Fun fact! For anyone who doesn’t know, you can mix and match omnipods from any configuration you have unlocked for your builds. Example: ‘Timberwolf prime’ has “prime right arm pods ERL+ERM” but if you have the (A config) unlocked You can switch the ‘prime pod’ with the ‘A-pod’ which has a PPC, as an example. You can do this by selecting the component in question arms,torso etc and then pressing the (Omnipods) button on the bottom of the screen. I hope this helps ❤ Ps. I love the content and hope you’re doing well. Best regards from Texas
I'm really liking the game and I also like how you actually do feel overwhelmingly powerful like the Clans were early on during the invasion. Good video Bara. 🙂
The only issue I had wth the whole game was the Gazelle, If you shoot the wings = thy are thin, they will break and Splinter faster than the belly of the plane - yes it's a game - 🎮 But still . . .it's a lay up, like shooting at a traveling car's tires.
The old games had setup commands for movement and deployment. Like line abreast, echelon left or right. They were great for keeping the lance from getting in your way.
Sound of the weapons is really good. Screw you people complaining about the Mech availabity available every 2 missions. I like it and it fits in with my way of playing.
I ran a mission with a full Timbie Star. My favorites were Dual UAC10-Sld w/ 4xERSml, 8xMPL, and Naomi with 4xSRM6+A and 4xMPL. With Artemis and Naomi's spread reduction, the SRMs are so damn tight. Even better at range. But the MPLs are so good that 8xMPL was by far the strongest build. There are few engagements over 600m, so range wasn't a huge concern and the MPLs are just disgustingly strong.
Baradul, what you mention about engine heatsinks. At least in the original tabletop game an engine comes with ten, it can possibly hold more, but it doesn't start with them. Likewise very low-powered engines (like the Rifleman with it's 240 rated engine) cannot even hold their automatic basic ten so one (or more) has to be put into the chassis. Of course with the Clan mechs they are all clan doubles by default I believe. Also noting that the reason the Ultra weights more than the LBX is because it fires at double rate. And yes, uses twice as much ammo.
Fun Fact: you'll never have enough salvage to research everything. Even after you finish the storyline and have no way to get more salvage you'll still be desperate.
Just a food for thought: maybe you should try to command your star more to prevent them from gathering in a tight group around you? Less friendly fire from that maybe?
@@fatalorgasm755 Down at the end of the docks is the largest loot cache I found in the game. Not sure if other levels have them and just haven't been found yet.
Bara, I envy the way you seem to instinctively optimize your mech's weapons and equipment. I've noticed it in all of the mech games you play. I started this game on "Normal", but had to change to "Easy" to get through some of the longer missions. And I think that some of the missions are just too long since there is no in-game save. When I have to re-start the same 45-minute mission from the beginning, for the 5th time, I'm not having fun anymore... But that's just me. :-)
You unlock all the research you haven't completed when you beat the campaign though. Not that useful but can be used in the simpod and You'll have all the research when new chapters get released (Unless that was just a bug I got on my playthrough)
@@liberator-sf4bf I have beaten the game, getting both endings, but my research still has a bunch of stuff that is still locked, with no way of getting the components to start unlocking them.
Even if there be a chapter 2 you wouldn't have the tech since one path makes you leave the clans. Instead you would be having research to fit clan tech to inner sphere mechs and create C-types.
It's kind of a similar logic to MW5:Mercs, they could only take the AI so far so they balance with massive numbers in the OpFor. At least in this case, it makes a bit more sense in relation to canon, than a single over-tweaked Marauder solo'ing an entire battalion of mechs.
the dropship animations are stunning. I feel like they're giving too many kerenskys out. I've never seen Bara with this much money. here's an idea, drop one of the large lasers and make it a medium and then add three more double heat sinks. the mech is too hot. it's just an idea, I know you know your way around a mech build.
