using a keyboard for a fighting game. Nope, nope nope.

  • @skeletorthebest7204
    @skeletorthebest7204 2 роки тому +1

    What about the B0xx controller? I thought that would have been mentioned…

  • @danielwilliams3161
    @danielwilliams3161 2 роки тому

    Should a good thing about nostalgia is like you can basically got anyway and still play arcade games like if a mini carnival comes around cos I'm from UK it's a mini like kind of all comes out in the park and have arcade machines and all sorts and I can enjoy the hell out of it

  • @TheRealJPhillips
    @TheRealJPhillips 2 роки тому

    Great video. 👍🏾 love it!

  • @submarinecatdraws1079
    @submarinecatdraws1079 2 роки тому

    Hitbox is not WASD. That would be a Mixbox, wouldn't it? One of the advantages of a hitbox layout is the ease of TK and/or 360 movement by simply "rolling" from ring/middle finger to thumb. With WASD, your middle finger will be pulling double-duty for W/S (up/down).