i watched all episodes so far and its real good thx for uploading it the Game has much improvements over the normal Mechwarrior 5 much needed improvements but still no good Zoom so far. ^^
yeah cargoyle is little strange mech lol tough you can make quite crazy build for it like 13 er meds wich melts mech tough little toasty last hot fix made lrms better for they ammo was 90 per ton and now 150, but i like more of ER/PL med / large laser builds (warhawk with 4 large PL are moster and have enough cooling pretty much for constant shooting)
Doesn't the Summoner D have two Ballistic hardpoints on the shoulders and two lasers in each arm along with a targeting computer and at least one AMS? Not sure if perks are in use, it doesn't look like it, but the Summoner would be more suited (IMHO) than the Timber for ballistic work. Throw some SRMs on the shoulders, ER LL x2 and ER ML x2 maybe some additional HS and the Timber rocks all ranges. Especially since you have three pilots that are strong with Missiles. MD, MC, MC, Hellbringer and SMN, sounds like a wicked star.
Video starts / Rambling ends at 10:40 ... You are welcome. And YES, you CAN stack class and chassis. Just bloody read the text on the screen for once...
LBX-Solid or Ultra-Solid? In my opinion always LBX-Solid cause no chance of jamming in fight. Better slower rate of fire then maybe zero fire when you need it :) But like always personal preference. Still hoping we will see the introduction of the Ebon Jaguar that was intended to replace the Hellbringer. Smoke Jaguar had it around the time they attack Luthien. Miss this signature Omni... :(
The loot mechanic is weird and it sucks that the balance between salvage and research points is so off. Why did this make it through QA before release?
Just made it to what feels like a Difficulty wall to realize something.. Keep your light mechs. Half of the game is playing back the old missions in the sim pod to upgrade your skills and chassis.. I didn't know this until it was too late and had to re-load a much earlier save. Yes the formation is horrid.. It feels like they constantly try to hide behind you and play follow the leader.. you're basically the head of a 5-mech conga line.. you can either use defend position commands to set up static firing positions or leverage the conga line by pushing past your enemies and circle strafing in a wide circle.. the conga line effect will encircle your enemies and keeps everyone moving.
Not to insult but you are playing this as if it was MWO a single mech....you aren't being tactical and managing the teammates. Clearly the AI doesn't factor this, so you ought to set them up in the correct positions and possibly formation.
It is amazing the difference it makes to firepower having just a single extra mech in a star compared to a lance. You guys pretty much just volley mechs down without even any Yaml bullshit no problems at all.
Heh, this one feels like a much better game to watch than to play. Tbh I would buy Clans, but as a mission pack for MWV with all the amenities YAML allows. I feel it needs one or two DLCs to hit that sweet spot.
hey man do you have another channel but in german? cos im trying so hard to learn but i only learn by the "fun" way but what do i mean by saying the "fun" way?? by watching videos of games,movies,series,animes and etc
the Clans are waaay OP. i know this is cannon, but th egame looks like a complete cake walk. are there adjustable difficulty levels. yes i am taking into account Bara is very proficient.
Is it just me or does it feel like projectile weapons are significantly nerfed vs Mercs? Even the PPC feels pretty weak. The aiming and sighting seems away off too. I wasn’t even able to get consistent headshots in the practice range on the atlas even at short distances. Seems weird
8ish kg per AC5 round. That’s, what, 40mm? 50mm? That’s getting toward the upper limit of what a bipedal mech should realistically be able to fire without knocking itself over. It’s also very weird seeing the sights recoil way up in the air while the shells continue to be lined up on the target.
I suppose that really depends. ACs in BT might have a very light or standardized powder load so that it can be fired from a bipedal 'Mech. That would explain why AC/20s are short range compared to AC/2s and 5s.
@@meeborggp9055 Good point but the ammo is containerized, so a conveyer belt system could move the ammo into place. How the missiles get loaded into the rack though is sci-fi and the part you kind of have to suspend your disbelief of. Check out how modern autoloading tank cannons work to get an idea of how such a system could function.
It's no surprise that if you take away almost every single negative there is with energy weapons in mechwarrior, lasers/ppc suddenly become OP and the best weapons. Probably one of the many reasons why I won't be playing CLANS any time soon, will wait for a %50+ off sale.
So, Clans would have us believe that a non-competative, all under one umbrella results in innovation, whereas a competitive, for-profit system results in stagnation.
The clans are ultra competitieve. But unlike the innersphere they did not bomb themselves a few centuries back in tech. Clan tech is only a little better then starleauge area tech. But way better then what is left in the inner sphere.
One of the things i don't like about the dialogue is the self-righteous talk from people who know only what they've been indoctrinated with. They keep talking about how the inner sphere is this and that and have no clue what they are talking about. I play the game for the fun of it, but this fascist/communistic outlook of the clans makes me sick.
"I should chain fire when ever possible" and continues alpha strike enemies.
I swear this series is like a drug, can't wait til the next episode comes out.
I built a timber Wolf with 5 machine guns and a bunch of medium pulse lasers. It was a really fun brawler.
Fun fact! For anyone who doesn’t know, you can mix and match omnipods from any configuration you have unlocked for your builds.
Example: ‘Timberwolf prime’ has “prime right arm pods ERL+ERM” but if you have the (A config) unlocked
You can switch the ‘prime pod’ with the ‘A-pod’ which has a PPC, as an example.
You can do this by selecting the component in question arms,torso etc and then pressing the (Omnipods) button on the bottom of the screen. I hope this helps ❤
Ps. I love the content and hope you’re doing well. Best regards from Texas
Yup yup, that's how I was able to build my small pulse laser stormcrow, damn thing has 13 of em 😂
But at the same time to finish the challenges the mechs need standard pods.
I'm really liking the game and I also like how you actually do feel overwhelmingly powerful like the Clans were early on during the invasion. Good video Bara. 🙂
The only issue I had wth the whole game was the Gazelle,
If you shoot the wings = thy are thin, they will break and
Splinter faster than the belly of the plane - yes it's a game - 🎮
But still . . .it's a lay up, like shooting at a traveling car's tires.
Spoiling us with daily uploads of this game.
Be careful, Commander. This looks like a good spot for an ambush. ~Darius
Darius is comstar
Eh, they didn't report it minutes *after* you'd dispatched them, in this case. They have a slight edge on IS in this, like in every other fashion? :D
The classic 2 LPL 4 ER Meds works just as well in this game as it did in MWO.
The Gazelle looks and acts suspiciously like the Combat Leopard from Coyote's Missions Mod. Minus the massive framerate drop, which is nice.
The old games had setup commands for movement and deployment. Like line abreast, echelon left or right. They were great for keeping the lance from getting in your way.
Here it is solved by giving the lance a movement order and then moving in parallel.
@@bjorntrollgesicht1144 I would not say solved more like worked around. The AI is so fucking dumb
Oh man, that Shadowhawk ate it!
Sound of the weapons is really good. Screw you people complaining about the Mech availabity available every 2 missions. I like it and it fits in with my way of playing.
I ran a mission with a full Timbie Star. My favorites were Dual UAC10-Sld w/ 4xERSml, 8xMPL, and Naomi with 4xSRM6+A and 4xMPL. With Artemis and Naomi's spread reduction, the SRMs are so damn tight. Even better at range. But the MPLs are so good that 8xMPL was by far the strongest build. There are few engagements over 600m, so range wasn't a huge concern and the MPLs are just disgustingly strong.
Try and remember for the future, assign weapon groups in the mech bay, not when the mission already started, lol
Liam the king of walking into your line of fire for some arm damage! 🎉
Liam is the best mech pilot since he has ECM buff and put him in an arctic cheetah. Take over the mech and run around like a ghost.
Baradul, what you mention about engine heatsinks. At least in the original tabletop game an engine comes with ten, it can possibly hold more, but it doesn't start with them. Likewise very low-powered engines (like the Rifleman with it's 240 rated engine) cannot even hold their automatic basic ten so one (or more) has to be put into the chassis. Of course with the Clan mechs they are all clan doubles by default I believe. Also noting that the reason the Ultra weights more than the LBX is because it fires at double rate. And yes, uses twice as much ammo.
*On ice map* “We’re cooling down quite quickly again” 😂
Fun Fact: you'll never have enough salvage to research everything. Even after you finish the storyline and have no way to get more salvage you'll still be desperate.
The warhawk with 4x ppcs and all heat sinks and armor is alot of fun and a monster when it comes to damage imo
I threw an ac 20 solid slug for funsees and it's pretty, pretty, pretty good.
Just a food for thought: maybe you should try to command your star more to prevent them from gathering in a tight group around you? Less friendly fire from that maybe?
Ballistic weapons and missiles are for those primitive spheroids, a true blood name warrior of the clan smoke jaguar sticks to energy weapons only!
At 29:39 you should continue walking down to the end of the docks to find some interesting stuff.
That was the only one I ever found. Did you find another one anywhere?
@@kryptonianguest1903 I only found that one also.
What exactly is there?
@@fatalorgasm755 Go look. LOL.
@@fatalorgasm755 Down at the end of the docks is the largest loot cache I found in the game. Not sure if other levels have them and just haven't been found yet.
Bara, I envy the way you seem to instinctively optimize your mech's weapons and equipment. I've noticed it in all of the mech games you play. I started this game on "Normal", but had to change to "Easy" to get through some of the longer missions. And I think that some of the missions are just too long since there is no in-game save. When I have to re-start the same 45-minute mission from the beginning, for the 5th time, I'm not having fun anymore... But that's just me. :-)
There's no shame in playing on Easy! The most recent patch also added an option for Aim Assist on M&K - that might also help you out.
Great visuals and play ! ! ! 👏 👏 👏
"In the late game when I have researched everything." You won't be able research everything.
You unlock all the research you haven't completed when you beat the campaign though. Not that useful but can be used in the simpod and You'll have all the research when new chapters get released (Unless that was just a bug I got on my playthrough)
@@liberator-sf4bfyup, more dlc to come
@@liberator-sf4bf I have beaten the game, getting both endings, but my research still has a bunch of stuff that is still locked, with no way of getting the components to start unlocking them.
Even if there be a chapter 2 you wouldn't have the tech since one path makes you leave the clans.
Instead you would be having research to fit clan tech to inner sphere mechs and create C-types.
@@liberator-sf4bf I think that's a bug. Me and a buddy just finished the campaign last night and couldn't finish them.
Baradul , save the pilot XP for evasion . it's the most important skill imho
I like how quickly the opfor mechs are melting in Bara's playthroughs. So satisfying to watch those mechs go boom.
It's kind of a similar logic to MW5:Mercs, they could only take the AI so far so they balance with massive numbers in the OpFor. At least in this case, it makes a bit more sense in relation to canon, than a single over-tweaked Marauder solo'ing an entire battalion of mechs.
15:15 I see the Lydia AI is alive and well...
That is why you don't let them move around.
the dropship animations are stunning. I feel like they're giving too many kerenskys out. I've never seen Bara with this much money. here's an idea, drop one of the large lasers and make it a medium and then add three more double heat sinks. the mech is too hot. it's just an idea, I know you know your way around a mech build.
The sensors upgrades are GOAT if you want to use long range weapons, and take long range engagements.
i watched all episodes so far and its real good thx for uploading it the Game has much improvements over the normal Mechwarrior 5 much needed improvements but still no good Zoom so far. ^^
The executioner is my fav currently. It can be a monster.
@Baradul When you're done with the series, can you maybe make a compilation of the Mech builds?
yeah cargoyle is little strange mech lol tough you can make quite crazy build for it like 13 er meds wich melts mech tough little toasty last hot fix made lrms better for they ammo was 90 per ton and now 150, but i like more of ER/PL med / large laser builds (warhawk with 4 large PL are moster and have enough cooling pretty much for constant shooting)
why dont you get the heat research for the lasers? might help
u need to make more use of commanding ur Star, Star commander... ^^
"am i in?"-"that's what she said" ..... AYO!?
Doesn't the Summoner D have two Ballistic hardpoints on the shoulders and two lasers in each arm along with a targeting computer and at least one AMS? Not sure if perks are in use, it doesn't look like it, but the Summoner would be more suited (IMHO) than the Timber for ballistic work. Throw some SRMs on the shoulders, ER LL x2 and ER ML x2 maybe some additional HS and the Timber rocks all ranges. Especially since you have three pilots that are strong with Missiles. MD, MC, MC, Hellbringer and SMN, sounds like a wicked star.
I am really enjoying your playthrough! The only thing that makes me cringe is when you melt my favorite mech, the Marauder. >:)
How did you get 6 ballistic hardpoints knto the torso? I can find max. 2 in the omni pods...?
Found it, he has a hero mech from the collectors content.
I ran my timby with 7 mp lasers, was a little more consistent for me.
bit of an oversight to not have statuslines for jayden when you don't actively play him
do the A variant with 2 ppc if you are not use the mad cat yourself. Yore content is amazing!!!!
you'd prob get less recoil if you put the UAC on the arms and the lasers on the chest.
Would like to see the other camo patterns, please?
Does the “kerenskies” economy seem broken because you don’t lose mechs, Bara? Or is it more deliberate to project the “the Clans are very very scary”?
Video starts / Rambling ends at 10:40 ... You are welcome.
And YES, you CAN stack class and chassis. Just bloody read the text on the screen for once...
Change those er ml to er sl and you are good on that timby :3
Im not a fan of the ballistic guns in this game but laser oh gos the lasers are beautiful
Upgrade your salvage amount
❤
Friendly fire
How much of the game is left?
None. Publisher marketing.
I'd estimate that Baradul is now two thirds of the way through.
does uac cooldown reduction help, because the jam only comes from firing in cooldown?
Jam chance is based on how deep into your cooldown you are. So, maybe decreased cooldown also reduces jam chance?
does it help with the jamming if you chainfire the uacs?
Yes it does
Does the Ultra Autocannon Cooldown ability affect how fast the weapon unjams?
If the game mechanic is similar to other MechWarrior games, then no. If I'm not mistaken only MWO has that ability as a 'Mech quirk.
It only jam when rapid fired, in MWO the UAC jam regardless.
You should buy an entire Star of Timberwolves and rock every optional Omnipod setup!
I also have a star of Timbys and I second this recommendation.
LBX-Solid or Ultra-Solid? In my opinion always LBX-Solid cause no chance of jamming in fight. Better slower rate of fire then maybe zero fire when you need it :) But like always personal preference. Still hoping we will see the introduction of the Ebon Jaguar that was intended to replace the Hellbringer. Smoke Jaguar had it around the time they attack Luthien. Miss this signature Omni... :(
The loot mechanic is weird and it sucks that the balance between salvage and research points is so off. Why did this make it through QA before release?
Why don't you fix your weapon groups before each mission?
He does it quicker than it takes to make it in the mechbay. And it will reset itself every time a mech is changed.
Hello, are streak boats any good in game?
Some light mechs have ecm and there's no reason to use streaks on an assault when firing at 900m the streaks are at ~ 300m
Just made it to what feels like a Difficulty wall to realize something.. Keep your light mechs. Half of the game is playing back the old missions in the sim pod to upgrade your skills and chassis.. I didn't know this until it was too late and had to re-load a much earlier save. Yes the formation is horrid.. It feels like they constantly try to hide behind you and play follow the leader.. you're basically the head of a 5-mech conga line.. you can either use defend position commands to set up static firing positions or leverage the conga line by pushing past your enemies and circle strafing in a wide circle.. the conga line effect will encircle your enemies and keeps everyone moving.
Bara, your system is starting to stutter a bit. Time to upgrade your rig 😅
upgrade your salvage operations, thats your research bottleneck for more upgrades and research..
Not to insult but you are playing this as if it was MWO a single mech....you aren't being tactical and managing the teammates. Clearly the AI doesn't factor this, so you ought to set them up in the correct positions and possibly formation.
U do know tat u can sell mechs rite?
It is amazing the difference it makes to firepower having just a single extra mech in a star compared to a lance.
You guys pretty much just volley mechs down without even any Yaml bullshit no problems at all.
Could you run 4 LBX-2 on the Timberwold hero mech with some medium pulse lasers? That looks like it should be fine with ammo and heat sinks.
"Those who put all lasers into their mech, also use aimbots in online shooters" - Anonymous internet source.
No
bloody
Christmas
Trees
Heh, this one feels like a much better game to watch than to play. Tbh I would buy Clans, but as a mission pack for MWV with all the amenities YAML allows. I feel it needs one or two DLCs to hit that sweet spot.
hey man do you have another channel but in german? cos im trying so hard to learn but i only learn by the "fun" way
but what do i mean by saying the "fun" way?? by watching videos of games,movies,series,animes and etc
and sorry for bad english
You live?
The burst fire lb-x are better imo
the Clans are waaay OP. i know this is cannon, but th egame looks like a complete cake walk. are there adjustable difficulty levels. yes i am taking into account Bara is very proficient.
Yes there is expert but playing on expert in early game end up against the Sokol Vtol may feel impossible.
@@robertagren9360They reduced boss HP in the second patch. It's fine now.
Is it just me or does it feel like projectile weapons are significantly nerfed vs Mercs? Even the PPC feels pretty weak. The aiming and sighting seems away off too. I wasn’t even able to get consistent headshots in the practice range on the atlas even at short distances. Seems weird
How high is your screen shake option in the settings menu?
this kick from UACs is ridiculous, makes them so unpleasant to use
You can reduce the kick by lowering "camera shake intensity" under gameplay options!
8ish kg per AC5 round. That’s, what, 40mm? 50mm? That’s getting toward the upper limit of what a bipedal mech should realistically be able to fire without knocking itself over.
It’s also very weird seeing the sights recoil way up in the air while the shells continue to be lined up on the target.
Please dont start with realistic expectations in BattleTech.
2 LRM 20 with over 1000 rockets for the reload in one mech? How?!
I suppose that really depends. ACs in BT might have a very light or standardized powder load so that it can be fired from a bipedal 'Mech. That would explain why AC/20s are short range compared to AC/2s and 5s.
@@meeborggp9055 Good point but the ammo is containerized, so a conveyer belt system could move the ammo into place. How the missiles get loaded into the rack though is sci-fi and the part you kind of have to suspend your disbelief of. Check out how modern autoloading tank cannons work to get an idea of how such a system could function.
@@meeborggp9055 science! that's how.
@@MisterNi You can see the tip of the rockets, you can see how big they are. I am not talking about the mechanism, I talk about volume. ^^
It's no surprise that if you take away almost every single negative there is with energy weapons in mechwarrior, lasers/ppc suddenly become OP and the best weapons.
Probably one of the many reasons why I won't be playing CLANS any time soon, will wait for a %50+ off sale.
PPC replaced cannons in lore
Try.xpulse boat with. Lrm 10
" laser vomit stronk" ... what else is new?
Comstar...Space AT&T supplies your every need.
Until they get wiped out.
So, Clans would have us believe that a non-competative, all under one umbrella results in innovation, whereas a competitive, for-profit system results in stagnation.
The clans are ultra competitieve. But unlike the innersphere they did not bomb themselves a few centuries back in tech. Clan tech is only a little better then starleauge area tech. But way better then what is left in the inner sphere.
Maybe the lesson is that tribalism will drive us under if the destruction of the other tribe takes top priority.
lb 5x ammo 120 rounds per ton .. so 24 shots ... that's bugger all for ammo ..
So far the enemy behaviour is once again a big let down. The mechs only charge into the concentrated fire of 5 mechs and die in seconds.
The advantages of long range is that the enemy can look at you.
And do nothing about it.
@robertagren9360 Yup. I've noticed that if I bring all short-range weapons, when I run into long-range IS mechs they try to keep away from my guys.
yeh its hideously unbalanced
too easy
this mechlab sucks hard :(
One of the things i don't like about the dialogue is the self-righteous talk from people who know only what they've been indoctrinated with. They keep talking about how the inner sphere is this and that and have no clue what they are talking about. I play the game for the fun of it, but this fascist/communistic outlook of the clans makes me sick.
The point of the Clans is that they're wrong. Their culture is the reason they lost in spite of their big tech advantages.
And further proof that communism sucks and doesn't work! 😂